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Adding Effects to Armor

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May 21st, 2020
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  1. event.getRegistry().register(new ArmorItem(ModItemTier.ModArmorMaterial.TEST, EquipmentSlotType.HEAD,
  2. new Item.Properties().group(RareMetalsRevised.TAB)).setRegistryName("rhodium_helmet"));
  3. event.getRegistry().register(new ArmorItem(ModItemTier.ModArmorMaterial.TEST, EquipmentSlotType.CHEST,
  4. new Item.Properties().group(RareMetalsRevised.TAB)).setRegistryName("rhodium_chestplate"));
  5. event.getRegistry().register(new ArmorItem(ModItemTier.ModArmorMaterial.TEST, EquipmentSlotType.LEGS,
  6. new Item.Properties().group(RareMetalsRevised.TAB)).effect.(new EffectInstance(Effects.ABSORPTION,600, 5)).setRegistryName("rhodium_leggings"));
  7. event.getRegistry().register(new ArmorItem(ModItemTier.ModArmorMaterial.TEST, EquipmentSlotType.FEET,
  8. new Item.Properties().group(RareMetalsRevised.TAB)).setRegistryName("rhodium_boots"));
  9.  
  10. the .effect and .setRegistryName is in red
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