G4U55

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May 25th, 2017
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  1. Update v1.0.5:
  2. [WIP]
  3. Destroying a gas planet is not going to trigger the cinematic – The FX will however be visible in the galaxy view
  4.  
  5. [IMPROVEMENT]
  6. Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch
  7. Added several bits of missing localisation that remained in English until now
  8. Added a cinematic for the discovery of the Academy
  9. Added a failure tooltip on ships in the fleet list if the Drag'n'Drop between flotillas wasn’t possible
  10. Improved the planet destruction tooltip error message
  11. Fleets Labels for cargo Ships are now hidden
  12.  
  13. [UI]
  14. Changed the custom faction button from "Add" to "Custom Factions"
  15. Improved the Game Creation screen to show that the faction portrait is clickable
  16.  
  17. [FIXES]
  18. Fixed an issue with saves with broken deposits
  19. Fixed an issue with several faction traits that weren't functional with custom factions
  20. Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity
  21. Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host
  22. Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host
  23. Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered "busy"
  24. Fixed an issue with the end of turn timer not resolving encounters
  25. Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits
  26. Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer
  27. Fixed some diplomacy localization lines for custom factions
  28. Fixed an issue with minor factions spending all their Dust on colonization that they couldn't achieve
  29. Players won’t be able to save during the end turn anymore
  30. Fixed vined systems bonus/malus only applied to Unfallen
  31. Fixed an issue with troops count
  32. Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets
  33. Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction
  34. Fixed an issue on the Asian font which corrupted them overtime
  35. Fixed double click on ship allowing to see ship design even if ship is not editable or hidden
  36. Fixed an issue with the feedback of Third Vodyani population collection bonus
  37. Fixed the Amateur and Kingpin Executive traits
  38. Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times
  39. Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen
  40. Changed the faction trait "Strange but Bad" faction trait cost from 10 to -10
  41. Fixed Apathetic/Fervent colonists traits
  42. Fixed Blockade Breakers trait
  43. Added the Naturalists population trait
  44. Fixed the Singularity creation and destruction sound effects
  45. Fixed the Luxuries Lottery system improvement
  46. Fixed the Righteous Fury law
  47. Fixed an issue where the failure condition didn't work properly in a competitive quest when players were the first to colonize a system
  48. Fixed an issue with a parasitic sound heard during the beginning of turn
  49. Fixed an issue with the final reward of the Riftborn main quest
  50. Fixed an issue where the Unfallen couldn't use the spaceport
  51.  
  52. [BALANCING]
  53. Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence
  54. Changed the Papers Please hero skill: increased manpower refill rate gain on skills
  55. Changed the Conscription Genius hero skill: doubled manpower gain
  56. Changed the Bespoke Arms hero skill: increased damage given to the hero ship
  57. Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat
  58. Fixed the Infallible Authority hero skill: it is now not as strong
  59. Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost
  60. Decreased Cravers depletion points per turn from +2 to +1
  61. Added a temporary bonus to population collection level 3 for the Lumeris
  62. Fixed Permanent Monsoon tooltip: it now displays -10 Happiness
  63. Wonders & Unique buildings are now impacted by the game speed
  64. Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance
  65. Fixed the Lumeris buyout improvement "Workers' Campus" being allowed to be built multiple times
  66.  
  67. [AI]
  68. Fixed the AI abusive migration
  69. Fixed an issue with the AI stuck in an infinite battle
  70. Added transitions so the AI is not stuck in war when Peace or an Alliance is signed
  71. Fixed an error that occurred when the game was saved at the beginning of the turn
  72.  
  73. [TUTORIAL]
  74. Fixed an issue where 3 conflicting tutorial windows were displayed in the star system view
  75. Fixed an issue where in the Beginner tutorial the empire screen was displayed 1 turn too early
  76. Fixed an issue where the laws tutorial window was displayed even in galaxy view
  77. Fixed an issue with the battle tutorial that remained stuck
  78.  
  79. [OPENGL/ DX10]
  80. Fixed an issue for Mac players: ground units now appear properly
  81.  
  82. [QUESTS]
  83. Fixed an issue where the Academy quest chapter 1 part 1 didn't resolve like a normal competitive quest
  84. Fixed an issue where the Academy quest on minor factions didn't trigger the next quest after it failed
  85. Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn't work with custom factions
  86. Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete
  87. Fixed an issue with the United Empire "The Cult of the Strongman" quest where the player didn't receive any reward upon completion
  88. Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy
  89. Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place
  90. Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed)
  91. Fixed an issue where the Academy quest "Build the Academy" didn't work as expected, preventing players from reaching the next Academy chapter
  92. Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore
  93. ENFER ship can be dragged into the hangar in the Sophons main quest
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