schindelerium

a beaver

Jan 10th, 2012
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  1. Name [Rayther]
  2. Level [3]
  3. Class [Warlord]
  4. Paragon []
  5. Race [Barelbi]
  6. Size [M]
  7. Age [53]
  8. Gender [Male]
  9. Height [5'7'']
  10. Weight [235 lbs]
  11. Alignment [Unaligned]
  12. Deity []
  13.  
  14. Total XP [2800]
  15.  
  16. Initiative =========================================================
  17. +2 (+1 Dex, +1 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength......18 (+5) (+4 bonus +1 half level)
  21. Constitution..14 (+3) (+2 bonus +1 half level)
  22.  
  23. Dexterity.....10 (+1) (+0 bonus +1 half level)
  24. Intelligence..14 (+3) (+2 bonus +1 half level)
  25.  
  26. Wisdom........11 (+1) (+0 bonus +1 half level)
  27. Charisma......13 (+2) (+0 bonus +1 half level)
  28.  
  29. Defenses ===========================================================
  30. AC 18 (10 base, +1 half level, +7 armor, +0 class, +0 misc, +0 feat)
  31. Fort 16 (10 base, +1 half level, +4 Str, +1 class, +0 misc, +0 feat)
  32. Ref 13 (10 base, +1 half level, +2 Int, +0 class, +0 misc, +0 feat)
  33. Will 13 (10 base, +1 half level, +1 Cha, +1 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 31
  37. Bloodied 15 (half HP)
  38. Surge value 07 (quarter HP)
  39. Surges/day 0
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43. Resist 5 Psychic, Force reroll on Charm effects
  44.  
  45. Movement ===========================================================
  46. Speed 0 squares (base 0, armor -0)
  47.  
  48. Senses =============================================================
  49. Passive Insight 00 (10 base, Skill +0)
  50. Passive Perception 00 (10 base, Skill +0)
  51.  
  52. Race Features ======================================================
  53.  
  54. Simple: Buffs and debuffs have double their normal effect on you.
  55.  
  56. Unaware: You have an innate +5 resist to all attacks with the Psionic keyword. Also, if an enemy makes an attack on you with the Charm effect, you may reroll its attack roll once and use that number.
  57.  
  58. Secret Power: You can use the Secret Power racial power.
  59.  
  60. Secret Power - Barelbi Racial Power
  61. ‘Summoning the dark energy inside you, you release a black burst from your body toward your foes.’
  62. Encounter - Fire
  63. Minor Action Close Blast 3
  64. Targets: All creatures 3 squares in front and adjacent
  65. Attack: Str vs. Will
  66. Hit: 1d8 + Str mod damage
  67. Increase to 2d8 + Str mod damage at the 11th level, and increase to 3d8 + Str mod damage at the 21st level.
  68. Special: When you create your character, choose either Constitution or Strength as the ability score you make attacks with. This may not be changed.
  69. Special: When you create your character, choose either Force, Lightning or Fire as a damage type. This may not be changed.
  70.  
  71.  
  72. Class/Path/Destiny Features ========================================
  73.  
  74. Combat Leader: You and each ally that can see and hear you gain a +2 to Initiative
  75.  
  76. Tactical Presence: When an ally you can see spends an action point to make an extra attack,
  77. the ally gains a bonus to their attack roll equal to one half of your Intelligence modifier.
  78.  
  79. Inspiring Word Warlord Feature
  80.  
  81. You call out to a wounded ally and offer inspiring words of courage
  82. and determination that helps that ally heal.
  83.  
  84. Encounter (Special) ✦ Martial, Healing
  85. Special: You can use this power twice per encounter, but only
  86. once per round. At 16th level, you can use inspiring word
  87. three times per encounter.
  88. Minor Action Close burst 5
  89. (10 at 11th level, 15 at 21st level)
  90. Target: You or one ally in burst
  91. Effect: The target can spend a healing surge and regain an
  92. additional 1d6 hit points.
  93. The amount of additional hit points regained is 2d6 at 6th
  94. level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level,
  95. and 6d6 at 26th level.
  96.  
  97.  
  98. Skills =============================================================
  99. Acrobatics +1 (+0 Dex +1 half-level)
  100. Arcana +3 (+2 Int +1 half-level)
  101. Athletics +12 (+4 Str +1 half-level, +2 Racial, +5 trained)
  102. Bluff +2 (+1 Cha +1 half-level)
  103. Diplomacy +7 (+1 Cha +1 half-level, +5 trained)
  104. Dungeoneering +1 (+0 Wis +1 half-level)
  105. Endurance +8 (+2 Con +1 half-level, +5 trained)
  106. Heal +1 (+0 Wis +1 half-level)
  107. History +3 (+2 Int +1 half-level)
  108. Insight +1 (+0 Wis +1 half-level)
  109. Intimidate +7 (+1 Cha +1 half-level, +5 trained)
  110. Nature +1 (+0 Wis +1 half-level)
  111. Perception +1 (+0 Wis +1 half-level)
  112. Religion +3 (+2 Int +1 half-level)
  113. Stealth +1 (+0 Dex +1 half-level)
  114. Streetwise +2 (+1 Cha +1 half-level)
  115. Thievery +1 (+0 Dex +1 half-level)
  116.  
  117. Feats ==============================================================
  118. Improved Tactics: Add 1 to the attack roll bonus granted by
  119. your Tactical Presence.
  120.  
  121. Lend Might: When an ally makes an attack granted by
  122. one of your warlord powers to attack an enemy adjacent
  123. to you, that ally gains a +1 bonus to the attack roll.
  124.  
  125.  
  126. Power Index ========================================================
  127. Check the box when the power is used.
  128. Clear the box when the power renews.
  129.  
  130. At-Will Powers
  131.  
  132. Viper’s Strike Warlord Attack 1
  133. You trick your adversary into making a tactical error that gives
  134. your comrade a chance to strike.
  135. At-Will ✦ Martial, Weapon
  136. Standard Action Melee weapon
  137. Target: One creature
  138. Attack: Strength vs. AC
  139. Hit: 1[W] + Strength modifier damage.
  140. Increase damage to 2[W] + Strength modifier at 21st level.
  141. Effect: If the target shifts before the start of your next turn,
  142. it provokes an opportunity attack from an ally of your
  143. choice.
  144.  
  145. Commander’s Strike Warlord Attack 1
  146. With a shout, you command an ally to attack.
  147. At-Will ✦ Martial, Weapon
  148. Standard Action Melee weapon
  149. Target: One creature
  150. Attack: An ally of your choice makes a melee basic attack
  151. against the target
  152. Hit: Ally’s basic attack damage + your Intelligence modifier
  153.  
  154. Encounter Powers
  155.  
  156. Warlord’s Favor Warlord Attack 1
  157. With a calculated blow, you leave your adversary exposed to an
  158. imminent attack from one of your closest allies.
  159. Encounter ✦ Martial, Weapon
  160. Standard Action Melee weapon
  161. Target: One creature
  162. Attack: Strength vs. AC
  163. Hit: 2[W] + Strength modifier damage. One ally within 5
  164. squares of you gains a +2 power bonus to attack rolls
  165. against the target until the end of your next turn.
  166. Tactical Presence: The bonus to attack rolls that you grant
  167. equals 1 + your Intelligence modifier.
  168.  
  169. Warlord’s Strike Warlord Attack 3
  170. One convincing cut is all you need to reveal the enemy’s weakness
  171. and spur your allies into finishing him off.
  172. Encounter ✦ Martial,Weapon
  173. Standard Action Melee weapon
  174. Target: One creature
  175. Attack: Strength vs. AC
  176. Hit: 2[W] + Strength modifier damage. Until the end of your
  177. next turn, all of your allies gain a +2 bonus to damage rolls
  178. against the target.
  179. Inspiring Presence: The bonus to damage rolls equals 1 +
  180. your Charisma modifier.
  181.  
  182. Daily powers
  183.  
  184. Lead the Attack Warlord Attack 1
  185. Under your direction, arrows hit their marks and blades drive
  186. home.
  187. Daily ✦ Martial,Weapon
  188. Standard Action Melee weapon
  189. Target: One creature
  190. Attack: Strength vs. AC
  191. Hit: 3[W] + Strength modifier damage. Until the end of the
  192. encounter, you and each ally within 5 squares of you gain
  193. a power bonus to attack rolls against the target equal to 1
  194. + your Intelligence modifier.
  195. Miss: Until the end of the encounter, you and each ally within
  196. 5 squares of you gain a +1 power bonus to attack rolls
  197. against the target.
  198.  
  199.  
  200. Utility powers
  201.  
  202. Aid the Injured Warlord Utility 2
  203. Your presence is both a comfort and an inspiration.
  204. Encounter ✦ Healing, Martial
  205. Standard Action Melee touch
  206. Target: You or one adjacent ally
  207. Effect: The target can spend a healing surge.
  208.  
  209.  
  210. Equipment ==========================================================
  211. Adventurer's Kit
  212. Jouneybread
  213. Warhammer (1d12 + 5)
  214. Scale Armor (+7, -1 speed)
  215.  
  216.  
  217. Coins and Other Wealth =============================================
  218. 1000 gold pieces
  219.  
  220. Languages Known ====================================================
  221. Common, Draconic
  222.  
  223. Rituals ============================================================
  224. [name]:
  225. [effect]
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