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e-e_Im_Triggered_e-e

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Aug 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25.  
  26. IT = Instance.new
  27. CF = CFrame.new
  28. VT = Vector3.new
  29. RAD = math.rad
  30. C3 = Color3.new
  31. UD2 = UDim2.new
  32. BRICKC = BrickColor.new
  33. ANGLES = CFrame.Angles
  34. EULER = CFrame.fromEulerAnglesXYZ
  35. COS = math.cos
  36. ACOS = math.acos
  37. SIN = math.sin
  38. ASIN = math.asin
  39. ABS = math.abs
  40. MRANDOM = math.random
  41. FLOOR = math.floor
  42.  
  43. --//=================================\\
  44. --|| USEFUL VALUES
  45. --\\=================================//
  46.  
  47. Animation_Speed = 3
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 16
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. --ROBLOXIDLEANIMATION.Parent = Humanoid
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "Weapon GUI"
  73. local Effects = IT("Folder", Character)
  74. Effects.Name = "Effects"
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. local UNANCHOR = true
  78. local CUSTOMANGLES = true
  79.  
  80. --//=================================\\
  81. --\\=================================//
  82.  
  83.  
  84. --//=================================\\
  85. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  86. --\\=================================//
  87.  
  88. ArtificialHB = Instance.new("BindableEvent", script)
  89. ArtificialHB.Name = "ArtificialHB"
  90.  
  91. script:WaitForChild("ArtificialHB")
  92.  
  93. frame = Frame_Speed
  94. tf = 0
  95. allowframeloss = false
  96. tossremainder = false
  97. lastframe = tick()
  98. script.ArtificialHB:Fire()
  99.  
  100. game:GetService("RunService").Heartbeat:connect(function(s, p)
  101. tf = tf + s
  102. if tf >= frame then
  103. if allowframeloss then
  104. ArtificialHB:Fire()
  105. lastframe = tick()
  106. else
  107. for i = 1, math.floor(tf / frame) do
  108. ArtificialHB:Fire()
  109. end
  110. lastframe = tick()
  111. end
  112. if tossremainder then
  113. tf = 0
  114. else
  115. tf = tf - frame * math.floor(tf / frame)
  116. end
  117. end
  118. end)
  119.  
  120. --//=================================\\
  121. --\\=================================//
  122.  
  123. --//=================================\\
  124. --|| SOME FUNCTIONS
  125. --\\=================================//
  126.  
  127. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  128. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  129. end
  130.  
  131. function PositiveAngle(NUMBER)
  132. if NUMBER >= 0 then
  133. NUMBER = 0
  134. end
  135. return NUMBER
  136. end
  137.  
  138. function NegativeAngle(NUMBER)
  139. if NUMBER <= 0 then
  140. NUMBER = 0
  141. end
  142. return NUMBER
  143. end
  144.  
  145. function Swait(NUMBER)
  146. if NUMBER == 0 or NUMBER == nil then
  147. ArtificialHB.Event:wait()
  148. else
  149. for i = 1, NUMBER do
  150. ArtificialHB.Event:wait()
  151. end
  152. end
  153. end
  154.  
  155. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  156. local NEWMESH = IT(MESH)
  157. if MESH == "SpecialMesh" then
  158. NEWMESH.MeshType = MESHTYPE
  159. if MESHID ~= "nil" and MESHID ~= "" then
  160. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  161. end
  162. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  163. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  164. end
  165. end
  166. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  167. NEWMESH.Scale = SCALE
  168. NEWMESH.Parent = PARENT
  169. return NEWMESH
  170. end
  171.  
  172. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  173. local NEWPART = IT("Part")
  174. NEWPART.formFactor = FORMFACTOR
  175. NEWPART.Reflectance = REFLECTANCE
  176. NEWPART.Transparency = TRANSPARENCY
  177. NEWPART.CanCollide = false
  178. NEWPART.Locked = true
  179. NEWPART.Anchored = true
  180. if ANCHOR == false then
  181. NEWPART.Anchored = false
  182. end
  183. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  184. NEWPART.Name = NAME
  185. NEWPART.Size = SIZE
  186. NEWPART.Position = Torso.Position
  187. NEWPART.Material = MATERIAL
  188. NEWPART:BreakJoints()
  189. NEWPART.Parent = PARENT
  190. return NEWPART
  191. end
  192.  
  193. local function weldBetween(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202.  
  203.  
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m11 > m00 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233.  
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245.  
  246. function QuaternionSlerp(a, b, t)
  247. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248. local startInterp, finishInterp;
  249. if cosTheta >= 0.0001 then
  250. if (1 - cosTheta) > 0.0001 then
  251. local theta = ACOS(cosTheta)
  252. local invSinTheta = 1 / SIN(theta)
  253. startInterp = SIN((1 - t) * theta) * invSinTheta
  254. finishInterp = SIN(t * theta) * invSinTheta
  255. else
  256. startInterp = 1 - t
  257. finishInterp = t
  258. end
  259. else
  260. if (1 + cosTheta) > 0.0001 then
  261. local theta = ACOS(-cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((t - 1) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = t - 1
  267. finishInterp = t
  268. end
  269. end
  270. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  271. end
  272.  
  273. function Clerp(a, b, t)
  274. local qa = {QuaternionFromCFrame(a)}
  275. local qb = {QuaternionFromCFrame(b)}
  276. local ax, ay, az = a.x, a.y, a.z
  277. local bx, by, bz = b.x, b.y, b.z
  278. local _t = 1 - t
  279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281.  
  282. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  283. local frame = IT("Frame")
  284. frame.BackgroundTransparency = TRANSPARENCY
  285. frame.BorderSizePixel = BORDERSIZEPIXEL
  286. frame.Position = POSITION
  287. frame.Size = SIZE
  288. frame.BackgroundColor3 = COLOR
  289. frame.BorderColor3 = BORDERCOLOR
  290. frame.Name = NAME
  291. frame.Parent = PARENT
  292. return frame
  293. end
  294.  
  295. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  296. local label = IT("TextLabel")
  297. label.BackgroundTransparency = 1
  298. label.Size = UD2(1, 0, 1, 0)
  299. label.Position = UD2(0, 0, 0, 0)
  300. label.TextColor3 = TEXTCOLOR
  301. label.TextStrokeTransparency = STROKETRANSPARENCY
  302. label.TextTransparency = TRANSPARENCY
  303. label.FontSize = TEXTFONTSIZE
  304. label.Font = TEXTFONT
  305. label.BorderSizePixel = BORDERSIZEPIXEL
  306. label.TextScaled = false
  307. label.Text = TEXT
  308. label.Name = NAME
  309. label.Parent = PARENT
  310. return label
  311. end
  312.  
  313. function NoOutlines(PART)
  314. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  315. end
  316.  
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318. local NEWWELD = IT(TYPE)
  319. NEWWELD.Part0 = PART0
  320. NEWWELD.Part1 = PART1
  321. NEWWELD.C0 = C0
  322. NEWWELD.C1 = C1
  323. NEWWELD.Parent = PARENT
  324. return NEWWELD
  325. end
  326.  
  327. local S = IT("Sound")
  328. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  329. local NEWSOUND = nil
  330. coroutine.resume(coroutine.create(function()
  331. NEWSOUND = S:Clone()
  332. NEWSOUND.Parent = PARENT
  333. NEWSOUND.Volume = VOLUME
  334. NEWSOUND.Pitch = PITCH
  335. NEWSOUND.SoundId = "rbxassetid://"..ID
  336. NEWSOUND:play()
  337. if DOESLOOP == true then
  338. NEWSOUND.Looped = true
  339. else
  340. repeat wait(1) until NEWSOUND.Playing == false
  341. NEWSOUND:remove()
  342. end
  343. end))
  344. return NEWSOUND
  345. end
  346.  
  347. function CFrameFromTopBack(at, top, back)
  348. local right = top:Cross(back)
  349. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351.  
  352. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  353. function WACKYEFFECT(Table)
  354. local TYPE = (Table.EffectType or "Sphere")
  355. local SIZE = (Table.Size or VT(1,1,1))
  356. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  357. local TRANSPARENCY = (Table.Transparency or 0)
  358. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  359. local CFRAME = (Table.CFrame or Torso.CFrame)
  360. local MOVEDIRECTION = (Table.MoveToPos or nil)
  361. local ROTATION1 = (Table.RotationX or 0)
  362. local ROTATION2 = (Table.RotationY or 0)
  363. local ROTATION3 = (Table.RotationZ or 0)
  364. local MATERIAL = (Table.Material or "Neon")
  365. local COLOR = (Table.Color or C3(1,1,1))
  366. local TIME = (Table.Time or 45)
  367. local SOUNDID = (Table.SoundID or nil)
  368. local SOUNDPITCH = (Table.SoundPitch or nil)
  369. local SOUNDVOLUME = (Table.SoundVolume or nil)
  370. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  371. local BOOMERANG = (Table.Boomerang or 0)
  372. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  373. coroutine.resume(coroutine.create(function()
  374. local PLAYSSOUND = false
  375. local SOUND = nil
  376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378. PLAYSSOUND = true
  379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380. end
  381. EFFECT.Color = COLOR
  382. local MSH = nil
  383. if TYPE == "Sphere" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Block" or TYPE == "Box" then
  386. MSH = IT("BlockMesh",EFFECT)
  387. MSH.Scale = SIZE
  388. elseif TYPE == "Wave" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390. elseif TYPE == "Ring" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392. elseif TYPE == "Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Round Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Swirl" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Skull" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Crystal" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402. end
  403. if MSH ~= nil then
  404. local BOOMR1 = 1+BOOMERANG/50
  405. local BOOMR2 = 1+SIZEBOOMERANG/50
  406. local MOVESPEED = nil
  407. if MOVEDIRECTION ~= nil then
  408. if USEBOOMERANGMATH == true then
  409. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  410. else
  411. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  412. end
  413. end
  414. local GROWTH = nil
  415. if USEBOOMERANGMATH == true then
  416. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  417. else
  418. GROWTH = (SIZE - ENDSIZE)
  419. end
  420. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  421. if TYPE == "Block" then
  422. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  423. else
  424. EFFECT.CFrame = CFRAME
  425. end
  426. if USEBOOMERANGMATH == true then
  427. for LOOP = 1, TIME+1 do
  428. Swait()
  429. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  430. if TYPE == "Wave" then
  431. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  432. end
  433. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  434. if TYPE == "Block" then
  435. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436. else
  437. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  438. end
  439. if MOVEDIRECTION ~= nil then
  440. local ORI = EFFECT.Orientation
  441. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  442. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  443. end
  444. end
  445. else
  446. for LOOP = 1, TIME+1 do
  447. Swait()
  448. MSH.Scale = MSH.Scale - GROWTH/TIME
  449. if TYPE == "Wave" then
  450. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  451. end
  452. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  453. if TYPE == "Block" then
  454. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  455. else
  456. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  457. end
  458. if MOVEDIRECTION ~= nil then
  459. local ORI = EFFECT.Orientation
  460. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  461. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  462. end
  463. end
  464. end
  465. EFFECT.Transparency = 1
  466. if PLAYSSOUND == false then
  467. EFFECT:remove()
  468. else
  469. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  470. EFFECT:remove()
  471. end
  472. else
  473. if PLAYSSOUND == false then
  474. EFFECT:remove()
  475. else
  476. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  477. EFFECT:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function MakeForm(PART,TYPE)
  484. if TYPE == "Cyl" then
  485. local MSH = IT("CylinderMesh",PART)
  486. elseif TYPE == "Ball" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Sphere"
  489. elseif TYPE == "Wedge" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Wedge"
  492. end
  493. end
  494.  
  495. Debris = game:GetService("Debris")
  496.  
  497. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  498. local DIRECTION = CF(StartPos,EndPos).lookVector
  499. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  500. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  501. end
  502.  
  503. local Particle = IT("ParticleEmitter",nil)
  504. Particle.Enabled = false
  505. Particle.LightEmission = 0.8
  506. Particle.Rate = 150
  507. Particle.ZOffset = 1
  508. Particle.Rotation = NumberRange.new(-180, 180)
  509.  
  510. --ParticleEmitter({Speed = 2, RotSpeed = NumberRange.new(-5, 5), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 1, Lifetime2 = 0, Parent = Torso, Emit = 10, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  511. function ParticleEmitter(Table)
  512. local PRTCL = Particle:Clone()
  513. local Color1 = Table.Color1 or C3(1,1,1)
  514. local Color2 = Table.Color2 or C3(1,1,1)
  515. local Speed = Table.Speed or 5
  516. local Drag = Table.Drag or 0
  517. local Size1 = Table.Size1 or 1
  518. local Size2 = Table.Size2 or 5
  519. local Lifetime1 = Table.Lifetime1 or 1
  520. local Lifetime2 = Table.Lifetime2 or 1.5
  521. local Parent = Table.Parent or Torso
  522. local Emit = Table.Emit or 100
  523. local Offset = Table.Offset or 360
  524. local Acel = Table.Acel or VT(0,0,0)
  525. local Enabled = Table.Enabled or false
  526. local Texture = Table.Texture or "281983280"
  527. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  528. local Trans1 = Table.Transparency1 or 0
  529. local Trans2 = Table.Transparency2 or 0
  530. PRTCL.Parent = Parent
  531. PRTCL.RotSpeed = RotS
  532. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  533. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  534. PRTCL.Color = ColorSequence.new(Color1,Color2)
  535. PRTCL.Size = NumberSequence.new(Size1,Size2)
  536. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  537. PRTCL.Speed = NumberRange.new(Speed)
  538. PRTCL.VelocitySpread = Offset
  539. PRTCL.Drag = Drag
  540. PRTCL.Acceleration = Acel
  541. if Enabled == false then
  542. PRTCL:Emit(Emit)
  543. Debris:AddItem(PRTCL,Lifetime2)
  544. else
  545. PRTCL.Enabled = true
  546. end
  547. return PRTCL
  548. end
  549.  
  550. function AttackGyro()
  551. local GYRO = IT("BodyGyro",RootPart)
  552. GYRO.D = 15
  553. GYRO.P = 200000
  554. GYRO.MaxTorque = VT(0,4000000,0)
  555. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  556. coroutine.resume(coroutine.create(function()
  557. repeat
  558. Swait()
  559. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  560. until ATTACK == false
  561. GYRO:Remove()
  562. end))
  563. end
  564.  
  565. --//=================================\\
  566. --|| GUIS AND MISC
  567. --\\=================================//
  568.  
  569. local CAMTYPE = Cam.CameraType
  570. Cam.CameraType = Enum.CameraType.Scriptable
  571.  
  572. local ATTACKS = {2035463713,2035463980,2035464212,2035464495}
  573.  
  574. local BMUSIC = IT("Sound",RootPart)
  575. local VOLUME = 4.5
  576. local PITCH = 1.15
  577. local SONGID = 904882921
  578. local INTROD = false
  579. local SUN = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "Sun", VT(17,17,17), true)
  580. MakeForm(SUN,"Ball")
  581. local SUNFLOAT = true
  582. local CUSTOMCAM = true
  583.  
  584. --//=================================\\
  585. --|| DAMAGING
  586. --\\=================================//
  587.  
  588. function ApplyAoE(POSITION,RANGE,FLING,KILLME)
  589. for index, CHILD in pairs(workspace:GetDescendants()) do
  590. if CHILD.ClassName == "Model" and CHILD ~= Character then
  591. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  592. if HUM then
  593. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  594. if TORSO and HUM.Health > 0 then
  595. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  596. CHILD:BreakJoints()
  597. local HED = CHILD:FindFirstChild("Head")
  598. if HED and MRANDOM(1,15) == 1 then
  599. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  600. end
  601. if FLING > 0 then
  602. for _, c in pairs(CHILD:GetChildren()) do
  603. if c:IsA("BasePart") then
  604. local bv = Instance.new("BodyVelocity")
  605. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  606. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  607. bv.Parent = c
  608. Debris:AddItem(bv,0.05)
  609. end
  610. end
  611. end
  612. end
  613. end
  614. end
  615. end
  616. end
  617. if KILLME == true then
  618. Character:BreakJoints()
  619. for _, c in pairs(Character:GetChildren()) do
  620. if c:IsA("BasePart") then
  621. local bv = Instance.new("BodyVelocity")
  622. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  623. bv.velocity = CF(POSITION,c.Position).lookVector*FLING
  624. bv.Parent = c
  625. Debris:AddItem(bv,0.05)
  626. end
  627. end
  628. end
  629. end
  630.  
  631. --//=================================\\
  632. --|| ATTACK FUNCTIONS AND STUFF
  633. --\\=================================//
  634.  
  635. function Intro()
  636. ATTACK = true
  637. Rooted = true
  638. Humanoid.WalkSpeed = 0
  639. Disable_Jump = true
  640. local INTROSOUND = CreateSound(862484466, Effects, 6, 1, false)
  641. coroutine.resume(coroutine.create(function()
  642. repeat
  643. Swait()
  644. if CUSTOMANGLES == true then
  645. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,0,-4) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2)
  646. end
  647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  653. until INTROSOUND.TimePosition >= 2.15
  654. SUN.Parent = Effects
  655. local CORE = IT("Attachment",SUN)
  656. SUN.Color = C3(1,85/255,0)
  657. SUN.CFrame = RootPart.CFrame*CF(0,-14,11)
  658. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  659. P.LockedToPart = true
  660. P.Rate = 12
  661. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  662. P.Rate = 12
  663. repeat
  664. Swait()
  665. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,14,11),0.04)
  666. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  667. if HITFLOOR then
  668. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  669. local SIZE = (23 - DISTANCE)*2
  670. end
  671. if CUSTOMANGLES == true then
  672. Cam.CFrame = Clerp(Cam.CFrame, Head.CFrame * CF(0,5,-15) * ANGLES(RAD(5), RAD(180), RAD(0)), 0.2)
  673. end
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. until ATTACK == false
  681. CUSTOMCAM = false
  682. for i = 1, #ATTACKS do
  683. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.65, 0, 0.95-(0.17*i), 0), UD2(0.26, 0, 0.17, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  684. local IMAGE = IT("ImageLabel",SKILLFRAME)
  685. IMAGE.Size = UD2(1,0,1,0)
  686. IMAGE.Image = "rbxassetid://"..ATTACKS[i]
  687. IMAGE.BackgroundTransparency = 1
  688. IMAGE.ImageTransparency = 1
  689. for i = 1, 10 do
  690. Swait()
  691. IMAGE.ImageTransparency = IMAGE.ImageTransparency - 1/10
  692. end
  693. end
  694. end))
  695. repeat
  696. Swait()
  697. INTROSOUND.Parent = Effects
  698. until INTROSOUND.Playing == false
  699. INTROSOUND:Destroy()
  700. ATTACK = false
  701. Rooted = false
  702. end
  703. function DeadlyLaser()
  704. CreateSound(811841430, SUN, 8, MRANDOM(7,13)/10, false)
  705. local HIT,POS = CastProperRay(SUN.Position,Mouse.Hit.p,1000,Character)
  706. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Gold"), "Beam", VT(0,0,0), true)
  707. BEAM.Color = SUN.Color
  708. MakeForm(BEAM,"Cyl")
  709. local DIST = (SUN.Position - POS).Magnitude
  710. BEAM.Size = VT(0,DIST,0)
  711. BEAM.CFrame = CF(SUN.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  712. if HIT ~= nil then
  713. if HIT.Parent.ClassName == "Model" then
  714. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  715. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  716. local HED = HIT.Parent:FindFirstChild("Head")
  717. if HED and MRANDOM(1,15) == 1 then
  718. CreateSound(527749592, HED, 4, MRANDOM(9,11)/10, false)
  719. end
  720. HIT.Parent:BreakJoints()
  721. end
  722. end
  723. end
  724. end
  725. for i = 1, 15 do
  726. Swait()
  727. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  728. BEAM.Transparency = BEAM.Transparency + 1/15
  729. end
  730. BEAM:remove()
  731. end
  732. function SolarFlares()
  733. ATTACK = true
  734. Rooted = true
  735. SUNFLOAT = false
  736. CUSTOMCAM = true
  737. for i=0, 1, 0.1 / Animation_Speed do
  738. Swait()
  739. if CUSTOMANGLES == true then
  740. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  741. end
  742. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  749. end
  750. local CFRAME = RootPart.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0))*CF(0,0,125)
  751. coroutine.resume(coroutine.create(function()
  752. repeat
  753. Swait()
  754. if CUSTOMANGLES == true then
  755. Cam.CFrame = Clerp(Cam.CFrame, CFRAME, 0.1)
  756. end
  757. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),0),0.035)
  758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(90), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  764. until ATTACK == false
  765. end))
  766. AttackGyro()
  767. wait(0.2)
  768. for i = 1, 15 do
  769. Swait()
  770. coroutine.resume(coroutine.create(function()
  771. local SPEED = MRANDOM(5,32)/10
  772. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), true)
  773. FLARE.Color = C3(1,85/255,0)
  774. MakeForm(FLARE,"Ball")
  775. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  776. FLARE.CFrame = CF(SUN.Position,Mouse.Hit.p) * ANGLES(RAD(MRANDOM(-5,5)*2), RAD(MRANDOM(-5,5)*2), RAD(0))
  777. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  778. for i = 1, 500 do
  779. Swait()
  780. P.Enabled = true
  781. local HIT,HITPOS = Raycast(FLARE.Position, FLARE.CFrame.lookVector, FLARE.Size.Z/2, Character)
  782. if HIT then
  783. break
  784. else
  785. FLARE.CFrame = FLARE.CFrame*CF(0,0,-SPEED)
  786. if MRANDOM(1,3) == 1 then
  787. WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = FLARE.CFrame*CF(0,0,-FLARE.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  788. end
  789. end
  790. end
  791. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  792. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  793. P.Enabled = false
  794. ApplyAoE(FLARE.Position,14,125)
  795. Debris:AddItem(FLARE,5)
  796. FLARE.Transparency = 1
  797. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  798. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  799. end))
  800. end
  801. wait(0.1)
  802. CUSTOMCAM = false
  803. SUNFLOAT = true
  804. ATTACK = false
  805. Rooted = false
  806. end
  807. function SolarSmash()
  808. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  809. if HITFLOOR then
  810. ATTACK = true
  811. Rooted = false
  812. CUSTOMCAM = true
  813. SUNFLOAT = false
  814. for i=0, 0.2, 0.1 / Animation_Speed do
  815. Swait()
  816. if CUSTOMANGLES == true then
  817. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  818. end
  819. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,18 + 4 * SIN(SINE / 12),6),0.035)
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. end
  827. coroutine.resume(coroutine.create(function()
  828. repeat
  829. Swait()
  830. if CUSTOMANGLES == true then
  831. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-75), RAD(0), RAD(0))*CF(0,6,65), 0.1)
  832. end
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.45 + 0.05 * SIN(SINE / 12), -0.45) * ANGLES(RAD(35), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. until ATTACK == false
  840. end))
  841. local CFRAME = RootPart.CFrame*CF(0,-2,-17)
  842. for i = 1, 10 do
  843. Swait()
  844. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.25)
  845. end
  846. ApplyAoE(SUN.Position,65,225)
  847. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  848. for i = 1, 8 do
  849. WACKYEFFECT({Time = 30+(i*25), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  850. end
  851. for i = 1, 5 do
  852. WACKYEFFECT({Time = 50+(i*25), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  853. end
  854. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*6, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 168513088, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  855. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*5.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 201858144, SoundPitch = 1, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  856. local bv = Instance.new("BodyVelocity")
  857. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  858. bv.velocity = CF(CFRAME.p-VT(0,12,0),RootPart.Position).lookVector*125
  859. bv.Parent = RootPart
  860. Debris:AddItem(bv,0.02)
  861. CUSTOMCAM = false
  862. for i = 1, 5 do
  863. Swait()
  864. SUN.CFrame = Clerp(SUN.CFrame,CFRAME, 0.1)
  865. end
  866. SUNFLOAT = true
  867. ATTACK = false
  868. Rooted = false
  869. end
  870. end
  871. function SolarEruption()
  872. ATTACK = true
  873. Rooted = true
  874. CUSTOMCAM = true
  875. local ANIMA = "HoldUp"
  876. coroutine.resume(coroutine.create(function()
  877. repeat
  878. Swait()
  879. if ANIMA == "HoldUp" then
  880. if CUSTOMANGLES == true then
  881. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-45), RAD(0), RAD(0))*CF(0,0,65), 0.1)
  882. end
  883. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,28 + 4 * SIN(SINE / 12),6),0.035)
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 3 * SIN(SINE / 12)), RAD(5), RAD(-15 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-11), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. elseif ANIMA == "Fire" then
  891. if CUSTOMANGLES == true then
  892. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,135,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2)
  893. end
  894. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(5), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-5), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. end
  902. until ATTACK == false
  903. end))
  904. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  905. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  906. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  907. for i = 1, 150 do
  908. Swait()
  909. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  910. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  911. end
  912. wait(0.1)
  913. UNANCHOR = false
  914. ANIMA = "Fire"
  915. wait(0.4)
  916. ApplyAoE(SUN.Position,25,75)
  917. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*4, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  918. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = SUN.Size*3.5, Transparency = 0, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 401056199, SoundPitch = 1, SoundVolume = 7, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  919. coroutine.resume(coroutine.create(function()
  920. for i = 1, 32 do
  921. Swait()
  922. coroutine.resume(coroutine.create(function()
  923. local FLARE = CreatePart(3, Effects, "Neon", 0, 0, SUN.BrickColor, "Sun", VT(5,5,5), false)
  924. FLARE.CanCollide = true
  925. FLARE.Color = C3(1,85/255,0)
  926. MakeForm(FLARE,"Ball")
  927. Debris:AddItem(FLARE,10)
  928. CreateSound(463598785, FLARE, 1.2, MRANDOM(7,13)/8, false)
  929. local P = ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  930. FLARE.CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  931. FLARE.Velocity = CF(SUN.Position,CF(SUN.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(-60,60),25,MRANDOM(-60,60)).p).lookVector*MRANDOM(25,250)
  932. TOUCH = FLARE.Touched:Connect(function(TOC)
  933. if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
  934. FLARE.Anchored = true
  935. FLARE:ClearAllChildren()
  936. CreateSound(165970126, FLARE, 0.8, MRANDOM(7,13)/8, false)
  937. CreateSound(174580476, FLARE, 1.6, MRANDOM(7,13)/10, false)
  938. FLARE.CanCollide = false
  939. ApplyAoE(FLARE.Position,14,125)
  940. FLARE.Transparency = 1
  941. WACKYEFFECT({EffectType = "Sphere", Size = FLARE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FLARE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = FLARE.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  942. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 1, Acel = VT(0,0,0), RotSpeed = NumberRange.new(-5, 5), Drag = 0.1, Size1 = 3, Size2 = 5, Lifetime1 = 0.1, Lifetime2 = 0.2, Parent = CORE, Emit = 10, Offset = 180, Enabled = true, Color1 = C3(1,85/255,0), Color2 = C3(1,85/255,0), Texture = 296874871})
  943. TOUCH:Disconnect()
  944. end
  945. end)
  946. end))
  947. end
  948. end))
  949. wait(1.5)
  950. UNANCHOR = true
  951. CUSTOMCAM = false
  952. ATTACK = false
  953. Rooted = false
  954. end
  955. function Nebula()
  956. ATTACK = true
  957. Rooted = false
  958. CUSTOMCAM = true
  959. local DEAD = false
  960. coroutine.resume(coroutine.create(function()
  961. while true do
  962. Swait()
  963. if DEAD == false then
  964. if CUSTOMANGLES == true then
  965. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0,435,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.01)
  966. end
  967. SUN.CFrame = Clerp(SUN.CFrame,RootPart.CFrame*CF(0,35,0),0.2)
  968. end
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(5), RAD(-15)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. end
  976. end))
  977. wait(1)
  978. CreateSound(201858045, SUN, 1.8, MRANDOM(7,13)/10, false)
  979. CreateSound(278641993, SUN, 3, MRANDOM(7,13)/10, false)
  980. CreateSound(278641993, SUN, 2.5, MRANDOM(7,13)/10, false)
  981. for i = 1, 250 do
  982. Swait()
  983. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  984. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(SUN.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  985. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  986. end
  987. wait(1)
  988. for i = 1, 3 do
  989. wait(0.65)
  990. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SUN.Color, SoundID = 852135845, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  991. end
  992. wait(0.65)
  993. ApplyAoE(SUN.Position,9999999999999999,125,true)
  994. SUN:ClearAllChildren()
  995. SUN.Transparency = 1
  996. CreateSound(385545047, Effects, 2.5, 1.4, false)
  997. CreateSound(385545047, Effects, 2.5, 1, false)
  998. CreateSound(435742675, Effects, 2.5, 1.5, false)
  999. CreateSound(231917744, Effects, 2.5, 1.5, false)
  1000. CreateSound(401056199, Effects, 2.5, 1, false)
  1001. ParticleEmitter({Transparency1 = 1, Transparency2 = 1, Speed = 25, Acel = VT(0,0,0), RotSpeed = NumberRange.new(5, 5), Drag = -1, Size1 = 5, Size2 = 6, Lifetime1 = 0.1, Lifetime2 = 1, Parent = SUN, Emit = 20, Offset = 180, Enabled = false, Color1 = C3(1,85/255,0), Color2 = BRICKC"Royal purple".Color, Texture = 296874871})
  1002. for i = 1, 3 do
  1003. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = SUN.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(SUN.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1004. end
  1005. for i = 1, 15 do
  1006. WACKYEFFECT({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SUN.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1007. end
  1008. DEAD = true
  1009. Cam.CameraType = CAMTYPE
  1010. Cam.CameraSubject = Humanoid
  1011. INTROD = false
  1012. end
  1013. function Taunt()
  1014. ATTACK = true
  1015. Rooted = true
  1016. CUSTOMCAM = true
  1017. CreateSound(160212768, Head, 10, 1, false)
  1018. for i=0, 3, 0.1 / Animation_Speed do
  1019. Swait()
  1020. if CUSTOMANGLES == true then
  1021. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(7,1.5,6) * ANGLES(RAD(-4), RAD(15), RAD(0)), 0.2)
  1022. end
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. end
  1030. CUSTOMCAM = false
  1031. ATTACK = false
  1032. Rooted = false
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| ASSIGN THINGS TO KEYS
  1037. --\\=================================//
  1038.  
  1039. function MouseDown(Mouse)
  1040. if ATTACK == false then
  1041. DeadlyLaser()
  1042. end
  1043. end
  1044.  
  1045. function MouseUp(Mouse)
  1046. HOLD = false
  1047. end
  1048.  
  1049. function KeyDown(Key)
  1050. KEYHOLD = true
  1051. if Key == "z" and ATTACK == false then
  1052. SolarFlares()
  1053. end
  1054.  
  1055. if Key == "c" and ATTACK == false then
  1056. SolarSmash()
  1057. end
  1058.  
  1059. if Key == "v" and ATTACK == false then
  1060. SolarEruption()
  1061. end
  1062.  
  1063. if Key == "x" and ATTACK == false then
  1064. Nebula()
  1065. end
  1066.  
  1067. if Key == "t" and ATTACK == false then
  1068. Taunt()
  1069. end
  1070.  
  1071. if Key == "q" and ATTACK == false then
  1072. if CUSTOMANGLES == true then
  1073. CUSTOMANGLES = false
  1074. Cam.CameraSubject = Humanoid
  1075. else
  1076. CUSTOMANGLES = true
  1077. end
  1078. end
  1079. end
  1080.  
  1081. function KeyUp(Key)
  1082. KEYHOLD = false
  1083. end
  1084.  
  1085. Mouse.Button1Down:connect(function(NEWKEY)
  1086. MouseDown(NEWKEY)
  1087. end)
  1088. Mouse.Button1Up:connect(function(NEWKEY)
  1089. MouseUp(NEWKEY)
  1090. end)
  1091. Mouse.KeyDown:connect(function(NEWKEY)
  1092. KeyDown(NEWKEY)
  1093. end)
  1094. Mouse.KeyUp:connect(function(NEWKEY)
  1095. KeyUp(NEWKEY)
  1096. end)
  1097.  
  1098. --//=================================\\
  1099. --\\=================================//
  1100.  
  1101. function unanchor()
  1102. for _, c in pairs(Character:GetChildren()) do
  1103. if c:IsA("BasePart") and c ~= RootPart then
  1104. c.Anchored = false
  1105. end
  1106. end
  1107. if UNANCHOR == true then
  1108. RootPart.Anchored = false
  1109. else
  1110. RootPart.Anchored = true
  1111. end
  1112. end
  1113.  
  1114. --//=================================\\
  1115. --|| WRAP THE WHOLE SCRIPT UP
  1116. --\\=================================//
  1117.  
  1118. Humanoid.Changed:connect(function(Jump)
  1119. if Jump == "Jump" and (Disable_Jump == true) then
  1120. Humanoid.Jump = false
  1121. end
  1122. end)
  1123.  
  1124. while true do
  1125. Swait()
  1126. script.Parent = WEAPONGUI
  1127. ANIMATE.Parent = nil
  1128. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1129. v:Stop();
  1130. end
  1131. SINE = SINE + CHANGE
  1132. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1133. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1134. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1135. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1136. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1137. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1138. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1139. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1140. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1141. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1142. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1144. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1145. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1146. end
  1147. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1148. ANIM = "Jump"
  1149. if ATTACK == false then
  1150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. end
  1157. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1158. ANIM = "Fall"
  1159. if ATTACK == false then
  1160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1168. ANIM = "Idle"
  1169. if ATTACK == false then
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. end
  1177. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1178. ANIM = "Walk"
  1179. if ATTACK == false then
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1186. end
  1187. end
  1188. unanchor()
  1189. if INTROD == true then
  1190. if SUNFLOAT == true then
  1191. SUN.CFrame = Clerp(SUN.CFrame,Torso.CFrame*CF(0,14 + 4 * SIN(SINE / 12),11),0.035)
  1192. end
  1193. local HITFLOOR,SUNPOS = Raycast(SUN.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 23, Character)
  1194. if HITFLOOR then
  1195. local DISTANCE = (SUNPOS - SUN.Position).Magnitude
  1196. local SIZE = (23 - DISTANCE)*2
  1197. end
  1198. end
  1199. Humanoid.MaxHealth = 500
  1200. Humanoid.Health = 500
  1201. if Rooted == false then
  1202. Disable_Jump = false
  1203. Humanoid.WalkSpeed = Speed
  1204. elseif Rooted == true then
  1205. Disable_Jump = true
  1206. Humanoid.WalkSpeed = 0
  1207. end
  1208. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1209. BMUSIC.Looped = true
  1210. BMUSIC.Pitch = PITCH
  1211. BMUSIC.Volume = VOLUME
  1212. BMUSIC.Playing = INTROD
  1213. if BMUSIC.Parent ~= RootPart then
  1214. BMUSIC = IT("Sound",RootPart)
  1215. end
  1216. Humanoid.Name = "THE_SUN_IS_A_DEADLY_LASER"
  1217. if INTROD == false and ATTACK == false then
  1218. Intro()
  1219. INTROD = true
  1220. end
  1221. local VELOC = -RootPart.RotVelocity.Y
  1222. if VELOC < -35 then
  1223. VELOC = -35
  1224. elseif VELOC > 35 then
  1225. VELOC = 35
  1226. end
  1227. if CUSTOMANGLES == true then
  1228. Cam.CameraType = Enum.CameraType.Scriptable
  1229. if CUSTOMCAM == false then
  1230. Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * ANGLES(RAD(-5), RAD(0), RAD(VELOC)) * CF(12,7,25), 0.15)
  1231. end
  1232. else
  1233. Cam.CameraType = CAMTYPE
  1234. end
  1235. end
  1236.  
  1237. --//=================================\\
  1238. --\\=================================//
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244. --//====================================================\\--
  1245. --|| END OF SCRIPT
  1246. --\\====================================================//--
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