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- Hyperios- The Hub
- This is the exterior, a massive vacuum of energy from both directions of the "universe". It's mainly a collection of energy aloft in space normally of the color of rich purple. This energy both sends itself out across the multiverse but also just as much sucks energy and information in for use in the lower planes. The energy also forms into thin, but walk-able, sheets but when an individual or unknown substance is seen stained on the sheets various guardians known as "Reapers" may appear, being bred from the Abyss and given energy from their intact return upwards.
- The Gates of Hyperios are also found here and connect to every plane almost seemingly randomly at times as well. The Gates are an unknown oddity, being very solid being made from an unknown stone metal combination.
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- Genesis- The Holy Skies
- The Skies that set themselves above Aegis the Seas. They also take place below the infinite skies of Hyperios within an endless day set below the sun. The Plane consists of just endless skies, with no solid land rather than floating islands set adrift. The population of the plane consists only of angels and the few humans they allow as their priests that worship the angels.
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- Aegis- The Deep Waters
- The Great seas are set below the skies of Genesis, with constant storms only clearing for the starry night skies. The World is set in a scape of endless seas with technological skyscrapers dotting up above the waters. They hold the Aesir People, those evolved within the waters and have risen themselves above.
- Within the waters area are a varied amounts of deadly beasts and the Crotia people, a group from which the Aesir evolved and resent. They have mastered life within the waters and wish to bring down the Aesir for themselves, resenting them as well for their leaving of the waters from which they hold dear.
- The Aesir citadels as they are called, set themselves up around volcanic furnaces that blast themselves even to the surface with their heat, bubbling up and causing maelstroms only calmed by the citadel that utilize their power. The Crotia resent them for this, as they worship the steam vents for their life as the Aesir worship the light from above and the knowledge it has given them.
- Magic is very limited, most of the mana flowing as mana of either heat, lightning, and water. The Aesir try their best at manufacturing more, but with the limited resources of the sea they often have to rely on it's magic alone and have made technology to suit themselves centered around the heat. Few magics of light also exist, but mostly through prayers, thought and free will. The Magic of the crotia in comparison is very primitive but powerful, harnessing the power of water and the wildlife.
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- Gaias- The Infinite Wilderness
- Gaias lives below the seas.
- Within Gaias the lands are seperated into three portions. The Canopy, the areas that touch the sky and reach above the endless cloudscape, the Furnace, an area that takes place at the ground and the vast scapes of heat below it, and the Dense Growth that circles around it. The most population lives here in the endless forests, giving a varied wildlife and culture. Three major populations dot the lands. A Human Settlement known as the "Plainspeople" A strange life that is lived in a bubble of sorts, in a strange plot of open plains that makes itself in the Dense Growth. An Elven Population known as the "Maverick", spread across the entirety of the dense forests, splintered into many minor fractions wishing to vie for power in the name of their gods, the Arch-Mages. The lowest people are the ones that center themselves around the forests, the Orcs, a primitive and easy to anger, they worship the heat the flows through the ground and the creatures that spew forth.
- Magic is a variable mix, it is the strongest in this area, not counting the hub or genesis, but it makes itself rather than the use and change of mana but the manipulation and learn of it's flow. Within the Bubble of Man mana of holy light flows richly. As the forests, mana of nature, water, and life flow through the trees teaching the elves their mastery. Within the furnaces the Orcs learn of rich manas of metal, heat, and Earth, being very solid and powerful. The Archmages are those gifted with innate knowledge and power over mana.
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- Creta- The Boundless Desert
- Creta is a scheme of endless sandstorms of sunken civilizations for as far as the eye can see. The clinging of life stays around oasis's from which the sands let up and allow sunlight to penetrate. Rich cultures form around larger oasis's some of which have been around for thousands of years. Pyramids and ancient burials grounds can be found nearly anywhere.
- Magic is based around short bursts or "Breaths of life". These breaths wear down the barriers between the physical and energy and can give or take away life, but must be met in equal payment. Magic round light is also seen within the Oasis's but within the desert's storms, those of death are seen more often. Liches and undead are quite common but are also often made by magics of light mixed with death.
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- Kainos- The Great City
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- Huron- The Ice Sheets
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- Pluto- The Planes of Steel
- Within the Planes of steel the entire area is separated into five, though not hostile, competing factions each with their own ideals, magics, and metals. Everything including the denizens and the air are made from metal and is extremely poisoness to those not made from it. Every living thing has a core from which their eternal energies are derived from and from which magic takes it's course through. Smithing is a major skill learned here.
- The Aura is a guild centered around the great gilded plains and fashion themselves out of a gold-like metal that can either be a soft white to a glistening gold depending on ranking within society and from where you are from. They Have a single capitol called Au-Shor, but are mostly made up by a farming population that brings in food.
- The Red Guard is a faction derived from the Northern Western mountains, vast mountains made from copper, brass, tin, and iron dot these landscapes and their denizens follow suit, being made from a combination of these metals along with having roots from the other major factions as they are a more accepting of immigrants, only caring for those that can work hard. They are especially known for their smithing.
- The Silver Ponds are a conglomerate of the southern peninsula and the islands that surround them that take their roots from the rich silver soil and mountains as well as the quick-silver seas that they forge their industry from. They have mastered ways of freezing magic and taking ore from the liquids that surround them as well as fishing.
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- Abyss- The Boneyard / The Abyssal Plains
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