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Mekarazium

Naruto: Ultimate Ninja 3 speedrun notes

May 29th, 2019
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  1. Works for both NG and NG+ categories, because there's no differences between these two, besides extra mashing in NG, that loses ~30-40 seconds over NG+.
  2.  
  3. Characters to practice with:
  4. Naruto, Kakashi, Guy, Tsunade, Choji, Neji, Kiba, Shikamaru, Lee, Gaara
  5.  
  6. Looping:
  7. 1) First, bounce the character off the ground, or combo him against the wall.
  8. 2) Mash Jump, to execute Air Dash as fast as possible. Some characters require a delay between bounces (notably, Guy) to continue the loops.
  9. 3) Right after Dash input happened, execute a combo, repeat.
  10.  
  11. Advanced Looping (pre-Rasengan, works only with Naruto):
  12. 1) Bounce off the ground, against the wall. Make sure you 1-2-3 atleast once, before following next steps.
  13. 2) Right after the final hit of air combo connected, hit Demon Wind Shuriken. If done correctly, Shuriken will bounce the enemy back against the wall, dealing truckton of damage.
  14. 3) To reset the character's position (and allow it to be looped again), throw Kunai after DWS connected. Do not mash, otherwise DWS won't come out (there's a slight delay).
  15.  
  16. Choji -> Super Choji setups
  17. 1) Throw Kunais, UJ right after.
  18. 2) st. Down+Circle x2, UJ.
  19.  
  20. Super Choji loops:
  21. 1) j. Up+Circle (WILL NOT WALLBOUNCE BY ANY MEANS) is pretty okay.
  22. 2) j. Back+Circle (causes groundbounce, loops until kawarimi or clash)
  23. 3) st. Circlex2+Forward+Circlex3 (requires very difficult timing to start the combo again without whiffing)
  24.  
  25. 1-cycle Orochimaru: UJ, st. Down+Circle x2, j. any air combo.
  26. Kidoumaru strat: Throw Kunais, switch arenas, Taunt (hold Up), UJ into loop.
  27. Sakon strat: Throw Kunais, switch arenas, Taunt (ATK up), j. Down+Circle x2 => loop, finish off w/ UJ (collect some chakra)
  28. Kimimaro strat (Lee): Ground bounce, pin to the wall w/ loops, use Leaf Great Hurricane (requires some precise timing) at <60% HP after every cycle.
  29. Kimimaro strat (Gaara): Pin him to the wall asap, use Circlex2+Forward+Circlex3 loop (groundbounce), don't fuck up the reset. Finish off w/ UJ.
  30.  
  31.  
  32. UJ's during the run:
  33. It's more consistent to use UJ against the enemy that's under the threshold.
  34. It's faster to not use UJ that deal 25 damage (Naruto's Rendan, Guy's BMaOH).
  35. Always use UJ that gives you buffs at the start of the round (Naruto's B.Rasengan, Shikamaru's Strangle Jutsu, Kakashi's OoiN).
  36. UJ is slower on Naruto, if you use advanced strat.
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