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Aug 22nd, 2020
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  1. 140.815 Info ServerMultiplayerManager.cpp:772: updateTick(1861909) changing state from(InGameSavingMap) to(InGame)
  2. 140.834 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  3. 1861910,
  4. "update_players_using_access_shafts",
  5. {
  6. access_shaft_teleportation = {
  7. func = "update_players_using_access_shafts",
  8. id = 1,
  9. tick = 5
  10. },
  11. access_shaft_update = {
  12. func = "check_player_collision_with_access_shafts",
  13. id = 2,
  14. tick = 5
  15. },
  16. energy_transport_update = {
  17. func = "update_energy_transport_contents",
  18. id = 4,
  19. tick = 10
  20. },
  21. fluid_transport_update = {
  22. func = "update_fluid_transport_contents",
  23. id = 4,
  24. tick = 10
  25. },
  26. item_transport_update = {
  27. func = "update_transport_chest_contents",
  28. id = 3,
  29. tick = 5
  30. },
  31. surface_migrations_update = {
  32. func = "surfaces_migrations",
  33. id = 7,
  34. tick = 30
  35. },
  36. taskmgr_update = {
  37. func = "execute_first_task_in_waiting_queue",
  38. id = 6,
  39. tick = 2
  40. }
  41. }
  42. }
  43. 140.842 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  44. 1861910,
  45. "check_player_collision_with_access_shafts",
  46. {
  47. access_shaft_teleportation = {
  48. func = "update_players_using_access_shafts",
  49. id = 1,
  50. tick = 5
  51. },
  52. access_shaft_update = {
  53. func = "check_player_collision_with_access_shafts",
  54. id = 2,
  55. tick = 5
  56. },
  57. energy_transport_update = {
  58. func = "update_energy_transport_contents",
  59. id = 4,
  60. tick = 10
  61. },
  62. fluid_transport_update = {
  63. func = "update_fluid_transport_contents",
  64. id = 4,
  65. tick = 10
  66. },
  67. item_transport_update = {
  68. func = "update_transport_chest_contents",
  69. id = 3,
  70. tick = 5
  71. },
  72. surface_migrations_update = {
  73. func = "surfaces_migrations",
  74. id = 7,
  75. tick = 30
  76. },
  77. taskmgr_update = {
  78. func = "execute_first_task_in_waiting_queue",
  79. id = 6,
  80. tick = 2
  81. }
  82. }
  83. }
  84. 140.843 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  85. 1861910,
  86. "update_transport_chest_contents",
  87. {
  88. access_shaft_teleportation = {
  89. func = "update_players_using_access_shafts",
  90. id = 1,
  91. tick = 5
  92. },
  93. access_shaft_update = {
  94. func = "check_player_collision_with_access_shafts",
  95. id = 2,
  96. tick = 5
  97. },
  98. energy_transport_update = {
  99. func = "update_energy_transport_contents",
  100. id = 4,
  101. tick = 10
  102. },
  103. fluid_transport_update = {
  104. func = "update_fluid_transport_contents",
  105. id = 4,
  106. tick = 10
  107. },
  108. item_transport_update = {
  109. func = "update_transport_chest_contents",
  110. id = 3,
  111. tick = 5
  112. },
  113. surface_migrations_update = {
  114. func = "surfaces_migrations",
  115. id = 7,
  116. tick = 30
  117. },
  118. taskmgr_update = {
  119. func = "execute_first_task_in_waiting_queue",
  120. id = 6,
  121. tick = 2
  122. }
  123. }
  124. }
  125. 140.844 Script @__Surfaces_Reloaded__/script/events.lua:245: {
  126. "update_transport_chest_contents",
  127. 1861910
  128. }
  129. 140.844 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  130. 1861910,
  131. "update_fluid_transport_contents",
  132. {
  133. access_shaft_teleportation = {
  134. func = "update_players_using_access_shafts",
  135. id = 1,
  136. tick = 5
  137. },
  138. access_shaft_update = {
  139. func = "check_player_collision_with_access_shafts",
  140. id = 2,
  141. tick = 5
  142. },
  143. energy_transport_update = {
  144. func = "update_energy_transport_contents",
  145. id = 4,
  146. tick = 10
  147. },
  148. fluid_transport_update = {
  149. func = "update_fluid_transport_contents",
  150. id = 4,
  151. tick = 10
  152. },
  153. item_transport_update = {
  154. func = "update_transport_chest_contents",
  155. id = 3,
  156. tick = 5
  157. },
  158. surface_migrations_update = {
  159. func = "surfaces_migrations",
  160. id = 7,
  161. tick = 30
  162. },
  163. taskmgr_update = {
  164. func = "execute_first_task_in_waiting_queue",
  165. id = 6,
  166. tick = 2
  167. }
  168. }
  169. }
  170. 140.845 Script @__Surfaces_Reloaded__/script/events.lua:371: {
  171. "update_fluid_transport_contents",
  172. 1861910
  173. }
  174. 140.845 Script @__Surfaces_Reloaded__/script/events.lua:391: {
  175. "-update_fluid_transport_contents",
  176. 24967.343279417368
  177. }
  178. 140.846 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  179. 1861910,
  180. "update_energy_transport_contents",
  181. {
  182. access_shaft_teleportation = {
  183. func = "update_players_using_access_shafts",
  184. id = 1,
  185. tick = 5
  186. },
  187. access_shaft_update = {
  188. func = "check_player_collision_with_access_shafts",
  189. id = 2,
  190. tick = 5
  191. },
  192. energy_transport_update = {
  193. func = "update_energy_transport_contents",
  194. id = 4,
  195. tick = 10
  196. },
  197. fluid_transport_update = {
  198. func = "update_fluid_transport_contents",
  199. id = 4,
  200. tick = 10
  201. },
  202. item_transport_update = {
  203. func = "update_transport_chest_contents",
  204. id = 3,
  205. tick = 5
  206. },
  207. surface_migrations_update = {
  208. func = "surfaces_migrations",
  209. id = 7,
  210. tick = 30
  211. },
  212. taskmgr_update = {
  213. func = "execute_first_task_in_waiting_queue",
  214. id = 6,
  215. tick = 2
  216. }
  217. }
  218. }
  219. 140.846 Script @__Surfaces_Reloaded__/script/events.lua:402: {
  220. "update_energy_transport_contents",
  221. 1861910
  222. }
  223. 140.847 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  224. 1861910,
  225. "execute_first_task_in_waiting_queue",
  226. {
  227. access_shaft_teleportation = {
  228. func = "update_players_using_access_shafts",
  229. id = 1,
  230. tick = 5
  231. },
  232. access_shaft_update = {
  233. func = "check_player_collision_with_access_shafts",
  234. id = 2,
  235. tick = 5
  236. },
  237. energy_transport_update = {
  238. func = "update_energy_transport_contents",
  239. id = 4,
  240. tick = 10
  241. },
  242. fluid_transport_update = {
  243. func = "update_fluid_transport_contents",
  244. id = 4,
  245. tick = 10
  246. },
  247. item_transport_update = {
  248. func = "update_transport_chest_contents",
  249. id = 3,
  250. tick = 5
  251. },
  252. surface_migrations_update = {
  253. func = "surfaces_migrations",
  254. id = 7,
  255. tick = 30
  256. },
  257. taskmgr_update = {
  258. func = "execute_first_task_in_waiting_queue",
  259. id = 6,
  260. tick = 2
  261. }
  262. }
  263. }
  264. 140.866 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  265. 1861912,
  266. "execute_first_task_in_waiting_queue",
  267. {
  268. access_shaft_teleportation = {
  269. func = "update_players_using_access_shafts",
  270. id = 1,
  271. tick = 5
  272. },
  273. access_shaft_update = {
  274. func = "check_player_collision_with_access_shafts",
  275. id = 2,
  276. tick = 5
  277. },
  278. energy_transport_update = {
  279. func = "update_energy_transport_contents",
  280. id = 4,
  281. tick = 10
  282. },
  283. fluid_transport_update = {
  284. func = "update_fluid_transport_contents",
  285. id = 4,
  286. tick = 10
  287. },
  288. item_transport_update = {
  289. func = "update_transport_chest_contents",
  290. id = 3,
  291. tick = 5
  292. },
  293. surface_migrations_update = {
  294. func = "surfaces_migrations",
  295. id = 7,
  296. tick = 30
  297. },
  298. taskmgr_update = {
  299. func = "execute_first_task_in_waiting_queue",
  300. id = 6,
  301. tick = 2
  302. }
  303. }
  304. }
  305. 140.904 Info ServerMultiplayerManager.cpp:921: updateTick(1861914) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  306. 140.906 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  307.  
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