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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --Define le values list by victiny1223
- lplr = owner
- lchar = lplr.Character
- lhum = lchar:FindFirstChild("Humanoid")
- lrootpart = lhum:FindFirstChild("HumanoidRootPart")
- torso = lchar:FindFirstChild("Torso")
- animator = lhum.Animator
- backpack = lplr.Backpack
- ls = torso:FindFirstChild("Left Shoulder")
- ra = lchar:FindFirstChild("Right Arm")
- lh = torso:FindFirstChild("Left Hip")
- la = lchar:FindFirstChild("Left Arm")
- rs = torso:FindFirstChild("Right Shoulder")
- rh = torso:FindFirstChild("Right Hip")
- rl = lchar:FindFirstChild("Right Leg")
- ll = lchar:FindFirstChild("Left Leg")
- neck = torso:FindFirstChild("Neck")
- v3 = Vector3.new
- cf = CFrame
- create = Instance.new
- pgui = lplr.PlayerGui --game.CoreGui
- --[[To do:
- 1. Make a working FE kill gui[./]
- a) Position to bottom right [./]
- b) Finish it :)[./]
- 2. Add tp into it (tp to other player)[x]
- {Additional Info: I edited the kill gui into this music gui}
- --]]
- local gui = Instance.new("ScreenGui")
- gui.Parent = pgui
- local generalframe = Instance.new("Frame")
- generalframe.Size = UDim2.new(0, 350, 0, 140)
- generalframe.Position = UDim2.new(0.75, 0, 0.75, 0)
- generalframe.BackgroundColor3 = BrickColor.new("Really black").Color
- generalframe.BorderSizePixel = 5
- generalframe.BorderColor3 = BrickColor.new("Institutional white").Color
- generalframe.Transparency = 0.25
- generalframe.Active = true
- generalframe.Draggable = true
- generalframe.Parent = gui
- local plrBox = Instance.new("TextBox")
- plrBox.Parent = generalframe
- plrBox.Size = UDim2.new(0, 300, 0, 42.5)
- plrBox.Position = UDim2.new(0.075, 0, 0.2, 0)
- plrBox.BackgroundColor3 = BrickColor.new("Really black").Color
- plrBox.BorderSizePixel = 5
- plrBox.BorderColor3 = BrickColor.new("Institutional white").Color
- plrBox.FontSize = Enum.FontSize.Size28
- plrBox.Font = "SciFi"
- plrBox.TextColor3 = Color3.new(255, 255, 255)
- plrBox.Transparency = 0.175
- plrBox.Text = "Type the music id"
- local execbutton = Instance.new("TextButton")
- execbutton.Size = UDim2.new(0, 300, 0, 27.5)
- execbutton.Position = plrBox.Position + UDim2.new(0, 0, 0, 54)
- execbutton.BackgroundColor3 = BrickColor.new("Really black").Color
- execbutton.BorderSizePixel = 5
- execbutton.BorderColor3 = BrickColor.new("Institutional white").Color
- execbutton.Font = "SciFi"
- execbutton.FontSize = Enum.FontSize.Size18
- execbutton.TextColor3 = Color3.new(255, 255, 255)
- execbutton.Transparency = 0.175
- execbutton.Text = "Execute"
- execbutton.Parent = generalframe
- --[[Function/s being made!]]
- function PlayMusic(ID)
- for i, v in pairs (game.Workspace:GetChildren()) do
- if v:IsA("Sound") then
- v:Remove()
- end
- end
- local music = Instance.new("Sound")
- local asset = "rbxassetid://"
- music.SoundId = asset .. ID
- music.Parent = workspace
- music.Volume = 10
- music.Looped = true
- music:Play()
- end
- --[[Connecting functions!]]
- execbutton.MouseButton1Down:connect(function()
- PlayMusic(plrBox.Text)
- end)
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