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Jul 19th, 2018
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  1. SPRITE spriteSetup(SPRITE **arr)
  2. {
  3. SPRITE temp[SPRITE_NUM] = {
  4. {100, ((239/2)-16), 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(11,16)), ATTR2_PALETTE_BANK(0), 0, 0}, //PLAYER
  5. {100, 20, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(0, 0)), ATTR2_PALETTE_BANK(5), 0, 0}, //EXPLOSION
  6. {(SCREENHEIGHT - MAPHEIGHT + 20), 20, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(15,8)), ATTR2_PALETTE_BANK(2), 0, 0}, //ENEMIES
  7. //{(SCREENHEIGHT - MAPHEIGHT + 20), 50, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 6, 0},
  8. //{(SCREENHEIGHT - MAPHEIGHT + 20), 80, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 4, 0},
  9. //{(SCREENHEIGHT - MAPHEIGHT + 50), (239 - 35), (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 8, 0},
  10. {(SCREENHEIGHT - MAPHEIGHT + 20), 52, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(15,8)), ATTR2_PALETTE_BANK(1), 2, 0}
  11. };
  12. *arr = temp;
  13.  
  14. }
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