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- SPRITE spriteSetup(SPRITE **arr)
- {
- SPRITE temp[SPRITE_NUM] = {
- {100, ((239/2)-16), 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(11,16)), ATTR2_PALETTE_BANK(0), 0, 0}, //PLAYER
- {100, 20, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(0, 0)), ATTR2_PALETTE_BANK(5), 0, 0}, //EXPLOSION
- {(SCREENHEIGHT - MAPHEIGHT + 20), 20, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(15,8)), ATTR2_PALETTE_BANK(2), 0, 0}, //ENEMIES
- //{(SCREENHEIGHT - MAPHEIGHT + 20), 50, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 6, 0},
- //{(SCREENHEIGHT - MAPHEIGHT + 20), 80, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 4, 0},
- //{(SCREENHEIGHT - MAPHEIGHT + 50), (239 - 35), (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), ((SPRITEOFFSET16(15,8)) | ATTR2_PALETTE_BANK(3)), 8, 0},
- {(SCREENHEIGHT - MAPHEIGHT + 20), 52, 0, 0, (ATTR0_SQUARE | ATTR0_REG | ATTR0_4BPP), (ATTR1_SIZE32 | ATTR1_NOFLIP), (SPRITEOFFSET16(15,8)), ATTR2_PALETTE_BANK(1), 2, 0}
- };
- *arr = temp;
- }
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