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  1.  
  2. ** Executing...
  3. ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 242 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (1) (1267646 bytes)
  38. Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  39. Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Water found with no water_lod_control entity, creating a default one.
  42. Compacting texture/material tables...
  43. Reduced 4592 texinfos to 3205
  44. Reduced 70 texdatas to 50 (2026 bytes to 1136)
  45. Writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp
  46. 3 seconds elapsed
  47.  
  48. ** Executing...
  49. ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  50. ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace"
  51.  
  52. Valve Software - vvis.exe (May 15 2014)
  53. 8 threads
  54. reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
  55. reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.prt
  56. 1066 portalclusters
  57. 1917 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. Optimized: 255 visible clusters (0.59%)
  61. Total clusters visible: 43303
  62. Average clusters visible: 40
  63. Building PAS...
  64. Average clusters audible: 95
  65. visdatasize:59015 compressed from 289952
  66. writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
  67. 0 seconds elapsed
  68.  
  69. ** Executing...
  70. ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  71. ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace"
  72.  
  73. Valve Software - vrad.exe SSE (May 15 2014)
  74.  
  75. Valve Radiosity Simulator
  76. 8 threads
  77. [Reading texlights from 'lights.rad']
  78. [48 texlights parsed from 'lights.rad']
  79.  
  80. Loading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
  81. Setting up ray-trace acceleration structure... Done (2.83 seconds)
  82. 11835 faces
  83. 1395383 square feet [200935152.00 square inches]
  84. 0 Displacements
  85. 0 Square Feet [0.00 Square Inches]
  86. 11835 patches before subdivision
  87. 190517 patches after subdivision
  88. 405 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
  91. transfers 22989144, max 1675
  92. transfer lists: 175.4 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(20909, 13621, 13058)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  96. Bounce #2 added RGB(1494, 1031, 994)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(126, 90, 86)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #4 added RGB(12, 8, 8)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #5 added RGB(1, 1, 1)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(0, 0, 0)
  105. Build Patch/Sample Hash Table(s).....Done<0.0519 sec>
  106. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
  107. FinalLightFace Done
  108. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  109. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  110. Writing leaf ambient...done
  111. Ready to Finish
  112.  
  113. Object names Objects/Maxobjs Memory / Maxmem Fullness
  114. ------------ --------------- --------------- --------
  115. models 326/1024 15648/49152 (31.8%)
  116. brushes 3370/8192 40440/98304 (41.1%)
  117. brushsides 23768/65536 190144/524288 (36.3%)
  118. planes 10698/65536 213960/1310720 (16.3%)
  119. vertexes 21832/65536 261984/786432 (33.3%)
  120. nodes 4939/65536 158048/2097152 ( 7.5%)
  121. texinfos 3205/12288 230760/884736 (26.1%)
  122. texdata 50/2048 1600/65536 ( 2.4%)
  123. dispinfos 0/0 0/0 ( 0.0%)
  124. disp_verts 0/0 0/0 ( 0.0%)
  125. disp_tris 0/0 0/0 ( 0.0%)
  126. disp_lmsamples 0/0 0/0 ( 0.0%)
  127. faces 11835/65536 662760/3670016 (18.1%)
  128. hdr faces 0/65536 0/3670016 ( 0.0%)
  129. origfaces 9029/65536 505624/3670016 (13.8%)
  130. leaves 5266/65536 168512/2097152 ( 8.0%)
  131. leaffaces 15699/65536 31398/131072 (24.0%)
  132. leafbrushes 5979/65536 11958/131072 ( 9.1%)
  133. areas 3/256 24/2048 ( 1.2%)
  134. surfedges 91899/512000 367596/2048000 (17.9%)
  135. edges 58043/256000 232172/1024000 (22.7%)
  136. LDR worldlights 405/8192 35640/720896 ( 4.9%)
  137. HDR worldlights 0/8192 0/720896 ( 0.0%)
  138. leafwaterdata 3/32768 36/393216 ( 0.0%)
  139. waterstrips 989/32768 9890/327680 ( 3.0%)
  140. waterverts 0/65536 0/786432 ( 0.0%)
  141. waterindices 20190/65536 40380/131072 (30.8%)
  142. cubemapsamples 0/1024 0/16384 ( 0.0%)
  143. overlays 1/512 352/180224 ( 0.2%)
  144. LDR lightdata [variable] 25160292/0 ( 0.0%)
  145. HDR lightdata [variable] 0/0 ( 0.0%)
  146. visdata [variable] 59015/16777216 ( 0.4%)
  147. entdata [variable] 681836/393216 (173.4%) VERY FULL!
  148. LDR ambient table 5266/65536 21064/262144 ( 8.0%)
  149. HDR ambient table 5266/65536 21064/262144 ( 8.0%)
  150. LDR leaf ambient 6485/65536 181580/1835008 ( 9.9%)
  151. HDR leaf ambient 5266/65536 147448/1835008 ( 8.0%)
  152. occluders 0/0 0/0 ( 0.0%)
  153. occluder polygons 0/0 0/0 ( 0.0%)
  154. occluder vert ind 0/0 0/0 ( 0.0%)
  155. detail props [variable] 1/12 ( 8.3%)
  156. static props [variable] 1/79330 ( 0.0%)
  157. pakfile [variable] 216532/0 ( 0.0%)
  158. physics [variable] 1267646/4194304 (30.2%)
  159. physics terrain [variable] 2/1048576 ( 0.0%)
  160.  
  161. Level flags = 0
  162.  
  163. Total triangle count: 32224
  164. Writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
  165. 43 seconds elapsed
  166.  
  167. ** Executing...
  168. ** Command: Copy File
  169. ** Parameters: "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp"
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