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- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: F:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in f:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 242 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1267646 bytes)
- Error! prop_static using model "models/props_wasteland/prison_bedframe001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/prison_bedframe001b.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 4592 texinfos to 3205
- Reduced 70 texdatas to 50 (2026 bytes to 1136)
- Writing F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
- reading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.prt
- 1066 portalclusters
- 1917 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 255 visible clusters (0.59%)
- Total clusters visible: 43303
- Average clusters visible: 40
- Building PAS...
- Average clusters audible: 95
- visdatasize:59015 compressed from 289952
- writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "F:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "F:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
- Setting up ray-trace acceleration structure... Done (2.83 seconds)
- 11835 faces
- 1395383 square feet [200935152.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 11835 patches before subdivision
- 190517 patches after subdivision
- 405 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 22989144, max 1675
- transfer lists: 175.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(20909, 13621, 13058)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(1494, 1031, 994)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(126, 90, 86)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(12, 8, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0519 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 326/1024 15648/49152 (31.8%)
- brushes 3370/8192 40440/98304 (41.1%)
- brushsides 23768/65536 190144/524288 (36.3%)
- planes 10698/65536 213960/1310720 (16.3%)
- vertexes 21832/65536 261984/786432 (33.3%)
- nodes 4939/65536 158048/2097152 ( 7.5%)
- texinfos 3205/12288 230760/884736 (26.1%)
- texdata 50/2048 1600/65536 ( 2.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 11835/65536 662760/3670016 (18.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9029/65536 505624/3670016 (13.8%)
- leaves 5266/65536 168512/2097152 ( 8.0%)
- leaffaces 15699/65536 31398/131072 (24.0%)
- leafbrushes 5979/65536 11958/131072 ( 9.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 91899/512000 367596/2048000 (17.9%)
- edges 58043/256000 232172/1024000 (22.7%)
- LDR worldlights 405/8192 35640/720896 ( 4.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 989/32768 9890/327680 ( 3.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 20190/65536 40380/131072 (30.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 1/512 352/180224 ( 0.2%)
- LDR lightdata [variable] 25160292/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 59015/16777216 ( 0.4%)
- entdata [variable] 681836/393216 (173.4%) VERY FULL!
- LDR ambient table 5266/65536 21064/262144 ( 8.0%)
- HDR ambient table 5266/65536 21064/262144 ( 8.0%)
- LDR leaf ambient 6485/65536 181580/1835008 ( 9.9%)
- HDR leaf ambient 5266/65536 147448/1835008 ( 8.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/79330 ( 0.0%)
- pakfile [variable] 216532/0 ( 0.0%)
- physics [variable] 1267646/4194304 (30.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32224
- Writing f:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\rp_lostinspace.bsp
- 43 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp" "F:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_lostinspace.bsp"
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