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- Hey guys its Bush here with a Hoopa team that helped me hit #1 on ladder. Really good team just cause it nukes things xd.Good team for people just trying Hoopa out and dont have a team yet for it. Anyways give it a try and hope you like it.
- Alexander (Slowbro) @ Rocky Helmet
- Ability: Regenerator
- EVs: 248 HP / 132 Def / 8 SpA / 120 SpD
- Bold Nature
- - Thunder Wave
- - Psyshock
- - Scald
- - Slack Off
- Elise (Gardevoir) @ Gardevoirite
- Ability: Trace
- EVs: 252 SpA / 252 Spe
- Timid Nature
- - Hyper Voice
- - Substitute
- - Energy Ball
- - Focus Blast
- Argenon (Hoopa-Unbound) @ Choice Band
- Ability: Magician
- EVs: 252 Atk / 8 SpD / 248 Spe
- Adamant Nature
- - Hyperspace Fury
- - Fire Punch
- - Gunk Shot
- - Drain Punch
- Melody (Meloetta) @ Assault Vest
- Ability: Serene Grace
- EVs: 232 HP / 16 Def / 252 SpA / 8 SpD
- Modest Nature
- - Shadow Ball
- - Psychic
- - Energy Ball
- - Focus Blast
- Yuza (Deoxys-Speed) @ Light Clay
- Ability: Pressure
- EVs: 248 HP / 8 SpD / 252 Spe
- Timid Nature
- - Taunt
- - Stealth Rock
- - Reflect
- - Light Screen
- Vesta (Victini) @ Choice Scarf
- Ability: Victory Star
- EVs: 252 Atk / 4 SpA / 252 Spe
- Hasty Nature
- - Blue Flare
- - V-create
- - U-turn
- - Bolt Strike
- Slowbro: This is the most common physical wall for psychic teams. Rocky helmet allows it to break things such as multiscale dnite on the switchin, as well as just nice getting some dmg off. 120 SpD is enough for it to live a zard y solarbeam, which is very helpful since afterwards you can just thunderwave and revenge with Hoopa. Psychock for hitting the specially bulky hitters and scald for the Stab+burn.
- Mega-Gardevoir: The Special hitter of the team. Subsitute helps predict better against possible sucker punchs from Bisharps which otherwise are an issue. Hypervoice for the obvious hard hitting stab. Focus Blast helps deal with things such as excadrill and heatran which resist the hyper voice. Energy ball is for water coverage, which this team lacks a bit. Most things cant switch in on a hypervoice.
- Meloetta: Special Tank of the team. the 16 def evs are weird but help it live weird hits:).Energy ball for water coverage and Focus blast for steel coverage again. Psychic>psychock is used here for things like cobalion and skarm which attempt to switch in on a psychic but find themselves with psychic instead. Shadowball to hit ghost types especially hard.
- Deoxys-Speed: Amazing screener. Max speed allows you to outspeed any scarf up till 110. Setting screens gives the team extra bulk as well, letting things such as Hoopa or tini to come in and nuke something right after. Taunt is for hazard setting leads, really helpful. Rocks is common and needed for the team as well.
- Hoopa-Unbound: The nuke off the team. When coming up with a set for this thing, scarf or assvest were some first choices that i thought i could try. But after trying band, i can say this is by far the best set ive ever tried. This thing has literally 0 switchins. Ohkos pretty must everything neutral to it with hyperspace, anything that resists takes shit ton of damage. Drain punch for the few things that resist it such as hydreigon, fire punch to deal with things such as ferro and fortress. Gunk Shot just destroys fairys after klefki is gone. MVP of the team:)
- Victini: The other physical attacker of the team. Almost all psychic teams have victini, for the sole purpose of dealing with bug. Blue flare so you dont have to switch out everytime you vcreate, which will get annoying if rocks are up. Bolt strike for flying types and slowbro, and uturn for coverage.
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