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  1. Input System module state changed to: Initialized.
  2. [Physics::Module] Initialized fallback backend.
  3. [Physics::Module] Id: 0xdecafbad
  4. Initialize engine version: 6000.0.42f1 (feb9a7235030)
  5. [Subsystems] Discovering subsystems at path C:/Users/../DD63/IllusiveDomain_20250704/IllusiveDomain_20250704/Illusive Domain_Data/UnitySubsystems
  6. kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
  7. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.1]
  10. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  11. Vendor: NVIDIA
  12. VRAM: 4004 MB
  13. Driver: 32.0.15.6094
  14. [Physics::Module] Selected backend.
  15. [Physics::Module] Name: PhysX
  16. [Physics::Module] Id: 0xf2b8ea05
  17. [Physics::Module] SDK Version: 4.1.2
  18. [Physics::Module] Integration Version: 1.0.0
  19. [Physics::Module] Threading Mode: Multi-Threaded
  20. <RI> Initializing input.
  21.  
  22. Using Windows.Gaming.Input
  23. <RI> Input initialized.
  24.  
  25. <RI> Initialized touch support.
  26.  
  27. Input System polling thread started.
  28. UnloadTime: 0.380700 ms
  29. Initialized Audio Settings with AudioMasterVolume: 0,496, AudioMusicVolume: 0,329, AudioSoundsVolume: 1, AudioUIVolume: 1, AudioVoicesVolume: 1
  30. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  31. UnityEngine.Logger:Log(LogType, Object)
  32. UnityEngine.Debug:Log(Object)
  33. AudioSetting:InitializeSettings()
  34.  
  35. RenderGraph is now enabled.
  36. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  37. UnityEngine.Logger:Log(LogType, Object)
  38. UnityEngine.Debug:Log(Object)
  39. UnityEngine.Rendering.Universal.UniversalRenderPipeline:.ctor(UniversalRenderPipelineAsset)
  40. UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline()
  41. UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
  42. UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
  43. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
  44. VolumetricFogAndMist2.VolumetricFog:PerformHeightmapCapture()
  45. VolumetricFogAndMist2.VolumetricFog:SurfaceCaptureSupportCheck()
  46. VolumetricFogAndMist2.VolumetricFog:UpdateMaterialPropertiesNow(Boolean, Boolean)
  47.  
  48. Easy Mode = False
  49. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  50. UnityEngine.Logger:Log(LogType, Object)
  51. UnityEngine.Debug:Log(Object)
  52. GlobalPlayerEvent:set_EasyMode(Boolean)
  53. MainMenuManager:StartDemo(Boolean)
  54. ConfirmationModalManager:OnCancelledClicked()
  55. UnityEngine.UIElements.Clickable:SimulateSingleClick(EventBase, Int32)
  56. UnityEngine.UIElements.Button:OnNavigationSubmit(NavigationSubmitEvent)
  57. UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase)
  58. UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement)
  59. UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath(EventBase, BaseVisualElementPanel, VisualElement, Boolean)
  60. UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean)
  61. UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot(EventBase, BaseVisualElementPanel)
  62. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel)
  63. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode)
  64. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
  65. UnityEngine.UIElements.PanelEventHandler:OnSubmit(BaseEventData)
  66. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  67. UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
  68. UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
  69. UnityEngine.EventSystems.EventSystem:Update()
  70.  
  71. The referenced script on this Behaviour (Game Object '<null>') is missing!
  72. Writing $Defeated_Jin: True
  73. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  74. UnityEngine.Logger:Log(LogType, Object)
  75. UnityEngine.Debug:Log(Object)
  76. WriteToVariableStore:Write(Boolean)
  77. UnityEngine.Events.InvokableCall`1:Invoke(T1)
  78. UnityEngine.Events.UnityEvent:Invoke()
  79. DeathHandler:HandleDeath(DamageInstance)
  80. DeathHandler:OnDamageReceived(DamageInstance)
  81. ActorData:TakeDamage(DamageInstance&)
  82. DamageHandler:ReceiveAttack(AttackTemplate, IAttackable, Transform, Nullable`1, Collider)
  83. GrabDamageMarker:Callback(GrabInstance)
  84. GrabInstance:OnNotify(Playable, INotification, Object)
  85.  
  86. The referenced script on this Behaviour (Game Object '<null>') is missing!
  87. Tween's 'endValue' equals to the current animated value: (1.98, 1.19, 0.61, 1.00), tween: Point Light / LightColor / duration 1 / id 3173 / sequence 3172.
  88. To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
  89. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  90. UnityEngine.Logger:Log(LogType, Object, Object)
  91. UnityEngine.Debug:LogWarning(Object, Object)
  92. PrimeTween.ReusableTween:ReportOnValueChange(Single)
  93. PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
  94. PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
  95. PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
  96. PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
  97. PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
  98. PrimeTween.PrimeTweenManager:LateUpdate()
  99.  
  100. Tween's 'endValue' equals to the current animated value: (0.20, 0.00, 0.00, 0.00), tween: Point Light / LightIntensity / duration 1 / id 3174 / sequence 3172.
  101. To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
  102. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  103. UnityEngine.Logger:Log(LogType, Object, Object)
  104. UnityEngine.Debug:LogWarning(Object, Object)
  105. PrimeTween.ReusableTween:ReportOnValueChange(Single)
  106. PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
  107. PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
  108. PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
  109. PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
  110. PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
  111. PrimeTween.PrimeTweenManager:LateUpdate()
  112.  
  113. Tween's 'endValue' equals to the current animated value: (0.00, 0.00, 0.00, 0.00), tween: Halo (Instance) / MaterialProperty / duration 1 / id 3175 / sequence 3172.
  114. To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
  115. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  116. UnityEngine.Logger:Log(LogType, Object, Object)
  117. UnityEngine.Debug:LogWarning(Object, Object)
  118. PrimeTween.ReusableTween:ReportOnValueChange(Single)
  119. PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
  120. PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
  121. PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
  122. PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
  123. PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
  124. PrimeTween.PrimeTweenManager:LateUpdate()
  125.  
  126. Tween's 'endValue' equals to the current animated value: (6.46, 2.55, 0.00, 1.00), tween: Halo (Instance) / MaterialPropertyVector4 / duration 1 / id 3176 / sequence 3172.
  127. To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
  128. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  129. UnityEngine.Logger:Log(LogType, Object, Object)
  130. UnityEngine.Debug:LogWarning(Object, Object)
  131. PrimeTween.ReusableTween:ReportOnValueChange(Single)
  132. PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
  133. PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
  134. PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
  135. PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
  136. PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
  137. PrimeTween.PrimeTweenManager:LateUpdate()
  138.  
  139. Releasing render texture that is set as Camera.targetTexture!
  140. [Physics::Module] Cleanup current backned.
  141. [Physics::Module] Id: 0xf2b8ea05
  142. Input System module state changed to: ShutdownInProgress.
  143. Input System polling thread stopped.
  144. Input System polling thread exited.
  145. Input System module state changed to: Shutdown.
  146.  
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