Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Input System module state changed to: Initialized.
- [Physics::Module] Initialized fallback backend.
- [Physics::Module] Id: 0xdecafbad
- Initialize engine version: 6000.0.42f1 (feb9a7235030)
- [Subsystems] Discovering subsystems at path C:/Users/../DD63/IllusiveDomain_20250704/IllusiveDomain_20250704/Illusive Domain_Data/UnitySubsystems
- kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
- GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: NVIDIA
- VRAM: 4004 MB
- Driver: 32.0.15.6094
- [Physics::Module] Selected backend.
- [Physics::Module] Name: PhysX
- [Physics::Module] Id: 0xf2b8ea05
- [Physics::Module] SDK Version: 4.1.2
- [Physics::Module] Integration Version: 1.0.0
- [Physics::Module] Threading Mode: Multi-Threaded
- <RI> Initializing input.
- Using Windows.Gaming.Input
- <RI> Input initialized.
- <RI> Initialized touch support.
- Input System polling thread started.
- UnloadTime: 0.380700 ms
- Initialized Audio Settings with AudioMasterVolume: 0,496, AudioMusicVolume: 0,329, AudioSoundsVolume: 1, AudioUIVolume: 1, AudioVoicesVolume: 1
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- AudioSetting:InitializeSettings()
- RenderGraph is now enabled.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityEngine.Rendering.Universal.UniversalRenderPipeline:.ctor(UniversalRenderPipelineAsset)
- UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:CreatePipeline()
- UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
- UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
- UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
- VolumetricFogAndMist2.VolumetricFog:PerformHeightmapCapture()
- VolumetricFogAndMist2.VolumetricFog:SurfaceCaptureSupportCheck()
- VolumetricFogAndMist2.VolumetricFog:UpdateMaterialPropertiesNow(Boolean, Boolean)
- Easy Mode = False
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalPlayerEvent:set_EasyMode(Boolean)
- MainMenuManager:StartDemo(Boolean)
- ConfirmationModalManager:OnCancelledClicked()
- UnityEngine.UIElements.Clickable:SimulateSingleClick(EventBase, Int32)
- UnityEngine.UIElements.Button:OnNavigationSubmit(NavigationSubmitEvent)
- UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase)
- UnityEngine.UIElements.DynamicCallbackList:Invoke(EventBase, BaseVisualElementPanel, VisualElement)
- UnityEngine.UIElements.EventDispatchUtilities:HandleEventAcrossPropagationPath(EventBase, BaseVisualElementPanel, VisualElement, Boolean)
- UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_BubbleUpAllDefaultActions(EventBase, BaseVisualElementPanel, VisualElement, Boolean, Boolean)
- UnityEngine.UIElements.EventDispatchUtilities:DispatchToFocusedElementOrPanelRoot(EventBase, BaseVisualElementPanel)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, BaseVisualElementPanel)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, BaseVisualElementPanel, DispatchMode)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
- UnityEngine.UIElements.PanelEventHandler:OnSubmit(BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
- UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- Writing $Defeated_Jin: True
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WriteToVariableStore:Write(Boolean)
- UnityEngine.Events.InvokableCall`1:Invoke(T1)
- UnityEngine.Events.UnityEvent:Invoke()
- DeathHandler:HandleDeath(DamageInstance)
- DeathHandler:OnDamageReceived(DamageInstance)
- ActorData:TakeDamage(DamageInstance&)
- DamageHandler:ReceiveAttack(AttackTemplate, IAttackable, Transform, Nullable`1, Collider)
- GrabDamageMarker:Callback(GrabInstance)
- GrabInstance:OnNotify(Playable, INotification, Object)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- Tween's 'endValue' equals to the current animated value: (1.98, 1.19, 0.61, 1.00), tween: Point Light / LightColor / duration 1 / id 3173 / sequence 3172.
- To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- PrimeTween.ReusableTween:ReportOnValueChange(Single)
- PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
- PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
- PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
- PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
- PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
- PrimeTween.PrimeTweenManager:LateUpdate()
- Tween's 'endValue' equals to the current animated value: (0.20, 0.00, 0.00, 0.00), tween: Point Light / LightIntensity / duration 1 / id 3174 / sequence 3172.
- To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- PrimeTween.ReusableTween:ReportOnValueChange(Single)
- PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
- PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
- PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
- PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
- PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
- PrimeTween.PrimeTweenManager:LateUpdate()
- Tween's 'endValue' equals to the current animated value: (0.00, 0.00, 0.00, 0.00), tween: Halo (Instance) / MaterialProperty / duration 1 / id 3175 / sequence 3172.
- To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- PrimeTween.ReusableTween:ReportOnValueChange(Single)
- PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
- PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
- PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
- PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
- PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
- PrimeTween.PrimeTweenManager:LateUpdate()
- Tween's 'endValue' equals to the current animated value: (6.46, 2.55, 0.00, 1.00), tween: Halo (Instance) / MaterialPropertyVector4 / duration 1 / id 3176 / sequence 3172.
- To disable this warning, set 'PrimeTweenConfig.warnEndValueEqualsCurrent = false;'.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- PrimeTween.ReusableTween:ReportOnValueChange(Single)
- PrimeTween.ReusableTween:setElapsedTimeTotal(Single, Int32&)
- PrimeTween.ReusableTween:updateSequenceChild(Single, Boolean)
- PrimeTween.ReusableTween:updateSequence(Single, Boolean, Boolean, Boolean)
- PrimeTween.ReusableTween:SetElapsedTimeTotal(Single, Boolean)
- PrimeTween.PrimeTweenManager:<ApplyStartValues>g__ApplyStartValuesInternal|44_0(List`1, Int32)
- PrimeTween.PrimeTweenManager:LateUpdate()
- Releasing render texture that is set as Camera.targetTexture!
- [Physics::Module] Cleanup current backned.
- [Physics::Module] Id: 0xf2b8ea05
- Input System module state changed to: ShutdownInProgress.
- Input System polling thread stopped.
- Input System polling thread exited.
- Input System module state changed to: Shutdown.
Advertisement
Add Comment
Please, Sign In to add comment