nikich340

Witcher 3 custom entity with envArea defintion (radish)

Jul 18th, 2020
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  1.  vampire_vision_env:
  2.     entityObject:
  3.       ".type": CEntity
  4.       streamingDistance: 0
  5.       components:
  6.         CAreaEnvironmentComponent0:
  7.           ".type": CAreaEnvironmentComponent
  8.           transform:
  9.             pos: [ 1.0, 1.0, -0.3485078812 ]
  10.             scale: [ 46.9379615784, 34.8460617065, 6.0959768295 ]
  11.           #guid: 0640968c-e198-4282-95ea-c0463e6f87b5
  12.           boundingBox:
  13.             ".type": Box
  14.             Min: [ -22.4689807892, -16.4230308533, -0.3485078812, 1.0 ]
  15.             Max: [ 24.4689807892, 18.4230308533, 11.8434457779, 1.0 ]
  16.           localPoints:
  17.            - [ -5.5, -5.5, 0.0, 5.0 ]
  18.             - [ 5.5, -5.5, 0.0, 5.0 ]
  19.             - [ 5.5, 5.5, 0.0, 5.0 ]
  20.             - [ -5.5, 5.5, 0.0, 5.0 ]
  21.           priority: 1500
  22.           blendingDistance: 0.1
  23.           blendAboveAndBelow: true
  24.           environmentDefinition: "dlc\\bob\\data\\fx\\cutscenes\\cs702_vision\\vision_env.env"
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