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- MissingReferenceException: The object of type 'FieldMonsterVisual' has been destroyed but you are still trying to access it.
- Your script should either check if it is null or you should not destroy the object.
- UnityEngine.Component.GetComponent[FieldMonsterWrapper] () (at C:/buildslave/unity/build/Runtime/Export/Component.bindings.cs:42)
- BattlefieldScripts.FieldMonsterVisual.get_Wrapper () (at Assets/Scripts/BattlefieldScripts/Monsters/VisualElement/FieldMonsterVisual.cs:57)
- BattlefieldScripts.FieldMonster.IsNotImmune (SkillType skill) (at Assets/Scripts/BattlefieldScripts/Monsters/FieldMonster.cs:1499)
- BattlefieldScripts.Actions.BitStaticFilter.CheckFilter (Vector2 pos, BattlefieldScripts.FieldMonster mon, BattlefieldScripts.FieldElement affectedParameter, SkillType skill, BattlefieldScripts.Actions.BitFilter requester) (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Modifiers/BitStaticFilter.cs:86)
- BattlefieldScripts.Actions.FriendFilter.CheckFilter (Vector2 pos, BattlefieldScripts.FieldMonster mon, BattlefieldScripts.FieldElement affectedParameter, SkillType skill, BattlefieldScripts.Actions.BitFilter requester) (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Modifiers/FriendFilter.cs:16)
- BattlefieldScripts.Actions.BitStaticFilter+<GetRightMonsters>c__Iterator0.MoveNext () (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Modifiers/BitStaticFilter.cs:74)
- BattlefieldScripts.Actions.BitStaticFilter+<GetRightMonsters>c__Iterator0.MoveNext () (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Modifiers/BitStaticFilter.cs:42)
- BattlefieldScripts.Actions.BitFilter+<GetRightMonsters>c__Iterator0.MoveNext () (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Modifiers/BitFilter.cs:57)
- BattlefieldScripts.Actions.ActionBit.Perform (BattlefieldScripts.FieldElement affectedParameter, System.Action`2 OnPerformed, IEnumerable`1 reducedSet) (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/ActionBit.cs:343)
- BattlefieldScripts.Actions.MultiskillAction+<PerformAction>c__AnonStorey1.<>m__0 (BattlefieldScripts.Actions.ActionBit actionBit, System.Action callback) (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Actions/MultiSkillAction.cs:57)
- BattlefieldScripts.AnimatedIterator+<IterateOnActions>c__AnonStorey1`1[BattlefieldScripts.Actions.ActionBit].<>m__0 () (at Assets/Scripts/BattlefieldScripts/AnimatedIterator.cs:41)
- BattlefieldScripts.AnimatedIterator+<IterateOnActions>c__AnonStorey0`1[BattlefieldScripts.Actions.ActionBit].<>m__1 () (at Assets/Scripts/BattlefieldScripts/AnimatedIterator.cs:35)
- BattlefieldScripts.Actions.MultiskillAction+<PerformAction>c__AnonStorey1+<PerformAction>c__AnonStorey2.<>m__1 () (at Assets/Scripts/BattlefieldScripts/Monsters/Bits/Actions/MultiSkillAction.cs:63)
- NewAssets.Scripts.UtilScripts.Initializer+<WaitForProcedureEnumerator>c__Iterator4.MoveNext () (at Assets/Scripts/UtilScripts/Initializer.cs:479)
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
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