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- Special Sheild
- Special Sheild is a move I created. Not only does it protects the user, but it has a secondary effect based pn the users primary type
- Grass Type: Activates Leech Seed
- Fire Type: Burn the Foe, ignoring immunities
- Water Type: Activates Whirlpool
- Bug Type: Users Speed is boosted by 1 stage
- Flying Type: All moves with a set % will miss the user next turn
- Poison Type: Toxics the foe, ignoring Immunities
- Electric type: Paralyzes the foe, ignoring immunities
- Normal type: User is healed by 50% of its max HP
- Ground type: Activates Earthquake, removes the Foes Ground immunity
- Rock type: for 3 turns, user takes half Damage from Super Effective moves
- Psychic type: Puts the foe to sleep
- Fighting type: Foe Is Hurt by 50% max HP
- Ice type: Foe is Frozen, ignoring immunities
- Dragon type: Users attack rises by 2 stages
- Ghost Type: Foe is hurt by 25% max HP for the next turns
- Steel type: Users Defense is doubled for 3 turns
- Dark type: Activates Dark Void and Nightmare
- Fairy type: users next attack has 120bp
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