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Cataquack64

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Aug 27th, 2014
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  1. Special Sheild
  2. Special Sheild is a move I created. Not only does it protects the user, but it has a secondary effect based pn the users primary type
  3.  
  4. Grass Type: Activates Leech Seed
  5. Fire Type: Burn the Foe, ignoring immunities
  6. Water Type: Activates Whirlpool
  7. Bug Type: Users Speed is boosted by 1 stage
  8. Flying Type: All moves with a set % will miss the user next turn
  9. Poison Type: Toxics the foe, ignoring Immunities
  10. Electric type: Paralyzes the foe, ignoring immunities
  11. Normal type: User is healed by 50% of its max HP
  12. Ground type: Activates Earthquake, removes the Foes Ground immunity
  13. Rock type: for 3 turns, user takes half Damage from Super Effective moves
  14. Psychic type: Puts the foe to sleep
  15. Fighting type: Foe Is Hurt by 50% max HP
  16. Ice type: Foe is Frozen, ignoring immunities
  17. Dragon type: Users attack rises by 2 stages
  18. Ghost Type: Foe is hurt by 25% max HP for the next turns
  19. Steel type: Users Defense is doubled for 3 turns
  20. Dark type: Activates Dark Void and Nightmare
  21. Fairy type: users next attack has 120bp
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