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Skyrim Uncapper Ordinater Patch .ini

Oct 10th, 2019
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ; IF YOU DON'T KNOW HOW WORKS AND HOW TO MODIFY AN INI FILE PLEASE READ:
  3. ; http://en.wikipedia.org/wiki/INI_file
  4. ;
  5. ; Anything behind a semicolon is considered a comment and has no effect
  6. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  7.  
  8. [General]
  9.  
  10. #Configuration file version, DO NOT CHANGE
  11. Version = 4
  12. Author = Kassent
  13.  
  14.  
  15. [SkillCaps]
  16.  
  17. #Set the skill level cap.This option determines the upper limit of skill level you can reach.
  18. ; Set the Skill Level Cap to
  19. ; Between 0 and 10000;
  20. ; Using too low or too high values may crash the game. Handle them with caution.
  21. ; Default game value = 100
  22.  
  23. iAlchemy=255
  24. iAlteration=255
  25. iMarksman=255
  26. iBlock=255
  27. iConjuration=255
  28. iDestruction=255
  29. iEnchanting=255
  30. iHeavyArmor=255
  31. iIllusion=255
  32. iLightArmor=255
  33. iLockpicking=255
  34. iOneHanded=255
  35. iPickpocket=255
  36. iRestoration=255
  37. iSmithing=255
  38. iSneak=255
  39. iSpeechcraft=255
  40. iTwoHanded=255
  41.  
  42.  
  43. [SkillFormulaCaps]
  44.  
  45. #Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
  46. ; Set the Skill Formula Cap to
  47. ; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
  48. ; Between 0 and 10000;
  49. ; Using too low or too high values may crash the game. Handle them with caution.
  50. ; Default game value = 100
  51.  
  52. iAlchemy=155
  53. iAlteration=155
  54. iMarksman=155
  55. iBlock=155
  56. iConjuration=155
  57. iDestruction=155
  58. iEnchanting=155
  59. iHeavyArmor=155
  60. iIllusion=155
  61. iLightArmor=155
  62. iLockpicking=155
  63. iOneHanded=155
  64. iPickpocket=155
  65. iRestoration=155
  66. iSmithing=155
  67. iSneak=155
  68. iSpeechcraft=155
  69. iTwoHanded=155
  70.  
  71.  
  72. [SkillExpGainMults]
  73.  
  74. #Set the skill experience gained multiplier.The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
  75. ; Set the Skill Experience Gained Multiplier to
  76. ; betwen 0.0 and 10000.0
  77. ; Using too low or too high values may crash the game. Handle them with caution.
  78. ; Default game value = 1.0
  79. ; (This set-up will use BASE SKILL Level instead of Character Level for the subsection modifications)
  80.  
  81. fAlchemy=1.0
  82. fAlteration=0.85
  83. fMarksman=0.65
  84. fBlock=0.75
  85. fConjuration=0.7
  86. fDestruction=0.5
  87. fEnchanting=0.5
  88. fHeavyArmor=0.8
  89. fIllusion=0.75
  90. fLightArmor=0.9
  91. fLockpicking=1.0
  92. fOneHanded=0.75
  93. fPickpocket=0.8
  94. fRestoration=0.75
  95. fSmithing=1.0
  96. fSneak=1.0
  97. fSpeechcraft=1.0
  98. fTwoHanded=0.7
  99.  
  100.  
  101. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
  102. ; The format is PlayerCharacterLevel = Multiplier. You can specify many different levels.
  103. ; If a specific level is not specified then the closest lower level setting is used.
  104. ; Default value: 1=1.0
  105. ; This modifier IS NOT USED in this setup, so a setting of 1.00 doesn't change any applied multipliers.
  106.  
  107. [SkillExpGainMults\CharacterLevel\OneHanded]
  108. 1 = 1.00
  109.  
  110.  
  111. [SkillExpGainMults\CharacterLevel\TwoHanded]
  112. 1 = 1.00
  113.  
  114.  
  115. [SkillExpGainMults\CharacterLevel\Marksman]
  116. 1 = 1.00
  117.  
  118.  
  119. [SkillExpGainMults\CharacterLevel\Block]
  120. 1 = 1.00
  121.  
  122.  
  123. [SkillExpGainMults\CharacterLevel\Smithing]
  124. 1 = 1.00
  125.  
  126.  
  127. [SkillExpGainMults\CharacterLevel\HeavyArmor]
  128. 1 = 1.00
  129.  
  130.  
  131. [SkillExpGainMults\CharacterLevel\LightArmor]
  132. 1 = 1.00
  133.  
  134.  
  135. [SkillExpGainMults\CharacterLevel\Pickpocket]
  136. 1 = 1.00
  137.  
  138.  
  139. [SkillExpGainMults\CharacterLevel\LockPicking]
  140. 1 = 1.00
  141.  
  142.  
  143. [SkillExpGainMults\CharacterLevel\Sneak]
  144. 1 = 1.00
  145.  
  146.  
  147. [SkillExpGainMults\CharacterLevel\Alchemy]
  148. 1 = 1.00
  149.  
  150.  
  151. [SkillExpGainMults\CharacterLevel\SpeechCraft]
  152. 1 = 1.00
  153.  
  154.  
  155. [SkillExpGainMults\CharacterLevel\Alteration]
  156. 1 = 1.00
  157.  
  158.  
  159. [SkillExpGainMults\CharacterLevel\Conjuration]
  160. 1 = 1.00
  161.  
  162.  
  163. [SkillExpGainMults\CharacterLevel\Destruction]
  164. 1 = 1.00
  165.  
  166.  
  167. [SkillExpGainMults\CharacterLevel\Illusion]
  168. 1 = 1.00
  169.  
  170.  
  171. [SkillExpGainMults\CharacterLevel\Restoration]
  172. 1 = 1.00
  173.  
  174.  
  175. [SkillExpGainMults\CharacterLevel\Enchanting]
  176. 1 = 1.00
  177.  
  178.  
  179. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL level, independantly for each skill.
  180. ; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
  181. ; The format is PlayerBaseSkillLevel = Multiplier. You can specify many different levels.
  182. ; If a specific level is not specified then the closest lower level setting is used.
  183. ; Default value: 1=1.0
  184.  
  185. [SkillExpGainMults\BaseSkillLevel\OneHanded]
  186. 1=0.25
  187. 20=0.3
  188. 25=0.4
  189. 30=0.55
  190. 35=0.75
  191. 40=1.0
  192. 70=1.15
  193. 100=0.5
  194.  
  195.  
  196. [SkillExpGainMults\BaseSkillLevel\TwoHanded]
  197. 1=0.25
  198. 20=0.3
  199. 25=0.4
  200. 30=0.55
  201. 35=0.75
  202. 40=1.0
  203. 70=1.15
  204. 100=0.5
  205.  
  206.  
  207. [SkillExpGainMults\BaseSkillLevel\Marksman]
  208. 1=0.25
  209. 20=0.3
  210. 25=0.4
  211. 30=0.55
  212. 35=0.75
  213. 40=1.0
  214. 70=1.15
  215. 100=0.5
  216.  
  217.  
  218. [SkillExpGainMults\BaseSkillLevel\Block]
  219. 1=0.25
  220. 20=0.3
  221. 25=0.4
  222. 30=0.55
  223. 35=0.75
  224. 40=1.0
  225. 70=1.15
  226. 100=0.5
  227.  
  228.  
  229. [SkillExpGainMults\BaseSkillLevel\Smithing]
  230. 1=0.9
  231. 25=1.0
  232. 50=1.15
  233. 80=1.4
  234.  
  235.  
  236. [SkillExpGainMults\BaseSkillLevel\HeavyArmor]
  237. 1=0.25
  238. 20=0.3
  239. 25=0.4
  240. 30=0.55
  241. 35=0.75
  242. 40=1.0
  243. 70=1.15
  244. 100=0.5
  245.  
  246.  
  247. [SkillExpGainMults\BaseSkillLevel\LightArmor]
  248. 1=0.25
  249. 20=0.3
  250. 25=0.4
  251. 30=0.55
  252. 35=0.75
  253. 40=1.0
  254. 70=1.15
  255. 100=0.5
  256.  
  257. [SkillExpGainMults\BaseSkillLevel\Pickpocket]
  258. 1=1.0
  259. 25=1.1
  260. 40=1.2
  261. 55=1.3
  262. 70=1.4
  263. 85=1.5
  264. 100=2.0
  265.  
  266.  
  267. [SkillExpGainMults\BaseSkillLevel\LockPicking]
  268. 1=1.0
  269. 25=1.1
  270. 40=1.2
  271. 55=1.3
  272. 70=1.4
  273. 85=1.5
  274. 100=2.0
  275.  
  276.  
  277. [SkillExpGainMults\BaseSkillLevel\Sneak]
  278. 1=0.25
  279. 20=0.3
  280. 25=0.4
  281. 30=0.55
  282. 35=0.75
  283. 40=1.0
  284. 70=1.15
  285. 100=0.5
  286.  
  287.  
  288. [SkillExpGainMults\BaseSkillLevel\Alchemy]
  289. 1=1.00
  290. 30=1.25
  291. 60=1.5
  292. 90=2.0
  293.  
  294.  
  295. [SkillExpGainMults\BaseSkillLevel\SpeechCraft]
  296. 1=1.0
  297. 25=1.1
  298. 40=1.2
  299. 55=1.3
  300. 70=1.4
  301. 85=1.5
  302. 100=2.0
  303.  
  304.  
  305. [SkillExpGainMults\BaseSkillLevel\Alteration]
  306. 1=0.25
  307. 20=0.3
  308. 25=0.4
  309. 30=0.55
  310. 35=0.75
  311. 40=1.0
  312. 70=1.15
  313. 100=0.5
  314.  
  315.  
  316. [SkillExpGainMults\BaseSkillLevel\Conjuration]
  317. 1=0.25
  318. 20=0.3
  319. 25=0.4
  320. 30=0.55
  321. 35=0.75
  322. 40=1.0
  323. 70=1.15
  324. 100=0.5
  325.  
  326.  
  327. [SkillExpGainMults\BaseSkillLevel\Destruction]
  328. 1=0.25
  329. 20=0.3
  330. 25=0.4
  331. 30=0.55
  332. 35=0.75
  333. 40=1.0
  334. 70=1.15
  335. 100=0.5
  336.  
  337.  
  338. [SkillExpGainMults\BaseSkillLevel\Illusion]
  339. 1=0.25
  340. 20=0.3
  341. 25=0.4
  342. 30=0.55
  343. 35=0.75
  344. 40=1.0
  345. 70=1.15
  346. 100=0.5
  347.  
  348.  
  349. [SkillExpGainMults\BaseSkillLevel\Restoration]
  350. 1=0.25
  351. 20=0.3
  352. 25=0.4
  353. 30=0.55
  354. 35=0.75
  355. 40=1.0
  356. 70=1.15
  357. 100=0.5
  358.  
  359.  
  360. [SkillExpGainMults\BaseSkillLevel\Enchanting]
  361. 30=1.25
  362. 60=1.5
  363. 90=2.0
  364.  
  365. [LevelSkillExpMults]
  366. #Set the skill experience to PC Level experience multipliers.When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
  367. ; Set the Skill Experience to Player's Character Experience Multipliers to
  368. ; betwen 0.0 and 10000.0
  369. ; Using too low or too high values may crash the game. Handle them with caution.
  370. ; Default game value = 1.0
  371. ; (This set-up will use CHARACTER Level instead of Base Skill Level for the subsection modifications)
  372.  
  373. fAlchemy=0.75
  374. fAlteration=1.0
  375. fMarksman=1.0
  376. fBlock=1.15
  377. fConjuration=1.0
  378. fDestruction=1.0
  379. fEnchanting=0.75
  380. fHeavyArmor=1.15
  381. fIllusion=1.0
  382. fLightArmor=1.15
  383. fLockpicking=1.0
  384. fOneHanded=1.0
  385. fPickpocket=1.0
  386. fRestoration=1.0
  387. fSmithing=0.75
  388. fSneak=1.0
  389. fSpeechcraft=1.0
  390. fTwoHanded=1.0
  391.  
  392.  
  393. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
  394. ; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.
  395. ; The format is PlayerCharacterLevel = Multiplier. You can specify many different levels.
  396. ; If a specific level is not specified then the closest lower level setting is used.
  397. ; Default value: 1=1.0
  398.  
  399. [LevelSkillExpMults\CharacterLevel\OneHanded]
  400. 1=1.0
  401. 20=0.833
  402. 25=0.625
  403. 30=0.454
  404. 35=0.333
  405. 40=0.5
  406. 70=0.869
  407. 100=0.66
  408.  
  409.  
  410. [LevelSkillExpMults\CharacterLevel\TwoHanded]
  411. 1=1.0
  412. 20=0.833
  413. 25=0.625
  414. 30=0.454
  415. 35=0.333
  416. 40=0.5
  417. 70=0.869
  418. 100=0.66
  419.  
  420.  
  421. [LevelSkillExpMults\CharacterLevel\Marksman]
  422. 1=1.0
  423. 20=0.833
  424. 25=0.625
  425. 30=0.454
  426. 35=0.333
  427. 40=0.5
  428. 70=0.869
  429. 100=0.66
  430.  
  431.  
  432. [LevelSkillExpMults\CharacterLevel\Block]
  433. 1=1.0
  434. 20=0.833
  435. 25=0.625
  436. 30=0.454
  437. 35=0.333
  438. 40=0.5
  439. 70=0.869
  440. 100=0.66
  441.  
  442.  
  443. [LevelSkillExpMults\CharacterLevel\Smithing]
  444. 1=1.00
  445. 40=0.5
  446. 60=0.25
  447. 100=0.1
  448.  
  449. [LevelSkillExpMults\CharacterLevel\HeavyArmor]
  450. 1=1.0
  451. 20=0.833
  452. 25=0.625
  453. 30=0.454
  454. 35=0.333
  455. 40=0.5
  456. 70=0.869
  457. 100=0.66
  458.  
  459. [LevelSkillExpMults\CharacterLevel\LightArmor]
  460. 1=1.0
  461. 20=0.833
  462. 25=0.625
  463. 30=0.454
  464. 35=0.333
  465. 40=0.5
  466. 70=0.869
  467. 100=0.66
  468.  
  469.  
  470. [LevelSkillExpMults\CharacterLevel\Pickpocket]
  471. 1=1.00
  472. 40=0.25
  473. 60=0.1
  474.  
  475. [LevelSkillExpMults\CharacterLevel\LockPicking]
  476. 1=1.00
  477. 40=0.25
  478. 60=0.1
  479.  
  480. [LevelSkillExpMults\CharacterLevel\Sneak]
  481. 1=1.00
  482. 40=0.5
  483. 60=0.25
  484. 100=0.1
  485.  
  486. [LevelSkillExpMults\CharacterLevel\Alchemy]
  487. 1=1.00
  488. 40=0.5
  489. 60=0.2
  490. 100=0.1
  491.  
  492. [LevelSkillExpMults\CharacterLevel\SpeechCraft]
  493. 1=1.00
  494. 40=0.5
  495. 60=0.25
  496. 100=0.1
  497.  
  498. [LevelSkillExpMults\CharacterLevel\Alteration]
  499. 1=1.0
  500. 20=0.833
  501. 25=0.625
  502. 30=0.454
  503. 35=0.333
  504. 40=0.5
  505. 70=0.869
  506. 100=0.66
  507.  
  508.  
  509. [LevelSkillExpMults\CharacterLevel\Conjuration]
  510. 1=1.0
  511. 20=0.833
  512. 25=0.625
  513. 30=0.454
  514. 35=0.333
  515. 40=0.5
  516. 70=0.869
  517. 100=0.66
  518.  
  519.  
  520. [LevelSkillExpMults\CharacterLevel\Destruction]
  521. 1=1.0
  522. 20=0.833
  523. 25=0.625
  524. 30=0.454
  525. 35=0.333
  526. 40=0.5
  527. 70=0.869
  528. 100=0.66
  529.  
  530.  
  531. [LevelSkillExpMults\CharacterLevel\Illusion]
  532. 1=1.0
  533. 20=0.833
  534. 25=0.625
  535. 30=0.454
  536. 35=0.333
  537. 40=0.5
  538. 70=0.869
  539. 100=0.66
  540.  
  541.  
  542. [LevelSkillExpMults\CharacterLevel\Restoration]
  543. 1=1.0
  544. 20=0.833
  545. 25=0.625
  546. 30=0.454
  547. 35=0.333
  548. 40=0.5
  549. 70=0.869
  550. 100=0.66
  551.  
  552.  
  553. [LevelSkillExpMults\CharacterLevel\Enchanting]
  554. 1=1.00
  555. 40=0.25
  556. 60=0.1
  557.  
  558.  
  559. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
  560. ; The format is PlayerBaseSkillLevel = Multiplier. You can specify many different levels.
  561. ; If a specific level is not specified then the closest lower level setting is used.
  562. ; Default value: 1=1.0
  563. ; This modifier IS NOT USED in this setup, so a setting of 1.00 doesn't change any applied multipliers.
  564.  
  565. [LevelSkillExpMults\BaseSkillLevel\OneHanded]
  566. 1 = 1.00
  567.  
  568.  
  569. [LevelSkillExpMults\BaseSkillLevel\TwoHanded]
  570. 1 = 1.00
  571.  
  572.  
  573. [LevelSkillExpMults\BaseSkillLevel\Marksman]
  574. 1 = 1.00
  575.  
  576.  
  577. [LevelSkillExpMults\BaseSkillLevel\Block]
  578. 1 = 1.00
  579.  
  580.  
  581. [LevelSkillExpMults\BaseSkillLevel\Smithing]
  582. 1 = 1.00
  583.  
  584.  
  585. [LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
  586. 1 = 1.00
  587.  
  588.  
  589. [LevelSkillExpMults\BaseSkillLevel\LightArmor]
  590. 1 = 1.00
  591.  
  592.  
  593. [LevelSkillExpMults\BaseSkillLevel\Pickpocket]
  594. 1 = 1.00
  595.  
  596.  
  597. [LevelSkillExpMults\BaseSkillLevel\LockPicking]
  598. 1 = 1.00
  599.  
  600.  
  601. [LevelSkillExpMults\BaseSkillLevel\Sneak]
  602. 1 = 1.00
  603.  
  604.  
  605. [LevelSkillExpMults\BaseSkillLevel\Alchemy]
  606. 1 = 1.00
  607.  
  608.  
  609. [LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
  610. 1 = 1.00
  611.  
  612.  
  613. [LevelSkillExpMults\BaseSkillLevel\Alteration]
  614. 1 = 1.00
  615.  
  616.  
  617. [LevelSkillExpMults\BaseSkillLevel\Conjuration]
  618. 1 = 1.00
  619.  
  620.  
  621. [LevelSkillExpMults\BaseSkillLevel\Destruction]
  622. 1 = 1.00
  623.  
  624.  
  625. [LevelSkillExpMults\BaseSkillLevel\Illusion]
  626. 1 = 1.00
  627.  
  628.  
  629. [LevelSkillExpMults\BaseSkillLevel\Restoration]
  630. 1 = 1.00
  631.  
  632.  
  633. [LevelSkillExpMults\BaseSkillLevel\Enchanting]
  634. 1 = 1.00
  635.  
  636.  
  637. [PerksAtLevelUp]
  638. #Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  639. ;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
  640. 2=2.125
  641. 3=1.125
  642. 10=2.125
  643. 11=1.125
  644. 20=2.125
  645. 21=1.125
  646. 30=2.25
  647. 31=1.25
  648. 40=2.25
  649. 41=1.25
  650. 50=2.375
  651. 51=1.25
  652. 75=3.5
  653. 76=1.25
  654. 100=0.5
  655.  
  656.  
  657. [HealthAtLevelUp]
  658. #Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  659. ;Default game value is 10 points per level
  660. 2=20
  661. 7=10
  662. 25=25
  663. 26=10
  664. 50=25
  665. 51=7
  666. 75=25
  667. 76=5
  668. 100=3
  669.  
  670.  
  671. [MagickaAtLevelUp]
  672. #Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  673. ;Default game value is 10 points per level
  674. 2=20
  675. 7=10
  676. 25=25
  677. 26=10
  678. 50=25
  679. 51=10
  680. 75=25
  681. 76=11
  682.  
  683.  
  684. [StaminaAtLevelUp]
  685. #Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  686. ;Default game value is 10 points per level
  687. 2=20
  688. 7=10
  689. 25=25
  690. 26=10
  691. 50=25
  692. 51=7
  693. 75=25
  694. 76=5
  695. 100=3
  696.  
  697.  
  698. [CarryWeightAtHealthLevelUp]
  699. #Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
  700. ;Default game value is 0 points per level
  701. 2=10
  702. 22=5
  703. 62=2
  704. 75=1
  705.  
  706.  
  707. [CarryWeightAtMagickaLevelUp]
  708. #Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
  709. ;Default game value is 0 points per level (I felt that this was unfair to pure Mages, so I modified it.)
  710. 2=10
  711. 22=5
  712. 62=2
  713. 75=1
  714.  
  715.  
  716. [CarryWeightAtStaminaLevelUp]
  717. #Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
  718. ;Default game value is 5 points per level
  719. 2=12
  720. 8=10
  721. 20=12
  722. 27=8
  723. 35=6
  724. 43=4
  725. 50=2
  726. 61=6
  727. 69=4
  728. 77=2
  729.  
  730.  
  731. [LegendarySkill]
  732. #This option determines whether the legendary feature will reset the skill level.Setting this option to true will make option "iSkillLevelAfterLegendary" have no effect.
  733. bLegendaryKeepSkillLevel = false
  734.  
  735. #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
  736. bHideLegendaryButton = true
  737.  
  738. #This option determines the skill level required to make a skill legendary.
  739. iSkillLevelEnableLegendary = 100
  740.  
  741. #This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level.
  742. iSkillLevelAfterLegendary = 0
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