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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.vmf
  10. Patching WVT material: maps/jump_outmywindow/dev/dev_blendmeasure2_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (2) (127753 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Water found with no water_lod_control entity, creating a default one.
  36. Compacting texture/material tables...
  37. Reduced 285 texinfos to 193
  38. Reduced 15 texdatas to 10 (475 bytes to 275)
  39. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
  40. Wrote ZIP buffer, estimated size 1832, actual size 1350
  41. 5 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  45. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow"
  46.  
  47. Valve Software - vvis.exe (Aug 2 2018)
  48. 4 threads
  49. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.prt
  51. 259 portalclusters
  52. 461 numportals
  53. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  54. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Optimized: 8 visible clusters (0.12%)
  56. Total clusters visible: 6757
  57. Average clusters visible: 26
  58. Building PAS...
  59. Average clusters audible: 35
  60. visdatasize:7690 compressed from 20720
  61. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
  62. 0 seconds elapsed
  63.  
  64. ** Executing...
  65. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  66. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow"
  67.  
  68. Valve Software - vrad.exe SSE (Jul 18 2018)
  69.  
  70. Valve Radiosity Simulator
  71. 4 threads
  72. [Reading texlights from 'lights.rad']
  73. unknown light specifier type - lights
  74.  
  75. [56 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
  78. Setting up ray-trace acceleration structure... Done (0.04 seconds)
  79. 3398 faces
  80. 14002875 square feet [2016413952.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 3398 patches before subdivision
  84. 246768 patches after subdivision
  85. sun extent from map=0.008727
  86. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  87. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  88. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  89. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  90. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  91. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  92. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  93. light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
  94. 10 direct lights
  95. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  96. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
  97. transfers 39336840, max 754
  98. transfer lists: 300.1 megs
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #1 added RGB(754697, 659757, 641004)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #2 added RGB(79170, 68388, 68613)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #3 added RGB(9149, 7374, 7641)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #4 added RGB(1063, 789, 854)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #5 added RGB(137, 87, 98)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #6 added RGB(19, 10, 11)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #7 added RGB(3, 1, 1)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #8 added RGB(0, 0, 0)
  115. Build Patch/Sample Hash Table(s).....Done<0.0759 sec>
  116. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  117. FinalLightFace Done
  118. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  119. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  120. Writing leaf ambient...done
  121. Ready to Finish
  122.  
  123. Object names Objects/Maxobjs Memory / Maxmem Fullness
  124. ------------ --------------- --------------- --------
  125. models 52/1024 2496/49152 ( 5.1%)
  126. brushes 311/8192 3732/98304 ( 3.8%)
  127. brushsides 1900/65536 15200/524288 ( 2.9%)
  128. planes 1118/65536 22360/1310720 ( 1.7%)
  129. vertexes 4485/65536 53820/786432 ( 6.8%)
  130. nodes 1122/65536 35904/2097152 ( 1.7%)
  131. texinfos 193/12288 13896/884736 ( 1.6%)
  132. texdata 10/2048 320/65536 ( 0.5%)
  133. dispinfos 0/0 0/0 ( 0.0%)
  134. disp_verts 0/0 0/0 ( 0.0%)
  135. disp_tris 0/0 0/0 ( 0.0%)
  136. disp_lmsamples 0/0 0/0 ( 0.0%)
  137. faces 3398/65536 190288/3670016 ( 5.2%)
  138. hdr faces 0/65536 0/3670016 ( 0.0%)
  139. origfaces 896/65536 50176/3670016 ( 1.4%)
  140. leaves 1175/65536 37600/2097152 ( 1.8%)
  141. leaffaces 4335/65536 8670/131072 ( 6.6%)
  142. leafbrushes 670/65536 1340/131072 ( 1.0%)
  143. areas 13/256 104/2048 ( 5.1%)
  144. surfedges 18702/512000 74808/2048000 ( 3.7%)
  145. edges 9899/256000 39596/1024000 ( 3.9%)
  146. LDR worldlights 10/8192 880/720896 ( 0.1%)
  147. HDR worldlights 0/8192 0/720896 ( 0.0%)
  148. leafwaterdata 3/32768 36/393216 ( 0.0%)
  149. waterstrips 196/32768 1960/327680 ( 0.6%)
  150. waterverts 0/65536 0/786432 ( 0.0%)
  151. waterindices 2787/65536 5574/131072 ( 4.3%)
  152. cubemapsamples 0/1024 0/16384 ( 0.0%)
  153. overlays 0/512 0/180224 ( 0.0%)
  154. LDR lightdata [variable] 5990500/0 ( 0.0%)
  155. HDR lightdata [variable] 0/0 ( 0.0%)
  156. visdata [variable] 7690/16777216 ( 0.0%)
  157. entdata [variable] 12787/393216 ( 3.3%)
  158. LDR ambient table 1175/65536 4700/262144 ( 1.8%)
  159. HDR ambient table 1175/65536 4700/262144 ( 1.8%)
  160. LDR leaf ambient 4794/65536 134232/1835008 ( 7.3%)
  161. HDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
  162. occluders 0/0 0/0 ( 0.0%)
  163. occluder polygons 0/0 0/0 ( 0.0%)
  164. occluder vert ind 0/0 0/0 ( 0.0%)
  165. detail props [variable] 1/12 ( 8.3%)
  166. static props [variable] 1/214 ( 0.5%)
  167. pakfile [variable] 1350/0 ( 0.0%)
  168. physics [variable] 127753/4194304 ( 3.0%)
  169. physics terrain [variable] 2/1048576 ( 0.0%)
  170.  
  171. Level flags = 0
  172.  
  173. Total triangle count: 8322
  174. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
  175. 25 seconds elapsed
  176.  
  177. ** Executing...
  178. ** Command: Copy File
  179. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_outmywindow.bsp"
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