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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.vmf
- Patching WVT material: maps/jump_outmywindow/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (127753 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 285 texinfos to 193
- Reduced 15 texdatas to 10 (475 bytes to 275)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
- Wrote ZIP buffer, estimated size 1832, actual size 1350
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.prt
- 259 portalclusters
- 461 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 8 visible clusters (0.12%)
- Total clusters visible: 6757
- Average clusters visible: 26
- Building PAS...
- Average clusters audible: 35
- visdatasize:7690 compressed from 20720
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
- Setting up ray-trace acceleration structure... Done (0.04 seconds)
- 3398 faces
- 14002875 square feet [2016413952.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3398 patches before subdivision
- 246768 patches after subdivision
- sun extent from map=0.008727
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- light has _fifty_percent_distance of 320.000000 but _zero_percent_distance of 192.000000
- 10 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
- transfers 39336840, max 754
- transfer lists: 300.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(754697, 659757, 641004)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(79170, 68388, 68613)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(9149, 7374, 7641)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1063, 789, 854)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(137, 87, 98)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(19, 10, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(3, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0759 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 52/1024 2496/49152 ( 5.1%)
- brushes 311/8192 3732/98304 ( 3.8%)
- brushsides 1900/65536 15200/524288 ( 2.9%)
- planes 1118/65536 22360/1310720 ( 1.7%)
- vertexes 4485/65536 53820/786432 ( 6.8%)
- nodes 1122/65536 35904/2097152 ( 1.7%)
- texinfos 193/12288 13896/884736 ( 1.6%)
- texdata 10/2048 320/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3398/65536 190288/3670016 ( 5.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 896/65536 50176/3670016 ( 1.4%)
- leaves 1175/65536 37600/2097152 ( 1.8%)
- leaffaces 4335/65536 8670/131072 ( 6.6%)
- leafbrushes 670/65536 1340/131072 ( 1.0%)
- areas 13/256 104/2048 ( 5.1%)
- surfedges 18702/512000 74808/2048000 ( 3.7%)
- edges 9899/256000 39596/1024000 ( 3.9%)
- LDR worldlights 10/8192 880/720896 ( 0.1%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 196/32768 1960/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2787/65536 5574/131072 ( 4.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 5990500/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 7690/16777216 ( 0.0%)
- entdata [variable] 12787/393216 ( 3.3%)
- LDR ambient table 1175/65536 4700/262144 ( 1.8%)
- HDR ambient table 1175/65536 4700/262144 ( 1.8%)
- LDR leaf ambient 4794/65536 134232/1835008 ( 7.3%)
- HDR leaf ambient 1175/65536 32900/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/214 ( 0.5%)
- pakfile [variable] 1350/0 ( 0.0%)
- physics [variable] 127753/4194304 ( 3.0%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8322
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp
- 25 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_outmywindow.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_outmywindow.bsp"
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