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- class DefaultEventhandlers;
- class CfgPatches {
- class life_server {
- units[] = {"C_man_1"};
- weapons[] = {};
- requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
- fileName = "life_server.pbo";
- author[]= {"Tonic"};
- };
- };
- class CfgFunctions {
- class MySQL_Database {
- tag = "DB";
- class MySQL
- {
- file = "\life_server\Functions\MySQL";
- class numberSafe {};
- class mresArray {};
- class queryRequest{};
- class asyncCall{};
- class insertRequest{};
- class updateRequest{};
- class mresToArray {};
- class insertVehicle {};
- class bool {};
- class mresString {};
- class updatePartial {};
- };
- };
- class Life_System {
- tag = "life";
- class Wanted_Sys {
- file = "\life_server\Functions\WantedSystem";
- class wantedFetch {};
- class wantedPerson {};
- class wantedBounty {};
- class wantedRemove {};
- class wantedAdd {};
- class wantedCrimes {};
- class wantedProfUpdate {};
- };
- //Bounty Hunter
- class Bounty_Sys {
- file = "\life_server\Functions\BountySystem";
- class amountBounty {};
- class bountyRemove {};
- class bountyAdd {};
- class bountyFetch {};
- class bountyProfUpdate {};
- class bountyCrimes {};
- class bountyAmountGather {};
- };
- class Jail_Sys {
- file = "\life_server\Functions\Jail";
- class jailSys {};
- class jailTimer {};
- class jailPlayer {};
- };
- class Client_Code {
- file = "\life_server\Functions\Client";
- };
- };
- class TON_System {
- tag = "TON";
- class Systems {
- file = "\life_server\Functions\Systems";
- class managesc {};
- class cleanup {};
- class huntingZone {};
- class getID {};
- class vehicleCreate {};
- class spawnVehicle {};
- class getVehicles {};
- class vehicleStore {};
- class vehicleDelete {};
- class spikeStrip {};
- class transferOwnership {};
- class logIt {};
- class federalUpdate {};
- class chopShopSell {};
- class clientDisconnect {};
- class cleanupRequest {};
- class setObjVar {};
- class keyManagement {};
- class vehicleUpdate {};
- class recupkeyforHC {};
- class insureCar {};
- };
- class Housing {
- file = "\life_server\Functions\Housing";
- class addHouse {};
- class addContainer {};
- class fetchPlayerHouses {};
- class initHouses {};
- class sellHouse {};
- class sellHouseContainer {};
- class updateHouseContainers {};
- class updateHouseTrunk {};
- class houseCleanup {};
- class deleteDBContainer {};
- };
- class Gangs {
- file = "\life_server\Functions\Gangs";
- class insertGang {};
- class queryPlayerGang {};
- class removeGang {};
- class updateGang {};
- };
- class Actions {
- file = "\life_server\Functions\Actions";
- class pickupAction {};
- };
- class PlayTime {
- file = "\life_server\Functions\PlayTime";
- class setPlayTime {};
- class getPlayTime {};
- };
- class Airdrop {
- file = "\life_server\Functions\Airdrop";
- class generateAirdrop {};
- };
- };
- };
- class CfgVehicles {
- class Car_F;
- class CAManBase;
- class Civilian;
- class Civilian_F : Civilian {
- class EventHandlers;
- };
- class C_man_1 : Civilian_F {
- class EventHandlers: EventHandlers {
- init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
- };
- };
- };
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