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config.cpp

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Feb 12th, 2017
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  1. class DefaultEventhandlers;
  2. class CfgPatches {
  3. class life_server {
  4. units[] = {"C_man_1"};
  5. weapons[] = {};
  6. requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
  7. fileName = "life_server.pbo";
  8. author[]= {"Tonic"};
  9. };
  10. };
  11.  
  12. class CfgFunctions {
  13. class MySQL_Database {
  14. tag = "DB";
  15. class MySQL
  16. {
  17. file = "\life_server\Functions\MySQL";
  18. class numberSafe {};
  19. class mresArray {};
  20. class queryRequest{};
  21. class asyncCall{};
  22. class insertRequest{};
  23. class updateRequest{};
  24. class mresToArray {};
  25. class insertVehicle {};
  26. class bool {};
  27. class mresString {};
  28. class updatePartial {};
  29. };
  30. };
  31.  
  32. class Life_System {
  33. tag = "life";
  34. class Wanted_Sys {
  35. file = "\life_server\Functions\WantedSystem";
  36. class wantedFetch {};
  37. class wantedPerson {};
  38. class wantedBounty {};
  39. class wantedRemove {};
  40. class wantedAdd {};
  41. class wantedCrimes {};
  42. class wantedProfUpdate {};
  43. };
  44. //Bounty Hunter
  45. class Bounty_Sys {
  46. file = "\life_server\Functions\BountySystem";
  47. class amountBounty {};
  48. class bountyRemove {};
  49. class bountyAdd {};
  50. class bountyFetch {};
  51. class bountyProfUpdate {};
  52. class bountyCrimes {};
  53. class bountyAmountGather {};
  54. };
  55.  
  56. class Jail_Sys {
  57. file = "\life_server\Functions\Jail";
  58. class jailSys {};
  59. class jailTimer {};
  60. class jailPlayer {};
  61. };
  62.  
  63. class Client_Code {
  64. file = "\life_server\Functions\Client";
  65. };
  66. };
  67.  
  68. class TON_System {
  69. tag = "TON";
  70. class Systems {
  71. file = "\life_server\Functions\Systems";
  72. class managesc {};
  73. class cleanup {};
  74. class huntingZone {};
  75. class getID {};
  76. class vehicleCreate {};
  77. class spawnVehicle {};
  78. class getVehicles {};
  79. class vehicleStore {};
  80. class vehicleDelete {};
  81. class spikeStrip {};
  82. class transferOwnership {};
  83. class logIt {};
  84. class federalUpdate {};
  85. class chopShopSell {};
  86. class clientDisconnect {};
  87. class cleanupRequest {};
  88. class setObjVar {};
  89. class keyManagement {};
  90. class vehicleUpdate {};
  91. class recupkeyforHC {};
  92. class insureCar {};
  93. };
  94.  
  95. class Housing {
  96. file = "\life_server\Functions\Housing";
  97. class addHouse {};
  98. class addContainer {};
  99. class fetchPlayerHouses {};
  100. class initHouses {};
  101. class sellHouse {};
  102. class sellHouseContainer {};
  103. class updateHouseContainers {};
  104. class updateHouseTrunk {};
  105. class houseCleanup {};
  106. class deleteDBContainer {};
  107. };
  108.  
  109. class Gangs {
  110. file = "\life_server\Functions\Gangs";
  111. class insertGang {};
  112. class queryPlayerGang {};
  113. class removeGang {};
  114. class updateGang {};
  115. };
  116.  
  117. class Actions {
  118. file = "\life_server\Functions\Actions";
  119. class pickupAction {};
  120. };
  121.  
  122. class PlayTime {
  123. file = "\life_server\Functions\PlayTime";
  124. class setPlayTime {};
  125. class getPlayTime {};
  126. };
  127.  
  128. class Airdrop {
  129. file = "\life_server\Functions\Airdrop";
  130. class generateAirdrop {};
  131. };
  132. };
  133. };
  134.  
  135. class CfgVehicles {
  136. class Car_F;
  137. class CAManBase;
  138. class Civilian;
  139. class Civilian_F : Civilian {
  140. class EventHandlers;
  141. };
  142.  
  143. class C_man_1 : Civilian_F {
  144. class EventHandlers: EventHandlers {
  145. init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
  146. };
  147. };
  148. };
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