DeathChaos25

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Sep 6th, 2015
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  1. decl Float:vAngles[3];
  2.     decl Float:vOrigin[3];
  3.     GetClientAbsOrigin(client, vOrigin);
  4.     GetClientAbsAngles(client, vAngles);
  5.     decl String:playerModel[128];
  6.     GetEntPropString(client, Prop_Data, "m_ModelName", playerModel, sizeof(playerModel));
  7.    
  8.     new clone = CreateEntityByName("commentary_dummy");
  9.     SetEntityModel(clone, playerModel);
  10.     DispatchSpawn(clone);
  11.     new Float:velo[3];
  12.     SetEntProp(clone, Prop_Send, "m_nSequence", (GetEntProp(client, Prop_Send, "m_nSequence")));
  13.     velo[0] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]");
  14.     velo[1] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]");
  15.     velo[2] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]");
  16.     TeleportEntity(clone, vOrigin, vAngles, velo);
  17.     SetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]", velo[0]+600.0);
  18.     SetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]", velo[1]+600.0);
  19.     SetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]", velo[2]+600.0);
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