Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- decl Float:vAngles[3];
- decl Float:vOrigin[3];
- GetClientAbsOrigin(client, vOrigin);
- GetClientAbsAngles(client, vAngles);
- decl String:playerModel[128];
- GetEntPropString(client, Prop_Data, "m_ModelName", playerModel, sizeof(playerModel));
- new clone = CreateEntityByName("commentary_dummy");
- SetEntityModel(clone, playerModel);
- DispatchSpawn(clone);
- new Float:velo[3];
- SetEntProp(clone, Prop_Send, "m_nSequence", (GetEntProp(client, Prop_Send, "m_nSequence")));
- velo[0] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]");
- velo[1] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]");
- velo[2] = GetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]");
- TeleportEntity(clone, vOrigin, vAngles, velo);
- SetEntPropFloat(client, Prop_Send, "m_vecVelocity[0]", velo[0]+600.0);
- SetEntPropFloat(client, Prop_Send, "m_vecVelocity[1]", velo[1]+600.0);
- SetEntPropFloat(client, Prop_Send, "m_vecVelocity[2]", velo[2]+600.0);
Advertisement
Add Comment
Please, Sign In to add comment