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  1. Exporter version: 2.93.5, Blender version: 2.93.5
  2. ========= Conversion from Blender to Babylon.js =========
  3. Scene settings used :
  4. Inline textures : false
  5. Material Type : PBR
  6. Positions Precision : 4
  7. Normals Precision : 3
  8. UVs Precision : 3
  9. Vert Color Precision: 3
  10. Mat Weight Precision: 2
  11. Keep Z-up r-handed : no
  12. Texture directory : /Users/avanrish/Downloads/Galeria/
  13. WARNING: unsupported node type(ShaderNodeTexSky) will trigger baking
  14. Python World class constructor completed
  15. processing begun of camera (UniversalCamera): Camera.001
  16. processing begun of camera (UniversalCamera): Camera.002
  17. processing begun of camera (UniversalCamera): Camera.003
  18. processing begun of camera (UniversalCamera): Camera.004
  19. processing begun of camera (UniversalCamera): Camera.005
  20. processing begun of camera (UniversalCamera): Camera.006
  21. processing begun of camera (UniversalCamera): Camera.007
  22. processing begun of camera (UniversalCamera): Camera.008
  23. processing begun of camera (UniversalCamera): Camera.009
  24. processing begun of camera (UniversalCamera): Camera.010
  25. processing begun of camera (UniversalCamera): Camera.011
  26. processing begun of camera (UniversalCamera): Camera.012
  27. processing begun of camera (UniversalCamera): Camera.013
  28. processing begun of camera (UniversalCamera): Camera.014
  29. processing begun of camera (UniversalCamera): Camera.015
  30. processing begun of camera (UniversalCamera): Camera.016
  31. processing begun of mesh: Ceiling_001
  32. processing begun of material: Wall_mat
  33. Custom split normals with tangents being used
  34. num positions : 72
  35. num normals : 72
  36. num tangents : 288
  37. num uvs : 144
  38. num uvs2 : 0
  39. num colors : 0
  40. num triangles : 48
  41. processing begun of mesh: Column_001
  42. processing begun of material: Wall_mat
  43. registered as also a user of material: Wall_mat
  44. Custom split normals with tangents being used
  45. num positions : 17
  46. num normals : 17
  47. num tangents : 68
  48. num uvs : 34
  49. num uvs2 : 0
  50. num colors : 0
  51. num triangles : 8
  52. processing begun of mesh: Column_002
  53. processing begun of material: Wall_mat
  54. registered as also a user of material: Wall_mat
  55. Custom split normals with tangents being used
  56. num positions : 17
  57. num normals : 17
  58. num tangents : 68
  59. num uvs : 34
  60. num uvs2 : 0
  61. num colors : 0
  62. num triangles : 8
  63. processing begun of mesh: Column_003
  64. processing begun of material: Wall_mat
  65. registered as also a user of material: Wall_mat
  66. Custom split normals with tangents being used
  67. num positions : 17
  68. num normals : 17
  69. num tangents : 68
  70. num uvs : 34
  71. num uvs2 : 0
  72. num colors : 0
  73. num triangles : 8
  74. processing begun of mesh: Column_004
  75. processing begun of material: Wall_mat
  76. registered as also a user of material: Wall_mat
  77. Custom split normals with tangents being used
  78. num positions : 17
  79. num normals : 17
  80. num tangents : 68
  81. num uvs : 34
  82. num uvs2 : 0
  83. num colors : 0
  84. num triangles : 8
  85. processing begun of mesh: Column_005
  86. processing begun of material: Wall_mat
  87. registered as also a user of material: Wall_mat
  88. Custom split normals with tangents being used
  89. num positions : 17
  90. num normals : 17
  91. num tangents : 68
  92. num uvs : 34
  93. num uvs2 : 0
  94. num colors : 0
  95. num triangles : 8
  96. processing begun of mesh: Column_006
  97. processing begun of material: Wall_mat
  98. registered as also a user of material: Wall_mat
  99. Custom split normals with tangents being used
  100. num positions : 18
  101. num normals : 18
  102. num tangents : 72
  103. num uvs : 36
  104. num uvs2 : 0
  105. num colors : 0
  106. num triangles : 8
  107. processing begun of mesh: Concrete_beams_003
  108. processing begun of material: Wall_mat
  109. registered as also a user of material: Wall_mat
  110. Custom split normals with tangents being used
  111. num positions : 123
  112. num normals : 123
  113. num tangents : 492
  114. num uvs : 246
  115. num uvs2 : 0
  116. num colors : 0
  117. num triangles : 56
  118. processing begun of mesh: Concrete_beams_004
  119. processing begun of material: Wall_mat
  120. registered as also a user of material: Wall_mat
  121. Custom split normals with tangents being used
  122. num positions : 372
  123. num normals : 372
  124. num tangents : 1488
  125. num uvs : 744
  126. num uvs2 : 0
  127. num colors : 0
  128. num triangles : 180
  129. processing begun of mesh: Concrete_beams_014
  130. processing begun of material: Wall_mat
  131. registered as also a user of material: Wall_mat
  132. Custom split normals with tangents being used
  133. num positions : 21
  134. num normals : 21
  135. num tangents : 84
  136. num uvs : 42
  137. num uvs2 : 0
  138. num colors : 0
  139. num triangles : 12
  140. processing begun of mesh: Door_001
  141. processing begun of material: Wall_mat
  142. processing begun of material: Metal_mat
  143. registered as also a user of material: Wall_mat
  144. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#0
  145. Custom split normals with tangents being used
  146. num positions : 410
  147. num normals : 410
  148. num tangents : 1640
  149. num uvs : 820
  150. num uvs2 : 0
  151. num colors : 0
  152. num triangles : 232
  153. processing begun of mesh: Door_002
  154. processing begun of material: Wall_mat
  155. processing begun of material: Metal_mat
  156. registered as also a user of material: Wall_mat
  157. registered as also a user of material: Metal_mat
  158. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#1
  159. Custom split normals with tangents being used
  160. num positions : 410
  161. num normals : 410
  162. num tangents : 1640
  163. num uvs : 820
  164. num uvs2 : 0
  165. num colors : 0
  166. num triangles : 232
  167. processing begun of mesh: Floor
  168. processing begun of material: Floor
  169. WARNING: unsupported node type(ShaderNodeValToRGB) will trigger baking
  170. processing begun of material: Material_Dark
  171. WARNING: Metal channel baking required, but not possible, ignored
  172. WARNING: Roughness channel baking required, but not possible, ignored
  173. WARNING: Refraction channel baking required, but not possible, ignored
  174. Baking texture, type: DIFFUSE, mapped using: BakingUV
  175. processing texture Floor_baked_DIFFUSE
  176. texture type: diffuseTexture, mapped using: "BakingUV"
  177. Diffuse / albeto channel baked
  178. Baking texture, type: EMIT, mapped using: BakingUV
  179. processing texture Floor_baked_EMIT
  180. texture type: emissiveTexture, mapped using: "BakingUV"
  181. emissive channel baked
  182. Baking texture, type: GLOSSY, mapped using: BakingUV
  183. processing texture Floor_baked_GLOSSY
  184. texture type: specularTexture, mapped using: "BakingUV"
  185. specular channel baked
  186. Baking texture, type: NORMAL, mapped using: BakingUV
  187. processing texture Floor_baked_NORMAL
  188. texture type: bumpTexture, mapped using: "BakingUV"
  189. bump channel baked
  190. bake time: 0 min, 26.1605 secs
  191. Custom split normals with tangents being used
  192. num positions : 30
  193. num normals : 30
  194. num tangents : 120
  195. num uvs : 60
  196. num uvs2 : 0
  197. num colors : 0
  198. num triangles : 14
  199. processing begun of mesh: Gate_001
  200. processing begun of material: Frames
  201.  
  202. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  203.  
  204. processing begun of material: Metal_mat
  205. processing begun of material: Glass.Fake
  206. WARNING: Metal channel baking required, but not possible, ignored
  207. WARNING: Roughness channel baking required, but not possible, ignored
  208. WARNING: Refraction channel baking required, but not possible, ignored
  209. Baking texture, type: DIFFUSE, mapped using: BakingUV
  210. processing texture Gate_001_baked_DIFFUSE
  211. texture type: diffuseTexture, mapped using: "BakingUV"
  212. Diffuse / albeto channel baked
  213. Baking texture, type: EMIT, mapped using: BakingUV
  214. processing texture Gate_001_baked_EMIT
  215. texture type: emissiveTexture, mapped using: "BakingUV"
  216. emissive channel baked
  217. Baking texture, type: GLOSSY, mapped using: BakingUV
  218. processing texture Gate_001_baked_GLOSSY
  219. texture type: specularTexture, mapped using: "BakingUV"
  220. specular channel baked
  221. bake time: 0 min, 6.4982 secs
  222. Custom split normals with tangents being used
  223. num positions : 2197
  224. num normals : 2197
  225. num tangents : 8788
  226. num uvs : 4394
  227. num uvs2 : 0
  228. num colors : 0
  229. num triangles : 1020
  230. processing begun of mesh: Gate_002
  231. processing begun of material: Frames
  232.  
  233. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  234.  
  235. processing begun of material: Metal_mat
  236. processing begun of material: Glass.Fake
  237. WARNING: Metal channel baking required, but not possible, ignored
  238. WARNING: Roughness channel baking required, but not possible, ignored
  239. WARNING: Refraction channel baking required, but not possible, ignored
  240. Baking texture, type: DIFFUSE, mapped using: BakingUV
  241. processing texture Gate_002_baked_DIFFUSE
  242. texture type: diffuseTexture, mapped using: "BakingUV"
  243. Diffuse / albeto channel baked
  244. Baking texture, type: EMIT, mapped using: BakingUV
  245. processing texture Gate_002_baked_EMIT
  246. texture type: emissiveTexture, mapped using: "BakingUV"
  247. emissive channel baked
  248. Baking texture, type: GLOSSY, mapped using: BakingUV
  249. processing texture Gate_002_baked_GLOSSY
  250. texture type: specularTexture, mapped using: "BakingUV"
  251. specular channel baked
  252. bake time: 0 min, 6.6241 secs
  253. Custom split normals with tangents being used
  254. num positions : 2198
  255. num normals : 2198
  256. num tangents : 8792
  257. num uvs : 4396
  258. num uvs2 : 0
  259. num colors : 0
  260. num triangles : 1020
  261. processing begun of mesh: Gate_003
  262. processing begun of material: Frames
  263.  
  264. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  265.  
  266. processing begun of material: Metal_mat
  267. processing begun of material: Glass.Fake
  268. WARNING: Metal channel baking required, but not possible, ignored
  269. WARNING: Roughness channel baking required, but not possible, ignored
  270. WARNING: Refraction channel baking required, but not possible, ignored
  271. Baking texture, type: DIFFUSE, mapped using: BakingUV
  272. processing texture Gate_003_baked_DIFFUSE
  273. texture type: diffuseTexture, mapped using: "BakingUV"
  274. Diffuse / albeto channel baked
  275. Baking texture, type: EMIT, mapped using: BakingUV
  276. processing texture Gate_003_baked_EMIT
  277. texture type: emissiveTexture, mapped using: "BakingUV"
  278. emissive channel baked
  279. Baking texture, type: GLOSSY, mapped using: BakingUV
  280. processing texture Gate_003_baked_GLOSSY
  281. texture type: specularTexture, mapped using: "BakingUV"
  282. specular channel baked
  283. bake time: 0 min, 6.57 secs
  284. Custom split normals with tangents being used
  285. num positions : 2197
  286. num normals : 2197
  287. num tangents : 8788
  288. num uvs : 4394
  289. num uvs2 : 0
  290. num colors : 0
  291. num triangles : 1020
  292. processing begun of mesh: handrails_001
  293. processing begun of material: Metal_mat
  294. registered as also a user of material: Metal_mat
  295. Custom split normals with tangents being used
  296. num positions : 653
  297. num normals : 653
  298. num tangents : 2612
  299. num uvs : 1306
  300. num uvs2 : 0
  301. num colors : 0
  302. num triangles : 656
  303. processing begun of mesh: handrails_002
  304. processing begun of material: Metal_mat
  305. registered as also a user of material: Metal_mat
  306. Custom split normals with tangents being used
  307. num positions : 891
  308. num normals : 891
  309. num tangents : 3564
  310. num uvs : 1782
  311. num uvs2 : 0
  312. num colors : 0
  313. num triangles : 960
  314. processing begun of mesh: Stair_001
  315. processing begun of material: Material_Dark
  316. processing begun of material: Wall_mat
  317. registered as also a user of material: Wall_mat
  318. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#2
  319. num positions : 936
  320. num normals : 936
  321. num tangents : 3744
  322. num uvs : 0
  323. num uvs2 : 0
  324. num colors : 0
  325. num triangles : 720
  326. processing begun of mesh: Stair_002
  327. processing begun of material: Wall_mat
  328. registered as also a user of material: Wall_mat
  329. num positions : 35
  330. num normals : 35
  331. num tangents : 140
  332. num uvs : 0
  333. num uvs2 : 0
  334. num colors : 0
  335. num triangles : 30
  336. processing begun of mesh: Stair_003
  337. processing begun of material: Material_Dark
  338. processing begun of material: Wall_mat
  339. registered as also a user of material: Material_Dark
  340. registered as also a user of material: Wall_mat
  341. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#3
  342. num positions : 826
  343. num normals : 826
  344. num tangents : 3304
  345. num uvs : 0
  346. num uvs2 : 0
  347. num colors : 0
  348. num triangles : 386
  349. processing begun of mesh: Walls_001
  350. processing begun of material: Wall_mat
  351. processing begun of material: Material_Dark
  352. registered as also a user of material: Wall_mat
  353. registered as also a user of material: Material_Dark
  354. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#4
  355. Custom split normals with tangents being used
  356. num positions : 623
  357. num normals : 623
  358. num tangents : 2492
  359. num uvs : 1246
  360. num uvs2 : 1246
  361. num colors : 0
  362. num triangles : 321
  363. processing begun of mesh: Floor_Office
  364. processing begun of material: Floor
  365. WARNING: unsupported node type(ShaderNodeValToRGB) will trigger baking
  366. WARNING: Roughness channel baking required, but not possible, ignored
  367. processing texture Natural_Ash_Wood_Parquet_Normal
  368. texture type: bumpTexture, mapped using: "UVChannel_1"
  369. processing texture Natural_Ash_Wood_Parquet_BaseColor
  370. texture type: diffuseTexture, mapped using: "UVChannel_1"
  371. processing texture Natural_Ash_Wood_Parquet_BaseColor
  372. texture type: value not meaningful 2, mapped using: "UVChannel_1"
  373. bake time: 0 min, 0.0025 secs
  374. Custom split normals with tangents being used
  375. num positions : 14
  376. num normals : 14
  377. num tangents : 56
  378. num uvs : 28
  379. num uvs2 : 0
  380. num colors : 0
  381. num triangles : 10
  382. processing begun of mesh: Stand_001
  383. processing begun of material: Wall_mat
  384. processing begun of material: Material_Dark
  385. registered as also a user of material: Wall_mat
  386. registered as also a user of material: Material_Dark
  387. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#5
  388. Custom split normals with tangents being used
  389. num positions : 67
  390. num normals : 67
  391. num tangents : 268
  392. num uvs : 134
  393. num uvs2 : 0
  394. num colors : 0
  395. num triangles : 26
  396. processing begun of mesh: Stand_002
  397. processing begun of material: Wall_mat
  398. processing begun of material: Material_Dark
  399. registered as also a user of material: Wall_mat
  400. registered as also a user of material: Material_Dark
  401. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#6
  402. Custom split normals with tangents being used
  403. num positions : 67
  404. num normals : 67
  405. num tangents : 268
  406. num uvs : 134
  407. num uvs2 : 0
  408. num colors : 0
  409. num triangles : 26
  410. processing begun of mesh: Lamp_Long.001
  411. processing begun of material: Metal_2
  412.  
  413. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  414.  
  415. processing begun of material: Lamps_Long_Light
  416. WARNING: Metal channel baking required, but not possible, ignored
  417. WARNING: Roughness channel baking required, but not possible, ignored
  418. WARNING: Refraction channel baking required, but not possible, ignored
  419. Baking texture, type: DIFFUSE, mapped using: BakingUV
  420. processing texture Lamp_Long_001_baked_DIFFUSE
  421. texture type: diffuseTexture, mapped using: "BakingUV"
  422. Diffuse / albeto channel baked
  423. Baking texture, type: EMIT, mapped using: BakingUV
  424. processing texture Lamp_Long_001_baked_EMIT
  425. texture type: emissiveTexture, mapped using: "BakingUV"
  426. emissive channel baked
  427. Baking texture, type: GLOSSY, mapped using: BakingUV
  428. processing texture Lamp_Long_001_baked_GLOSSY
  429. texture type: specularTexture, mapped using: "BakingUV"
  430. specular channel baked
  431. bake time: 0 min, 7.8911 secs
  432. Custom split normals with tangents being used
  433. num positions : 1068
  434. num normals : 1068
  435. num tangents : 4272
  436. num uvs : 2136
  437. num uvs2 : 0
  438. num colors : 0
  439. num triangles : 740
  440. processing begun of mesh: Lamp_Long.002
  441. processing begun of material: Metal_2
  442.  
  443. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  444.  
  445. processing begun of material: Lamps_Long_Light
  446. WARNING: Metal channel baking required, but not possible, ignored
  447. WARNING: Roughness channel baking required, but not possible, ignored
  448. WARNING: Refraction channel baking required, but not possible, ignored
  449. Baking texture, type: DIFFUSE, mapped using: BakingUV
  450. processing texture Lamp_Long_002_baked_DIFFUSE
  451. texture type: diffuseTexture, mapped using: "BakingUV"
  452. Diffuse / albeto channel baked
  453. Baking texture, type: EMIT, mapped using: BakingUV
  454. processing texture Lamp_Long_002_baked_EMIT
  455. texture type: emissiveTexture, mapped using: "BakingUV"
  456. emissive channel baked
  457. Baking texture, type: GLOSSY, mapped using: BakingUV
  458. processing texture Lamp_Long_002_baked_GLOSSY
  459. texture type: specularTexture, mapped using: "BakingUV"
  460. specular channel baked
  461. bake time: 0 min, 7.8021 secs
  462. Custom split normals with tangents being used
  463. num positions : 1068
  464. num normals : 1068
  465. num tangents : 4272
  466. num uvs : 2136
  467. num uvs2 : 0
  468. num colors : 0
  469. num triangles : 740
  470. processing begun of mesh: Lamp_Long.003
  471. processing begun of material: Metal_2
  472.  
  473. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  474.  
  475. processing begun of material: Lamps_Long_Light
  476. WARNING: Metal channel baking required, but not possible, ignored
  477. WARNING: Roughness channel baking required, but not possible, ignored
  478. WARNING: Refraction channel baking required, but not possible, ignored
  479. Baking texture, type: DIFFUSE, mapped using: BakingUV
  480. processing texture Lamp_Long_003_baked_DIFFUSE
  481. texture type: diffuseTexture, mapped using: "BakingUV"
  482. Diffuse / albeto channel baked
  483. Baking texture, type: EMIT, mapped using: BakingUV
  484. processing texture Lamp_Long_003_baked_EMIT
  485. texture type: emissiveTexture, mapped using: "BakingUV"
  486. emissive channel baked
  487. Baking texture, type: GLOSSY, mapped using: BakingUV
  488. processing texture Lamp_Long_003_baked_GLOSSY
  489. texture type: specularTexture, mapped using: "BakingUV"
  490. specular channel baked
  491. bake time: 0 min, 8.0247 secs
  492. Custom split normals with tangents being used
  493. num positions : 1073
  494. num normals : 1073
  495. num tangents : 4292
  496. num uvs : 2146
  497. num uvs2 : 0
  498. num colors : 0
  499. num triangles : 740
  500. processing begun of mesh: Lamp_Long.004
  501. processing begun of material: Metal_2
  502.  
  503. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  504.  
  505. processing begun of material: Lamps_Long_Light
  506. WARNING: Metal channel baking required, but not possible, ignored
  507. WARNING: Roughness channel baking required, but not possible, ignored
  508. WARNING: Refraction channel baking required, but not possible, ignored
  509. Baking texture, type: DIFFUSE, mapped using: BakingUV
  510. processing texture Lamp_Long_004_baked_DIFFUSE
  511. texture type: diffuseTexture, mapped using: "BakingUV"
  512. Diffuse / albeto channel baked
  513. Baking texture, type: EMIT, mapped using: BakingUV
  514. processing texture Lamp_Long_004_baked_EMIT
  515. texture type: emissiveTexture, mapped using: "BakingUV"
  516. emissive channel baked
  517. Baking texture, type: GLOSSY, mapped using: BakingUV
  518. processing texture Lamp_Long_004_baked_GLOSSY
  519. texture type: specularTexture, mapped using: "BakingUV"
  520. specular channel baked
  521. bake time: 0 min, 7.9582 secs
  522. Custom split normals with tangents being used
  523. num positions : 1073
  524. num normals : 1073
  525. num tangents : 4292
  526. num uvs : 2146
  527. num uvs2 : 0
  528. num colors : 0
  529. num triangles : 740
  530. processing begun of mesh: Lamp_Long.005
  531. processing begun of material: Metal_2
  532.  
  533. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  534.  
  535. processing begun of material: Lamps_Long_Light
  536. WARNING: Metal channel baking required, but not possible, ignored
  537. WARNING: Roughness channel baking required, but not possible, ignored
  538. WARNING: Refraction channel baking required, but not possible, ignored
  539. Baking texture, type: DIFFUSE, mapped using: BakingUV
  540. processing texture Lamp_Long_005_baked_DIFFUSE
  541. texture type: diffuseTexture, mapped using: "BakingUV"
  542. Diffuse / albeto channel baked
  543. Baking texture, type: EMIT, mapped using: BakingUV
  544. processing texture Lamp_Long_005_baked_EMIT
  545. texture type: emissiveTexture, mapped using: "BakingUV"
  546. emissive channel baked
  547. Baking texture, type: GLOSSY, mapped using: BakingUV
  548. processing texture Lamp_Long_005_baked_GLOSSY
  549. texture type: specularTexture, mapped using: "BakingUV"
  550. specular channel baked
  551. bake time: 0 min, 7.9596 secs
  552. Custom split normals with tangents being used
  553. num positions : 1073
  554. num normals : 1073
  555. num tangents : 4292
  556. num uvs : 2146
  557. num uvs2 : 0
  558. num colors : 0
  559. num triangles : 740
  560. processing begun of mesh: Lamp_Long.006
  561. processing begun of material: Metal_2
  562.  
  563. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  564.  
  565. processing begun of material: Lamps_Long_Light
  566. WARNING: Metal channel baking required, but not possible, ignored
  567. WARNING: Roughness channel baking required, but not possible, ignored
  568. WARNING: Refraction channel baking required, but not possible, ignored
  569. Baking texture, type: DIFFUSE, mapped using: BakingUV
  570. processing texture Lamp_Long_006_baked_DIFFUSE
  571. texture type: diffuseTexture, mapped using: "BakingUV"
  572. Diffuse / albeto channel baked
  573. Baking texture, type: EMIT, mapped using: BakingUV
  574. processing texture Lamp_Long_006_baked_EMIT
  575. texture type: emissiveTexture, mapped using: "BakingUV"
  576. emissive channel baked
  577. Baking texture, type: GLOSSY, mapped using: BakingUV
  578. processing texture Lamp_Long_006_baked_GLOSSY
  579. texture type: specularTexture, mapped using: "BakingUV"
  580. specular channel baked
  581. bake time: 0 min, 8.015 secs
  582. Custom split normals with tangents being used
  583. num positions : 1073
  584. num normals : 1073
  585. num tangents : 4292
  586. num uvs : 2146
  587. num uvs2 : 0
  588. num colors : 0
  589. num triangles : 740
  590. processing begun of mesh: Lamp_Long.007
  591. processing begun of material: Metal_2
  592.  
  593. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  594.  
  595. processing begun of material: Lamps_Long_Light
  596. WARNING: Metal channel baking required, but not possible, ignored
  597. WARNING: Roughness channel baking required, but not possible, ignored
  598. WARNING: Refraction channel baking required, but not possible, ignored
  599. Baking texture, type: DIFFUSE, mapped using: BakingUV
  600. processing texture Lamp_Long_007_baked_DIFFUSE
  601. texture type: diffuseTexture, mapped using: "BakingUV"
  602. Diffuse / albeto channel baked
  603. Baking texture, type: EMIT, mapped using: BakingUV
  604. processing texture Lamp_Long_007_baked_EMIT
  605. texture type: emissiveTexture, mapped using: "BakingUV"
  606. emissive channel baked
  607. Baking texture, type: GLOSSY, mapped using: BakingUV
  608. processing texture Lamp_Long_007_baked_GLOSSY
  609. texture type: specularTexture, mapped using: "BakingUV"
  610. specular channel baked
  611. bake time: 0 min, 7.9131 secs
  612. Custom split normals with tangents being used
  613. num positions : 1068
  614. num normals : 1068
  615. num tangents : 4272
  616. num uvs : 2136
  617. num uvs2 : 0
  618. num colors : 0
  619. num triangles : 740
  620. processing begun of mesh: Lamp_Long.009
  621. processing begun of material: Metal_2
  622.  
  623. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  624.  
  625. processing begun of material: Lamps_Long_Light
  626. WARNING: Metal channel baking required, but not possible, ignored
  627. WARNING: Roughness channel baking required, but not possible, ignored
  628. WARNING: Refraction channel baking required, but not possible, ignored
  629. Baking texture, type: DIFFUSE, mapped using: BakingUV
  630. processing texture Lamp_Long_009_baked_DIFFUSE
  631. texture type: diffuseTexture, mapped using: "BakingUV"
  632. Diffuse / albeto channel baked
  633. Baking texture, type: EMIT, mapped using: BakingUV
  634. processing texture Lamp_Long_009_baked_EMIT
  635. texture type: emissiveTexture, mapped using: "BakingUV"
  636. emissive channel baked
  637. Baking texture, type: GLOSSY, mapped using: BakingUV
  638. processing texture Lamp_Long_009_baked_GLOSSY
  639. texture type: specularTexture, mapped using: "BakingUV"
  640. specular channel baked
  641. bake time: 0 min, 7.9593 secs
  642. Custom split normals with tangents being used
  643. num positions : 1068
  644. num normals : 1068
  645. num tangents : 4272
  646. num uvs : 2136
  647. num uvs2 : 0
  648. num colors : 0
  649. num triangles : 740
  650. processing begun of mesh: Lamp_Long.010
  651. processing begun of material: Metal_2
  652.  
  653. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  654.  
  655. processing begun of material: Lamps_Long_Light
  656. WARNING: Metal channel baking required, but not possible, ignored
  657. WARNING: Roughness channel baking required, but not possible, ignored
  658. WARNING: Refraction channel baking required, but not possible, ignored
  659. Baking texture, type: DIFFUSE, mapped using: BakingUV
  660. processing texture Lamp_Long_010_baked_DIFFUSE
  661. texture type: diffuseTexture, mapped using: "BakingUV"
  662. Diffuse / albeto channel baked
  663. Baking texture, type: EMIT, mapped using: BakingUV
  664. processing texture Lamp_Long_010_baked_EMIT
  665. texture type: emissiveTexture, mapped using: "BakingUV"
  666. emissive channel baked
  667. Baking texture, type: GLOSSY, mapped using: BakingUV
  668. processing texture Lamp_Long_010_baked_GLOSSY
  669. texture type: specularTexture, mapped using: "BakingUV"
  670. specular channel baked
  671. bake time: 0 min, 7.9219 secs
  672. Custom split normals with tangents being used
  673. num positions : 1068
  674. num normals : 1068
  675. num tangents : 4272
  676. num uvs : 2136
  677. num uvs2 : 0
  678. num colors : 0
  679. num triangles : 740
  680. processing begun of mesh: Lamp_Long.011
  681. processing begun of material: Metal_2
  682.  
  683. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  684.  
  685. processing begun of material: Lamps_Long_Light
  686. WARNING: Metal channel baking required, but not possible, ignored
  687. WARNING: Roughness channel baking required, but not possible, ignored
  688. WARNING: Refraction channel baking required, but not possible, ignored
  689. Baking texture, type: DIFFUSE, mapped using: BakingUV
  690. processing texture Lamp_Long_011_baked_DIFFUSE
  691. texture type: diffuseTexture, mapped using: "BakingUV"
  692. Diffuse / albeto channel baked
  693. Baking texture, type: EMIT, mapped using: BakingUV
  694. processing texture Lamp_Long_011_baked_EMIT
  695. texture type: emissiveTexture, mapped using: "BakingUV"
  696. emissive channel baked
  697. Baking texture, type: GLOSSY, mapped using: BakingUV
  698. processing texture Lamp_Long_011_baked_GLOSSY
  699. texture type: specularTexture, mapped using: "BakingUV"
  700. specular channel baked
  701. bake time: 0 min, 8.0111 secs
  702. Custom split normals with tangents being used
  703. num positions : 1068
  704. num normals : 1068
  705. num tangents : 4272
  706. num uvs : 2136
  707. num uvs2 : 0
  708. num colors : 0
  709. num triangles : 740
  710. processing begun of mesh: Lamp_Long.012
  711. processing begun of material: Metal_2
  712.  
  713. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  714.  
  715. processing begun of material: Lamps_Long_Light
  716. WARNING: Metal channel baking required, but not possible, ignored
  717. WARNING: Roughness channel baking required, but not possible, ignored
  718. WARNING: Refraction channel baking required, but not possible, ignored
  719. Baking texture, type: DIFFUSE, mapped using: BakingUV
  720. processing texture Lamp_Long_012_baked_DIFFUSE
  721. texture type: diffuseTexture, mapped using: "BakingUV"
  722. Diffuse / albeto channel baked
  723. Baking texture, type: EMIT, mapped using: BakingUV
  724. processing texture Lamp_Long_012_baked_EMIT
  725. texture type: emissiveTexture, mapped using: "BakingUV"
  726. emissive channel baked
  727. Baking texture, type: GLOSSY, mapped using: BakingUV
  728. processing texture Lamp_Long_012_baked_GLOSSY
  729. texture type: specularTexture, mapped using: "BakingUV"
  730. specular channel baked
  731. bake time: 0 min, 7.9791 secs
  732. Custom split normals with tangents being used
  733. num positions : 1068
  734. num normals : 1068
  735. num tangents : 4272
  736. num uvs : 2136
  737. num uvs2 : 0
  738. num colors : 0
  739. num triangles : 740
  740. processing begun of mesh: Lamp_Long.013
  741. processing begun of material: Metal_2
  742.  
  743. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  744.  
  745. processing begun of material: Lamps_Long_Light
  746. WARNING: Metal channel baking required, but not possible, ignored
  747. WARNING: Roughness channel baking required, but not possible, ignored
  748. WARNING: Refraction channel baking required, but not possible, ignored
  749. Baking texture, type: DIFFUSE, mapped using: BakingUV
  750. processing texture Lamp_Long_013_baked_DIFFUSE
  751. texture type: diffuseTexture, mapped using: "BakingUV"
  752. Diffuse / albeto channel baked
  753. Baking texture, type: EMIT, mapped using: BakingUV
  754. processing texture Lamp_Long_013_baked_EMIT
  755. texture type: emissiveTexture, mapped using: "BakingUV"
  756. emissive channel baked
  757. Baking texture, type: GLOSSY, mapped using: BakingUV
  758. processing texture Lamp_Long_013_baked_GLOSSY
  759. texture type: specularTexture, mapped using: "BakingUV"
  760. specular channel baked
  761. bake time: 0 min, 7.9155 secs
  762. Custom split normals with tangents being used
  763. num positions : 1068
  764. num normals : 1068
  765. num tangents : 4272
  766. num uvs : 2136
  767. num uvs2 : 0
  768. num colors : 0
  769. num triangles : 740
  770. processing begun of mesh: Lamp_Long.014
  771. processing begun of material: Metal_2
  772.  
  773. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  774.  
  775. processing begun of material: Lamps_Long_Light
  776. WARNING: Metal channel baking required, but not possible, ignored
  777. WARNING: Roughness channel baking required, but not possible, ignored
  778. WARNING: Refraction channel baking required, but not possible, ignored
  779. Baking texture, type: DIFFUSE, mapped using: BakingUV
  780. processing texture Lamp_Long_014_baked_DIFFUSE
  781. texture type: diffuseTexture, mapped using: "BakingUV"
  782. Diffuse / albeto channel baked
  783. Baking texture, type: EMIT, mapped using: BakingUV
  784. processing texture Lamp_Long_014_baked_EMIT
  785. texture type: emissiveTexture, mapped using: "BakingUV"
  786. emissive channel baked
  787. Baking texture, type: GLOSSY, mapped using: BakingUV
  788. processing texture Lamp_Long_014_baked_GLOSSY
  789. texture type: specularTexture, mapped using: "BakingUV"
  790. specular channel baked
  791. bake time: 0 min, 7.9197 secs
  792. Custom split normals with tangents being used
  793. num positions : 1068
  794. num normals : 1068
  795. num tangents : 4272
  796. num uvs : 2136
  797. num uvs2 : 0
  798. num colors : 0
  799. num triangles : 740
  800. processing begun of mesh: Painting.000
  801. processing begun of material: Painting_.001
  802. processing begun of material: Painting_Back
  803. processing texture Spaceship_Square_0__0
  804. texture type: diffuseTexture, mapped using: "UVMap"
  805. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#7
  806. num positions : 24
  807. num normals : 24
  808. num tangents : 0
  809. num uvs : 48
  810. num uvs2 : 0
  811. num colors : 0
  812. num triangles : 10
  813. processing begun of mesh: Painting.001
  814. processing begun of material: Painting_.002
  815. processing begun of material: Painting_Back
  816. processing texture Spaceship_Square_0__1
  817. texture type: diffuseTexture, mapped using: "UVMap"
  818. registered as also a user of material: Painting_Back
  819. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#8
  820. num positions : 24
  821. num normals : 24
  822. num tangents : 0
  823. num uvs : 48
  824. num uvs2 : 0
  825. num colors : 0
  826. num triangles : 10
  827. processing begun of mesh: Painting.002
  828. processing begun of material: Painting_Wide.001
  829. processing begun of material: Painting_Back
  830. processing texture Spaceship_0__0
  831. texture type: diffuseTexture, mapped using: "UVMap"
  832. registered as also a user of material: Painting_Back
  833. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#9
  834. num positions : 24
  835. num normals : 24
  836. num tangents : 0
  837. num uvs : 48
  838. num uvs2 : 0
  839. num colors : 0
  840. num triangles : 10
  841. processing begun of mesh: Painting.003
  842. processing begun of material: Painting_.003
  843. processing begun of material: Painting_Back
  844. processing texture Spaceship_Square_0__2
  845. texture type: diffuseTexture, mapped using: "UVMap"
  846. registered as also a user of material: Painting_Back
  847. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#10
  848. num positions : 24
  849. num normals : 24
  850. num tangents : 0
  851. num uvs : 48
  852. num uvs2 : 0
  853. num colors : 0
  854. num triangles : 10
  855. processing begun of mesh: Painting.004
  856. processing begun of material: Painting_Wide.002
  857. processing begun of material: Painting_Back
  858. processing texture Spaceship_1__0
  859. texture type: diffuseTexture, mapped using: "UVMap"
  860. registered as also a user of material: Painting_Back
  861. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#11
  862. num positions : 24
  863. num normals : 24
  864. num tangents : 0
  865. num uvs : 48
  866. num uvs2 : 0
  867. num colors : 0
  868. num triangles : 10
  869. processing begun of mesh: Painting.005
  870. processing begun of material: Painting_.004
  871. processing begun of material: Painting_Back
  872. processing texture Spaceship_Square_0__3
  873. texture type: diffuseTexture, mapped using: "UVMap"
  874. registered as also a user of material: Painting_Back
  875. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#12
  876. num positions : 24
  877. num normals : 24
  878. num tangents : 0
  879. num uvs : 48
  880. num uvs2 : 0
  881. num colors : 0
  882. num triangles : 10
  883. processing begun of mesh: Painting.006
  884. processing begun of material: Painting_.005
  885. processing begun of material: Painting_Back
  886. processing texture Spaceship_Square_0__4
  887. texture type: diffuseTexture, mapped using: "UVMap"
  888. registered as also a user of material: Painting_Back
  889. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#13
  890. num positions : 24
  891. num normals : 24
  892. num tangents : 0
  893. num uvs : 48
  894. num uvs2 : 0
  895. num colors : 0
  896. num triangles : 10
  897. processing begun of mesh: Painting.007
  898. processing begun of material: Painting_.006
  899. processing begun of material: Painting_Back
  900. processing texture Spaceship_Square_0__5
  901. texture type: diffuseTexture, mapped using: "UVMap"
  902. registered as also a user of material: Painting_Back
  903. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#14
  904. num positions : 24
  905. num normals : 24
  906. num tangents : 0
  907. num uvs : 48
  908. num uvs2 : 0
  909. num colors : 0
  910. num triangles : 10
  911. processing begun of mesh: Painting.008
  912. processing begun of material: Painting_Wide.004
  913. processing begun of material: Painting_Back
  914. processing texture Spaceship_1__7
  915. texture type: diffuseTexture, mapped using: "UVMap"
  916. registered as also a user of material: Painting_Back
  917. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#15
  918. num positions : 24
  919. num normals : 24
  920. num tangents : 0
  921. num uvs : 48
  922. num uvs2 : 0
  923. num colors : 0
  924. num triangles : 10
  925. processing begun of mesh: Painting.009
  926. processing begun of material: Painting_Wide.005
  927. processing begun of material: Painting_Back
  928. processing texture Spaceship_1__3
  929. texture type: diffuseTexture, mapped using: "UVMap"
  930. registered as also a user of material: Painting_Back
  931. processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#16
  932. num positions : 24
  933. num normals : 24
  934. num tangents : 0
  935. num uvs : 48
  936. num uvs2 : 0
  937. num colors : 0
  938. num triangles : 10
  939. processing begun of mesh: Big_window_001
  940. processing begun of material: Metal_mat
  941. processing begun of material: Frames
  942.  
  943. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  944.  
  945. processing begun of material: Glass.Fake
  946. WARNING: Metal channel baking required, but not possible, ignored
  947. WARNING: Roughness channel baking required, but not possible, ignored
  948. WARNING: Refraction channel baking required, but not possible, ignored
  949. Baking texture, type: DIFFUSE, mapped using: BakingUV
  950. processing texture Big_window_001_baked_DIFFUSE
  951. texture type: diffuseTexture, mapped using: "BakingUV"
  952. Diffuse / albeto channel baked
  953. Baking texture, type: EMIT, mapped using: BakingUV
  954. processing texture Big_window_001_baked_EMIT
  955. texture type: emissiveTexture, mapped using: "BakingUV"
  956. emissive channel baked
  957. Baking texture, type: GLOSSY, mapped using: BakingUV
  958. processing texture Big_window_001_baked_GLOSSY
  959. texture type: specularTexture, mapped using: "BakingUV"
  960. specular channel baked
  961. bake time: 0 min, 4.5624 secs
  962. Custom split normals with tangents being used
  963. num positions : 1283
  964. num normals : 1283
  965. num tangents : 5132
  966. num uvs : 2566
  967. num uvs2 : 0
  968. num colors : 0
  969. num triangles : 599
  970. processing begun of mesh: Roof_window_001
  971. processing begun of material: Metal_mat
  972. registered as also a user of material: Metal_mat
  973. Custom split normals with tangents being used
  974. num positions : 2103
  975. num normals : 2103
  976. num tangents : 8412
  977. num uvs : 4206
  978. num uvs2 : 0
  979. num colors : 0
  980. num triangles : 880
  981. processing begun of mesh: Roof_window_002
  982. processing begun of material: Metal_mat
  983. registered as also a user of material: Metal_mat
  984. Custom split normals with tangents being used
  985. num positions : 2105
  986. num normals : 2105
  987. num tangents : 8420
  988. num uvs : 4210
  989. num uvs2 : 0
  990. num colors : 0
  991. num triangles : 880
  992. processing begun of mesh: Roof_window_glass_001
  993. processing begun of material: Glass.Fake
  994. Custom split normals with tangents being used
  995. num positions : 14
  996. num normals : 14
  997. num tangents : 56
  998. num uvs : 28
  999. num uvs2 : 0
  1000. num colors : 0
  1001. num triangles : 6
  1002. processing begun of mesh: Roof_window_glass_002
  1003. processing begun of material: Glass.Fake
  1004. registered as also a user of material: Glass.Fake
  1005. Custom split normals with tangents being used
  1006. num positions : 14
  1007. num normals : 14
  1008. num tangents : 56
  1009. num uvs : 28
  1010. num uvs2 : 0
  1011. num colors : 0
  1012. num triangles : 6
  1013. processing begun of mesh: Window_glass_001
  1014. processing begun of material: Glass.Fake
  1015. registered as also a user of material: Glass.Fake
  1016. Custom split normals with tangents being used
  1017. num positions : 32
  1018. num normals : 32
  1019. num tangents : 128
  1020. num uvs : 64
  1021. num uvs2 : 0
  1022. num colors : 0
  1023. num triangles : 16
  1024. processing begun of mesh: Window_glass_004
  1025. processing begun of material: Glass.Fake
  1026. registered as also a user of material: Glass.Fake
  1027. Custom split normals with tangents being used
  1028. num positions : 8
  1029. num normals : 8
  1030. num tangents : 32
  1031. num uvs : 16
  1032. num uvs2 : 0
  1033. num colors : 0
  1034. num triangles : 4
  1035. processing begun of mesh: Wndow_004
  1036. processing begun of material: Frames
  1037.  
  1038. ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
  1039.  
  1040. bake time: 0 min, 0.0043 secs
  1041. Custom split normals with tangents being used
  1042. num positions : 1206
  1043. num normals : 1206
  1044. num tangents : 4824
  1045. num uvs : 2412
  1046. num uvs2 : 0
  1047. num colors : 0
  1048. num triangles : 536
  1049. processing begun of mesh: Wndows_office
  1050. processing begun of material: Wall_mat
  1051. registered as also a user of material: Wall_mat
  1052. Custom split normals with tangents being used
  1053. num positions : 4444
  1054. num normals : 4444
  1055. num tangents : 17776
  1056. num uvs : 8888
  1057. num uvs2 : 0
  1058. num colors : 0
  1059. num triangles : 2106
  1060. Output cancelled due to data error
  1061. ========= end of processing =========
  1062. elapsed time: 2 min, 35.805 secs
  1063.  
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