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- Exporter version: 2.93.5, Blender version: 2.93.5
- ========= Conversion from Blender to Babylon.js =========
- Scene settings used :
- Inline textures : false
- Material Type : PBR
- Positions Precision : 4
- Normals Precision : 3
- UVs Precision : 3
- Vert Color Precision: 3
- Mat Weight Precision: 2
- Keep Z-up r-handed : no
- Texture directory : /Users/avanrish/Downloads/Galeria/
- WARNING: unsupported node type(ShaderNodeTexSky) will trigger baking
- Python World class constructor completed
- processing begun of camera (UniversalCamera): Camera.001
- processing begun of camera (UniversalCamera): Camera.002
- processing begun of camera (UniversalCamera): Camera.003
- processing begun of camera (UniversalCamera): Camera.004
- processing begun of camera (UniversalCamera): Camera.005
- processing begun of camera (UniversalCamera): Camera.006
- processing begun of camera (UniversalCamera): Camera.007
- processing begun of camera (UniversalCamera): Camera.008
- processing begun of camera (UniversalCamera): Camera.009
- processing begun of camera (UniversalCamera): Camera.010
- processing begun of camera (UniversalCamera): Camera.011
- processing begun of camera (UniversalCamera): Camera.012
- processing begun of camera (UniversalCamera): Camera.013
- processing begun of camera (UniversalCamera): Camera.014
- processing begun of camera (UniversalCamera): Camera.015
- processing begun of camera (UniversalCamera): Camera.016
- processing begun of mesh: Ceiling_001
- processing begun of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 72
- num normals : 72
- num tangents : 288
- num uvs : 144
- num uvs2 : 0
- num colors : 0
- num triangles : 48
- processing begun of mesh: Column_001
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 17
- num normals : 17
- num tangents : 68
- num uvs : 34
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Column_002
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 17
- num normals : 17
- num tangents : 68
- num uvs : 34
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Column_003
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 17
- num normals : 17
- num tangents : 68
- num uvs : 34
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Column_004
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 17
- num normals : 17
- num tangents : 68
- num uvs : 34
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Column_005
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 17
- num normals : 17
- num tangents : 68
- num uvs : 34
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Column_006
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 18
- num normals : 18
- num tangents : 72
- num uvs : 36
- num uvs2 : 0
- num colors : 0
- num triangles : 8
- processing begun of mesh: Concrete_beams_003
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 123
- num normals : 123
- num tangents : 492
- num uvs : 246
- num uvs2 : 0
- num colors : 0
- num triangles : 56
- processing begun of mesh: Concrete_beams_004
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 372
- num normals : 372
- num tangents : 1488
- num uvs : 744
- num uvs2 : 0
- num colors : 0
- num triangles : 180
- processing begun of mesh: Concrete_beams_014
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 21
- num normals : 21
- num tangents : 84
- num uvs : 42
- num uvs2 : 0
- num colors : 0
- num triangles : 12
- processing begun of mesh: Door_001
- processing begun of material: Wall_mat
- processing begun of material: Metal_mat
- registered as also a user of material: Wall_mat
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#0
- Custom split normals with tangents being used
- num positions : 410
- num normals : 410
- num tangents : 1640
- num uvs : 820
- num uvs2 : 0
- num colors : 0
- num triangles : 232
- processing begun of mesh: Door_002
- processing begun of material: Wall_mat
- processing begun of material: Metal_mat
- registered as also a user of material: Wall_mat
- registered as also a user of material: Metal_mat
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#1
- Custom split normals with tangents being used
- num positions : 410
- num normals : 410
- num tangents : 1640
- num uvs : 820
- num uvs2 : 0
- num colors : 0
- num triangles : 232
- processing begun of mesh: Floor
- processing begun of material: Floor
- WARNING: unsupported node type(ShaderNodeValToRGB) will trigger baking
- processing begun of material: Material_Dark
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Floor_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Floor_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Floor_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- Baking texture, type: NORMAL, mapped using: BakingUV
- processing texture Floor_baked_NORMAL
- texture type: bumpTexture, mapped using: "BakingUV"
- bump channel baked
- bake time: 0 min, 26.1605 secs
- Custom split normals with tangents being used
- num positions : 30
- num normals : 30
- num tangents : 120
- num uvs : 60
- num uvs2 : 0
- num colors : 0
- num triangles : 14
- processing begun of mesh: Gate_001
- processing begun of material: Frames
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Metal_mat
- processing begun of material: Glass.Fake
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Gate_001_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Gate_001_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Gate_001_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 6.4982 secs
- Custom split normals with tangents being used
- num positions : 2197
- num normals : 2197
- num tangents : 8788
- num uvs : 4394
- num uvs2 : 0
- num colors : 0
- num triangles : 1020
- processing begun of mesh: Gate_002
- processing begun of material: Frames
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Metal_mat
- processing begun of material: Glass.Fake
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Gate_002_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Gate_002_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Gate_002_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 6.6241 secs
- Custom split normals with tangents being used
- num positions : 2198
- num normals : 2198
- num tangents : 8792
- num uvs : 4396
- num uvs2 : 0
- num colors : 0
- num triangles : 1020
- processing begun of mesh: Gate_003
- processing begun of material: Frames
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Metal_mat
- processing begun of material: Glass.Fake
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Gate_003_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Gate_003_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Gate_003_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 6.57 secs
- Custom split normals with tangents being used
- num positions : 2197
- num normals : 2197
- num tangents : 8788
- num uvs : 4394
- num uvs2 : 0
- num colors : 0
- num triangles : 1020
- processing begun of mesh: handrails_001
- processing begun of material: Metal_mat
- registered as also a user of material: Metal_mat
- Custom split normals with tangents being used
- num positions : 653
- num normals : 653
- num tangents : 2612
- num uvs : 1306
- num uvs2 : 0
- num colors : 0
- num triangles : 656
- processing begun of mesh: handrails_002
- processing begun of material: Metal_mat
- registered as also a user of material: Metal_mat
- Custom split normals with tangents being used
- num positions : 891
- num normals : 891
- num tangents : 3564
- num uvs : 1782
- num uvs2 : 0
- num colors : 0
- num triangles : 960
- processing begun of mesh: Stair_001
- processing begun of material: Material_Dark
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#2
- num positions : 936
- num normals : 936
- num tangents : 3744
- num uvs : 0
- num uvs2 : 0
- num colors : 0
- num triangles : 720
- processing begun of mesh: Stair_002
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- num positions : 35
- num normals : 35
- num tangents : 140
- num uvs : 0
- num uvs2 : 0
- num colors : 0
- num triangles : 30
- processing begun of mesh: Stair_003
- processing begun of material: Material_Dark
- processing begun of material: Wall_mat
- registered as also a user of material: Material_Dark
- registered as also a user of material: Wall_mat
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#3
- num positions : 826
- num normals : 826
- num tangents : 3304
- num uvs : 0
- num uvs2 : 0
- num colors : 0
- num triangles : 386
- processing begun of mesh: Walls_001
- processing begun of material: Wall_mat
- processing begun of material: Material_Dark
- registered as also a user of material: Wall_mat
- registered as also a user of material: Material_Dark
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#4
- Custom split normals with tangents being used
- num positions : 623
- num normals : 623
- num tangents : 2492
- num uvs : 1246
- num uvs2 : 1246
- num colors : 0
- num triangles : 321
- processing begun of mesh: Floor_Office
- processing begun of material: Floor
- WARNING: unsupported node type(ShaderNodeValToRGB) will trigger baking
- WARNING: Roughness channel baking required, but not possible, ignored
- processing texture Natural_Ash_Wood_Parquet_Normal
- texture type: bumpTexture, mapped using: "UVChannel_1"
- processing texture Natural_Ash_Wood_Parquet_BaseColor
- texture type: diffuseTexture, mapped using: "UVChannel_1"
- processing texture Natural_Ash_Wood_Parquet_BaseColor
- texture type: value not meaningful 2, mapped using: "UVChannel_1"
- bake time: 0 min, 0.0025 secs
- Custom split normals with tangents being used
- num positions : 14
- num normals : 14
- num tangents : 56
- num uvs : 28
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Stand_001
- processing begun of material: Wall_mat
- processing begun of material: Material_Dark
- registered as also a user of material: Wall_mat
- registered as also a user of material: Material_Dark
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#5
- Custom split normals with tangents being used
- num positions : 67
- num normals : 67
- num tangents : 268
- num uvs : 134
- num uvs2 : 0
- num colors : 0
- num triangles : 26
- processing begun of mesh: Stand_002
- processing begun of material: Wall_mat
- processing begun of material: Material_Dark
- registered as also a user of material: Wall_mat
- registered as also a user of material: Material_Dark
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#6
- Custom split normals with tangents being used
- num positions : 67
- num normals : 67
- num tangents : 268
- num uvs : 134
- num uvs2 : 0
- num colors : 0
- num triangles : 26
- processing begun of mesh: Lamp_Long.001
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_001_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_001_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_001_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.8911 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.002
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_002_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_002_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_002_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.8021 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.003
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_003_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_003_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_003_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 8.0247 secs
- Custom split normals with tangents being used
- num positions : 1073
- num normals : 1073
- num tangents : 4292
- num uvs : 2146
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.004
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_004_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_004_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_004_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9582 secs
- Custom split normals with tangents being used
- num positions : 1073
- num normals : 1073
- num tangents : 4292
- num uvs : 2146
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.005
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_005_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_005_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_005_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9596 secs
- Custom split normals with tangents being used
- num positions : 1073
- num normals : 1073
- num tangents : 4292
- num uvs : 2146
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.006
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_006_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_006_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_006_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 8.015 secs
- Custom split normals with tangents being used
- num positions : 1073
- num normals : 1073
- num tangents : 4292
- num uvs : 2146
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.007
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_007_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_007_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_007_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9131 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.009
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_009_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_009_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_009_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9593 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.010
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_010_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_010_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_010_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9219 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.011
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_011_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_011_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_011_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 8.0111 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.012
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_012_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_012_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_012_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9791 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.013
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_013_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_013_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_013_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9155 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Lamp_Long.014
- processing begun of material: Metal_2
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Lamps_Long_Light
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Lamp_Long_014_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Lamp_Long_014_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Lamp_Long_014_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 7.9197 secs
- Custom split normals with tangents being used
- num positions : 1068
- num normals : 1068
- num tangents : 4272
- num uvs : 2136
- num uvs2 : 0
- num colors : 0
- num triangles : 740
- processing begun of mesh: Painting.000
- processing begun of material: Painting_.001
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__0
- texture type: diffuseTexture, mapped using: "UVMap"
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#7
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.001
- processing begun of material: Painting_.002
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__1
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#8
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.002
- processing begun of material: Painting_Wide.001
- processing begun of material: Painting_Back
- processing texture Spaceship_0__0
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#9
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.003
- processing begun of material: Painting_.003
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__2
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#10
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.004
- processing begun of material: Painting_Wide.002
- processing begun of material: Painting_Back
- processing texture Spaceship_1__0
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#11
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.005
- processing begun of material: Painting_.004
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__3
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#12
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.006
- processing begun of material: Painting_.005
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__4
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#13
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.007
- processing begun of material: Painting_.006
- processing begun of material: Painting_Back
- processing texture Spaceship_Square_0__5
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#14
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.008
- processing begun of material: Painting_Wide.004
- processing begun of material: Painting_Back
- processing texture Spaceship_1__7
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#15
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Painting.009
- processing begun of material: Painting_Wide.005
- processing begun of material: Painting_Back
- processing texture Spaceship_1__3
- texture type: diffuseTexture, mapped using: "UVMap"
- registered as also a user of material: Painting_Back
- processing begun of multimaterial: Art_Museum_Gallery_Interior_29___BLEND_293.Multimaterial#16
- num positions : 24
- num normals : 24
- num tangents : 0
- num uvs : 48
- num uvs2 : 0
- num colors : 0
- num triangles : 10
- processing begun of mesh: Big_window_001
- processing begun of material: Metal_mat
- processing begun of material: Frames
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- processing begun of material: Glass.Fake
- WARNING: Metal channel baking required, but not possible, ignored
- WARNING: Roughness channel baking required, but not possible, ignored
- WARNING: Refraction channel baking required, but not possible, ignored
- Baking texture, type: DIFFUSE, mapped using: BakingUV
- processing texture Big_window_001_baked_DIFFUSE
- texture type: diffuseTexture, mapped using: "BakingUV"
- Diffuse / albeto channel baked
- Baking texture, type: EMIT, mapped using: BakingUV
- processing texture Big_window_001_baked_EMIT
- texture type: emissiveTexture, mapped using: "BakingUV"
- emissive channel baked
- Baking texture, type: GLOSSY, mapped using: BakingUV
- processing texture Big_window_001_baked_GLOSSY
- texture type: specularTexture, mapped using: "BakingUV"
- specular channel baked
- bake time: 0 min, 4.5624 secs
- Custom split normals with tangents being used
- num positions : 1283
- num normals : 1283
- num tangents : 5132
- num uvs : 2566
- num uvs2 : 0
- num colors : 0
- num triangles : 599
- processing begun of mesh: Roof_window_001
- processing begun of material: Metal_mat
- registered as also a user of material: Metal_mat
- Custom split normals with tangents being used
- num positions : 2103
- num normals : 2103
- num tangents : 8412
- num uvs : 4206
- num uvs2 : 0
- num colors : 0
- num triangles : 880
- processing begun of mesh: Roof_window_002
- processing begun of material: Metal_mat
- registered as also a user of material: Metal_mat
- Custom split normals with tangents being used
- num positions : 2105
- num normals : 2105
- num tangents : 8420
- num uvs : 4210
- num uvs2 : 0
- num colors : 0
- num triangles : 880
- processing begun of mesh: Roof_window_glass_001
- processing begun of material: Glass.Fake
- Custom split normals with tangents being used
- num positions : 14
- num normals : 14
- num tangents : 56
- num uvs : 28
- num uvs2 : 0
- num colors : 0
- num triangles : 6
- processing begun of mesh: Roof_window_glass_002
- processing begun of material: Glass.Fake
- registered as also a user of material: Glass.Fake
- Custom split normals with tangents being used
- num positions : 14
- num normals : 14
- num tangents : 56
- num uvs : 28
- num uvs2 : 0
- num colors : 0
- num triangles : 6
- processing begun of mesh: Window_glass_001
- processing begun of material: Glass.Fake
- registered as also a user of material: Glass.Fake
- Custom split normals with tangents being used
- num positions : 32
- num normals : 32
- num tangents : 128
- num uvs : 64
- num uvs2 : 0
- num colors : 0
- num triangles : 16
- processing begun of mesh: Window_glass_004
- processing begun of material: Glass.Fake
- registered as also a user of material: Glass.Fake
- Custom split normals with tangents being used
- num positions : 8
- num normals : 8
- num tangents : 32
- num uvs : 16
- num uvs2 : 0
- num colors : 0
- num triangles : 4
- processing begun of mesh: Wndow_004
- processing begun of material: Frames
- ERROR: UN-EXCEPTED NODE TYPE(SHADERNODENORMALMAP). CANNOT CONTINUE.
- bake time: 0 min, 0.0043 secs
- Custom split normals with tangents being used
- num positions : 1206
- num normals : 1206
- num tangents : 4824
- num uvs : 2412
- num uvs2 : 0
- num colors : 0
- num triangles : 536
- processing begun of mesh: Wndows_office
- processing begun of material: Wall_mat
- registered as also a user of material: Wall_mat
- Custom split normals with tangents being used
- num positions : 4444
- num normals : 4444
- num tangents : 17776
- num uvs : 8888
- num uvs2 : 0
- num colors : 0
- num triangles : 2106
- Output cancelled due to data error
- ========= end of processing =========
- elapsed time: 2 min, 35.805 secs
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