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May 21st, 2018
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  1. I'll give an example.Goal A (obtaining half map control) Goal B (forcing spawns) Goal C (obtaining the flag) Goal D (containing and safely bringing it back).
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  3. To achieve A, you must have Y (Positioning, Angling, Timing, Setups, Tactics, Awareness, Teamshooting, Teamwork) so A allows B to get to C to get to D through Y.
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  5. Example of Tactics, Baiting people into Traps, Transitioning, Maneuvers.
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  7. Principles of Strategy
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  9. - Objective (Direct every military operation towards a clearly defined, decisive, and attainable objective) Goal A, B, C, D.
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  11. - Offensive (Seize, retain, and exploit the initiative) To seize it, one must be aware of Timing. To time it, one must be aware of the Positioning. To Position well, one must be aware of Angling. To Angle well, one must be aware of Knowledge and Individual Awareness. To retain it, one must be aware of Tactics. To utilize Tactics, one must understand the definition and acquire the Knowledge. To exploit the initiative, one must be aware of Teamwork. To utilize Teamwork efficiently, one must be aware of Setups. To utilize Setups, one must take advantage of all Choke-points. To take advantage of all Choke-points, one must understand the map. To understand the map, one must acquire the Knowledge through evaluation.
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  13. - Mass (Concentrate combat power at the decisive place and time)
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  15. To efficiently utilize concentration of combat power, one must utilize Y.
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  17. - Economy of Force (Allocate minimum essential combat power to secondary efforts)
  18. If death is taken into account, one must utilize Transitioning from Positioning to recover. Use only the necessary power to recover.
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  20. - Maneuver (Place the enemy in a disadvantageous position through the flexible application of combat power)
  21. To place the enemy in a disadvantageous position, one must utilize Tactics. (Baiting, Spawn Traps, Flanking.)
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  23. - Security (Never permit the enemy to acquire an unexpected advantage)
  24. Never Overextend or place yourself out of Positioning.
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  26. - Surprise (Strike the enemy at a time, at a place, or in a manner for which he is unprepared)
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  28. To strike the enemy when he is unprepared, take advantage when permitted (3 players down).
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