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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&e&lFAKEPIXEL'
  204. - '&e&lFAKEPIXEL'
  205. - '&e&lFAKEPIXEL'
  206. - '&e&lFAKEPIXEL'
  207. - '&e&lFAKEPIXEL'
  208. - '&e&lFAKEPIXEL'
  209. - '&e&lFAKEPIXEL'
  210. - '&e&lFAKEPIXEL'
  211. - '&e&lFAKEPIXEL'
  212. - '&e&lFAKEPIXEL'
  213. - '&e&lFAKEPIXEL'
  214. - '&e&lFAKEPIXEL'
  215. - '&e&lFAKEPIXEL'
  216. - '&e&lFAKEPIXEL'
  217. - '&e&lFAKEPIXEL'
  218. - '&e&lFAKEPIXEL'
  219. - '&e&lFAKEPIXEL'
  220. - '&e&lFAKEPIXEL'
  221. - '&e&lFAKEPIXEL'
  222. - '&e&lFAKEPIXEL'
  223. - '&e&lFAKEPIXEL'
  224. - '&e&lFAKEPIXEL'
  225. - '&e&lFAKEPIXEL'
  226. - '&e&lFAKEPIXEL'
  227. - '&e&lFAKEPIXEL'
  228. - '&e&lFAKEPIXEL'
  229. - '&e&lFAKEPIXEL'
  230. - '&e&lFAKEPIXEL'
  231. - '&e&lFAKEPIXEL'
  232. - '&e&lFAKEPIXEL'
  233. - '&6&lF&e&lAKEPIXEL'
  234. - '&f&lF&6&lA&e&lKEPIXEL'
  235. - '&f&lFA&6&lK&e&lEPIXEL'
  236. - '&f&lFAK&6&lE&e&lPIXEL'
  237. - '&f&lFAKE&6&lP&e&lIXEL'
  238. - '&f&lFAKEP&6&lI&e&lXEL'
  239. - '&f&lFAKEPI&6&lX&e&lEL'
  240. - '&f&lFAKEPIX&6&lE&e&lL'
  241. - '&f&lFAKEPIXE&6&lL'
  242. - '&f&lFAKEPIXEL'
  243. - '&f&lFAKEPIXEL'
  244. - '&f&lFAKEPIXEL'
  245. - '&f&lFAKEPIXEL'
  246. - '&f&lFAKEPIXEL'
  247. - '&e&lFAKEPIXEL'
  248. - '&e&lFAKEPIXEL'
  249. - '&e&lFAKEPIXEL'
  250. - '&e&lFAKEPIXEL'
  251. - '&e&lFAKEPIXEL'
  252. - '&f&lFAKEPIXEL'
  253. - '&f&lFAKEPIXEL'
  254. - '&f&lFAKEPIXEL'
  255. - '&f&lFAKEPIXEL'
  256. - '&f&lFAKEPIXEL'
  257. # Interval is the animation interval in TICKS (20 ticks is one second).
  258. # Every X ticks the animation goes to the next frame (see above)
  259. # Once all frames are finished it will start over from the first one
  260. interval: 1
  261. # If you don't want a static order of the frames and want to show each frame at random
  262. # you can enable this option.
  263. random: false
  264. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  265. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  266. # These lines (usually a header or footer) are also good for decoration.
  267. spacer:
  268. text: []
  269. interval: 100
  270. random: false
  271. player-label:
  272. text:
  273. - '&fRank: {prefix}'
  274. interval: 1
  275. random: false
  276. player-line1:
  277. text:
  278. - '&fMystery Dust: &a0'
  279. interval: 100
  280. random: false
  281. player-line2:
  282. text:
  283. - '&fAchievements: &a0'
  284. interval: 100
  285. random: false
  286. # For empty lines just add another 'section' but just don't put any text
  287. # in it so it acts like an empty line.
  288. player-line3:
  289. text:
  290. - '&fLevel: &a1'
  291. interval: 100
  292. random: false
  293. spacer1:
  294. text: []
  295. interval: 100
  296. random: false
  297. news-info:
  298. text:
  299. - '&fLobby: &a#1'
  300. interval: 100
  301. random: false
  302. news:
  303. # Lets create some animated news
  304. # News is something you need to write quick
  305. # and usually you don't want to spend ages on creating
  306. # some cool effect. That is why FeatherBoard features
  307. # several presets you can use.
  308. text:
  309. - 'Players: &a{bungeecount}'
  310. interval: 1
  311. # Do you want to randomize the animation frames?
  312. random: false
  313. # For empty lines just add another 'section' but just don't put any text
  314. # in it so it acts like an empty line.
  315. spacer2:
  316. text: []
  317. interval: 100
  318. random: false
  319. timesplayed-label: #Switch between site, times played and health
  320. text:
  321. - '&ewww.fakeplex.xyz'
  322. interval: 100
  323. random: false
  324. # This is a combat scoreboard example showing
  325. # combat related information.
  326. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  327. # (Unless you want it to show all the time)
  328. # You still need to 'trigger' this scoreboard in the vanilla_combat
  329. combat-scoreboard-example:
  330. # Lets just use the title,header and footer from the example above
  331. # for in depth configuration look above.
  332. #
  333. # When designing a board that is used when triggered on an event. You have
  334. # to think (before looking at the placeholders) what is relevant.
  335. # For example: When I think of combat my first thoughts are:
  336. # - Health: To see how much you have left
  337. # - Possible cooldown timers
  338. # - With who am I in combat?
  339. # - Target health
  340. # - mcMMO attacking level?
  341. #
  342. # Next you have to think what is important during that event:
  343. # - Combat: not too much distraction (no animations, smaller scoreboard)
  344. #
  345. # Once you know those things start looking for placeholders. A lot of events such
  346. # as mcmmo have placeholders that can only be used in such events.
  347. title:
  348. text:
  349. # To create cool looking animations you create yourself
  350. # you can use the graphical tool AnimationCreator
  351. # https://www.spigotmc.org/resources/animationcreator.6001/
  352. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  353. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  354. - '<single><delay times="10">&l><</delay></single>'
  355. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  356. - '<single>&f&lherB</single>'
  357. - '<single>&f&lherBo</single>'
  358. - '<single>&f&latherBoa</single>'
  359. - '<single>&f&leatherBoar</single>'
  360. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  361. interval: 2
  362. random: false
  363. header:
  364. text:
  365. - '&a&m+-----------------+'
  366. interval: 10
  367. random: true
  368. combat-label:
  369. text:
  370. - '&8&l> &7&lCombat target:'
  371. interval: 100
  372. random: false
  373. combat-data:
  374. text:
  375. - '{vanilla-combat_opponent_name}'
  376. interval: 2
  377. random: false
  378. spacer1:
  379. text: []
  380. interval: 100
  381. health-label:
  382. text:
  383. - '&8&l> &7&lHealth stats:'
  384. interval: 100
  385. random: false
  386. health-data-1:
  387. text:
  388. - '&aYou: {healthbar}'
  389. interval: 1
  390. random: false
  391. health-data-2:
  392. text:
  393. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  394. interval: 1
  395. random: false
  396. footer:
  397. text:
  398. - '&a&m+-----------------+'
  399. interval: 10
  400. random: true
  401. # This is an example for mcMMO when you level up
  402. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  403. # (Unless you want it to show all the time)
  404. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  405. mcmmo-levelup:
  406. title:
  407. text:
  408. # To create cool looking animations you create yourself
  409. # you can use the graphical tool AnimationCreator
  410. # https://www.spigotmc.org/resources/animationcreator.6001/
  411. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  412. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  413. - '<single><delay times="10">&l><</delay></single>'
  414. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  415. - '<single>&f&lherB</single>'
  416. - '<single>&f&lherBo</single>'
  417. - '<single>&f&latherBoa</single>'
  418. - '<single>&f&leatherBoar</single>'
  419. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  420. interval: 2
  421. random: false
  422. header:
  423. text:
  424. - '&a&m+-----------------+'
  425. interval: 10
  426. random: true
  427. info-label:
  428. text:
  429. # mcMMO-levelup comes with several event specific placeholders
  430. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  431. interval: 10
  432. spacer1: # This is a spacer an empty line
  433. text:
  434. - ''
  435. interval: 10
  436. # Do you want to randomize the animation frames?
  437. random: false
  438. skill-label: # You can add elements to the group and name them like you want
  439. # Lets make a static label
  440. text:
  441. - '&9&l> &e&lSkill:'
  442. interval: 10 # The interval is not important since its just 1 static text.
  443. # Do you want to randomize the animation frames?
  444. random: false
  445. skill:
  446. # Lets make a static label
  447. text:
  448. - '{mcmmo-levelup_skill_name}'
  449. interval: 10 # The interval is not important since its just 1 static text.
  450. # Do you want to randomize the animation frames?
  451. random: false
  452. spacer2: # This is a spacer an empty line
  453. text:
  454. - ''
  455. interval: 100
  456. # Do you want to randomize the animation frames?
  457. random: false
  458. skilllevel-label: # You can add elements to the group and name them like you want
  459. # Lets make a static label
  460. text:
  461. - '&b&l> &e&lCurrent level:'
  462. interval: 10 # The interval is not important since its just 1 static text.
  463. # Do you want to randomize the animation frames?
  464. random: false
  465. skilllevel:
  466. # Lets make a static label
  467. text:
  468. - '{mcmmo-levelup_skilllevel}'
  469. interval: 10 # The interval is not important since its just 1 static text.
  470. # Do you want to randomize the animation frames?
  471. random: false
  472. footer:
  473. text:
  474. - '&a&m+-----------------+'
  475. interval: 10
  476. random: true
  477. # This is an example for Towny when you enter a town
  478. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  479. # (Unless you want it to show all the time)
  480. # You still need to 'trigger' this scoreboard in the 'towny-town'
  481. towny-town-example:
  482. # Lets just use the title,header and footer from the example above
  483. # for in depth configuration look above.
  484. title:
  485. text:
  486. # To create cool looking animations you create yourself
  487. # you can use the graphical tool AnimationCreator
  488. # https://www.spigotmc.org/resources/animationcreator.6001/
  489. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  490. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  491. - '<single><delay times="10">&l><</delay></single>'
  492. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  493. - '<single>&f&lherB</single>'
  494. - '<single>&f&lherBo</single>'
  495. - '<single>&f&latherBoa</single>'
  496. - '<single>&f&leatherBoar</single>'
  497. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  498. interval: 2
  499. random: false
  500. header:
  501. text:
  502. - '&a&m+-------------------+'
  503. interval: 10
  504. random: true
  505. town-label:
  506. text:
  507. - '&bYou are in town:'
  508. interval: 100
  509. town-data:
  510. text:
  511. - '{towny_currenttown_name}'
  512. interval: 100
  513. spacer1:
  514. text: []
  515. interval: 100
  516. townboard-label:
  517. text:
  518. - '&bTown board:'
  519. interval: 100
  520. townboard:
  521. text:
  522. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  523. interval: 3
  524. spacer2:
  525. text: []
  526. interval: 100
  527. population-label:
  528. text:
  529. - '&bPopulation:'
  530. interval: 100
  531. poplulation-data:
  532. text:
  533. - '{towny_currenttown_residents}'
  534. interval: 100
  535. footer:
  536. text:
  537. - '&a&m+-------------------+'
  538. interval: 10
  539. random: true
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