Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 5.6.3p2 (b3d7a6428558)
- Forcing GfxDevice: Null
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\NSpeex.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\uLink.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\uLink.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Ionic.ZLib.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Ionic.ZLib.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\ArabicSupport.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\DOTween.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\DOTween.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\I18N.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\I18N.West.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\MonitorComponents.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\MonitorComponents.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Rewired_Core.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Rewired_Core.dll into Unity Child Domain
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
- Loading D:\hurtworld\Hurtworld_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- - Completed reload, in 0.399 seconds
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\hurtworld\Hurtworld_Data\Managed\System.dll (this message is harmless)
- TypeLoadException: Could not load type 'GameStateChangeEvent' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'GameStateChangeEvent' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'EasyAntiCheat.Server.UserStatusUpdate' from assembly 'EasyAntiCheat.Server, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'GameStateChangeEvent' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'GameStateChangeEvent' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'EasyAntiCheat.Server.UserStatusUpdate' from assembly 'EasyAntiCheat.Server, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- OnLevelWasLoaded was found on ResourceManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1744)
- A script behaviour (probably HackyScriptReferencesList?) has a different serialization layout when loading. (Read 60 bytes but expected 252 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1744)
- A script behaviour (probably HurtWaterAssetBuilder?) has a different serialization layout when loading. (Read 56 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The file 'D:/hurtworld/Hurtworld_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
- [Position out of bounds!]
- (Filename: Line: 220)
- The file 'D:/hurtworld/Hurtworld_Data/sharedassets0.assets' is corrupted! Remove it and launch unity again!
- [Position out of bounds!]
- (Filename: Line: 220)
- A script behaviour (probably NetworkInstantiateConfig?) has a different serialization layout when loading. (Read 80 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The script behaviour 'GameManager' could not be instantiated!
- (Filename: Line: 1549)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1515)
- A script behaviour (probably DumpFPS?) has a different serialization layout when loading. (Read 52 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- A script behaviour (probably GameManager?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The referenced script on this Behaviour (Game Object 'NetworkPoolManager') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'NetworkPoolManager') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- A script behaviour (probably ItemDisplayDataManager?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- A script behaviour (probably AntilagHintManager?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- The referenced script on this Behaviour (Game Object 'GlobalScriptsServer') is missing!
- (Filename: Line: 1744)
- The file 'D:/hurtworld/Hurtworld_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds!]
- (Filename: Line: 220)
- A script behaviour (probably MachineNetworkManager?) has a different serialization layout when loading. (Read 208 bytes but expected 220 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1888)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement