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- local WallFront = Instance.new("Part", game.Workspace)
- local WallBack = Instance.new("Part", game.Workspace)
- local WallRight = Instance.new("Part", game.Workspace)
- local WallLeft = Instance.new("Part", game.Workspace)
- WallFront.Name = "FrontWall"
- WallBack.Name = "BackWall"
- WallRight.Name = "RightWall"
- WallLeft.Name = "LeftWall"
- WallFront.Locked = true
- WallBack.Locked = true
- WallRight.Locked = true
- WallLeft.Locked = true
- WallFront.Position = Vector3.new(0, 100.5, -499.5)
- WallFront.Size = Vector3.new(1000, 200, 1)
- WallBack.Position = Vector3.new(0, 100.5, 499.5)
- WallBack.Size = Vector3.new(1000, 200, 1)
- WallRight.Position = Vector3.new(499.5, 100.5, 0)
- WallRight.Size = Vector3.new(1, 200, 1000)
- WallLeft.Position = Vector3.new(-499.5, 100.5, 0)
- WallLeft.Size = Vector3.new(1, 200, 1000)
- WallFront.BottomSurface = Enum.SurfaceType.Smooth
- WallFront.TopSurface = Enum.SurfaceType.Smooth
- WallBack.BottomSurface = Enum.SurfaceType.Smooth
- WallBack.TopSurface = Enum.SurfaceType.Smooth
- WallRight.BottomSurface = Enum.SurfaceType.Smooth
- WallRight.TopSurface = Enum.SurfaceType.Smooth
- WallLeft.BottomSurface = Enum.SurfaceType.Smooth
- WallLeft.TopSurface = Enum.SurfaceType.Smooth
- WallFront.Material = Enum.Material.Grass
- WallBack.Material = Enum.Material.Grass
- WallRight.Material = Enum.Material.Grass
- WallLeft.Material = Enum.Material.Grass
- WallFront.Anchored = true
- WallBack.Anchored = true
- WallRight.Anchored = true
- WallLeft.Anchored = true
- WallFront.BrickColor = BrickColor.new(37)
- WallBack.BrickColor = BrickColor.new(37)
- WallRight.BrickColor = BrickColor.new(37)
- WallLeft.BrickColor = BrickColor.new(37)
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