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  1. Battle Cry - [Charge] grants nearby allies Overhealth equal to X of your max Life and X Move Speed for Xs.
  2. Impact Burst - [Fire Strike] triggers an explosion the first time it hits an enemy, dealing X of its damage in a 3m radius.
  3. Get Off My Lawn - Enemies within your [Biotic Field] take damage equal to X of its healing output.
  4. Trail of Glory - If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for X of its damage.
  5. Amplification Barrier - Friendly projectiles that pass through your [Barrier Field] deal X more damage.
  6. Barrier Charge - +X [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].
  7. Pulse Converter - When you use [Helix Rocket], restore X of your ammo.
  8. Double Helix - [Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
  9. On Me! - [Biotic Field] moves with you and grants you X increased max Health while active.
  10. Multitask - During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing X damage.
  11. Overhealing - Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to X.
  12. Sparrow Strike - [Swift Strike] cooldown is reduced by X if it deals no damage.
  13. Swift-Loader - Damaging an enemy with [Swift Strike] restores X of your ammo.
  14. Dragon's Breath - [Dragonblade] swings launch a large piercing projectile that deals X of [Dragonblade]'s damage.
  15. Triple Jump - Gain an additional jump.
  16. Deflecting Dash - During [Swift Strike], deflect incoming projectiles toward your reticle.
  17. Dragon Spirit - Convert X Health into Armor. Using [Dragonblade] heals your Armor fully.
  18. Cyborg Ninja Acceleration - Dealing damage with [Shuriken] grants X [Shuriken] Attack Speed for Xs, stacking up to X times.
  19. Rearm - Every X damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by Xs.
  20. MEKA Punch - While using [Boosters], [Quick Melee] deals X more damage. MEKA Punch eliminations reset the cooldown of [Boosters].
  21. Rush! - When you use [Boosters], allies within Xm gain X Move Speed for Xs.
  22. Meteor Shower - The quantity and duration of [Micro Missiles] is increased by X.
  23. Mega Blaster - [Light Gun] gains a secondary fire, which charges up to fire a piercing shot that deals X damage.
  24. Supernova - If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by X.
  25. Matrix Reactor - Gain X of damage mitigated by [Defense Matrix] as Ultimate Charge.
  26. Missile Rack - Gain X extra charge of [Micro Missiles].
  27. Heavy Rockets - [Micro Missiles] are replaced with X Heavy Rockets, which deal X more explosive damage and have X increased radius.
  28. Projectile Detonator - When you mitigate X damage with [Defense Matrix], automatically fire X [Micro Missiles].
  29. Heavy Slugs - [Fusion Cannon]'s spread is reduced by X and damage falloff range is Xm farther.
  30. Out with a Bang - When [Dynamite] explodes, it spawns 3 sticky explosives that deal X reduced damage.
  31. Double Barreled - [Coach Gun] gains an additional charge.
  32. Calamity - Using [Coach Gun] reloads X Ammo. [The Viper]'s next X hits deal X additional damage over Xs.
  33. Head Honcho - Each unscoped shot you land increases the damage of the next scoped shot you land by X, up to X. Resets on reload.
  34. Top Brass - [The Viper], [Coach Gun], and [Dynamite] deal X more damage to enemies that are below you.
  35. Incendiary Rounds - While scoped, hitting the same target without missing deals X extra damage.
  36. Burn and Fuel Me - Your Burning effects gain X Lifesteal.
  37. Relentless - [Carnage] gains an additional charge but its cooldown reduction per hit is reduced to Xs.
  38. I Wound You - Gain X Weapon Power for each enemy with a [Wound] within Xm.
  39. Rebuff - While casting [Rampage] or [Carnage], gain X Damage Reduction.
  40. Coup de Grace - [Carnage] becomes a leaping strike if you jump during its cast time.
  41. Power Throw - Holding [Jagged Blade] charges it, increasing its damage by up to X and causing it to knockback.
  42. Bow Down - [Rampage] now also knocks down enemies hit for Xs.
  43. Thrill of Battle - [Adrenaline Rush] also heals allies within Xm for X of the amount it heals you.
  44. Power Pull - [Jagged Blade]'s pull strength is increased by X.
  45. Magnetic Power Punch - While not holding [Jagged Blade], [Quick Melee] deals X more damage and knocks back.
  46. Piercing Scream - Using [Commanding Shout] [Wounds] enemies within Xm for X damage over Xs.
  47. Booming Voice - [Commanding Shout] will affect allies that are out of line of sight.
  48. Fade Allies - [Fade] also phases other allies within Xm for Xs and grants them Overhealth equal to X of your max Life.
  49. Coalescence Focusing - [Coalescence] can be toggled between pure healing or pure damage, with X greater effect.
  50. Multiball - [Biotic Orb] launches X additional orbs of the chosen type with X reduced effectiveness.
  51. Reload Therapy - When you reload a shot, heal X of your Life.
  52. Bounce House - [Particle Cannon]'s secondary fire self knockback is increased by X and no longer damages yourself.
  53. My Business, My Rules - When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by X.
  54. To Persevere - On near death, go into [Cryo-Freeze] and gain X Ultimate Charge. Can happen once every round.
  55. Wraith Flight - While using [Wraith Form], gain the ability to fly and gain X Move Speed.
  56. Soul Harvest - [Hellfire Shotgun] hits have a X chance to spawn a Soul Globe. When picked up, restore X Life, X Ammo, and gain X Move Speed for Xs.
  57. Recycler - Shooting [Dynamite] reloads X Ammo and reduces the cooldown of [Dynamite] by Xs.
  58. Aerial Spin - While using [Javelin Spin], gain free flight and X Move Speed.
  59. Your Full Potential - [Nano Boost] also grants the target X Ultimate Charge and X Overhealth.
  60. My Turn - [Nano Boost] also applies to yourself for X of its duration.
  61. Soothing Step - [Swift Step] heals nearby allies by X life over Xs.
  62. Spirit Veil - Using [Kitsune Rush] cleanses Kiriko of negative effects, and makes her Invulnerable for Xs.
  63. Rocket Jumper - When you damage yourself with [Helix Rocket], it knocks you back X further and its cooldown is reduced by X.
  64. Healing Amplification - [Biotic Field] heals allies below 50% Life X more.
  65. Explosive Expansion - Increase [Helix Rocket] explosion radius by X and explosion damage by X.
  66. Barrier Momentum - While [Barrier Field] is deployed, you heal for X of the damage it mitigates and gain X Move Speed.
  67. Lurking Shadow - While below 50% Life, gain X Move Speed.
  68. Rocket Boots - Holding crouch increases the height of your next jump by up to X.
  69. Express Detonation - [Self-Destruct] explodes X faster.
  70. Matrix Healing Siphon - [Defense Matrix] heals you for X of the damage it blocks.
  71. Flying Charge - You can now fly during [Charge].
  72. Fire Strike Hammer - After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for Xs.
  73. Replenishing Grasp - [Biotic Grasp]'s secondary fire restores X more [Biotic Energy].
  74. Bio-Reactive Orb - [Biotic Orb] moves X slower while it is healing or dealing damage.
  75. Coalescence Flight - During [Coalescence], gain free flight.
  76. Matrix Shield Siphon - When you mitigate damage with [Defense Matrix], gain Shields equal to X of the damage mitigated, up to X. Resets when your [Mech] is destroyed.
  77. Critical Dissipation - Critical hits reduce your [Heat] by X.
  78. Hero Heart - [Fortify] grants additional Overhealth equal to X of your max Life.
  79. Centripetal Charge - X Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.
  80. Distant Impact - Deal X more damage to enemies farther than 12m away.
  81. Emergency Barrier Protocol - When you [Overheat], deploy a Barrier with X Health in front.
  82. Vampiric Javelin - When you deal damage with [Energy Javelin], heal X of your max Life over 3s.
  83. Ride With Me - While [Fortify] is active, grant allies in line of sight X Move Speed and Overhealth equal to X of your max Life.
  84. Supercharger - When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.
  85. Fox Speed Heal - When you heal an ally, grant them X Move Speed for Xs.
  86. Fox Double Jump - Gain the ability to [Double Jump].
  87. Shimada Strength - Critical hits and [Swift Strike] grant Overhealth equal to X of their damage dealt for Xs.
  88. Ricochet Kunai - [Kunai] bounce off surfaces X time.
  89. Triple Kunai - After using [Swift Step], for Xs, your secondary fire throws X additional [Kunai] in a spread that deal X less damage.
  90. Explosive Kunai - After reloading, your next X thrown [Kunai] explode on contact, dealing X damage to nearby enemies.
  91. Extra Protection - [Protection Suzu] grants X Overhealth for Xs.
  92. Ofuda For Thought - When you deal damage, gain X [Healing Ofuda] Projectile Speed for Xs.
  93. Spirit World’s Gift - Allies affected by [Kitsune Rush] are healed for X every 1s.
  94. Supported Shooting - When [Healing Ofuda] heals allies, grant them X increased Attack Speed for Xs.
  95. Self Healing - When you use [Healing Ofuda], heal yourself for X of your max Life.
  96. Life Line - After using [Swift Step], gain X Overhealth for Xs.
  97. Suzu Empowerment - [Protection Suzu] grants X Attack Speed and X Move Speed for Xs.
  98. Silver Spurs - After using [Coach Gun], gain X Move Speed for Xs.
  99. Burn Down - Damage dealt to Burning targets grants X more Ultimate Charge.
  100. Hotheaded - Deal X increased damage to Burning enemies.
  101. Clone Ninjutsu - After using [Swift Step], create a clone of yourself that lasts for Xs.
  102. Biotic Impact - When [Helix Rocket] deals damage, create a [Biotic Field] with a X reduced duration at your position.
  103. Hold the Line - When you use [Fortify], allies within line of sight gain Unstoppable for Xs.
  104. Fading Breath - When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with X reduced duration.
  105. Reconstructor - [Barrier Field] regenerates X faster and begins regenerating X sooner after being destroyed.
  106. Charge Addict - If [Charge] is interrupted by stun, sleep, or hinder, refund X of [Charge] cooldown.
  107. Molten Munitions - When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.
  108. Giant Dart - [Sleep Dart] gains: X Collision Size X Projectile Speed X Sleep Duration
  109. Air Dash - Jumping in mid-air will dash you a short distance.
  110. Potent Projectiles - Unscoped [Biotic Rifle] projectiles are X larger.
  111. Lethal Dose - [Sleep Dart] damage is increased by X.
  112. Biotic Self Overhealth - While affected by [Biotic Grenade], Ana gains X Overhealth.
  113. Explosive Charge - During [Charge], colliding with a wall triggers an explosion that deals X of [Charge]'s pin damage.
  114. Biotic Barrier - While [Barrier Field] is active, allies within Xm are healed equal to X of your max Life every 1s.
  115. Battlefield Sniper - Landing unscoped shots with [Biotic Rifle] grants X Attack Speed for Xs, stacking up to X times.
  116. Bring Them Down - Deal X more damage to airborne enemies.
  117. Snooze Cruise - Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by X.
  118. Biotic Frenzy - For each enemy or ally affected by [Biotic Grenade], gain X Attack Speed, up to X.
  119. Tactical Rifle - While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits.
  120. Force Grenade - [Biotic Grenade] now knocks enemies back and reduces their Move Speed by X for Xs.
  121. Our Turn - [Nano Boost] also affects other allies in your line of sight, but it has a X reduced duration on them.
  122. Comfy Cloud - [Sleep Dart] explodes on contact, hitting targets within Xm, but Sleep has a X reduced duration.
  123. Overcharged Speed - While using [Sprint], gain Overhealth equal to X of your max Life every 1s, up to X, for Xs.
  124. Sponsored by Nano Cola - When you eject from your [Mech], gain X increased max Health and gain [Nano Boost] for Xs.
  125. Tokki Slam - During [Boosters], use crouch to slam the ground, dealing damage equal to X of your max Armor and knocking up enemies hit.
  126. Macro Missile - [Micro Missiles] deal X increased damage and have significantly increased knockback.
  127. Booster Lava - [Boosters] leave a trail of lava that deals X damage every 1s.
  128. Lava Destruct - Using [Self-Destruct] drops lava nearby that deals X damage every 1s.
  129. Assault Mode On - [Fusion Cannons] can now be fired while using [Defense Matrix].
  130. Matrix Projector - Increase the size of [Defense Matrix] by X and its duration by X.
  131. Grenade Cascade - [Biotic Grenade] cooldown is reduced by Xs for each target it hits.
  132. Shared Siphon - [The Reaping] also heals the nearest ally within Xm for X of Reaper's damage dealt.
  133. Sleep Regimen - Gain X Health. When you apply Sleep to an enemy, gain X Health, up to X.
  134. Caduceus Aura - While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.
  135. Cleansing Charge - When you cleanse negative effects with [Protection Suzu], gain X Ultimate Charge for each hero cleansed.
  136. Get Clever - [Swift Step] can be used directionally without a target.
  137. Spirit Slam - [Kitsune Rush] now also reduces enemies Move Speed by X for Xs.
  138. Double Bail Out - [Protection Suzu] gains an additional charge.
  139. Vampiric Touch - Hits with [Quick Melee] mark enemies for 5s. Allies gain X Lifesteal against marked enemies.
  140. Halt Javelin - On impact, [Energy Javelin] will pull enemies within Xm towards itself.
  141. Overheating Javelin - [Energy Javelin] cooldown is reduced by X, but each use generates X [Heat].
  142. Regenerating Armor - After using an ability, restore Armor equal to X of your max Life.
  143. Javelin Overclock - While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain X Cooldown Reduction.
  144. What A Throw - [Energy Javelin] deals X increased damage to enemies farther than 12m away.
  145. Purge and Burn - When you [Overheat], apply Burning to enemies within Xm, dealing damage equal to X of your max Life over Xs.
  146. Spin And Throw - When you use [Javelin Spin], launch an [Energy Javelin] with X less damage.
  147. Absorb Power - [Javelin Spin] now deflects projectiles and grants X of damage dealt from deflecting as Ultimate Charge.
  148. Leap of Fade - While using [Fade], you jump X higher.
  149. Healing Accumulation - After you spend X [Biotic Energy], launch the last selected [Biotic Orb] with X reduced duration.
  150. Biotic Refill - When you use [Fade], refill your [Biotic Energy].
  151. Surgical Precision - While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain X Move Speed, X Lifesteal, and restore X more Biotic Energy.
  152. Nano Beam - Other allies healed by [Coalescence] deal X increased damage.
  153. Chain Grasp - After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to X additional targets within Xm for Xs.
  154. Ally Experimentation - [Biotic Grasp]'s secondary fire can target allies, increasing their damage by X.
  155. Locking In - When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain X Cooldown Reduction.
  156. Siphon Gloves - [Quick Melee] damage heals for X Life.
  157. First Aid Kit - Reduce the time before your Life begins regenerating by X.
  158. Adrenaline Shot - Health Packs grant X Move Speed for Xs and X Overhealth.
  159. Ironclad Exhaust Ports - When you use an ability, gain X Overhealth for Xs.
  160. El-Sa'ka Suppressor - Critical Hits apply X Healing Reduction to the target for Xs.
  161. Cushioned Padding - When affected by Stun, Sleep, or Hinder, restore X of your max Life over Xs.
  162. Iron Eyes - You take X reduced damage from Critical Hits.
  163. Rüstung von Wilhelm - While below X Life, gain X Damage Reduction.
  164. Gloomgauntlet - [Melee] Damage grants X Move Speed and restores X of Max Life over Xs
  165. The Closer - Critical Hits reveal the target for Xs.
  166. Superflexor - When you deal Weapon Damage or Healing, gain X Ability Power for Xs, stacking up to X times.
  167. Cybervenom - Dealing Ability Damage applies X Healing Reduction for Xs.
  168. Liquid Nitrogen - Dealing Ability Damage slows the target's Move Speed by X for Xs.
  169. Three-Tap Tommygun - After using an ability, your next X instances of Weapon Damage deal additional damage equal to X of the target's Life.
  170. Vanadium Injection - While at 100% Ultimate Charge, gain:
  171. Amari's Antidote - While healing an ally below 50% Life with your Weapon, deal X increased Weapon Healing.
  172. Geneticist's Vial - The first time you would die each round, revive instead with X Life after 3s.
  173. Codebreaker - Ignore X of Armor's damage reduction.
  174. Eye of the Spider - Deal X increased damage to enemies below 30% Life.
  175. Biolight Overflow - When you spend your Ultimate Charge, grant nearby allies X Overhealth for Xs.
  176. Advanced Nanobiotics - After healing an ally, gain X Attack Speed for Xs.
  177. Piezoelectric Armor - After [Fortify] ends, gain Shields equal to X of the damage received during [Fortify]. Resets when you next use [Fortify].
  178. Accelerated Reaping - Close-range (Xm) [Hellfire Shotgun] hits grant X Attack Speed for Xs, stacking up to X times.
  179. Rocket Powered Visor - After using [Helix Rocket], activate [Tactical Visor] for Xs.
  180. Fortified Restoration - While [Fortify] is active, heal for X of your max Life every 1s.
  181. Run to Gun - During [Sprint], restore X of your Ammo every 1s and increase your Max Ammo by X until you reload, stacking up to X times.
  182. Trigger Finger - While continuously shooting [Pulse Rifle], each shot grants X Weapon Power, stacking up to X times.
  183. Track and Field - During [Sprint], [Biotic Field] cooldown refreshes X faster.
  184. Biotic Shield - Allies in range of your [Biotic Field] when it spawns gain Overhealth equal to X of your max Life for Xs.
  185. Heat Dispersal - Recover from being [Overheated] X faster.
  186. Unscoped Resources - Unscoped [Biotic Rifle] shots have a X chance not to consume ammo.
  187. Dreamy - [Sleep Dart] can hit allies, healing X of their max Life over Xs instead of putting them to sleep.
  188. House Call - [Nano Boost] can target allies through walls and its range is increased to Xm.
  189. Biotic Empowering - After you spend X [Biotic Energy], deal X increased damage for Xs.
  190. Fade Absorption - While using [Fade], passing through enemies grants X Ultimate Charge and permanent Overhealth equal to X of your max Life.
  191. Regenerative Spritz - Allies healed by your [Biotic Grasp] are healed for an additional X of [Biotic Grasp]'s healing over Xs.
  192. Death Step - After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage.
  193. Blossom of Life - After using [Shadow Step], double your Lifesteal for 3s.
  194. Reaping Resets - Eliminations reset your cooldowns.
  195. Wraith Regeneration - While in [Wraith Form], restore X of your Life every 1s. Double this while below X Life.
  196. No Escaping Death - While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by X for Xs.
  197. Dual Orbs - [Biotic Orb] launches an additional [Biotic Orb] of the other type with X reduced capacity.
  198. Barrier Siphon - When you deal damage to Barriers while in your [Mech], gain Shields equal to X of the damage dealt, up to 200. Resets when your [Mech] is destroyed.
  199. Reactor Overdrive - During the first 2s of [Boosters], [Defense Matrix] recovers X faster.
  200. Spreading Shotguns - Using [Wraith Form] increases the number of pellets per shot in your next magazine by X and its spread by X.
  201. Pinpoint Prescription - [Biotic Rifle] can now critically hit both allies and enemies.
  202. Smashing! - When you deal damage with [Rocket Hammer], gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
  203. Living Barrier - Increase [Barrier Field] Health by X of your max Life.
  204. Shield Scraps - When you deal damage, restore health to [Barrier Field] equal to X of its max Health.
  205. Purifying Charge - Using [Charge] cleanses all negative effects.
  206. Berserker - When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by Xs.
  207. Final Stand - Gain Attack Speed equal to 5% of your missing Life, up to X.
  208. Weapon Jammer - Dealing Weapon Damage steals X of the target's bonus Attack Speed for Xs.
  209. Martian Mender - Restore X of your Life every 1s.
  210. Phantasmic Flux - While at full Life, Lifesteal grants up to X Overhealth.
  211. Swift Fox - When you use an ability, gain X Attack Speed for Xs.
  212. Kunai Reloader - After using an ability, restore X of your ammo.
  213. Battle Medic - Every Xs your Staff is attached, [Caduceus Blaster] gains X Attack Speed (stacks X times) until you reload or swap to your Staff.
  214. Angel of Resurrection - After succesfully using [Resurrect], activate [Valkyrie] for Xs.
  215. Battle Resurrect - You have X charges of [Resurrect] with X reduced cast time, but their cooldowns only reset at the start of a round.
  216. Angelic Acrobatics - [Guardian Angel]'s cooldown starts as soon as you jump or crouch.
  217. Angelic Rescue - When using [Guardian Angel] on allies below X Life, [Caduceus Staff] heals them X more for Xs.
  218. Caduceus Chain - [Caduceus Staff] chains to your previous target for Xs, at X effectiveness.
  219. Protective Beam - [Caduceus Staff] targets above X Life gain X Damage Reduction.
  220. Self Sympathizer - [Sympathetic Recovery] heals for X more and heals you even while you are healing a full health ally.
  221. Vampiric Beam - Allies boosted by [Caduceus Staff] gain X Lifesteal.
  222. Angelic Weaponry - While airborne gain: X Weapon Power X Attack Speed
  223. Momentum Glider - While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s.
  224. Silent Steps - Your footsteps and [Shadow Step] are significantly quieter.
  225. Umbral Replenish - Using [Shadow Step] restores 100% of your ammo.
  226. Nightcreeper - Using [Wraith Form] reduces the cooldown of [Shadow Step] by Xs.
  227. Death and Health - Each [Death Blossom] elimination increases your Health by X until the end of the round, up to X Health.
  228. Grim Protection - Using [Death Blossom] grants you Overhealth equal to X of your max Life.
  229. Crowd Control - [Death Blossom] gains X Ability Power for each enemy within its range.
  230. Winning Attitude - When you die, gain X Ultimate Charge.
  231. Commander's Clip - When you use an ability, restore X of your Max Ammo.
  232. Booster Jets - When you use an ability, gain X Move Speed for Xs.
  233. Salvaged Slugs - Dealing Weapon Damage to Barriers has a X chance to restore 1 ammo.
  234. Iridescent Iris - After spending your Ultimate Charge, gain X Overhealth for Xs.
  235. Mark of the Kitsune - When you use an ability, your next instance of Weapon Damage or Healing deals X bonus damage or healing.
  236. Incendiary Blast - [Coach Gun] applies Burning, dealing X damage over 5s. If the target was Burning, deal X additional damage instantly.
  237. Takeoff - [Coach Gun] has X increased self knockback.
  238. Itty Bitty B.O.B. - [B.O.B.] costs X less Ultimate Charge but has reduced Life, X reduced Attack Speed, and is significantly smaller.
  239. Swift Shooter - Gain X Attack Speed for each remaining Ammo above X of your Max Ammo.
  240. Not A Step Closer - When the target is further than Xm, scoped shot gains X damage for each meter.
  241. Hip Fire Power - When the target is within Xm, unscoped shot gains X increased damage.
  242. Best Omnic Butler - You are healed for X of [B.O.B.]'s damage dealt and [B.O.B.] is healed for X of your damage dealt.
  243. Buffed Omnic Butler - When [B.O.B.] finishes charging, [B.O.B.] gains X Armor.
  244. Poison Grenade - [Biotic Grenade] deals an additional X damage over its duration to enemies affected.
  245. Barrel Roll - [Combat Roll] takes you X further and deals X damage to enemies.
  246. Think Fast - When you start a [Combat Roll], leave a [Flashbang] behind.
  247. Payday - [Deadeye] eliminations reward extra X Stadium Cash each.
  248. In The Zone - While using [Deadeye], gain X Overhealth and X Move Speed.
  249. Hot Potato - [Flashbang] explosion radius is increased by X.
  250. Critical Mediblast - [Mediblaster] can now critically hit both allies and enemies.
  251. Stinger - [Mediblaster] deals an additional X damage to enemies over Xs. (Does not stack).
  252. Pulse Spike - After using [Pulsar Torpedoes], gain X Attack Speed for Xs.
  253. Medicinal Missiles - [Pulsar Torpedoes] heal for an extra X life and causes allies hit to receive X more healing for Xs.
  254. Extra Torpedo - [Pulsar Torpedoes] gains X additional charge.
  255. Glide Assault - During [Glide Boost], gain X Attack Speed and your [Quick Melee] knocks enemies back.
  256. Torpedo Glide - During [Glide Boost], every X damage you deal reduces the cooldown of [Pulsar Torpedoes] by Xs.
  257. Eject and Protect - When you use [Self-Destruct], allies within [Self-Destruct] radius gain X Overhealth for Xs.
  258. Rally Ring - Reduce [Hyper Ring]'s cooldown by Xs when an ally passes through it.
  259. Graviton Ring - [Hyper Ring] slows the Move Speed of enemies who pass through it by X for Xs.
  260. Shield Regenerator - Allies affected by [Hyper Ring] restore X Shields every 1s.
  261. Stellar Focus - [Orbital Ray] now follows you and its duration is increased by X.
  262. Orbital Velocity Field - Enemies inside of [Orbital Ray] lose X Move Speed. Allies inside of it gain X Move Speed.
  263. Long Range Blaster - [Mediblaster] deals X increased damage and healing to targets farther than Xm away.
  264. Lock-On Shield - While aiming [Pulsar Torpedoes], gain Overhealth equal to X of your max Shields.
  265. Explosive Torpedoes - [Pulsar Torpedoes] explode on hit, dealing X damage.
  266. Forti-Glide - During [Glide Boost], gain X Damage Reduction.
  267. Ring of Protection - Allies affected by [Hyper Ring] gain X Overhealth.
  268. Luminous Healing - [Orbital Ray] gains X increased healing.
  269. Orbital Reset - When you use [Orbital Ray], reset your cooldowns.
  270. Vantage Shot - While airborne, [Mediblaster] deals X more damage.
  271. Lacerating Dash - [Swift Strike] deals X additional damage over Xs to enemies hit.
  272. Steel Slices - Gain X Melee Lifesteal and increase [Quick Melee] damage by X.
  273. Shuriken Supplies - [Shuriken]'s primary fire throws X additional [Shuriken] that don't consume any ammo.
  274. Voltaic Vitality - Gain Lifesteal equal to X of [Energy].
  275. No Limits - Maximum [Energy] increased to X. [Energy] always decays above 100 [Energy] at a X faster rate.
  276. Rapid Volley - Gain X Attack Speed for [Particle Cannon]'s secondary fire. After using an ability, quadruple this bonus for Xs.
  277. Expulsion Grenade - After a [Barrier] is cast, [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals X damage over Xs.
  278. Muscle Pump - +X [Particle Barrier] Size. Increase [Particle Barrier] Health by X of Bonus Max Life.
  279. Barrier Reinforcement - When [Barriers] expire, grant Overhealth equal to X of remaining Barrier Health to the target for Xs
  280. Barrier Blast - [Barrier] knocks back and deals X damage, increased by [Energy], to enemies within Xm every 1s.
  281. Biotic Projection - [Barrier] heals X Life, increased by [Energy], and grants X Move Speed while active.
  282. Graviton Anomaly - X Ultimate Cost Reduction [Graviton Surge] base damage is increased to X and increased by [Energy], but has X reduced duration.
  283. Energetic Baseline - [Energy] cannot be reduced below X
  284. Longer Laser - [Particle Cannon]'s primary fire range is increased by X
  285. Particle Efficiency - Consecutive [Particle Cannon] secondary fire shots consume X less Ammo, up to X, for your current magazine.
  286. Jump Start - After using a [Barrier], start regenerating Shields instantly.
  287. Power Lifting - While [Particle Barrier] is active, become unstoppable and [Quick Melee] knocks back enemies.
  288. Safe With Me - Casting [Projected Barrier] on an ally refunds X of [Barrier] Cooldown
  289. Nimble Strike - [Kunai] critical hits decrease active ability cooldowns by X and refund X ammo.
  290. Shieldbuster - After dealing damage to Shields or Armor, gain X Attack Speed for Xs.
  291. Vital-E-Tee - Convert X Health into Armor.
  292. Vishkar Condensor - Convert X Health into Shields.
  293. Crusader Hydraulics - While you have Armor, take X reduced Weapon Damage.
  294. Reinforced Titanium - While you have Shields, take X reduced Ability Damage.
  295. Swift Stuck - Targets hit by [Shuriken] take X more damage from [Swift Strike] for Xs, stacking up to X times.
  296. Volskaya Ordnance - Deal X increased Weapon Damage for every X Max Life the target has more than you, up to X.
  297. LumériCo Fusion Drive - When you use an ability, restore X Armor or Shields over Xs.
  298. Divine Intervention - When you take more than X damage at once, restore X of damage taken and start regenerating your Shields.
  299. Ogundimu Reduction Field - When you take damage, gain X Damage Reduction for Xs, stacking up to X times.
  300. Bouncing Ofuda - [Healing Ofuda] bounces to another ally up to X times, healing for X of the normal amount.
  301. Recharging Torpedoes - [Pulsar Torpedoes] cooldown is reduced by Xs for each target it hits.
  302. Climbing Clip - While climbing, restore X of your ammo every 1s.
  303. Healing Heights - While climbing, heal X of your Life every 1s.
  304. Shimada Stab - [Quick Melee] can critically hit when striking enemies from behind, dealing X increased damage.
  305. Seeking Shurikens - After using an ability, your next secondary fire throws X extra [Shuriken] that seek enemies but deal X less damage.
  306. Iaido Strike - After [Deflect] ends, quickly swing your [Dragonblade] once.
  307. Eyes Sharp - After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within Xm while under cooldown.
  308. Doctor Deflection - While [Deflect] is active, heal for X of the damage it prevents.
  309. Bullet Slinger - Eliminating an enemy you've recently critically hit grants X Max Ammo for the round.
  310. Locked and Loaded - For each Ammo available, [Peacekeeper]'s primary fire gains X increased damage, up to X.
  311. No Running - Eliminating an enemy recently damaged by [Flashbang] grants X Ultimate Charge.
  312. Flashbang Overload - [Flashbang] adds X extra Ammo on hit until [Peacekeeper] is reloaded.
  313. Slowdown - Using [Deadeye] slows all visible enemies by X for Xs.
  314. Step Right Up - [Deadeye] eliminations grant X Ultimate Charge each.
  315. Distant Threat - Take X less damage from enemies farther than Xm.
  316. Stand Off - Deal X increased primary fire damage to enemies in the Damage role.
  317. Bad Guys Nearby - Reloading within Xm of an enemy adds X of Max Ammo as extra Ammo.
  318. Perfect Parry - +X Deflected Projectile Speed. During the first Xs of [Deflect], automatically deflect projectiles towards enemies.
  319. Healing Roll - Heal X Life for each Ammo loaded using [Combat Roll].
  320. Flash Recharge - [Combat Roll] reduces [Flashbang] cooldown by Xs.
  321. End with a Bang - [Deadeye] eliminations reduce [Flashbang] max cooldown by X, up to X for the round.
  322. Swift Deflects - When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by Xs, up to 5s.
  323. Beamflection - [Deflect] now blocks Beam attacks.
  324. Royal Bullets - [Scattergun] critical hits against targets within Xm applies [Wound] for X damage over Xs.
  325. Backstabber - After using an ability, your next shot deals X additional damage over Xs to enemies struck from behind.
  326. Soothing Sounds - [Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to X of damage dealt.
  327. Beat Switch - When switching to [Healing Boost], [Crossfade] heals for X of [Crossfade] healing for every 1s [Speed Boost] was active.
  328. Signature Change - After using an ability, your next [Sonic Amplifier] shot shoots a volley of X ammo with X increased projectile size.
  329. Fast Forward - While above X Move Speed, increase damage by X
  330. Mini Beat Drop - After using [Amp It Up], trigger a [Sound Barrier] with X reduced Overhealth.
  331. Vivace - While you are [Wallriding], [Soundwave] coolsdown X faster and add X Max Ammo per 1s.
  332. Megaphone - +X [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by X.
  333. Crowd Pleaser - After using [Soundwave], heal all allies affected by [Crossfade] for X of [Crossfade] healing.
  334. Let's Bounce - [Soundwave] has X increased knockback and deals X bonus damage if the target hits a wall
  335. Reverb - Gain X extra charge of [Soundwave].
  336. Heavy Metal - X Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to X damage.
  337. Reinforcing Rhythm - While [Wallriding], gain temporary Overhealth equal to X of your life every 1s, up to X.
  338. Momentum - After [Wallriding], gain 30% Move Speed for Xs.
  339. Hip Hop - After [Wallriding], gain an additional jump while airborne.
  340. Earworm - When allies leave your [Crossfade] area, the effect lingers for Xs.
  341. Sound Ricochet - [Sonic Amplifier] projectiles ricochet off walls X times.
  342. Crowd Surfing - While in [Speed Boost], [Soundwave] also knocks you back.
  343. Airwaves - [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to X.
  344. Wound Opener - [Scattergun] critical hits extend the duration of all [Wounds] on the target by Xs.
  345. To Me, Gracie! - Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by Xs.
  346. Homing Blade - Using [Commanding Shout] causes your [Jagged Blade] to home to a target.
  347. Long Live the Queen - [Rampage] and [Carnage] gives X of Max Life as Overhealth per hit.
  348. Let's Go Win - Eliminations reset the cooldown of [Commanding Shout].
  349. Shred and Lead - When you [Wound] an enemy, gain X Attack Speed for Xs, stacking up to X times.
  350. Slicing Spree - While within Xm of an enemy with a [Wound], gain X Move Speed and X Attack Speed.
  351. Thirsty for Blood - [Carnage] and [Jagged Blade] impact damage grants Overhealth equal to X of damage dealt.
  352. Queen's Decree - [Commanding Shout] grants you X Attack Speed.
  353. Undying Loyalty - Allies affected by [Commanding Shout] are healed for X of Junker Queen's life every second.
  354. Rampant Rage - [Rampage] and [Carnage] hits grant X Attack Speed for Xs.
  355. First Responder - When you [Resurrect] an ally, you both gain X Overhealth for Xs.
  356. The Whambulance - When [Guardian Angel] ends, heal your target for X Life for every Xm you traveled.
  357. Feeling The Burn - Every 3rd [Rocket Hammer] swing applies Burning, dealing X extra damage over Xs.
  358. Overheating Spin - [Javelin Spin] gains X Cooldown Reduction but now generates [Heat].
  359. Burst Booster - [Glide Boost] gains X additional charges and has a X reduced cooldown, but has X reduced duration.
  360. Here To Spot You - [Projected Barrier] pulls you to the targeted ally and heals you for X of Max Life over Xs.
  361. Relaxing Flight - While affected by [Angelic Descent] or [Guardian Angel], heal X of your Life every 1s.
  362. Rocket Powered Wings - Your launch velocity is increased by X when canceling [Guardian Angel] with crouch or jump.
  363. Piercing Beam - Above X [Energy], [Particle Cannon]'s Primary Fire will pierce enemies.
  364. Multiple Projection - [Projected Barrier] also applies to X additional ally within Xm, but has X reduced duration.
  365. Bonus Blaster - [Caduceus Blaster] has a X chance to fire an extra shot that doesn't consume additional ammo.
  366. Triple Double - Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals X reduced damage.
  367. Yeti Hunter - Increase your max health by X of your ability power.
  368. Snowball Shooter - [Endothermic Blaster]'s secondary fire now shoots a snowball that applies X slow for Xs on critical hit.
  369. Spray Far - [Endothermic Blaster]'s primary fire range is increased by Xm.
  370. Just Roll With It - During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal X of your Life over Xs.
  371. Critical Rejuvenator - While in [Biotic Field], critical hits restore X Max Ammo and extend the duration of [Biotic Field] by Xs, up to Xs.
  372. Frozen Armor - Gain Armor equal to X of the primary fire damage you deal, up to X, until the end of the round.
  373. Ice Refill - When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall].
  374. Chilling Wall - [Ice Wall] spawns a mini [Blizzard] that slows enemies.
  375. Cryo Blizzard - [Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.
  376. Rolling Iceball - [Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies and deal X damage.
  377. Frosting - While within [Blizzard], heal X of your life every 1s.
  378. Ice Skating - Frozen ground increases Mei's Movement Speed by X.
  379. Firefighter - Primary fire and [Blizzard] can remove burn.
  380. High Capacity - Max Ammo is increased by X but reloading takes X longer.
  381. Ice Queen - Ability Power is increased by X per each spawned Ice Pillars.
  382. Permafrost - [Ice Wall] Duration is increased by Xs and health is increased by X.
  383. Ice Treatment - [Cryo-Freeze] duration is increased by X.
  384. Chill Out - While within [Blizzard], gain X Attack Speed.
  385. Icy Veins - [Blizzard] deals X increased base damage.
  386. Jump Wall - Jumping while mid-air creates a large [Ice Wall] pillar under you. (12s Cooldown)
  387. Devastating Snow - Visible enemies within Xm of [Blizzard] are slowed by X.
  388. Healing Juice - [Biotic Grenade] grants Overhealth equal to X of its healing.
  389. Shatter Pushback - When [Cryo-Freeze]ends, knock back nearby enemies, dealing X damage.
  390. Frenzy Amplifier - Eliminations grant X Attack Speed and X Move Speed for Xs.
  391. Electrolytes - At the start of the round, gain X unrecoverable Overhealth.
  392. Field Rations - While on the Objective, restore X Life every 1s.
  393. Charged Plating - After you spend your Ultimate Charge, gain X Armor and X Ability Power for the rest of the round.
  394. Running Shoes - At the start of the round and when you first respawn, gain X Move Speed for Xs while out of combat.
  395. Heartbeat Sensor - Enemies below X Life are Revealed to you.
  396. Hardlight Accelerator - When you use an ability, gain X Weapon Power for Xs, stacking up to X times.
  397. Biotech Maximizer - When you use an ability that heals, reduce its cooldown by X for each unique ally it heals.
  398. Catalytic Crystal - Ability Damage and Healing grants X more Ultimate Charge.
  399. Bloodbound - The last enemy to deal a final blow to you is Revealed when nearby. Deal X more damage to them and take X reduced damage from them.
  400. Nebula Conduit - Prevent X of incoming damage and instead take that prevented damage over Xs.
  401. Critical Gun Slinger - Critical hit reduces [Combat Roll]'s cooldown by 2s.
  402. Refraction Matrix - While [Defense Matrix] is active, gain X damage reduction against beams.
  403. Refracting Spin - While [Javelin Spin] is active, gain X damage reduction from beams.
  404. Still a Good Value - Cleansed Burns grant X Ultimate Charge.
  405. Immovable - When knocked back, gain X increased movement speed for Xs.
  406. I Needed That - When [Wound] gets removed instead of expiring, gain X of Max Life as Overhealth, up to X.
  407. Boop N Boost - Environmental Kills grant [Nano Boost] for Xs.
  408. Beat Goes Hard - After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to X of damage dealt.
  409. Neverfrost - Reduce effectiveness of enemy slows by X.
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