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- Battle Cry - [Charge] grants nearby allies Overhealth equal to X of your max Life and X Move Speed for Xs.
- Impact Burst - [Fire Strike] triggers an explosion the first time it hits an enemy, dealing X of its damage in a 3m radius.
- Get Off My Lawn - Enemies within your [Biotic Field] take damage equal to X of its healing output.
- Trail of Glory - If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for X of its damage.
- Amplification Barrier - Friendly projectiles that pass through your [Barrier Field] deal X more damage.
- Barrier Charge - +X [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].
- Pulse Converter - When you use [Helix Rocket], restore X of your ammo.
- Double Helix - [Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.
- On Me! - [Biotic Field] moves with you and grants you X increased max Health while active.
- Multitask - During [Tactical Visor], [Pulse Rifle] shoots at 1 additional enemy, dealing X damage.
- Overhealing - Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to X.
- Sparrow Strike - [Swift Strike] cooldown is reduced by X if it deals no damage.
- Swift-Loader - Damaging an enemy with [Swift Strike] restores X of your ammo.
- Dragon's Breath - [Dragonblade] swings launch a large piercing projectile that deals X of [Dragonblade]'s damage.
- Triple Jump - Gain an additional jump.
- Deflecting Dash - During [Swift Strike], deflect incoming projectiles toward your reticle.
- Dragon Spirit - Convert X Health into Armor. Using [Dragonblade] heals your Armor fully.
- Cyborg Ninja Acceleration - Dealing damage with [Shuriken] grants X [Shuriken] Attack Speed for Xs, stacking up to X times.
- Rearm - Every X damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by Xs.
- MEKA Punch - While using [Boosters], [Quick Melee] deals X more damage. MEKA Punch eliminations reset the cooldown of [Boosters].
- Rush! - When you use [Boosters], allies within Xm gain X Move Speed for Xs.
- Meteor Shower - The quantity and duration of [Micro Missiles] is increased by X.
- Mega Blaster - [Light Gun] gains a secondary fire, which charges up to fire a piercing shot that deals X damage.
- Supernova - If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by X.
- Matrix Reactor - Gain X of damage mitigated by [Defense Matrix] as Ultimate Charge.
- Missile Rack - Gain X extra charge of [Micro Missiles].
- Heavy Rockets - [Micro Missiles] are replaced with X Heavy Rockets, which deal X more explosive damage and have X increased radius.
- Projectile Detonator - When you mitigate X damage with [Defense Matrix], automatically fire X [Micro Missiles].
- Heavy Slugs - [Fusion Cannon]'s spread is reduced by X and damage falloff range is Xm farther.
- Out with a Bang - When [Dynamite] explodes, it spawns 3 sticky explosives that deal X reduced damage.
- Double Barreled - [Coach Gun] gains an additional charge.
- Calamity - Using [Coach Gun] reloads X Ammo. [The Viper]'s next X hits deal X additional damage over Xs.
- Head Honcho - Each unscoped shot you land increases the damage of the next scoped shot you land by X, up to X. Resets on reload.
- Top Brass - [The Viper], [Coach Gun], and [Dynamite] deal X more damage to enemies that are below you.
- Incendiary Rounds - While scoped, hitting the same target without missing deals X extra damage.
- Burn and Fuel Me - Your Burning effects gain X Lifesteal.
- Relentless - [Carnage] gains an additional charge but its cooldown reduction per hit is reduced to Xs.
- I Wound You - Gain X Weapon Power for each enemy with a [Wound] within Xm.
- Rebuff - While casting [Rampage] or [Carnage], gain X Damage Reduction.
- Coup de Grace - [Carnage] becomes a leaping strike if you jump during its cast time.
- Power Throw - Holding [Jagged Blade] charges it, increasing its damage by up to X and causing it to knockback.
- Bow Down - [Rampage] now also knocks down enemies hit for Xs.
- Thrill of Battle - [Adrenaline Rush] also heals allies within Xm for X of the amount it heals you.
- Power Pull - [Jagged Blade]'s pull strength is increased by X.
- Magnetic Power Punch - While not holding [Jagged Blade], [Quick Melee] deals X more damage and knocks back.
- Piercing Scream - Using [Commanding Shout] [Wounds] enemies within Xm for X damage over Xs.
- Booming Voice - [Commanding Shout] will affect allies that are out of line of sight.
- Fade Allies - [Fade] also phases other allies within Xm for Xs and grants them Overhealth equal to X of your max Life.
- Coalescence Focusing - [Coalescence] can be toggled between pure healing or pure damage, with X greater effect.
- Multiball - [Biotic Orb] launches X additional orbs of the chosen type with X reduced effectiveness.
- Reload Therapy - When you reload a shot, heal X of your Life.
- Bounce House - [Particle Cannon]'s secondary fire self knockback is increased by X and no longer damages yourself.
- My Business, My Rules - When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by X.
- To Persevere - On near death, go into [Cryo-Freeze] and gain X Ultimate Charge. Can happen once every round.
- Wraith Flight - While using [Wraith Form], gain the ability to fly and gain X Move Speed.
- Soul Harvest - [Hellfire Shotgun] hits have a X chance to spawn a Soul Globe. When picked up, restore X Life, X Ammo, and gain X Move Speed for Xs.
- Recycler - Shooting [Dynamite] reloads X Ammo and reduces the cooldown of [Dynamite] by Xs.
- Aerial Spin - While using [Javelin Spin], gain free flight and X Move Speed.
- Your Full Potential - [Nano Boost] also grants the target X Ultimate Charge and X Overhealth.
- My Turn - [Nano Boost] also applies to yourself for X of its duration.
- Soothing Step - [Swift Step] heals nearby allies by X life over Xs.
- Spirit Veil - Using [Kitsune Rush] cleanses Kiriko of negative effects, and makes her Invulnerable for Xs.
- Rocket Jumper - When you damage yourself with [Helix Rocket], it knocks you back X further and its cooldown is reduced by X.
- Healing Amplification - [Biotic Field] heals allies below 50% Life X more.
- Explosive Expansion - Increase [Helix Rocket] explosion radius by X and explosion damage by X.
- Barrier Momentum - While [Barrier Field] is deployed, you heal for X of the damage it mitigates and gain X Move Speed.
- Lurking Shadow - While below 50% Life, gain X Move Speed.
- Rocket Boots - Holding crouch increases the height of your next jump by up to X.
- Express Detonation - [Self-Destruct] explodes X faster.
- Matrix Healing Siphon - [Defense Matrix] heals you for X of the damage it blocks.
- Flying Charge - You can now fly during [Charge].
- Fire Strike Hammer - After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for Xs.
- Replenishing Grasp - [Biotic Grasp]'s secondary fire restores X more [Biotic Energy].
- Bio-Reactive Orb - [Biotic Orb] moves X slower while it is healing or dealing damage.
- Coalescence Flight - During [Coalescence], gain free flight.
- Matrix Shield Siphon - When you mitigate damage with [Defense Matrix], gain Shields equal to X of the damage mitigated, up to X. Resets when your [Mech] is destroyed.
- Critical Dissipation - Critical hits reduce your [Heat] by X.
- Hero Heart - [Fortify] grants additional Overhealth equal to X of your max Life.
- Centripetal Charge - X Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.
- Distant Impact - Deal X more damage to enemies farther than 12m away.
- Emergency Barrier Protocol - When you [Overheat], deploy a Barrier with X Health in front.
- Vampiric Javelin - When you deal damage with [Energy Javelin], heal X of your max Life over 3s.
- Ride With Me - While [Fortify] is active, grant allies in line of sight X Move Speed and Overhealth equal to X of your max Life.
- Supercharger - When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.
- Fox Speed Heal - When you heal an ally, grant them X Move Speed for Xs.
- Fox Double Jump - Gain the ability to [Double Jump].
- Shimada Strength - Critical hits and [Swift Strike] grant Overhealth equal to X of their damage dealt for Xs.
- Ricochet Kunai - [Kunai] bounce off surfaces X time.
- Triple Kunai - After using [Swift Step], for Xs, your secondary fire throws X additional [Kunai] in a spread that deal X less damage.
- Explosive Kunai - After reloading, your next X thrown [Kunai] explode on contact, dealing X damage to nearby enemies.
- Extra Protection - [Protection Suzu] grants X Overhealth for Xs.
- Ofuda For Thought - When you deal damage, gain X [Healing Ofuda] Projectile Speed for Xs.
- Spirit World’s Gift - Allies affected by [Kitsune Rush] are healed for X every 1s.
- Supported Shooting - When [Healing Ofuda] heals allies, grant them X increased Attack Speed for Xs.
- Self Healing - When you use [Healing Ofuda], heal yourself for X of your max Life.
- Life Line - After using [Swift Step], gain X Overhealth for Xs.
- Suzu Empowerment - [Protection Suzu] grants X Attack Speed and X Move Speed for Xs.
- Silver Spurs - After using [Coach Gun], gain X Move Speed for Xs.
- Burn Down - Damage dealt to Burning targets grants X more Ultimate Charge.
- Hotheaded - Deal X increased damage to Burning enemies.
- Clone Ninjutsu - After using [Swift Step], create a clone of yourself that lasts for Xs.
- Biotic Impact - When [Helix Rocket] deals damage, create a [Biotic Field] with a X reduced duration at your position.
- Hold the Line - When you use [Fortify], allies within line of sight gain Unstoppable for Xs.
- Fading Breath - When you use [Fade], spawn a stationary copy of the last selected [Biotic Orb] with X reduced duration.
- Reconstructor - [Barrier Field] regenerates X faster and begins regenerating X sooner after being destroyed.
- Charge Addict - If [Charge] is interrupted by stun, sleep, or hinder, refund X of [Charge] cooldown.
- Molten Munitions - When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for 50 every 1s.
- Giant Dart - [Sleep Dart] gains: X Collision Size X Projectile Speed X Sleep Duration
- Air Dash - Jumping in mid-air will dash you a short distance.
- Potent Projectiles - Unscoped [Biotic Rifle] projectiles are X larger.
- Lethal Dose - [Sleep Dart] damage is increased by X.
- Biotic Self Overhealth - While affected by [Biotic Grenade], Ana gains X Overhealth.
- Explosive Charge - During [Charge], colliding with a wall triggers an explosion that deals X of [Charge]'s pin damage.
- Biotic Barrier - While [Barrier Field] is active, allies within Xm are healed equal to X of your max Life every 1s.
- Battlefield Sniper - Landing unscoped shots with [Biotic Rifle] grants X Attack Speed for Xs, stacking up to X times.
- Bring Them Down - Deal X more damage to airborne enemies.
- Snooze Cruise - Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by X.
- Biotic Frenzy - For each enemy or ally affected by [Biotic Grenade], gain X Attack Speed, up to X.
- Tactical Rifle - While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits.
- Force Grenade - [Biotic Grenade] now knocks enemies back and reduces their Move Speed by X for Xs.
- Our Turn - [Nano Boost] also affects other allies in your line of sight, but it has a X reduced duration on them.
- Comfy Cloud - [Sleep Dart] explodes on contact, hitting targets within Xm, but Sleep has a X reduced duration.
- Overcharged Speed - While using [Sprint], gain Overhealth equal to X of your max Life every 1s, up to X, for Xs.
- Sponsored by Nano Cola - When you eject from your [Mech], gain X increased max Health and gain [Nano Boost] for Xs.
- Tokki Slam - During [Boosters], use crouch to slam the ground, dealing damage equal to X of your max Armor and knocking up enemies hit.
- Macro Missile - [Micro Missiles] deal X increased damage and have significantly increased knockback.
- Booster Lava - [Boosters] leave a trail of lava that deals X damage every 1s.
- Lava Destruct - Using [Self-Destruct] drops lava nearby that deals X damage every 1s.
- Assault Mode On - [Fusion Cannons] can now be fired while using [Defense Matrix].
- Matrix Projector - Increase the size of [Defense Matrix] by X and its duration by X.
- Grenade Cascade - [Biotic Grenade] cooldown is reduced by Xs for each target it hits.
- Shared Siphon - [The Reaping] also heals the nearest ally within Xm for X of Reaper's damage dealt.
- Sleep Regimen - Gain X Health. When you apply Sleep to an enemy, gain X Health, up to X.
- Caduceus Aura - While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.
- Cleansing Charge - When you cleanse negative effects with [Protection Suzu], gain X Ultimate Charge for each hero cleansed.
- Get Clever - [Swift Step] can be used directionally without a target.
- Spirit Slam - [Kitsune Rush] now also reduces enemies Move Speed by X for Xs.
- Double Bail Out - [Protection Suzu] gains an additional charge.
- Vampiric Touch - Hits with [Quick Melee] mark enemies for 5s. Allies gain X Lifesteal against marked enemies.
- Halt Javelin - On impact, [Energy Javelin] will pull enemies within Xm towards itself.
- Overheating Javelin - [Energy Javelin] cooldown is reduced by X, but each use generates X [Heat].
- Regenerating Armor - After using an ability, restore Armor equal to X of your max Life.
- Javelin Overclock - While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain X Cooldown Reduction.
- What A Throw - [Energy Javelin] deals X increased damage to enemies farther than 12m away.
- Purge and Burn - When you [Overheat], apply Burning to enemies within Xm, dealing damage equal to X of your max Life over Xs.
- Spin And Throw - When you use [Javelin Spin], launch an [Energy Javelin] with X less damage.
- Absorb Power - [Javelin Spin] now deflects projectiles and grants X of damage dealt from deflecting as Ultimate Charge.
- Leap of Fade - While using [Fade], you jump X higher.
- Healing Accumulation - After you spend X [Biotic Energy], launch the last selected [Biotic Orb] with X reduced duration.
- Biotic Refill - When you use [Fade], refill your [Biotic Energy].
- Surgical Precision - While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain X Move Speed, X Lifesteal, and restore X more Biotic Energy.
- Nano Beam - Other allies healed by [Coalescence] deal X increased damage.
- Chain Grasp - After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to X additional targets within Xm for Xs.
- Ally Experimentation - [Biotic Grasp]'s secondary fire can target allies, increasing their damage by X.
- Locking In - When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain X Cooldown Reduction.
- Siphon Gloves - [Quick Melee] damage heals for X Life.
- First Aid Kit - Reduce the time before your Life begins regenerating by X.
- Adrenaline Shot - Health Packs grant X Move Speed for Xs and X Overhealth.
- Ironclad Exhaust Ports - When you use an ability, gain X Overhealth for Xs.
- El-Sa'ka Suppressor - Critical Hits apply X Healing Reduction to the target for Xs.
- Cushioned Padding - When affected by Stun, Sleep, or Hinder, restore X of your max Life over Xs.
- Iron Eyes - You take X reduced damage from Critical Hits.
- Rüstung von Wilhelm - While below X Life, gain X Damage Reduction.
- Gloomgauntlet - [Melee] Damage grants X Move Speed and restores X of Max Life over Xs
- The Closer - Critical Hits reveal the target for Xs.
- Superflexor - When you deal Weapon Damage or Healing, gain X Ability Power for Xs, stacking up to X times.
- Cybervenom - Dealing Ability Damage applies X Healing Reduction for Xs.
- Liquid Nitrogen - Dealing Ability Damage slows the target's Move Speed by X for Xs.
- Three-Tap Tommygun - After using an ability, your next X instances of Weapon Damage deal additional damage equal to X of the target's Life.
- Vanadium Injection - While at 100% Ultimate Charge, gain:
- Amari's Antidote - While healing an ally below 50% Life with your Weapon, deal X increased Weapon Healing.
- Geneticist's Vial - The first time you would die each round, revive instead with X Life after 3s.
- Codebreaker - Ignore X of Armor's damage reduction.
- Eye of the Spider - Deal X increased damage to enemies below 30% Life.
- Biolight Overflow - When you spend your Ultimate Charge, grant nearby allies X Overhealth for Xs.
- Advanced Nanobiotics - After healing an ally, gain X Attack Speed for Xs.
- Piezoelectric Armor - After [Fortify] ends, gain Shields equal to X of the damage received during [Fortify]. Resets when you next use [Fortify].
- Accelerated Reaping - Close-range (Xm) [Hellfire Shotgun] hits grant X Attack Speed for Xs, stacking up to X times.
- Rocket Powered Visor - After using [Helix Rocket], activate [Tactical Visor] for Xs.
- Fortified Restoration - While [Fortify] is active, heal for X of your max Life every 1s.
- Run to Gun - During [Sprint], restore X of your Ammo every 1s and increase your Max Ammo by X until you reload, stacking up to X times.
- Trigger Finger - While continuously shooting [Pulse Rifle], each shot grants X Weapon Power, stacking up to X times.
- Track and Field - During [Sprint], [Biotic Field] cooldown refreshes X faster.
- Biotic Shield - Allies in range of your [Biotic Field] when it spawns gain Overhealth equal to X of your max Life for Xs.
- Heat Dispersal - Recover from being [Overheated] X faster.
- Unscoped Resources - Unscoped [Biotic Rifle] shots have a X chance not to consume ammo.
- Dreamy - [Sleep Dart] can hit allies, healing X of their max Life over Xs instead of putting them to sleep.
- House Call - [Nano Boost] can target allies through walls and its range is increased to Xm.
- Biotic Empowering - After you spend X [Biotic Energy], deal X increased damage for Xs.
- Fade Absorption - While using [Fade], passing through enemies grants X Ultimate Charge and permanent Overhealth equal to X of your max Life.
- Regenerative Spritz - Allies healed by your [Biotic Grasp] are healed for an additional X of [Biotic Grasp]'s healing over Xs.
- Death Step - After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage.
- Blossom of Life - After using [Shadow Step], double your Lifesteal for 3s.
- Reaping Resets - Eliminations reset your cooldowns.
- Wraith Regeneration - While in [Wraith Form], restore X of your Life every 1s. Double this while below X Life.
- No Escaping Death - While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by X for Xs.
- Dual Orbs - [Biotic Orb] launches an additional [Biotic Orb] of the other type with X reduced capacity.
- Barrier Siphon - When you deal damage to Barriers while in your [Mech], gain Shields equal to X of the damage dealt, up to 200. Resets when your [Mech] is destroyed.
- Reactor Overdrive - During the first 2s of [Boosters], [Defense Matrix] recovers X faster.
- Spreading Shotguns - Using [Wraith Form] increases the number of pellets per shot in your next magazine by X and its spread by X.
- Pinpoint Prescription - [Biotic Rifle] can now critically hit both allies and enemies.
- Smashing! - When you deal damage with [Rocket Hammer], gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
- Living Barrier - Increase [Barrier Field] Health by X of your max Life.
- Shield Scraps - When you deal damage, restore health to [Barrier Field] equal to X of its max Health.
- Purifying Charge - Using [Charge] cleanses all negative effects.
- Berserker - When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by Xs.
- Final Stand - Gain Attack Speed equal to 5% of your missing Life, up to X.
- Weapon Jammer - Dealing Weapon Damage steals X of the target's bonus Attack Speed for Xs.
- Martian Mender - Restore X of your Life every 1s.
- Phantasmic Flux - While at full Life, Lifesteal grants up to X Overhealth.
- Swift Fox - When you use an ability, gain X Attack Speed for Xs.
- Kunai Reloader - After using an ability, restore X of your ammo.
- Battle Medic - Every Xs your Staff is attached, [Caduceus Blaster] gains X Attack Speed (stacks X times) until you reload or swap to your Staff.
- Angel of Resurrection - After succesfully using [Resurrect], activate [Valkyrie] for Xs.
- Battle Resurrect - You have X charges of [Resurrect] with X reduced cast time, but their cooldowns only reset at the start of a round.
- Angelic Acrobatics - [Guardian Angel]'s cooldown starts as soon as you jump or crouch.
- Angelic Rescue - When using [Guardian Angel] on allies below X Life, [Caduceus Staff] heals them X more for Xs.
- Caduceus Chain - [Caduceus Staff] chains to your previous target for Xs, at X effectiveness.
- Protective Beam - [Caduceus Staff] targets above X Life gain X Damage Reduction.
- Self Sympathizer - [Sympathetic Recovery] heals for X more and heals you even while you are healing a full health ally.
- Vampiric Beam - Allies boosted by [Caduceus Staff] gain X Lifesteal.
- Angelic Weaponry - While airborne gain: X Weapon Power X Attack Speed
- Momentum Glider - While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s.
- Silent Steps - Your footsteps and [Shadow Step] are significantly quieter.
- Umbral Replenish - Using [Shadow Step] restores 100% of your ammo.
- Nightcreeper - Using [Wraith Form] reduces the cooldown of [Shadow Step] by Xs.
- Death and Health - Each [Death Blossom] elimination increases your Health by X until the end of the round, up to X Health.
- Grim Protection - Using [Death Blossom] grants you Overhealth equal to X of your max Life.
- Crowd Control - [Death Blossom] gains X Ability Power for each enemy within its range.
- Winning Attitude - When you die, gain X Ultimate Charge.
- Commander's Clip - When you use an ability, restore X of your Max Ammo.
- Booster Jets - When you use an ability, gain X Move Speed for Xs.
- Salvaged Slugs - Dealing Weapon Damage to Barriers has a X chance to restore 1 ammo.
- Iridescent Iris - After spending your Ultimate Charge, gain X Overhealth for Xs.
- Mark of the Kitsune - When you use an ability, your next instance of Weapon Damage or Healing deals X bonus damage or healing.
- Incendiary Blast - [Coach Gun] applies Burning, dealing X damage over 5s. If the target was Burning, deal X additional damage instantly.
- Takeoff - [Coach Gun] has X increased self knockback.
- Itty Bitty B.O.B. - [B.O.B.] costs X less Ultimate Charge but has reduced Life, X reduced Attack Speed, and is significantly smaller.
- Swift Shooter - Gain X Attack Speed for each remaining Ammo above X of your Max Ammo.
- Not A Step Closer - When the target is further than Xm, scoped shot gains X damage for each meter.
- Hip Fire Power - When the target is within Xm, unscoped shot gains X increased damage.
- Best Omnic Butler - You are healed for X of [B.O.B.]'s damage dealt and [B.O.B.] is healed for X of your damage dealt.
- Buffed Omnic Butler - When [B.O.B.] finishes charging, [B.O.B.] gains X Armor.
- Poison Grenade - [Biotic Grenade] deals an additional X damage over its duration to enemies affected.
- Barrel Roll - [Combat Roll] takes you X further and deals X damage to enemies.
- Think Fast - When you start a [Combat Roll], leave a [Flashbang] behind.
- Payday - [Deadeye] eliminations reward extra X Stadium Cash each.
- In The Zone - While using [Deadeye], gain X Overhealth and X Move Speed.
- Hot Potato - [Flashbang] explosion radius is increased by X.
- Critical Mediblast - [Mediblaster] can now critically hit both allies and enemies.
- Stinger - [Mediblaster] deals an additional X damage to enemies over Xs. (Does not stack).
- Pulse Spike - After using [Pulsar Torpedoes], gain X Attack Speed for Xs.
- Medicinal Missiles - [Pulsar Torpedoes] heal for an extra X life and causes allies hit to receive X more healing for Xs.
- Extra Torpedo - [Pulsar Torpedoes] gains X additional charge.
- Glide Assault - During [Glide Boost], gain X Attack Speed and your [Quick Melee] knocks enemies back.
- Torpedo Glide - During [Glide Boost], every X damage you deal reduces the cooldown of [Pulsar Torpedoes] by Xs.
- Eject and Protect - When you use [Self-Destruct], allies within [Self-Destruct] radius gain X Overhealth for Xs.
- Rally Ring - Reduce [Hyper Ring]'s cooldown by Xs when an ally passes through it.
- Graviton Ring - [Hyper Ring] slows the Move Speed of enemies who pass through it by X for Xs.
- Shield Regenerator - Allies affected by [Hyper Ring] restore X Shields every 1s.
- Stellar Focus - [Orbital Ray] now follows you and its duration is increased by X.
- Orbital Velocity Field - Enemies inside of [Orbital Ray] lose X Move Speed. Allies inside of it gain X Move Speed.
- Long Range Blaster - [Mediblaster] deals X increased damage and healing to targets farther than Xm away.
- Lock-On Shield - While aiming [Pulsar Torpedoes], gain Overhealth equal to X of your max Shields.
- Explosive Torpedoes - [Pulsar Torpedoes] explode on hit, dealing X damage.
- Forti-Glide - During [Glide Boost], gain X Damage Reduction.
- Ring of Protection - Allies affected by [Hyper Ring] gain X Overhealth.
- Luminous Healing - [Orbital Ray] gains X increased healing.
- Orbital Reset - When you use [Orbital Ray], reset your cooldowns.
- Vantage Shot - While airborne, [Mediblaster] deals X more damage.
- Lacerating Dash - [Swift Strike] deals X additional damage over Xs to enemies hit.
- Steel Slices - Gain X Melee Lifesteal and increase [Quick Melee] damage by X.
- Shuriken Supplies - [Shuriken]'s primary fire throws X additional [Shuriken] that don't consume any ammo.
- Voltaic Vitality - Gain Lifesteal equal to X of [Energy].
- No Limits - Maximum [Energy] increased to X. [Energy] always decays above 100 [Energy] at a X faster rate.
- Rapid Volley - Gain X Attack Speed for [Particle Cannon]'s secondary fire. After using an ability, quadruple this bonus for Xs.
- Expulsion Grenade - After a [Barrier] is cast, [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals X damage over Xs.
- Muscle Pump - +X [Particle Barrier] Size. Increase [Particle Barrier] Health by X of Bonus Max Life.
- Barrier Reinforcement - When [Barriers] expire, grant Overhealth equal to X of remaining Barrier Health to the target for Xs
- Barrier Blast - [Barrier] knocks back and deals X damage, increased by [Energy], to enemies within Xm every 1s.
- Biotic Projection - [Barrier] heals X Life, increased by [Energy], and grants X Move Speed while active.
- Graviton Anomaly - X Ultimate Cost Reduction [Graviton Surge] base damage is increased to X and increased by [Energy], but has X reduced duration.
- Energetic Baseline - [Energy] cannot be reduced below X
- Longer Laser - [Particle Cannon]'s primary fire range is increased by X
- Particle Efficiency - Consecutive [Particle Cannon] secondary fire shots consume X less Ammo, up to X, for your current magazine.
- Jump Start - After using a [Barrier], start regenerating Shields instantly.
- Power Lifting - While [Particle Barrier] is active, become unstoppable and [Quick Melee] knocks back enemies.
- Safe With Me - Casting [Projected Barrier] on an ally refunds X of [Barrier] Cooldown
- Nimble Strike - [Kunai] critical hits decrease active ability cooldowns by X and refund X ammo.
- Shieldbuster - After dealing damage to Shields or Armor, gain X Attack Speed for Xs.
- Vital-E-Tee - Convert X Health into Armor.
- Vishkar Condensor - Convert X Health into Shields.
- Crusader Hydraulics - While you have Armor, take X reduced Weapon Damage.
- Reinforced Titanium - While you have Shields, take X reduced Ability Damage.
- Swift Stuck - Targets hit by [Shuriken] take X more damage from [Swift Strike] for Xs, stacking up to X times.
- Volskaya Ordnance - Deal X increased Weapon Damage for every X Max Life the target has more than you, up to X.
- LumériCo Fusion Drive - When you use an ability, restore X Armor or Shields over Xs.
- Divine Intervention - When you take more than X damage at once, restore X of damage taken and start regenerating your Shields.
- Ogundimu Reduction Field - When you take damage, gain X Damage Reduction for Xs, stacking up to X times.
- Bouncing Ofuda - [Healing Ofuda] bounces to another ally up to X times, healing for X of the normal amount.
- Recharging Torpedoes - [Pulsar Torpedoes] cooldown is reduced by Xs for each target it hits.
- Climbing Clip - While climbing, restore X of your ammo every 1s.
- Healing Heights - While climbing, heal X of your Life every 1s.
- Shimada Stab - [Quick Melee] can critically hit when striking enemies from behind, dealing X increased damage.
- Seeking Shurikens - After using an ability, your next secondary fire throws X extra [Shuriken] that seek enemies but deal X less damage.
- Iaido Strike - After [Deflect] ends, quickly swing your [Dragonblade] once.
- Eyes Sharp - After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within Xm while under cooldown.
- Doctor Deflection - While [Deflect] is active, heal for X of the damage it prevents.
- Bullet Slinger - Eliminating an enemy you've recently critically hit grants X Max Ammo for the round.
- Locked and Loaded - For each Ammo available, [Peacekeeper]'s primary fire gains X increased damage, up to X.
- No Running - Eliminating an enemy recently damaged by [Flashbang] grants X Ultimate Charge.
- Flashbang Overload - [Flashbang] adds X extra Ammo on hit until [Peacekeeper] is reloaded.
- Slowdown - Using [Deadeye] slows all visible enemies by X for Xs.
- Step Right Up - [Deadeye] eliminations grant X Ultimate Charge each.
- Distant Threat - Take X less damage from enemies farther than Xm.
- Stand Off - Deal X increased primary fire damage to enemies in the Damage role.
- Bad Guys Nearby - Reloading within Xm of an enemy adds X of Max Ammo as extra Ammo.
- Perfect Parry - +X Deflected Projectile Speed. During the first Xs of [Deflect], automatically deflect projectiles towards enemies.
- Healing Roll - Heal X Life for each Ammo loaded using [Combat Roll].
- Flash Recharge - [Combat Roll] reduces [Flashbang] cooldown by Xs.
- End with a Bang - [Deadeye] eliminations reduce [Flashbang] max cooldown by X, up to X for the round.
- Swift Deflects - When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by Xs, up to 5s.
- Beamflection - [Deflect] now blocks Beam attacks.
- Royal Bullets - [Scattergun] critical hits against targets within Xm applies [Wound] for X damage over Xs.
- Backstabber - After using an ability, your next shot deals X additional damage over Xs to enemies struck from behind.
- Soothing Sounds - [Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to X of damage dealt.
- Beat Switch - When switching to [Healing Boost], [Crossfade] heals for X of [Crossfade] healing for every 1s [Speed Boost] was active.
- Signature Change - After using an ability, your next [Sonic Amplifier] shot shoots a volley of X ammo with X increased projectile size.
- Fast Forward - While above X Move Speed, increase damage by X
- Mini Beat Drop - After using [Amp It Up], trigger a [Sound Barrier] with X reduced Overhealth.
- Vivace - While you are [Wallriding], [Soundwave] coolsdown X faster and add X Max Ammo per 1s.
- Megaphone - +X [Amp It Up] Duration While [Amp It Up] is active, [Crossfade] radius is increased by X.
- Crowd Pleaser - After using [Soundwave], heal all allies affected by [Crossfade] for X of [Crossfade] healing.
- Let's Bounce - [Soundwave] has X increased knockback and deals X bonus damage if the target hits a wall
- Reverb - Gain X extra charge of [Soundwave].
- Heavy Metal - X Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals up to X damage.
- Reinforcing Rhythm - While [Wallriding], gain temporary Overhealth equal to X of your life every 1s, up to X.
- Momentum - After [Wallriding], gain 30% Move Speed for Xs.
- Hip Hop - After [Wallriding], gain an additional jump while airborne.
- Earworm - When allies leave your [Crossfade] area, the effect lingers for Xs.
- Sound Ricochet - [Sonic Amplifier] projectiles ricochet off walls X times.
- Crowd Surfing - While in [Speed Boost], [Soundwave] also knocks you back.
- Airwaves - [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to X.
- Wound Opener - [Scattergun] critical hits extend the duration of all [Wounds] on the target by Xs.
- To Me, Gracie! - Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by Xs.
- Homing Blade - Using [Commanding Shout] causes your [Jagged Blade] to home to a target.
- Long Live the Queen - [Rampage] and [Carnage] gives X of Max Life as Overhealth per hit.
- Let's Go Win - Eliminations reset the cooldown of [Commanding Shout].
- Shred and Lead - When you [Wound] an enemy, gain X Attack Speed for Xs, stacking up to X times.
- Slicing Spree - While within Xm of an enemy with a [Wound], gain X Move Speed and X Attack Speed.
- Thirsty for Blood - [Carnage] and [Jagged Blade] impact damage grants Overhealth equal to X of damage dealt.
- Queen's Decree - [Commanding Shout] grants you X Attack Speed.
- Undying Loyalty - Allies affected by [Commanding Shout] are healed for X of Junker Queen's life every second.
- Rampant Rage - [Rampage] and [Carnage] hits grant X Attack Speed for Xs.
- First Responder - When you [Resurrect] an ally, you both gain X Overhealth for Xs.
- The Whambulance - When [Guardian Angel] ends, heal your target for X Life for every Xm you traveled.
- Feeling The Burn - Every 3rd [Rocket Hammer] swing applies Burning, dealing X extra damage over Xs.
- Overheating Spin - [Javelin Spin] gains X Cooldown Reduction but now generates [Heat].
- Burst Booster - [Glide Boost] gains X additional charges and has a X reduced cooldown, but has X reduced duration.
- Here To Spot You - [Projected Barrier] pulls you to the targeted ally and heals you for X of Max Life over Xs.
- Relaxing Flight - While affected by [Angelic Descent] or [Guardian Angel], heal X of your Life every 1s.
- Rocket Powered Wings - Your launch velocity is increased by X when canceling [Guardian Angel] with crouch or jump.
- Piercing Beam - Above X [Energy], [Particle Cannon]'s Primary Fire will pierce enemies.
- Multiple Projection - [Projected Barrier] also applies to X additional ally within Xm, but has X reduced duration.
- Bonus Blaster - [Caduceus Blaster] has a X chance to fire an extra shot that doesn't consume additional ammo.
- Triple Double - Every 3rd shot fires both of your [Hellfire Shotguns]. The extra shot does not consume ammo but deals X reduced damage.
- Yeti Hunter - Increase your max health by X of your ability power.
- Snowball Shooter - [Endothermic Blaster]'s secondary fire now shoots a snowball that applies X slow for Xs on critical hit.
- Spray Far - [Endothermic Blaster]'s primary fire range is increased by Xm.
- Just Roll With It - During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal X of your Life over Xs.
- Critical Rejuvenator - While in [Biotic Field], critical hits restore X Max Ammo and extend the duration of [Biotic Field] by Xs, up to Xs.
- Frozen Armor - Gain Armor equal to X of the primary fire damage you deal, up to X, until the end of the round.
- Ice Refill - When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall].
- Chilling Wall - [Ice Wall] spawns a mini [Blizzard] that slows enemies.
- Cryo Blizzard - [Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.
- Rolling Iceball - [Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies and deal X damage.
- Frosting - While within [Blizzard], heal X of your life every 1s.
- Ice Skating - Frozen ground increases Mei's Movement Speed by X.
- Firefighter - Primary fire and [Blizzard] can remove burn.
- High Capacity - Max Ammo is increased by X but reloading takes X longer.
- Ice Queen - Ability Power is increased by X per each spawned Ice Pillars.
- Permafrost - [Ice Wall] Duration is increased by Xs and health is increased by X.
- Ice Treatment - [Cryo-Freeze] duration is increased by X.
- Chill Out - While within [Blizzard], gain X Attack Speed.
- Icy Veins - [Blizzard] deals X increased base damage.
- Jump Wall - Jumping while mid-air creates a large [Ice Wall] pillar under you. (12s Cooldown)
- Devastating Snow - Visible enemies within Xm of [Blizzard] are slowed by X.
- Healing Juice - [Biotic Grenade] grants Overhealth equal to X of its healing.
- Shatter Pushback - When [Cryo-Freeze]ends, knock back nearby enemies, dealing X damage.
- Frenzy Amplifier - Eliminations grant X Attack Speed and X Move Speed for Xs.
- Electrolytes - At the start of the round, gain X unrecoverable Overhealth.
- Field Rations - While on the Objective, restore X Life every 1s.
- Charged Plating - After you spend your Ultimate Charge, gain X Armor and X Ability Power for the rest of the round.
- Running Shoes - At the start of the round and when you first respawn, gain X Move Speed for Xs while out of combat.
- Heartbeat Sensor - Enemies below X Life are Revealed to you.
- Hardlight Accelerator - When you use an ability, gain X Weapon Power for Xs, stacking up to X times.
- Biotech Maximizer - When you use an ability that heals, reduce its cooldown by X for each unique ally it heals.
- Catalytic Crystal - Ability Damage and Healing grants X more Ultimate Charge.
- Bloodbound - The last enemy to deal a final blow to you is Revealed when nearby. Deal X more damage to them and take X reduced damage from them.
- Nebula Conduit - Prevent X of incoming damage and instead take that prevented damage over Xs.
- Critical Gun Slinger - Critical hit reduces [Combat Roll]'s cooldown by 2s.
- Refraction Matrix - While [Defense Matrix] is active, gain X damage reduction against beams.
- Refracting Spin - While [Javelin Spin] is active, gain X damage reduction from beams.
- Still a Good Value - Cleansed Burns grant X Ultimate Charge.
- Immovable - When knocked back, gain X increased movement speed for Xs.
- I Needed That - When [Wound] gets removed instead of expiring, gain X of Max Life as Overhealth, up to X.
- Boop N Boost - Environmental Kills grant [Nano Boost] for Xs.
- Beat Goes Hard - After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to X of damage dealt.
- Neverfrost - Reduce effectiveness of enemy slows by X.
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