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Friday Night Chatroom 11/23/2014

MegaBossMan Nov 23rd, 2014 181 Never
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  1. [19:02] == MegaBossMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  2.  
  3. [19:02] == mode/#mmrpg [+o MegaBossMan] by Shadownnico
  4.  
  5. [19:15] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  6.  
  7. [19:15] <@MegaBossMan> Is this my army?
  8.  
  9. [19:15] <@MegaBossMan> K then.
  10.  
  11. [19:15] == BtMan [4b5aa093@gateway/web/freenode/ip.75.90.160.147] has joined #mmrpg
  12.  
  13. [19:16] <BtMan> *teleports in*
  14.  
  15. [19:16] <TailsMK4> Unless I get called to watch a show later, I'll be here this time.
  16.  
  17. [19:16] <TailsMK4> We had an early dinner. lol
  18.  
  19. [19:16] <BtMan> My first time being here full-time. Unless it becomes 10 or whatever else happens.
  20.  
  21. [19:17] <ThatGuyNamedMike> Heh.
  22.  
  23. [19:17] <TailsMK4> Unrelated question, is Spinstrike's story the reason the current "season" of Dungeons and Robot Masters not finished yet?
  24.  
  25. [19:17] <TailsMK4> *is not
  26.  
  27. [19:18] <@MegaBossMan> Kinda.
  28.  
  29. [19:18] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  30.  
  31. [19:21] <@MegaBossMan> So then...
  32.  
  33. [19:22] <ThatGuyNamedMike> You all know how this works. You guys first.
  34.  
  35. [19:22] <@MegaBossMan> Uhhh...
  36.  
  37. [19:22] <TailsMK4> I guess I do have a question regarding the alt. skins.
  38.  
  39. [19:22] <@MegaBossMan> I'm almost done with Mega Man 3.
  40.  
  41. [19:22] <@MegaBossMan> Ask away, I might know.
  42.  
  43. [19:23] <TailsMK4> I know there's been a discussion in the thread regarding perhaps having some skins buyable in the shop. What is everyone's opinion on this?
  44.  
  45. [19:23] <@MegaBossMan> That's my plan with GB.
  46.  
  47. [19:23] <TailsMK4> I personally think this would be worthwhile since Zenny is easy to get.
  48.  
  49. [19:23] <tobyjoey> I'm fine with ir
  50.  
  51. [19:23] <@MegaBossMan> And maybe one day in the future....
  52.  
  53. [19:23] <@MegaBossMan> GOLD ROBOTS
  54.  
  55. [19:23] <@MegaBossMan> Like Hard Man and Skull Man.
  56.  
  57. [19:24] <ThatGuyNamedMike> I personally had an idea about having to fight a powered up "GS" version of that robot to obtain it's GS recolor, but, GS lost, so.....
  58.  
  59. [19:24] <BtMan> ...One day? The future is now!
  60.  
  61. [19:24] <BtMan> Gold bots will happen, guys... It. Will. Happen!
  62.  
  63. [19:25] <@MegaBossMan> I can only dream...
  64.  
  65. [19:25] <TailsMK4> Just some skins, or all skins should instead be buyable instead of being unlocked?
  66.  
  67. [19:25] <@MegaBossMan> Eh, I'm good with both.
  68.  
  69. [19:25] <@MegaBossMan> Also...
  70.  
  71. [19:25] <@MegaBossMan> Just one thing I should mention..
  72.  
  73. [19:25] <@MegaBossMan> Actually two.
  74.  
  75. [19:25] <@MegaBossMan> Should I go?
  76.  
  77. [19:26] <TailsMK4> I'm listening.
  78.  
  79. [19:26] <@MegaBossMan> One:
  80.  
  81. [19:26] <@MegaBossMan> I really like the colors for that Bomb Man Metal made.
  82.  
  83. [19:26] <@MegaBossMan> Am I the only person who disliked Bomb Man's new color scheme?
  84.  
  85. [19:26] <TailsMK4> Make it a skin, $$$. :P
  86.  
  87. [19:26] <@MegaBossMan> Perfect.
  88.  
  89. [19:26] <BtMan> They got new colors?
  90.  
  91. [19:26] <@MegaBossMan> Bomb Man wasn't always orange.
  92.  
  93. [19:27] <TailsMK4> Eh, I'm used to the old colors myself.
  94.  
  95. [19:27] <TailsMK4> Cause I constantly work with the original sprites.
  96.  
  97. [19:27] <@MegaBossMan> In fact, why is there not a legacy sprite of his?
  98.  
  99. [19:27] <@MegaBossMan> I prefer the red color he had.
  100.  
  101. [19:27] <BtMan> *Shrugs*
  102.  
  103. [19:27] <BtMan> Number 2?
  104.  
  105. [19:27] <@MegaBossMan> The new one contrasts the colors he had in his concept art, and it just looks weird.
  106.  
  107. [19:28] <@MegaBossMan> Second:
  108.  
  109. [19:28] <@MegaBossMan> What are the Legacy sprites for?
  110.  
  111. [19:28] <@MegaBossMan> In-game, that is.
  112.  
  113. [19:28] <TailsMK4> Now, I'm trying to remember how much it cost to get a new battle field atm...I know the skin should be less than an entire field, but this is kind of a Zenny-waster that people can enjoy.
  114.  
  115. [19:28] <BtMan> They are for a big reason: something!
  116.  
  117. [19:28] <BtMan> ...Yeah, idk.
  118.  
  119. [19:28] <@MegaBossMan> 20,000 sounds nice to me.
  120.  
  121. [19:28] <BtMan> I think only Adrian can answer.
  122.  
  123. [19:28] <TailsMK4> Didn't know the sprites existed ingame.
  124.  
  125. [19:28] <@MegaBossMan> And golds should be 50,000.
  126.  
  127. [19:29] <@MegaBossMan> Because they are gold and I will waste money on them :P
  128.  
  129. [19:29] <@MegaBossMan> How much would GB cost though?
  130.  
  131. [19:29] <TailsMK4> Inb4 getting gold sprites nets you more Zenny for selling items.
  132.  
  133. [19:29] <@MegaBossMan> 5,000?
  134.  
  135. [19:30] <TailsMK4> I'd say same price as a regular alt. skin.
  136.  
  137. [19:30] <@MegaBossMan> 20,000?
  138.  
  139. [19:30] <ThatGuyNamedMike> It's 36,000.
  140.  
  141. [19:30] <ThatGuyNamedMike> for a new field.
  142.  
  143. [19:30] <@MegaBossMan> 15,000 then?
  144.  
  145. [19:30] <ThatGuyNamedMike> From Kalinka, anyway.
  146.  
  147. [19:30] <TailsMK4> Maybe 15 for a skin, yeah.
  148.  
  149. [19:30] <BtMan> If they are to be bought, we need a new Doctor...
  150.  
  151. [19:30] <@MegaBossMan> Dr. Marceau
  152.  
  153. [19:31] <TailsMK4> ...lol
  154.  
  155. [19:31] <@MegaBossMan> Sells the goods.
  156.  
  157. [19:31] <BtMan> ...Don't tell me it's gonna be true...
  158.  
  159. [19:31] <@MegaBossMan> Also there's the pressure that if you don't buy from him, you get banned.
  160.  
  161. [19:31] <@MegaBossMan> :P
  162.  
  163. [19:31] <TailsMK4> I'd be fine if he's...screw that MBM. lol
  164.  
  165. [19:31] <BtMan> Because my guess? He's not cannon. At least, he wasn't in games...
  166.  
  167. [19:31] <@MegaBossMan> Slur isn't canon either.
  168.  
  169. [19:31] <TailsMK4> Of course he's not a cannon.
  170.  
  171. [19:32] <@MegaBossMan> In Classic, that is.
  172.  
  173. [19:32] <BtMan> Or was it canon? Idk.
  174.  
  175. [19:32] <@MegaBossMan> Ganon Cannon!
  176.  
  177. [19:32] <BtMan> And still...
  178.  
  179. [19:32] <@MegaBossMan> Oh Viridi.
  180.  
  181. [19:32] <BtMan> Plus, what would be his robot?
  182.  
  183. [19:32] <@MegaBossMan> I dunno.
  184.  
  185. [19:32] <TailsMK4> Nah, doctor in a shop, not in the game.
  186.  
  187. [19:32] <@MegaBossMan> If anything, just make him a shop-keeper.
  188.  
  189. [19:32] <TailsMK4> ^
  190.  
  191. [19:33] <BtMan> But then how would you unlock him?
  192.  
  193. [19:33] <@MegaBossMan> Good question.
  194.  
  195. [19:33] <@MegaBossMan> Better one:
  196.  
  197. [19:33] <BtMan> There has to be a player for that.
  198.  
  199. [19:33] <@MegaBossMan> Why are we considering this?
  200.  
  201. [19:33] <@MegaBossMan> lol
  202.  
  203. [19:33] <@MegaBossMan> Seriously though, if I were the programmer...
  204.  
  205. [19:33] <BtMan> So should we toss away the selling idea?
  206.  
  207. [19:33] <@MegaBossMan> You can bet my name would be everywhere.
  208.  
  209. [19:33] <TailsMK4> I do want skins to be buyable, but I guess who would sell these?
  210.  
  211. [19:34] <@MegaBossMan> Plum?
  212.  
  213. [19:34] <ThatGuyNamedMike> *siiiiiiiigh*
  214.  
  215. [19:34] <BtMan> Wait... I got something for Marceau.
  216.  
  217. [19:34] <@MegaBossMan> She hasn't seen anything, as of yet.
  218.  
  219. [19:34] <TailsMK4> Or else all skins would have to be unlocked...?
  220.  
  221. [19:34] <ThatGuyNamedMike> You guys are thinking too hard about this.
  222.  
  223. [19:34] <@MegaBossMan> Meh, I wouldn't like that.
  224.  
  225. [19:34] <BtMan> We would need a bot, right?
  226.  
  227. [19:34] <@MegaBossMan> Not really.
  228.  
  229. [19:34] <ThatGuyNamedMike> It's very obvious; it should be split amongst all 3.
  230.  
  231. [19:34] <@MegaBossMan> Meh.
  232.  
  233. [19:34] <TailsMK4> We don't need another PLAYABLE doctor.
  234.  
  235. [19:34] <BtMan> To make him a player?
  236.  
  237. [19:35] <@MegaBossMan> No, he can be a shop-keeper.
  238.  
  239. [19:35] <BtMan> And unlock a alt shop?
  240.  
  241. [19:35] <@MegaBossMan> With Alt Auto as the seller.
  242.  
  243. [19:35] <TailsMK4> Unlock the alt shop when all the other shops are unlocked, I think.
  244.  
  245. [19:35] <BtMan> Nah. How about...
  246.  
  247. [19:35] <@MegaBossMan> Should doctors get alts too?
  248.  
  249. [19:35] <TailsMK4> Uh, why?
  250.  
  251. [19:36] <@MegaBossMan> Because if my robots can be stylish, why can't my doctor be?
  252.  
  253. [19:36] <BtMan> Light and Cossack: Nothing. Wily: His Mr. X disguise.
  254.  
  255. [19:36] <BtMan> Your plan backfired, MBM.
  256.  
  257. [19:36] <@MegaBossMan> Disco: Nothing
  258.  
  259. [19:36] <@MegaBossMan> And we came up with something.
  260.  
  261. [19:36] <@MegaBossMan> Humans don't get anywhere with that thinking.
  262.  
  263. [19:36] <BtMan> Disco is a bot, not a dr.
  264.  
  265. [19:36] <@MegaBossMan> So?
  266.  
  267. [19:37] <BtMan> She's gonna get an alt, MBM.
  268.  
  269. [19:37] == TheDoc [d8a23a0f@gateway/web/freenode/ip.216.162.58.15] has joined #mmrpg
  270.  
  271. [19:37] <TheDoc> Sup sup
  272.  
  273. [19:37] <TailsMK4> Oh hey, Doc.
  274.  
  275. [19:37] <@MegaBossMan> Disco had nothing for her, why can't we think of stuff for Light and Cossack?
  276.  
  277. [19:37] <BtMan> Now, as for unlocking a shop...
  278.  
  279. [19:37] <TailsMK4> *Bah, now I just thought of a suitable intro...too late now, though*
  280.  
  281. [19:37] <TheDoc> What's the topic?
  282.  
  283. [19:37] <@MegaBossMan> Too much water.
  284.  
  285. [19:38] <TheDoc> ........
  286.  
  287. [19:38] <BtMan> If Marceau needs a bot...
  288.  
  289. [19:38] <BtMan> *trollface* Why not X?
  290.  
  291. [19:39] <@MegaBossMan> Seriously though, alts for doctors can be fun.
  292.  
  293. [19:39] <TheDoc> That would be fun to play around with
  294.  
  295. [19:39] <@MegaBossMan> Plus, there are other resources than the games.
  296.  
  297. [19:39] <TailsMK4> Just a quick update for TheDoc...your Sparkman desynched quite a lot since it slides everywhere, and some members of my team are still considering giving him a different super...but still, it was nice for someone outside the team to make a boss.
  298.  
  299. [19:39] <ThatGuyNamedMike> You already have enough alts to do as it is.
  300.  
  301. [19:39] <TheDoc> It slides everywhere?
  302.  
  303. [19:39] <@MegaBossMan> I can do more!
  304.  
  305. [19:39] <@MegaBossMan> Better than staring...
  306.  
  307. [19:40] <ThatGuyNamedMike> Other than GBing/GSing them, I can's see a good recolor happening for any of the Drs.
  308.  
  309. [19:40] <@MegaBossMan> At the same colors...
  310.  
  311. [19:40] <BtMan> But then it would be unfair for people who use Light and Cossack. Besides, why does it even matter? If we have alt dr.s, might as well be able to customise everything.
  312.  
  313. [19:40] <ThatGuyNamedMike> *can't
  314.  
  315. [19:40] <TailsMK4> Apparently when you don't do A_Stop, the sprites end up in a different spot than the actor itself.
  316.  
  317. [19:40] <@MegaBossMan> That's why we come up with stuff.
  318.  
  319. [19:40] <TailsMK4> When they jump.
  320.  
  321. [19:40] <@MegaBossMan> Plus, we have other resources.
  322.  
  323. [19:40] <BtMan> They don't jump. Nobody jumps in this!
  324.  
  325. [19:40] <@MegaBossMan> Archie, for example.
  326.  
  327. [19:40] <TheDoc> Hmmmmm. So you would put A_Stop after the actor lands?
  328.  
  329. [19:40] <@MegaBossMan> We should've had a jump sprite in this game.
  330.  
  331. [19:40] <TailsMK4> Unrelated discussion, regarding a project I'm leading in MM8BDM.
  332.  
  333. [19:41] <TailsMK4> Yeah.
  334.  
  335. [19:41] <BtMan> It would be pointless, we don't need jumping.
  336.  
  337. [19:41] <TheDoc> BTman this isn't for MMRPG
  338.  
  339. [19:41] <TailsMK4> @TheDoc
  340.  
  341. [19:41] <@MegaBossMan> Hey, if you guys have to talk about it, mind doing it in the other chat?
  342.  
  343. [19:41] <TheDoc> Okay. I'll keep that in mind for future reference
  344.  
  345. [19:41] <@MegaBossMan> Adrian, you know.
  346.  
  347. [19:41] <BtMan> Yes it is. This is why we have these meetings?
  348.  
  349. [19:41] <TheDoc> Sorry bout that
  350.  
  351. [19:41] <TailsMK4> Anyway, I'm just not sure about alts for the doctors.
  352.  
  353. [19:41] <@MegaBossMan> Why would extra things hurt?
  354.  
  355. [19:42] <@MegaBossMan> If we have time and nothing else, why not?
  356.  
  357. [19:42] <TailsMK4> I guess that's true enough.
  358.  
  359. [19:42] <@MegaBossMan> Granted, we always have something.
  360.  
  361. [19:42] <BtMan> I think Doc is missing the point of these things... thinking this isn't about the rpg.
  362.  
  363. [19:43] <TheDoc> Btman when I said "this isn't for MMRPG" I was talkinga bout the Sparkman that me and Tails were discussing
  364.  
  365. [19:43] <TailsMK4> So yeah, short and to the point: I think extra skins should be buyable and not "unlocked".
  366.  
  367. [19:43] <TheDoc> Iwasn't referring to the meeting
  368.  
  369. [19:43] <@MegaBossMan> I'm good with half and half.
  370.  
  371. [19:43] <BtMan> Oh.
  372.  
  373. [19:43] <BtMan> I think they should be unlockable. Why? Because how would we get them?
  374.  
  375. [19:43] <TailsMK4> I got nothing else to ask about, so I guess I'll leave the podium open for someone else.
  376.  
  377. [19:44] <TheDoc> You would...buy them?
  378.  
  379. [19:44] <TheDoc> I agree that they should be buyable
  380.  
  381. [19:44] <BtMan> ...
  382.  
  383. [19:44] <BtMan> And how can you buy them with no way to unlock the shop?
  384.  
  385. [19:44] <TheDoc> Wat
  386.  
  387. [19:44] == tobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  388.  
  389. [19:44] <TheDoc> You buy the skins from the shop
  390.  
  391. [19:44] <TheDoc> Sup toB
  392.  
  393. [19:45] <TailsMK4> toby left, not joined.
  394.  
  395. [19:45]  * TheDoc bangs head repeatedly on desk
  396.  
  397. [19:45] <TheDoc> It's been a long day
  398.  
  399. [19:45] <TheDoc> I'm sorry
  400.  
  401. [19:45] <BtMan> Nobody. Can. Unlock. The. Shop. If there is no 4th Dr., there can't be a 4th shop.
  402.  
  403. [19:45] <TheDoc> I see your confusion
  404.  
  405. [19:45] <TailsMK4> You. don't. need. a. playable. doctor. for. the. 4th. shop.
  406.  
  407. [19:45] <TheDoc> ^
  408.  
  409. [19:46] <@MegaBossMan> There are other ways to do things.
  410.  
  411. [19:46] <TheDoc> You don't necessarily need to unlock this skin shop Btman
  412.  
  413. [19:46] <BtMan> I know what your thinking. "Oh, but Bt, it can be available all the time!" Well, is the item shop available all the time? The moves shop? The fields shop? No!
  414.  
  415. [19:46] <ThatGuyNamedMike> *siiiiiiiiiiigh*
  416.  
  417. [19:46] <@MegaBossMan> But there are other ways to unlock stuff.
  418.  
  419. [19:46] <TheDoc> Btman, you don't have to make this shop like the rest
  420.  
  421. [19:46] <TailsMK4> I wasn't thinking that at all, Btman.
  422.  
  423. [19:46] <BtMan> Yeah. Not shops!
  424.  
  425. [19:47] <TheDoc> It won't break the game to have this shop at the beginning without the need of unlocking it
  426.  
  427. [19:47] <BtMan> @MBM*
  428.  
  429. [19:47] <ThatGuyNamedMike> (this wouldn't be such a problem if we just spread all items evenly between all 3 of them)
  430.  
  431. [19:47] <@MegaBossMan> But who says it needs to follow the same formula?
  432.  
  433. [19:47] <TheDoc> ^
  434.  
  435. [19:47] <@MegaBossMan> That requires thinking.
  436.  
  437. [19:47] <BtMan> ...
  438.  
  439. [19:48] <ThatGuyNamedMike> It DOESN'T require thinking, because I've already done it all. :P
  440.  
  441. [19:48] <BtMan> What could be sold there?
  442.  
  443. [19:48] <TheDoc> .....
  444.  
  445. [19:48] <TheDoc> skins
  446.  
  447. [19:48] <TheDoc> So who here would be against a skin shop?
  448.  
  449. [19:48] <@MegaBossMan> ..
  450.  
  451. [19:48] <@MegaBossMan> .........
  452.  
  453. [19:48] <ThatGuyNamedMike> *raises hand*
  454.  
  455. [19:48] <TheDoc> Just trying to take a vote of sorts
  456.  
  457. [19:48] <TailsMK4> As in, what would players sell at said shop?
  458.  
  459. [19:48] <@MegaBossMan> To be honest, splitting them up complicates things and messes up the shops.
  460.  
  461. [19:48] <@MegaBossMan> Unless you have a seperate tab in each shop calling "skins."
  462.  
  463. [19:49] <ThatGuyNamedMike> We already have 3 shops as it is, for goodness' sakes.
  464.  
  465. [19:49] <BtMan> Who would give up... let's say, fields?
  466.  
  467. [19:49] <@MegaBossMan> Kalinka.
  468.  
  469. [19:49] <ThatGuyNamedMike> It's only a matter of time before a 5th and a 6th is suggested.
  470.  
  471. [19:49] <BtMan> Players, MBM.
  472.  
  473. [19:49] <@MegaBossMan> When we need things.
  474.  
  475. [19:49] <@MegaBossMan> I'm afraid I don't understand what you're saying, Bt.
  476.  
  477. [19:50] <BtMan> What player gives up fields? Or sells skins for more skins? It's pointless!
  478.  
  479. [19:50] <TailsMK4> I think it's time to move on to another topic?
  480.  
  481. [19:50] <@MegaBossMan> You're overthinking this Bt.
  482.  
  483. [19:50] <TheDoc> I don't understand what Bt is saying
  484.  
  485. [19:50] <TailsMK4> BtMan is trying to think of something that could be sold at the skins shop.
  486.  
  487. [19:50] <TheDoc> Ah
  488.  
  489. [19:50] <BtMan> I'm not overthinking it. I'm making points.
  490.  
  491. [19:50] <TheDoc> Bt
  492.  
  493. [19:50] <@MegaBossMan> Skins?
  494.  
  495. [19:51] <ThatGuyNamedMike> *facedesk*
  496.  
  497. [19:51] <TailsMK4> So that the new shop has something to buy and also is interesting in buying something.
  498.  
  499. [19:51] <TheDoc> There is no specific formula that needs to be followed
  500.  
  501. [19:51] <TailsMK4> *interested
  502.  
  503. [19:51] <@MegaBossMan> I mean, I'm sure there's enough skins to be constituted as a whole seperate shop, or at least a different tab in each shop.
  504.  
  505. [19:52] <BtMan> Yeah, I know, Doc. But unless Adrian wants the whole rpg shop thing to collapse, we need something to sell at this 4th shop.
  506.  
  507. [19:52] <ThatGuyNamedMike> There doesn't need to be a 4th shop.
  508.  
  509. [19:52] <TheDoc> I promise you one shop that doesn't buy things from the player will not cause a collapse
  510.  
  511. [19:52] <@MegaBossMan> Adrian wouldn't like splitting them though, I would think.
  512.  
  513. [19:52] <BtMan> Mike. Even I'm agreeing on the 4th shop, here. You are outvoted.
  514.  
  515. [19:53] <@MegaBossMan> He prefers having everything in the same place.
  516.  
  517. [19:53] <TheDoc> Now I think to Mike's point, if we keep adding shops there may be a problem, but let's cross that bridge when/if it comes
  518.  
  519. [19:53] <@MegaBossMan> Just look at the Community.
  520.  
  521. [19:53] <ThatGuyNamedMike> The majority is wrong, sometimes. History has proven this.
  522.  
  523. [19:53] <BtMan> So please. Wait patiently.
  524.  
  525. [19:53] <TailsMK4> What would there be another reason to have a shop? :/
  526.  
  527. [19:53] <@MegaBossMan> Not on the internet.
  528.  
  529. [19:53] <ThatGuyNamedMike> ESPECIALLY on the internet.
  530.  
  531. [19:53] <@MegaBossMan> If we need add shops, add shops.
  532.  
  533. [19:53] <ThatGuyNamedMike> 12/21/2012 has passed and we are already dead.
  534.  
  535. [19:54] <ThatGuyNamedMike> x)
  536.  
  537. [19:54] <TheDoc> I can't think of one, Tails. I'm just saying that IF that happens we'll address it
  538.  
  539. [19:54] <@MegaBossMan> Except almost everyone thought it wasn't the end and that people were just be stupid.
  540.  
  541. [19:54] <TheDoc> That wasn't the majority Mike
  542.  
  543. [19:55] <TheDoc> Should we stay on the skin shop topic or move on?
  544.  
  545. [19:55] <TailsMK4> Shall we bring up the shops again at a later point. I'm sure Mike wants to come back from the dead to discuss his thoughts. :P
  546.  
  547. [19:55] <BtMan> You know what? We can just go to a new topic. Mikey, please tell your ideas. But please, no Alt ideas.
  548.  
  549. [19:55] <@MegaBossMan> Just go ahead.
  550.  
  551. [19:55] <@MegaBossMan> The majority voted we should move on.
  552.  
  553. [19:55] <ThatGuyNamedMike> I don't have any alt ideas. Personally; I think they stop Boss from making MM5 and MM6 sprites, but, that's me.
  554.  
  555. [19:55] <@MegaBossMan> Only 5.
  556.  
  557. [19:56] <@MegaBossMan> 6 has nothing connected to it.
  558.  
  559. [19:56] <BtMan> That wasn't even related. So please. Say your non-alt ideas. And one mention of alts and I am out of here.
  560.  
  561. [19:56] <TailsMK4> Alt.
  562.  
  563. [19:56] == BtMan [4b5aa093@gateway/web/freenode/ip.75.90.160.147] has quit [Quit: Page closed]
  564.  
  565. [19:56] <TailsMK4> lol
  566.  
  567. [19:57] <TheDoc> Um
  568.  
  569. [19:57] <TheDoc> Okay
  570.  
  571. [19:57] <ThatGuyNamedMike> Thanks, Tails. *facepalm*
  572.  
  573. [19:57] <@MegaBossMan> And there goes our ride.
  574.  
  575. [19:57] <TailsMK4> I was just seeing if he was taking it literally or not. :P
  576.  
  577. [19:57] <@MegaBossMan> Get the popcorn.
  578.  
  579. [19:57] <@MegaBossMan> Doc?
  580.  
  581. [19:57] <TheDoc> I have to admit
  582.  
  583. [19:57] <TheDoc> I didn't think he'd do it
  584.  
  585. [19:57] <TheDoc> Wat? oh yea
  586.  
  587. [19:58]  * TheDoc grabs popcorn and coke...and an extra cup for MBM
  588.  
  589. [19:58] <@MegaBossMan> I broke my legs after the whole al-Ah wait.
  590.  
  591. [19:58] <TailsMK4> *grabs some of his own and waits to see what Mikey has in store*
  592.  
  593. [19:58] <ThatGuyNamedMike> Last call. If there's any more ideas that anyone needs to get off their chest before I start infuriating you all, you miiiiight wanna speak up right about now-ish.
  594.  
  595. [19:58] <@MegaBossMan> You're so caring.
  596.  
  597. [19:58] <@MegaBossMan> WAIT
  598.  
  599. [19:58] <TheDoc> :)
  600.  
  601. [19:58] <@MegaBossMan> Continue.
  602.  
  603. [19:58] <TheDoc> Go for it
  604.  
  605. [19:58] <@MegaBossMan> Everyone, get your whispers.
  606.  
  607. [19:58] <TailsMK4> Alt.
  608.  
  609. [19:58] <@MegaBossMan> [Ok?]
  610.  
  611. [19:58] <TheDoc> lol
  612.  
  613. [19:58] <TheDoc> [Yes]
  614.  
  615. [19:58] <@MegaBossMan> [And there goes my arm]
  616.  
  617. [19:59] <TheDoc> [My name is black....like my heart. BWAHAHAHAHA
  618.  
  619. [19:59] <TheDoc> ]
  620.  
  621. [19:59] <TailsMK4> [I'm WAITING...wait, how does one shout when whipsering? lol]
  622.  
  623. [19:59] <@MegaBossMan> [LIKE THIS!]
  624.  
  625. [19:59] <TheDoc> [It sounds very raspy
  626.  
  627. [19:59] <TheDoc> ]
  628.  
  629. [19:59] <ThatGuyNamedMike> .....sounds like it's my turn, then. All right, here we go.
  630.  
  631. [19:59]  * TheDoc is ready
  632.  
  633. [20:00] <TheDoc> O_________________________________O
  634.  
  635. [20:00] <TailsMK4> [...]
  636.  
  637. [20:00]  * MegaBossMan grabs the popcorn
  638.  
  639. [20:00]  * TailsMK4 takes some of MBM's popcorn
  640.  
  641. [20:00]  * MegaBossMan starts loudly chomping
  642.  
  643. [20:00]  * MegaBossMan gives Tails the evil eye
  644.  
  645. [20:00] <@MegaBossMan> [You get one]
  646.  
  647. [20:00] <ThatGuyNamedMike> This week, as I said, I have 6 [7, actually] ideas with no real category to them. They cover what I believe to be VERY important subjects all on their own. Here goes.
  648.  
  649. [20:00] <@MegaBossMan> [Can't wait to argue]
  650.  
  651. [20:00] <TheDoc> [^]
  652.  
  653. [20:00] <TailsMK4> [^]
  654.  
  655. [20:01] <TheDoc> [lol we put that in brackets]
  656.  
  657. [20:01] <TailsMK4> [Why not?]
  658.  
  659. [20:01] <@MegaBossMan> [We're dedicated]
  660.  
  661. [20:01] <ThatGuyNamedMike> As always,
  662.  
  663. [20:01] <TheDoc> [^]
  664.  
  665. [20:01] <ThatGuyNamedMike> PLEEEEEEEEEEEEEEEEEEEEEEEASE wait until you see '[FINISHED]' before discussing, pleaseandthankyou.
  666.  
  667. [20:01] <@MegaBossMan> [Should I get some jams for this?]
  668.  
  669. [20:01] <TheDoc> [OBJE-nvm]
  670.  
  671. [20:01] <TailsMK4> Let's hear your ideas.
  672.  
  673. [20:02] <TheDoc> [TAILS WHEESPERR
  674.  
  675. [20:02] <ThatGuyNamedMike> Idea #1: The stats are all WRONG!
  676.  
  677. [20:02] <TheDoc> ]
  678.  
  679. [20:02] <TheDoc> [o boy]
  680.  
  681. [20:02] <ThatGuyNamedMike> Look at this video, while keeping in mind that Ice Man's Base Speed stat in the Prototype is 103: http://www.youtube.com/watch?v=5GvP2MRD4qo
  682.  
  683. [20:02]  * MegaBossMan starts chewing faster
  684.  
  685. [20:02] <@MegaBossMan> [Oh I heard this argument]
  686.  
  687. [20:02] <ThatGuyNamedMike> Now, look at this video, while keeping in mind that Bomb Man's Base Speed stat in the Prototype is a mere 86: https://www.youtube.com/watch?v=odQTaZ3iWuE
  688.  
  689. [20:03] <TailsMK4> [Honestly most RMs move at about the same speed]
  690.  
  691. [20:03] <@MegaBossMan> [Bt still isn't back]
  692.  
  693. [20:03]  * TheDoc shrugs
  694.  
  695. [20:03] == BtMan [4b5aa093@gateway/web/freenode/ip.75.90.160.147] has joined #mmrpg
  696.  
  697. [20:03] <TheDoc> [......]]
  698.  
  699. [20:03] <TheDoc> [wow]
  700.  
  701. [20:03] <BtMan> I heard you were done talking about alts.
  702.  
  703. [20:03] <ThatGuyNamedMike> It's also worth mentioning that Ice Man's Ice Slasher does TEN damage, while Bomb Man's Hyper Bomb--exploded AND unexploded--only does 4.
  704.  
  705. [20:03] <TheDoc> [SHHHHHHH WISHPER]
  706.  
  707. [20:03] <ThatGuyNamedMike> This leads me to the conclusion that the stats need a DRASTIC makeover. Badly. The MM1 bots aren't beginner-friendly enough, anyway. Look at Cut Man with his 107 Base Attack; his Rolling Cutter can hit THREE TIMES! For 107 base damage EACH!
  708.  
  709. [20:04] <@MegaBossMan> [Eh, those are gameplay reasons]
  710.  
  711. [20:04] <TheDoc> [Btw no arguing until he says [FINISHED]]
  712.  
  713. [20:04] <ThatGuyNamedMike> Here's a comparison of what the current stats are with what I have in mind for the Main, MM1 and MM2 bots. Lemme know what you think. http://pastebin.com/XJw0jEXb [FINISHED]
  714.  
  715. [20:04] <TailsMK4> [So he'd rather we deal with deadly bombs?]
  716.  
  717. [20:04] <@MegaBossMan> [Ugh Wood Man]
  718.  
  719. [20:04] <TailsMK4> I think this is just a minor detail. For your speed argument, most RMs move at about the same speed as others.
  720.  
  721. [20:05] <ThatGuyNamedMike> Nope.
  722.  
  723. [20:05] <@MegaBossMan> [Whisper]
  724.  
  725. [20:05] <TheDoc> [I think the arguing's started]
  726.  
  727. [20:05] <ThatGuyNamedMike> Centaur Man moves faster than all others.
  728.  
  729. [20:05] <ThatGuyNamedMike> He can teleport, 'nuff said.
  730.  
  731. [20:05]  * TheDoc shrinks back slowly
  732.  
  733. [20:05] <TailsMK4> Teleporting isn't the same as running.
  734.  
  735. [20:05] <@MegaBossMan> True.
  736.  
  737. [20:05] <BtMan> [You know what? I'm done. I just got bored fast.]
  738.  
  739. [20:06] <TheDoc> [K bye]
  740.  
  741. [20:06] == BtMan [4b5aa093@gateway/web/freenode/ip.75.90.160.147] has quit [Client Quit]
  742.  
  743. [20:06] <TailsMK4> Alt.
  744.  
  745. [20:06] <@MegaBossMan> Plus, that's what they do to MEGA MAN.
  746.  
  747. [20:06] <TheDoc> [Just missed it]
  748.  
  749. [20:06] <ThatGuyNamedMike> Keep that in mind the next time you see and Abra teleport away.
  750.  
  751. [20:06] <ThatGuyNamedMike> *an Abra
  752.  
  753. [20:06] <@MegaBossMan> If this logic is applied, Elec Man and Ice Man are the most powerful robots ever.
  754.  
  755. [20:06] <ThatGuyNamedMike> When does an Abra ever RUN? :P
  756.  
  757. [20:06] <ThatGuyNamedMike> Actually,
  758.  
  759. [20:06] <ThatGuyNamedMike> HArd Man is.
  760.  
  761. [20:06] <@MegaBossMan> Which argues with the idea that each generation gets stronger.
  762.  
  763. [20:07] <TailsMK4> Hard Man doesn't deal that much damage.
  764.  
  765. [20:07] <ThatGuyNamedMike> You've never been hit by his headbutt move, then.
  766.  
  767. [20:07] <@MegaBossMan> Yeah, not really.
  768.  
  769. [20:07] <TheDoc> When he lands you, yes he does
  770.  
  771. [20:07] <ThatGuyNamedMike> It does TWELVE damage.
  772.  
  773. [20:07] <@MegaBossMan> How do you even get hit by that?
  774.  
  775. [20:07] <TheDoc> ......
  776.  
  777. [20:07] <ThatGuyNamedMike> .....just for curiosity's sake. :P
  778.  
  779. [20:07] <TheDoc> I played MM3 a long time ago
  780.  
  781. [20:07] <TailsMK4> That's about as much as Elec Man does.
  782.  
  783. [20:07] <@MegaBossMan> Meh.
  784.  
  785. [20:07] <TheDoc> :(
  786.  
  787. [20:08] <@MegaBossMan> Still, as strong as Elec Man.
  788.  
  789. [20:08] <ThatGuyNamedMike> Nope. Elec's Thunder Beam does ten.
  790.  
  791. [20:08] <TheDoc> -_-
  792.  
  793. [20:08] <TailsMK4> Still three shot.
  794.  
  795. [20:08] <TheDoc> That's basically the same
  796.  
  797. [20:08] <@MegaBossMan> Yes, but Elec Man's always doing that.
  798.  
  799. [20:08] <TailsMK4> The amount of health Mega Man has is 28.
  800.  
  801. [20:08] <ThatGuyNamedMike> Nope.
  802.  
  803. [20:08] <@MegaBossMan> Hard Man only has one move like that.
  804.  
  805. [20:08] <ThatGuyNamedMike> touch him directly nd he only takes 4.
  806.  
  807. [20:08] <ThatGuyNamedMike> *and
  808.  
  809. [20:08] <@MegaBossMan> WOW
  810.  
  811. [20:08] <@MegaBossMan> TOUCHING COUNTS
  812.  
  813. [20:09] <@MegaBossMan> Whatever, move on.
  814.  
  815. [20:09] <@MegaBossMan> [Whisper mode?]
  816.  
  817. [20:09] <ThatGuyNamedMike> Well, he IS fast as crap.
  818.  
  819. [20:09] <TheDoc> I don't think so, MBM. They's on a roll :|
  820.  
  821. [20:09] <TailsMK4> All of this to me is minor details. How about something a little more significant?
  822.  
  823. [20:09] <ThatGuyNamedMike> He's the only one in MM1 that can run, really.
  824.  
  825. [20:09] <@MegaBossMan> Still, is that his main move?
  826.  
  827. [20:09] <@MegaBossMan> Touching Mega Man to death?
  828.  
  829. [20:09] <TheDoc> .....
  830.  
  831. [20:10] <TheDoc> Who is this? Elec?
  832.  
  833. [20:10] <@MegaBossMan> That's a thing now.
  834.  
  835. [20:10] <TheDoc> lol
  836.  
  837. [20:10] <@MegaBossMan> Elec.
  838.  
  839. [20:10] <TailsMK4> [I'm done with this idea]
  840.  
  841. [20:10] <ThatGuyNamedMike> It's Charge Man's, and Hard Man's, and, to a point, Turbo Man's, and DON'T get me started on Clown boy..
  842.  
  843. [20:10] <@MegaBossMan> I gotta go sprite that.
  844.  
  845. [20:11] <@MegaBossMan> I have to.
  846.  
  847. [20:11] <TheDoc> Plz do
  848.  
  849. [20:11] <TailsMK4> [Get him to go to the next idea...]
  850.  
  851. [20:11] <ThatGuyNamedMike> By the by, one last note on the net proposed stats.
  852.  
  853. [20:11] <TheDoc> MIKE GO TO THE NEXT IDEA
  854.  
  855. [20:11] <ThatGuyNamedMike> *new proposed
  856.  
  857. [20:11] <@MegaBossMan> [PLEASE MOVE ON]
  858.  
  859. [20:11] <ThatGuyNamedMike> The MM2 stats equal 405.
  860.  
  861. [20:11] <TheDoc> I don't think it worked
  862.  
  863. [20:11] <TailsMK4> [Oh boy, not this again]
  864.  
  865. [20:12]  * TheDoc goes to corner and eats popcorn
  866.  
  867. [20:12]  * MegaBossMan eats popcorn and hides
  868.  
  869. [20:12]  * TailsMK4 hides in the shadows
  870.  
  871. [20:12] <ThatGuyNamedMike> Fine. I'll just mention this in another Mikey's Ideas topic, then. Neeeeeeeeext.
  872.  
  873. [20:12]  * TheDoc sits back down
  874.  
  875. [20:13] <ThatGuyNamedMike> Idea #2: A proposed theme for optional Boss battles (JUST the optional BOSS battles, NOT and optional SUPERBOSS battles).
  876.  
  877. [20:13] <@MegaBossMan> [Ok, this doesn't sound bad]
  878.  
  879. [20:13] <ThatGuyNamedMike> http://www.youtube.com/watch?v=K3ZtXmgZVuQ
  880.  
  881. [20:13] <ThatGuyNamedMike> Goes perfect with a hard, difficult, but, rewarding boss battle, no?
  882.  
  883. [20:13] <ThatGuyNamedMike> [FINISHED]
  884.  
  885. [20:13] <TailsMK4> [This is not a boss theme...]
  886.  
  887. [20:13] <ThatGuyNamedMike> I know.
  888.  
  889. [20:13] <@MegaBossMan> I wouldn't want it to be for all of them, but you know.
  890.  
  891. [20:13] <TailsMK4> I don't know about this one, personally.
  892.  
  893. [20:14] <@MegaBossMan> Might go good with Dark Man.
  894.  
  895. [20:14] <ThatGuyNamedMike> The regular boss themes are for mandatory boss battles, I believe.
  896.  
  897. [20:14] <TheDoc> No, Dark Man has a specific Wily Boss Battle theme right?
  898.  
  899. [20:14] <@MegaBossMan> No...
  900.  
  901. [20:14] <ThatGuyNamedMike> Nope.
  902.  
  903. [20:14] <@MegaBossMan> I think?
  904.  
  905. [20:14] <TailsMK4> Well, thinking back to Final Destination, I guess they had regular stage themes.
  906.  
  907. [20:14] <TheDoc> Tails, what's the theme you hear when you fight Darkman in MM8BDM?
  908.  
  909. [20:14] <TailsMK4> Depends on which one.
  910.  
  911. [20:14] <TailsMK4> Nvm
  912.  
  913. [20:15] <TailsMK4> All four Darkman have the regular boss theme.
  914.  
  915. [20:15] <TheDoc> Okiedokie
  916.  
  917. [20:15] <TailsMK4> I got confused cause Darkman 4 in MM8BDM had the MM5 final boss theme.
  918.  
  919. [20:15] <TheDoc> MM5 was my first MM Classic game so it's been awhile
  920.  
  921. [20:16] <TheDoc> https://www.youtube.com/watch?v=Pa26uO-DY9I this is the one I was thinking of
  922.  
  923. [20:17] <@MegaBossMan> I wouldn't say for all of them.
  924.  
  925. [20:17] <@MegaBossMan> Maybe for ones from 5.
  926.  
  927. [20:18] <@MegaBossMan> Which overall makes sense.
  928.  
  929. [20:18] <TailsMK4> I got to brb, so continue without me.
  930.  
  931. [20:18] <TheDoc> Yea I meant with Dark Man like you suggested
  932.  
  933. [20:18] <TheDoc> c ya
  934.  
  935. [20:19] <ThatGuyNamedMike> Neeeeeeeext.
  936.  
  937. [20:19] <ThatGuyNamedMike> Idea #3: Getting rid of cores all together to make room for better, nicer and more useful items.
  938.  
  939. [20:19] <@MegaBossMan> [Nah]
  940.  
  941. [20:19] <ThatGuyNamedMike> You may or may not have heard of the millions of ideas that Adrian has had concerning making cores actual useable items, or heck, even IMPORTANT items. But, I think that the TWENTY slots they take up aren't worth it. We already HAVE a Star force for boosting stats.
  942.  
  943. [20:19] <TheDoc> I argued against removing cores in the thread you suggested that in
  944.  
  945. [20:19] <ThatGuyNamedMike> Those 20 slots could be used for some of the more brilliant item ideas that Adrian [and, to a point, I]'s come up with. [FINISHED]
  946.  
  947. [20:20] <@MegaBossMan> Why?
  948.  
  949. [20:20] == TheDoc [d8a23a0f@gateway/web/freenode/ip.216.162.58.15] has quit [Quit: Page closed]
  950.  
  951. [20:20] <@MegaBossMan> What better items?
  952.  
  953. [20:20] <@MegaBossMan> Why do we have to remove things for items that we don't know of yet?
  954.  
  955. [20:20] == TheDoc [d8a23a0f@gateway/web/freenode/ip.216.162.58.15] has joined #mmrpg
  956.  
  957. [20:20] <ThatGuyNamedMike> Wait a second. Lemme go get some images.
  958.  
  959. [20:21] <TheDoc> Images of what
  960.  
  961. [20:21] <ThatGuyNamedMike> http://i1329.photobucket.com/albums/w550/megabossman/mmrpg2_zpse4dde6ff.png
  962.  
  963. [20:22] <@MegaBossMan> Why can't we have both though?
  964.  
  965. [20:22] <@MegaBossMan> Why are you always so eager to just throw things out the window?
  966.  
  967. [20:23] <@MegaBossMan> Ugh.
  968.  
  969. [20:23] <@MegaBossMan> It's hard for me.
  970.  
  971. [20:23] <ThatGuyNamedMike> Because then they get in the way of the chanced that GOOD items like Attack Screw gets dropped.
  972.  
  973. [20:23] <@MegaBossMan> It just hurts.
  974.  
  975. [20:23] <ThatGuyNamedMike> *chances
  976.  
  977. [20:23] <@MegaBossMan> Tsk.
  978.  
  979. [20:24] <TheDoc> As I said in this thread, http://rpg.megamanpoweredup.net/community/development/846/mikey-s-ideas-2-items-and-a-bonus-one-concerning-rhythm/
  980.  
  981. [20:24] <TheDoc> I agree that cores could be handled better, but scrapping them is unnecessary
  982.  
  983. [20:24] <ThatGuyNamedMike> If something's obsolete, it's obsolete. The Atari 5200, the Sega Master System, the E-reader, the Sega 32X, I could go on.
  984.  
  985. [20:25] <TheDoc> Cores are not obsolete
  986.  
  987. [20:25] <@MegaBossMan> But were they scrapped right off the bat?
  988.  
  989. [20:25] <@MegaBossMan> Cores CAN have a use.
  990.  
  991. [20:25] <@MegaBossMan> In fact, they already do.
  992.  
  993. [20:25] <ThatGuyNamedMike> They should've been. There are things in Prototype that are just as obsolete as those.
  994.  
  995. [20:25] <@MegaBossMan> Great money-makers.
  996.  
  997. [20:25] <TheDoc> How are they obsolete?
  998.  
  999. [20:25] <ThatGuyNamedMike> ^ and there's than.
  1000.  
  1001. [20:25] <ThatGuyNamedMike> &that
  1002.  
  1003. [20:25] <ThatGuyNamedMike> **that
  1004.  
  1005. [20:26] <ThatGuyNamedMike> Forget the fact that I have almost 900,000z thanks to cores;
  1006.  
  1007. [20:26] <ThatGuyNamedMike> Boss has EIGHT MILLION thanks to ehm.
  1008.  
  1009. [20:26] <ThatGuyNamedMike> *them
  1010.  
  1011. [20:26] <TheDoc> That doesn't make them obsolete
  1012.  
  1013. [20:26] <TheDoc> That means that, if Adrian sees that as a problem, he can fix it
  1014.  
  1015. [20:26] <TheDoc> =/= obsolete
  1016.  
  1017. [20:28] <ThatGuyNamedMike> You're right. Broken =/= obsolete. Thanks, Doc. =)
  1018.  
  1019. [20:28] <@MegaBossMan> IE is obsolete, but isn't broken.
  1020.  
  1021. [20:28] <ThatGuyNamedMike> I keep running into speed issues with every OTHER browser, though. :P
  1022.  
  1023. [20:29] <@MegaBossMan> Quick irrelevant question:
  1024.  
  1025. [20:29] <ThatGuyNamedMike> OK, next one. Even TAILS can't argue with THIS:
  1026.  
  1027. [20:29] <@MegaBossMan> What should Elec Man say?
  1028.  
  1029. [20:29] <ThatGuyNamedMike> Idea #4: The Level Playing Field.
  1030.  
  1031. [20:30] <ThatGuyNamedMike> Wanna level the playing field further? LITERALLY? How about making all Player Battles take place in a Field where the Field Multipliers for all 20 types of attacks ALWAYS start at x1? Enter, the Level Playing Field.
  1032.  
  1033. [20:30] <ThatGuyNamedMike> [FINISHED]
  1034.  
  1035. [20:30] <TheDoc> @MBM Whaddya mean?
  1036.  
  1037. [20:30] <@MegaBossMan> Like, as a seperate mode?
  1038.  
  1039. [20:30] <TheDoc> I feel like that could be optional
  1040.  
  1041. [20:30] <TheDoc> ^
  1042.  
  1043. [20:30] <@MegaBossMan> For the touching you sprite.
  1044.  
  1045. [20:30] <TheDoc> Hmmmm
  1046.  
  1047. [20:31] <@MegaBossMan> I'd like to keep the same system, but having the Level-Playing Field could be a nice option.
  1048.  
  1049. [20:31] <@MegaBossMan> Like how Smash is.
  1050.  
  1051. [20:31] <TheDoc> I agree
  1052.  
  1053. [20:31] <@MegaBossMan> Got your crazy, got your equal grounds.
  1054.  
  1055. [20:31] <ThatGuyNamedMike> *facedesk
  1056.  
  1057. [20:32]  * TheDoc pats Mikes on the head
  1058.  
  1059. [20:32] <ThatGuyNamedMike> No, no, no!
  1060.  
  1061. [20:32] <@MegaBossMan> Why?
  1062.  
  1063. [20:32] <TheDoc> *Mikey
  1064.  
  1065. [20:32] <@MegaBossMan> Why?
  1066.  
  1067. [20:32] <TheDoc> But Mikes works lol
  1068.  
  1069. [20:32] <@MegaBossMan> Having two options is bad!
  1070.  
  1071. [20:32] <@MegaBossMan> Really?
  1072.  
  1073. [20:32] <@MegaBossMan> Why can't it be that way?
  1074.  
  1075. [20:32] <ThatGuyNamedMike> You have every team fighting on fields that multiply certain attacks by as much as 4x!
  1076.  
  1077. [20:32] <@MegaBossMan> No seriously, what reason am I going to have to put up with this time?
  1078.  
  1079. [20:32] <ThatGuyNamedMike> That's NOT skill!
  1080.  
  1081. [20:32] <@MegaBossMan> So?
  1082.  
  1083. [20:32] <@MegaBossMan> Why can't we have both?
  1084.  
  1085. [20:32] <@MegaBossMan> Why?
  1086.  
  1087. [20:32] <TheDoc> But it's up to the players to choose their own fields and choose the fields they fight on
  1088.  
  1089. [20:33] <@MegaBossMan> Exactly.
  1090.  
  1091. [20:33] <ThatGuyNamedMike> Luck should have as little to do with skill level as humanly possible.
  1092.  
  1093. [20:33] <@MegaBossMan> Having both doesn't hurt anyone.
  1094.  
  1095. [20:33] <@MegaBossMan> So?
  1096.  
  1097. [20:33] <TheDoc> HAHAHAHHAHA
  1098.  
  1099. [20:33] <@MegaBossMan> Who says we can't have both?
  1100.  
  1101. [20:33] <TheDoc> Mikey there's definitely luck in a Pokemon-esque game
  1102.  
  1103. [20:34] <TheDoc> Especially if an "accuracy" statistic is implemented (which I kinda hope doesn't happen)
  1104.  
  1105. [20:34] <@MegaBossMan> There is though.
  1106.  
  1107. [20:34] <@MegaBossMan> The speed stat, so to speak.
  1108.  
  1109. [20:34] <TheDoc> O wait you're right
  1110.  
  1111. [20:34] <TheDoc> Wow I need to play more often
  1112.  
  1113. [20:35] <@MegaBossMan> Anyway, move on.
  1114.  
  1115. [20:35] <ThatGuyNamedMike> I said "as little to do with", but, "none at all" would work just as good, really.
  1116.  
  1117. [20:35]  * MegaBossMan forgets about popcorn
  1118.  
  1119. [20:35]  * MegaBossMan gets back to popcorn
  1120.  
  1121. [20:35] == TailsMK4 [48b1a298@gateway/web/freenode/ip.72.177.162.152] has quit [Quit: Page closed]
  1122.  
  1123. [20:35] <TheDoc> Luck is an integral part of the game though
  1124.  
  1125. [20:35]  * TheDoc forgot his popcorn too. HOW COULD YOU DOC
  1126.  
  1127. [20:35] <ThatGuyNamedMike> and than'ts a problem.
  1128.  
  1129. [20:36] <ThatGuyNamedMike> *that's
  1130.  
  1131. [20:36] <TheDoc> No, it's just that kind of game
  1132.  
  1133. [20:36] <@MegaBossMan> Fast-forward please.
  1134.  
  1135. [20:36] <ThatGuyNamedMike> This isn't some slot machine in Vegas.
  1136.  
  1137. [20:36] <TheDoc> I didn't say it was COMPLETELY luck
  1138.  
  1139. [20:36] <TheDoc> You still have to plan out the abilities you use in battle
  1140.  
  1141. [20:36] <TheDoc> etc
  1142.  
  1143. [20:37] <ThatGuyNamedMike> This is a fully functional, dimensional, layered game, though, and at some point, you skills should play more of a facter than luck does.
  1144.  
  1145. [20:37] <ThatGuyNamedMike> *factor
  1146.  
  1147. [20:37] <@MegaBossMan> Mike.
  1148.  
  1149. [20:37] <@MegaBossMan> You forget this game isn't fully-developed.
  1150.  
  1151. [20:37] <@MegaBossMan> It's a Prototype, as the name.
  1152.  
  1153. [20:37] <ThatGuyNamedMike> I noticed. :P
  1154.  
  1155. [20:38] <ThatGuyNamedMike> Actually,
  1156.  
  1157. [20:38] <TheDoc> Even fully functional game have a lot of luck involved
  1158.  
  1159. [20:38] <TheDoc> *games
  1160.  
  1161. [20:38] <ThatGuyNamedMike> I think that's the running title of it now. Even if it's done, it'll be called that. Watch. :P
  1162.  
  1163. [20:38] <@MegaBossMan> True.
  1164.  
  1165. [20:38] <@MegaBossMan> But we're still in "beta" mode.
  1166.  
  1167. [20:39] <@MegaBossMan> Ok, skip.
  1168.  
  1169. [20:39] <TheDoc> Before we run out of time, can you move on to your next idea Mikey?
  1170.  
  1171. [20:39] <TheDoc> I just wanna get them out there first
  1172.  
  1173. [20:39] <ThatGuyNamedMike> Idea #5: 1,000 > than any 3 digit number.
  1174.  
  1175. [20:39] <TheDoc> .......Which is probably what MBM was trying to do...
  1176.  
  1177. [20:40] <ThatGuyNamedMike> You may or may not have seen the Slur image that Adrian released.
  1178.  
  1179. [20:40] <TheDoc> Id think i did...
  1180.  
  1181. [20:40] <TheDoc> *I don't
  1182.  
  1183. [20:40] <ThatGuyNamedMike> Her base stats, all told, are planned to toal 500.
  1184.  
  1185. [20:40] <ThatGuyNamedMike> *total.
  1186.  
  1187. [20:41] <ThatGuyNamedMike> That's crap for an end-of-game or near-end-of-game boss.
  1188.  
  1189. [20:41] <ThatGuyNamedMike> Do me a favor, Boss, and THINK for a second, before you utter 'the prototype isn't finished, yet".
  1190.  
  1191. [20:42] <ThatGuyNamedMike> When it IS finished,
  1192.  
  1193. [20:42] <TheDoc> The prototype isn't finished yet
  1194.  
  1195. [20:42] <TheDoc> Seriously, this is an END OF GAME boss
  1196.  
  1197. [20:42] <@MegaBossMan> She ISN'T the final boss, though.
  1198.  
  1199. [20:42] <@MegaBossMan> For now, maybe.
  1200.  
  1201. [20:42] <ThatGuyNamedMike> There'll be WELL over 200 opponents. If they range from Level 1 to 100, Slur will DEFINITELY be Level 100.
  1202.  
  1203. [20:42] <@MegaBossMan> But first, she needs some sprites :P
  1204.  
  1205. [20:43] <ThatGuyNamedMike> and So will quite a few of the average Player's bots.
  1206.  
  1207. [20:43] <@MegaBossMan> Besides standing.
  1208.  
  1209. [20:43] <TheDoc> This is......an....near end of game? Idk
  1210.  
  1211. [20:43] <ThatGuyNamedMike> She'll be a pushover.
  1212.  
  1213. [20:43] <@MegaBossMan> We all know she isn't the final boss.
  1214.  
  1215. [20:43] <TheDoc> *nerdy voice* We aren't sure about the gender, though. :P
  1216.  
  1217. [20:44] <@MegaBossMan> Just move on.
  1218.  
  1219. [20:44] <@MegaBossMan> Please.
  1220.  
  1221. [20:44] <ThatGuyNamedMike> By 'final boss', I don't mean the 'ultimate opponent'. I KNOW who THAT is. I mean 'the final mandatory storyline boss'.
  1222.  
  1223. [20:44] <@MegaBossMan> We have Solo...
  1224.  
  1225. [20:44] <@MegaBossMan> Duo...
  1226.  
  1227. [20:44] <@MegaBossMan> Trio..
  1228.  
  1229. [20:44] <TheDoc> Quadro
  1230.  
  1231. [20:44] <@MegaBossMan> Every other 20 space bots.
  1232.  
  1233. [20:44] <TheDoc> :)
  1234.  
  1235. [20:44] <@MegaBossMan> Cinco.
  1236.  
  1237. [20:45] <TheDoc> Say so
  1238.  
  1239. [20:45] <TheDoc> *Seiso
  1240.  
  1241. [20:45] <ThatGuyNamedMike> That's what I'm saying, they're gonna have 500 or 600 or 700 stats, too.
  1242.  
  1243. [20:45] <TheDoc> I'm not helping
  1244.  
  1245. [20:45] <@MegaBossMan> Also, I learned that Archie comics made Trio and Quarter.
  1246.  
  1247. [20:45] <@MegaBossMan> *Quartet
  1248.  
  1249. [20:45] <ThatGuyNamedMike> and THEY'LL be pushovers, too.
  1250.  
  1251. [20:45] <@MegaBossMan> Do you assume that maxing out stats is something you can do in the story.
  1252.  
  1253. [20:45] <@MegaBossMan> That's easily post-stuff.
  1254.  
  1255. [20:46] <TheDoc> I'd have to compare them to the base stats of the current "bosses" so I can't really argue this on
  1256.  
  1257. [20:46] <@MegaBossMan> Plus, here's something.
  1258.  
  1259. [20:46] <ThatGuyNamedMike> No, but, maxing out your Level certainly is.
  1260.  
  1261. [20:46] <ThatGuyNamedMike> Especially if it's 100.
  1262.  
  1263. [20:46] <@MegaBossMan> Who says Duo won't be maxed?
  1264.  
  1265. [20:46] <@MegaBossMan> To 100, that is.
  1266.  
  1267. [20:46] <@MegaBossMan> Limit on robots, everything.
  1268.  
  1269. [20:46] <ThatGuyNamedMike> Not saying that he won't be. I'm saying that he'll be a pushover, PERIOD if his stat total is only 500 or 600 or 700.
  1270.  
  1271. [20:47] <ThatGuyNamedMike> Even if he's Lv. 100.
  1272.  
  1273. [20:47] <@MegaBossMan> Opinions, opinions.
  1274.  
  1275. [20:47] <ThatGuyNamedMike> Again,
  1276.  
  1277. [20:47] <ThatGuyNamedMike> you have attacks that ignore defense.
  1278.  
  1279. [20:47] <ThatGuyNamedMike> Other attacks that ignore speed.
  1280.  
  1281. [20:47] <@MegaBossMan> Just move on.
  1282.  
  1283. [20:48] <ThatGuyNamedMike> Their stat totals should REALLY be at least 1,000.
  1284.  
  1285. [20:48] <ThatGuyNamedMike> Idea #6: Not attacks, Robots!
  1286.  
  1287. [20:49] <ThatGuyNamedMike> We've had the occasional Legacy meeting where Rush gets mentioned. the general idea is that he becomes a support attack or something, but--and this is revolutionary, I know--
  1288.  
  1289. [20:49] <ThatGuyNamedMike> what if Rush, Treble and Beat were support robots for Light, Wily and Cossack, respectively, just like Roll, Disco and Rhythm are?
  1290.  
  1291. [20:49] <TheDoc> Mmmmmmmmmm
  1292.  
  1293. [20:49] <ThatGuyNamedMike> Where the men are balanced, and the ladies are support, the animals can have lowered HP, and more prevalent attacking roles. Also, this way, they could each get their own specific moves, as well.
  1294.  
  1295. [20:49] <TheDoc> Sorry
  1296.  
  1297. [20:49] <ThatGuyNamedMike> The stat ideas I had in mind were:
  1298.  
  1299. [20:49] <ThatGuyNamedMike> Rush: 75-80-130-105.
  1300.  
  1301. [20:49] <ThatGuyNamedMike> Treble: 75-130-105-80.
  1302.  
  1303. [20:49] <ThatGuyNamedMike> Beat: 75-105-80-130.
  1304.  
  1305. [20:49] <ThatGuyNamedMike> [FINISHED]
  1306.  
  1307. [20:50] <TheDoc> I just can't see the animals as seprarate robots
  1308.  
  1309. [20:50] <@MegaBossMan> Meeeh.
  1310.  
  1311. [20:50] <@MegaBossMan> Yeah, agree with Doc.
  1312.  
  1313. [20:50] <TheDoc> it's personal preference, but I'd much rather have them as abilities, upgrades, etc
  1314.  
  1315. [20:50] <@MegaBossMan> Plus, I'd hate having to leave one robot behind for just Rush.
  1316.  
  1317. [20:50] <@MegaBossMan> That'd make me NOT want to use him.
  1318.  
  1319. [20:51] <TheDoc> Also, and this is minor, but
  1320.  
  1321. [20:51] <TheDoc> What if Megaman used a Jet Adaptor upgrade AND brought Rush the robot into battle
  1322.  
  1323. [20:51] <TheDoc> :/
  1324.  
  1325. [20:51] <@MegaBossMan> Meh.
  1326.  
  1327. [20:51] <TheDoc> It'd be awkward
  1328.  
  1329. [20:52] <ThatGuyNamedMike> That's the thing, The Rush JET is there for a reason. There was a thing before the Adaptor.
  1330.  
  1331. [20:52] <ThatGuyNamedMike> It was call Rush.
  1332.  
  1333. [20:52] <ThatGuyNamedMike> *called
  1334.  
  1335. [20:52] <TheDoc> I don't see your point
  1336.  
  1337. [20:52]  * TheDoc drools
  1338.  
  1339. [20:53] <ThatGuyNamedMike> You could have the Rush Jet, and the MM6 Rush Coil, and the MM8 Rush Bomber, and the MM7 Rush Search--abilities that allow Rush to be a Support robot much more so that if he was an adaptor.
  1340.  
  1341. [20:54] <ThatGuyNamedMike> *than if
  1342.  
  1343. [20:54] <TheDoc> You're saying that those would be abilities Rush could use in battle if Mega Man was there?
  1344.  
  1345. [20:54] <ThatGuyNamedMike> No, I'm saying that those would be abilities that Rush could use in battle, PERIOD.
  1346.  
  1347. [20:55] <ThatGuyNamedMike> That's one capable dog.
  1348.  
  1349. [20:55] <ThatGuyNamedMike> *ROBOT dog.
  1350.  
  1351. [20:55] <TheDoc> I still feel that the animals being separate robots would be unfavorable
  1352.  
  1353. [20:56] <TheDoc> Especially considering they were used mostly for adaptors, not separate combat bots
  1354.  
  1355. [20:56] <ThatGuyNamedMike> And I feel as though Super Mega Man should be an unobtainable Boss.
  1356.  
  1357. [20:56] <ThatGuyNamedMike> *Superboss
  1358.  
  1359. [20:56] <@MegaBossMan> Nononoonono.
  1360.  
  1361. [20:56] <TheDoc> Well, I don't think everyone agrees with that being a boss in the first place
  1362.  
  1363. [20:58] <ThatGuyNamedMike> Have you seen what Super MM can do in MM7? He should be able to be used by normal players. Too OP.
  1364.  
  1365. [20:58] <ThatGuyNamedMike> *shouldn't
  1366.  
  1367. [20:59] <TheDoc> 1.) No one said he's going to be usable. 2.) Even if he is, he can be balanced as needed 3.) The prototype (much to your chagrin) does not follow the games to the letter
  1368.  
  1369. [21:00] <TheDoc> Example: Megaman could kill Mets in one shot in the games, but not in MMRPG
  1370.  
  1371. [21:03]  * TheDoc eats popcorn
  1372.  
  1373. [21:03] == qwebirc500946 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
  1374.  
  1375. [21:04] <TheDoc> Reisrat? That you?
  1376.  
  1377. [21:04] <@MegaBossMan> Who's that?
  1378.  
  1379. [21:04] <qwebirc500946> Oh, for goodness' sake. It's Mikey, actually.
  1380.  
  1381. [21:04] <@MegaBossMan> Oh.
  1382.  
  1383. [21:04] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
  1384.  
  1385. [21:04] <TheDoc> I mean-Reisrat? The heck is Reisrat? MBM what're you talkin about saying Reisrat. Silly boy
  1386.  
  1387. [21:04] <qwebirc500946> I froze up and reloaded.
  1388.  
  1389. [21:04] <@MegaBossMan> I'm sorry.
  1390.  
  1391. [21:04] <TheDoc> Oh
  1392.  
  1393. [21:04] <@MegaBossMan> Senpukku, anyone?
  1394.  
  1395. [21:04] <TheDoc> wat
  1396.  
  1397. [21:05] <@MegaBossMan> I'm so sorry.
  1398.  
  1399. [21:05] <TheDoc> Mike can I call you qwebirc from this moment forth?
  1400.  
  1401. [21:05] <TheDoc> :)
  1402.  
  1403. [21:05] <TheDoc> Also, have you ever played Ghost Trick?
  1404.  
  1405. [21:05] <qwebirc500946> .....it's easier [and better] to just call me Mike/Mikey/notqwebirc. So, anyway, lemme get the bonus idea, outta the way.
  1406.  
  1407. [21:06] <TheDoc> I agree
  1408.  
  1409. [21:06] <qwebirc500946> Bonus Idea: Storyline Idea v2!
  1410.  
  1411. [21:06]  * TheDoc grabs a new bowl of popcorn
  1412.  
  1413. [21:06] <qwebirc500946> So, my storyline pitch on November 7's Legacy Chat (explaining how the Drs., MM, Roll, Bass, Disco, Proto Man and Roll generally went great, what with the movie-watching and what not, So, you guys'll love this: It's been extended. MegaBossMan gave me a few ideas to expand upon it by a good 14 or 15 entries.
  1414.  
  1415. [21:07] <qwebirc500946> In 45 minutes' time, MAX, I'll have a Pastebin ready with the v2 of my Storyline idea.
  1416.  
  1417. [21:07] <qwebirc500946> I'll post it on the Forum.
  1418.  
  1419. [21:07] <qwebirc500946> Gotta proofread and stuff.
  1420.  
  1421. [21:08] <@MegaBossMan> Ok then.
  1422.  
  1423. [21:08] <@MegaBossMan> Doc?
  1424.  
  1425. [21:08] <TheDoc> ?
  1426.  
  1427. [21:08] <@MegaBossMan> Meet me in the normal chat?
  1428.  
  1429. [21:08] <qwebirc500946> Now, I'm totally [FINISHED].
  1430.  
  1431. [21:08] <TheDoc> Sure
  1432.  
  1433. [21:08] <qwebirc500946> x)
  1434.  
  1435. [21:08] == TheDoc [d8a23a0f@gateway/web/freenode/ip.216.162.58.15] has quit [Quit: Page closed]
  1436.  
  1437. [21:08] <@MegaBossMan> Mike, tell me when to PB.
  1438.  
  1439. [21:09] <qwebirc500946> mmmm, if you or Shadow has nothing else......
  1440.  
  1441. [21:11] <@MegaBossMan> Nap.
  1442.  
  1443. [21:13] <qwebirc500946> Should I go, now?
  1444.  
  1445. [21:13] <@MegaBossMan> Sure.
  1446.  
  1447. [21:13] <qwebirc500946> In the Xat if you need me.
  1448.  
  1449. [21:14] == qwebirc500946 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Quit: Page closed]
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