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- #define FILTERSCRIPT
- #include <a_samp>
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Weapon Damage Script By Hashish ");
- print("---------------------------------------n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Weapon Damage Script By Hashish ");
- print("----------------------------------\n");
- }
- #endif
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- if(issuerid != INVALID_PLAYER_ID)
- {
- new Float:health;
- GetPlayerHealth(playerid, health);
- if(weaponid == 7)
- SetPlayerHealth(playerid,health-12);
- if(weaponid == 8)
- SetPlayerHealth(playerid,health-70);
- if(weaponid == 4)
- SetPlayerHealth(playerid,health-60);
- if(weaponid == 3)
- SetPlayerHealth(playerid,health-11);
- if(weaponid == 5)
- SetPlayerHealth(playerid,health-11);
- if(weaponid == 23)
- SetPlayerHealth(playerid,health-50);
- if(weaponid == 24)
- SetPlayerHealth(playerid,health-70);
- if(weaponid == 22)
- SetPlayerHealth(playerid,health-39);
- if(weaponid == 25)
- SetPlayerHealth(playerid,health-65);
- if(weaponid == 26)
- SetPlayerHealth(playerid,health-48);
- if(weaponid == 27)
- SetPlayerHealth(playerid,health-40);
- if(weaponid == 28)
- SetPlayerHealth(playerid,health-28);
- if(weaponid == 29)
- SetPlayerHealth(playerid,health-31);
- if(weaponid == 30)
- SetPlayerHealth(playerid,health-41);
- if(weaponid == 31)
- SetPlayerHealth(playerid,health-41);
- if(weaponid == 32)
- SetPlayerHealth(playerid,health-27);
- if(weaponid == 33)
- SetPlayerHealth(playerid,health-70);
- if(weaponid == 34)
- SetPlayerHealth(playerid,health-70);
- if(weaponid == 33)
- SetPlayerHealth(playerid,health-70);
- if(weaponid == 33) SetPlayerHealth(playerid,health-70);
- }
- return 1;
- }
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