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Jul 27th, 2017
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  1. Standard
  2. Author~v!Monti of Terenas
  3. EmergIncMonitor~v!1
  4. ExtraIncGroup~t!{true,true,true,true,true,true,true,true}
  5. Chat~t!{RESONLY=true,MSG="Casting #s on #n",CHAN="",NOTIFY=1}
  6. Sort~t!{SUBIV=true,SUBPF=true,RAIDORDER=3,SUBIP=true,SUBORDER=5,SUBIMT=false,SUBIG=true,SUBIT=true}
  7. General~t!{HIDEBOSSF=false,HIDEPARTYF=false,LOWMANACOMBAT=true,FLUIDFREQ=10,LOWMANA=2,HIDERAIDF=true,FLUIDBARS=true,HIDEPTF=false}
  8. Healing~t!{TINCSELF=false,GROUPPETS=true,ALERTIC=1,FONLYFRIEND=false,TONLYFRIEND=false,TINCGROUP=true,FALWAYSSHOW=false,TALWAYSSHOW=false,SELFPET=0,TINCPET=false,TINCRAID=true,ALERTOC=0.95}
  9. Highlight~t!{CBAR=true,TBARCOMBAT=false,CB=0.7,TB=0.7,TBAR=false,TR=0.8,TG=0.8,CG=1,CR=1,CBARCOMBAT=false}
  10. Aggro~t!{FREQ=0.03,SHOWTEXT=false,R=1,SHOWBARSPCT=false,ALERTIND=2,G=0,TEXTFORMAT=3,SHOW=true,SHOWTEXTPCT=true,MINA=0.2,B=0,SHOWIND=true,MAXA=1,SHOWBARS=true,ALERT=3}
  11. Protection~t!{COMBAT=false,GENERALMACRO=false,COMBATPARTY=1,CRASH=false,COMBATRAID=2}
  12. BarsHide~t!{INCTANK=false,INCMYTARGETS=false,INCGROUP=false,INCFOCUS=false,STATE=false}
  13. Enemy~t!{INCARENA=true,INCTANKS=true,INCMYTAR=false,INCARENAPETS=false,NUMBOSS=2,EXISTSHOWPTAR=false,INCSELF=false,EXISTSHOWBOSS=true,HIDE=true,EXISTSHOWARENA=true}
  14. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW=false,OFFSET=10,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  15. FrameAlias~d!2~3~4~5~6~7~8~9~10~
  16. Frame~f~1!{BACKR=0.1,BORDERR=0.2,LOCKED=false,BACKB=0.1,BORDERA=0.2,BORDERG=0.2,AUTOCLOSE=false,BORDERB=0.2,BACKA=0.05,SCALE=1,BACKG=0.1,OPENSOUND=false,TIPLOC=5}
  17. Frame~d!2~3~4~5~6~7~8~9~10~
  18. HealGroups~f~1!{FRAME=1,STATE=false,NAME="Self"}
  19. HealGroups~f~2!{FRAME=1,STATE=false,NAME="Main tanks"}
  20. HealGroups~f~3!{FRAME=1,STATE=false,NAME="Healers"}
  21. HealGroups~f~4!{FRAME=1,STATE=true,NAME="Group"}
  22. HealGroups~f~5!{FRAME=1,STATE=false,NAME="My Targets"}
  23. HealGroups~f~6!{FRAME=1,STATE=false,NAME="Focus"}
  24. HealGroups~f~7!{FRAME=1,STATE=true,NAME="Raid"}
  25. HealGroups~f~8!{FRAME=1,STATE=false,NAME="Pets"}
  26. HealGroups~f~9!{FRAME=1,STATE=false,NAME="Vehicle"}
  27. HealGroups~f~10!{FRAME=1,STATE=false,NAME="Targets"}
  28. HealGroups~f~11!{FRAME=5,STATE=false,NAME="Enemy"}
  29. Anchors~f~1!{Y=50.59,GROW=2,BARS=3,FRAME=3,X=84.68}
  30. Anchors~f~2!{Y=51,GROW=2,BARS=3,FRAME=3,X=51}
  31. Anchors~f~3!{Y=52,GROW=2,BARS=3,FRAME=3,X=52}
  32. Anchors~f~4!{Y=53,GROW=2,BARS=3,FRAME=3,X=53}
  33. Anchors~f~5!{Y=54,GROW=2,BARS=3,FRAME=3,X=54}
  34. Anchors~f~6!{Y=55,GROW=2,BARS=3,FRAME=3,X=55}
  35. Anchors~f~7!{Y=56,GROW=2,BARS=3,FRAME=3,X=56}
  36. Anchors~f~8!{Y=57,GROW=2,BARS=3,FRAME=3,X=57}
  37. Anchors~f~9!{Y=58,GROW=2,BARS=3,FRAME=3,X=58}
  38. Anchors~f~10!{Y=59,GROW=2,BARS=3,FRAME=3,X=59}
  39. HeadBar~f~1!{SHOW=true,WIDTH=0.7,B=0.659,R=0.678,HEIGHT=0.5,A=0.4,G=0.702,TEXTURE="HealBot 10"}
  40. HeadBar~f~2!{SHOW=true,WIDTH=0.7,B=0.1,R=0.1,HEIGHT=0.5,A=0.4,G=0.7,TEXTURE="HealBot 10"}
  41. HeadBar~d!3~4~5~6~7~8~9~10~
  42. HeadText~f~1!{A=0.74,B=1,R=1,FONT="Friz Quadrata TT",HEIGHT=9,G=1,OUTLINE=1}
  43. HeadText~d!2~3~4~5~6~7~8~9~10~
  44. HealBar~f~1!{POWERSIZE=0,HEIGHT=33,GRPCOLS=false,CMARGIN=2,TEXTURE="Tukui2",POWERCNT=true,AGGROSIZE=2,NUMCOLS=1,OFIX=1,RMARGIN=1,WIDTH=144}
  45. HealBar~f~2!{POWERSIZE=0,HEIGHT=25,GRPCOLS=false,CMARGIN=2,TEXTURE="Smooth",POWERCNT=true,AGGROSIZE=2,NUMCOLS=2,OFIX=1,RMARGIN=1,WIDTH=144}
  46. HealBar~d!3~4~5~6~7~8~9~10~
  47. BarCol~f~1!{BACK=1,BA=0,BB=0.7,DISA=0,BR=0.4,HB=0.643,BOUT=0,BG=0.4,HA=1,HG=0.678,ORA=0.2,HR=0.643,HLTH=3}
  48. BarCol~f~2!{BACK=1,BA=0,BB=0.7,DISA=0.1,BR=0.4,HB=0.7,BOUT=2,BG=0.4,HA=1,HG=0.4,ORA=0.4,HR=0.4,HLTH=1}
  49. BarCol~d!3~4~5~6~7~8~9~10~
  50. BarIACol~f~1!{AC=3,AB=1,AA=0.2,AR=1,AG=1,IC=4,IB=0.2,IA=0.5,IR=0.2,IG=1}
  51. BarIACol~f~2!{AC=3,AB=1,AA=0.78,AR=1,AG=1,IC=4,IB=0.2,IA=0.82,IR=0.2,IG=1}
  52. BarIACol~d!3~4~5~6~7~8~9~10~
  53. BarText~f~1!{HLTHONBAR=true,NUMFORMAT1=11,NAMEONBAR=true,HEIGHT=11,OUTLINE=1,SHOWROLE=true,CLASSONBAR=false,DOUBLE=true,CLASSCOL=false,INCHEALS=2,CLASSTYPE=1,FONT="Friz Quadrata TT",ALIGN=2,HLTHTYPE=3,NUMFORMAT2=5}
  54. BarText~f~2!{HLTHONBAR=true,NUMFORMAT1=11,NAMEONBAR=true,HEIGHT=10,OUTLINE=1,SHOWROLE=true,CLASSONBAR=false,DOUBLE=true,CLASSCOL=true,INCHEALS=2,CLASSTYPE=1,FONT="Friz Quadrata TT",ALIGN=2,HLTHTYPE=1,NUMFORMAT2=1}
  55. BarText~d!3~4~5~6~7~8~9~10~
  56. BarTextCol~f~1!{DG=1,CG=1,EG=1,DB=1,EB=0.937,EA=1,DA=1,DR=1,ER=0.984,CA=1,CB=1,CR=1}
  57. BarTextCol~f~2!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.4,DR=0.5,ER=1,CA=1,CB=1,CR=1}
  58. BarTextCol~d!3~4~5~6~7~8~9~10~
  59. Icons~f~1!{SHOWBUFF=true,SHOWDEBUFF=true,I15EN=true,SHOWDIRMOUSE=false,SHOWDIR=true,SHOWRC=true,SCALE=0.7,POSITION=2,DOUBLE=false,ONBAR=1}
  60. Icons~d!2~3~4~5~6~7~8~9~10~
  61. RaidIcon~f~1!{SQUARE=true,CIRCLE=true,DIAMOND=true,SHOW=true,MOON=true,TRIANGLE=true,STAR=true,SKULL=true,CROSS=true}
  62. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  63. IconText~f~1!{SDUR=true,SCNT=true,DURTHRH=9,SCALE=0.75,SSCNT=false,SSDUR=true,DURWARN=3}
  64. IconText~d!2~3~4~5~6~7~8~9~10~
  65. Complete!
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