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- By JapaMAPPING
- #include <a_samp>
- public OnGameModeInit()
- {
- SetTimer("Minute", 60000, true);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- LevelAp(playerid);
- SatiIgre(playerid);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- //////////////////////////////////////
- forward Minute(playerid);
- public Minute(playerid)
- {
- //vi cete dodati pod pInfo cete dodati ""pMinute"" kako bi vam sacuvalo
- PlayerInfo[playerid][pMinute] =+1;
- return 1;
- }
- //sad pravimo stock da provjeri da li igrac ima 45min igre kako bi mu dalo 1exp
- //takodje gore dodajete pExp
- stock SatIgre(playerid)
- {
- if(PlayerInfo[playerid][pMinute] == 60)
- {
- PlayerInfo[playerid][pExp] =+1;
- GivePlayerMoney(playerid, 10000);
- GameTextForPlayer(playerid, "PayDay", 5000, 1);
- GameTextForPlayer(playerid, "10000$", 5000, 3);
- }
- return 1;
- }
- /// sad pravimo da igracu svako 6 exp daje level up
- stock LevelAp(playerid);
- {
- if(PlayerInfo[playerid][pExp] == 6)
- {
- PlayerInfo[playerid][pExp] == 0; //vratit ce mu exp na 0 kako ne bi svakog paydaya davalo level ap
- SendClientMessage(playerid, -1, "Cestitamo presli ste na veći nivo");
- PlayerInfo[playerid][pScore] =+1;
- }
- }
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