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Minute i Exp sistem (mini) by JapaMAPPING

Jun 16th, 2019
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  1. By JapaMAPPING
  2.  
  3. #include <a_samp>
  4.  
  5. public OnGameModeInit()
  6. {
  7. SetTimer("Minute", 60000, true);
  8. return 1;
  9. }
  10.  
  11. public OnGameModeExit()
  12. {
  13. return 1;
  14. }
  15.  
  16. public OnPlayerRequestClass(playerid, classid)
  17. {
  18. return 1;
  19. }
  20.  
  21. public OnPlayerConnect(playerid)
  22. {
  23. return 1;
  24. }
  25.  
  26. public OnPlayerDisconnect(playerid, reason)
  27. {
  28. return 1;
  29. }
  30.  
  31. public OnPlayerSpawn(playerid)
  32. {
  33. LevelAp(playerid);
  34. SatiIgre(playerid);
  35. return 1;
  36. }
  37.  
  38. public OnPlayerDeath(playerid, killerid, reason)
  39. {
  40. return 1;
  41. }
  42.  
  43. public OnVehicleSpawn(vehicleid)
  44. {
  45. return 1;
  46. }
  47.  
  48. public OnVehicleDeath(vehicleid, killerid)
  49. {
  50. return 1;
  51. }
  52.  
  53. public OnPlayerText(playerid, text[])
  54. {
  55. return 1;
  56. }
  57.  
  58. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  59. {
  60. return 1;
  61. }
  62.  
  63. public OnPlayerExitVehicle(playerid, vehicleid)
  64. {
  65. return 1;
  66. }
  67.  
  68. public OnPlayerStateChange(playerid, newstate, oldstate)
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerEnterCheckpoint(playerid)
  74. {
  75. return 1;
  76. }
  77.  
  78. public OnPlayerLeaveCheckpoint(playerid)
  79. {
  80. return 1;
  81. }
  82.  
  83. public OnPlayerEnterRaceCheckpoint(playerid)
  84. {
  85. return 1;
  86. }
  87.  
  88. public OnPlayerLeaveRaceCheckpoint(playerid)
  89. {
  90. return 1;
  91. }
  92.  
  93. public OnRconCommand(cmd[])
  94. {
  95. return 1;
  96. }
  97.  
  98. public OnPlayerRequestSpawn(playerid)
  99. {
  100. return 1;
  101. }
  102.  
  103. public OnObjectMoved(objectid)
  104. {
  105. return 1;
  106. }
  107.  
  108. public OnPlayerObjectMoved(playerid, objectid)
  109. {
  110. return 1;
  111. }
  112.  
  113. public OnPlayerPickUpPickup(playerid, pickupid)
  114. {
  115. return 1;
  116. }
  117.  
  118. public OnVehicleMod(playerid, vehicleid, componentid)
  119. {
  120. return 1;
  121. }
  122.  
  123. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  124. {
  125. return 1;
  126. }
  127.  
  128. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  129. {
  130. return 1;
  131. }
  132.  
  133. public OnPlayerSelectedMenuRow(playerid, row)
  134. {
  135. return 1;
  136. }
  137.  
  138. public OnPlayerExitedMenu(playerid)
  139. {
  140. return 1;
  141. }
  142.  
  143. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  144. {
  145. return 1;
  146. }
  147.  
  148. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  149. {
  150. return 1;
  151. }
  152.  
  153. public OnRconLoginAttempt(ip[], password[], success)
  154. {
  155. return 1;
  156. }
  157.  
  158. public OnPlayerUpdate(playerid)
  159. {
  160. return 1;
  161. }
  162.  
  163. public OnPlayerStreamIn(playerid, forplayerid)
  164. {
  165. return 1;
  166. }
  167.  
  168. public OnPlayerStreamOut(playerid, forplayerid)
  169. {
  170. return 1;
  171. }
  172.  
  173. public OnVehicleStreamIn(vehicleid, forplayerid)
  174. {
  175. return 1;
  176. }
  177.  
  178. public OnVehicleStreamOut(vehicleid, forplayerid)
  179. {
  180. return 1;
  181. }
  182.  
  183. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  184. {
  185. return 1;
  186. }
  187.  
  188. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  189. {
  190. return 1;
  191. }
  192. //////////////////////////////////////
  193. forward Minute(playerid);
  194. public Minute(playerid)
  195. {
  196. //vi cete dodati pod pInfo cete dodati ""pMinute"" kako bi vam sacuvalo
  197. PlayerInfo[playerid][pMinute] =+1;
  198. return 1;
  199. }
  200. //sad pravimo stock da provjeri da li igrac ima 45min igre kako bi mu dalo 1exp
  201. //takodje gore dodajete pExp
  202. stock SatIgre(playerid)
  203. {
  204. if(PlayerInfo[playerid][pMinute] == 60)
  205. {
  206. PlayerInfo[playerid][pExp] =+1;
  207. GivePlayerMoney(playerid, 10000);
  208. GameTextForPlayer(playerid, "PayDay", 5000, 1);
  209. GameTextForPlayer(playerid, "10000$", 5000, 3);
  210. }
  211. return 1;
  212. }
  213. /// sad pravimo da igracu svako 6 exp daje level up
  214. stock LevelAp(playerid);
  215. {
  216. if(PlayerInfo[playerid][pExp] == 6)
  217. {
  218. PlayerInfo[playerid][pExp] == 0; //vratit ce mu exp na 0 kako ne bi svakog paydaya davalo level ap
  219. SendClientMessage(playerid, -1, "Cestitamo presli ste na veći nivo");
  220. PlayerInfo[playerid][pScore] =+1;
  221. }
  222.  
  223. }
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