tzAria

Evocati 3.12.0 Build D Patch Notes

Dec 4th, 2020
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  1. Star Citizen Patch 3.12.0d
  2. Alpha Patch 3.12.0d has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6625872.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Starting aUEC: 15,000,000
  9.  
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  16.  
  17. Testing Focus
  18. Space Station Refinery Decks
  19. Planetary Visual Improvements
  20. Restricted Area rework
  21. Lagrange Point Spacescaping updates
  22. Elevator Panel Updates
  23. Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast or in New Babbage)
  24. Ship Entry Identification
  25. Mining UI Refactor
  26. Gemini A03 Sniper Rifle
  27. Behring FS-9 LMG
  28. Weapon Zeroing
  29. Wheeled vehicle control changes
  30. Known Issues
  31. When the party leader group launches, party members will not follow into server
  32. Trying to rent a ship from terminal fails with the message the "purchase has timed out"
  33. Renting items or components with accrued REC does not work
  34. Player cannot suicide in EVA
  35. Visor Comm will become squished
  36. Ships are not spawning on the landing pads at New Deal
  37. Ships carrying a vehicle can not use Vehicle Maintenance Services
  38. Multiple instances of social AI can be witnessed idling indefinitely
  39. The loadout manager for Star Marine has no options for the player to customise their loadout
  40. Attempting to sell minerals results in a Processing screen and then a transaction failed message
  41. Capturing objectives in Last Stand SM does not increase team score, resulting in a draw when timer reaches 0
  42.  
  43. New Features
  44. Gameplay
  45. Weapon Zeroing - T0
  46. This system provides the player with a way to change the zeroing on their weapon sights. This allows shots at further distances without having to alter aim to account for bullet drop. While in ADS, a player can manually or automatically change a the zeroing range on their scope. Aiming down sight will show the current zeroing setting as well as a distance finder at your cross hair for scopes that support this (max distance varies by scope). You can set your weapon zeroing manually or to the distance finder amount by pressing "page up" and reset zeroing to 0m by pressing "page down".
  47.  
  48.  
  49. Feature Updates
  50. Locations
  51. Replaced 2 refining kiosks with unrefined mining kiosks at Refinery decks to allow for direct selling of unrefined ore
  52. Updated Refinery Deck Smelter effects
  53. Further polish pass on repainting planets
  54. Gameplay
  55. Wheeled vehicle and aiming improvements
  56. Improving wheeled vehicle and aiming gameplay surrounding the Grin Roc and other ground vehicles.
  57. Reworked control scheme for wheeled vehicles to include VJoy controls and getting the wheel vehicle and ship controls closer
  58. together.
  59. The ROC mining arm will now follow the VJoy indication in Manual Gimbal Mode (Press "G" to swap). Added the ability to disable the
  60. auto-brake state of vehicles which would always activate if no forward / backwards inputs above 10% were added (Press "V" to turn
  61. off auto-braking).
  62. Added ability to "freeze" the aim vector in manual gimbal mode (RALT+G) in The ROC and all other driver/pilot controlled gimbals
  63. (the gimbal freeze will reset once the gimbal mode is changed again).
  64. Added more inversion settings for wheeled vehicle controls.
  65. The ROC mining arm will now recenter before it is retracted and will no longer be completely offset after getting in and out of the
  66. vehicle.
  67. Countermeasure burst settings update
  68. Set Default Lure burst size to 3 and added keybinds to Increase Burst amount size (tap Right Alt + H) or Decrease Burst Size (tap Left
  69. Alt + H).
  70. Aggravated Criminal Damage is now prevented from being given in Green Zones
  71. Adjusted all ground turrets to have a higher signature for faster player detection
  72. Added Game Setting option to switch exit seat actions as hold vs immediate press when using a turret / pilot seat. (default hold 250ms)
  73.  
  74. Bug Fixes
  75. Fixed an issue causing ships carrying a vehicle to not be able to use Vehicle Maintenance Services.
  76. Fixed an issue causing a player's view to get blocked in EVA when using multiple scope attachments on the Behring P6-LR Sniper
  77. Rifle.
  78. Players should now be able to subtarget turrets on ships, and cycling subtargets iterates over all rather than all of one item
  79. type.
  80. Fixed issue with Alt-Tab setting ship throttle to full forward.
  81. Close range FoIP animations should now correctly transmit to remote clients
  82. Picking up a weapon while in prone should no longer cause the character to have broken animations and sometimes spin.
  83. Vanguard ships should no longer see a fog cloud around the exterior ramp of the ship.
  84. Technical
  85. Fixed 6 Client crashes
  86. Fixed 2 Server crashes
  87.  
  88. Not brought to you by SCLeaks
  89. ~Aria
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