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- Tangent's revised Fire Specialization Tree
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- Old titanpads if you want look for messy old trees - https://titanpad.com/f0uQTzZSqY https://titanpad.com/cALjc7hIl7
- Spell Template:
- Spell Name
- Keywords: (found here https://titanpad.com/gRh7pxLfAl )
- Duration: (in turns/ whatever, write Instant if an instant spell)
- Requisites: MAG, [other stats], WEAPON, [everything else]
- Cost:
- Description:
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- PASSIVE ABILITIES
- Burning Soul
- Keywords: Passive
- Duration: NA
- Requisites: Fire Specialization
- Cost: NA
- Description: Magical girls affiliated with fire have fiery souls. Over time, their attacks can burn through almost any defense. For every 9 or 10 the caster rolls on a spell or attack that successfully hits the target, they pierce 1 more Soak.
- Channel Specialization (Fire)
- Keywords: Passive
- Duration: NA
- Requisites: Fire Specialization
- Cost: NA
- Fire is an inherently offense-focused specialization, aggressive and on the attack. Fire girls may channel up to 2 Mana per turn to boost any attack roll by 1 dice per mana, for up to 2 dice.
- UNARMED SPELLS
- Flame Driver [WIP]
- Blazing Touch/Blazeblade [WIP]
- Exploding Strike/Fist [WIP]
- MELEE SPELLS
- Burning Blade
- Keywords: Utility, Regular, Instant
- Duration: 3 Turns
- Requisites: 6 MAG, Melee/Unarmed weapon
- Cost: 2/1
- Description: Coat one's weapon in flames. The caster deals 2 more Fire damage on successful Soak penetration, and the cost of applying Ignite is reduced by 1 Mana (to a minimum of 1) while this is active, but their Parry and Dodge dice are both reduced by 1. When the caster successfully defends herself with a Parry, an additional Wound is dealt to the attacker.
- If cast as a full action, the Mana cost for Burning Blade is reduced to 1 and it takes effect at the end of the caster's turn.
- Excessive Fire
- Keywords: Offensive, Regular
- Duration: Instant
- Requisites: 8 MAG, Melee/Unarmed weapon, Ignite/Greater Ignite
- Cost: 2
- Description: Strike the enemy with a melee or unarmed attack other than Flurry or All Out. On a successful attack, everyone in close range, including the caster, is covered in flames and must roll defense. Characters that fail their defense roll are treated as though they have been subjected to Ignite or Greater Ignite for no additional Mana Cost and under the conditions listed under the spell. All targets other then the caster also take 2 Wounds that ignore soak upon successful impact.
- RANGED SPELLS
- Flare Round [WIP]
- Tracer Rounds [WIP]
- Searing Shot [WIP]
- OFFENSIVE SPELLS
- Ignite/Greater Ignite [WIP]
- Fire Sweep
- Keywords: Offensive, Regular
- Duration: Instant
- Requisites: 8 MAG
- Cost: 4
- Description: Conjure fire around you that damages all characters, friendly and hostile, in close range. Deals 2 Wounds and 2 Wounds/success to all targets affected.
- Power Overwhelming
- Keywords: Utility, Instant, Special
- Duration: Variable
- Requisites: 10 MAG
- Cost: 2/turn
- Description: Boost attack capabilities of your magic, +2 dice on attack rolls and 2 Wounds on successful attack in exchange of damaging yourself on attacks. Damage done to the caster starts at +1 Wound/use in the first turn Power Overwhelming is used and increases by 1 Wound for every additional turn Power Overwhelming is active, ie: 1 Wound on first use, 2 Wounds if used the next turn...) Damage done to the caster on use drops to 1 if not used for one turn)
- You may not cast this spell while Ignite is active.
- Enkindle- WIP
- Blazing Ring
- Keywords: Offensive, Regular
- Duration: Instant
- Requisites: 12 MAG
- Cost: 3
- Description: Utilize spinning kicks or sweeping arm movements to create rings and arcs to slice larger, more widely spaced, or evasive targets! Deals 2 Wounds and 1 Wound/success, penetrating 1 Soak, but enemies suffer a 2 dice penalty to their Defense roll. Targets everyone, friend and foe, close to the caster, but allies are forewarned and therefore do not suffer the -2 defence dice. No multi-dice penalty.
- Firestorm WIP
- By Fire Be Purged WIP
- Fireball (Greater) WIP
- Ω Fireball WIP
- DEFENSIVE SPELLS
- Smoke Cloud
- Scald
- Keywords: Utility, Reactionary
- Requisites: 10 MAG
- Cost: 1/activation
- Description: Your body is hot! Physical attacks made to you in Close range cause 2 Wounds to the offensive party.
- Wall of Smoke
- Fiery Aura
- Flaming Wall
- UTILITY SPELLS
- Burn Out
- Keywords: Utility, Regular
- Requisites: 6 MAG
- Cost: 1
- Description: Remove any bleed effects on a target. Target takes 1 Wound that ignores Soak.
- Fire Branded
- Keywords: Utility, Instant, Maintain
- Duration: Maintain
- Requisites: 6 MAG
- Cost: 1/turn
- Description: Brand Ally or yourself with mark that protects against fire based damage. Any fire based damage deals 2 less Wounds.
- Stoke the Furnace- WIP
- Warmth WIP
- Rocket Propulsion
- Keywords: Utility, Instant, Sustained
- Requirments: 14 MAG
- Cost: 2/turn
- Desc: Propel yourself around with jets of fire! Allows you to fly; you may move to Far and Very Far range from the surface and stay that way under your own power.
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