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- local ball
- coroutine.resume(coroutine.create(function()
- ball = Instance.new("Part", workspace)
- ball.Position = Vector3.new(0, 30, 0)
- ball.Shape = "Ball"
- ball.Anchored = true
- ball.TopSurface = "Smooth"
- ball.BottomSurface = "Smooth"
- ball.Color = Color3.fromRGB(0, 0, 0)
- ball.CanCollide = false
- ball.Material = "Neon"
- for i = 1, 35, 0.1 do
- ball.Size = Vector3.new(i, i, i)
- wait()
- end
- local boom = Instance.new("Explosion", workspace)
- boom.BlastRadius = 100
- boom.Position = ball.Position
- for i = 35, 100, 0.1 do
- ball.Size = Vector3.new(i, i, i)
- end
- end))
- for i, part in pairs(workspace:GetDescendants()) do
- if part:IsA("BasePart") and part ~= ball and part.Name ~= "Base" then
- part.Anchored = false
- local bodypos = Instance.new("BodyPosition", part)
- bodypos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodypos.Position = Vector3.new(0, 30, 0)
- end
- end
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