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Oct 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end function lerp(weld,beglerp,endlerp,speed)
  6. weld.C0 = beglerp:lerp(endlerp,speed)
  7. return weld.C0
  8. end
  9.  
  10. math.randomseed(tick())
  11.  
  12. local speed = 0.15
  13. local angle = 0
  14. local anglespeed = 1.5
  15. local armspeed = 0.15
  16. local armangle = 0
  17. local armanglespeed = 1.5
  18. local legspeed = 0.15
  19. local legangle = 0
  20. local leganglespeed = 1.5
  21. ignore = {}
  22. idle = 0
  23. damen = true
  24. enabled = true
  25. fightstitans = false
  26. grabbing = false
  27. combo = 1
  28. Player = game.Players.LocalPlayer
  29. mouse = Player:GetMouse()
  30. Char = Player.Character
  31. if Char.Name ~= "timetodie23232223" then
  32. Instance.new("Message",workspace).Text = "Nigga, you tryna steal my script?"
  33. wait(0.3)
  34. while true do
  35. print("bye o/")
  36. end
  37. end
  38. for i,v in pairs(Char:GetChildren()) do
  39. if v.ClassName == "Hat" then
  40. v:Destroy()
  41. end
  42. end
  43. Human = Char.Humanoid
  44. Human.WalkSpeed = 6
  45. Sounds = {"rbxassetid://234365549","rbxassetid://234365573","rbxassetid://244578827","rbxassetid://138271815","rbxassetid://200632211","rbxassetid://132373574","rbxassetid://191345948","rbxassetid://429400881","rbxassetid://375692739"}
  46. Head = Char.Head
  47. Head:WaitForChild("face"):Destroy()
  48. Instance.new("Decal",Head).Texture = "http://www.roblox.com/asset/?id=449278124"
  49. LA = Char:findFirstChild("Left Arm")
  50. RA = Char:findFirstChild("Right Arm")
  51. LL = Char:findFirstChild("Left Leg")
  52. RL = Char:findFirstChild("Right Leg")
  53. T = Char:findFirstChild("Torso")
  54. LS = T:findFirstChild("Left Shoulder")
  55. RS = T:findFirstChild("Right Shoulder")
  56. LH = T:findFirstChild("Left Hip")
  57. RH = T:findFirstChild("Right Hip")
  58. Neck = T:findFirstChild("Neck")
  59. HM = Char:findFirstChild("HumanoidRootPart")
  60. RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  61. LA.Size = LA.Size *1.5
  62. RA.Size = RA.Size *1.5
  63. LL.Size = LL.Size *1.5
  64. RL.Size = RL.Size *1.5
  65. T.Size = T.Size *1.5
  66. HM.Size = HM.Size *1.5
  67. Head.Size = Head.Size *1.5
  68. WLS = Instance.new("Weld", T)
  69. WLS.C0 = CFrame.new(-1.5*1.5, 0.5*1.5, 0)
  70. WLS.C1 = CFrame.new(0, 0.5*1.5, 0)
  71. WLS.Part0 = T
  72. WLS.Part1 = LA
  73. WRS = Instance.new("Weld", T)
  74. WRS.Part0 = T
  75. WRS.Part1 = RA
  76. WRS.C0 = CFrame.new(1.5*1.5, 0.5*1.5, 0)
  77. WRS.C1 = CFrame.new(0*1.5, 0.5*1.5, 0)
  78. WLH = Instance.new("Weld", T)
  79. WLH.Part0 = T
  80. WLH.Part1 = LL
  81. WLH.C0 = CFrame.new(-0.5*1.5, -1*1.5, 0)
  82. WLH.C1 = CFrame.new(0, 1*1.5, 0)
  83. WRH = Instance.new("Weld", T)
  84. WRH.Part0 = T
  85. WRH.Part1 = RL
  86. WRH.C0 = CFrame.new(0.5*1.5, -1*1.5, 0)
  87. WRH.C1 = CFrame.new(0, 1*1.5, 0)
  88. LSC0 = WLS.C0
  89. RSC0 = WRS.C0
  90. LHC0 = WLH.C0
  91. RHC0 = WRH.C0
  92. WRJ = Instance.new("Weld", T)
  93. WRJ.Part0 = HM
  94. WRJ.Part1 = T
  95. RJC0 = RJ.C0
  96. RJC1 = RJ.C1
  97. WRJ.C0 = RJC0
  98. WRJ.C1 = RJC1
  99. N = Instance.new("Weld", T)
  100. N.Part0 = T
  101. N.Part1 = Head
  102. NC0 = CFrame.new(0, 1*1.75, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  103. NC1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  104. N.C0 = NC0
  105. N.C1 = NC1
  106. Run = game:GetService("RunService")
  107. physicalprop = PhysicalProperties.new(0,0,0,0,0)
  108. Club = Instance.new("Part",Char)
  109. Club.CanCollide = false
  110. Club.Locked = true
  111. Club.TopSurface = 0
  112. Club.BottomSurface = 0
  113. Club.FormFactor = 3
  114. Club.Size = Vector3.new(2,1.6,8)
  115. Club.CustomPhysicalProperties = physicalprop
  116. ClubMesh = Instance.new("SpecialMesh",Club)
  117. ClubMesh.MeshId = "http://www.roblox.com/asset/?id=12215504"
  118. ClubMesh.TextureId = "http://www.roblox.com/asset/?id=12215477"
  119. ClubMesh.Scale = Vector3.new(2,2,2)
  120. ClubWeld = Instance.new("Weld",Club)
  121. ClubWeld.Part0 = RA
  122. ClubWeld.Part1 = Club
  123. ClubWeld.C0 = CFrame.new(-0.35,-1.8,-2.5) *CFrame.Angles(math.pi,0,math.pi/2)
  124. ClubWeld.C1 = CFrame.new(0,0.5,0)
  125. CC0 = ClubWeld.C0
  126.  
  127. Meshes={
  128. Blast="20329976",
  129. Crown="1323306",
  130. Ring="3270017",
  131. Claw="10681506",
  132. Crystal="9756362",
  133. Coil="9753878",
  134. Cloud="1095708",
  135. Skull="4770583",
  136. }
  137.  
  138. Human.MaxHealth = 15000
  139. wait(0.1)
  140. Human.Health = Human.MaxHealth
  141.  
  142. function nooutlines(part)
  143. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  144. end
  145.  
  146. function getmesh(mesh)
  147. return "rbxassetid://"..mesh
  148. end
  149.  
  150. function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
  151. local p = Instance.new("Part", part or workspace)
  152. p.Anchored = true
  153. p.CanCollide = false
  154. p.FormFactor = Enum.FormFactor.Custom
  155. p.Material = "SmoothPlastic"
  156. p.CFrame = cframe
  157. p.BrickColor = brickcolor
  158. p.Size = Vector3.new(1,1,1)
  159. p.Transparency = trans
  160. nooutlines(p)
  161. local m = Instance.new("SpecialMesh",p)
  162. if meshtype ~= nil and meshid == nil then
  163. m.MeshType = meshtype
  164. end
  165. if meshtype == nil and meshid ~= nil then
  166. m.MeshId = getmesh(meshid)
  167. end
  168. m.Scale = size
  169. coroutine.wrap(function()
  170. for i = 0,loopwait,0.1 do
  171. p.CFrame = p.CFrame
  172. p.Transparency = p.Transparency +transincrement
  173. m.Scale = m.Scale + scaleby
  174. wait(1/60)
  175. end
  176. p:Destroy()
  177. end)()
  178. return p
  179. end
  180.  
  181. PlaySound = function(part,volume,pitch,id,looped)
  182. local Sound = Instance.new("Sound", part)
  183. Sound.SoundId = id
  184. Sound.Pitch = pitch
  185. Sound.Volume = volume
  186. coroutine.wrap(function()
  187. wait()
  188. Sound:Play()
  189. if looped == nil then
  190. game.Debris:AddItem(Sound,10)
  191. end
  192. end)()
  193. if looped == true then
  194. Sound.Looped = true
  195. ThisSound = Sound
  196. end
  197. end
  198.  
  199. function GetDistance(Obj,Mag)
  200. local Bodies = {}
  201. for _,v in pairs(workspace:GetChildren()) do
  202. if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= Char then
  203. local Mag2 = (v.Torso.Position - Obj.Position).magnitude
  204. if Mag2 < Mag then
  205. Bodies[#Bodies + 1] = v
  206. end
  207. end
  208. end
  209. return Bodies
  210. end
  211.  
  212.  
  213.  
  214.  
  215. ArtificialHB = Instance.new("BindableEvent", script)
  216. ArtificialHB.Name = "Heartbeat"
  217.  
  218. script:WaitForChild("Heartbeat")
  219.  
  220. frame = 1 / 60
  221. tf = 0
  222. allowframeloss = false
  223. tossremainder = false
  224. lastframe = tick()
  225. script.Heartbeat:Fire()
  226.  
  227. game:GetService("RunService").Heartbeat:connect(function(s, p)
  228. tf = tf + s
  229. if tf >= frame then
  230. if allowframeloss then
  231. script.Heartbeat:Fire()
  232. lastframe = tick()
  233. else
  234. for i = 1, math.floor(tf / frame) do
  235. script.Heartbeat:Fire()
  236. end
  237. lastframe = tick()
  238. end
  239. if tossremainder then
  240. tf = 0
  241. else
  242. tf = tf - frame * math.floor(tf / frame)
  243. end
  244. end
  245. end)
  246.  
  247. local function Rwait(num)
  248. if num == 0 or num == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 0, num do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. ShowDmg = function(totake)
  258. local modl = Instance.new("Model", workspace)
  259. modl.Name = tostring(totake)
  260. local prt = Instance.new("Part", modl)
  261. prt.CanCollide = false
  262. prt.BrickColor = BrickColor.Red()
  263. prt.Name = "Head"
  264. prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
  265. prt.TopSurface = 0
  266. prt.BottomSurface = 0
  267. prt.FormFactor = 3
  268. prt.Size = Vector3.new(1, 0.2, 1)
  269. local bm = Instance.new("BlockMesh", prt)
  270. local hum = Instance.new("Humanoid", modl)
  271. hum.Health = 0
  272. hum.MaxHealth = 0
  273. hum.WalkSpeed = 0
  274. bodypos = Instance.new("BodyPosition", prt)
  275. bodypos.position = Head.Position +Vector3.new(0, 1, 0)
  276. bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  277. game.Debris:AddItem(modl, 1)
  278. spawn(function()
  279. for i = 1, 3 do
  280. bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
  281. Rwait()
  282. end
  283. end)
  284. end
  285.  
  286. function Damage(hit,mm,knockback)
  287. if hit ~= nil and hit.Parent ~= nil and damen == true and hit.Parent ~= Char and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health > 0 then
  288. if fightstitans == true then
  289. mm = mm*100
  290. hit.Parent.Humanoid:TakeDamage(mm)
  291. else
  292. hit.Parent.Humanoid:TakeDamage(mm)
  293. end
  294. if knockback ~= nil and knockback ~= 0 then
  295. local v = Instance.new("BodyVelocity",hit.Parent.Torso)
  296. v.maxForce = Vector3.new(2e4,0,2e4)
  297. v.P = 1e20
  298. v.velocity = HM.CFrame.lookVector *knockback
  299. game.Debris:AddItem(v,0.5)
  300. end
  301. spawn(function()
  302. ShowDmg(mm)
  303. end)
  304. damen = false
  305. end
  306. end
  307.  
  308. --GetDistance and MagDamage was originally made by W8X, but fixed by samfun123.
  309.  
  310. function MagDamage(magnitude,part,damg,knockback,ignoretime)
  311. if ignoretime == nil then
  312. ignoretime = 0.5
  313. end
  314. local Bodies = GetDistance(part,magnitude)
  315. for _, Body in pairs(Bodies) do
  316. if Body ~= nil and damen == true and Body.Humanoid and Body ~= Char and not ignore[Body] then
  317. ignore[Body] = true
  318. if fightstitans == true then
  319. damg = damg*100
  320. Body.Humanoid:TakeDamage(damg)
  321. else
  322. Body.Humanoid:TakeDamage(damg)
  323. end
  324. spawn(function()
  325. ShowDmg(damg)
  326. end)
  327. if knockback ~= nil and knockback >= 0 then
  328. local v = Instance.new("BodyVelocity",Body.Torso)
  329. v.maxForce = Vector3.new(1e4,0,1e4)
  330. v.P = 1e15
  331. v.velocity = Body.Torso.CFrame.lookVector *-knockback
  332. spawn(function()
  333. game.Debris:AddItem(v,0.3)
  334. end)
  335. end
  336. spawn(function()
  337. wait(ignoretime)
  338. ignore[Body] = false
  339. end)
  340. end
  341. end
  342. end
  343.  
  344. function Slash1()
  345. for i = 1,30 do
  346. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  347. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  348. lerp(WLH,WLH.C0,LHC0,legspeed)
  349. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  350. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed)
  351. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/5),speed)
  352. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  353. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  354. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  355. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  356. end
  357. Rwait()
  358. end
  359. local BV = Instance.new("BodyVelocity",HM)
  360. BV.maxForce = Vector3.new(2e4,0,2e4)
  361. BV.velocity = HM.CFrame.lookVector *50
  362. game.Debris:AddItem(BV,0.2)
  363. PlaySound(Club,1,0.6,Sounds[1])
  364. damen = true
  365. for i = 1,30 do
  366. spawn(function()
  367. MagDamage(3,Club,math.random(18,25),50,1)
  368. end)
  369. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  370. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(0,-math.pi/5,-math.pi/2),armspeed)
  371. lerp(WLH,WLH.C0,LHC0,legspeed)
  372. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-1) *CFrame.Angles(math.pi/7,0,0),legspeed)
  373. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/7,0,math.pi/5),speed)
  374. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5) *CFrame.Angles(math.pi/12,0,0),speed)
  375. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  376. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  377. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  378. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  379. end
  380. Rwait()
  381. end
  382. damen = false
  383. end
  384.  
  385. function Slash2()
  386. for i = 1,3 do
  387. damen = true
  388. PlaySound(Club,1,0.65,Sounds[2])
  389. for i = 0,1,0.05 do
  390. spawn(function()
  391. MagDamage(3,Club,math.random(20,25),30,1)
  392. end)
  393. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  394. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/1.2,-math.pi/2),armspeed)
  395. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed)
  396. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  397. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2),speed)
  398. lerp(N,N.C0,NC0,speed)
  399. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  400. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  401. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  402. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  403. end
  404. Rwait()
  405. end
  406. damen = false
  407. end
  408. end
  409.  
  410. function Slash3()
  411. for i = 1,20 do
  412. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/4),armspeed)
  413. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/1.2,0,0),armspeed)
  414. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  415. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  416. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/10,0,0),speed)
  417. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/9,0,0),speed)
  418. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  419. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  420. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  421. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  422. end
  423. Rwait()
  424. end
  425. damen = true
  426. PlaySound(Club,1,0.5,Sounds[1])
  427. local Ignore = {}
  428. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  429. if ignore_this:IsA("Model") then
  430. if ignore_this:FindFirstChild("Humanoid") then
  431. Ignore[#Ignore +1] = ignore_this
  432. end
  433. end
  434. end
  435. local hashit = false
  436. for i = 1,30 do
  437. if i >= 12 then
  438. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  439. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  440. if Hit ~= nil and hashit == false then
  441. hashit = true
  442. spawn(function()
  443. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  444. end)
  445. spawn(function()
  446. MagDamage(10,Club,math.random(18,25),50,0.1)
  447. end)
  448. PlaySound(Head,0.2,0.3,Sounds[9])
  449. end
  450. end
  451. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  452. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  453. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  454. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  455. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  456. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  457. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.Angles(0,math.pi/4,0) *CFrame.new(1.8,0,1.2),0.6)
  458. Rwait()
  459. end
  460. damen = false
  461. end
  462.  
  463. function Kick()
  464. for i = 1,18 do
  465. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  466. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  467. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  468. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  469. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  470. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/6,0,0),speed)
  471. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  472. Rwait()
  473. end
  474. PlaySound(Head,1,1.3,Sounds[5])
  475. damen = true
  476. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  477. for i = 1,25 do
  478. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  479. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  480. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  481. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  482. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,-1,-0.25) *CFrame.Angles(-math.pi/5,0,0),speed)
  483. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  484. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  485. Rwait()
  486. end
  487. damen = false
  488. damg:disconnect()
  489. end
  490.  
  491. function Knee()
  492. local BV = Instance.new("BodyVelocity",HM)
  493. BV.maxForce = Vector3.new(5e6,0,5e6)
  494. BV.velocity = HM.CFrame.lookVector *75
  495. game.Debris:AddItem(BV,0.2)
  496. PlaySound(Head,1,0.7,Sounds[5])
  497. damen = true
  498. local damg = RL.Touched:connect(function(hit) Damage(hit,math.random(14,18),100) end)
  499. for i = 1,25 do
  500. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/5,0,0),armspeed)
  501. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/6,0,-math.pi/16),armspeed)
  502. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/5,0,0),legspeed)
  503. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25,-2) *CFrame.Angles(-math.pi/3,0,0),legspeed)
  504. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25) *CFrame.Angles(math.pi/5,0,0),speed)
  505. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10,0,0),speed)
  506. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  507. Rwait()
  508. end
  509. damg:disconnect()
  510. end
  511.  
  512. function Charge()
  513. local BV = Instance.new("BodyVelocity",HM)
  514. BV.maxForce = Vector3.new(5e6,0,5e6)
  515. BV.velocity = HM.CFrame.lookVector *75
  516. game.Debris:AddItem(BV,0.2)
  517. spawn(function()
  518. effect(HM,BrickColor.new("Institutional white"),Vector3.new(1,1,1),HM.CFrame *CFrame.Angles(math.pi/2,0,0),0,0.1,Vector3.new(0.5,0.5,0.5),1,Meshes.Blast,nil)
  519. end)
  520. PlaySound(Head,1,1.2,Sounds[6])
  521. damen = true
  522. for i = 1,50 do
  523. spawn(function()
  524. MagDamage(3,HM,math.random(20,30),80,0.5)
  525. end)
  526. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/4,0,-math.pi/4),armspeed)
  527. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/4,0,math.pi/4),armspeed)
  528. lerp(WLH,WLH.C0,LHC0,legspeed)
  529. lerp(WRH,WRH.C0,RHC0,legspeed)
  530. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/5,0,0),speed)
  531. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed)
  532. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  533. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  534. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  535. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  536. end
  537. Rwait()
  538. end
  539. damen = false
  540. end
  541.  
  542. function Roar()
  543. Human.WalkSpeed = 0
  544. for i = 0,1,0.1 do
  545. Club.Transparency = i
  546. Rwait()
  547. end
  548. if fightstitans == false then
  549. PlaySound(Head,1,1.7,Sounds[3])
  550. for i = 1,125 do
  551. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  552. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  553. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  554. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  555. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  556. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  557. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  558. spawn(function()
  559. Rwait(5)
  560. effect(HM,BrickColor.new("Really black"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,0.5,2),0.25,Meshes.Blast,nil)
  561. effect(HM,BrickColor.new("Really black"),Vector3.new(20,20,20),HM.CFrame,1,-0.2,Vector3.new(-5.5,-5.5,-5.5),0.25,nil,"Sphere")
  562. end)
  563. Rwait()
  564. end
  565. PlaySound(Head,1,0.7,Sounds[4])
  566. for i = 1,100 do
  567. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,-math.rad(math.random(10,80))),armspeed*2)
  568. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.rad(math.random(30,60)),0,math.rad(math.random(10,80))),armspeed*2)
  569. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.rad(math.random(5,40))),legspeed*2)
  570. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.rad(math.random(5,40))),legspeed*2)
  571. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed*2)
  572. lerp(N,N.C0,NC0 *CFrame.Angles(-math.rad(math.random(20,40)),0,0),speed*2)
  573. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  574. spawn(function()
  575. Rwait(5)
  576. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(3,0.5,3),0.25,Meshes.Blast,nil)
  577. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame,0.7,0.05,Vector3.new(7,7,7),0.25,nil,"Sphere")
  578. end)
  579. Rwait()
  580. end
  581. fightstitans = true
  582. ClubMesh.VertexColor = Vector3.new(1,0,0)
  583. elseif fightstitans == true then
  584. PlaySound(Head,1,1.2,Sounds[7])
  585. for i = 1,40 do
  586. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,math.pi/3),armspeed)
  587. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.3) *CFrame.Angles(math.pi/1.6,0,-math.pi/3),armspeed)
  588. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,1,-0.9),legspeed)
  589. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,1,-0.9),legspeed)
  590. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,1),speed)
  591. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  592. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  593. spawn(function()
  594. Rwait(5)
  595. spawn(function()
  596. effect(HM,BrickColor.new("Really red"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(4,4,4),0.25,Meshes.Blast,nil)
  597. effect(HM,BrickColor.new("Really red"),Vector3.new(22,22,22),HM.CFrame,1,-0.2,Vector3.new(-4,-4,-4),0.25,nil,"Sphere")
  598. end)
  599. end)
  600. Rwait()
  601. end
  602. fightstitans = false
  603. ClubMesh.VertexColor = Vector3.new(1,1,1)
  604. end
  605. for i = 1,0,-0.1 do
  606. Club.Transparency = i
  607. Rwait()
  608. end
  609. Human.WalkSpeed = 6
  610. end
  611.  
  612. function Skydive()
  613. local BV = Instance.new("BodyVelocity",HM)
  614. BV.maxForce = Vector3.new(0,5e6,0)
  615. BV.velocity = Vector3.new(0,100,0)
  616. game.Debris:AddItem(BV,1)
  617. for i = 1,120 do
  618. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  619. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
  620. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  621. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/5,0,0),legspeed)
  622. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2) *CFrame.Angles(-math.pi/5,0,0),speed)
  623. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  624. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  625. Rwait()
  626. end
  627. local hashit = false
  628. for i = 1,120 do
  629. if i >= 1 then
  630. local Ignore = {}
  631. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  632. if ignore_this:IsA("Model") then
  633. if ignore_this:FindFirstChild("Humanoid") then
  634. Ignore[#Ignore +1] = ignore_this
  635. end
  636. end
  637. end
  638. local Ray = Ray.new(Club.Position + Vector3.new(0,1,0),Vector3.new(0,-3,0))
  639. print(Club.Position)
  640. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  641. if Hit ~= nil and hashit == false then
  642. hashit = true
  643. spawn(function()
  644. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(8,8,8),1,Meshes.Blast,nil)
  645. MagDamage(80,Club,math.random(40,50),50,0.6)
  646. end)
  647. PlaySound(Head,0.2,0.3,Sounds[9])
  648. end
  649. end
  650. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,math.pi/4),armspeed)
  651. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.5) *CFrame.Angles(math.pi/8,0,-math.pi/4),armspeed)
  652. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  653. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/3,0,0),legspeed)
  654. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/3,0,0),speed)
  655. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/6,0,0),speed)
  656. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  657. Rwait()
  658. end
  659. end
  660.  
  661. function Grab()
  662. local dmgbx = LA.Touched:connect(function(hit) if grabbing == false and hit.Parent ~= nil and hit.Parent:FindFirstChild("Humanoid").Health >= 0 and hit.Parent:FindFirstChild("Torso") ~= nil then grabbing = true grabweld = Instance.new("Weld",T) grabweld.Part0 = LA grabweld.Part1 = hit.Parent.Torso grabweld.C0 = CFrame.new(0,-1.5,0) grabweld.C0 = grabweld.C0 *CFrame.Angles(-math.pi/2,math.pi,0) end end)
  663. for i = 1,30 do
  664. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/8),armspeed)
  665. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  666. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  667. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/2,0,0),legspeed)
  668. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/2,0,0) *CFrame.new(0,-1.5,0),speed)
  669. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  670. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  671. if i == 29 then
  672. dmgbx:disconnect()
  673. end
  674. Rwait()
  675. end
  676. end
  677.  
  678. function Throw()
  679. if grabweld.Part1 == nil then grabbing = false return end
  680. if grabweld == nil then grabbing = false return end
  681. for i = 1,12 do
  682. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,-math.pi/4,-math.pi/2),armspeed)
  683. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  684. lerp(WLH,WLH.C0,LHC0,legspeed)
  685. lerp(WRH,WRH.C0,RHC0,legspeed)
  686. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  687. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  688. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  689. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  690. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  691. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  692. end
  693. Rwait()
  694. end
  695. for i = 1,12 do
  696. if i == 6 then
  697. grabweld.Part1.Parent.Humanoid.PlatformStand = false
  698. grabbing = false
  699. end
  700. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(0,0,-math.pi/2),armspeed)
  701. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/8,0,math.pi/3),armspeed)
  702. lerp(WLH,WLH.C0,LHC0,legspeed)
  703. lerp(WRH,WRH.C0,RHC0,legspeed)
  704. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  705. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/2),speed)
  706. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  707. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  708. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  709. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  710. end
  711. Rwait()
  712. end
  713. for i = 1,10 do
  714. if i == 8 then
  715. local BV = Instance.new("BodyVelocity",grabweld.Part1.Parent.Torso)
  716. BV.maxForce = Vector3.new(5e6,0,5e6)
  717. BV.velocity = HM.CFrame.lookVector *75
  718. game.Debris:AddItem(BV,0.2)
  719. grabweld:Destroy()
  720. end
  721. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2.1,0,0),armspeed)
  722. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  723. lerp(WLH,WLH.C0,LHC0,legspeed)
  724. lerp(WRH,WRH.C0,RHC0,legspeed)
  725. lerp(WRJ,WRJ.C0,RJC0,speed)
  726. lerp(N,N.C0,NC0,speed)
  727. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  728. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  729. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  730. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  731. end
  732. Rwait()
  733. end
  734. end
  735.  
  736. function Devour()
  737. for i = 1,30 do
  738. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/1.4,-math.pi/4,math.pi/4),armspeed)
  739. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  740. lerp(WLH,WLH.C0,LHC0,legspeed)
  741. lerp(WRH,WRH.C0,RHC0,legspeed)
  742. lerp(WRJ,WRJ.C0,RJC0,speed)
  743. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/10,0,0),speed)
  744. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  745. if i == 28 then
  746. PlaySound(Head,1,1,Sounds[8])
  747. grabweld.Parent = nil
  748. if grabweld.Part1.Parent:FindFirstChild("Head") ~= nil then
  749. grabweld.Part1.Parent.Head:Destroy()
  750. end
  751. end
  752. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  753. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  754. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  755. end
  756. Rwait()
  757. end
  758. grabbing = false
  759. grabweld:Destroy()
  760. end
  761.  
  762. function GroundSlam()
  763. damen = true
  764. for i = 0,1,0.1 do
  765. Club.Transparency = i
  766. Rwait()
  767. end
  768. for i = 1,30 do
  769. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,math.pi/8),armspeed)
  770. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-1) *CFrame.Angles(math.pi/1.4,0,-math.pi/8),armspeed)
  771. lerp(WLH,WLH.C0,LHC0,legspeed)
  772. lerp(WRH,WRH.C0,RHC0,legspeed)
  773. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,1,5) *CFrame.Angles(-math.pi/7,0,0),speed)
  774. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  775. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  776. Rwait()
  777. end
  778. for i = 1,30 do
  779. if i == 15 then
  780. PlaySound(Head,1,0.7,Sounds[6])
  781. spawn(function()
  782. effect(HM,BrickColor.new("Institutional white"),Vector3.new(),HM.CFrame *CFrame.new(0,-3.5,0),0,0.1,Vector3.new(2,2,2),1,Meshes.Blast,nil)
  783. end)
  784. end
  785. if i > 15 then
  786. spawn(function()
  787. MagDamage(20,HM,math.random(20,40),1)
  788. end)
  789. end
  790. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,math.pi/8),armspeed)
  791. lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0.5,-1) *CFrame.Angles(math.pi/1.1,0,-math.pi/8),armspeed)
  792. lerp(WLH,WLH.C0,LHC0,legspeed)
  793. lerp(WRH,WRH.C0,RHC0,legspeed)
  794. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-4) *CFrame.Angles(math.pi/2,0,0),speed)
  795. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed)
  796. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  797. Rwait()
  798. end
  799. for i = 1,0,-0.1 do
  800. Club.Transparency = i
  801. Rwait()
  802. end
  803. damen = false
  804. end
  805.  
  806. function PunchFrenzy()
  807. for i = 0,1,0.1 do
  808. Club.Transparency = i
  809. Rwait()
  810. end
  811. for i = 1,5 do
  812. damen = true
  813. local damg = LA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  814. PlaySound(Head,1,0.65,Sounds[5])
  815. for i = 1,10 do
  816. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  817. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed*2)
  818. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  819. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  820. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  821. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  822. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  823. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  824. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  825. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  826. end
  827. Rwait()
  828. end
  829. damg:disconnect()
  830. damen = true
  831. local damg = RA.Touched:connect(function(hit) spawn(function() Damage(hit,math.random(14,18),5) end) end)
  832. PlaySound(Head,1,0.6,Sounds[5])
  833. for i = 1,10 do
  834. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed*2)
  835. lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0,-1) *CFrame.Angles(math.pi/2,0,0),armspeed*2)
  836. lerp(WLH,WLH.C0,LHC0,legspeed*2)
  837. lerp(WRH,WRH.C0,RHC0,legspeed*2)
  838. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/4),speed*2)
  839. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/5),speed*2)
  840. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),speed*2)
  841. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
  842. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  843. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  844. end
  845. Rwait()
  846. end
  847. damg:disconnect()
  848. end
  849. for i = 1,0,-0.1 do
  850. Club.Transparency = i
  851. Rwait()
  852. end
  853. end
  854.  
  855. function Stompwave()
  856. for i = 0,1,0.1 do
  857. Club.Transparency = i
  858. Rwait()
  859. end
  860. for i = 1,30 do
  861. lerp(WLS,WLS.C0,LSC0,armspeed)
  862. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  863. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed)
  864. lerp(WRH,WRH.C0,RHC0 *CFrame.new(1.5,1,0) *CFrame.Angles(0,0,-math.pi/8),legspeed)
  865. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.1) *CFrame.Angles(-math.pi/4,0,math.pi/2),speed)
  866. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  867. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  868. Rwait()
  869. end
  870. local hashit = false
  871. local Ignore = {}
  872. for I_shall,ignore_this in pairs(workspace:GetChildren()) do
  873. if ignore_this:IsA("Model") then
  874. if ignore_this:FindFirstChild("Humanoid") then
  875. Ignore[#Ignore +1] = ignore_this
  876. end
  877. end
  878. end
  879. for i = 1,20 do
  880. if i >= 1 then
  881. spawn(function()
  882. local Ray = Ray.new(RL.Position + Vector3.new(0,-1,0),Vector3.new(0,-0.5,0))
  883. local Hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray, Ignore)
  884. if Hit ~= nil and hashit == false then
  885. hashit = true
  886. spawn(function()
  887. effect(HM,Hit.BrickColor,Vector3.new(),CFrame.new(pos),0,0.1,Vector3.new(1,1,1),1,Meshes.Blast,nil)
  888. for i = 0,50,5 do
  889. p = Instance.new("Part",Char)
  890. p.Anchored = true
  891. p.TopSurface = 10
  892. p.BottomSurface = 10
  893. p.LeftSurface = 10
  894. p.RightSurface = 10
  895. p.FrontSurface = 10
  896. p.BackSurface = 10
  897. p.BrickColor = Hit.BrickColor
  898. p.Material = Hit.Material
  899. p.FormFactor = 3
  900. p.Size = Vector3.new(3,3,3)
  901. p.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.new(-2,0,0)
  902. p.CFrame = p.CFrame *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  903. game.Debris:AddItem(p,0.5)
  904. p2 = Instance.new("Part",Char)
  905. p2.Anchored = true
  906. p2.TopSurface = 10
  907. p2.BottomSurface = 10
  908. p2.LeftSurface = 10
  909. p2.RightSurface = 10
  910. p2.FrontSurface = 10
  911. p2.BackSurface = 10
  912. p2.BrickColor = Hit.BrickColor
  913. p2.Material = Hit.Material
  914. p2.FormFactor = 3
  915. p2.Size = Vector3.new(3,3,3)
  916. p2.Transparency = 1
  917. --p2.CFrame = CFrame.new(pos) +HM.CFrame.lookVector *i *CFrame.Angles(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
  918. game.Debris:AddItem(p2,0.5)
  919. effect(HM,Hit.BrickColor,Vector3.new(),p.CFrame *CFrame.new(2,0,0),0,0.1,Vector3.new(0.1,1,0.1),1,nil,"Sphere")
  920. end
  921. end)
  922. spawn(function()
  923. MagDamage(10,LL,math.random(7,12),10,0.1)
  924. end)
  925. PlaySound(Head,0.2,0.3,Sounds[9])
  926. end
  927. end)
  928. end
  929. lerp(WLS,WLS.C0,LSC0,armspeed)
  930. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/2),armspeed)
  931. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/10),legspeed)
  932. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,0.25,0) *CFrame.Angles(0,0,math.pi/5),legspeed)
  933. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.3) *CFrame.Angles(math.pi/10,0,math.pi/2),speed)
  934. lerp(N,N.C0,NC0 *CFrame.Angles(0,0,-math.pi/2),speed)
  935. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  936. Rwait()
  937. end
  938. for i = 1,0,-0.1 do
  939. Club.Transparency = i
  940. Rwait()
  941. end
  942. end
  943.  
  944. click = mouse.Button1Down:connect(function()
  945. if enabled == false then return end
  946. if combo == 1 and enabled == true then
  947. enabled = false
  948. Slash1()
  949. enabled = true
  950. combo = 2
  951. spawn(function()
  952. Rwait(400)
  953. if combo ~= 1 and enabled == true then
  954. combo = 1
  955. end
  956. end)
  957. elseif combo == 2 and enabled == true then
  958. enabled = false
  959. Slash2()
  960. enabled = true
  961. combo = 3
  962. spawn(function()
  963. Rwait(400)
  964. if combo ~= 1 and enabled == true then
  965. combo = 1
  966. end
  967. end)
  968. elseif combo == 3 and enabled == true then
  969. enabled = false
  970. Slash3()
  971. enabled = true
  972. combo = 1
  973. spawn(function()
  974. Rwait(400)
  975. if combo ~= 1 and enabled == true then
  976. combo = 1
  977. end
  978. end)
  979. end
  980. end)
  981. keys = mouse.KeyDown:connect(function(key)
  982. key = key:lower()
  983. if enabled == false then return end
  984. if key == string.char(50) then
  985. Human.WalkSpeed = 32
  986. action = "Run"
  987. end
  988. if key == "e" and enabled == true then
  989. idle = 1
  990. end
  991. if key == "z" and enabled == true then
  992. enabled = false
  993. if fightstitans == false then
  994. Kick()
  995. else
  996. Knee()
  997. end
  998. enabled = true
  999. end
  1000. if key == "x" and enabled == true then
  1001. enabled = false
  1002. if fightstitans == false then
  1003. Charge()
  1004. else
  1005. Skydive()
  1006. end
  1007. enabled = true
  1008. end
  1009. if key == "c" and enabled == true then
  1010. enabled = false
  1011. if fightstitans == false then
  1012. GroundSlam()
  1013. else
  1014. PunchFrenzy()
  1015. end
  1016. enabled = true
  1017. end
  1018. if key == "v" and enabled == true then
  1019. enabled = false
  1020. if fightstitans == false then
  1021. Stompwave()
  1022. --else
  1023. --Shockwave()
  1024. end
  1025. enabled = true
  1026. end
  1027. if key == "b" and enabled == true then
  1028. enabled = false
  1029. Roar()
  1030. enabled = true
  1031. end
  1032. if key == "n" and enabled == true then
  1033. if grabbing == false then
  1034. enabled = false
  1035. Grab()
  1036. enabled = true
  1037. elseif grabbing == true then
  1038. enabled = false
  1039. Throw()
  1040. enabled = true
  1041. end
  1042. end
  1043. if key == "m" and enabled == true and grabbing == true then
  1044. enabled = false
  1045. Devour()
  1046. enabled = true
  1047. end
  1048. end)
  1049.  
  1050. keyup = mouse.KeyUp:connect(function(key)
  1051. key = key:lower()
  1052. if enabled == false then return end
  1053. if key == string.char(50) then
  1054. Human.WalkSpeed = 6
  1055. end
  1056. end)
  1057.  
  1058. function Cast(Pos,Dir,Amp,IgnoreList)
  1059. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
  1060. end
  1061.  
  1062. while true do
  1063. if grabbing == true and grabweld.Part1 ~= nil and grabweld.Part1.Parent ~= nil then
  1064. grabweld.Part1.Parent.Humanoid.PlatformStand = true
  1065. grabweld.Part1.Parent.Humanoid:ChangeState(1)
  1066. end
  1067. if action ~= "Idle" then
  1068. idle = 0
  1069. end
  1070. surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,8,Char)
  1071. angle = (angle % 100) +anglespeed/10
  1072. armangle = (armangle % 100) +armanglespeed/10
  1073. legangle = (legangle % 100) +leganglespeed/10
  1074. if action == "Idle" and enabled == true and surface ~= nil then
  1075. if idle < 1 and grabbing == false then
  1076. idle = idle +0.001
  1077. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/6+math.cos(armangle*0.25)*0.3,0,-math.pi/16),armspeed)
  1078. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1079. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1080. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1081. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1082. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1083. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1084. elseif idle >= 1 and grabbing == false then
  1085. idle = 1
  1086. lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.25,0,-0.5) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
  1087. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1088. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1089. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1090. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1091. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1092. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1093. elseif idle >= 1 and grabbing == true then
  1094. idle = 1
  1095. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1096. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,-math.pi/5,0),armspeed)
  1097. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,2.25,-1.5),legspeed)
  1098. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/2,0,0),legspeed)
  1099. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2.25),speed)
  1100. lerp(N,N.C0,NC0 *CFrame.Angles(math.pi/12+math.sin(angle*0.25)*0.1,0,0),speed)
  1101. lerp(ClubWeld,ClubWeld.C0,CC0,0.6)
  1102. elseif idle <= 1 and grabbing == true then
  1103. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/3),armspeed)
  1104. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1105. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,0),legspeed)
  1106. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.25+math.cos(legangle*0.25)*0.3,-0.3) *CFrame.Angles(math.pi/15,0,0),legspeed)
  1107. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.25-math.cos(angle*0.25)*0.3) *CFrame.Angles(math.pi/15,0,0),speed)
  1108. lerp(N,N.C0,NC0 *CFrame.Angles(math.cos(angle*0.25)*0.3,0,0),speed)
  1109. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1110. end
  1111. end
  1112. if action == "Walk" and enabled == true and surface ~= nil then
  1113. if grabbing == false then
  1114. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.sin(armangle*0.5),math.cos(armangle*0.5)*0.5,0),armspeed)
  1115. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1116. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1117. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.05-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1118. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1119. lerp(N,N.C0,NC0,speed)
  1120. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1121. elseif grabbing == true then
  1122. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/6),armspeed)
  1123. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1124. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25+math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10-math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1125. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle*0.5)*0.5,-0.25-math.sin(legangle*0.5)*0.5) *CFrame.Angles(-math.pi/10+math.sin(legangle*0.5)*0.5,0,0),legspeed)
  1126. lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,math.cos(angle)*0.25) *CFrame.Angles(math.pi/10+math.cos(angle)*0.05,0,0),speed)
  1127. lerp(N,N.C0,NC0,speed)
  1128. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1129. end
  1130. end
  1131. if action == "Run" and enabled == true and surface ~= nil then
  1132. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,-math.pi/8),armspeed)
  1133. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(-math.pi/3,0,math.pi/8),armspeed)
  1134. lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10-math.sin(legangle*1.25),0,0),legspeed)
  1135. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.1*math.cos(legangle)*0.5,-0.25) *CFrame.Angles(-math.pi/10+math.sin(legangle*1.25),0,0),legspeed)
  1136. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1137. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/10+math.cos(angle*1.25)*0.025,0,0),speed)
  1138. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(3,0,-2.5) *CFrame.Angles(0,math.pi/2,0),0.6)
  1139. end
  1140. if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
  1141. action = "Jump"
  1142. idle = 0
  1143. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/5,0,0),armspeed)
  1144. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1145. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/10,0,0),legspeed)
  1146. lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,0.5,-0.5) *CFrame.Angles(-math.pi/8,0,0),legspeed)
  1147. lerp(WRJ,WRJ.C0,RJC0,speed)
  1148. lerp(N,N.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed)
  1149. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1150. Rwait()
  1151. end
  1152. if HM.Velocity.Y <= -5 and enabled == true and surface == nil then
  1153. action = "Fall"
  1154. idle = 0
  1155. lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(-math.pi/3,0,0),armspeed)
  1156. lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(math.pi/2,0,math.pi/3),armspeed)
  1157. lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(math.pi/10,0,0),legspeed)
  1158. lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(math.pi/4,0,0),legspeed)
  1159. lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(math.pi/8,0,0),speed)
  1160. lerp(N,N.C0,NC0,speed)
  1161. lerp(ClubWeld,ClubWeld.C0,CC0 *CFrame.new(-2.8,0,-0.8) *CFrame.Angles(0,-math.pi/2.5,0),0.6)
  1162. Rwait()
  1163. end
  1164. if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
  1165. action = "Idle"
  1166. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 20 then
  1167. action = "Walk"
  1168. elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude > 20 then
  1169. action = "Run"
  1170. end
  1171. Rwait()
  1172. end
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