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- variables:
- {sellprice::s306} = 250
- {sellprice::s307} = 250
- {sellprice::s308} = 250
- {sellprice::s309} = 250
- {sellprice::s295} = 15
- {sellprice::s296} = 20
- {sellprice::s297} = 50
- {sellprice::s257} = 20
- {sellprice::s267} = 20
- {sellprice::s17} = 2
- {sellprice::s145} = 120
- {sellprice::s81} = 7
- {sellprice::s1} = 6
- {sellprice::s4} = 1
- {sellprice::s3} = 1
- {sellprice::s15} = 3
- {sellprice::s170} = 1300
- {sellprice::s293} = 100
- {sellprice::s145} = 50
- {sellprice::s276} = 30
- {sellprice::s326} = 30
- {sellprice::s314} = 250
- {sellprice::s313} = 250
- {sellprice::s261} = 50
- {sellprice::s310} = 300
- {sellprice::s311} = 300
- {sellprice::s312} = 300
- {sellprice::s313} = 300
- (sellprice::s 360 = 35
- (sellprice.:S
- command /vagtchest:
- permission: vagtchest.admin
- trigger:
- give player a chest named "&cVagt Sælge Kiste"
- on rightclick on a chest:
- wait 1 tick
- if inventory name of player's current inventory is "&cVagt Sælge Kiste":
- if player doesn't have permission "chest.use":
- message "&cDu har ikke adgang til at bruge denne kiste."
- close player's inventory
- else:
- open chest with 6 rows named "&cVagt Sælge Kiste" to player
- set {vagt.sell::%player%} to true
- on quit:
- delete {vagt.sell::%player%}
- on inventory close:
- if inventory name of player's current inventory is "&bKaution":
- remove the player from {kaution::*}
- if {vagt.sell::%player%} is set:
- delete {vagt.sell::%player%}
- set {_l} to location of player's targeted block
- set {_money} to 0
- loop all items in player's current inventory:
- if {sellprice::s%id of loop-item%} is set:
- set {_i::*} to split "%loop-item%" at " "
- if {_i::1} parsed as integer is set:
- add ({sellprice::s%id of loop-item%} * ({_i::1} parsed as integer) ) to {_money}
- set {_n} to "%type of loop-item%"
- replace all " " in {_n} with "_"
- add ( {_i::1} parsed as integer ) to {_fitems::%{_n}%}
- else:
- add {sellprice::s%id of loop-item%} to {_money}
- set {_n} to "%type of loop-item%"
- replace all " " in {_n} with "_"
- add 1 to {_fitems::%{_n}%}
- else:
- message "&3%loop-item% &cEr Ikke Noget Værd!!"
- if player can hold loop-item:
- give loop-item to player
- else:
- drop loop-item at location of player
- message "&cDropped&a %loop-item%&c ved dig fordi du ikke har plads i dit inventory!"
- message "&6 Items&6:"
- message ""
- loop {_fitems::*}:
- set {_name} to "%loop-index%"
- replace all "_" in {_name} with " "
- message "&7- &c%loop-value% &6%{_name}%"
- message ""
- message "&cDu Har Tjent&6 $%{_money}%"
- add {_money} to player's balance
- wait 1 tick
- clear inventory of block at {_l}
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