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- #Generating Comment Changelog
- #Aushilfe: 24 commits
- #Scubaman3d: 14 commits
- #Q1184: 61 commits
- #Pufu: 8 commits
- #Sickboy: 2 commits
- #Norrin: 5 commits
- #Inkompetent: 2 commits
- #Squelch: 5 commits
- #Vipermaul: 11 commits
- #Killswitch: 1 commits
- #Unknown: 3 commits
- #Maddmatt: 1 commits
- #Rocko: 94 commits
- --- !ruby/object:OpenStruct
- table:
- :mods:
- - !ruby/object:OpenStruct
- table:
- :folders:
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add: []
- change:
- - six_config_weapon
- - six_sys_base
- - six_version
- del: []
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add: []
- change: []
- del: []
- :changelog: !ruby/struct:Collection::STATS_MOD_CHANGELOG
- added: []
- updated: []
- removed: []
- changed:
- - Ai Doesnt engage Infantry with RPG anymore; not correct implemented [Buildtools]
- - At against infantry [Sonsalt]
- fixed: []
- local:
- - Arm group script now supports GUER side as enemy [Q1184]
- :newrev: 021e81c30039a2ac2e90273289dc9cb5b8d71475
- :oldrev: 67578305a7aea3a08a0b0542e0c3a5bd02ed998b
- - !ruby/object:OpenStruct
- table:
- :folders:
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add: []
- change: []
- del: []
- :changelog: !ruby/struct:Collection::STATS_MOD_CHANGELOG
- added: []
- updated: []
- removed: []
- changed: []
- fixed: []
- local: []
- :newrev: 021e81c30039a2ac2e90273289dc9cb5b8d71475
- :oldrev: 67578305a7aea3a08a0b0542e0c3a5bd02ed998b
- - !ruby/object:OpenStruct
- table:
- :folders:
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add: []
- change: []
- del: []
- :changelog: !ruby/struct:Collection::STATS_MOD_CHANGELOG
- added: []
- updated: []
- removed: []
- changed: []
- fixed: []
- local: []
- :newrev: 021e81c30039a2ac2e90273289dc9cb5b8d71475
- :oldrev: 67578305a7aea3a08a0b0542e0c3a5bd02ed998b
- - !ruby/object:OpenStruct
- table:
- :folders:
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add:
- - 76_vdv.pbo
- change:
- - SF_SCAR
- - ace_anims_jump
- - ace_anims_movement
- - ace_config_men
- - ace_config_useractions
- - ace_config_vehicle
- - ace_config_weapon
- - ace_fx_explosions
- - ace_fx_plane
- - ace_model_compass
- - ace_model_crewserved
- - ace_model_infantry_weapons_east
- - ace_model_infantry_weapons_ind
- - ace_model_infantry_weapons_mp5
- - ace_model_magazines
- - ace_model_man_ussr_army
- - ace_model_men_iraq_army
- - ace_model_men_iraq_civ
- - ace_model_men_iraq_ins
- - ace_model_men_iraq_rg
- - ace_model_men_us_army_woodland
- - ace_model_vehicles
- - ace_model_vehicles_bmd
- - ace_model_vehicles_helicopters
- - ace_model_vehicles_planes
- - ace_model_vehicles_static
- - ace_model_vehicles_tanks
- - ace_model_vehicles_wheeled_armor
- - ace_models_infantry_weapons
- - ace_settings
- - ace_sounds
- - ace_sys_attachments
- - ace_sys_bearing
- - ace_sys_crewserved
- - ace_sys_destruction
- - ace_sys_eject
- - ace_sys_engine
- - ace_sys_grenades
- - ace_sys_magazines
- - ace_sys_missiles
- - ace_sys_network
- - ace_sys_rocket_ballistics
- - ace_sys_ruck
- - ace_sys_shotgun
- - ace_sys_sight_adjustment
- - ace_sys_sight_adjustment_at
- - ace_sys_sight_adjustment_gl
- - ace_sys_stamina
- - ace_sys_vehicles
- - ace_sys_viewblock_smoke
- - ace_sys_wound
- - ace_ui
- - ace_version
- - math_armaeffects
- - six_weap_files_M16
- del: []
- - !ruby/struct:Collection::STATS_MOD_FOLDERS
- add: []
- change: []
- del: []
- :changelog: !ruby/struct:Collection::STATS_MOD_CHANGELOG
- added:
- - "2 reskinned and animated BIS AK-74 models (courtesy of RobertHammer and Solus). Added: 2 animated Makarov models by Solus. [Q1184]"
- - 9k35 Strela-10 by GodHammer [Aushilfe]
- - 9p148 new animated model [Aushilfe]
- - 9p31 Sa-9b Gaskin [Aushilfe]
- - A10 Pave Penny System. Unguided Weapons are able to lock on Lasertargets to simulate the PassivLaserScanner [Aushilfe]
- - Added VDV units by Studio Alpha, created VDV recon classes and group [Q1184]
- - Aircraft flyby sounds [Rocko]
- - Ak47,Bizon, RPK drum magazine models [Q1184]
- - Bradley temporary model [Aushilfe]
- - Buckshot round for m79 [Q1184]
- - Compatibility tag required by RKSL [Vipermaul]
- - Created ACE_MakarovSD class, added to ammoboxes [Q1184]
- - Fab500m62 by GodHammer [Aushilfe]
- - G36 Trommelmagazin model [Rocko]
- - Improved Parachute Scripting (by Homer Johnston) [Rocko]
- - Kab500l by GodHammer [Aushilfe]
- - M40a3 (Thanks to Silverguy 82 and Col_Kurtz) [Rocko]
- - M79 grenade launcher by Scubaman/Dasquade [Q1184]
- - More detail to shadow lods on M16s and M4s [Scubaman3d]
- - Muzzleflash to FALs [Scubaman3d]
- - New EOTech reticle for CAR rifles and improved CAR L normal map [Scubaman3d]
- - New M3 MAAWS model and textures (Dasquade/Scubaman] [Scubaman3d]
- - Prone operating animation for Konkurs launcher [Rocko]
- - Rpg7 with pgo-7v3 scope (default model for now). Reticle ballistically matched to V,VR,VL,TBG rounds. [Q1184]
- - Sa58 config [Q1184]
- - Sparks to firing weapons [Unknown]
- - Viewblock support for 40mm smoke grenades (M203, EGLM, GP25) [Rocko]
- - Visible viewblock element when debug mode is enabled for smoke viewblocks (ace_sys_viewblock_smoke_Debug = true). Not recommended for casual gameplay - Testing only ! [Rocko]
- - Weapons for independant factions [Scubaman3d]
- - You can switch to CQB mode to allow direct aiming with M79 [Q1184]
- updated: []
- removed: []
- changed:
- - A10 envelop values and model [Aushilfe]
- - Ai cannot shoot while going prone from kneel or vice versa [Rocko]
- - Av8b reworked model and texture [Aushilfe]
- - Bmd-1 now has VDV crew [Q1184]
- - "Converted motorbike start sound to mono and wss, fixes #786 [Rocko]"
- - Disabled unitUncEject function calls [Squelch]
- - Increased damage caused by anti-tank mines (by KingHomer) [Rocko]
- - Increased indirectHit damage for mines [Rocko]
- - Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko]
- - "Mission maker can now disable 'weapon on back' feature with 2 variables: 'ace_disable_primaryweapononback=true' to disable carrying 2 primary weapons, but allow to carry 2 secondary weapons (backpack and launcher or 2 launchers). 'ace_disable_weapononback = true' to disable the feature completely. [Q1184]"
- - Name for G36 Trommelmagazin [Rocko]
- - New BMD1 models [Rocko]
- - Optimized BMP2 Damageappearance and sectioncount [Aushilfe]
- - Pg9/PG15 ammo is now of ShellBase class, as AI can't handle RocketBase class in vehicles properly. [Q1184]
- - Properly scaled MP5 models [Q1184]
- - Reduced helicopter armor [Q1184]
- - Stryker ICV sight adjustment changed to metric [Q1184]
- - The 'on back' and 'in hands' buttons are disabled after pressing them to avoid unwilling multiple pressing leading to unexpected behaviour. [Q1184]
- - Timebomb no longer supported [Rocko]
- - Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [Sickboy]
- - You can now manually reload vehicle/static machineguns [Q1184]
- - Zu23 now in correct class (Static) [Rocko]
- fixed:
- - Ah-6 with twin M134 fires from both mg's now [Q1184]
- - Ah1 was not engaged by tanks [Rocko]
- - Ai Vehiclegunner not engaging [Aushilfe]
- - Ai is able to throw grenades and shoot at the same time [Rocko]
- - Aim9 bug with Ah64 [Rocko]
- - Another 'ACE_Breaching' error [Rocko]
- - Bmd AT5 Turret error [Rocko]
- - Certain vehicles had problems with tracers [Q1184]
- - Closing gear menu before weapon transfer from/onto the back was complete might lead to unexpected results. [Q1184]
- - Could not recover stamina when in vehicles [Rocko]
- - Crewserved M2/NSV couldn't be loaded with ammo [Q1184]
- - D30/M119 Missing Models [Unknown]
- - Digital compass is back [Rocko]
- - Dropping ruck works properly now, including inside vehicles [Q1184]
- - Eglm muzzle on CAR-L and CAR-H show correct name [Inkompetent]
- - Excessive bandwidth usage at start of burn script. [Maddmatt]
- - Excessive bandwidth usage at start of burn script. [Vipermaul]
- - Final revision of fix for group leaders commanding team members while unconscious [Norrin]
- - Fix for AI group leaders issuing orders while unconscious [Norrin]
- - Fix for non-responding playable AI after respawn - re-enables EH and movement (040309) - must also put 'ACE_AIrespawnDetect = true;' early in the init.sqf [Rocko]
- - Get out points for ZU23s [Rocko]
- - Hellfires not selectable for some Ah1 [Rocko]
- - Hmmwv TOW and HMMWV SF Gunnerview angles [Aushilfe]
- - Jpg's not found in Mando MCC [Rocko]
- - Loading problem with crewserved AGS30 [Q1184]
- - M113 had no working Beltanimation [Aushilfe]
- - M4 ACOG TA31F reticule despite [Pufu]
- - M40 last LOD no texture bug [Rocko]
- - Missing rounds from ejection port [Rocko]
- - Mp5 mags could not be packed sometimes [Q1184]
- - No Shape error when using OG/PG round in BMD1s [Rocko]
- - "Paths to scripts in ace_select_side.sqf script. Example call: nil = ['west','russian'] execvm '\\ace_settings\\sys_radio\\s\\ace_select_side.sqf' [Q1184]"
- - Performance drop when selecting squad members via the F2-F12 keys. [Killswitch]
- - "Performance hit from unnecessary debug messages in respawn script. Fixes #798 [Squelch]"
- - Player was able to jump while unconscious [Rocko]
- - Reinstated KA52 and ericm_KA52 to missiles XEH after internal problem. [Squelch]
- - Removed code as locality was causing AI units to appear unconscious on clients when they were not [Norrin]
- - Removed code as locality was causing AI units to appear unconscious on clients when they were not [Rocko]
- - Removed unconscious camera as a fix for game locking up when falling unconscious while placing marker in map [Norrin]
- - Revised fix for unconscious AI commanders issuing orders [Norrin]
- - Rpk74 not using tracer ammo [Pufu]
- - Shilka firing script [Q1184]
- - Stamina Effects remained when TeamSwitched or Respawned into Group or Side [Rocko]
- - Stryker MGS SLAT commander was injured when getting out [Rocko]
- - Stryker MGS commander now has no sight adjustment option (has no weapon) [Q1184]
- - Stryker RV M2 view obstructed [Rocko]
- - The override variable ACE_SYS_MISSILES_MANDO_ENABLED did not disable AI Pilots Flare Deployments [Vipermaul]
- - Usmc groups 4/12 [Rocko]
- - View cargo lod - back to original size - no more heads through roof [Pufu]
- - Weird sliding animation when ZU gunner was shot [Rocko]
- - Wrong path in .rvmat for M79 [Rocko]
- - Wrong reticle on the M40A3 [Pufu]
- - Yellow Flare usable with M203 [Aushilfe]
- local:
- - "'weapon on back' is moved to the main slot if its empty after closing gear menu (prevents concealed carrying of weapons) [Q1184]"
- - 1st attempt to fix 'melted faces' [Rocko]
- - 2nd multiline comit, The sun shines bright [Rocko]
- - Added missing textures [Rocko]
- - Added Ah-1W to Mandosys [Aushilfe]
- - Added Pilot lod for M79 [Scubaman3d]
- - Added bmd configs [Rocko]
- - Added bmd1p to config, partially with weapons [Rocko]
- - Added but commented baikal mp133 shotty plus magazines [Rocko]
- - Added container for new bmd1 models [Rocko]
- - Added fal/m14 20rnd metric mag picture [Pufu]
- - Added flares to the ACE KA52 [Vipermaul]
- - Added inv pics for new weaps and mags, created new Bizon classes, assigned all models/pics [Q1184]
- - Added konkurs missile tube magazine [Rocko]
- - Added missin rvmats [Rocko]
- - Added missing config.cpp's to model_man_ussr_army and ace_sounds [Q1184]
- - Added missing icon for bmd1p [Rocko]
- - Added more to the info to stringtable based on rockos layout [Pufu]
- - Added new M3 MAAWS textures [Scubaman3d]
- - Added new pbos to check list and include list [Q1184]
- - Added scripts for bmds [Rocko]
- - Added seperate scripts for AA vs ground targets. [Vipermaul]
- - Added weapons to bmd1. pls som1 verify [Rocko]
- - "Added: fal para to configs [Q1184]"
- - Adjusted eye pos on m79 folded [Q1184]
- - Adjustments on SLX AKs [Unknown]
- - Adjustments to AKs [Scubaman3d]
- - Ai muzzle on UAZ Dshk was visible to player [Q1184]
- - Aircraft auto-deploying flares under missile attack. This should only happen when an AI pilot is flying the vehicle. [Vipermaul]
- - Assigned rvmats to ak/rpk models [Q1184]
- - Bla [Rocko]
- - "Blabla fixes #526 [Rocko]"
- - Changed Alamo A textures [Rocko]
- - Changed BMD armor, fixed an error with soundservo [Q1184]
- - Changed Su Classnames to one standard [Aushilfe]
- - Changed classname from bizonSD to bizon_SD [Q1184]
- - Changed flyby sounds not played when player is also in a plane [Rocko]
- - Checked case sensitivity for CMS [Aushilfe]
- - Cleaned up files [Rocko]
- - Comented out debug msg [Rocko]
- - Commented out debug message to prevent rpt spamming and performance hit. [Squelch]
- - Corrected spelling of 'EOTech' on some rifles [Inkompetent]
- - Cow & Chicken [Rocko]
- - Dedicated server ai firing shotguns are now properly handled [Q1184]
- - Deleted old M3 MAAWS textures [Scubaman3d]
- - Deleted old bmd model and textures [Rocko]
- - Detonation range of AA missiles from 10m to 3m. This will effectively increase slightly the available warhead strength applied to the target. [Vipermaul]
- - Disabled rocket ballistics handling of PG9/PG15 ammo [Q1184]
- - Explicitly enabled tracers in vehicle ammo config [Q1184]
- - Fix some rvmats [Rocko]
- - Fixed 'key frame' animation error [Rocko]
- - Fixed animation frame error upon binarizing [Rocko]
- - Fixed bad model.cfg [Rocko]
- - Fixed bad texture path [Scubaman3d]
- - Fixed broken proxylink on Su30 Canopy [Aushilfe]
- - Fixed bugs in fal [Scubaman3d]
- - Fixed geo, view geo and fire geo [Rocko]
- - Fixed last issues on the bradley Template and added M6 version [Aushilfe]
- - Fixed lods [Rocko]
- - Fixed mine damage [Rocko]
- - Fixed missing ';' in model.cfg [Rocko]
- - Fixed missing anim [Rocko]
- - Fixed missing m6 model reference [Rocko]
- - Fixed missing proxy [Rocko]
- - Fixed model.cfg error USE PULL IN THE FUTURE [Rocko]
- - Fixed model.cfg for ZU23s [Rocko]
- - Fixed non present ace_sys_respawn in cheat protection [Rocko]
- - Fixed rvmat path [Rocko]
- - Fixed rvmats and textues for as50 [Rocko]
- - Fixed several UH60L Bugs and added a more realistic gunneranimation by the model. [Aushilfe]
- - Fixed sights [Rocko]
- - Fixed smoothing groups on RHS VSS [Scubaman3d]
- - Fixed smth [Q1184]
- - Fixed some more animation frame errors [Rocko]
- - Fixed wrong weapon/mags on bmd1p [Q1184]
- - "Fixes #601 [Pufu]"
- - "Fixes #635 [Rocko]"
- - "Fixes #700 [Pufu]"
- - Implemented pbo presence check for clients on dedicated servers. options configurable through ace_serverconfig in dta/ace [Q1184]
- - In Diana Jones III [Rocko]
- - Included support for non-standard world coords in pbo check script [Q1184]
- - Line 2 [Rocko]
- - Line 3 [Rocko]
- - Lowered reloadtime of shotguns [Q1184]
- - M6 Linebaker temporary model [Aushilfe]
- - M6 config rechange [Aushilfe]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Aushilfe]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Q1184]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Rocko]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Scubaman3d]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Squelch]
- - Merge branch 'master' of git@git.dev-heaven.net:ace-mod [Vipermaul]
- - Merge it, bitch [Aushilfe]
- - Missing file [Aushilfe]
- - Model/textures for AS50 [Q1184]
- - Models and textures for RPK, AK47, Bizon by Roberthammer [Q1184]
- - More models and textures [Q1184]
- - More reasonable temp coords for live grenade, to prevent issues with certain islands [Q1184]
- - More text if needed [Rocko]
- - Multiline Test Commit [Sickboy]
- - Normals for RH weapons [Q1184]
- - Optimized KAB500KR [Aushilfe]
- - Optimized pbo check script a bit [Q1184]
- - Pic for m576 buckshot round (by scuba) [Q1184]
- - Reduced fadeout time for explosion flashing [Rocko]
- - "Refs #508 [Pufu]"
- - Removed "crewVulnerable = 0;" from Landvehicle class to avoid strange behaviour within the config compared to 3rd party addons [Aushilfe]
- - Removed 2nd uv sets, fixed some lods [Rocko]
- - Renamed folder according to standards, added config.cpp [Q1184]
- - "Revert \"~ Added: Sparks to firing weapons\" [Q1184]"
- - Scaled down slx_bmp model to actual size, fixed proxies [Pufu]
- - Scars fixed another wrong path for reticleshine.rvmat [Pufu]
- - "Second line test build script local revert, refs #596 [Sickboy]"
- - Sla box_model for ace_east ammo boxes [Pufu]
- - Sorted Bizon mags (ruckable, SD etc) [Q1184]
- - Sys_grenades script modified, to be able to use other than grenades kinds of rounds in a grenadelauncher [Q1184]
- - Test [Rocko]
- - Test, Multiline comit text [Rocko]
- - This reverts commit 34dfb1b7402701fbff64b87d021b8b05f08738e0. [Q1184]
- - Tittenfick [Rocko]
- - Upd credits [Q1184]
- - Upd model.cfg [Q1184]
- - Upd model.cfg [Rocko]
- - Updated BRDM2 series [Aushilfe]
- - Updated build scripts [Rocko]
- - Updated loadouts with the scoped rpg7 [Q1184]
- - Updated model.cfg for west weapons [Rocko]
- - Updated several Readmes. More details for local credits should follow if there are changes to the pbos again. [Aushilfe]
- - Wrong version got commited, oops [Q1184]
- :newrev: b99408a7c7973fa3a51aa6b3ef19fed99a010af4
- :oldrev: 736eedf5a96c6a9f86a47a794d508d5d3209cd60b05f08738e0. [Q1184]
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