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- 0.000 2018-02-02 02:26:23; Factorio 0.16.21 (build 35356, win64, alpha) it's lit boysssss
- 0.000 Operating system: Windows 10 (version 1709)
- 0.001 Program arguments: "D:\Other games\Factorio_0.16.21\Factorio\bin\x64\factorio.exe"
- 0.001 Read data path: D:/Other games/Factorio_0.16.21/Factorio/data
- 0.001 Write data path: C:/Users/Rémy/AppData/Roaming/Factorio [292192/487818MB]
- 0.001 Binaries path: D:/Other games/Factorio_0.16.21/Factorio/bin
- 0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 4415/16324 MB, page: 6283/18756 MB, virtual: 153/134217727 MB, extended virtual: 0 MB]
- 0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.007 Available display adapters: 1
- 0.007 [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 390 Series {0x05, [0,0], 1920x1080, 32bit, 59Hz}
- 0.008 Create display on adapter 0. Size 1280x720 at position [310, 162].
- 0.058 Initialised Direct3D:[0] AMD Radeon (TM) R9 390 Series; driver: aticfx64.dll 23.20.15002.11
- 0.060 Video memory size (dedicated video/dedicated system/shared system/available): 8168/0/8162/4088 MB
- 0.087 DSound: Starting _dsound_update thread
- 0.088 DSound: Enter _dsound_update; tid=7104
- 0.089 Device reset internal.
- 0.092 Desktop composition is active.
- 0.092 Graphics settings preset: extreme
- 0.092 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
- 0.092 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
- 0.127 Loading mod core 0.0.0 (data.lua)
- 0.138 Loading mod base 0.16.21 (data.lua)
- 0.236 Loading mod base 0.16.21 (data-updates.lua)
- 0.271 Checksum for core: 1699148251
- 0.271 Checksum of base: 429930717
- 0.350 Loading sounds...
- 0.390 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1517534212
- 0.390 Info PlayerData.cpp:72: Cloud player-data.json unavailable
- 0.489 Loaded shader file D:/Other games/Factorio_0.16.21/Factorio/data/core/graphics/shaders/game.cso
- 0.490 Loaded shader file D:/Other games/Factorio_0.16.21/Factorio/data/core/graphics/shaders/zoom-to-world.cso
- 0.490 Loaded shader file D:/Other games/Factorio_0.16.21/Factorio/data/core/graphics/shaders/alpha-mask.cso
- 0.512 Initial atlas bitmap size is 16384
- 0.540 Created atlas bitmap 16384x16383 [none]
- 0.542 Created atlas bitmap 16384x4297 [none]
- 0.545 Created atlas bitmap 16384x6910 [shadow]
- 0.545 Created atlas bitmap 16384x2104 [decal]
- 0.546 Created atlas bitmap 8192x5576 [mipmap]
- 0.546 Created atlas bitmap 8192x800 [mipmap, smoke]
- 0.549 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
- 0.549 Created atlas bitmap 2336x528 [linear-minification, mipmap, terrain]
- 0.549 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
- 0.549 Created atlas bitmap 8192x924 [alpha-mask]
- 7.549 Sprites loaded
- 7.549 Convert atlas 8192x5576 to: mipmap
- 7.641 Convert atlas 8192x800 to: mipmap
- 7.658 Convert atlas 8192x8192 to: min-linear
- 7.791 Convert atlas 2336x528 to: min-linear
- 7.799 Convert atlas 8192x2092 to: trilinear-filtering
- 7.834 Convert atlas 8192x924 to: alpha-mask
- 8.123 Custom inputs active: 0
- 8.157 Factorio initialised
- 18.816 Joining game 94.224.188.173:34197
- 18.816 Info UDPSocket.cpp:33: Opening socket
- 18.817 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 18.889 Connection refused
- 18.889 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
- 18.889 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
- 18.985 Info UDPSocket.cpp:206: Closing socket
- 18.985 Info UDPSocket.cpp:236: Socket closed
- 21.390 Joining game 94.224.188.173:34197
- 21.390 Info UDPSocket.cpp:33: Opening socket
- 21.390 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
- 21.455 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 21.455 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 21.455 Info ClientRouter.cpp:238: ConnectionAccepted
- 23.172 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
- 23.172 Downloading file C:\Users\Rémy\AppData\Roaming\Factorio\temp\mp-download.zip (28926740 B, 57509 blocks)
- 23.180 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 48.877 Finished download (25 s, 28.9 MB, 1.1 MB/s)
- 48.943 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
- 48.944 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 48.944 Loading map C:\Users\Rémy\AppData\Roaming\Factorio\temp\mp-download.zip: 28926740 bytes.
- 49.028 Loading Level.dat: 56766124 bytes.
- 49.033 Info Scenario.cpp:135: Map version 0.16.21-2
- 50.188 Loading script.dat: 175 bytes.
- 50.190 Checksum for script C:/Users/Rémy/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4025882306
- 50.203 Info PrototypeMigrationList.cpp:61: Activating migration base/2017-12-03_Factorio_0.16.0.json
- 51.157 Info ClientMultiplayerManager.cpp:573: MapTick(20061330) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 51.172 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x00007ff682aedf04
- ModuleBase: 0x00007ff6826c0000, ImageSize: 01365000, RelativeAddress: 0042df04
- 51.172 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
- 51.172 Error CrashHandler.cpp:308: Exception Context:
- rax=0000022d62ef2060, rbx=0000000000000480, rcx=0000000000000000,
- rdx=0000000009a8c614, rsi=0000022d4e58ca10, rdi=00000074cc0fedf0,
- rip=00007ff682aedf04, rsp=00000074cc0feb70, rbp=0000022d198943c0,
- r8=0000000000000014, r9=0000000000000000, r10=0000022d4e58ca18,
- r11=0000000000000000, r12=0000022d2071e9d8, r13=0000000000000000,
- r14=2aaaaaaaaaaaaaab, r15=00007ff683558298
- 51.172 Crashed in D:\Other games\Factorio_0.16.21\Factorio\bin\x64\factorio.exe (0x00007ff6826c0000 - 0x00007ff683a25000)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-yl1sbk\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-yl1sbk\src\util\logger.cpp (372): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-yl1sbk\src\util\logger.cpp (471): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-yl1sbk\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-yl1sbk\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5ED494F0)
- 00007FFC5ED494F0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61D88508)
- 00007FFC61D88508 (ntdll): (filename not available): memset
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61D70F86)
- 00007FFC61D70F86 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61D84C6D)
- 00007FFC61D84C6D (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61CFD1D8)
- 00007FFC61CFD1D8 (ntdll): (filename not available): RtlWalkFrameChain
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61D83B9E)
- 00007FFC61D83B9E (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-yl1sbk\src\item\itemstack.cpp (96): ItemStack::save
- c:\cygwin64\tmp\factorio-yl1sbk\src\item\inventory.cpp (431): Inventory::save
- c:\cygwin64\tmp\factorio-yl1sbk\src\item\inventorywithfilters.cpp (63): InventoryWithFilters::save
- c:\cygwin64\tmp\factorio-yl1sbk\src\entity\character.cpp (953): Character::save
- c:\cygwin64\tmp\factorio-yl1sbk\src\map\heuristiccrcgenerator.cpp (57): HeuristicCrcGenerator::saveMap
- c:\cygwin64\tmp\factorio-yl1sbk\src\map\heuristiccrcgenerator.cpp (27): HeuristicCrcGenerator::get
- c:\cygwin64\tmp\factorio-yl1sbk\src\scenario\scenario.cpp (935): Scenario::updateCrcCheck
- c:\cygwin64\tmp\factorio-yl1sbk\src\scenario\scenario.cpp (828): Scenario::update
- c:\cygwin64\tmp\factorio-yl1sbk\src\mainloop.cpp (991): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-yl1sbk\src\mainloop.cpp (858): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-yl1sbk\src\util\workerthread.cpp (36): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
- d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC5FC41FE4)
- 00007FFC5FC41FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC61D4EFB1)
- 00007FFC61D4EFB1 (ntdll): (filename not available): RtlUserThreadStart
- 52.080 Error CrashHandler.cpp:128: Map tick at moment of crash: 20061330
- 52.080 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 66.794 Creating crash dump.
- 66.851 CrashDump success :'(
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