kaualima12

njksanflkas

Oct 2nd, 2019
293
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait(0.2)
  154.  
  155. print([[
  156. ___________________________________
  157.  
  158. Kyutatsuki13's Chara script
  159. Build 0002
  160. Don't even mind why I did this, it was a challenge !
  161.  
  162. ___________________________________
  163. ]])
  164.  
  165.  
  166. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  167.  
  168. local p = game:GetService("Players").LocalPlayer
  169. local char = p.Character
  170. local mouse = p:GetMouse()
  171. local larm = char:WaitForChild("Left Arm")
  172. local rarm = char:WaitForChild("Right Arm")
  173. local lleg = char:WaitForChild("Left Leg")
  174. local rleg = char:WaitForChild("Right Leg")
  175. local hed = char:WaitForChild("Head")
  176. local torso = char:WaitForChild("Torso")
  177. local root = char:WaitForChild("HumanoidRootPart")
  178. local hum = char:FindFirstChildOfClass("Humanoid")
  179. local debris = game:GetService("Debris")
  180. local input = game:GetService("UserInputService")
  181. local run = game:GetService("RunService")
  182. local rs = run.RenderStepped
  183. local wingpose = "Idle"
  184. local DebrisModel = Instance.new("Model",char)
  185. DebrisModel.Name = "Debris"
  186. repeat rs:wait() until p.CharacterAppearanceLoaded
  187.  
  188. noidle = false
  189. shift = false
  190. control = false
  191. no_nosound_able = false
  192. kills = 0
  193.  
  194. ----------------------------------------------------------------------------
  195.  
  196. function rswait(value)
  197. if value ~= nil and value ~= 0 then
  198. for i=1,value do
  199. rs:wait()
  200. end
  201. else
  202. rs:wait()
  203. end
  204. end
  205.  
  206. ----------------------------------------------------------------------------
  207.  
  208. local timeposition = 0
  209.  
  210. function music(id)
  211. if not torso:FindFirstChild("MusicRuin") then
  212. soundz = Instance.new("Sound",torso)
  213. end
  214. soundz.Volume = 10
  215. soundz.Name = "MusicRuin"
  216. soundz.Looped = true
  217. soundz.PlaybackSpeed = 1
  218. soundz.SoundId = "rbxassetid://"..id
  219. soundz:Stop()
  220. soundz:Play()
  221. if no_nosound_able == true then
  222. soundz.TimePosition = timeposition
  223. end
  224. end
  225.  
  226. ----------------------------------------------------------------------------
  227.  
  228. function lerp(a, b, t)
  229. return a + (b - a)*t
  230. end
  231.  
  232. ----------------------------------------------------------------------------
  233.  
  234. function Lerp(c1,c2,al)
  235. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  236. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  237. for i,v in pairs(com1) do
  238. com1[i] = v+(com2[i]-v)*al
  239. end
  240. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  241. end
  242.  
  243. ----------------------------------------------------------------------------
  244.  
  245. function slerp(a, b, t)
  246. dot = a:Dot(b)
  247. if dot > 0.99999 or dot < -0.99999 then
  248. return t <= 0.5 and a or b
  249. else
  250. r = math.acos(dot)
  251. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  252. end
  253. end
  254.  
  255. ----------------------------------------------------------------------------
  256.  
  257. function clerp(c1,c2,al)
  258.  
  259. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  260.  
  261. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  262.  
  263. for i,v in pairs(com1) do
  264.  
  265. com1[i] = lerp(v,com2[i],al)
  266.  
  267. end
  268.  
  269. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  270.  
  271. end
  272.  
  273. ----------------------------------------------------------------------------
  274.  
  275. function findAllNearestTorso(pos,dist)
  276. local list = workspace:children()
  277. local torso = {}
  278. local temp = nil
  279. local human = nil
  280. local temp2 = nil
  281. for x = 1, #list do
  282. temp2 = list[x]
  283. if (temp2.className == "Model") and (temp2 ~= char) then
  284. temp = temp2:findFirstChild("Torso")
  285. human = temp2:findFirstChildOfClass("Humanoid")
  286. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  287. if (temp.Position - pos).magnitude < dist then
  288. table.insert(torso,temp)
  289. dist = (temp.Position - pos).magnitude
  290. end
  291. end
  292. end
  293. end
  294. return torso
  295. end
  296.  
  297. ----------------------------------------------------------------------------
  298.  
  299. function checkIfNotPlayer(model)
  300. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  301. return true
  302. else
  303. return false
  304. end
  305. end
  306.  
  307. ----------------------------------------------------------------------------
  308.  
  309. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  310.  
  311. local wld = Instance.new("Weld", wp1)
  312.  
  313. wld.Part0 = wp0
  314.  
  315. wld.Part1 = wp1
  316.  
  317. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  318.  
  319. return wld
  320.  
  321. end
  322.  
  323. function weld(model)
  324. local parts,last = {}
  325. local function scan(parent)
  326. for _,v in pairs(parent:GetChildren()) do
  327. if (v:IsA("BasePart")) then
  328. if (last) then
  329. local w = Instance.new("Weld")
  330. w.Name = ("%s_Weld"):format(v.Name)
  331. w.Part0,w.Part1 = last,v
  332. w.C0 = last.CFrame:inverse()
  333. w.C1 = v.CFrame:inverse()
  334. w.Parent = last
  335. end
  336. last = v
  337. table.insert(parts,v)
  338. end
  339. scan(v)
  340. end
  341. end
  342. scan(model)
  343. for _,v in pairs(parts) do
  344. v.Anchored = false
  345. v.Locked = true
  346. v.Anchored = false
  347. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  348. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  349. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  350. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  351. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  352. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  353. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  354. end
  355. end
  356.  
  357. ----------------------------------------------------------------------------
  358.  
  359. function calculate(part,asd)
  360. local Head = hed
  361. local RightShoulder = asd
  362. local RightArm = part
  363. local MousePosition = mouse.Hit.p
  364. local ToMouse = (MousePosition - Head.Position).unit
  365. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  366. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  367. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  368. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  369. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  370. if tostring(LateralAngle) == "-1.#IND" then
  371. LateralAngle = 0
  372. end
  373. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  374. if LateralAngle > (math.pi / 2) then
  375. LateralAngle = (math.pi / 2)
  376. local Torso = root
  377. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  378. if Point.Z > 0 then
  379. if Point.X > -0 and RightArm == rarm then
  380. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  381. elseif Point.X < 0 and RightArm == rarm then
  382. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  383. end
  384. end
  385. end
  386. if Cross.Y < 0 then
  387. LateralAngle = -LateralAngle
  388. end
  389. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  390. end
  391.  
  392. ----------------------------------------------------------------------------
  393.  
  394. function sound(id,position,vol,pitch,start,finish)
  395. coroutine.resume(coroutine.create(function()
  396.  
  397. local part = Instance.new("Part",workspace)
  398. part.Position = position
  399. part.Size = Vector3.new(0,0,0)
  400. part.CanCollide = false
  401. part.Transparency = 1
  402.  
  403. local sound = Instance.new("Sound",part)
  404.  
  405. sound.SoundId = "rbxassetid://"..id
  406.  
  407. repeat rs:wait() until sound.IsLoaded
  408.  
  409. if vol ~= nil then
  410. sound.Volume = vol
  411. end
  412.  
  413. if pitch ~= nil then
  414. sound.PlaybackSpeed = pitch
  415. end
  416.  
  417. if start ~= nil then
  418. sound.TimePosition = start
  419. end
  420.  
  421. if finish ~= nil then
  422. debris:AddItem(part,finish-start)
  423. else
  424. debris:AddItem(part,sound.TimeLength)
  425. end
  426.  
  427. sound:Play()
  428.  
  429. return sound
  430.  
  431. end))
  432. end
  433.  
  434. ----------------------------------------------------------------------------
  435.  
  436. function computeDirection(vec)
  437. local lenSquared = vec.magnitude * vec.magnitude
  438. local invSqrt = 1 / math.sqrt(lenSquared)
  439. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  440. end
  441.  
  442. ----------------------------------------------------------------------------
  443.  
  444. local shaking = 0
  445. function shake(num) if num > shaking then shaking = num end end
  446. game:GetService("RunService").RenderStepped:connect(function()
  447. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  448. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  449. end)
  450.  
  451. plr = game:GetService("Players").LocalPlayer
  452. DebrisModel = Instance.new("Model",plr.Character)
  453. DebrisModel.Name = "DebrisModel"
  454.  
  455. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  456.  
  457. local part = Instance.new("Part",DebrisModel)
  458. part.Anchored = true
  459. part.CanCollide = false
  460. part.Size = Vector3.new(1,1,1)
  461. part.Transparency = transparency
  462. part.Material = material
  463. part.Color = color
  464. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  465.  
  466. local partmesh = Instance.new("SpecialMesh",part)
  467. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  468. partmesh.Scale = size
  469.  
  470. local pvalue = Instance.new("Vector3Value",part)
  471. pvalue.Name = "Position"
  472. pvalue.Value = part.Position
  473.  
  474. local svalue = Instance.new("Vector3Value",part)
  475. svalue.Name = "Size"
  476. svalue.Value = sizechange
  477.  
  478. local rvalue = Instance.new("Vector3Value",part)
  479. rvalue.Name = "Rotation"
  480. rvalue.Value = rotationchange
  481.  
  482. local tvalue = Instance.new("NumberValue",part)
  483. tvalue.Name = "Transparency"
  484. tvalue.Value = transparencychange
  485.  
  486. local avalue = Instance.new("NumberValue",part)
  487. avalue.Name = "Acceleration"
  488. avalue.Value = acceleration
  489.  
  490. part.Name = "EFFECT"
  491.  
  492. return part
  493.  
  494. end
  495.  
  496. game:GetService("RunService").RenderStepped:connect(function()
  497.  
  498.  
  499. if not plr.Character:FindFirstChild("DebrisModel") then
  500. DebrisModel = Instance.new("Model",plr.Character)
  501. DebrisModel.Name = "DebrisModel"
  502. end
  503.  
  504. for i,v in pairs(DebrisModel:GetChildren()) do
  505. if v:IsA("BasePart") and v.Name == "EFFECT" then
  506. local pvalue = v:FindFirstChild("Position").Value
  507. local svalue = v:FindFirstChild("Size").Value
  508. local rvalue = v:FindFirstChild("Rotation").Value
  509. local tvalue = v:FindFirstChild("Transparency").Value
  510. local avalue = v:FindFirstChild("Acceleration").Value
  511. local mesh = v:FindFirstChild("Mesh")
  512. mesh.Scale = mesh.Scale + svalue
  513. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  514. v.Transparency = v.Transparency + tvalue
  515. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  516. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  517. v:Destroy()
  518. end
  519. end
  520. end
  521.  
  522.  
  523. end)
  524.  
  525. ----------------------------------------------------------------------------
  526. skin_color = BrickColor.new("Light orange")
  527. p:ClearCharacterAppearance()
  528. --hed:WaitForChild("face"):Destroy()
  529.  
  530. ----------------------------------------------------------------------------
  531. music(540857600)
  532. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  533.  
  534. local size = 1
  535.  
  536. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  537. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  538. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  539. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  540. newWeld(torso, hed, 0, 1.5*size, 0)
  541. newWeld(torso, lleg, -0.5*size, -1, 0)
  542. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  543. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  544. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  545. newWeld(root, torso, 0, -1*size, 0)
  546. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  547.  
  548. emitters={}
  549. for i,v in pairs(char:GetChildren()) do
  550. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  551. local emitter = Instance.new("ParticleEmitter",v)
  552. emitter.LightEmission = 1
  553. emitter.Transparency = NumberSequence.new(0.95,1)
  554. emitter.Size = NumberSequence.new(2,5)
  555. emitter.SpreadAngle = Vector2.new(360,360)
  556. emitter.Speed = NumberRange.new(1)
  557. emitter.Lifetime = NumberRange.new(0.75)
  558. emitter.Texture = "rbxassetid://133619974"
  559. emitter.Rate = 20
  560. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  561. emitter.LockedToPart = true
  562. table.insert(emitters,emitter)
  563. end
  564. end
  565. ----------------------------------------------------------------------------------------
  566. hair = Instance.new("Part",char)
  567. hair.Color = Color3.fromRGB(30,10,0)
  568. hair.CanCollide = false
  569. meshhair = Instance.new("SpecialMesh",hair)
  570. meshhair.MeshId = "rbxassetid://431809364"
  571. meshhair.Scale = Vector3.new(1,1,1)*1.1
  572. newWeld(hed,hair,0,0.22,0)
  573.  
  574. Model0 = Instance.new("Model")
  575. Part1 = Instance.new("Part")
  576. Part2 = Instance.new("Part")
  577. Part3 = Instance.new("Part")
  578. Part4 = Instance.new("Part")
  579. Part5 = Instance.new("Part")
  580. Part6 = Instance.new("Part")
  581. Part7 = Instance.new("Part")
  582. Model0.Parent = char
  583. Part1.Parent = Model0
  584. Part1.Anchored = true
  585. Part1.CanCollide = false
  586. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  587. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. Part1.BottomSurface = Enum.SurfaceType.Smooth
  589. Part1.TopSurface = Enum.SurfaceType.Smooth
  590. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  591. Part1.Color = Color3.new(0, 1, 0)
  592. Part2.Parent = Model0
  593. Part2.Anchored = true
  594. Part2.CanCollide = false
  595. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  596. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  597. Part2.BottomSurface = Enum.SurfaceType.Smooth
  598. Part2.TopSurface = Enum.SurfaceType.Smooth
  599. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  600. Part2.Color = Color3.new(0, 1, 0)
  601. Part3.Parent = Model0
  602. Part3.Anchored = true
  603. Part3.CanCollide = false
  604. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  605. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  606. Part3.BottomSurface = Enum.SurfaceType.Smooth
  607. Part3.TopSurface = Enum.SurfaceType.Smooth
  608. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  609. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  610. Part4.Parent = Model0
  611. Part4.Anchored = true
  612. Part4.CanCollide = false
  613. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  614. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  615. Part4.BottomSurface = Enum.SurfaceType.Smooth
  616. Part4.TopSurface = Enum.SurfaceType.Smooth
  617. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  618. Part4.Color = Color3.new(0, 1, 0)
  619. Part5.Parent = Model0
  620. Part5.Anchored = true
  621. Part5.CanCollide = false
  622. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  623. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  624. Part5.BottomSurface = Enum.SurfaceType.Smooth
  625. Part5.TopSurface = Enum.SurfaceType.Smooth
  626. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  627. Part5.Color = Color3.new(0, 1, 0)
  628. Part6.Name = "asd"
  629. Part6.Parent = Model0
  630. Part6.Transparency = 1
  631. Part6.Anchored = true
  632. Part6.CanCollide = false
  633. Part6.Size = Vector3.new(2, 2, 1)
  634. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  635. Part6.BottomSurface = Enum.SurfaceType.Smooth
  636. Part6.TopSurface = Enum.SurfaceType.Smooth
  637. Part6.Position = Vector3.new(87.5, 18, 83.5)
  638. Part7.Parent = Model0
  639. Part7.Anchored = true
  640. Part7.CanCollide = false
  641. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  642. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  643. Part7.BottomSurface = Enum.SurfaceType.Smooth
  644. Part7.TopSurface = Enum.SurfaceType.Smooth
  645. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  646. Part7.Color = Color3.new(0, 1, 0)
  647. weld(Model0)
  648. newWeld(torso,Model0.asd)
  649.  
  650. Model0 = Instance.new("Model")
  651. Part1 = Instance.new("Part")
  652. Part2 = Instance.new("Part")
  653. Model0.Parent = char
  654. Part1.Parent = Model0
  655. Part1.Anchored = true
  656. Part1.CanCollide = false
  657. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  658. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  659. Part1.BottomSurface = Enum.SurfaceType.Smooth
  660. Part1.TopSurface = Enum.SurfaceType.Smooth
  661. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  662. Part1.Color = Color3.new(0, 1, 0)
  663. Part2.Name = "asd"
  664. Part2.Parent = Model0
  665. Part2.Transparency = 1
  666. Part2.Anchored = true
  667. Part2.CanCollide = false
  668. Part2.Size = Vector3.new(1, 2, 1)
  669. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. Part2.BottomSurface = Enum.SurfaceType.Smooth
  671. Part2.TopSurface = Enum.SurfaceType.Smooth
  672. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  673. weld(Model0)
  674. Model1=Model0:Clone()
  675. Model1.Parent=char
  676. newWeld(larm,Model0.asd,0,0,0)
  677. newWeld(rarm,Model1.asd,0,0,0)
  678.  
  679. Model0 = Instance.new("Model")
  680. Part1 = Instance.new("Part")
  681. Part2 = Instance.new("Part")
  682. Part3 = Instance.new("Part")
  683. Model0.Parent = char
  684. Part1.Parent = Model0
  685. Part1.Anchored = true
  686. Part1.CanCollide = false
  687. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  688. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  689. Part1.BottomSurface = Enum.SurfaceType.Smooth
  690. Part1.TopSurface = Enum.SurfaceType.Smooth
  691. Part1.Position = Vector3.new(28, 17.125, 83.5)
  692. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  693. Part2.Parent = Model0
  694. Part2.Anchored = true
  695. Part2.CanCollide = false
  696. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  697. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  698. Part2.BottomSurface = Enum.SurfaceType.Smooth
  699. Part2.TopSurface = Enum.SurfaceType.Smooth
  700. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  701. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  702. Part3.Name = "asd"
  703. Part3.Parent = Model0
  704. Part3.Transparency = 1
  705. Part3.Anchored = true
  706. Part3.CanCollide = false
  707. Part3.Size = Vector3.new(1, 2, 1)
  708. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. Part3.BottomSurface = Enum.SurfaceType.Smooth
  710. Part3.TopSurface = Enum.SurfaceType.Smooth
  711. Part3.Position = Vector3.new(28, 18, 83.5)
  712. weld(Model0)
  713. Model1=Model0:Clone()
  714. Model1.Parent=char
  715. newWeld(lleg,Model0.asd,0,0,0)
  716. newWeld(rleg,Model1.asd,0,0,0)
  717.  
  718. ----------------------------------------------------------------------------
  719. HitBox = Instance.new("Part",DebrisModel)
  720. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  721. HitBox.CanCollide = false
  722. HitBox:BreakJoints()
  723. HitBox.Transparency = 1
  724. newWeld(rarm,HitBox,0,-0.95,-1.9)
  725. atch0 = Instance.new("Attachment",HitBox)
  726. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  727. atch1 = Instance.new("Attachment",HitBox)
  728. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  729. trail = Instance.new("Trail",HitBox)
  730. trail.Attachment0 = atch0
  731. trail.Attachment1 = atch1
  732. trail.Lifetime = 0.2
  733. trail.Enabled = true
  734. trail.LightEmission = 1
  735. trail.LightInfluence = 0
  736. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  737. trail.Transparency = NumberSequence.new(0,1)
  738.  
  739. function ded(model)
  740. kills = kills + 1
  741. model.Archivable = true
  742. model.Head:ClearAllChildren()
  743. local clone = model:Clone()
  744. clone.Parent = workspace
  745. clone.Name = "DED"
  746. model:Destroy()
  747. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  748. local emitters={}
  749. for i,v in pairs(clone:GetChildren()) do
  750. if v:IsA("Accoutrement") then
  751. v:Destroy()
  752. end
  753. if v:IsA("Part") then
  754. v.Anchored = true
  755. v.CanCollide = false
  756. v.Transparency = 1
  757. local emitter = Instance.new("ParticleEmitter",v)
  758. emitter.LightEmission = 1
  759. emitter.Transparency = NumberSequence.new(0,1)
  760. emitter.Size = NumberSequence.new(0,0.8)
  761. emitter.SpreadAngle = Vector2.new(360,360)
  762. emitter.Speed = NumberRange.new(0.5)
  763. emitter.Lifetime = NumberRange.new(0.75)
  764. emitter.Texture = "rbxassetid://744949545"
  765. emitter.Rate = 20
  766. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  767. emitter.LockedToPart = false
  768. table.insert(emitters,emitter)
  769. end
  770. end
  771. delay(1, function()
  772. sound(427025525,clone.Head.Position,10,1)
  773. for i,v in pairs(emitters) do
  774. v.Speed = NumberRange.new(4)
  775. v.Acceleration = Vector3.new(0,10,0)
  776. delay(0.5, function()
  777. v.Enabled = false
  778. debris:AddItem(clone,0.75)
  779. end)
  780. end
  781. end)
  782. end
  783.  
  784. local alreadytouched = {}
  785. HitBox.Touched:connect(function(ht)
  786. coroutine.resume(coroutine.create(function()
  787. local hit = ht.Parent
  788. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  789. local hurt = true
  790. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  791. if hurt == true then
  792. table.insert(alreadytouched,hit)
  793. sound(388826051,ht.Position,10,1)
  794. ded(hit)
  795. end
  796. end
  797. end))
  798. end)
  799.  
  800. function createknife()
  801. Model0 = Instance.new("Model")
  802. Part1 = Instance.new("Part")
  803. BlockMesh2 = Instance.new("BlockMesh")
  804. Part3 = Instance.new("Part")
  805. BlockMesh4 = Instance.new("BlockMesh")
  806. Part5 = Instance.new("Part")
  807. Part6 = Instance.new("Part")
  808. BlockMesh7 = Instance.new("BlockMesh")
  809. Part8 = Instance.new("Part")
  810. Part9 = Instance.new("Part")
  811. Part10 = Instance.new("Part")
  812. SpecialMesh11 = Instance.new("SpecialMesh")
  813. Part12 = Instance.new("Part")
  814. Model0.Parent = char
  815. Part1.Parent = Model0
  816. Part1.Anchored = true
  817. Part1.CanCollide = false
  818. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  819. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  820. Part1.BottomSurface = Enum.SurfaceType.Smooth
  821. Part1.TopSurface = Enum.SurfaceType.Smooth
  822. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  823. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  824. BlockMesh2.Parent = Part1
  825. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  826. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  827. Part3.Parent = Model0
  828. Part3.Anchored = true
  829. Part3.CanCollide = false
  830. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  831. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  832. Part3.BottomSurface = Enum.SurfaceType.Smooth
  833. Part3.TopSurface = Enum.SurfaceType.Smooth
  834. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  835. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  836. BlockMesh4.Parent = Part3
  837. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  838. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  839. Part5.Parent = Model0
  840. Part5.Anchored = true
  841. Part5.CanCollide = false
  842. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  843. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  844. Part5.BottomSurface = Enum.SurfaceType.Smooth
  845. Part5.TopSurface = Enum.SurfaceType.Smooth
  846. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  847. Part5.Color = Color3.new(1, 0, 0)
  848. Part6.Parent = Model0
  849. Part6.Anchored = true
  850. Part6.CanCollide = false
  851. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  852. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  853. Part6.BottomSurface = Enum.SurfaceType.Smooth
  854. Part6.TopSurface = Enum.SurfaceType.Smooth
  855. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  856. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  857. BlockMesh7.Parent = Part6
  858. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  859. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  860. Part8.Name = "asd"
  861. Part8.Parent = Model0
  862. Part8.Anchored = true
  863. Part8.CanCollide = false
  864. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  865. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  866. Part8.BottomSurface = Enum.SurfaceType.Smooth
  867. Part8.TopSurface = Enum.SurfaceType.Smooth
  868. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  869. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  870. Part9.Parent = Model0
  871. Part9.Anchored = true
  872. Part9.CanCollide = false
  873. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  874. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  875. Part9.BottomSurface = Enum.SurfaceType.Smooth
  876. Part9.TopSurface = Enum.SurfaceType.Smooth
  877. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  878. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  879. Part10.Parent = Model0
  880. Part10.Rotation = Vector3.new(0, 0, 180)
  881. Part10.Anchored = true
  882. Part10.CanCollide = false
  883. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  884. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  885. Part10.BottomSurface = Enum.SurfaceType.Smooth
  886. Part10.TopSurface = Enum.SurfaceType.Smooth
  887. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  888. Part10.Color = Color3.new(1, 0, 0)
  889. SpecialMesh11.Parent = Part10
  890. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  891. Part12.Parent = Model0
  892. Part12.Anchored = true
  893. Part12.CanCollide = false
  894. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  895. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  896. Part12.BottomSurface = Enum.SurfaceType.Smooth
  897. Part12.TopSurface = Enum.SurfaceType.Smooth
  898. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  899. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  900. weld(Model0)
  901. for i,v in pairs(Model0:GetChildren()) do
  902. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  903. v.Material = Enum.Material.Neon
  904. end
  905. end
  906. return Model0
  907. end
  908.  
  909. knife = createknife()
  910. newWeld(rarm,knife.asd,0,-1,0)
  911.  
  912. ----------------------------------------------------------------------------------------
  913.  
  914. function createpistol()
  915. Model0 = Instance.new("Model")
  916. Part1 = Instance.new("Part")
  917. BlockMesh2 = Instance.new("BlockMesh")
  918. Part3 = Instance.new("Part")
  919. Part4 = Instance.new("Part")
  920. Part5 = Instance.new("Part")
  921. Part6 = Instance.new("Part")
  922. Part7 = Instance.new("Part")
  923. Part8 = Instance.new("Part")
  924. Part9 = Instance.new("Part")
  925. Part10 = Instance.new("Part")
  926. Part11 = Instance.new("Part")
  927. Part12 = Instance.new("Part")
  928. Part13 = Instance.new("Part")
  929. Part14 = Instance.new("Part")
  930. Part15 = Instance.new("Part")
  931. Part16 = Instance.new("Part")
  932. Part17 = Instance.new("Part")
  933. Part18 = Instance.new("Part")
  934. Part19 = Instance.new("Part")
  935. Model0.Name = "Pistol"
  936. Model0.Parent = char
  937. Part1.Name = "ShootPos"
  938. Part1.Parent = Model0
  939. Part1.BrickColor = BrickColor.new("Really black")
  940. Part1.Anchored = true
  941. Part1.CanCollide = false
  942. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  943. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  944. Part1.BottomSurface = Enum.SurfaceType.Smooth
  945. Part1.TopSurface = Enum.SurfaceType.Smooth
  946. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  947. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  948. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  949. BlockMesh2.Parent = Part1
  950. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  951. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  952. Part3.Parent = Model0
  953. Part3.BrickColor = BrickColor.new("Pearl")
  954. Part3.Anchored = true
  955. Part3.CanCollide = false
  956. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  957. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  958. Part3.BottomSurface = Enum.SurfaceType.Smooth
  959. Part3.TopSurface = Enum.SurfaceType.Smooth
  960. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  961. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  962. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  963. Part4.Parent = Model0
  964. Part4.BrickColor = BrickColor.new("Pearl")
  965. Part4.Anchored = true
  966. Part4.CanCollide = false
  967. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  968. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  969. Part4.BottomSurface = Enum.SurfaceType.Smooth
  970. Part4.TopSurface = Enum.SurfaceType.Smooth
  971. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  972. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  973. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  974. Part5.Parent = Model0
  975. Part5.BrickColor = BrickColor.new("Pearl")
  976. Part5.Rotation = Vector3.new(15, 0, 0)
  977. Part5.Anchored = true
  978. Part5.CanCollide = false
  979. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  980. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  981. Part5.BottomSurface = Enum.SurfaceType.Smooth
  982. Part5.TopSurface = Enum.SurfaceType.Smooth
  983. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  984. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  985. Part5.Orientation = Vector3.new(15, 0, 0)
  986. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  987. Part6.Parent = Model0
  988. Part6.BrickColor = BrickColor.new("Pearl")
  989. Part6.Anchored = true
  990. Part6.CanCollide = false
  991. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  992. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  993. Part6.BottomSurface = Enum.SurfaceType.Smooth
  994. Part6.TopSurface = Enum.SurfaceType.Smooth
  995. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  996. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  997. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  998. Part7.Parent = Model0
  999. Part7.BrickColor = BrickColor.new("Pearl")
  1000. Part7.Anchored = true
  1001. Part7.CanCollide = false
  1002. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1003. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1004. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1005. Part7.TopSurface = Enum.SurfaceType.Smooth
  1006. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1007. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1008. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1009. Part8.Parent = Model0
  1010. Part8.BrickColor = BrickColor.new("Black")
  1011. Part8.Rotation = Vector3.new(-15, 0, 0)
  1012. Part8.Anchored = true
  1013. Part8.CanCollide = false
  1014. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1015. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1016. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1017. Part8.TopSurface = Enum.SurfaceType.Smooth
  1018. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1019. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1020. Part8.Orientation = Vector3.new(-15, 0, 0)
  1021. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1022. Part9.Parent = Model0
  1023. Part9.BrickColor = BrickColor.new("Pearl")
  1024. Part9.Anchored = true
  1025. Part9.CanCollide = false
  1026. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1027. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1028. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part9.TopSurface = Enum.SurfaceType.Smooth
  1030. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1031. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1032. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1033. Part10.Parent = Model0
  1034. Part10.BrickColor = BrickColor.new("Pearl")
  1035. Part10.Anchored = true
  1036. Part10.CanCollide = false
  1037. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1038. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1039. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1040. Part10.TopSurface = Enum.SurfaceType.Smooth
  1041. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1042. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1043. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1044. Part11.Parent = Model0
  1045. Part11.BrickColor = BrickColor.new("Pearl")
  1046. Part11.Anchored = true
  1047. Part11.CanCollide = false
  1048. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1049. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1050. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part11.TopSurface = Enum.SurfaceType.Smooth
  1052. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1053. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1054. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1055. Part12.Parent = Model0
  1056. Part12.BrickColor = BrickColor.new("Pearl")
  1057. Part12.Rotation = Vector3.new(-30, 0, 0)
  1058. Part12.Anchored = true
  1059. Part12.CanCollide = false
  1060. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1061. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1062. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1063. Part12.TopSurface = Enum.SurfaceType.Smooth
  1064. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1065. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1066. Part12.Orientation = Vector3.new(-30, 0, 0)
  1067. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1068. Part13.Parent = Model0
  1069. Part13.BrickColor = BrickColor.new("Pearl")
  1070. Part13.Anchored = true
  1071. Part13.CanCollide = false
  1072. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1073. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1074. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1075. Part13.TopSurface = Enum.SurfaceType.Smooth
  1076. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1077. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1078. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1079. Part14.Parent = Model0
  1080. Part14.BrickColor = BrickColor.new("Pearl")
  1081. Part14.Rotation = Vector3.new(-30, 0, 0)
  1082. Part14.Anchored = true
  1083. Part14.CanCollide = false
  1084. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1085. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1086. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1087. Part14.TopSurface = Enum.SurfaceType.Smooth
  1088. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1089. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1090. Part14.Orientation = Vector3.new(-30, 0, 0)
  1091. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1092. Part15.Parent = Model0
  1093. Part15.BrickColor = BrickColor.new("White")
  1094. Part15.Rotation = Vector3.new(-105, 0, 0)
  1095. Part15.Anchored = true
  1096. Part15.CanCollide = false
  1097. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1098. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1099. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part15.TopSurface = Enum.SurfaceType.Smooth
  1101. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1102. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1103. Part15.Orientation = Vector3.new(-75, 180, 180)
  1104. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1105. Part16.Name = "asd"
  1106. Part16.Parent = Model0
  1107. Part16.BrickColor = BrickColor.new("Pearl")
  1108. Part16.Rotation = Vector3.new(-15, 0, 0)
  1109. Part16.Anchored = true
  1110. Part16.CanCollide = false
  1111. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1112. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1113. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part16.TopSurface = Enum.SurfaceType.Smooth
  1115. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1116. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1117. Part16.Orientation = Vector3.new(-15, 0, 0)
  1118. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1119. Part17.Parent = Model0
  1120. Part17.BrickColor = BrickColor.new("Pearl")
  1121. Part17.Anchored = true
  1122. Part17.CanCollide = false
  1123. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1124. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1125. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1126. Part17.TopSurface = Enum.SurfaceType.Smooth
  1127. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1128. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1129. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1130. Part18.Parent = Model0
  1131. Part18.BrickColor = BrickColor.new("Pearl")
  1132. Part18.Anchored = true
  1133. Part18.CanCollide = false
  1134. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1135. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1136. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1137. Part18.TopSurface = Enum.SurfaceType.Smooth
  1138. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1139. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1140. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1141. Part19.Parent = Model0
  1142. Part19.BrickColor = BrickColor.new("Pearl")
  1143. Part19.Anchored = true
  1144. Part19.CanCollide = false
  1145. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1146. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1147. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1148. Part19.TopSurface = Enum.SurfaceType.Smooth
  1149. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1150. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1151. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1152. for i,v in pairs(Model0:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.Color = Color3.new(1,1,0)
  1155. v.Material = Enum.Material.Neon
  1156. v.Transparency = 0
  1157. v.CanCollide = false
  1158. end
  1159. end
  1160. weld(Model0)
  1161. return Model0
  1162. end
  1163.  
  1164. mode = "determination"
  1165. function justice()
  1166. mode = "justice"
  1167. for i=1,5 do rs:wait()
  1168. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1169. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1170. end
  1171. knife:Destroy()
  1172. pistol = createpistol()
  1173. newWeld(rarm,pistol.asd,0,-1,0)
  1174. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1175. end
  1176.  
  1177. function determination()
  1178. mode = "determination"
  1179. for i=1,5 do rs:wait()
  1180. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1181. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1182. end
  1183. pistol:Destroy()
  1184. knife = createknife()
  1185. newWeld(rarm,knife.asd,0,-1,0)
  1186. end
  1187.  
  1188. debounce = false
  1189. mouse.KeyDown:connect(function(key)
  1190. if debounce == false then
  1191. debounce = true
  1192. if key == "e" then
  1193. sound(462606062,root.Position,10,1)
  1194. if mode == "determination" then
  1195. justice()
  1196. elseif mode == "justice" then
  1197. determination()
  1198. end
  1199. end
  1200. delay(0.3,function() debounce = false end)
  1201. end
  1202. end)
  1203.  
  1204. ----------------------------------------------------------------------------------------
  1205.  
  1206. function slash()
  1207. local spd = 0.2
  1208. for i=1,15 do rs:wait()
  1209. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1210. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1211. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1212. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1213. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1214. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1215. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1216. end
  1217. sound(357417055,root.Position,10,1)
  1218. attacking = true
  1219. local spd = 0.4
  1220. for i=1,5 do rs:wait()
  1221. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1222. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1223. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1224. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1225. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1226. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1227. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1228. end
  1229. end
  1230.  
  1231. mouse.Button1Down:connect(function()
  1232. if debounce == false and mode == "determination" then
  1233. alreadytouched = {}
  1234. noidle = true
  1235. debounce = true
  1236. slash()
  1237. attacking = false
  1238. noidle = false
  1239. delay(0.05,function() debounce = false end)
  1240. end
  1241. end)
  1242.  
  1243. -----------------------------
  1244. local jumped = false
  1245. function boom()
  1246. freeze = true
  1247. sound(446961725,root.Position,10,1)
  1248. local bg = Instance.new("BodyGyro",root)
  1249. bg.Name = "lolnochara"
  1250. bg.P = 10000
  1251. bg.D = 100
  1252. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1253. if jumped == false then
  1254. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1255. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1256. else
  1257. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1258. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1259. end
  1260.  
  1261. local spd = 0.2
  1262. for i=1,20 do rs:wait()
  1263. if jumped == false then
  1264. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1265. else
  1266. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1267. end
  1268. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1269. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1270. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1271. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1272. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1273. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1274. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1275. end
  1276.  
  1277. bg:Destroy()
  1278.  
  1279. sound(470245800,root.Position,10,1)
  1280.  
  1281. local Part0 = Instance.new("Part",DebrisModel)
  1282. Part0.Name = "Bullet"
  1283. Part0.Material = Enum.Material.Neon
  1284. Part0.Color = Color3.new(1,1,0)
  1285. Part0.Anchored = true
  1286. local mesh = Instance.new("SpecialMesh",Part0)
  1287. mesh.MeshType = Enum.MeshType.Brick
  1288. Part0.CanCollide = false
  1289. local Position = rarm.Position
  1290. local Target = mouse.Hit.p
  1291. local direction = Target - Position
  1292. local direction = computeDirection(direction)
  1293. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1294. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1295. Part0.Size = Vector3.new(5,1,5)
  1296. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1297. local pos = Position + (direction * (mesh.Scale.Y/2))
  1298. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1299. local loop = nil
  1300. local i = 0
  1301. rs:connect(function()
  1302. local lole = (i/10)
  1303. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1304. Part0.Transparency = Part0.Transparency + 0.1
  1305. i = i + 1
  1306. if Part0.Transparency >= 1 then
  1307. Part0:Destroy()
  1308. end
  1309. end)
  1310.  
  1311. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1312. coroutine.resume(coroutine.create(function()
  1313. sound(388826051,part.Position,10,1)
  1314. ded(part.Parent)
  1315. end))
  1316. end
  1317.  
  1318. local spd = 0.5
  1319. for i=1,10 do rs:wait()
  1320. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1321. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1322. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1323. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1324. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1325. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1326. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1327. end
  1328.  
  1329. freeze = false
  1330.  
  1331. end
  1332.  
  1333. mouse.Button1Down:connect(function()
  1334. if debounce == false and mode == "justice" then
  1335. alreadytouched = {}
  1336. noidle = true
  1337. debounce = true
  1338. boom()
  1339. attacking = false
  1340. noidle = false
  1341. delay(0.05,function() debounce = false end)
  1342. end
  1343. end)
  1344.  
  1345. ----------------------------------------------------------------------------------------
  1346. velocityYFall=0
  1347. velocityYFall2=0
  1348. velocityYFall3=0
  1349. velocityYFall4=0
  1350. neckrotY=0
  1351. neckrotY2=0
  1352. torsorotY=0
  1353. torsorotY2=0
  1354. torsoY=0
  1355. torsoY2=0
  1356. colored = 0
  1357. sine = 0
  1358. change=0.4
  1359. movement=5
  1360. timeranim=0
  1361. running = false
  1362. glitched = false
  1363. backup = hed.Weld.C1
  1364. glitchedC1 = hed.Weld.C1
  1365.  
  1366. mouse.KeyDown:connect(function(key)
  1367. key = string.lower(key)
  1368. if string.byte(key) == 48 then
  1369. running = true
  1370. local keyup = mouse.KeyUp:connect(function(key)
  1371. if string.byte(key) == 48 then
  1372. running = false
  1373. end
  1374. end)
  1375. repeat rs:wait() until running == false
  1376. keyup:disconnect()
  1377. end
  1378. end)
  1379.  
  1380. icolor=1
  1381. imode=false
  1382.  
  1383. didjump = false
  1384. jumppower = 0
  1385. freeze = false
  1386. debounceimpact = false
  1387.  
  1388. function jumpimpact()
  1389. if debounceimpact == false then
  1390. debounceimpact = true
  1391. if jumppower < -150 then jumppower = -150 end
  1392. shake(-jumppower/5)
  1393. for i=1,-jumppower/20 do rs:wait()
  1394. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1395. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1396. end
  1397. debounceimpact = false
  1398. end
  1399. end
  1400.  
  1401. local sond = nil
  1402. rs:connect(function()
  1403.  
  1404. if not torso:FindFirstChild("STATICSOUND") then
  1405. sond=Instance.new("Sound",torso)
  1406. sond.Name = "STATICSOUND"
  1407. sond.SoundId = "rbxassetid://223103466"
  1408. sond.Looped = true
  1409. sond:Play()
  1410. end
  1411.  
  1412. if icolor > 1 then
  1413. imode = false
  1414. elseif icolor < 0 then
  1415. imode = true
  1416. end
  1417.  
  1418. if imode == true then
  1419. icolor = icolor + 0.01
  1420. else
  1421. icolor = icolor - 0.01
  1422. end
  1423.  
  1424. for i,v in pairs(emitters) do
  1425. v.Acceleration = root.CFrame.upVector*(666/100)
  1426. end
  1427.  
  1428. if p.Character.Parent == nil then
  1429. local model = Instance.new("Model")
  1430. model.Name = p.Name
  1431. p.Character = model
  1432. for i,v in pairs(char:GetChildren()) do
  1433. v.Parent = p.Character
  1434. end
  1435. end
  1436.  
  1437. char = p.Character
  1438. if p.Character.Parent ~= workspace then
  1439. p.Character.Parent = workspace
  1440. end
  1441. for i,v in pairs(char:GetChildren()) do
  1442. if v:IsA("Accoutrement") then
  1443. if v.Handle:FindFirstChild("Mesh") then
  1444. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1445. v.Handle.Transparency = 0
  1446. end
  1447. elseif v:IsA("BasePart") then
  1448. v.Anchored = false
  1449. if v:FindFirstChildOfClass("BodyPosition") then
  1450. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1451. end
  1452. if v:FindFirstChildOfClass("BodyVelocity") then
  1453. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1454. end
  1455. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1456. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1457. end
  1458. if v:FindFirstChild("Mesh") then
  1459. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1460. end
  1461. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1462. local force = Instance.new("Part",DebrisModel)
  1463. force.Name = v.Name.."FORCEFIELD"
  1464. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1465. force.CanCollide = false
  1466. force.Transparency = 1
  1467. newWeld(v,force,0,0,0)
  1468. else
  1469. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1470. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1471. end
  1472. end
  1473. if v.Name ~= "HumanoidRootPart" then
  1474. v.Transparency = 0
  1475. else
  1476. v.Transparency = 1
  1477. end
  1478. end
  1479. end
  1480.  
  1481. if mode == "determination" then
  1482. trail.Enabled = true
  1483. else
  1484. trail.Enabled = false
  1485. end
  1486.  
  1487. if freeze == false then
  1488. if running == false then
  1489. hum.WalkSpeed = 12*size
  1490. change=0.4
  1491. movement=5
  1492. else
  1493. hum.WalkSpeed = (666/10)*size
  1494. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1495. change=1
  1496. else
  1497. change=0.4
  1498. end
  1499. movement=15
  1500. end
  1501. else
  1502. hum.WalkSpeed = 1
  1503. change=0.4
  1504. movement=5
  1505. end
  1506.  
  1507. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1508. velocityYFall = root.Velocity.Y/1.5
  1509. else
  1510. if -root.Velocity.Y/1.5 < -5 then
  1511. velocityYFall = 5
  1512. elseif -root.Velocity.Y/1.5 > 150 then
  1513. velocityYFall = -150
  1514. end
  1515. end
  1516.  
  1517. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1518. velocityYFall2 = root.Velocity.Y/180
  1519. else
  1520. if -root.Velocity.Y/180 < 0 then
  1521. velocityYFall2 = 0
  1522. elseif -root.Velocity.Y/180 > 1.2 then
  1523. velocityYFall2 = -1.2
  1524. end
  1525. end
  1526.  
  1527. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1528. velocityYFall3 = root.Velocity.Y/1.5
  1529. else
  1530. if -root.Velocity.Y/1.5 < -5 then
  1531. velocityYFall3 = 5
  1532. elseif -root.Velocity.Y/1.5 > 50 then
  1533. velocityYFall3 = -50
  1534. end
  1535. end
  1536.  
  1537. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1538. velocityYFall4 = root.Velocity.Y/1.5
  1539. else
  1540. if -root.Velocity.Y/180 < -5 then
  1541. velocityYFall4 = 5
  1542. elseif -root.Velocity.Y/180 > 50 then
  1543. velocityYFall4 = -50
  1544. end
  1545. end
  1546.  
  1547. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1548. neckrotY = root.RotVelocity.Y/6
  1549. else
  1550. if root.RotVelocity.Y/6 < -1 then
  1551. neckrotY = -1
  1552. elseif root.RotVelocity.Y/6 > 1 then
  1553. neckrotY = 1
  1554. end
  1555. end
  1556.  
  1557. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1558. neckrotY2 = root.RotVelocity.Y/8
  1559. else
  1560. if root.RotVelocity.Y/8 < -0.6 then
  1561. neckrotY2 = -0.6
  1562. elseif root.RotVelocity.Y/8 > 0.6 then
  1563. neckrotY2 = 0.6
  1564. end
  1565. end
  1566.  
  1567. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1568. torsorotY = root.RotVelocity.Y/6
  1569. else
  1570. if root.RotVelocity.Y/6 < -0.2 then
  1571. torsorotY = -0.2
  1572. elseif root.RotVelocity.Y/6 > 0.2 then
  1573. torsorotY = 0.2
  1574. end
  1575. end
  1576.  
  1577. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1578. torsorotY2 = root.RotVelocity.Y/8
  1579. else
  1580. if root.RotVelocity.Y/8 < -0.2 then
  1581. torsorotY2 = -0.2
  1582. elseif root.RotVelocity.Y/8 > 0.2 then
  1583. torsorotY2 = 0.2
  1584. end
  1585. end
  1586.  
  1587. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1588. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1589.  
  1590. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1591. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1592. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1593. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1594. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1595. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1596. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1597. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1598. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1599. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1600.  
  1601. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1602.  
  1603. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1604. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1605.  
  1606. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1607. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1608.  
  1609. if hum.Health > 0 and noidle == false then
  1610. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1611. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1612. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1613. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1614. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1615. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1616. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1617. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1618. elseif jumped == true then
  1619. didjump = true
  1620. jumppower = root.Velocity.Y
  1621. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1622. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1623. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1624. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1625. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1626. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1627. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1628. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1629. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1630. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1631. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1632. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1633. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1634. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1635. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1636. end
  1637. end
  1638. if didjump == true and jumped == false and jumppower < 0 then
  1639. didjump = false
  1640. jumpimpact()
  1641. end
  1642.  
  1643. local chance = math.random(0,10000)/100
  1644. if chance <= 5 + (kills/2) then
  1645. if glitched == false then
  1646. backup = hed.Weld.C1
  1647. end
  1648. if torso:FindFirstChild("MusicRuin") then
  1649. equalizer.HighGain = 0
  1650. equalizer.MidGain = -20
  1651. equalizer.LowGain = -80
  1652. end
  1653. hed.Weld.C1 = glitchedC1
  1654. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1655. hed.Color = glitch_color
  1656. torso.Color = glitch_color
  1657. rarm.Color = glitch_color
  1658. larm.Color = glitch_color
  1659. rleg.Color = glitch_color
  1660. lleg.Color = glitch_color
  1661. shake(5)
  1662. glitched = true
  1663. hed.face.Texture = "rbxassetid://435233416"
  1664. sond:Resume()
  1665. else
  1666. if glitched == true then
  1667. glitched = false
  1668. hed.Weld.C1 = backup
  1669. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1670. end
  1671. if torso:FindFirstChild("MusicRuin") then
  1672. equalizer.HighGain = 0
  1673. equalizer.MidGain = 0
  1674. equalizer.LowGain = 0
  1675. end
  1676. hed.BrickColor = skin_color
  1677. torso.BrickColor = skin_color
  1678. rarm.BrickColor = skin_color
  1679. larm.BrickColor = skin_color
  1680. rleg.BrickColor = skin_color
  1681. lleg.BrickColor = skin_color
  1682. hed.face.Texture = "rbxassetid://422627909"
  1683. sond:Pause()
  1684. end
  1685.  
  1686. timeposition = soundz.TimePosition
  1687. sine = sine + change
  1688. hum.Health = math.huge
  1689. hum.MaxHealth = math.huge
  1690. end)
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