Madtaz64

Tooie Twin Galaxies% Route

Apr 1st, 2016
383
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.99 KB | None | 0 0
  1. [GLOWBOS ARE UNORGANIZED W/E I'LL FIX IT LATER]
  2.  
  3. Jiggies gotten in Twin Galaxies%:
  4.  
  5. Mayahem Temple
  6. 1. Golden Goliath
  7. 2. Snake
  8. 3. On Top of Temple
  9. 4. Bovina
  10. 5. Quicksand (Prison Compound)
  11. 6. Targitzan 1
  12. 7. Targitzan 2
  13. 8. Relic Chamber
  14. 9. Pillars
  15.  
  16. Glitter Gulch Mine
  17. 10. Waterfall Cavern
  18. 11. Underwater Maze
  19. 12. High Waterfall (CKE)
  20. 13. Generator Cavern (CKE)
  21. 14. Power Hut
  22. 15. Dilberta
  23. 16. Ordnance Storage
  24. 17. Canary Mary
  25. 18. Crushing Shed
  26. 19. Old King Coal
  27.  
  28. Witchyworld
  29. 20. Cactus of Strength (BILL DRILL)
  30. 21. Dive of Death
  31. 22. Hoop Hurry
  32. 23. Balloon Burst
  33. 24. Mr. Patch
  34. 25. Top of Inferno
  35. 26. Star Spinner
  36.  
  37.  
  38. Jolly Roger's Lagoon
  39. 27. Pawno
  40. 28. SeeMee Fish
  41. 29. Lord Woo Fak Fak
  42. 30. Sub Game
  43. 31. Chris P. Bacon
  44. 32. UFO
  45. 33. Merry Maggie
  46. 34. Hatch Tiptup's Only Son
  47. 35. Pig Pool
  48. 36. Smuggler’s
  49.  
  50. Terrydactyland
  51. 37. Terry
  52. 38. Terry Hole
  53. 39. Stomping Plains
  54. 40. Rocknuts
  55. 41. Roar Cage
  56. 42. Chompa
  57. 43. Dippy
  58.  
  59. Grunty's Industries (pack whack if you need batteries!)
  60. 44. Tintups
  61. 45. Roof
  62. 46. Trash Compactor
  63. 47. Quality Control
  64. 48. Packing Room
  65. 49. Clinkers
  66. 50. Worker’s Jiggy
  67.  
  68. Hailfire Peaks
  69. 51. Ice Wall beneath Willy
  70. 52. Ice Train
  71. 53. Boggy Fish
  72. 54. Split Up
  73. 55. Volcano
  74. 56. Oil Drill
  75.  
  76. Cloud Cuckooland
  77. 57. Superstash
  78. 58. Mingy
  79. 59. Pot o' Gold
  80. 60. Trash Can
  81. 61. Canary Mary 3
  82. 62. Jelly Castle
  83. 63. Eyeballs (bee)
  84. 64. Hive game (bee)
  85. 65. Cheese Wedge
  86.  
  87. Maybes:
  88. 9. WW Dodgems?
  89.  
  90.  
  91. If I do Oogle Boogles I should do WW in 2 trips for inferno Jiggy + Star Spinner
  92. Take out both Toxic waste Jiggies
  93. Need Washing Machine for Quality control
  94. Waterfall near Crusher’s Shed done GGM…3?
  95. GGM Water Silo Jinjo + Water Tunnel
  96. For WW2 get the Burgers, fight Patch, get Fries, grab jinjo on tent, grab claw clamber boots, return to tdl
  97. JRL 2 would be run to Smuggler’s with Glide then Talon Torpedo door to GGM
  98. HFP before JRL 2?
  99. TDL2/WW2 would have to be after GI because I need Snooze Pack and Claw Clambers
  100.  
  101. World Order:
  102. MT1
  103. GGM1
  104. WW1
  105. JRL1
  106. TDL1
  107. MT2 + GGM2
  108. GI
  109. HFP1
  110. CCL
  111. HFP2, JRL2, + GGM3
  112.  
  113.  
  114. Jiggy/Jinjo Order:
  115. ) = Jiggy
  116. ] = Jinjo
  117. } = Moves
  118. > = Notes
  119. - = Glowbo
  120.  
  121. MT1:
  122. 1) Jingaling 1/66
  123. 1] IOH Wooded Hollow Jinjo 1/45
  124. 80} pre Goliath {80/765}
  125. >Egg Aim <25 Notes>
  126. 1- inside Mumbo’s 1/10?
  127. -Warp to Entrance
  128. 2) Golden Goliath 2/66
  129. -Break down prison compound door and Hit Wumba Warp
  130. -once back as Mumbo go back to BK and warp to Wumba’s
  131. 3) Snake 3/66
  132. >Grip Grab <35 notes>
  133. 2] JSG 2/45
  134. - Warp to Mumbo’s
  135. >Breegull Blaster <30 Notes>
  136. 3] Pool 3/45
  137. 4] Kickball Jinjo 4/45
  138. 20} Treble Cleft behind Targitzan 100/765
  139. 4) Bovina 4/66
  140. 5] Bridge 5/45
  141. 5) Relic Jiggy 5/66
  142. 6] Temple Jinjo 6/45
  143. 6) Easy Temple Jiggy 6/66
  144. 7) Targitzan Fight 7/66
  145. 8) Top of Targitzan 8/66
  146.  
  147. GGM1:
  148. -Open GGM + WW
  149. -Hit GGM Warp
  150. >Fire Eggs <45 Notes>
  151. -in GGM hit Waterfall switch
  152. 15} Notes around Prospectors {115/765}
  153. 7] Train Tracks Jinjo 7/45
  154. 9) Waterfall Jiggy 9/66
  155. 20} GGM Treble Cleft {135/765}
  156. -Hit the Crushing Shed Switch, exit Crushing Shed
  157. -Warp to Entrance
  158. -Grab running shoes
  159. 2- Glowbo near Wumba 2/10?
  160. >Bill Drill <85 Notes>
  161. 10} Notes to the right of Mumbo’s {145/765}
  162. -Warp to Entrance
  163. -Run to Wumba’s, transform into Detonator
  164. -Warp to Mumbo’s
  165. 5} Notes to the left of Mumbo’s {150/765}
  166. 3- Glowbo near rock 3/10?
  167. --Blow up Rock near Mumbos
  168. -Open Jail Cell, Break next rock
  169. -Exit + warp to Crushing Shed
  170. -Blow up door to gloomy Caverns
  171. -Blow up rocks to Canary Mary + free her
  172. Re-enter Wumba’s and De-transform
  173. Warp to Mumbo’s
  174. Enter jail area
  175. 8] Jail Jinjo 8/45
  176. -Split up, as banjo turn on power hut lights
  177. 10) Power Hut Jiggy (as kazooie solo) 10/66
  178. 11) Generator Cavern 11/66
  179. -hit Train Station Warp, Warp to Mumbo’s
  180. -Become Mumbo, warp to Crushing Shed, activate pad
  181. 12) Grab Crushing Shed Jiggy 12/66
  182. -warp to train station, lift it
  183. -Warp back to Mumbo’s, be BK again, warp to Entrance
  184. 13) Canary Mary Race 13/66
  185. 9] Jinjo under rock near Train Station 9/45
  186. - Race her again to make her fly to CCL
  187. >Beak Bayonet <95 Notes>
  188. 14) Ordance Storage 14/66
  189. 20} Fuel Depot notes 170/765
  190. Exit GGM
  191.  
  192. WW1:
  193. 10} Notes near Grenade Eggs {180/765}
  194. >Grenade Eggs <110 Notes>
  195. -Open electric fence with grenade eggs
  196. 10} notes on top of the electric fence {190/765}
  197. 5} Grab 5 notes as you run to Cactus of Strength {195/765}
  198. 15) Cactus of Strength Jiggy 15/66
  199. 10] Cactus of Strength Jinjo 10/45
  200. 5} Notes on right door before entering Crazy Castle {200/765}
  201. >Pack Whack <170 Notes>
  202. 16 + 17) Crazy Castle Jiggies 17/66
  203. Exit Crazy Castle
  204. 5} Notes on left door to grip grab to Wumba [205/765]
  205. 4- Glowbo inside Wumba 4/10?
  206. - Van to Wumba warp pad, then rear of big top warp pad via 10 notes and ticket {225/765}
  207. -Drive to Inferno and grab 5 notes {230/765}, grab glowbo -5/10?- warp to Entrance
  208. 11] Area 51Jinjo 11/45
  209. - 20 notes from entrance to space zone, ticket and treble cleft, warp from Space Zone to Wumba’s {265/765}
  210. - Detransform, warp to Inferno
  211. 18) Inferno Jiggy (remember to split up and go up as solo Kazooie) 18/66
  212. -Enter Cave of Horrors as solo Kazooie
  213. 12] Cave of Horror’s Jinjo + #FreeGobi 12/45
  214. -recombine, run to Mumbo’s
  215. -As Mumbo, warp to Space Zone and activate Star Spinner
  216. - Return to BK, exit Inferno
  217. 19) Dive of Death Jiggy 19/66
  218. 10} Dive of Death Notes {275/765}
  219. >Split up <160 notes>
  220. 13] Jinjo on tent 13/45
  221. 20) Patch 20/66
  222. - Run to Space Zone
  223. 10} notes near Dodgem Dome 285/765
  224. 14] Jinjo on top of Dodgem Dome [14/45]
  225. >Airborne Egg Aiming <180 notes>
  226. - enter Star Spinner
  227. 21) Star Spinner Jiggy 21/66
  228. Exit WW, and Warp back to Jinjo Village
  229. 20} Treble Cleft on Red_Jinjo’s House {305/765}
  230.  
  231. Spiral Mountain:
  232. Double Air
  233. Open JRL + TDL
  234.  
  235. JRL1:
  236. 20} Notes around Plateau {325/765}
  237. 15] Jinjo under rock in Plateau [15/45]
  238. >Ice Eggs <200 notes>
  239. Hit switch to HFP + enter JRL
  240. -Break monument for split-up pads + split up
  241. -As Kazooie, spring up to the 3 doubloons on the right of Mumbo’s Hut
  242. -Head to Wing Whack silo, Collect 5 doubloons on the way too
  243. >Wing Whack <265 notes>
  244. Enter blubber’s
  245. 16] Blubber’s Jinjo 16/45
  246. 20} Blubber’s notes 345/765
  247. Give Blubber Doubloon for Speed Shoes (costs 1-2 doubloons)
  248. 17] Jinjo in Alcove 17/45
  249. - Recombine, enter Mumbo’s
  250. -Oxygenate the water bitch (grab 4 doubloons also)
  251. -go back to bk, go to Jolly’s
  252. - Talk to Jolly to open door to Sub-Aqua Egg Aim (costs 2 doubloons)
  253. >Sub-Aqua Egg Aim <280 notes>
  254. 20} notes in Jolly’s {365/765}
  255. - Run out and around to GI pipeline, Bill Drill the cover
  256. - hit switch and exit
  257. - 4 dubloons in pigs pool, 2 on the way out to jinjo alcove, then 4 dubloons underneath jinjo alcove
  258. 10} Swim down, get 5 notes inside anemone near path to Atlantis {355/660}
  259. -Open Temple of the Fishes
  260. 10} notes on top of Eels' Lair {375/765}
  261. >Talon Torpedo <290 notes>
  262. 22) Talon Torpedo Seemee Fish in Atlantis or near Wumba’s 22/66
  263. 5- Glowbo and fish jiggy then transform -5/10?-
  264. 20} Treble Clef from anemone {395/765}
  265. 18] Jinjo from sunken ship [18/45]
  266. - Hit Sunken Ship warp and go to Lockers Cavern
  267. 23 + 24) Fak Fak + Sea Bottom Cavern 24/66
  268. -warp to atlantis and detransform
  269. 25) Temple of the Fishes 25/66
  270. 19] Seaweed Sanctum Jinjo 19/45
  271. 20] Big Fish Jinjo 20/45
  272. -free Maggey, exit Fish and warp to Town
  273. 26) UFO Jiggy 26/66
  274. 5} 5 notes on the way to Smuggler’s 400/765
  275. 21] GI Toxic Waste Pipe Jinjo 21/45
  276. Swim Back to JRL, exit Smuggler’s through staircase
  277. Blow up TNT Box and exit Jolly’s Secret Path
  278. 27) Maggey Jiggy 27/66
  279. 28) Pawno Jiggy 28/66
  280. 20} Pawno notes 420/765
  281. 6- Pawno Glowbo 6/10?
  282.  
  283. Exit JRL
  284. Warp to Jinjo Village AGAIN
  285. 22] Spiral Mountain Jinjo 22/45
  286. Open TDL + GI
  287. Warp to Pine Grove
  288. 10} 10 notes on the way to Klungo 2 430/765
  289. >Clockwork Eggs <315 notes>
  290. 10} 10 notes near Jinjo 430/640
  291. 23] Wasteland Jinjo [23/45]
  292. To TDL
  293.  
  294. TDL 1:
  295. HIT ENTRANCE WARP PAD
  296. 15} Notes on the way to Jamjars 445/765
  297. Hit switch to Entrance Jinjo
  298. 24] Get Jinjo and rocknut on overpass with same CKE [24/45]
  299. - Split up next to Oogle Boogle cave
  300. 25] Shoot 2 CKEs for jinjo and rocknut [25/45]
  301. - Run up mountain to Unga Bunga cave for spring shoes
  302. 15] Notes on the way up to the path to nest 460/765
  303. -Go the Intentional way to the nest, Activate mountain warp, run across narrow bridge, activate Stomping Plains warp
  304. -Warp back to Top of the Mountain, Jump directly down from warp pad to tunnel near T-Rex Jiggy
  305. Shoot Clockwork from one side of tunnel and have clockwork jump on the side to blow up rocknut, getting 15 notes along the way {475/765}
  306. >Hatch <420 Notes>
  307. - Exit, activate Wumba warp, use springy step shoes to get to the pathway on the way to Wumba’s
  308. - blow up Rocknut inside waterfall, recombine
  309. 6- glowbo along the side of the mountain behind river passage -6/10-
  310. 20} River Passage notes 495/765
  311. >Taxi Pack <405 Notes>
  312. - Swim out vine side, run to Mumbo warp pad, warp to Wumba's, transform
  313. 29) Learn to roar, get roar code jiggy 29/66
  314. ** Code is short short long short long long, morse code for "item"
  315. -Return to Wumba's, warp to Mumbo's
  316. 7- Glowbo behind Mumbo -7/10?-
  317. - become Mumbo, Warp to Wumba’s and enlarge Wumba's hut
  318. - Back to BK, warp back to Wumba’s
  319. - HIT TRAIN STATION SWITCH
  320. 20} Treble Cleft near Wumba’s {515/765}
  321. - Transform to big T-Rex
  322. - roar at Oogle Boogle to make him run away
  323. - Hit jinjo switch
  324. 26] Transform back, get jinjo 26/45
  325. - Warp to top of the mountain
  326. 30 + 31) Terry Jiggies [31/66]
  327. - Jump down, hit switch to Chompasaur
  328. 32) Chompasaur Jiggy [32/66]
  329. 27] Talon Torpedo Jinjo [27/45]
  330. 15} notes by exit of vine side river passage {530/765}
  331. Exit TDL
  332.  
  333. MT + GGM2:
  334. - Warp to Wasteland, hit GI Train Switch
  335. - Warp to Entrance, go to Prison Compound
  336. - Activate Warp, warp to Wumba’s
  337. 8- Grab Glowbo behind Wumba’s 9/10?
  338. - Transform into Stony, warp to Prison Compound
  339. - Learn Code
  340. - detransform, warp back to Prison Compound
  341. 33) Pillars 33/66
  342. 34) Quicksand Jiggy 34/66
  343. 35) Prison Compound + Enter GGM 35/66
  344. 5} notes on the left of prospectors after leaving it 535/765
  345. 20} notes near green glitter pile 555/765
  346. 36) Use Springy Step Shoes to get the Jiggy in the waterfall 36/66
  347. 28] Toxic Cave Jinjo [28/45]
  348. Enter Wumba’s, warp to Train Station
  349. 37) Old King KaptainKohl 37/66
  350. Train to GI
  351.  
  352. GI
  353.  
  354. 10} Notes at exit of Train station 565/765
  355. >Claw Clamber Boots <505 notes>
  356. - Use the claw clamber boots to get to Floor 2
  357. -head through left path
  358. 9- Grab glowbo near wumba pad 9/10?
  359. - Hit wumba warp pa-d
  360. - head through pathway near angry honeycomb hive
  361. -head through left pathway
  362. - grab clawclamber boots, go up the path
  363. - climb across grabbable pipe to grating
  364. - hit switch to open vent room
  365. - split up, as solo Banjo grab battery run down to tintop area, exit floor 2 through side exit
  366. - Hit switch, Switch to Solo Kazooie
  367. 10} Go down to tintop area, collect notes 575/765
  368. - Grab Claw Clamber boots, use them to go to Leg Spring
  369. >Leg Spring <545/660>
  370. 29] Jinjo in Floor 2 toxic area 29/45
  371. 15} Notes around the floor 2 split up pad 590/765
  372. -Run back down to Tintop area, exit side door
  373. 30] Use Claw Clamber Boots to get the Jinjo 30/45
  374. - grab the boots near the jinjo, climb back down
  375. Re-enter floor 2
  376. -go to floor 1, land on the solo kazooie switch
  377. - Stand on kazooie switch in front of front door, switch to Banjo
  378. Go through vent door
  379. - climb to floor 3 ladder
  380. - hit floor 3 warp, warp to Floor 2
  381. -Go back to Floor 1*
  382. 10} notes on right of Train Station {600/765}
  383. - Open Toxic Waste
  384. >Snooze Pack <525 notes>
  385. Exit, Hit banjo switch to open door
  386. Recombine, warp to floor 3
  387. - break box to boiler room
  388. 10} notes on the grating on the way to breaking box to boiler room 610/765
  389. - enter floor 3 fire exit
  390. - enter floor 4
  391. - hit flight pad switch
  392. - hit floor 4 warp, warp to entrance
  393. - Exit front door, fly to window at left of Front Door
  394. - Bill Drill the screw platform to drop an elevator in floor 1
  395. - Exit window, fly again now flyyyyy agaiiiiiin
  396. - Blow up smokestack grating
  397. - land on floor 5 warp
  398. - go to right warehouse window on roof? W/e one has the jiggy in it
  399. - Bill Drill ANOTHER fucking screw platform
  400. - Upon landing in Floor 4, warp to floor 3
  401. -Become Mumbo
  402. - As Mumbo Warp to Floor 4
  403. - Stop the Crushers!
  404. - Quickly switch back to BK and warp back to Floor 4
  405. - hit crusher’s switch to stop them, run into door nearby to go back to floor 4 split ups
  406. - split up, as Banjo warp to floor 1
  407. 38) Trash Compactor 38/66
  408. - grab battery, run back inside + warp back to Floor 4
  409. - Open Quality Control Room, switch to Kazooie
  410. - Warp to Floor 1
  411. 20} Treble Cleft on the entrance to GI 630/765
  412. - Break open window on Front Door, enter it as solo k
  413. 39) Tintop Jiggy 39/66
  414. -Flap down to Floor 1 warp and warp to Roof
  415. - put battery in packing fudge room, switch to Kazooie
  416. 31] Warehouse Jinjo 31/45
  417. 40) Warehouse Jiggy 40/66
  418. - Drop back to floor 4 and run over to quality control room and recombine with banjo
  419. - blow up barrels to spawn Jiggy
  420. Go up to Clinkers
  421. 41) Clinker’s (remember to not blow up them between walls, have fun figuring out that routing) 41/66
  422. - exit Clinker’s and return to floor 4 split up pad
  423. - Split up, as solo banjo warp to floor 3 and grab battery near floor 3 split up
  424. - open up boiler plant, switch to solo kazooie, warp to roof
  425. - fly into smokestack
  426. 32] Jinjo near packing fudge room 32/45
  427. 42) Packing Fudge room/Twinklies 42/66
  428. Recombine, exit Boiler Plant, head left
  429. 10- Glowbo on boxes on left when you exit 10/10?
  430. - warp to Wumba’s, transform into Washing Machine
  431. Rabbit Worker Locations:
  432. 1) Drive down through vent door
  433. 2) exit floor 2 side door, rabbit’s somewhere over there
  434. 3) reenter through Front Door, drive over to the side of the trash compactor
  435. 4) elevator to floor 5
  436. Fall down into shaft to floor 4 to get:
  437. 43) Quality Control Jiggy (43/66)
  438. 5) elevator to Floor 3, Boiler Room
  439. 44) Worker’s Jiggy (44/66)
  440. - Detransform, warp to Floor 1 and exit GI
  441.  
  442. HFP 1
  443. - Open HFP and CCL
  444. - Warp to Cliff Top
  445. - Enter HFP
  446. - Hit Entrance Warp, head left
  447. 10} notes on the way to Mumbo’s 640/765
  448. - go near formation guarding a flight pad is and wait for Chilli to blow it up
  449. - hit switch nearby to open a pathway
  450. 9- collect glowbo in the meantime 9/10?
  451. - Use flight pad to fly into Mumbo’s
  452. - Blow up door on the left, enter Wumba’s Wigwam
  453. - Transform to Snowball
  454. - Hit the Ice Side Train Station Switch
  455. - Go up Narrow Hill
  456. 10} Notes at top of narrow hill 650/765
  457. - Hit Upper Ice Side Warp
  458. 33] Windy Hole Jinjo 33/45
  459. Go through left door to fire side near said jinjo, travel quickly to door on other side of upper fire, hitting the Upper Fire Side Warp on the way
  460. 10} 10 notes on the way through 660/765
  461. - hit Oil Drill Switch, if you’re low on heath use the platform right under Chilly Willy is to restock
  462. - Go back to Wumba, detransform
  463. - Exit, head to Boggy’s Igloo
  464. 34] Mildred Jinjo 34/45
  465. 45) Boggy’s Jiggy 45/66
  466. - Head to Lower Ice Side Warp Pad and warp to Upper Fire Side
  467. 10}Notes on stairs on the way to Lower Ice Side Warp Pad xx/765
  468. - Split up, as Banjo solo fall down and go to the Shack Pack Silo
  469. 10} notes on the way to Shack Pack 670/765
  470. >Shack Pack <640 notes>
  471. - Go back along path, go down ladder
  472. -10} notes below the ladder 680/765
  473. - Warp to Upper Fire Side
  474. 35] Shack Pack Jinjo 35/45
  475. - Also grab the fish too
  476. Warp to Upper Ice Side
  477. 46) Oil Drill Jiggy 46/66
  478. -Warp to Lower Ice
  479. - Switch to solo Kazooie
  480. 47) Volcano Jiggy 47/66
  481. >Glide <660 Notes>
  482. 20} Treble Cleft on the way to Icicle Cavern Jinjo 700/765
  483. 36] Glide to Icicle Cavern Jinjo 36/45
  484. - Warp to Lower Ice Side, recombine
  485. - Warp to Entrance, Exit HFP
  486.  
  487.  
  488. CCL
  489. - go up top the HFP entrance to use claw clamber boots
  490. 20} notes around HFP entrance 720/765
  491. 37] Cliff Top Jinjo 37/45
  492. Warp to Wasteland and go to CCL
  493. 10} notes right next to CCL Bubble 730/765
  494. - Take first cannon plant down to green area
  495. - Bill Drill for a beanstalk, head to green pool area
  496. - hit 1st CKE switch nearby
  497. Push George over, fly to Canary Mary
  498. 48) Canary Mary Race 48/66
  499. - Enter Wumba’s
  500. 38] Wumba Jinjo (climb up it or get it as bee) [38/45]
  501. Transform to beeeeeeeeeeeeeeeeeeeeeeeeeee, exit
  502. - Get these eyeball plants: orange pool -> cheese wedge
  503. Open hive to Zubbas
  504. 49) Zubbas Jiggy 49/66
  505. - Exit hit the top of the mountain eyeball plant
  506. 50) break eyeball plant near the green pool to get the Eyeball Jiggy (50/66)
  507. - detransform, use flower on right to head back to green pool area
  508. - go back to flight pad, fly to platform under Cheese Wedge
  509. - put seed in hole, use wonderwing to get through the prickly bushes. Drop down to the Blue Mumbo Hut.
  510. - Afterwards, fly to the Red Mumbo Hut.
  511. 51) Kill Mingy in whatever hut he’s in (51/66)
  512. 39] Mingy Jinjo [39/45]
  513. - For whatever hut Mumbo’s in: Bring him over to Mumbo Pad to make it rain on those hoes (and activate Pot of Gold Rainbow) (have to go up ramp on the right of red door in central cavern)
  514. 52) Drippy Jiggy (52/66)
  515. -Fly to Pot of Gold
  516. -Hit switch, run across rainbow
  517. 53) Pot of Gold (53/66)
  518. Enter Central Cavern
  519. 5} notes in front of pot of gold door 735/765
  520. Go to middle and split up
  521. Switch to Kazooie solo
  522. - hatch egg right behind Kazooie split up pad
  523. - head out red mumbo skull door, Fly to Trash Can
  524. 5} notes in front of red mumbo door
  525. 54) Trash Can (54/66)
  526. 40] Trash Can Jinjo [40/45]
  527. - Shoot clockwork into soda can for 2nd cwk switch too
  528. - Exit, fly to egg near cheese wedge + blue mumbo skull + hatch it
  529. - enter the door to central cavern near it
  530. 5} notes in front of door to cheese wedge 740/765
  531. 41] Use spring pad to get the Jinjo near where Sack Pack is, then exit to blue skull [41/45]
  532. 5} notes in front of blue mumbo skull door 745/765
  533. Fly to top entrance of Central Cavern
  534. 30} Treble Cleft up top + 10 notes through doorway on both sides 775/765
  535. - Hit switch up top, flap down below to the left of SuperStash for final Switch
  536. 55) Superstash jiggy (55/66)
  537. - Switch to Banjo, use floaty thing to hover to Sack Pack
  538. 10} notes near Sack Pack 785/765
  539. >Sack Pack <765 Notes>
  540. - Enter Blue door to the left, climb up pole and use Sack Pack + Taxi Pack to get to the beanstalk to Cheese Wedge
  541. 42] Cheese Wedge Jinjo [42/45]
  542. 56) Cheese Wedge Jiggy 56/66
  543. 57) Banjo solo to the Jelly castle (57/66)
  544. Recombine, warp to entrance.
  545. Exit CCL
  546.  
  547. HFP2 + JRL2
  548. Warp to Cliff Top
  549. Enter HFP
  550. Split up
  551. 58) As Banjo swim and hit Switch for Pool Kid’s Jiggy 58/66
  552. - Enter Collosseum
  553. - head left to hit a switch to the lava waterfall Jinjo
  554. - go to the other side now and climb up chain, shimmy across left wall on top of chain
  555. - walk o*utside and hit a switch
  556. - enter tunnel behind Sabreman’s Tent, use flight pad to hit Train switch
  557. - flap down to Kazooie solo switch below
  558. - switch to Banjo solo, shimmy across left wall, hit that switch
  559. - switch to solo Kazooie, recombine with Banjo now or after grabbing the split up Jiggy
  560. 59) Split Up Skip Skip 59/66
  561. 43] Lava Waterfall Jinjo with Wonderwing 43/45
  562. - Enter JRL through Kid’s Pool dumping area
  563. - In JRL go to Split up Pad
  564. 60) Glide to Smuggler’s 60/66
  565. 61) Hatch Tiptup 61/66
  566. - Recombine, warp to Ship
  567. - Talon Torpedo door in ship
  568. GGM3?
  569. 44] GGM Water Silo Jinjo 44/45
  570. 62) Gloomy Cavern Jiggy from blown up door 62/66
  571. - Warp to Train Station, call Train
  572. - Train to HFP Fire
  573. - Claw Clamber Boots to Gobi
  574. - Spill Water on Train
  575. -Train to Icy Side
  576. 63) Ice Train Jiggy 63/66
  577. - Train to TDL
  578. - Shoot Last Rocknut
  579. 64) Rocknut Jiggy 64/66
  580. 65 + 66) Stomping plains Jiggies 66/66
  581. 45] Stomping Plains Jinjo 45/45
  582. - Warp back to entrance, exit TDL
  583.  
  584.  
  585.  
  586. Endgame
  587. - Open CK1 and CK2
  588. - Once in CK, Open door to ToT with Sack Pack and Glide, hit the switch in back before fighting Klungo 3
  589. - Stay awake through Klungo 3 and ToT
  590. - Beat Grunty
Advertisement
Add Comment
Please, Sign In to add comment