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- [GLOWBOS ARE UNORGANIZED W/E I'LL FIX IT LATER]
- Jiggies gotten in Twin Galaxies%:
- Mayahem Temple
- 1. Golden Goliath
- 2. Snake
- 3. On Top of Temple
- 4. Bovina
- 5. Quicksand (Prison Compound)
- 6. Targitzan 1
- 7. Targitzan 2
- 8. Relic Chamber
- 9. Pillars
- Glitter Gulch Mine
- 10. Waterfall Cavern
- 11. Underwater Maze
- 12. High Waterfall (CKE)
- 13. Generator Cavern (CKE)
- 14. Power Hut
- 15. Dilberta
- 16. Ordnance Storage
- 17. Canary Mary
- 18. Crushing Shed
- 19. Old King Coal
- Witchyworld
- 20. Cactus of Strength (BILL DRILL)
- 21. Dive of Death
- 22. Hoop Hurry
- 23. Balloon Burst
- 24. Mr. Patch
- 25. Top of Inferno
- 26. Star Spinner
- Jolly Roger's Lagoon
- 27. Pawno
- 28. SeeMee Fish
- 29. Lord Woo Fak Fak
- 30. Sub Game
- 31. Chris P. Bacon
- 32. UFO
- 33. Merry Maggie
- 34. Hatch Tiptup's Only Son
- 35. Pig Pool
- 36. Smuggler’s
- Terrydactyland
- 37. Terry
- 38. Terry Hole
- 39. Stomping Plains
- 40. Rocknuts
- 41. Roar Cage
- 42. Chompa
- 43. Dippy
- Grunty's Industries (pack whack if you need batteries!)
- 44. Tintups
- 45. Roof
- 46. Trash Compactor
- 47. Quality Control
- 48. Packing Room
- 49. Clinkers
- 50. Worker’s Jiggy
- Hailfire Peaks
- 51. Ice Wall beneath Willy
- 52. Ice Train
- 53. Boggy Fish
- 54. Split Up
- 55. Volcano
- 56. Oil Drill
- Cloud Cuckooland
- 57. Superstash
- 58. Mingy
- 59. Pot o' Gold
- 60. Trash Can
- 61. Canary Mary 3
- 62. Jelly Castle
- 63. Eyeballs (bee)
- 64. Hive game (bee)
- 65. Cheese Wedge
- Maybes:
- 9. WW Dodgems?
- If I do Oogle Boogles I should do WW in 2 trips for inferno Jiggy + Star Spinner
- Take out both Toxic waste Jiggies
- Need Washing Machine for Quality control
- Waterfall near Crusher’s Shed done GGM…3?
- GGM Water Silo Jinjo + Water Tunnel
- For WW2 get the Burgers, fight Patch, get Fries, grab jinjo on tent, grab claw clamber boots, return to tdl
- JRL 2 would be run to Smuggler’s with Glide then Talon Torpedo door to GGM
- HFP before JRL 2?
- TDL2/WW2 would have to be after GI because I need Snooze Pack and Claw Clambers
- World Order:
- MT1
- GGM1
- WW1
- JRL1
- TDL1
- MT2 + GGM2
- GI
- HFP1
- CCL
- HFP2, JRL2, + GGM3
- Jiggy/Jinjo Order:
- ) = Jiggy
- ] = Jinjo
- } = Moves
- > = Notes
- - = Glowbo
- MT1:
- 1) Jingaling 1/66
- 1] IOH Wooded Hollow Jinjo 1/45
- 80} pre Goliath {80/765}
- >Egg Aim <25 Notes>
- 1- inside Mumbo’s 1/10?
- -Warp to Entrance
- 2) Golden Goliath 2/66
- -Break down prison compound door and Hit Wumba Warp
- -once back as Mumbo go back to BK and warp to Wumba’s
- 3) Snake 3/66
- >Grip Grab <35 notes>
- 2] JSG 2/45
- - Warp to Mumbo’s
- >Breegull Blaster <30 Notes>
- 3] Pool 3/45
- 4] Kickball Jinjo 4/45
- 20} Treble Cleft behind Targitzan 100/765
- 4) Bovina 4/66
- 5] Bridge 5/45
- 5) Relic Jiggy 5/66
- 6] Temple Jinjo 6/45
- 6) Easy Temple Jiggy 6/66
- 7) Targitzan Fight 7/66
- 8) Top of Targitzan 8/66
- GGM1:
- -Open GGM + WW
- -Hit GGM Warp
- >Fire Eggs <45 Notes>
- -in GGM hit Waterfall switch
- 15} Notes around Prospectors {115/765}
- 7] Train Tracks Jinjo 7/45
- 9) Waterfall Jiggy 9/66
- 20} GGM Treble Cleft {135/765}
- -Hit the Crushing Shed Switch, exit Crushing Shed
- -Warp to Entrance
- -Grab running shoes
- 2- Glowbo near Wumba 2/10?
- >Bill Drill <85 Notes>
- 10} Notes to the right of Mumbo’s {145/765}
- -Warp to Entrance
- -Run to Wumba’s, transform into Detonator
- -Warp to Mumbo’s
- 5} Notes to the left of Mumbo’s {150/765}
- 3- Glowbo near rock 3/10?
- --Blow up Rock near Mumbos
- -Open Jail Cell, Break next rock
- -Exit + warp to Crushing Shed
- -Blow up door to gloomy Caverns
- -Blow up rocks to Canary Mary + free her
- Re-enter Wumba’s and De-transform
- Warp to Mumbo’s
- Enter jail area
- 8] Jail Jinjo 8/45
- -Split up, as banjo turn on power hut lights
- 10) Power Hut Jiggy (as kazooie solo) 10/66
- 11) Generator Cavern 11/66
- -hit Train Station Warp, Warp to Mumbo’s
- -Become Mumbo, warp to Crushing Shed, activate pad
- 12) Grab Crushing Shed Jiggy 12/66
- -warp to train station, lift it
- -Warp back to Mumbo’s, be BK again, warp to Entrance
- 13) Canary Mary Race 13/66
- 9] Jinjo under rock near Train Station 9/45
- - Race her again to make her fly to CCL
- >Beak Bayonet <95 Notes>
- 14) Ordance Storage 14/66
- 20} Fuel Depot notes 170/765
- Exit GGM
- WW1:
- 10} Notes near Grenade Eggs {180/765}
- >Grenade Eggs <110 Notes>
- -Open electric fence with grenade eggs
- 10} notes on top of the electric fence {190/765}
- 5} Grab 5 notes as you run to Cactus of Strength {195/765}
- 15) Cactus of Strength Jiggy 15/66
- 10] Cactus of Strength Jinjo 10/45
- 5} Notes on right door before entering Crazy Castle {200/765}
- >Pack Whack <170 Notes>
- 16 + 17) Crazy Castle Jiggies 17/66
- Exit Crazy Castle
- 5} Notes on left door to grip grab to Wumba [205/765]
- 4- Glowbo inside Wumba 4/10?
- - Van to Wumba warp pad, then rear of big top warp pad via 10 notes and ticket {225/765}
- -Drive to Inferno and grab 5 notes {230/765}, grab glowbo -5/10?- warp to Entrance
- 11] Area 51Jinjo 11/45
- - 20 notes from entrance to space zone, ticket and treble cleft, warp from Space Zone to Wumba’s {265/765}
- - Detransform, warp to Inferno
- 18) Inferno Jiggy (remember to split up and go up as solo Kazooie) 18/66
- -Enter Cave of Horrors as solo Kazooie
- 12] Cave of Horror’s Jinjo + #FreeGobi 12/45
- -recombine, run to Mumbo’s
- -As Mumbo, warp to Space Zone and activate Star Spinner
- - Return to BK, exit Inferno
- 19) Dive of Death Jiggy 19/66
- 10} Dive of Death Notes {275/765}
- >Split up <160 notes>
- 13] Jinjo on tent 13/45
- 20) Patch 20/66
- - Run to Space Zone
- 10} notes near Dodgem Dome 285/765
- 14] Jinjo on top of Dodgem Dome [14/45]
- >Airborne Egg Aiming <180 notes>
- - enter Star Spinner
- 21) Star Spinner Jiggy 21/66
- Exit WW, and Warp back to Jinjo Village
- 20} Treble Cleft on Red_Jinjo’s House {305/765}
- Spiral Mountain:
- Double Air
- Open JRL + TDL
- JRL1:
- 20} Notes around Plateau {325/765}
- 15] Jinjo under rock in Plateau [15/45]
- >Ice Eggs <200 notes>
- Hit switch to HFP + enter JRL
- -Break monument for split-up pads + split up
- -As Kazooie, spring up to the 3 doubloons on the right of Mumbo’s Hut
- -Head to Wing Whack silo, Collect 5 doubloons on the way too
- >Wing Whack <265 notes>
- Enter blubber’s
- 16] Blubber’s Jinjo 16/45
- 20} Blubber’s notes 345/765
- Give Blubber Doubloon for Speed Shoes (costs 1-2 doubloons)
- 17] Jinjo in Alcove 17/45
- - Recombine, enter Mumbo’s
- -Oxygenate the water bitch (grab 4 doubloons also)
- -go back to bk, go to Jolly’s
- - Talk to Jolly to open door to Sub-Aqua Egg Aim (costs 2 doubloons)
- >Sub-Aqua Egg Aim <280 notes>
- 20} notes in Jolly’s {365/765}
- - Run out and around to GI pipeline, Bill Drill the cover
- - hit switch and exit
- - 4 dubloons in pigs pool, 2 on the way out to jinjo alcove, then 4 dubloons underneath jinjo alcove
- 10} Swim down, get 5 notes inside anemone near path to Atlantis {355/660}
- -Open Temple of the Fishes
- 10} notes on top of Eels' Lair {375/765}
- >Talon Torpedo <290 notes>
- 22) Talon Torpedo Seemee Fish in Atlantis or near Wumba’s 22/66
- 5- Glowbo and fish jiggy then transform -5/10?-
- 20} Treble Clef from anemone {395/765}
- 18] Jinjo from sunken ship [18/45]
- - Hit Sunken Ship warp and go to Lockers Cavern
- 23 + 24) Fak Fak + Sea Bottom Cavern 24/66
- -warp to atlantis and detransform
- 25) Temple of the Fishes 25/66
- 19] Seaweed Sanctum Jinjo 19/45
- 20] Big Fish Jinjo 20/45
- -free Maggey, exit Fish and warp to Town
- 26) UFO Jiggy 26/66
- 5} 5 notes on the way to Smuggler’s 400/765
- 21] GI Toxic Waste Pipe Jinjo 21/45
- Swim Back to JRL, exit Smuggler’s through staircase
- Blow up TNT Box and exit Jolly’s Secret Path
- 27) Maggey Jiggy 27/66
- 28) Pawno Jiggy 28/66
- 20} Pawno notes 420/765
- 6- Pawno Glowbo 6/10?
- Exit JRL
- Warp to Jinjo Village AGAIN
- 22] Spiral Mountain Jinjo 22/45
- Open TDL + GI
- Warp to Pine Grove
- 10} 10 notes on the way to Klungo 2 430/765
- >Clockwork Eggs <315 notes>
- 10} 10 notes near Jinjo 430/640
- 23] Wasteland Jinjo [23/45]
- To TDL
- TDL 1:
- HIT ENTRANCE WARP PAD
- 15} Notes on the way to Jamjars 445/765
- Hit switch to Entrance Jinjo
- 24] Get Jinjo and rocknut on overpass with same CKE [24/45]
- - Split up next to Oogle Boogle cave
- 25] Shoot 2 CKEs for jinjo and rocknut [25/45]
- - Run up mountain to Unga Bunga cave for spring shoes
- 15] Notes on the way up to the path to nest 460/765
- -Go the Intentional way to the nest, Activate mountain warp, run across narrow bridge, activate Stomping Plains warp
- -Warp back to Top of the Mountain, Jump directly down from warp pad to tunnel near T-Rex Jiggy
- Shoot Clockwork from one side of tunnel and have clockwork jump on the side to blow up rocknut, getting 15 notes along the way {475/765}
- >Hatch <420 Notes>
- - Exit, activate Wumba warp, use springy step shoes to get to the pathway on the way to Wumba’s
- - blow up Rocknut inside waterfall, recombine
- 6- glowbo along the side of the mountain behind river passage -6/10-
- 20} River Passage notes 495/765
- >Taxi Pack <405 Notes>
- - Swim out vine side, run to Mumbo warp pad, warp to Wumba's, transform
- 29) Learn to roar, get roar code jiggy 29/66
- ** Code is short short long short long long, morse code for "item"
- -Return to Wumba's, warp to Mumbo's
- 7- Glowbo behind Mumbo -7/10?-
- - become Mumbo, Warp to Wumba’s and enlarge Wumba's hut
- - Back to BK, warp back to Wumba’s
- - HIT TRAIN STATION SWITCH
- 20} Treble Cleft near Wumba’s {515/765}
- - Transform to big T-Rex
- - roar at Oogle Boogle to make him run away
- - Hit jinjo switch
- 26] Transform back, get jinjo 26/45
- - Warp to top of the mountain
- 30 + 31) Terry Jiggies [31/66]
- - Jump down, hit switch to Chompasaur
- 32) Chompasaur Jiggy [32/66]
- 27] Talon Torpedo Jinjo [27/45]
- 15} notes by exit of vine side river passage {530/765}
- Exit TDL
- MT + GGM2:
- - Warp to Wasteland, hit GI Train Switch
- - Warp to Entrance, go to Prison Compound
- - Activate Warp, warp to Wumba’s
- 8- Grab Glowbo behind Wumba’s 9/10?
- - Transform into Stony, warp to Prison Compound
- - Learn Code
- - detransform, warp back to Prison Compound
- 33) Pillars 33/66
- 34) Quicksand Jiggy 34/66
- 35) Prison Compound + Enter GGM 35/66
- 5} notes on the left of prospectors after leaving it 535/765
- 20} notes near green glitter pile 555/765
- 36) Use Springy Step Shoes to get the Jiggy in the waterfall 36/66
- 28] Toxic Cave Jinjo [28/45]
- Enter Wumba’s, warp to Train Station
- 37) Old King KaptainKohl 37/66
- Train to GI
- GI
- 10} Notes at exit of Train station 565/765
- >Claw Clamber Boots <505 notes>
- - Use the claw clamber boots to get to Floor 2
- -head through left path
- 9- Grab glowbo near wumba pad 9/10?
- - Hit wumba warp pa-d
- - head through pathway near angry honeycomb hive
- -head through left pathway
- - grab clawclamber boots, go up the path
- - climb across grabbable pipe to grating
- - hit switch to open vent room
- - split up, as solo Banjo grab battery run down to tintop area, exit floor 2 through side exit
- - Hit switch, Switch to Solo Kazooie
- 10} Go down to tintop area, collect notes 575/765
- - Grab Claw Clamber boots, use them to go to Leg Spring
- >Leg Spring <545/660>
- 29] Jinjo in Floor 2 toxic area 29/45
- 15} Notes around the floor 2 split up pad 590/765
- -Run back down to Tintop area, exit side door
- 30] Use Claw Clamber Boots to get the Jinjo 30/45
- - grab the boots near the jinjo, climb back down
- Re-enter floor 2
- -go to floor 1, land on the solo kazooie switch
- - Stand on kazooie switch in front of front door, switch to Banjo
- Go through vent door
- - climb to floor 3 ladder
- - hit floor 3 warp, warp to Floor 2
- -Go back to Floor 1*
- 10} notes on right of Train Station {600/765}
- - Open Toxic Waste
- >Snooze Pack <525 notes>
- Exit, Hit banjo switch to open door
- Recombine, warp to floor 3
- - break box to boiler room
- 10} notes on the grating on the way to breaking box to boiler room 610/765
- - enter floor 3 fire exit
- - enter floor 4
- - hit flight pad switch
- - hit floor 4 warp, warp to entrance
- - Exit front door, fly to window at left of Front Door
- - Bill Drill the screw platform to drop an elevator in floor 1
- - Exit window, fly again now flyyyyy agaiiiiiin
- - Blow up smokestack grating
- - land on floor 5 warp
- - go to right warehouse window on roof? W/e one has the jiggy in it
- - Bill Drill ANOTHER fucking screw platform
- - Upon landing in Floor 4, warp to floor 3
- -Become Mumbo
- - As Mumbo Warp to Floor 4
- - Stop the Crushers!
- - Quickly switch back to BK and warp back to Floor 4
- - hit crusher’s switch to stop them, run into door nearby to go back to floor 4 split ups
- - split up, as Banjo warp to floor 1
- 38) Trash Compactor 38/66
- - grab battery, run back inside + warp back to Floor 4
- - Open Quality Control Room, switch to Kazooie
- - Warp to Floor 1
- 20} Treble Cleft on the entrance to GI 630/765
- - Break open window on Front Door, enter it as solo k
- 39) Tintop Jiggy 39/66
- -Flap down to Floor 1 warp and warp to Roof
- - put battery in packing fudge room, switch to Kazooie
- 31] Warehouse Jinjo 31/45
- 40) Warehouse Jiggy 40/66
- - Drop back to floor 4 and run over to quality control room and recombine with banjo
- - blow up barrels to spawn Jiggy
- Go up to Clinkers
- 41) Clinker’s (remember to not blow up them between walls, have fun figuring out that routing) 41/66
- - exit Clinker’s and return to floor 4 split up pad
- - Split up, as solo banjo warp to floor 3 and grab battery near floor 3 split up
- - open up boiler plant, switch to solo kazooie, warp to roof
- - fly into smokestack
- 32] Jinjo near packing fudge room 32/45
- 42) Packing Fudge room/Twinklies 42/66
- Recombine, exit Boiler Plant, head left
- 10- Glowbo on boxes on left when you exit 10/10?
- - warp to Wumba’s, transform into Washing Machine
- Rabbit Worker Locations:
- 1) Drive down through vent door
- 2) exit floor 2 side door, rabbit’s somewhere over there
- 3) reenter through Front Door, drive over to the side of the trash compactor
- 4) elevator to floor 5
- Fall down into shaft to floor 4 to get:
- 43) Quality Control Jiggy (43/66)
- 5) elevator to Floor 3, Boiler Room
- 44) Worker’s Jiggy (44/66)
- - Detransform, warp to Floor 1 and exit GI
- HFP 1
- - Open HFP and CCL
- - Warp to Cliff Top
- - Enter HFP
- - Hit Entrance Warp, head left
- 10} notes on the way to Mumbo’s 640/765
- - go near formation guarding a flight pad is and wait for Chilli to blow it up
- - hit switch nearby to open a pathway
- 9- collect glowbo in the meantime 9/10?
- - Use flight pad to fly into Mumbo’s
- - Blow up door on the left, enter Wumba’s Wigwam
- - Transform to Snowball
- - Hit the Ice Side Train Station Switch
- - Go up Narrow Hill
- 10} Notes at top of narrow hill 650/765
- - Hit Upper Ice Side Warp
- 33] Windy Hole Jinjo 33/45
- Go through left door to fire side near said jinjo, travel quickly to door on other side of upper fire, hitting the Upper Fire Side Warp on the way
- 10} 10 notes on the way through 660/765
- - hit Oil Drill Switch, if you’re low on heath use the platform right under Chilly Willy is to restock
- - Go back to Wumba, detransform
- - Exit, head to Boggy’s Igloo
- 34] Mildred Jinjo 34/45
- 45) Boggy’s Jiggy 45/66
- - Head to Lower Ice Side Warp Pad and warp to Upper Fire Side
- 10}Notes on stairs on the way to Lower Ice Side Warp Pad xx/765
- - Split up, as Banjo solo fall down and go to the Shack Pack Silo
- 10} notes on the way to Shack Pack 670/765
- >Shack Pack <640 notes>
- - Go back along path, go down ladder
- -10} notes below the ladder 680/765
- - Warp to Upper Fire Side
- 35] Shack Pack Jinjo 35/45
- - Also grab the fish too
- Warp to Upper Ice Side
- 46) Oil Drill Jiggy 46/66
- -Warp to Lower Ice
- - Switch to solo Kazooie
- 47) Volcano Jiggy 47/66
- >Glide <660 Notes>
- 20} Treble Cleft on the way to Icicle Cavern Jinjo 700/765
- 36] Glide to Icicle Cavern Jinjo 36/45
- - Warp to Lower Ice Side, recombine
- - Warp to Entrance, Exit HFP
- CCL
- - go up top the HFP entrance to use claw clamber boots
- 20} notes around HFP entrance 720/765
- 37] Cliff Top Jinjo 37/45
- Warp to Wasteland and go to CCL
- 10} notes right next to CCL Bubble 730/765
- - Take first cannon plant down to green area
- - Bill Drill for a beanstalk, head to green pool area
- - hit 1st CKE switch nearby
- Push George over, fly to Canary Mary
- 48) Canary Mary Race 48/66
- - Enter Wumba’s
- 38] Wumba Jinjo (climb up it or get it as bee) [38/45]
- Transform to beeeeeeeeeeeeeeeeeeeeeeeeeee, exit
- - Get these eyeball plants: orange pool -> cheese wedge
- Open hive to Zubbas
- 49) Zubbas Jiggy 49/66
- - Exit hit the top of the mountain eyeball plant
- 50) break eyeball plant near the green pool to get the Eyeball Jiggy (50/66)
- - detransform, use flower on right to head back to green pool area
- - go back to flight pad, fly to platform under Cheese Wedge
- - put seed in hole, use wonderwing to get through the prickly bushes. Drop down to the Blue Mumbo Hut.
- - Afterwards, fly to the Red Mumbo Hut.
- 51) Kill Mingy in whatever hut he’s in (51/66)
- 39] Mingy Jinjo [39/45]
- - For whatever hut Mumbo’s in: Bring him over to Mumbo Pad to make it rain on those hoes (and activate Pot of Gold Rainbow) (have to go up ramp on the right of red door in central cavern)
- 52) Drippy Jiggy (52/66)
- -Fly to Pot of Gold
- -Hit switch, run across rainbow
- 53) Pot of Gold (53/66)
- Enter Central Cavern
- 5} notes in front of pot of gold door 735/765
- Go to middle and split up
- Switch to Kazooie solo
- - hatch egg right behind Kazooie split up pad
- - head out red mumbo skull door, Fly to Trash Can
- 5} notes in front of red mumbo door
- 54) Trash Can (54/66)
- 40] Trash Can Jinjo [40/45]
- - Shoot clockwork into soda can for 2nd cwk switch too
- - Exit, fly to egg near cheese wedge + blue mumbo skull + hatch it
- - enter the door to central cavern near it
- 5} notes in front of door to cheese wedge 740/765
- 41] Use spring pad to get the Jinjo near where Sack Pack is, then exit to blue skull [41/45]
- 5} notes in front of blue mumbo skull door 745/765
- Fly to top entrance of Central Cavern
- 30} Treble Cleft up top + 10 notes through doorway on both sides 775/765
- - Hit switch up top, flap down below to the left of SuperStash for final Switch
- 55) Superstash jiggy (55/66)
- - Switch to Banjo, use floaty thing to hover to Sack Pack
- 10} notes near Sack Pack 785/765
- >Sack Pack <765 Notes>
- - Enter Blue door to the left, climb up pole and use Sack Pack + Taxi Pack to get to the beanstalk to Cheese Wedge
- 42] Cheese Wedge Jinjo [42/45]
- 56) Cheese Wedge Jiggy 56/66
- 57) Banjo solo to the Jelly castle (57/66)
- Recombine, warp to entrance.
- Exit CCL
- HFP2 + JRL2
- Warp to Cliff Top
- Enter HFP
- Split up
- 58) As Banjo swim and hit Switch for Pool Kid’s Jiggy 58/66
- - Enter Collosseum
- - head left to hit a switch to the lava waterfall Jinjo
- - go to the other side now and climb up chain, shimmy across left wall on top of chain
- - walk o*utside and hit a switch
- - enter tunnel behind Sabreman’s Tent, use flight pad to hit Train switch
- - flap down to Kazooie solo switch below
- - switch to Banjo solo, shimmy across left wall, hit that switch
- - switch to solo Kazooie, recombine with Banjo now or after grabbing the split up Jiggy
- 59) Split Up Skip Skip 59/66
- 43] Lava Waterfall Jinjo with Wonderwing 43/45
- - Enter JRL through Kid’s Pool dumping area
- - In JRL go to Split up Pad
- 60) Glide to Smuggler’s 60/66
- 61) Hatch Tiptup 61/66
- - Recombine, warp to Ship
- - Talon Torpedo door in ship
- GGM3?
- 44] GGM Water Silo Jinjo 44/45
- 62) Gloomy Cavern Jiggy from blown up door 62/66
- - Warp to Train Station, call Train
- - Train to HFP Fire
- - Claw Clamber Boots to Gobi
- - Spill Water on Train
- -Train to Icy Side
- 63) Ice Train Jiggy 63/66
- - Train to TDL
- - Shoot Last Rocknut
- 64) Rocknut Jiggy 64/66
- 65 + 66) Stomping plains Jiggies 66/66
- 45] Stomping Plains Jinjo 45/45
- - Warp back to entrance, exit TDL
- Endgame
- - Open CK1 and CK2
- - Once in CK, Open door to ToT with Sack Pack and Glide, hit the switch in back before fighting Klungo 3
- - Stay awake through Klungo 3 and ToT
- - Beat Grunty
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