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AtsuSheee

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Dec 14th, 2019
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  1. command /testcommand:
  2. trigger:
  3. set {_s} to 0
  4. loop 36 time:
  5. set {_item} to slot {_s} of player's inventory
  6. {_item} is not air
  7. send "%name of {_item}%" to player
  8. add 1 to {_s}
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