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- #include maps/mp/zm_alcatraz_sq;
- #include maps/mp/zombies/_zm_craftables;
- #include maps/mp/zombies/_zm_perks;
- #include maps/mp/animscripts/zm_death;
- #include maps/mp/zombies/_zm_weap_riotshield_prison;
- #include maps/mp/zombies/_zm_unitrigger;
- #include maps/mp/zombies/_zm_laststand;
- #include maps/mp/zombies/_zm_ai_basic;
- #include maps/mp/zm_alcatraz_utility;
- #include maps/mp/zombies/_zm_stats;
- #include maps/mp/zombies/_zm_score;
- #include maps/mp/zombies/_zm_powerups;
- #include maps/mp/zombies/_zm_audio;
- #include maps/mp/zombies/_zm_spawner;
- #include maps/mp/zombies/_zm_ai_brutus;
- #include maps/mp/animscripts/zm_utility;
- #include maps/mp/zombies/_zm_utility;
- #include maps/mp/_utility;
- #include common_scripts/utility;
- #include maps/mp/zombies/_zm_magicbox;
- precache()
- {
- level._effect[ "brutus_flashlight" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_light" );
- level._effect[ "brutus_spawn" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_spawn" );
- level._effect[ "brutus_death" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_spawn" );
- level._effect[ "brutus_teargas" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_gas" );
- level._effect[ "brutus_lockdown" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_perk_lock" );
- level._effect[ "brutus_lockdown_sm" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_perk_s_lock" );
- level._effect[ "brutus_lockdown_lg" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_w_bench_lock" );
- precachemodel( "c_zom_cellbreaker_helmet" );
- precacheshellshock( "mp_radiation_high" );
- precacheshellshock( "mp_radiation_med" );
- precacheshellshock( "mp_radiation_low" );
- precachestring( &"ZOMBIE_LOCKED_COST" );
- precachestring( &"ZOMBIE_LOCKED_COST_2000" );
- precachestring( &"ZOMBIE_LOCKED_COST_4000" );
- precachestring( &"ZOMBIE_LOCKED_COST_6000" );
- flag_init( "brutus_setup_complete" );
- setdvar( "zombie_double_wide_checks", 1 );
- if ( !isDefined( level.vsmgr_prio_zm_brutus_teargas ) )
- {
- level.vsmgr_prio_overlay_zm_ai_screecher_blur = 50;
- }
- if ( !isDefined( level.custom_brutus_barrier_fx ) )
- {
- level.custom_brutus_barrier_fx = ::precache_default_brutus_barrier_fx;
- }
- [[ level.custom_brutus_barrier_fx ]]();
- }
- init()
- {
- level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
- if ( level.brutus_spawners.size == 0 )
- {
- return;
- }
- array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
- i = 0;
- while ( i < level.brutus_spawners.size )
- {
- level.brutus_spawners[ i ].is_enabled = 1;
- level.brutus_spawners[ i ].script_forcespawn = 1;
- i++;
- }
- level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
- level thread setup_interaction_matrix();
- level.sndbrutusistalking = 0;
- level.brutus_health = 500;
- level.brutus_health_increase = 1000;
- level.brutus_round_count = 0;
- level.brutus_last_spawn_round = 0;
- level.brutus_count = 0;
- level.brutus_max_count = 1;
- level.brutus_damage_percent = 0,1;
- level.brutus_helmet_shots = 5;
- level.brutus_team_points_for_death = 500;
- level.brutus_player_points_for_death = 250;
- level.brutus_points_for_helmet = 250;
- level.brutus_alarm_chance = 100;
- level.brutus_min_alarm_chance = 100;
- level.brutus_alarm_chance_increment = 10;
- level.brutus_max_alarm_chance = 200;
- level.brutus_min_round_fq = 4;
- level.brutus_max_round_fq = 7;
- level.brutus_reset_dist_sq = 262144;
- level.brutus_aggro_dist_sq = 16384;
- level.brutus_aggro_earlyout = 12;
- level.brutus_blocker_pieces_req = 1;
- level.brutus_zombie_per_round = 1;
- level.brutus_players_in_zone_spawn_point_cap = 120;
- level.brutus_teargas_duration = 7;
- level.player_teargas_duration = 2;
- level.brutus_teargas_radius = 64;
- level.num_pulls_since_brutus_spawn = 0;
- level.brutus_min_pulls_between_box_spawns = 4;
- level.brutus_explosive_damage_for_helmet_pop = 1500;
- level.brutus_explosive_damage_increase = 600;
- level.brutus_failed_paths_to_teleport = 4;
- level.brutus_do_prologue = 1;
- level.brutus_min_spawn_delay = 10;
- level.brutus_max_spawn_delay = 60;
- level.brutus_respawn_after_despawn = 1;
- level.brutus_in_grief = 0;
- if ( getDvar( "ui_gametype" ) == "zgrief" )
- {
- level.brutus_in_grief = 1;
- }
- level.brutus_shotgun_damage_mod = 1,5;
- level.brutus_custom_goalradius = 48;
- registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
- registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
- level thread maps/mp/zombies/_zm_ai_brutus::brutus_spawning_logic();
- if ( !level.brutus_in_grief )
- {
- level thread maps/mp/zombies/_zm_ai_brutus::get_brutus_interest_points();
- /#
- setup_devgui();
- #/
- level.custom_perk_validation = ::check_perk_machine_valid;
- level.custom_craftable_validation = ::check_craftable_table_valid;
- level.custom_plane_validation = ::check_plane_valid;
- }
- }
- setup_interaction_matrix()
- {
- level.interaction_types = [];
- level.interaction_types[ "magic_box" ] = spawnstruct();
- level.interaction_types[ "magic_box" ].priority = 0;
- level.interaction_types[ "magic_box" ].animstate = "zm_lock_magicbox";
- level.interaction_types[ "magic_box" ].notify_name = "box_lock_anim";
- level.interaction_types[ "magic_box" ].action_notetrack = "locked";
- level.interaction_types[ "magic_box" ].end_notetrack = "lock_done";
- level.interaction_types[ "magic_box" ].validity_func = ::is_magic_box_valid;
- level.interaction_types[ "magic_box" ].get_func = ::get_magic_boxes;
- level.interaction_types[ "magic_box" ].value_func = ::get_dist_score;
- level.interaction_types[ "magic_box" ].interact_func = ::magic_box_lock;
- level.interaction_types[ "magic_box" ].spawn_bias = 1000;
- level.interaction_types[ "magic_box" ].num_times_to_scale = 1;
- level.interaction_types[ "magic_box" ].unlock_cost = 2000;
- level.interaction_types[ "perk_machine" ] = spawnstruct();
- level.interaction_types[ "perk_machine" ].priority = 1;
- level.interaction_types[ "perk_machine" ].animstate = "zm_lock_perk_machine";
- level.interaction_types[ "perk_machine" ].notify_name = "perk_lock_anim";
- level.interaction_types[ "perk_machine" ].action_notetrack = "locked";
- level.interaction_types[ "perk_machine" ].validity_func = ::is_perk_machine_valid;
- level.interaction_types[ "perk_machine" ].get_func = ::get_perk_machines;
- level.interaction_types[ "perk_machine" ].value_func = ::get_dist_score;
- level.interaction_types[ "perk_machine" ].interact_func = ::perk_machine_lock;
- level.interaction_types[ "perk_machine" ].spawn_bias = 800;
- level.interaction_types[ "perk_machine" ].num_times_to_scale = 3;
- level.interaction_types[ "perk_machine" ].unlock_cost = 2000;
- level.interaction_types[ "craftable_table" ] = spawnstruct();
- level.interaction_types[ "craftable_table" ].priority = 2;
- level.interaction_types[ "craftable_table" ].animstate = "zm_smash_craftable_table";
- level.interaction_types[ "craftable_table" ].notify_name = "table_smash_anim";
- level.interaction_types[ "craftable_table" ].action_notetrack = "fire";
- level.interaction_types[ "craftable_table" ].validity_func = ::is_craftable_table_valid;
- level.interaction_types[ "craftable_table" ].get_func = ::get_craftable_tables;
- level.interaction_types[ "craftable_table" ].value_func = ::get_dist_score;
- level.interaction_types[ "craftable_table" ].interact_func = ::craftable_table_lock;
- level.interaction_types[ "craftable_table" ].spawn_bias = 600;
- level.interaction_types[ "craftable_table" ].num_times_to_scale = 1;
- level.interaction_types[ "craftable_table" ].unlock_cost = 2000;
- level.interaction_types[ "craftable_table" ].interaction_z_offset = -15;
- level.interaction_types[ "craftable_table" ].interaction_yaw_offset = 270;
- level.interaction_types[ "craftable_table" ].fx_z_offset = -44;
- level.interaction_types[ "craftable_table" ].fx_yaw_offset = 270;
- level.interaction_types[ "trap" ] = spawnstruct();
- level.interaction_types[ "trap" ].priority = 3;
- level.interaction_types[ "trap" ].animstate = "zm_smash_trap";
- level.interaction_types[ "trap" ].notify_name = "trap_smash_anim";
- level.interaction_types[ "trap" ].action_notetrack = "fire";
- level.interaction_types[ "trap" ].validity_func = ::is_trap_valid;
- level.interaction_types[ "trap" ].get_func = ::get_traps;
- level.interaction_types[ "trap" ].value_func = ::get_dist_score;
- level.interaction_types[ "trap" ].interact_func = ::trap_smash;
- level.interaction_types[ "trap" ].spawn_bias = 400;
- level.interaction_types[ "trap" ].interaction_z_offset = -15;
- level.interaction_types[ "plane_ramp" ] = spawnstruct();
- level.interaction_types[ "plane_ramp" ].priority = 4;
- level.interaction_types[ "plane_ramp" ].animstate = "zm_lock_plane_ramp";
- level.interaction_types[ "plane_ramp" ].notify_name = "plane_lock_anim";
- level.interaction_types[ "plane_ramp" ].action_notetrack = "locked";
- level.interaction_types[ "plane_ramp" ].end_notetrack = "lock_done";
- level.interaction_types[ "plane_ramp" ].validity_func = ::is_plane_ramp_valid;
- level.interaction_types[ "plane_ramp" ].get_func = ::get_plane_ramps;
- level.interaction_types[ "plane_ramp" ].value_func = ::get_dist_score;
- level.interaction_types[ "plane_ramp" ].interact_func = ::plane_ramp_lock;
- level.interaction_types[ "plane_ramp" ].spawn_bias = 500;
- level.interaction_types[ "plane_ramp" ].num_times_to_scale = 3;
- level.interaction_types[ "plane_ramp" ].unlock_cost = 2000;
- level.interaction_types[ "plane_ramp" ].interaction_z_offset = -60;
- level.interaction_types[ "plane_ramp" ].fx_z_offset = -60;
- level.interaction_types[ "plane_ramp" ].fx_x_offset = 70;
- level.interaction_types[ "plane_ramp" ].fx_yaw_offset = 90;
- level.interaction_types[ "blocker" ] = spawnstruct();
- level.interaction_types[ "blocker" ].priority = 5;
- level.interaction_types[ "blocker" ].animstate = "zm_smash_blocker";
- level.interaction_types[ "blocker" ].notify_name = "board_smash_anim";
- level.interaction_types[ "blocker" ].action_notetrack = "fire";
- level.interaction_types[ "blocker" ].validity_func = ::is_blocker_valid;
- level.interaction_types[ "blocker" ].get_func = ::get_blockers;
- level.interaction_types[ "blocker" ].value_func = ::get_dist_score;
- level.interaction_types[ "blocker" ].interact_func = ::blocker_smash;
- level.interaction_types[ "blocker" ].spawn_bias = 50;
- level.interaction_priority = [];
- interaction_types = getarraykeys( level.interaction_types );
- i = 0;
- while ( i < interaction_types.size )
- {
- int_type = interaction_types[ i ];
- interaction = level.interaction_types[ int_type ];
- /#
- assert( !isDefined( level.interaction_priority[ interaction.priority ] ) );
- #/
- level.interaction_priority[ interaction.priority ] = int_type;
- i++;
- }
- /#
- i = 0;
- while ( i < interaction_types.size )
- {
- assert( isDefined( level.interaction_priority[ i ] ) );
- i++;
- #/
- }
- }
- brutus_prespawn()
- {
- }
- brutus_spawn_prologue( spawn_pos )
- {
- playsoundatposition( "zmb_ai_brutus_prespawn", spawn_pos.origin );
- wait 3;
- }
- brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
- {
- level.num_pulls_since_brutus_spawn = 0;
- self set_zombie_run_cycle( "run" );
- if ( !isDefined( has_helmet ) )
- {
- self.has_helmet = 1;
- }
- else
- {
- self.has_helmet = has_helmet;
- }
- if ( !isDefined( helmet_hits ) )
- {
- self.helmet_hits = 0;
- }
- else
- {
- self.helmet_hits = helmet_hits;
- }
- if ( !isDefined( explosive_dmg_taken ) )
- {
- self.explosive_dmg_taken = 0;
- }
- else
- {
- self.explosive_dmg_taken = explosive_dmg_taken;
- }
- if ( !isDefined( starting_health ) )
- {
- self brutus_health_increases();
- self.maxhealth = level.brutus_health;
- self.health = level.brutus_health;
- }
- else
- {
- self.maxhealth = starting_health;
- self.health = starting_health;
- }
- self.explosive_dmg_req = level.brutus_expl_dmg_req;
- self.no_damage_points = 1;
- self endon( "death" );
- level endon( "intermission" );
- self.animname = "brutus_zombie";
- self.audio_type = "brutus";
- self.has_legs = 1;
- self.ignore_all_poi = 1;
- self.is_brutus = 1;
- self.ignore_enemy_count = 1;
- self.instakill_func = ::brutus_instakill_override;
- self.nuke_damage_func = ::brutus_nuke_override;
- self.melee_anim_func = ::melee_anim_func;
- self.meleedamage = 99;
- self.custom_item_dmg = 1000;
- self.brutus_lockdown_state = 0;
- recalc_zombie_array();
- self setphysparams( 20, 0, 60 );
- self.zombie_init_done = 1;
- self notify( "zombie_init_done" );
- self.allowpain = 0;
- self animmode( "normal" );
- self orientmode( "face enemy" );
- self maps/mp/zombies/_zm_spawner::zombie_setup_attack_properties();
- self setfreecameralockonallowed( 0 );
- level thread maps/mp/zombies/_zm_spawner::zombie_death_event( self );
- self thread maps/mp/zombies/_zm_spawner::enemy_death_detection();
- if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" )
- {
- wait randomfloat( 1,5 );
- spawn_pos = get_random_brutus_spawn_pos( zone_name );
- }
- else
- {
- spawn_pos = get_best_brutus_spawn_pos( zone_name );
- }
- if ( !isDefined( spawn_pos ) )
- {
- /#
- println( "ERROR: Tried to spawn brutus with no brutus spawn_positions!\n" );
- iprintln( "ERROR: Tried to spawn brutus with no brutus spawn_positions!" );
- #/
- self delete();
- return;
- }
- if ( !isDefined( spawn_pos.angles ) )
- {
- spawn_pos.angles = ( 0, 0, 0 );
- }
- if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue )
- {
- self brutus_spawn_prologue( spawn_pos );
- }
- if ( !self.has_helmet )
- {
- self detach( "c_zom_cellbreaker_helmet" );
- }
- level.brutus_count++;
- self maps/mp/zombies/_zm_spawner::zombie_complete_emerging_into_playable_area();
- self thread snddelayedmusic();
- self thread brutus_death();
- self thread brutus_check_zone();
- self thread brutus_watch_enemy();
- self forceteleport( spawn_pos.origin, spawn_pos.angles );
- self.cant_melee = 1;
- self.not_interruptable = 1;
- self.actor_damage_func = ::brutus_damage_override;
- self.non_attacker_func = ::brutus_non_attacker_damage_override;
- self thread brutus_lockdown_client_effects( 0,5 );
- playfx( level._effect[ "brutus_spawn" ], self.origin );
- playsoundatposition( "zmb_ai_brutus_spawn", self.origin );
- self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" );
- self thread maps/mp/animscripts/zm_shared::donotetracks( "spawn_anim" );
- self waittillmatch( "spawn_anim" );
- return "spawn_complete";
- self.not_interruptable = 0;
- self.cant_melee = 0;
- self thread brutus_chest_flashlight();
- self thread brutus_find_flesh();
- self thread maps/mp/zombies/_zm_spawner::delayed_zombie_eye_glow();
- level notify( "brutus_spawned" );
- }
- brutus_chest_flashlight()
- {
- wait 0,1;
- self.chest_flashlight = spawn( "script_model", self.origin );
- self.chest_flashlight setmodel( "tag_origin" );
- self.chest_flashlight linkto( self, "J_spineupper", ( 0, 0, 0 ), ( 0, 0, 0 ) );
- playfxontag( level._effect[ "brutus_flashlight" ], self.chest_flashlight, "tag_origin" );
- self waittill( "death" );
- if ( isDefined( self.chest_flashlight ) )
- {
- self.chest_flashlight delete();
- }
- }
- brutus_temp_despawn( brutus, endon_notify, respawn_notify )
- {
- level endon( endon_notify );
- align_struct = spawn( "script_model", brutus.origin );
- align_struct.angles = brutus.angles;
- align_struct setmodel( "tag_origin" );
- if ( !level.brutus_in_grief || brutus istouching( level.e_gondola.t_ride ) && isDefined( brutus.force_gondola_teleport ) && brutus.force_gondola_teleport )
- {
- brutus.force_gondola_teleport = 0;
- align_struct linkto( level.e_gondola );
- brutus linkto( align_struct );
- }
- brutus.not_interruptable = 1;
- playfxontag( level._effect[ "brutus_spawn" ], align_struct, "tag_origin" );
- brutus animscripted( brutus.origin, brutus.angles, "zm_taunt" );
- brutus maps/mp/animscripts/zm_shared::donotetracks( "taunt_anim" );
- brutus.not_interruptable = 0;
- brutus ghost();
- brutus notify( "brutus_cleanup" );
- brutus notify( "brutus_teleporting" );
- if ( isDefined( align_struct ) )
- {
- align_struct delete();
- }
- if ( isDefined( brutus.sndbrutusmusicent ) )
- {
- brutus.sndbrutusmusicent delete();
- brutus.sndbrutusmusicent = undefined;
- }
- health = brutus.health;
- has_helmet = brutus.has_helmet;
- helmet_hits = brutus.helmet_hits;
- explosive_dmg_taken = brutus.explosive_dmg_taken;
- zone_name = brutus.force_zone;
- brutus delete();
- level.brutus_count--;
- level waittill( respawn_notify );
- wait randomfloatrange( 1, 2,5 );
- level thread respawn_brutus( health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
- }
- brutus_spawn_zone_locked( zone_name )
- {
- ai = spawn_zombie( level.brutus_spawners[ 0 ] );
- ai thread brutus_spawn( undefined, undefined, undefined, undefined, zone_name );
- ai.force_zone = zone_name;
- if ( isDefined( ai ) )
- {
- ai playsound( "zmb_ai_brutus_spawn_2d" );
- return ai;
- }
- }
- brutus_spawn_in_zone( zone_name, zone_locked )
- {
- if ( isDefined( zone_locked ) && zone_locked )
- {
- return brutus_spawn_zone_locked( zone_name );
- }
- else
- {
- ai = spawn_zombie( level.brutus_spawners[ 0 ] );
- ai thread brutus_spawn( undefined, undefined, undefined, undefined, zone_name );
- if ( isDefined( ai ) )
- {
- ai playsound( "zmb_ai_brutus_spawn_2d" );
- return ai;
- }
- }
- }
- snddelayedmusic()
- {
- self endon( "death" );
- wait 5;
- if ( !isDefined( self.sndbrutusmusicent ) )
- {
- sndentorigin = self gettagorigin( "J_spineupper" );
- self.sndbrutusmusicent = spawn( "script_origin", sndentorigin );
- self.sndbrutusmusicent linkto( self, "J_spineupper" );
- self.sndbrutusmusicent playloopsound( "mus_event_brutus_loop" );
- }
- self thread sndbrutusloopwatcher( self.sndbrutusmusicent );
- }
- sndbrutusloopwatcher( ent )
- {
- self endon( "death" );
- level waittill( "sndStopBrutusLoop" );
- ent stoploopsound( 1 );
- wait 1;
- ent delete();
- }
- brutus_health_increases()
- {
- if ( level.round_number > level.brutus_last_spawn_round )
- {
- a_players = getplayers();
- n_player_modifier = 1;
- if ( a_players.size > 1 )
- {
- n_player_modifier = a_players.size * 0,75;
- }
- level.brutus_round_count++;
- level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
- level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
- if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
- {
- level.brutus_health = int( 5000 * n_player_modifier );
- }
- if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
- {
- level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
- }
- level.brutus_last_spawn_round = level.round_number;
- }
- }
- get_brutus_spawn_pos_val( brutus_pos )
- {
- score = 0;
- zone_name = brutus_pos.zone_name;
- if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( zone_name ) )
- {
- return 0;
- }
- a_players_in_zone = get_players_in_zone( zone_name, 1 );
- if ( a_players_in_zone.size == 0 )
- {
- return 0;
- }
- else
- {
- n_score_addition = 1;
- i = 0;
- while ( i < a_players_in_zone.size )
- {
- if ( findpath( brutus_pos.origin, a_players_in_zone[ i ].origin, self, 0, 0 ) )
- {
- n_dist = distance2d( brutus_pos.origin, a_players_in_zone[ i ].origin );
- n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
- }
- i++;
- }
- if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
- {
- n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
- }
- score += n_score_addition;
- }
- while ( !level.brutus_in_grief )
- {
- interaction_types = getarraykeys( level.interaction_types );
- interact_array = level.interaction_types;
- i = 0;
- while ( i < interaction_types.size )
- {
- int_type = interaction_types[ i ];
- interaction = interact_array[ int_type ];
- interact_points = [[ interaction.get_func ]]( zone_name );
- j = 0;
- while ( j < interact_points.size )
- {
- if ( interact_points[ j ] [[ interaction.validity_func ]]() )
- {
- score += interaction.spawn_bias;
- }
- j++;
- }
- i++;
- }
- }
- return score;
- }
- get_random_brutus_spawn_pos( zone_name )
- {
- zone_spawn_pos = [];
- i = 0;
- while ( i < level.zombie_brutus_locations.size )
- {
- if ( isDefined( zone_name ) && level.zombie_brutus_locations[ i ].zone_name != zone_name )
- {
- i++;
- continue;
- }
- else
- {
- zone_spawn_pos[ zone_spawn_pos.size ] = i;
- }
- i++;
- }
- if ( zone_spawn_pos.size > 0 )
- {
- pos_idx = randomint( zone_spawn_pos.size );
- return level.zombie_brutus_locations[ zone_spawn_pos[ pos_idx ] ];
- }
- return undefined;
- }
- get_best_brutus_spawn_pos( zone_name )
- {
- val = 0;
- i = 0;
- while ( i < level.zombie_brutus_locations.size )
- {
- if ( isDefined( zone_name ) && level.zombie_brutus_locations[ i ].zone_name != zone_name )
- {
- i++;
- continue;
- }
- else
- {
- newval = get_brutus_spawn_pos_val( level.zombie_brutus_locations[ i ] );
- if ( newval > val )
- {
- val = newval;
- pos_idx = i;
- }
- }
- i++;
- }
- if ( isDefined( pos_idx ) )
- {
- return level.zombie_brutus_locations[ pos_idx ];
- }
- else
- {
- return undefined;
- }
- }
- play_ambient_brutus_vocals()
- {
- self endon( "death" );
- wait randomintrange( 2, 4 );
- while ( 1 )
- {
- if ( isDefined( self ) )
- {
- if ( isDefined( self.favoriteenemy ) && distance( self.origin, self.favoriteenemy.origin ) <= 150 )
- {
- break;
- }
- else
- {
- self playsound( "zmb_vocals_brutus_ambience" );
- }
- }
- wait randomfloatrange( 1, 1,5 );
- }
- }
- brutus_cleanup()
- {
- self waittill( "brutus_cleanup" );
- level.sndbrutusistalking = 0;
- if ( isDefined( self.sndbrutusmusicent ) )
- {
- self.sndbrutusmusicent delete();
- self.sndbrutusmusicent = undefined;
- }
- }
- brutus_cleanup_at_end_of_grief_round()
- {
- self endon( "death" );
- self endon( "brutus_cleanup" );
- level waittill_any( "keep_griefing", "game_module_ended" );
- self delete();
- self notify( "brutus_cleanup" );
- }
- brutus_death()
- {
- self endon( "brutus_cleanup" );
- self thread brutus_cleanup();
- if ( level.brutus_in_grief )
- {
- self thread brutus_cleanup_at_end_of_grief_round();
- }
- self waittill( "death" );
- self thread sndbrutusvox( "vox_brutus_brutus_defeated" );
- level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "brutus_death" );
- level.brutus_count--;
- playfx( level._effect[ "brutus_death" ], self.origin );
- playsoundatposition( "zmb_ai_brutus_death", self.origin );
- if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )
- {
- level.last_brutus_origin = self.origin;
- level notify( "last_brutus_down" );
- if ( isDefined( self.brutus_round_spawn_failsafe ) && self.brutus_round_spawn_failsafe )
- {
- level.next_brutus_round = level.round_number + 1;
- }
- }
- else
- {
- if ( isDefined( self.brutus_round_spawn_failsafe ) && self.brutus_round_spawn_failsafe )
- {
- level.zombie_total++;
- level.zombie_total_subtract++;
- level thread brutus_round_spawn_failsafe_respawn();
- }
- }
- if ( isDefined( self.suppress_brutus_powerup_drop ) && !self.suppress_brutus_powerup_drop )
- {
- if ( isDefined( level.global_brutus_powerup_prevention ) && !level.global_brutus_powerup_prevention )
- {
- if ( self maps/mp/zombies/_zm_zonemgr::entity_in_zone( "zone_golden_gate_bridge" ) )
- {
- level.global_brutus_powerup_prevention = 1;
- }
- if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] )
- {
- level.powerup_drop_count = level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] - 1;
- }
- level.zombie_vars[ "zombie_drop_item" ] = 1;
- level thread maps/mp/zombies/_zm_powerups::powerup_drop( self.origin );
- }
- }
- while ( isplayer( self.attacker ) )
- {
- event = "death";
- if ( issubstr( self.damageweapon, "knife_ballistic_" ) )
- {
- event = "ballistic_knife_death";
- }
- self.attacker thread do_player_general_vox( "general", "brutus_killed", 20, 20 );
- if ( level.brutus_in_grief )
- {
- team_points = level.brutus_team_points_for_death;
- player_points = level.brutus_player_points_for_death;
- a_players = getplayers( self.team );
- }
- else
- {
- multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
- team_points = multiplier * round_up_score( level.brutus_team_points_for_death, 5 );
- player_points = multiplier * round_up_score( level.brutus_player_points_for_death, 5 );
- a_players = getplayers();
- }
- _a922 = a_players;
- _k922 = getFirstArrayKey( _a922 );
- while ( isDefined( _k922 ) )
- {
- player = _a922[ _k922 ];
- if ( !is_player_valid( player ) )
- {
- }
- else
- {
- player add_to_player_score( team_points );
- if ( player == self.attacker )
- {
- player add_to_player_score( player_points );
- level notify( "brutus_killed" );
- }
- player.pers[ "score" ] = player.score;
- player maps/mp/zombies/_zm_stats::increment_client_stat( "prison_brutus_killed", 0 );
- }
- _k922 = getNextArrayKey( _a922, _k922 );
- }
- }
- self notify( "brutus_cleanup" );
- }
- brutus_round_spawn_failsafe_respawn()
- {
- while ( 1 )
- {
- wait 2;
- if ( attempt_brutus_spawn( 1 ) )
- {
- return;
- }
- else
- {
- }
- }
- }
- get_interact_offset( item, target_type )
- {
- /#
- assert( isDefined( level.interaction_types[ target_type ] ) );
- #/
- interaction = level.interaction_types[ target_type ];
- anim_state = interaction.animstate;
- animationid = self getanimfromasd( anim_state, 0 );
- origin = item.origin;
- angles = item.angles;
- if ( isDefined( interaction.interaction_z_offset ) )
- {
- origin += ( 0, 0, interaction.interaction_z_offset );
- }
- if ( isDefined( interaction.interaction_yaw_offset ) )
- {
- angles += ( 0, interaction.interaction_yaw_offset, 0 );
- }
- return getstartorigin( origin, angles, animationid );
- }
- enable_brutus_rounds()
- {
- level.brutus_rounds_enabled = 1;
- flag_init( "brutus_round" );
- level thread brutus_round_tracker();
- }
- brutus_round_tracker()
- {
- level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
- old_spawn_func = level.round_spawn_func;
- old_wait_func = level.round_wait_func;
- for ( ;; )
- {
- while ( 1 )
- {
- level waittill( "between_round_over" );
- players = get_players();
- if ( level.round_number < 9 && isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
- {
- }
- }
- else if ( level.next_brutus_round <= level.round_number )
- {
- while ( maps/mp/zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
- {
- level.next_brutus_round = level.round_number + 1;
- }
- wait randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay );
- if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
- {
- level.music_round_override = 1;
- level thread maps/mp/zombies/_zm_audio::change_zombie_music( "brutus_round_start" );
- level thread sndforcewait();
- level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
- }
- }
- }
- }
- sndforcewait()
- {
- wait 10;
- level.music_round_override = 0;
- }
- wait_on_box_alarm()
- {
- while ( 1 )
- {
- self.zbarrier waittill( "randomization_done" );
- level.num_pulls_since_brutus_spawn++;
- if ( level.brutus_in_grief )
- {
- level.brutus_min_pulls_between_box_spawns = randomintrange( 7, 10 );
- }
- if ( level.num_pulls_since_brutus_spawn >= level.brutus_min_pulls_between_box_spawns )
- {
- rand = randomint( 1000 );
- if ( level.brutus_in_grief )
- {
- level notify( "spawn_brutus" );
- break;
- }
- else if ( rand <= level.brutus_alarm_chance )
- {
- while ( flag( "moving_chest_now" ) )
- {
- continue;
- }
- if ( attempt_brutus_spawn( 1 ) )
- {
- if ( level.next_brutus_round == ( level.round_number + 1 ) )
- {
- level.next_brutus_round++;
- }
- level.brutus_alarm_chance = level.brutus_min_alarm_chance;
- }
- break;
- }
- else
- {
- if ( level.brutus_alarm_chance < level.brutus_max_alarm_chance )
- {
- level.brutus_alarm_chance += level.brutus_alarm_chance_increment;
- }
- }
- }
- }
- }
- brutus_spawning_logic()
- {
- if ( !level.brutus_in_grief )
- {
- level thread enable_brutus_rounds();
- }
- while ( isDefined( level.chests ) )
- {
- i = 0;
- while ( i < level.chests.size )
- {
- level.chests[ i ] thread wait_on_box_alarm();
- i++;
- }
- }
- while ( 1 )
- {
- level waittill( "spawn_brutus", num );
- i = 0;
- while ( i < num )
- {
- ai = spawn_zombie( level.brutus_spawners[ 0 ] );
- ai thread brutus_spawn();
- i++;
- }
- if ( isDefined( ai ) )
- {
- ai playsound( "zmb_ai_brutus_spawn_2d" );
- }
- }
- }
- attempt_brutus_spawn( n_spawn_num )
- {
- if ( ( level.brutus_count + n_spawn_num ) > level.brutus_max_count )
- {
- /#
- iprintln( "Brutus max count reached - Preventing Brutus from spawning!" );
- #/
- return 0;
- }
- level notify( "spawn_brutus" );
- return 1;
- }
- brutus_start_basic_find_flesh()
- {
- self.goalradius = 48;
- self.custom_goalradius_override = level.brutus_custom_goalradius;
- if ( self.ai_state != "find_flesh" )
- {
- self.ai_state = "find_flesh";
- self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
- }
- }
- brutus_stop_basic_find_flesh()
- {
- if ( self.ai_state == "find_flesh" )
- {
- self notify( "stop_find_flesh" );
- self notify( "zombie_acquire_enemy" );
- }
- }
- setup_devgui()
- {
- /#
- setdvar( "spawn_Brutus", "off" );
- adddebugcommand( "devgui_cmd "Zombies:2/Zombie Spawning:2/Spawn Zombie:1/Brutus:1" "spawn_Brutus on"\n" );
- level thread watch_devgui_brutus();
- #/
- }
- watch_devgui_brutus()
- {
- /#
- while ( 1 )
- {
- if ( getDvar( "spawn_Brutus" ) == "on" )
- {
- level notify( "spawn_brutus" );
- setdvar( "spawn_Brutus", "off" );
- }
- wait 0,1;
- #/
- }
- }
- respawn_brutus( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name, b_no_current_valid_targets )
- {
- if ( isDefined( b_no_current_valid_targets ) && b_no_current_valid_targets )
- {
- zone_name = brutus_watch_for_new_valid_targets();
- }
- else
- {
- wait 5;
- }
- ai = spawn_zombie( level.brutus_spawners[ 0 ] );
- ai thread brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
- ai.force_zone = zone_name;
- }
- respawn_brutus_after_gondola( starting_health, has_helmet, helmet_hits, explosive_dmg_taken )
- {
- level waittill( "gondola_arrived", zone_name );
- ai = spawn_zombie( level.brutus_spawners[ 0 ] );
- ai thread brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
- }
- brutus_watch_for_gondola()
- {
- self endon( "death" );
- while ( 1 )
- {
- level waittill( "gondola_moving" );
- if ( !level.brutus_in_grief && self istouching( level.e_gondola.t_ride ) )
- {
- self.force_gondola_teleport = 1;
- }
- wait 0,05;
- }
- }
- are_all_targets_invalid()
- {
- a_players = getplayers();
- _a1238 = a_players;
- _k1238 = getFirstArrayKey( _a1238 );
- while ( isDefined( _k1238 ) )
- {
- player = _a1238[ _k1238 ];
- if ( isDefined( player.is_on_gondola ) && !player.is_on_gondola && isDefined( player.afterlife ) && !player.afterlife )
- {
- return 0;
- }
- _k1238 = getNextArrayKey( _a1238, _k1238 );
- }
- return 1;
- }
- brutus_watch_for_new_valid_targets()
- {
- level thread brutus_watch_for_gondola_arrive();
- level thread brutus_watch_for_non_afterlife_players();
- level waittill( "brutus_valid_targets_arrived", zone_name );
- return zone_name;
- }
- brutus_watch_for_gondola_arrive()
- {
- level endon( "brutus_valid_targets_arrived" );
- level waittill( "gondola_arrived", zone_name );
- level notify( "brutus_valid_targets_arrived" );
- }
- brutus_watch_for_non_afterlife_players()
- {
- level endon( "brutus_valid_targets_arrived" );
- b_all_players_in_afterlife = 1;
- while ( b_all_players_in_afterlife )
- {
- a_players = getplayers();
- _a1273 = a_players;
- _k1273 = getFirstArrayKey( _a1273 );
- while ( isDefined( _k1273 ) )
- {
- player = _a1273[ _k1273 ];
- if ( isDefined( player.afterlife ) && !player.afterlife && !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
- {
- b_all_players_in_afterlife = 0;
- }
- _k1273 = getNextArrayKey( _a1273, _k1273 );
- }
- wait 0,5;
- }
- level notify( "brutus_valid_targets_arrived" );
- }
- brutus_stuck_teleport()
- {
- self endon( "death" );
- align_struct = spawn( "script_model", self.origin );
- align_struct.angles = self.angles;
- align_struct setmodel( "tag_origin" );
- if ( !level.brutus_in_grief || self istouching( level.e_gondola.t_ride ) && isDefined( self.force_gondola_teleport ) && self.force_gondola_teleport )
- {
- self.force_gondola_teleport = 0;
- align_struct linkto( level.e_gondola );
- self linkto( align_struct );
- }
- self.not_interruptable = 1;
- playfxontag( level._effect[ "brutus_spawn" ], align_struct, "tag_origin" );
- self animscripted( self.origin, self.angles, "zm_taunt" );
- self maps/mp/animscripts/zm_shared::donotetracks( "taunt_anim" );
- self.not_interruptable = 0;
- self ghost();
- self notify( "brutus_cleanup" );
- self notify( "brutus_teleporting" );
- if ( isDefined( align_struct ) )
- {
- align_struct delete();
- }
- if ( isDefined( self.sndbrutusmusicent ) )
- {
- self.sndbrutusmusicent delete();
- self.sndbrutusmusicent = undefined;
- }
- if ( isDefined( level.brutus_respawn_after_despawn ) && level.brutus_respawn_after_despawn )
- {
- b_no_current_valid_targets = are_all_targets_invalid();
- level thread respawn_brutus( self.health, self.has_helmet, self.helmet_hits, self.explosive_dmg_taken, self.force_zone, b_no_current_valid_targets );
- }
- level.brutus_count--;
- self delete();
- }
- watch_for_riot_shield_melee()
- {
- self endon( "new_stuck_watcher" );
- self endon( "death" );
- while ( 1 )
- {
- self waittill( "item_attack" );
- self.fail_count = 0;
- }
- }
- watch_for_valid_melee()
- {
- self endon( "new_stuck_watcher" );
- self endon( "death" );
- while ( 1 )
- {
- self waittillmatch( "melee_anim" );
- return "end";
- if ( isDefined( self.favorite_enemy ) && distancesquared( self.origin, self.favorite_enemy.origin ) < 16384 && isDefined( self.favorite_enemy.is_on_gondola ) && !self.favorite_enemy.is_on_gondola )
- {
- self.fail_count = 0;
- }
- }
- }
- brutus_stuck_watcher()
- {
- self notify( "new_stuck_watcher" );
- self endon( "death" );
- self endon( "new_stuck_watcher" );
- self.fail_count = 0;
- self thread watch_for_valid_melee();
- self thread watch_for_riot_shield_melee();
- while ( 1 )
- {
- while ( !isDefined( self.goal_pos ) )
- {
- wait 0,05;
- }
- while ( self.not_interruptable )
- {
- wait 1;
- }
- if ( !findpath( self.origin, self.goal_pos, self, 0, 0 ) )
- {
- /#
- println( "Brutus could not path to goal_pos " + self.goal_pos );
- #/
- self.fail_count++;
- }
- else
- {
- self.fail_count = 0;
- }
- if ( self.fail_count >= level.brutus_failed_paths_to_teleport )
- {
- self brutus_stuck_teleport();
- return;
- }
- wait 1;
- }
- }
- should_brutus_aggro( player_zone, brutus_zone )
- {
- if ( !isDefined( player_zone ) || !isDefined( brutus_zone ) )
- {
- return 0;
- }
- if ( player_zone == brutus_zone )
- {
- return 1;
- }
- if ( isDefined( level.zones[ brutus_zone ].adjacent_zones ) && isDefined( level.zones[ brutus_zone ].adjacent_zones[ player_zone ] ) )
- {
- return 1;
- }
- return 0;
- }
- brutus_find_flesh()
- {
- self endon( "death" );
- level endon( "intermission" );
- if ( level.intermission )
- {
- return;
- }
- self.ai_state = "idle";
- self.helitarget = 1;
- self.ignoreme = 0;
- self.nododgemove = 1;
- self.ignore_player = [];
- self thread brutus_watch_for_gondola();
- self thread brutus_stuck_watcher();
- self thread brutus_goal_watcher();
- self thread watch_for_player_dist();
- while ( 1 )
- {
- while ( self.not_interruptable )
- {
- wait 0,05;
- }
- player = brutus_get_closest_valid_player();
- brutus_zone = get_zone_from_position( self.origin );
- while ( !isDefined( brutus_zone ) )
- {
- brutus_zone = self.prev_zone;
- while ( !isDefined( brutus_zone ) )
- {
- wait 1;
- }
- }
- player_zone = undefined;
- self.prev_zone = brutus_zone;
- if ( level.brutus_in_grief )
- {
- brutus_start_basic_find_flesh();
- }
- else if ( !isDefined( player ) )
- {
- self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
- }
- else player_zone = player get_player_zone();
- if ( isDefined( player_zone ) )
- {
- self.priority_item = self get_priority_item_for_brutus( player_zone );
- }
- else
- {
- self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
- }
- if ( isDefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isDefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
- {
- self.favorite_enemy = player;
- self.goal_pos = player.origin;
- brutus_start_basic_find_flesh();
- }
- else
- {
- if ( isDefined( self.priority_item ) )
- {
- brutus_stop_basic_find_flesh();
- self.goalradius = 12;
- self.custom_goalradius_override = 12;
- self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
- self setgoalpos( self.goal_pos );
- break;
- }
- else if ( isDefined( player ) )
- {
- self.favorite_enemy = player;
- self.goal_pos = self.favorite_enemy.origin;
- brutus_start_basic_find_flesh();
- break;
- }
- else
- {
- self.goal_pos = self.origin;
- self.ai_state = "idle";
- self setanimstatefromasd( "zm_idle" );
- self setgoalpos( self.goal_pos );
- }
- }
- wait 1;
- }
- }
- trap_damage_callback( trap )
- {
- self endon( "death" );
- if ( isDefined( self.not_interruptable ) && !self.not_interruptable )
- {
- self.not_interruptable = 1;
- self animscripted( self.origin, self.angles, "zm_taunt" );
- self maps/mp/animscripts/shared::donotetracks( "taunt_anim" );
- if ( trap.targetname == "fan_trap" )
- {
- trap notify( "trap_finished_" + trap.script_string );
- }
- else
- {
- if ( trap.targetname == "acid_trap" )
- {
- trap notify( "acid_trap_fx_done" );
- }
- }
- self.not_interruptable = 0;
- }
- }
- zone_array_contains( zone_array, zone_name )
- {
- j = 0;
- while ( j < zone_array.size )
- {
- if ( zone_array[ j ] == zone_name )
- {
- return 1;
- }
- j++;
- }
- return 0;
- }
- get_priority_item_for_brutus( zone_name, do_secondary_zone_checks )
- {
- interact_types = level.interaction_types;
- interact_prio = level.interaction_priority;
- i = 0;
- while ( i < interact_prio.size )
- {
- best_score = -1;
- best_object = undefined;
- int_type = interact_prio[ i ];
- int_struct = interact_types[ int_type ];
- int_objects = self [[ int_struct.get_func ]]( zone_name );
- j = 0;
- while ( j < int_objects.size )
- {
- if ( int_objects[ j ] [[ int_struct.validity_func ]]() )
- {
- score = self [[ int_struct.value_func ]]( int_objects[ j ] );
- /#
- assert( score >= 0 );
- #/
- if ( score < best_score || best_score < 0 )
- {
- best_object = int_objects[ j ];
- best_score = score;
- }
- }
- j++;
- }
- if ( isDefined( best_object ) )
- {
- self.ai_state = int_type;
- return best_object;
- }
- i++;
- }
- while ( isDefined( do_secondary_zone_checks ) && do_secondary_zone_checks )
- {
- adj_zone_names = getarraykeys( level.zones[ zone_name ].adjacent_zones );
- i = 0;
- while ( i < adj_zone_names.size )
- {
- if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( adj_zone_names[ i ] ) )
- {
- i++;
- continue;
- }
- else
- {
- best_object = get_priority_item_for_brutus( adj_zone_names[ i ] );
- if ( isDefined( best_object ) )
- {
- return best_object;
- }
- }
- i++;
- }
- global_zone_names = getarraykeys( level.zones );
- i = 0;
- while ( i < global_zone_names.size )
- {
- if ( global_zone_names[ i ] == zone_name )
- {
- i++;
- continue;
- }
- else if ( zone_array_contains( adj_zone_names, global_zone_names[ i ] ) )
- {
- i++;
- continue;
- }
- else if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( global_zone_names[ i ] ) )
- {
- i++;
- continue;
- }
- else
- {
- best_object = get_priority_item_for_brutus( global_zone_names[ i ] );
- if ( isDefined( best_object ) )
- {
- return best_object;
- }
- }
- i++;
- }
- }
- return undefined;
- }
- get_dist_score( object )
- {
- return distancesquared( self.origin, object.origin );
- }
- get_trap_score( object )
- {
- if ( sighttracepassed( self.origin + ( 0, 0, 0 ), object.origin, 0, self ) )
- {
- return 0;
- }
- return distancesquared( self.origin, object.origin );
- }
- get_magic_boxes( zone_name )
- {
- /#
- assert( isDefined( level.zones[ zone_name ] ) );
- #/
- return level.zones[ zone_name ].magic_boxes;
- }
- is_magic_box_valid()
- {
- if ( self is_chest_active() && self == level.chests[ level.chest_index ] )
- {
- return 1;
- }
- return 0;
- }
- get_perk_machine_trigger()
- {
- if ( self.targetname == "vendingelectric_cherry" )
- {
- perk_machine = getent( "vending_electriccherry", "target" );
- }
- else if ( self.targetname == "vending_deadshot_model" )
- {
- perk_machine = getent( "vending_deadshot", "target" );
- }
- else
- {
- perk_machine = getent( self.targetname, "target" );
- }
- return perk_machine;
- }
- get_perk_machines( zone_name )
- {
- /#
- assert( isDefined( level.zones[ zone_name ] ) );
- #/
- return level.zones[ zone_name ].perk_machines;
- }
- is_perk_machine_valid()
- {
- trigger = self get_perk_machine_trigger();
- if ( isDefined( trigger.is_locked ) && trigger.is_locked )
- {
- return 0;
- }
- if ( isDefined( trigger.power_on ) && trigger.power_on )
- {
- return 1;
- }
- return 0;
- }
- get_trigger_for_craftable()
- {
- i = 0;
- while ( i < level.a_uts_craftables.size )
- {
- if ( isDefined( level.a_uts_craftables[ i ].target ) && level.a_uts_craftables[ i ].target == self.targetname )
- {
- return level.a_uts_craftables[ i ];
- }
- i++;
- }
- trig_ent = getent( self.targetname, "target" );
- return trig_ent;
- }
- get_craftable_tables( zone_name )
- {
- /#
- assert( isDefined( level.zones[ zone_name ] ) );
- #/
- return level.zones[ zone_name ].craftable_tables;
- }
- is_craftable_table_valid()
- {
- table_trig = self get_trigger_for_craftable();
- if ( isDefined( table_trig.is_locked ) && table_trig.is_locked )
- {
- return 0;
- }
- if ( isDefined( table_trig.removed ) && table_trig.removed )
- {
- return 0;
- }
- return 1;
- }
- get_closest_trap_for_brutus()
- {
- best_dist = -1;
- best_trap = undefined;
- i = 0;
- while ( i < level.trap_triggers.size )
- {
- if ( !( level.trap_triggers[ i ] [[ level.interaction_types[ "trap" ].validity_func ]]() ) )
- {
- i++;
- continue;
- }
- else
- {
- dist = distancesquared( self.origin, level.trap_triggers[ i ].origin );
- if ( dist < best_dist || best_dist < 0 )
- {
- best_dist = dist;
- best_trap = level.trap_triggers[ i ];
- }
- }
- i++;
- }
- return best_trap;
- }
- get_traps( zone_name )
- {
- /#
- assert( isDefined( level.zones[ zone_name ] ) );
- #/
- return level.zones[ zone_name ].traps;
- }
- is_trap_valid()
- {
- if ( isDefined( self.trigger.zombie_dmg_trig ) && isDefined( self.trigger.zombie_dmg_trig.active ) && self.trigger.zombie_dmg_trig.active )
- {
- return 1;
- }
- else
- {
- if ( isDefined( self.trigger.active ) && self.trigger.active )
- {
- return 1;
- }
- }
- return 0;
- }
- get_plane_ramps( zone_name )
- {
- /#
- assert( isDefined( level.zones[ zone_name ] ) );
- #/
- return level.zones[ zone_name ].plane_triggers;
- }
- is_plane_ramp_valid()
- {
- if ( isDefined( self.fly_trigger ) && isDefined( self.fly_trigger.trigger_off ) && self.fly_trigger.trigger_off )
- {
- return 0;
- }
- if ( isDefined( self.is_locked ) && self.is_locked )
- {
- return 0;
- }
- if ( isDefined( self.equipname ) && isDefined( self.crafted ) && self.crafted )
- {
- return 0;
- }
- return 1;
- }
- get_blockers( zone_name )
- {
- return get_zone_zbarriers( zone_name );
- }
- is_blocker_valid()
- {
- closed_pieces = self getzbarrierpieceindicesinstate( "closed" );
- if ( closed_pieces.size >= level.brutus_blocker_pieces_req )
- {
- return 1;
- }
- return 0;
- }
- brutus_get_closest_valid_player()
- {
- valid_player_found = 0;
- players = get_players();
- if ( isDefined( level._zombie_using_humangun ) && level._zombie_using_humangun )
- {
- players = arraycombine( players, level._zombie_human_array, 0, 0 );
- }
- while ( isDefined( self.ignore_player ) )
- {
- i = 0;
- while ( i < self.ignore_player.size )
- {
- arrayremovevalue( players, self.ignore_player[ i ] );
- i++;
- }
- }
- while ( !valid_player_found )
- {
- if ( isDefined( level.calc_closest_player_using_paths ) && level.calc_closest_player_using_paths )
- {
- player = get_closest_player_using_paths( self.origin, players );
- }
- else
- {
- player = getclosest( self.origin, players );
- }
- if ( !isDefined( player ) )
- {
- return undefined;
- }
- if ( isDefined( level._zombie_using_humangun ) && level._zombie_using_humangun && isai( player ) )
- {
- return player;
- }
- while ( !is_player_valid( player, 1 ) )
- {
- arrayremovevalue( players, player );
- }
- return player;
- }
- }
- watch_for_player_dist()
- {
- self endon( "death" );
- while ( 1 )
- {
- player = brutus_get_closest_valid_player();
- if ( !isDefined( player ) || distancesquared( player.origin, self.origin ) > level.brutus_reset_dist_sq )
- {
- self.ai_state = "idle";
- self notify( "zombie_acquire_enemy" );
- self notify( "stop_find_flesh" );
- }
- wait 0,5;
- }
- }
- brutus_goal_watcher()
- {
- self endon( "death" );
- while ( 1 )
- {
- self waittill( "goal" );
- while ( self.ai_state == "find_flesh" || self.ai_state == "idle" )
- {
- wait 0,05;
- }
- interaction = level.interaction_types[ self.ai_state ];
- origin = self.priority_item.origin;
- angles = self.priority_item.angles;
- if ( isDefined( interaction.interaction_z_offset ) )
- {
- origin += ( 0, 0, interaction.interaction_z_offset );
- }
- if ( isDefined( interaction.interaction_yaw_offset ) )
- {
- angles += ( 0, interaction.interaction_yaw_offset, 0 );
- }
- self.not_interruptable = 1;
- self animscripted( origin, angles, interaction.animstate );
- self thread maps/mp/animscripts/zm_shared::donotetracks( interaction.notify_name );
- self thread snddointeractionvox( interaction.notify_name );
- self waittillmatch( interaction.notify_name );
- return interaction.action_notetrack;
- self brutus_lockdown_client_effects();
- self thread [[ interaction.interact_func ]]();
- self.priority_item = undefined;
- if ( isDefined( interaction.end_notetrack ) )
- {
- self waittillmatch( interaction.notify_name );
- return interaction.end_notetrack;
- }
- else
- {
- self waittillmatch( interaction.notify_name );
- return "end";
- }
- self.not_interruptable = 0;
- while ( !isDefined( self.priority_item ) )
- {
- wait 0,05;
- }
- }
- }
- snddointeractionvox( type )
- {
- alias = "vox_brutus_brutus_lockbox";
- num = undefined;
- switch( type )
- {
- case "box_lock_anim":
- alias = "vox_brutus_brutus_lockbox";
- break;
- case "perk_lock_anim":
- alias = "vox_brutus_brutus_lockbox";
- num = 5;
- break;
- case "table_smash_anim":
- alias = "vox_brutus_brutus_lockbox";
- num = 5;
- break;
- case "trap_smash_anim":
- alias = "vox_brutus_brutus_lockbox";
- num = 5;
- break;
- case "plane_lock_anim":
- alias = "vox_brutus_brutus_lockbox";
- num = 5;
- break;
- case "board_smash_anim":
- alias = "vox_brutus_brutus_lockbox";
- num = 5;
- break;
- }
- self thread sndbrutusvox( alias, num );
- }
- brutus_fire_teargas_when_possible()
- {
- self endon( "death" );
- wait 0,2;
- while ( isDefined( self.not_interruptable ) && self.not_interruptable )
- {
- wait 0,05;
- }
- self.not_interruptable = 1;
- self playsound( "vox_brutus_enraged" );
- self animscripted( self.origin, self.angles, "zm_teargas_attack" );
- self thread maps/mp/animscripts/zm_shared::donotetracks( "teargas_anim" );
- self waittillmatch( "teargas_anim" );
- return "grenade_drop";
- v_org_left = self gettagorigin( "TAG_WEAPON_LEFT" );
- v_org_right = self gettagorigin( "TAG_WEAPON_RIGHT" );
- self thread sndplaydelayedsmokeaudio( v_org_left, v_org_right );
- self magicgrenadetype( "willy_pete_zm", v_org_left, ( 0, 0, 0 ), 0,4 );
- self magicgrenadetype( "willy_pete_zm", v_org_right, ( 0, 0, 0 ), 0,4 );
- self waittillmatch( "teargas_anim" );
- return "end";
- self.not_interruptable = 0;
- }
- sndplaydelayedsmokeaudio( org1, org2 )
- {
- wait 1,5;
- playsoundatposition( "zmb_ai_brutus_gas_explode", org1 );
- wait 0,25;
- playsoundatposition( "zmb_ai_brutus_gas_explode", org2 );
- }
- brutus_afterlife_teleport()
- {
- playfx( level._effect[ "afterlife_teleport" ], self.origin );
- self hide();
- wait 0,1;
- self notify( "brutus_cleanup" );
- if ( isDefined( self.sndbrutusmusicent ) )
- {
- self.sndbrutusmusicent delete();
- self.sndbrutusmusicent = undefined;
- }
- level thread respawn_brutus( self.health, self.has_helmet, self.helmet_hits, self.explosive_dmg_taken, self.force_zone );
- level.brutus_count--;
- self delete();
- }
- brutus_remove_helmet( vdir )
- {
- self.has_helmet = 0;
- self detach( "c_zom_cellbreaker_helmet" );
- self playsound( "evt_brutus_helmet" );
- launch_pos = self.origin + vectorScale( ( 0, 0, 0 ), 85 );
- createdynentandlaunch( "c_zom_cellbreaker_helmet", launch_pos, self.angles, launch_pos, vdir );
- if ( isDefined( self.suppress_teargas_behavior ) && !self.suppress_teargas_behavior )
- {
- self thread brutus_fire_teargas_when_possible();
- if ( isDefined( self.not_interruptable ) && self.not_interruptable )
- {
- return;
- }
- self.not_interruptable = 1;
- self playsound( "vox_brutus_exert" );
- self animscripted( self.origin, self.angles, "zm_pain" );
- self maps/mp/animscripts/zm_shared::donotetracks( "pain_anim" );
- self.not_interruptable = 0;
- }
- }
- offset_fx_struct( int_struct, fx_struct )
- {
- if ( isDefined( int_struct.fx_x_offset ) )
- {
- fx_struct.origin += ( int_struct.fx_x_offset, 0, 0 );
- }
- if ( isDefined( int_struct.fx_y_offset ) )
- {
- fx_struct.origin += ( 0, int_struct.fx_y_offset, 0 );
- }
- if ( isDefined( int_struct.fx_z_offset ) )
- {
- fx_struct.origin += ( 0, 0, int_struct.fx_z_offset );
- }
- if ( isDefined( int_struct.fx_yaw_offset ) )
- {
- fx_struct.angles += ( 0, int_struct.fx_yaw_offset, 0 );
- }
- return fx_struct;
- }
- get_scaling_lock_cost( int_type, object )
- {
- interaction = level.interaction_types[ int_type ];
- base_cost = interaction.unlock_cost;
- if ( !isDefined( object.num_times_locked ) )
- {
- object.num_times_locked = 0;
- }
- object.num_times_locked++;
- num_times_locked = object.num_times_locked;
- if ( num_times_locked > interaction.num_times_to_scale )
- {
- num_times_locked = interaction.num_times_to_scale;
- }
- return num_times_locked * base_cost;
- }
- get_lock_hint_string( cost )
- {
- switch( cost )
- {
- case 2000:
- return &"ZOMBIE_LOCKED_COST_2000";
- case 4000:
- return &"ZOMBIE_LOCKED_COST_4000";
- case 6000:
- return &"ZOMBIE_LOCKED_COST_6000";
- default:
- return &"ZOMBIE_LOCKED_COST";
- }
- }
- magic_box_lock()
- {
- self endon( "death" );
- if ( flag( "moving_chest_now" ) )
- {
- self.priority_item = undefined;
- return;
- }
- magic_box = self.priority_item;
- if ( !isDefined( magic_box ) )
- {
- return;
- }
- magic_box.zbarrier set_magic_box_zbarrier_state( "locking" );
- self playsound( "zmb_ai_brutus_clang" );
- magic_box.locked_cost = get_scaling_lock_cost( "magic_box", magic_box );
- level.lockdown_track[ "magic_box" ] = 1;
- level notify( "brutus_locked_object" );
- self.priority_item = undefined;
- }
- perk_machine_lock()
- {
- self endon( "death" );
- perk_machine = self.priority_item get_perk_machine_trigger();
- if ( !isDefined( perk_machine ) )
- {
- return;
- }
- int_struct = level.interaction_types[ "perk_machine" ];
- if ( perk_machine.target == "vending_jugg" || perk_machine.target == "vending_deadshot" )
- {
- lock_fx = level._effect[ "brutus_lockdown_sm" ];
- }
- else
- {
- lock_fx = level._effect[ "brutus_lockdown" ];
- }
- perk_machine.lock_fx = spawn( "script_model", self.priority_item.origin );
- perk_machine.lock_fx.angles = self.priority_item.angles;
- perk_machine.lock_fx = offset_fx_struct( int_struct, perk_machine.lock_fx );
- perk_machine.lock_fx setmodel( "tag_origin" );
- playfxontag( lock_fx, perk_machine.lock_fx, "tag_origin" );
- perk_machine.lock_fx playsound( "zmb_ai_brutus_clang" );
- perk_machine.is_locked = 1;
- perk_machine.locked_cost = get_scaling_lock_cost( "perk_machine", perk_machine );
- perk_machine sethintstring( &"ZOMBIE_LOCKED_COST", perk_machine.locked_cost );
- level.lockdown_track[ perk_machine.script_string ] = 1;
- level notify( "brutus_locked_object" );
- self.priority_item = undefined;
- }
- craftable_table_lock()
- {
- self endon( "death" );
- table_struct = self.priority_item;
- if ( !isDefined( table_struct ) )
- {
- return;
- }
- craftable_table = table_struct get_trigger_for_craftable();
- int_struct = level.interaction_types[ "craftable_table" ];
- craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
- craftable_table.lock_fx.angles = table_struct.angles;
- craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
- craftable_table.lock_fx setmodel( "tag_origin" );
- playfxontag( level._effect[ "brutus_lockdown_lg" ], craftable_table.lock_fx, "tag_origin" );
- craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
- craftable_table.is_locked = 1;
- craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
- craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
- if ( !isDefined( craftable_table.equipname ) )
- {
- craftable_table sethintstring( craftable_table.hint_string );
- }
- if ( isDefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
- {
- level.lockdown_track[ "craft_kit" ] = 1;
- }
- if ( isDefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
- {
- level.lockdown_track[ "craft_shield" ] = 1;
- }
- level notify( "brutus_locked_object" );
- self.priority_item = undefined;
- }
- trap_smash()
- {
- self endon( "death" );
- trap = self.priority_item.trigger;
- if ( !isDefined( trap ) )
- {
- return;
- }
- if ( trap.targetname == "fan_trap_use_trigger" )
- {
- trap.zombie_dmg_trig notify( "trap_finished_" + trap.script_string );
- }
- else if ( trap.targetname == "acid_trap_trigger" )
- {
- trap.zombie_dmg_trig notify( "acid_trap_fx_done" );
- }
- else
- {
- if ( trap.targetname == "tower_trap_activate_trigger" )
- {
- trap notify( "tower_trap_off" );
- }
- }
- trap playsound( "zmb_ai_brutus_clang" );
- self.priority_item = undefined;
- }
- plane_ramp_lock()
- {
- self endon( "death" );
- plane_ramp = self.priority_item;
- if ( !isDefined( plane_ramp ) )
- {
- return;
- }
- int_struct = level.interaction_types[ "plane_ramp" ];
- plane_ramp.lock_fx = spawn( "script_model", plane_ramp.origin );
- plane_ramp.lock_fx.angles = plane_ramp.angles;
- plane_ramp.lock_fx = offset_fx_struct( int_struct, plane_ramp.lock_fx );
- plane_ramp.lock_fx setmodel( "tag_origin" );
- plane_ramp.lock_fx playsound( "zmb_ai_brutus_clang" );
- playfxontag( level._effect[ "brutus_lockdown" ], plane_ramp.lock_fx, "tag_origin" );
- plane_ramp.is_locked = 1;
- plane_ramp.locked_cost = get_scaling_lock_cost( "plane_ramp", plane_ramp );
- plane_ramp.hint_string = get_lock_hint_string( plane_ramp.locked_cost );
- plane_ramp maps/mp/zombies/_zm_unitrigger::run_visibility_function_for_all_triggers();
- level.lockdown_track[ "plane_ramp" ] = 1;
- level notify( "brutus_locked_object" );
- if ( !isDefined( plane_ramp.equipname ) )
- {
- plane_ramp.fly_trigger sethintstring( plane_ramp.hint_string );
- }
- }
- blocker_smash()
- {
- self endon( "death" );
- self playsound( "vox_brutus_enraged" );
- self playsound( "zmb_ai_brutus_window_teardown" );
- blocker = self.priority_item;
- self playsound( "zmb_ai_brutus_clang" );
- if ( !isDefined( blocker ) )
- {
- return;
- }
- num_pieces = blocker getnumzbarrierpieces();
- i = 0;
- while ( i < num_pieces )
- {
- blocker hidezbarrierpiece( i );
- blocker setzbarrierpiecestate( i, "open" );
- i++;
- }
- if ( !isDefined( blocker.script_string ) )
- {
- smash_fx_alias = "brutus_smash_default";
- }
- else
- {
- smash_fx_alias = "brutus_smash_" + blocker.script_string;
- }
- forward = anglesToForward( blocker.angles + vectorScale( ( 0, 0, 0 ), 180 ) );
- if ( isDefined( level._effect[ smash_fx_alias ] ) )
- {
- playfx( level._effect[ smash_fx_alias ], blocker.origin, forward );
- }
- else
- {
- playfx( level._effect[ "brutus_smash_default" ], blocker.origin, forward );
- }
- self.priority_item = undefined;
- }
- melee_anim_func()
- {
- self.next_leap_time = getTime() + 1500;
- }
- kill_teargas_after_duration( duration )
- {
- wait duration;
- self notify( "kill_teargas" );
- wait_network_frame();
- self delete();
- }
- teargas_player( player )
- {
- player endon( "death_or_disconnect" );
- level endon( "intermission" );
- self endon( "kill_teargas" );
- player.being_teargassed = 1;
- clear_timer = 0;
- teargas_timer = 0;
- while ( 1 )
- {
- self waittill( "trigger", player );
- while ( 1 )
- {
- if ( !player istouching( self ) )
- {
- clear_timer += 0,1;
- }
- else
- {
- clear_timer = 0;
- }
- if ( clear_timer >= level.player_teargas_duration )
- {
- player.being_teargassed = 0;
- break;
- }
- else if ( ( teargas_timer % 5 ) == 0 )
- {
- if ( distancesquared( player.origin, self.origin ) > ( ( ( level.brutus_teargas_radius * 2 ) / 3 ) * ( ( level.brutus_teargas_radius * 2 ) / 3 ) ) )
- {
- player shellshock( "mp_radiation_low", 1,5 );
- teargas_timer++;
- continue;
- }
- else if ( distancesquared( player.origin, self.origin ) > ( ( ( level.brutus_teargas_radius * 1 ) / 3 ) * ( ( level.brutus_teargas_radius * 1 ) / 3 ) ) )
- {
- player shellshock( "mp_radiation_med", 1,5 );
- teargas_timer++;
- continue;
- }
- else
- {
- player shellshock( "mp_radiation_high", 1,5 );
- }
- }
- teargas_timer++;
- wait 0,1;
- }
- }
- }
- teargas_trigger_think()
- {
- self endon( "kill_teargas" );
- self thread kill_teargas_after_duration( level.brutus_teargas_duration );
- players = get_players();
- i = 0;
- while ( i < players.size )
- {
- if ( isDefined( players[ i ].being_teargassed ) && !players[ i ].being_teargassed )
- {
- self thread teargas_player( players[ i ] );
- }
- i++;
- }
- }
- precache_default_brutus_barrier_fx()
- {
- level._effect[ "brutus_smash_default" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_brk_wood" );
- }
- scale_helmet_damage( attacker, damage, headshot_mod, damage_mod, vdir )
- {
- if ( !self.has_helmet )
- {
- return damage * headshot_mod;
- }
- else
- {
- self.helmet_hits++;
- if ( self.helmet_hits >= level.brutus_helmet_shots )
- {
- self thread brutus_remove_helmet( vdir );
- if ( level.brutus_in_grief )
- {
- player_points = level.brutus_points_for_helmet;
- }
- else
- {
- multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
- player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
- }
- if ( isDefined( attacker ) && isplayer( attacker ) )
- {
- attacker add_to_player_score( player_points );
- attacker.pers[ "score" ] = attacker.score;
- level notify( "brutus_helmet_removed" );
- }
- }
- return damage * damage_mod;
- }
- }
- brutus_non_attacker_damage_override( damage, weapon )
- {
- scaled_dmg = 0;
- if ( weapon == "tower_trap_zm" )
- {
- scaled_dmg = self scale_helmet_damage( undefined, damage, 0,1, 0,01, vectorScale( ( 0, 0, 0 ), 10 ) );
- }
- return int( scaled_dmg );
- }
- is_weapon_shotgun( sweapon )
- {
- if ( weaponclass( sweapon ) == "spread" )
- {
- return 1;
- }
- return 0;
- }
- brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
- {
- if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) || level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] && isDefined( attacker.personal_instakill ) && attacker.personal_instakill )
- {
- n_brutus_damage_percent = 1;
- n_brutus_headshot_modifier = 2;
- }
- else
- {
- n_brutus_damage_percent = level.brutus_damage_percent;
- n_brutus_headshot_modifier = 1;
- }
- if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) )
- {
- n_brutus_damage_percent *= level.brutus_shotgun_damage_mod;
- n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod;
- }
- if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) )
- {
- self playsound( "wpn_tomahawk_imp_zombie" );
- if ( self.has_helmet )
- {
- if ( damage == 1 )
- {
- return 0;
- }
- if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 )
- {
- self.helmet_hits = level.brutus_helmet_shots;
- }
- else
- {
- if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 )
- {
- self.helmet_hits = level.brutus_helmet_shots;
- }
- else
- {
- self.helmet_hits++;
- }
- }
- if ( self.helmet_hits >= level.brutus_helmet_shots )
- {
- self thread brutus_remove_helmet( vdir );
- if ( level.brutus_in_grief )
- {
- player_points = level.brutus_points_for_helmet;
- }
- else
- {
- multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
- player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
- }
- if ( isDefined( attacker ) && isplayer( attacker ) )
- {
- attacker add_to_player_score( player_points );
- attacker.pers[ "score" ] = attacker.score;
- level notify( "brutus_helmet_removed" );
- }
- }
- return damage * n_brutus_damage_percent;
- }
- else
- {
- return damage;
- }
- }
- if ( isDefined( meansofdeath ) || meansofdeath == "MOD_MELEE" && meansofdeath == "MOD_IMPACT" )
- {
- if ( weapon == "alcatraz_shield_zm" )
- {
- shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
- inflictor maps/mp/zombies/_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 );
- return 0;
- }
- }
- if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" )
- {
- self thread brutus_afterlife_teleport();
- return 0;
- }
- if ( is_explosive_damage( meansofdeath ) )
- {
- self.explosive_dmg_taken += damage;
- if ( !self.has_helmet )
- {
- scaler = n_brutus_headshot_modifier;
- }
- else
- {
- scaler = level.brutus_damage_percent;
- }
- if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet )
- {
- self thread brutus_remove_helmet( vectorScale( ( 0, 0, 0 ), 10 ) );
- if ( level.brutus_in_grief )
- {
- player_points = level.brutus_points_for_helmet;
- }
- else
- {
- multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
- player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
- }
- attacker add_to_player_score( player_points );
- attacker.pers[ "score" ] = inflictor.score;
- }
- return damage * scaler;
- }
- else
- {
- if ( shitloc != "head" && shitloc != "helmet" )
- {
- return damage * n_brutus_damage_percent;
- }
- else
- {
- return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) );
- }
- }
- }
- brutus_instakill_override()
- {
- return;
- }
- brutus_nuke_override()
- {
- self endon( "death" );
- wait randomfloatrange( 0,1, 0,7 );
- self thread maps/mp/animscripts/zm_death::flame_death_fx();
- self playsound( "evt_nuked" );
- self dodamage( level.brutus_health * 0,25, self.origin );
- return;
- }
- custom_brutus_flame_death_fx()
- {
- self endon( "death" );
- if ( isDefined( self.is_on_fire ) && self.is_on_fire )
- {
- return;
- }
- self.is_on_fire = 1;
- a_script_origins = [];
- if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_torso" ] ) )
- {
- if ( !self.isdog )
- {
- v_origin = self gettagorigin( "J_SpineLower" );
- e_origin = spawn( "script_origin", v_origin );
- e_origin setmodel( "tag_origin" );
- e_origin linkto( self, "J_SpineLower" );
- playfxontag( level._effect[ "character_fire_death_torso" ], e_origin, "tag_origin" );
- a_script_origins[ a_script_origins.size ] = e_origin;
- }
- }
- else
- {
- /#
- println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_torso"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_player_torso"" );
- #/
- }
- if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_sm" ] ) )
- {
- wait 1;
- tagarray = [];
- tagarray[ 0 ] = "J_Elbow_LE";
- tagarray[ 1 ] = "J_Elbow_RI";
- tagarray[ 2 ] = "J_Knee_RI";
- tagarray[ 3 ] = "J_Knee_LE";
- tagarray = maps/mp/animscripts/zm_death::randomize_array( tagarray );
- v_origin = self gettagorigin( tagarray[ 0 ] );
- e_origin = spawn( "script_origin", v_origin );
- e_origin setmodel( "tag_origin" );
- e_origin linkto( self, tagarray[ 0 ] );
- playfxontag( level._effect[ "character_fire_death_torso" ], e_origin, "tag_origin" );
- a_script_origins[ a_script_origins.size ] = e_origin;
- wait 1;
- tagarray[ 0 ] = "J_Wrist_RI";
- tagarray[ 1 ] = "J_Wrist_LE";
- if ( isDefined( self.a ) || !isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" )
- {
- tagarray[ 2 ] = "J_Ankle_RI";
- tagarray[ 3 ] = "J_Ankle_LE";
- }
- tagarray = maps/mp/animscripts/zm_death::randomize_array( tagarray );
- v_origin_0 = self gettagorigin( tagarray[ 0 ] );
- v_origin_1 = self gettagorigin( tagarray[ 1 ] );
- e_origin_0 = spawn( "script_origin", v_origin_0 );
- e_origin_1 = spawn( "script_origin", v_origin_1 );
- e_origin_0 setmodel( "tag_origin" );
- e_origin_1 setmodel( "tag_origin" );
- e_origin_0 linkto( self, tagarray[ 0 ] );
- e_origin_1 linkto( self, tagarray[ 1 ] );
- playfxontag( level._effect[ "character_fire_death_torso" ], e_origin_0, "tag_origin" );
- playfxontag( level._effect[ "character_fire_death_torso" ], e_origin_1, "tag_origin" );
- a_script_origins[ a_script_origins.size ] = e_origin_0;
- a_script_origins[ a_script_origins.size ] = e_origin_1;
- }
- else
- {
- /#
- println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
- #/
- }
- self thread custom_brutus_on_fire_timeout( a_script_origins );
- }
- custom_brutus_on_fire_timeout( a_script_origins )
- {
- self endon( "death" );
- wait 3;
- if ( isDefined( self ) && isalive( self ) )
- {
- self.is_on_fire = 0;
- self notify( "stop_flame_damage" );
- }
- _a2804 = a_script_origins;
- _k2804 = getFirstArrayKey( _a2804 );
- while ( isDefined( _k2804 ) )
- {
- script_origin = _a2804[ _k2804 ];
- script_origin delete();
- _k2804 = getNextArrayKey( _a2804, _k2804 );
- }
- }
- brutus_debug()
- {
- /#
- while ( 1 )
- {
- debug_level = getDvarInt( #"8DB11170" );
- while ( isDefined( debug_level ) && debug_level )
- {
- while ( debug_level == 1 )
- {
- brutus_array = getentarray( "brutus_zombie_ai" );
- i = 0;
- while ( i < brutus_array.size )
- {
- if ( isDefined( brutus_array[ i ].goal_pos ) )
- {
- debugstar( brutus_array[ i ].goal_pos, ( 0, 0, 0 ), 1 );
- line( brutus_array[ i ].goal_pos, brutus_array[ i ].origin, ( 0, 0, 0 ), 0, 1 );
- }
- i++;
- }
- }
- }
- #/
- }
- }
- brutus_check_zone()
- {
- self endon( "death" );
- self.in_player_zone = 0;
- while ( 1 )
- {
- self.in_player_zone = 0;
- _a2851 = level.zones;
- _k2851 = getFirstArrayKey( _a2851 );
- while ( isDefined( _k2851 ) )
- {
- zone = _a2851[ _k2851 ];
- if ( !isDefined( zone.volumes ) || zone.volumes.size == 0 )
- {
- }
- else
- {
- zone_name = zone.volumes[ 0 ].targetname;
- if ( self maps/mp/zombies/_zm_zonemgr::entity_in_zone( zone_name ) )
- {
- if ( is_true( zone.is_occupied ) )
- {
- self.in_player_zone = 1;
- break;
- }
- }
- }
- else
- {
- _k2851 = getNextArrayKey( _a2851, _k2851 );
- }
- }
- wait 0,2;
- }
- }
- brutus_watch_enemy()
- {
- self endon( "death" );
- while ( 1 )
- {
- if ( !is_player_valid( self.favoriteenemy ) )
- {
- self.favoriteenemy = get_favorite_enemy();
- }
- wait 0,2;
- }
- }
- get_favorite_enemy()
- {
- brutus_targets = getplayers();
- least_hunted = brutus_targets[ 0 ];
- i = 0;
- while ( i < brutus_targets.size )
- {
- if ( !isDefined( brutus_targets[ i ].hunted_by ) )
- {
- brutus_targets[ i ].hunted_by = 0;
- }
- if ( !is_player_valid( brutus_targets[ i ] ) )
- {
- i++;
- continue;
- }
- else
- {
- if ( !is_player_valid( least_hunted ) )
- {
- least_hunted = brutus_targets[ i ];
- }
- if ( brutus_targets[ i ].hunted_by < least_hunted.hunted_by )
- {
- least_hunted = brutus_targets[ i ];
- }
- }
- i++;
- }
- least_hunted.hunted_by += 1;
- return least_hunted;
- }
- brutus_lockdown_client_effects( delay )
- {
- self endon( "death" );
- if ( isDefined( delay ) )
- {
- wait delay;
- }
- if ( self.brutus_lockdown_state )
- {
- self.brutus_lockdown_state = 0;
- self setclientfield( "brutus_lock_down", 0 );
- }
- else
- {
- self.brutus_lockdown_state = 1;
- self setclientfield( "brutus_lock_down", 1 );
- }
- }
- get_brutus_interest_points()
- {
- zone_names = getarraykeys( level.zones );
- i = 0;
- while ( i < zone_names.size )
- {
- self thread get_zone_perk_machines( zone_names[ i ] );
- self thread get_zone_craftable_tables( zone_names[ i ] );
- self thread get_zone_traps( zone_names[ i ] );
- self thread get_zone_plane_ramp( zone_names[ i ] );
- i++;
- }
- build_trap_array();
- flag_set( "brutus_setup_complete" );
- }
- build_trap_array()
- {
- fan_array = getentarray( "acid_trap_trigger", "targetname" );
- acid_array = getentarray( "fan_trap_use_trigger", "targetname" );
- level.trap_triggers = arraycombine( fan_array, acid_array, 0, 0 );
- }
- add_machines_in_zone( zone, zone_name, match_string )
- {
- machine_array = getentarray( match_string, "targetname" );
- i = 0;
- while ( i < machine_array.size )
- {
- if ( machine_array[ i ] entity_in_zone( zone_name, 1 ) )
- {
- zone.perk_machines[ zone.perk_machines.size ] = machine_array[ i ];
- }
- i++;
- }
- }
- get_zone_perk_machines( zone_name )
- {
- zone = level.zones[ zone_name ];
- zone.perk_machines = [];
- machine_array = [];
- if ( isDefined( level.zombiemode_using_doubletap_perk ) && level.zombiemode_using_doubletap_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_doubletap" );
- }
- if ( isDefined( level.zombiemode_using_revive_perk ) && level.zombiemode_using_revive_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_revive" );
- }
- if ( isDefined( level.zombiemode_using_juggernaut_perk ) && level.zombiemode_using_juggernaut_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_jugg" );
- }
- if ( isDefined( level.zombiemode_using_sleightofhand_perk ) && level.zombiemode_using_sleightofhand_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_sleight" );
- }
- if ( isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_deadshot_model" );
- }
- if ( isDefined( level.zombiemode_using_electric_cherry_perk ) && level.zombiemode_using_electric_cherry_perk )
- {
- add_machines_in_zone( zone, zone_name, "vendingelectric_cherry" );
- }
- if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_additionalprimaryweapon" );
- }
- if ( isDefined( level.zombiemode_using_marathon_perk ) && level.zombiemode_using_marathon_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_marathon" );
- }
- if ( isDefined( level.zombiemode_using_divetonuke_perk ) && level.zombiemode_using_divetonuke_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_divetonuke" );
- }
- if ( isDefined( level.zombiemode_using_chugabud_perk ) && level.zombiemode_using_chugabud_perk )
- {
- add_machines_in_zone( zone, zone_name, "vending_chugabud" );
- }
- }
- get_zone_craftable_tables( zone_name )
- {
- flag_wait( "initial_players_connected" );
- zone = level.zones[ zone_name ];
- zone.craftable_tables = [];
- while ( level.a_uts_craftables.size == 0 )
- {
- wait 1;
- }
- scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
- craftable_tables = level.a_uts_craftables;
- i = 0;
- while ( i < craftable_tables.size )
- {
- if ( !isDefined( craftable_tables[ i ].origin ) )
- {
- i++;
- continue;
- }
- else
- {
- scr_org.origin = craftable_tables[ i ].origin;
- wait 0,05;
- if ( craftable_tables[ i ].equipname == "open_table" && scr_org entity_in_zone( zone_name, 1 ) )
- {
- zone.craftable_tables[ zone.craftable_tables.size ] = getstruct( craftable_tables[ i ].target, "targetname" );
- }
- }
- i++;
- }
- scr_org delete();
- }
- get_zone_traps( zone_name )
- {
- zone = level.zones[ zone_name ];
- zone.traps = [];
- acid_traps = getentarray( "acid_trap_trigger", "targetname" );
- scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
- i = 0;
- while ( i < acid_traps.size )
- {
- target_struct = getstruct( acid_traps[ i ].script_parameters, "targetname" );
- acid_traps[ i ].target_struct = target_struct;
- scr_org.origin = target_struct.origin;
- wait 0,05;
- if ( scr_org entity_in_zone( zone_name, 1 ) )
- {
- zone.traps[ zone.traps.size ] = acid_traps[ i ].target_struct;
- target_struct.trigger = acid_traps[ i ];
- }
- i++;
- }
- fan_traps = getentarray( "fan_trap_use_trigger", "targetname" );
- i = 0;
- while ( i < fan_traps.size )
- {
- target_struct = getstruct( fan_traps[ i ].script_parameters, "targetname" );
- fan_traps[ i ].target_struct = target_struct;
- scr_org.origin = target_struct.origin;
- wait 0,05;
- if ( scr_org entity_in_zone( zone_name, 1 ) )
- {
- zone.traps[ zone.traps.size ] = fan_traps[ i ].target_struct;
- target_struct.trigger = fan_traps[ i ];
- }
- i++;
- }
- tower_traps = getentarray( "tower_trap_activate_trigger", "targetname" );
- i = 0;
- while ( i < tower_traps.size )
- {
- target_struct = getstruct( tower_traps[ i ].script_parameters, "targetname" );
- tower_traps[ i ].target_struct = target_struct;
- scr_org.origin = target_struct.origin;
- wait 0,05;
- if ( scr_org entity_in_zone( zone_name, 1 ) )
- {
- zone.traps[ zone.traps.size ] = tower_traps[ i ].target_struct;
- target_struct.trigger = tower_traps[ i ];
- }
- i++;
- }
- scr_org delete();
- }
- get_zone_plane_ramp( zone_name )
- {
- flag_wait( "initial_players_connected" );
- zone = level.zones[ zone_name ];
- zone.plane_triggers = [];
- scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
- fly_trigger = getent( "plane_fly_trigger", "targetname" );
- scr_org.origin = fly_trigger.origin;
- if ( scr_org entity_in_zone( zone_name, 1 ) )
- {
- fly_trigger_target = spawn( "script_model", ( 0, 0, 0 ) );
- fly_trigger_target.targetname = "fly_target";
- fly_trigger.fly_trigger_target = fly_trigger_target;
- fly_trigger_target.fly_trigger = fly_trigger;
- zone.plane_triggers[ zone.plane_triggers.size ] = fly_trigger_target;
- }
- while ( level.a_uts_craftables.size == 0 )
- {
- wait 1;
- }
- i = 0;
- while ( i < level.a_uts_craftables.size )
- {
- if ( level.a_uts_craftables[ i ].equipname == "plane" )
- {
- scr_org.origin = level.a_uts_craftables[ i ].origin;
- wait 0,05;
- if ( scr_org entity_in_zone( zone_name, 1 ) )
- {
- zone.plane_triggers[ zone.plane_triggers.size ] = level.a_uts_craftables[ i ];
- fly_trigger_target.origin = level.a_uts_craftables[ i ].origin;
- fly_trigger_target.angles = level.a_uts_craftables[ i ].angles;
- }
- }
- i++;
- }
- scr_org delete();
- }
- check_magic_box_valid( player )
- {
- if ( isDefined( self.is_locked ) && self.is_locked )
- {
- if ( player.score >= self.locked_cost )
- {
- player minus_to_player_score( self.locked_cost );
- self.is_locked = 0;
- self.locked_cost = undefined;
- self.zbarrier set_magic_box_zbarrier_state( "unlocking" );
- }
- return 0;
- }
- return 1;
- }
- check_perk_machine_valid( player )
- {
- if ( isDefined( self.is_locked ) && self.is_locked )
- {
- if ( player.score >= self.locked_cost )
- {
- player minus_to_player_score( self.locked_cost );
- self.is_locked = 0;
- self.locked_cost = undefined;
- self.lock_fx delete();
- self maps/mp/zombies/_zm_perks::reset_vending_hint_string();
- }
- return 0;
- }
- return 1;
- }
- check_craftable_table_valid( player )
- {
- if ( !isDefined( self.stub ) && isDefined( self.is_locked ) && self.is_locked )
- {
- if ( player.score >= self.locked_cost )
- {
- player minus_to_player_score( self.locked_cost );
- self.is_locked = 0;
- self.locked_cost = undefined;
- self.lock_fx delete();
- }
- return 0;
- }
- else
- {
- if ( isDefined( self.stub ) && isDefined( self.stub.is_locked ) && self.stub.is_locked )
- {
- if ( player.score >= self.stub.locked_cost )
- {
- player minus_to_player_score( self.stub.locked_cost );
- self.stub.is_locked = 0;
- self.stub.locked_cost = undefined;
- self.stub.lock_fx delete();
- self.stub thread maps/mp/zombies/_zm_craftables::craftablestub_update_prompt( player );
- self sethintstring( self.stub.hint_string );
- }
- return 0;
- }
- }
- return 1;
- }
- check_plane_valid( player )
- {
- if ( isDefined( self.fly_trigger_target ) )
- {
- plane_struct = self.fly_trigger_target;
- }
- else
- {
- plane_struct = self;
- }
- if ( isDefined( plane_struct.is_locked ) && plane_struct.is_locked )
- {
- if ( player.score >= plane_struct.locked_cost )
- {
- player minus_to_player_score( plane_struct.locked_cost );
- plane_struct.is_locked = 0;
- plane_struct.locked_cost = undefined;
- plane_struct.lock_fx delete();
- plane_struct maps/mp/zm_alcatraz_sq::reset_plane_hint_string( player );
- }
- return 0;
- }
- return 1;
- }
- sndbrutusvox( alias, num )
- {
- self endon( "brutus_cleanup" );
- if ( !isDefined( alias ) )
- {
- return;
- }
- num_variants = maps/mp/zombies/_zm_spawner::get_number_variants( alias );
- if ( num_variants <= 0 )
- {
- return;
- }
- if ( isDefined( num ) && num <= num_variants )
- {
- num_variants = num;
- }
- if ( !level.sndbrutusistalking )
- {
- level.sndbrutusistalking = 1;
- alias = ( alias + "_" ) + randomintrange( 0, num_variants );
- playbacktime = soundgetplaybacktime( alias );
- if ( playbacktime >= 0 )
- {
- playbacktime *= 0,001;
- }
- else
- {
- playbacktime = 1;
- }
- self playsoundontag( alias, "J_head" );
- wait playbacktime;
- level.sndbrutusistalking = 0;
- }
- }
- get_fly_trigger()
- {
- plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
- i = 0;
- while ( i < plane_triggers.size )
- {
- if ( isDefined( plane_triggers[ i ].fly_trigger ) )
- {
- return plane_triggers[ i ];
- }
- i++;
- }
- }
- get_build_trigger()
- {
- plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
- i = 0;
- while ( i < plane_triggers.size )
- {
- if ( isDefined( plane_triggers[ i ].equipname ) && plane_triggers[ i ].equipname == "plane" )
- {
- return plane_triggers[ i ];
- }
- i++;
- }
- }
- get_fuel_trigger()
- {
- plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
- i = 0;
- while ( i < plane_triggers.size )
- {
- if ( isDefined( plane_triggers[ i ].equipname ) && plane_triggers[ i ].equipname == "refuelable_plane" )
- {
- return plane_triggers[ i ];
- }
- i++;
- }
- }
- transfer_plane_trigger( from, to )
- {
- if ( from == "fly" )
- {
- from_trigger = get_fly_trigger();
- }
- else if ( from == "build" )
- {
- from_trigger = get_build_trigger();
- }
- else
- {
- from_trigger = get_fuel_trigger();
- }
- if ( to == "fly" )
- {
- to_trigger = get_fly_trigger();
- }
- else if ( to == "build" )
- {
- to_trigger = get_build_trigger();
- }
- else
- {
- to_trigger = get_fuel_trigger();
- }
- to_trigger.lock_fx = from_trigger.lock_fx;
- to_trigger.is_locked = from_trigger.is_locked;
- to_trigger.num_times_locked = from_trigger.num_times_locked;
- to_trigger.hint_string = from_trigger.hint_string;
- to_trigger.locked_cost = from_trigger.locked_cost;
- from_trigger.lock_fx = undefined;
- from_trigger.is_locked = 0;
- from_trigger.locked_cost = undefined;
- if ( from == "fly" )
- {
- t_plane_fly = getent( "plane_fly_trigger", "targetname" );
- t_plane_fly sethintstring( &"ZM_PRISON_PLANE_BOARD" );
- }
- }
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