burc_2004

_zm_ai_brutus.gsc

Oct 21st, 2015
163
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Java 79.38 KB | None | 0 0
  1. #include maps/mp/zm_alcatraz_sq;
  2. #include maps/mp/zombies/_zm_craftables;
  3. #include maps/mp/zombies/_zm_perks;
  4. #include maps/mp/animscripts/zm_death;
  5. #include maps/mp/zombies/_zm_weap_riotshield_prison;
  6. #include maps/mp/zombies/_zm_unitrigger;
  7. #include maps/mp/zombies/_zm_laststand;
  8. #include maps/mp/zombies/_zm_ai_basic;
  9. #include maps/mp/zm_alcatraz_utility;
  10. #include maps/mp/zombies/_zm_stats;
  11. #include maps/mp/zombies/_zm_score;
  12. #include maps/mp/zombies/_zm_powerups;
  13. #include maps/mp/zombies/_zm_audio;
  14. #include maps/mp/zombies/_zm_spawner;
  15. #include maps/mp/zombies/_zm_ai_brutus;
  16. #include maps/mp/animscripts/zm_utility;
  17. #include maps/mp/zombies/_zm_utility;
  18. #include maps/mp/_utility;
  19. #include common_scripts/utility;
  20. #include maps/mp/zombies/_zm_magicbox;
  21.  
  22. precache()
  23. {
  24.     level._effect[ "brutus_flashlight" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_light" );
  25.     level._effect[ "brutus_spawn" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_spawn" );
  26.     level._effect[ "brutus_death" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_spawn" );
  27.     level._effect[ "brutus_teargas" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_gas" );
  28.     level._effect[ "brutus_lockdown" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_perk_lock" );
  29.     level._effect[ "brutus_lockdown_sm" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_perk_s_lock" );
  30.     level._effect[ "brutus_lockdown_lg" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_w_bench_lock" );
  31.     precachemodel( "c_zom_cellbreaker_helmet" );
  32.     precacheshellshock( "mp_radiation_high" );
  33.     precacheshellshock( "mp_radiation_med" );
  34.     precacheshellshock( "mp_radiation_low" );
  35.     precachestring( &"ZOMBIE_LOCKED_COST" );
  36.     precachestring( &"ZOMBIE_LOCKED_COST_2000" );
  37.     precachestring( &"ZOMBIE_LOCKED_COST_4000" );
  38.     precachestring( &"ZOMBIE_LOCKED_COST_6000" );
  39.     flag_init( "brutus_setup_complete" );
  40.     setdvar( "zombie_double_wide_checks", 1 );
  41.     if ( !isDefined( level.vsmgr_prio_zm_brutus_teargas ) )
  42.     {
  43.         level.vsmgr_prio_overlay_zm_ai_screecher_blur = 50;
  44.     }
  45.     if ( !isDefined( level.custom_brutus_barrier_fx ) )
  46.     {
  47.         level.custom_brutus_barrier_fx = ::precache_default_brutus_barrier_fx;
  48.     }
  49.     [[ level.custom_brutus_barrier_fx ]]();
  50. }
  51.  
  52. init()
  53. {
  54.     level.brutus_spawners = getentarray( "brutus_zombie_spawner", "script_noteworthy" );
  55.     if ( level.brutus_spawners.size == 0 )
  56.     {
  57.         return;
  58.     }
  59.     array_thread( level.brutus_spawners, ::add_spawn_function, ::brutus_prespawn );
  60.     i = 0;
  61.     while ( i < level.brutus_spawners.size )
  62.     {
  63.         level.brutus_spawners[ i ].is_enabled = 1;
  64.         level.brutus_spawners[ i ].script_forcespawn = 1;
  65.         i++;
  66.     }
  67.     level.brutus_spawn_positions = getstructarray( "brutus_location", "script_noteworthy" );
  68.     level thread setup_interaction_matrix();
  69.     level.sndbrutusistalking = 0;
  70.     level.brutus_health = 500;
  71.     level.brutus_health_increase = 1000;
  72.     level.brutus_round_count = 0;
  73.     level.brutus_last_spawn_round = 0;
  74.     level.brutus_count = 0;
  75.     level.brutus_max_count = 1;
  76.     level.brutus_damage_percent = 0,1;
  77.     level.brutus_helmet_shots = 5;
  78.     level.brutus_team_points_for_death = 500;
  79.     level.brutus_player_points_for_death = 250;
  80.     level.brutus_points_for_helmet = 250;
  81.     level.brutus_alarm_chance = 100;
  82.     level.brutus_min_alarm_chance = 100;
  83.     level.brutus_alarm_chance_increment = 10;
  84.     level.brutus_max_alarm_chance = 200;
  85.     level.brutus_min_round_fq = 4;
  86.     level.brutus_max_round_fq = 7;
  87.     level.brutus_reset_dist_sq = 262144;
  88.     level.brutus_aggro_dist_sq = 16384;
  89.     level.brutus_aggro_earlyout = 12;
  90.     level.brutus_blocker_pieces_req = 1;
  91.     level.brutus_zombie_per_round = 1;
  92.     level.brutus_players_in_zone_spawn_point_cap = 120;
  93.     level.brutus_teargas_duration = 7;
  94.     level.player_teargas_duration = 2;
  95.     level.brutus_teargas_radius = 64;
  96.     level.num_pulls_since_brutus_spawn = 0;
  97.     level.brutus_min_pulls_between_box_spawns = 4;
  98.     level.brutus_explosive_damage_for_helmet_pop = 1500;
  99.     level.brutus_explosive_damage_increase = 600;
  100.     level.brutus_failed_paths_to_teleport = 4;
  101.     level.brutus_do_prologue = 1;
  102.     level.brutus_min_spawn_delay = 10;
  103.     level.brutus_max_spawn_delay = 60;
  104.     level.brutus_respawn_after_despawn = 1;
  105.     level.brutus_in_grief = 0;
  106.     if ( getDvar( "ui_gametype" ) == "zgrief" )
  107.     {
  108.         level.brutus_in_grief = 1;
  109.     }
  110.     level.brutus_shotgun_damage_mod = 1,5;
  111.     level.brutus_custom_goalradius = 48;
  112.     registerclientfield( "actor", "helmet_off", 9000, 1, "int" );
  113.     registerclientfield( "actor", "brutus_lock_down", 9000, 1, "int" );
  114.     level thread maps/mp/zombies/_zm_ai_brutus::brutus_spawning_logic();
  115.     if ( !level.brutus_in_grief )
  116.     {
  117.         level thread maps/mp/zombies/_zm_ai_brutus::get_brutus_interest_points();
  118. /#
  119.         setup_devgui();
  120. #/
  121.         level.custom_perk_validation = ::check_perk_machine_valid;
  122.         level.custom_craftable_validation = ::check_craftable_table_valid;
  123.         level.custom_plane_validation = ::check_plane_valid;
  124.     }
  125. }
  126.  
  127. setup_interaction_matrix()
  128. {
  129.     level.interaction_types = [];
  130.     level.interaction_types[ "magic_box" ] = spawnstruct();
  131.     level.interaction_types[ "magic_box" ].priority = 0;
  132.     level.interaction_types[ "magic_box" ].animstate = "zm_lock_magicbox";
  133.     level.interaction_types[ "magic_box" ].notify_name = "box_lock_anim";
  134.     level.interaction_types[ "magic_box" ].action_notetrack = "locked";
  135.     level.interaction_types[ "magic_box" ].end_notetrack = "lock_done";
  136.     level.interaction_types[ "magic_box" ].validity_func = ::is_magic_box_valid;
  137.     level.interaction_types[ "magic_box" ].get_func = ::get_magic_boxes;
  138.     level.interaction_types[ "magic_box" ].value_func = ::get_dist_score;
  139.     level.interaction_types[ "magic_box" ].interact_func = ::magic_box_lock;
  140.     level.interaction_types[ "magic_box" ].spawn_bias = 1000;
  141.     level.interaction_types[ "magic_box" ].num_times_to_scale = 1;
  142.     level.interaction_types[ "magic_box" ].unlock_cost = 2000;
  143.     level.interaction_types[ "perk_machine" ] = spawnstruct();
  144.     level.interaction_types[ "perk_machine" ].priority = 1;
  145.     level.interaction_types[ "perk_machine" ].animstate = "zm_lock_perk_machine";
  146.     level.interaction_types[ "perk_machine" ].notify_name = "perk_lock_anim";
  147.     level.interaction_types[ "perk_machine" ].action_notetrack = "locked";
  148.     level.interaction_types[ "perk_machine" ].validity_func = ::is_perk_machine_valid;
  149.     level.interaction_types[ "perk_machine" ].get_func = ::get_perk_machines;
  150.     level.interaction_types[ "perk_machine" ].value_func = ::get_dist_score;
  151.     level.interaction_types[ "perk_machine" ].interact_func = ::perk_machine_lock;
  152.     level.interaction_types[ "perk_machine" ].spawn_bias = 800;
  153.     level.interaction_types[ "perk_machine" ].num_times_to_scale = 3;
  154.     level.interaction_types[ "perk_machine" ].unlock_cost = 2000;
  155.     level.interaction_types[ "craftable_table" ] = spawnstruct();
  156.     level.interaction_types[ "craftable_table" ].priority = 2;
  157.     level.interaction_types[ "craftable_table" ].animstate = "zm_smash_craftable_table";
  158.     level.interaction_types[ "craftable_table" ].notify_name = "table_smash_anim";
  159.     level.interaction_types[ "craftable_table" ].action_notetrack = "fire";
  160.     level.interaction_types[ "craftable_table" ].validity_func = ::is_craftable_table_valid;
  161.     level.interaction_types[ "craftable_table" ].get_func = ::get_craftable_tables;
  162.     level.interaction_types[ "craftable_table" ].value_func = ::get_dist_score;
  163.     level.interaction_types[ "craftable_table" ].interact_func = ::craftable_table_lock;
  164.     level.interaction_types[ "craftable_table" ].spawn_bias = 600;
  165.     level.interaction_types[ "craftable_table" ].num_times_to_scale = 1;
  166.     level.interaction_types[ "craftable_table" ].unlock_cost = 2000;
  167.     level.interaction_types[ "craftable_table" ].interaction_z_offset = -15;
  168.     level.interaction_types[ "craftable_table" ].interaction_yaw_offset = 270;
  169.     level.interaction_types[ "craftable_table" ].fx_z_offset = -44;
  170.     level.interaction_types[ "craftable_table" ].fx_yaw_offset = 270;
  171.     level.interaction_types[ "trap" ] = spawnstruct();
  172.     level.interaction_types[ "trap" ].priority = 3;
  173.     level.interaction_types[ "trap" ].animstate = "zm_smash_trap";
  174.     level.interaction_types[ "trap" ].notify_name = "trap_smash_anim";
  175.     level.interaction_types[ "trap" ].action_notetrack = "fire";
  176.     level.interaction_types[ "trap" ].validity_func = ::is_trap_valid;
  177.     level.interaction_types[ "trap" ].get_func = ::get_traps;
  178.     level.interaction_types[ "trap" ].value_func = ::get_dist_score;
  179.     level.interaction_types[ "trap" ].interact_func = ::trap_smash;
  180.     level.interaction_types[ "trap" ].spawn_bias = 400;
  181.     level.interaction_types[ "trap" ].interaction_z_offset = -15;
  182.     level.interaction_types[ "plane_ramp" ] = spawnstruct();
  183.     level.interaction_types[ "plane_ramp" ].priority = 4;
  184.     level.interaction_types[ "plane_ramp" ].animstate = "zm_lock_plane_ramp";
  185.     level.interaction_types[ "plane_ramp" ].notify_name = "plane_lock_anim";
  186.     level.interaction_types[ "plane_ramp" ].action_notetrack = "locked";
  187.     level.interaction_types[ "plane_ramp" ].end_notetrack = "lock_done";
  188.     level.interaction_types[ "plane_ramp" ].validity_func = ::is_plane_ramp_valid;
  189.     level.interaction_types[ "plane_ramp" ].get_func = ::get_plane_ramps;
  190.     level.interaction_types[ "plane_ramp" ].value_func = ::get_dist_score;
  191.     level.interaction_types[ "plane_ramp" ].interact_func = ::plane_ramp_lock;
  192.     level.interaction_types[ "plane_ramp" ].spawn_bias = 500;
  193.     level.interaction_types[ "plane_ramp" ].num_times_to_scale = 3;
  194.     level.interaction_types[ "plane_ramp" ].unlock_cost = 2000;
  195.     level.interaction_types[ "plane_ramp" ].interaction_z_offset = -60;
  196.     level.interaction_types[ "plane_ramp" ].fx_z_offset = -60;
  197.     level.interaction_types[ "plane_ramp" ].fx_x_offset = 70;
  198.     level.interaction_types[ "plane_ramp" ].fx_yaw_offset = 90;
  199.     level.interaction_types[ "blocker" ] = spawnstruct();
  200.     level.interaction_types[ "blocker" ].priority = 5;
  201.     level.interaction_types[ "blocker" ].animstate = "zm_smash_blocker";
  202.     level.interaction_types[ "blocker" ].notify_name = "board_smash_anim";
  203.     level.interaction_types[ "blocker" ].action_notetrack = "fire";
  204.     level.interaction_types[ "blocker" ].validity_func = ::is_blocker_valid;
  205.     level.interaction_types[ "blocker" ].get_func = ::get_blockers;
  206.     level.interaction_types[ "blocker" ].value_func = ::get_dist_score;
  207.     level.interaction_types[ "blocker" ].interact_func = ::blocker_smash;
  208.     level.interaction_types[ "blocker" ].spawn_bias = 50;
  209.     level.interaction_priority = [];
  210.     interaction_types = getarraykeys( level.interaction_types );
  211.     i = 0;
  212.     while ( i < interaction_types.size )
  213.     {
  214.         int_type = interaction_types[ i ];
  215.         interaction = level.interaction_types[ int_type ];
  216. /#
  217.         assert( !isDefined( level.interaction_priority[ interaction.priority ] ) );
  218. #/
  219.         level.interaction_priority[ interaction.priority ] = int_type;
  220.         i++;
  221.     }
  222. /#
  223.     i = 0;
  224.     while ( i < interaction_types.size )
  225.     {
  226.         assert( isDefined( level.interaction_priority[ i ] ) );
  227.         i++;
  228. #/
  229.     }
  230. }
  231.  
  232. brutus_prespawn()
  233. {
  234. }
  235.  
  236. brutus_spawn_prologue( spawn_pos )
  237. {
  238.     playsoundatposition( "zmb_ai_brutus_prespawn", spawn_pos.origin );
  239.     wait 3;
  240. }
  241.  
  242. brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name )
  243. {
  244.     level.num_pulls_since_brutus_spawn = 0;
  245.     self set_zombie_run_cycle( "run" );
  246.     if ( !isDefined( has_helmet ) )
  247.     {
  248.         self.has_helmet = 1;
  249.     }
  250.     else
  251.     {
  252.         self.has_helmet = has_helmet;
  253.     }
  254.     if ( !isDefined( helmet_hits ) )
  255.     {
  256.         self.helmet_hits = 0;
  257.     }
  258.     else
  259.     {
  260.         self.helmet_hits = helmet_hits;
  261.     }
  262.     if ( !isDefined( explosive_dmg_taken ) )
  263.     {
  264.         self.explosive_dmg_taken = 0;
  265.     }
  266.     else
  267.     {
  268.         self.explosive_dmg_taken = explosive_dmg_taken;
  269.     }
  270.     if ( !isDefined( starting_health ) )
  271.     {
  272.         self brutus_health_increases();
  273.         self.maxhealth = level.brutus_health;
  274.         self.health = level.brutus_health;
  275.     }
  276.     else
  277.     {
  278.         self.maxhealth = starting_health;
  279.         self.health = starting_health;
  280.     }
  281.     self.explosive_dmg_req = level.brutus_expl_dmg_req;
  282.     self.no_damage_points = 1;
  283.     self endon( "death" );
  284.     level endon( "intermission" );
  285.     self.animname = "brutus_zombie";
  286.     self.audio_type = "brutus";
  287.     self.has_legs = 1;
  288.     self.ignore_all_poi = 1;
  289.     self.is_brutus = 1;
  290.     self.ignore_enemy_count = 1;
  291.     self.instakill_func = ::brutus_instakill_override;
  292.     self.nuke_damage_func = ::brutus_nuke_override;
  293.     self.melee_anim_func = ::melee_anim_func;
  294.     self.meleedamage = 99;
  295.     self.custom_item_dmg = 1000;
  296.     self.brutus_lockdown_state = 0;
  297.     recalc_zombie_array();
  298.     self setphysparams( 20, 0, 60 );
  299.     self.zombie_init_done = 1;
  300.     self notify( "zombie_init_done" );
  301.     self.allowpain = 0;
  302.     self animmode( "normal" );
  303.     self orientmode( "face enemy" );
  304.     self maps/mp/zombies/_zm_spawner::zombie_setup_attack_properties();
  305.     self setfreecameralockonallowed( 0 );
  306.     level thread maps/mp/zombies/_zm_spawner::zombie_death_event( self );
  307.     self thread maps/mp/zombies/_zm_spawner::enemy_death_detection();
  308.     if ( isDefined( zone_name ) && zone_name == "zone_golden_gate_bridge" )
  309.     {
  310.         wait randomfloat( 1,5 );
  311.         spawn_pos = get_random_brutus_spawn_pos( zone_name );
  312.     }
  313.     else
  314.     {
  315.         spawn_pos = get_best_brutus_spawn_pos( zone_name );
  316.     }
  317.     if ( !isDefined( spawn_pos ) )
  318.     {
  319. /#
  320.         println( "ERROR: Tried to spawn brutus with no brutus spawn_positions!\n" );
  321.         iprintln( "ERROR: Tried to spawn brutus with no brutus spawn_positions!" );
  322. #/
  323.         self delete();
  324.         return;
  325.     }
  326.     if ( !isDefined( spawn_pos.angles ) )
  327.     {
  328.         spawn_pos.angles = ( 0, 0, 0 );
  329.     }
  330.     if ( isDefined( level.brutus_do_prologue ) && level.brutus_do_prologue )
  331.     {
  332.         self brutus_spawn_prologue( spawn_pos );
  333.     }
  334.     if ( !self.has_helmet )
  335.     {
  336.         self detach( "c_zom_cellbreaker_helmet" );
  337.     }
  338.     level.brutus_count++;
  339.     self maps/mp/zombies/_zm_spawner::zombie_complete_emerging_into_playable_area();
  340.     self thread snddelayedmusic();
  341.     self thread brutus_death();
  342.     self thread brutus_check_zone();
  343.     self thread brutus_watch_enemy();
  344.     self forceteleport( spawn_pos.origin, spawn_pos.angles );
  345.     self.cant_melee = 1;
  346.     self.not_interruptable = 1;
  347.     self.actor_damage_func = ::brutus_damage_override;
  348.     self.non_attacker_func = ::brutus_non_attacker_damage_override;
  349.     self thread brutus_lockdown_client_effects( 0,5 );
  350.     playfx( level._effect[ "brutus_spawn" ], self.origin );
  351.     playsoundatposition( "zmb_ai_brutus_spawn", self.origin );
  352.     self animscripted( spawn_pos.origin, spawn_pos.angles, "zm_spawn" );
  353.     self thread maps/mp/animscripts/zm_shared::donotetracks( "spawn_anim" );
  354.     self waittillmatch( "spawn_anim" );
  355.     return "spawn_complete";
  356.     self.not_interruptable = 0;
  357.     self.cant_melee = 0;
  358.     self thread brutus_chest_flashlight();
  359.     self thread brutus_find_flesh();
  360.     self thread maps/mp/zombies/_zm_spawner::delayed_zombie_eye_glow();
  361.     level notify( "brutus_spawned" );
  362. }
  363.  
  364. brutus_chest_flashlight()
  365. {
  366.     wait 0,1;
  367.     self.chest_flashlight = spawn( "script_model", self.origin );
  368.     self.chest_flashlight setmodel( "tag_origin" );
  369.     self.chest_flashlight linkto( self, "J_spineupper", ( 0, 0, 0 ), ( 0, 0, 0 ) );
  370.     playfxontag( level._effect[ "brutus_flashlight" ], self.chest_flashlight, "tag_origin" );
  371.     self waittill( "death" );
  372.     if ( isDefined( self.chest_flashlight ) )
  373.     {
  374.         self.chest_flashlight delete();
  375.     }
  376. }
  377.  
  378. brutus_temp_despawn( brutus, endon_notify, respawn_notify )
  379. {
  380.     level endon( endon_notify );
  381.     align_struct = spawn( "script_model", brutus.origin );
  382.     align_struct.angles = brutus.angles;
  383.     align_struct setmodel( "tag_origin" );
  384.     if ( !level.brutus_in_grief || brutus istouching( level.e_gondola.t_ride ) && isDefined( brutus.force_gondola_teleport ) && brutus.force_gondola_teleport )
  385.     {
  386.         brutus.force_gondola_teleport = 0;
  387.         align_struct linkto( level.e_gondola );
  388.         brutus linkto( align_struct );
  389.     }
  390.     brutus.not_interruptable = 1;
  391.     playfxontag( level._effect[ "brutus_spawn" ], align_struct, "tag_origin" );
  392.     brutus animscripted( brutus.origin, brutus.angles, "zm_taunt" );
  393.     brutus maps/mp/animscripts/zm_shared::donotetracks( "taunt_anim" );
  394.     brutus.not_interruptable = 0;
  395.     brutus ghost();
  396.     brutus notify( "brutus_cleanup" );
  397.     brutus notify( "brutus_teleporting" );
  398.     if ( isDefined( align_struct ) )
  399.     {
  400.         align_struct delete();
  401.     }
  402.     if ( isDefined( brutus.sndbrutusmusicent ) )
  403.     {
  404.         brutus.sndbrutusmusicent delete();
  405.         brutus.sndbrutusmusicent = undefined;
  406.     }
  407.     health = brutus.health;
  408.     has_helmet = brutus.has_helmet;
  409.     helmet_hits = brutus.helmet_hits;
  410.     explosive_dmg_taken = brutus.explosive_dmg_taken;
  411.     zone_name = brutus.force_zone;
  412.     brutus delete();
  413.     level.brutus_count--;
  414.  
  415.     level waittill( respawn_notify );
  416.     wait randomfloatrange( 1, 2,5 );
  417.     level thread respawn_brutus( health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
  418. }
  419.  
  420. brutus_spawn_zone_locked( zone_name )
  421. {
  422.     ai = spawn_zombie( level.brutus_spawners[ 0 ] );
  423.     ai thread brutus_spawn( undefined, undefined, undefined, undefined, zone_name );
  424.     ai.force_zone = zone_name;
  425.     if ( isDefined( ai ) )
  426.     {
  427.         ai playsound( "zmb_ai_brutus_spawn_2d" );
  428.         return ai;
  429.     }
  430. }
  431.  
  432. brutus_spawn_in_zone( zone_name, zone_locked )
  433. {
  434.     if ( isDefined( zone_locked ) && zone_locked )
  435.     {
  436.         return brutus_spawn_zone_locked( zone_name );
  437.     }
  438.     else
  439.     {
  440.         ai = spawn_zombie( level.brutus_spawners[ 0 ] );
  441.         ai thread brutus_spawn( undefined, undefined, undefined, undefined, zone_name );
  442.         if ( isDefined( ai ) )
  443.         {
  444.             ai playsound( "zmb_ai_brutus_spawn_2d" );
  445.             return ai;
  446.         }
  447.     }
  448. }
  449.  
  450. snddelayedmusic()
  451. {
  452.     self endon( "death" );
  453.     wait 5;
  454.     if ( !isDefined( self.sndbrutusmusicent ) )
  455.     {
  456.         sndentorigin = self gettagorigin( "J_spineupper" );
  457.         self.sndbrutusmusicent = spawn( "script_origin", sndentorigin );
  458.         self.sndbrutusmusicent linkto( self, "J_spineupper" );
  459.         self.sndbrutusmusicent playloopsound( "mus_event_brutus_loop" );
  460.     }
  461.     self thread sndbrutusloopwatcher( self.sndbrutusmusicent );
  462. }
  463.  
  464. sndbrutusloopwatcher( ent )
  465. {
  466.     self endon( "death" );
  467.     level waittill( "sndStopBrutusLoop" );
  468.     ent stoploopsound( 1 );
  469.     wait 1;
  470.     ent delete();
  471. }
  472.  
  473. brutus_health_increases()
  474. {
  475.     if ( level.round_number > level.brutus_last_spawn_round )
  476.     {
  477.         a_players = getplayers();
  478.         n_player_modifier = 1;
  479.         if ( a_players.size > 1 )
  480.         {
  481.             n_player_modifier = a_players.size * 0,75;
  482.         }
  483.         level.brutus_round_count++;
  484.         level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count );
  485.         level.brutus_expl_dmg_req = int( level.brutus_explosive_damage_increase * n_player_modifier * level.brutus_round_count );
  486.         if ( level.brutus_health >= ( 5000 * n_player_modifier ) )
  487.         {
  488.             level.brutus_health = int( 5000 * n_player_modifier );
  489.         }
  490.         if ( level.brutus_expl_dmg_req >= ( 4500 * n_player_modifier ) )
  491.         {
  492.             level.brutus_expl_dmg_req = int( 4500 * n_player_modifier );
  493.         }
  494.         level.brutus_last_spawn_round = level.round_number;
  495.     }
  496. }
  497.  
  498. get_brutus_spawn_pos_val( brutus_pos )
  499. {
  500.     score = 0;
  501.     zone_name = brutus_pos.zone_name;
  502.     if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( zone_name ) )
  503.     {
  504.         return 0;
  505.     }
  506.     a_players_in_zone = get_players_in_zone( zone_name, 1 );
  507.     if ( a_players_in_zone.size == 0 )
  508.     {
  509.         return 0;
  510.     }
  511.     else
  512.     {
  513.         n_score_addition = 1;
  514.         i = 0;
  515.         while ( i < a_players_in_zone.size )
  516.         {
  517.             if ( findpath( brutus_pos.origin, a_players_in_zone[ i ].origin, self, 0, 0 ) )
  518.             {
  519.                 n_dist = distance2d( brutus_pos.origin, a_players_in_zone[ i ].origin );
  520.                 n_score_addition += linear_map( n_dist, 2000, 0, 0, level.brutus_players_in_zone_spawn_point_cap );
  521.             }
  522.             i++;
  523.         }
  524.         if ( n_score_addition > level.brutus_players_in_zone_spawn_point_cap )
  525.         {
  526.             n_score_addition = level.brutus_players_in_zone_spawn_point_cap;
  527.         }
  528.         score += n_score_addition;
  529.     }
  530.     while ( !level.brutus_in_grief )
  531.     {
  532.         interaction_types = getarraykeys( level.interaction_types );
  533.         interact_array = level.interaction_types;
  534.         i = 0;
  535.         while ( i < interaction_types.size )
  536.         {
  537.             int_type = interaction_types[ i ];
  538.             interaction = interact_array[ int_type ];
  539.             interact_points = [[ interaction.get_func ]]( zone_name );
  540.             j = 0;
  541.             while ( j < interact_points.size )
  542.             {
  543.                 if ( interact_points[ j ] [[ interaction.validity_func ]]() )
  544.                 {
  545.                     score += interaction.spawn_bias;
  546.                 }
  547.                 j++;
  548.             }
  549.             i++;
  550.         }
  551.     }
  552.     return score;
  553. }
  554.  
  555. get_random_brutus_spawn_pos( zone_name )
  556. {
  557.     zone_spawn_pos = [];
  558.     i = 0;
  559.     while ( i < level.zombie_brutus_locations.size )
  560.     {
  561.         if ( isDefined( zone_name ) && level.zombie_brutus_locations[ i ].zone_name != zone_name )
  562.         {
  563.             i++;
  564.             continue;
  565.         }
  566.         else
  567.         {
  568.             zone_spawn_pos[ zone_spawn_pos.size ] = i;
  569.         }
  570.         i++;
  571.     }
  572.     if ( zone_spawn_pos.size > 0 )
  573.     {
  574.         pos_idx = randomint( zone_spawn_pos.size );
  575.         return level.zombie_brutus_locations[ zone_spawn_pos[ pos_idx ] ];
  576.     }
  577.     return undefined;
  578. }
  579.  
  580. get_best_brutus_spawn_pos( zone_name )
  581. {
  582.     val = 0;
  583.     i = 0;
  584.     while ( i < level.zombie_brutus_locations.size )
  585.     {
  586.         if ( isDefined( zone_name ) && level.zombie_brutus_locations[ i ].zone_name != zone_name )
  587.         {
  588.             i++;
  589.             continue;
  590.         }
  591.         else
  592.         {
  593.             newval = get_brutus_spawn_pos_val( level.zombie_brutus_locations[ i ] );
  594.             if ( newval > val )
  595.             {
  596.                 val = newval;
  597.                 pos_idx = i;
  598.             }
  599.         }
  600.         i++;
  601.     }
  602.     if ( isDefined( pos_idx ) )
  603.     {
  604.         return level.zombie_brutus_locations[ pos_idx ];
  605.     }
  606.     else
  607.     {
  608.         return undefined;
  609.     }
  610. }
  611.  
  612. play_ambient_brutus_vocals()
  613. {
  614.     self endon( "death" );
  615.     wait randomintrange( 2, 4 );
  616.     while ( 1 )
  617.     {
  618.         if ( isDefined( self ) )
  619.         {
  620.             if ( isDefined( self.favoriteenemy ) && distance( self.origin, self.favoriteenemy.origin ) <= 150 )
  621.             {
  622.                 break;
  623.             }
  624.             else
  625.             {
  626.                 self playsound( "zmb_vocals_brutus_ambience" );
  627.             }
  628.         }
  629.         wait randomfloatrange( 1, 1,5 );
  630.     }
  631. }
  632.  
  633. brutus_cleanup()
  634. {
  635.     self waittill( "brutus_cleanup" );
  636.     level.sndbrutusistalking = 0;
  637.     if ( isDefined( self.sndbrutusmusicent ) )
  638.     {
  639.         self.sndbrutusmusicent delete();
  640.         self.sndbrutusmusicent = undefined;
  641.     }
  642. }
  643.  
  644. brutus_cleanup_at_end_of_grief_round()
  645. {
  646.     self endon( "death" );
  647.     self endon( "brutus_cleanup" );
  648.     level waittill_any( "keep_griefing", "game_module_ended" );
  649.     self delete();
  650.     self notify( "brutus_cleanup" );
  651. }
  652.  
  653. brutus_death()
  654. {
  655.     self endon( "brutus_cleanup" );
  656.     self thread brutus_cleanup();
  657.     if ( level.brutus_in_grief )
  658.     {
  659.         self thread brutus_cleanup_at_end_of_grief_round();
  660.     }
  661.     self waittill( "death" );
  662.     self thread sndbrutusvox( "vox_brutus_brutus_defeated" );
  663.     level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "brutus_death" );
  664.     level.brutus_count--;
  665.  
  666.     playfx( level._effect[ "brutus_death" ], self.origin );
  667.     playsoundatposition( "zmb_ai_brutus_death", self.origin );
  668.     if ( get_current_zombie_count() == 0 && level.zombie_total == 0 )
  669.     {
  670.         level.last_brutus_origin = self.origin;
  671.         level notify( "last_brutus_down" );
  672.         if ( isDefined( self.brutus_round_spawn_failsafe ) && self.brutus_round_spawn_failsafe )
  673.         {
  674.             level.next_brutus_round = level.round_number + 1;
  675.         }
  676.     }
  677.     else
  678.     {
  679.         if ( isDefined( self.brutus_round_spawn_failsafe ) && self.brutus_round_spawn_failsafe )
  680.         {
  681.             level.zombie_total++;
  682.             level.zombie_total_subtract++;
  683.             level thread brutus_round_spawn_failsafe_respawn();
  684.         }
  685.     }
  686.     if ( isDefined( self.suppress_brutus_powerup_drop ) && !self.suppress_brutus_powerup_drop )
  687.     {
  688.         if ( isDefined( level.global_brutus_powerup_prevention ) && !level.global_brutus_powerup_prevention )
  689.         {
  690.             if ( self maps/mp/zombies/_zm_zonemgr::entity_in_zone( "zone_golden_gate_bridge" ) )
  691.             {
  692.                 level.global_brutus_powerup_prevention = 1;
  693.             }
  694.             if ( level.powerup_drop_count >= level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] )
  695.             {
  696.                 level.powerup_drop_count = level.zombie_vars[ "zombie_powerup_drop_max_per_round" ] - 1;
  697.             }
  698.             level.zombie_vars[ "zombie_drop_item" ] = 1;
  699.             level thread maps/mp/zombies/_zm_powerups::powerup_drop( self.origin );
  700.         }
  701.     }
  702.     while ( isplayer( self.attacker ) )
  703.     {
  704.         event = "death";
  705.         if ( issubstr( self.damageweapon, "knife_ballistic_" ) )
  706.         {
  707.             event = "ballistic_knife_death";
  708.         }
  709.         self.attacker thread do_player_general_vox( "general", "brutus_killed", 20, 20 );
  710.         if ( level.brutus_in_grief )
  711.         {
  712.             team_points = level.brutus_team_points_for_death;
  713.             player_points = level.brutus_player_points_for_death;
  714.             a_players = getplayers( self.team );
  715.         }
  716.         else
  717.         {
  718.             multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
  719.             team_points = multiplier * round_up_score( level.brutus_team_points_for_death, 5 );
  720.             player_points = multiplier * round_up_score( level.brutus_player_points_for_death, 5 );
  721.             a_players = getplayers();
  722.         }
  723.         _a922 = a_players;
  724.         _k922 = getFirstArrayKey( _a922 );
  725.         while ( isDefined( _k922 ) )
  726.         {
  727.             player = _a922[ _k922 ];
  728.             if ( !is_player_valid( player ) )
  729.             {
  730.             }
  731.             else
  732.             {
  733.                 player add_to_player_score( team_points );
  734.                 if ( player == self.attacker )
  735.                 {
  736.                     player add_to_player_score( player_points );
  737.                     level notify( "brutus_killed" );
  738.                 }
  739.                 player.pers[ "score" ] = player.score;
  740.                 player maps/mp/zombies/_zm_stats::increment_client_stat( "prison_brutus_killed", 0 );
  741.             }
  742.             _k922 = getNextArrayKey( _a922, _k922 );
  743.         }
  744.     }
  745.     self notify( "brutus_cleanup" );
  746. }
  747.  
  748. brutus_round_spawn_failsafe_respawn()
  749. {
  750.     while ( 1 )
  751.     {
  752.         wait 2;
  753.         if ( attempt_brutus_spawn( 1 ) )
  754.         {
  755.             return;
  756.         }
  757.         else
  758.         {
  759.         }
  760.     }
  761. }
  762.  
  763. get_interact_offset( item, target_type )
  764. {
  765. /#
  766.     assert( isDefined( level.interaction_types[ target_type ] ) );
  767. #/
  768.     interaction = level.interaction_types[ target_type ];
  769.     anim_state = interaction.animstate;
  770.     animationid = self getanimfromasd( anim_state, 0 );
  771.     origin = item.origin;
  772.     angles = item.angles;
  773.     if ( isDefined( interaction.interaction_z_offset ) )
  774.     {
  775.         origin += ( 0, 0, interaction.interaction_z_offset );
  776.     }
  777.     if ( isDefined( interaction.interaction_yaw_offset ) )
  778.     {
  779.         angles += ( 0, interaction.interaction_yaw_offset, 0 );
  780.     }
  781.     return getstartorigin( origin, angles, animationid );
  782. }
  783.  
  784. enable_brutus_rounds()
  785. {
  786.     level.brutus_rounds_enabled = 1;
  787.     flag_init( "brutus_round" );
  788.     level thread brutus_round_tracker();
  789. }
  790.  
  791. brutus_round_tracker()
  792. {
  793.     level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
  794.     old_spawn_func = level.round_spawn_func;
  795.     old_wait_func = level.round_wait_func;
  796.     for ( ;; )
  797.     {
  798.         while ( 1 )
  799.         {
  800.             level waittill( "between_round_over" );
  801.             players = get_players();
  802.             if ( level.round_number < 9 && isDefined( level.is_forever_solo_game ) && level.is_forever_solo_game )
  803.             {
  804.             }
  805.         }
  806.         else if ( level.next_brutus_round <= level.round_number )
  807.         {
  808.             while ( maps/mp/zm_alcatraz_utility::is_team_on_golden_gate_bridge() )
  809.             {
  810.                 level.next_brutus_round = level.round_number + 1;
  811.             }
  812.             wait randomfloatrange( level.brutus_min_spawn_delay, level.brutus_max_spawn_delay );
  813.             if ( attempt_brutus_spawn( level.brutus_zombie_per_round ) )
  814.             {
  815.                 level.music_round_override = 1;
  816.                 level thread maps/mp/zombies/_zm_audio::change_zombie_music( "brutus_round_start" );
  817.                 level thread sndforcewait();
  818.                 level.next_brutus_round = level.round_number + randomintrange( level.brutus_min_round_fq, level.brutus_max_round_fq );
  819.             }
  820.         }
  821.     }
  822. }
  823.  
  824. sndforcewait()
  825. {
  826.     wait 10;
  827.     level.music_round_override = 0;
  828. }
  829.  
  830. wait_on_box_alarm()
  831. {
  832.     while ( 1 )
  833.     {
  834.         self.zbarrier waittill( "randomization_done" );
  835.         level.num_pulls_since_brutus_spawn++;
  836.         if ( level.brutus_in_grief )
  837.         {
  838.             level.brutus_min_pulls_between_box_spawns = randomintrange( 7, 10 );
  839.         }
  840.         if ( level.num_pulls_since_brutus_spawn >= level.brutus_min_pulls_between_box_spawns )
  841.         {
  842.             rand = randomint( 1000 );
  843.             if ( level.brutus_in_grief )
  844.             {
  845.                 level notify( "spawn_brutus" );
  846.                 break;
  847.             }
  848.             else if ( rand <= level.brutus_alarm_chance )
  849.             {
  850.                 while ( flag( "moving_chest_now" ) )
  851.                 {
  852.                     continue;
  853.                 }
  854.                 if ( attempt_brutus_spawn( 1 ) )
  855.                 {
  856.                     if ( level.next_brutus_round == ( level.round_number + 1 ) )
  857.                     {
  858.                         level.next_brutus_round++;
  859.                     }
  860.                     level.brutus_alarm_chance = level.brutus_min_alarm_chance;
  861.                 }
  862.                 break;
  863.             }
  864.             else
  865.             {
  866.                 if ( level.brutus_alarm_chance < level.brutus_max_alarm_chance )
  867.                 {
  868.                     level.brutus_alarm_chance += level.brutus_alarm_chance_increment;
  869.                 }
  870.             }
  871.         }
  872.     }
  873. }
  874.  
  875. brutus_spawning_logic()
  876. {
  877.     if ( !level.brutus_in_grief )
  878.     {
  879.         level thread enable_brutus_rounds();
  880.     }
  881.     while ( isDefined( level.chests ) )
  882.     {
  883.         i = 0;
  884.         while ( i < level.chests.size )
  885.         {
  886.             level.chests[ i ] thread wait_on_box_alarm();
  887.             i++;
  888.         }
  889.     }
  890.     while ( 1 )
  891.     {
  892.         level waittill( "spawn_brutus", num );
  893.         i = 0;
  894.         while ( i < num )
  895.         {
  896.             ai = spawn_zombie( level.brutus_spawners[ 0 ] );
  897.             ai thread brutus_spawn();
  898.             i++;
  899.         }
  900.         if ( isDefined( ai ) )
  901.         {
  902.             ai playsound( "zmb_ai_brutus_spawn_2d" );
  903.         }
  904.     }
  905. }
  906.  
  907. attempt_brutus_spawn( n_spawn_num )
  908. {
  909.     if ( ( level.brutus_count + n_spawn_num ) > level.brutus_max_count )
  910.     {
  911. /#
  912.         iprintln( "Brutus max count reached - Preventing Brutus from spawning!" );
  913. #/
  914.         return 0;
  915.     }
  916.     level notify( "spawn_brutus" );
  917.     return 1;
  918. }
  919.  
  920. brutus_start_basic_find_flesh()
  921. {
  922.     self.goalradius = 48;
  923.     self.custom_goalradius_override = level.brutus_custom_goalradius;
  924.     if ( self.ai_state != "find_flesh" )
  925.     {
  926.         self.ai_state = "find_flesh";
  927.         self thread maps/mp/zombies/_zm_ai_basic::find_flesh();
  928.     }
  929. }
  930.  
  931. brutus_stop_basic_find_flesh()
  932. {
  933.     if ( self.ai_state == "find_flesh" )
  934.     {
  935.         self notify( "stop_find_flesh" );
  936.         self notify( "zombie_acquire_enemy" );
  937.     }
  938. }
  939.  
  940. setup_devgui()
  941. {
  942. /#
  943.     setdvar( "spawn_Brutus", "off" );
  944.     adddebugcommand( "devgui_cmd "Zombies:2/Zombie Spawning:2/Spawn Zombie:1/Brutus:1" "spawn_Brutus on"\n" );
  945.     level thread watch_devgui_brutus();
  946. #/
  947. }
  948.  
  949. watch_devgui_brutus()
  950. {
  951. /#
  952.     while ( 1 )
  953.     {
  954.         if ( getDvar( "spawn_Brutus" ) == "on" )
  955.         {
  956.             level notify( "spawn_brutus" );
  957.             setdvar( "spawn_Brutus", "off" );
  958.         }
  959.         wait 0,1;
  960. #/
  961.     }
  962. }
  963.  
  964. respawn_brutus( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name, b_no_current_valid_targets )
  965. {
  966.     if ( isDefined( b_no_current_valid_targets ) && b_no_current_valid_targets )
  967.     {
  968.         zone_name = brutus_watch_for_new_valid_targets();
  969.     }
  970.     else
  971.     {
  972.         wait 5;
  973.     }
  974.     ai = spawn_zombie( level.brutus_spawners[ 0 ] );
  975.     ai thread brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
  976.     ai.force_zone = zone_name;
  977. }
  978.  
  979. respawn_brutus_after_gondola( starting_health, has_helmet, helmet_hits, explosive_dmg_taken )
  980. {
  981.     level waittill( "gondola_arrived", zone_name );
  982.     ai = spawn_zombie( level.brutus_spawners[ 0 ] );
  983.     ai thread brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone_name );
  984. }
  985.  
  986. brutus_watch_for_gondola()
  987. {
  988.     self endon( "death" );
  989.     while ( 1 )
  990.     {
  991.         level waittill( "gondola_moving" );
  992.         if ( !level.brutus_in_grief && self istouching( level.e_gondola.t_ride ) )
  993.         {
  994.             self.force_gondola_teleport = 1;
  995.         }
  996.         wait 0,05;
  997.     }
  998. }
  999.  
  1000. are_all_targets_invalid()
  1001. {
  1002.     a_players = getplayers();
  1003.     _a1238 = a_players;
  1004.     _k1238 = getFirstArrayKey( _a1238 );
  1005.     while ( isDefined( _k1238 ) )
  1006.     {
  1007.         player = _a1238[ _k1238 ];
  1008.         if ( isDefined( player.is_on_gondola ) && !player.is_on_gondola && isDefined( player.afterlife ) && !player.afterlife )
  1009.         {
  1010.             return 0;
  1011.         }
  1012.         _k1238 = getNextArrayKey( _a1238, _k1238 );
  1013.     }
  1014.     return 1;
  1015. }
  1016.  
  1017. brutus_watch_for_new_valid_targets()
  1018. {
  1019.     level thread brutus_watch_for_gondola_arrive();
  1020.     level thread brutus_watch_for_non_afterlife_players();
  1021.     level waittill( "brutus_valid_targets_arrived", zone_name );
  1022.     return zone_name;
  1023. }
  1024.  
  1025. brutus_watch_for_gondola_arrive()
  1026. {
  1027.     level endon( "brutus_valid_targets_arrived" );
  1028.     level waittill( "gondola_arrived", zone_name );
  1029.     level notify( "brutus_valid_targets_arrived" );
  1030. }
  1031.  
  1032. brutus_watch_for_non_afterlife_players()
  1033. {
  1034.     level endon( "brutus_valid_targets_arrived" );
  1035.     b_all_players_in_afterlife = 1;
  1036.     while ( b_all_players_in_afterlife )
  1037.     {
  1038.         a_players = getplayers();
  1039.         _a1273 = a_players;
  1040.         _k1273 = getFirstArrayKey( _a1273 );
  1041.         while ( isDefined( _k1273 ) )
  1042.         {
  1043.             player = _a1273[ _k1273 ];
  1044.             if ( isDefined( player.afterlife ) && !player.afterlife && !player maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
  1045.             {
  1046.                 b_all_players_in_afterlife = 0;
  1047.             }
  1048.             _k1273 = getNextArrayKey( _a1273, _k1273 );
  1049.         }
  1050.         wait 0,5;
  1051.     }
  1052.     level notify( "brutus_valid_targets_arrived" );
  1053. }
  1054.  
  1055. brutus_stuck_teleport()
  1056. {
  1057.     self endon( "death" );
  1058.     align_struct = spawn( "script_model", self.origin );
  1059.     align_struct.angles = self.angles;
  1060.     align_struct setmodel( "tag_origin" );
  1061.     if ( !level.brutus_in_grief || self istouching( level.e_gondola.t_ride ) && isDefined( self.force_gondola_teleport ) && self.force_gondola_teleport )
  1062.     {
  1063.         self.force_gondola_teleport = 0;
  1064.         align_struct linkto( level.e_gondola );
  1065.         self linkto( align_struct );
  1066.     }
  1067.     self.not_interruptable = 1;
  1068.     playfxontag( level._effect[ "brutus_spawn" ], align_struct, "tag_origin" );
  1069.     self animscripted( self.origin, self.angles, "zm_taunt" );
  1070.     self maps/mp/animscripts/zm_shared::donotetracks( "taunt_anim" );
  1071.     self.not_interruptable = 0;
  1072.     self ghost();
  1073.     self notify( "brutus_cleanup" );
  1074.     self notify( "brutus_teleporting" );
  1075.     if ( isDefined( align_struct ) )
  1076.     {
  1077.         align_struct delete();
  1078.     }
  1079.     if ( isDefined( self.sndbrutusmusicent ) )
  1080.     {
  1081.         self.sndbrutusmusicent delete();
  1082.         self.sndbrutusmusicent = undefined;
  1083.     }
  1084.     if ( isDefined( level.brutus_respawn_after_despawn ) && level.brutus_respawn_after_despawn )
  1085.     {
  1086.         b_no_current_valid_targets = are_all_targets_invalid();
  1087.         level thread respawn_brutus( self.health, self.has_helmet, self.helmet_hits, self.explosive_dmg_taken, self.force_zone, b_no_current_valid_targets );
  1088.     }
  1089.     level.brutus_count--;
  1090.  
  1091.     self delete();
  1092. }
  1093.  
  1094. watch_for_riot_shield_melee()
  1095. {
  1096.     self endon( "new_stuck_watcher" );
  1097.     self endon( "death" );
  1098.     while ( 1 )
  1099.     {
  1100.         self waittill( "item_attack" );
  1101.         self.fail_count = 0;
  1102.     }
  1103. }
  1104.  
  1105. watch_for_valid_melee()
  1106. {
  1107.     self endon( "new_stuck_watcher" );
  1108.     self endon( "death" );
  1109.     while ( 1 )
  1110.     {
  1111.         self waittillmatch( "melee_anim" );
  1112.         return "end";
  1113.         if ( isDefined( self.favorite_enemy ) && distancesquared( self.origin, self.favorite_enemy.origin ) < 16384 && isDefined( self.favorite_enemy.is_on_gondola ) && !self.favorite_enemy.is_on_gondola )
  1114.         {
  1115.             self.fail_count = 0;
  1116.         }
  1117.     }
  1118. }
  1119.  
  1120. brutus_stuck_watcher()
  1121. {
  1122.     self notify( "new_stuck_watcher" );
  1123.     self endon( "death" );
  1124.     self endon( "new_stuck_watcher" );
  1125.     self.fail_count = 0;
  1126.     self thread watch_for_valid_melee();
  1127.     self thread watch_for_riot_shield_melee();
  1128.     while ( 1 )
  1129.     {
  1130.         while ( !isDefined( self.goal_pos ) )
  1131.         {
  1132.             wait 0,05;
  1133.         }
  1134.         while ( self.not_interruptable )
  1135.         {
  1136.             wait 1;
  1137.         }
  1138.         if ( !findpath( self.origin, self.goal_pos, self, 0, 0 ) )
  1139.         {
  1140. /#
  1141.             println( "Brutus could not path to goal_pos " + self.goal_pos );
  1142. #/
  1143.             self.fail_count++;
  1144.         }
  1145.         else
  1146.         {
  1147.             self.fail_count = 0;
  1148.         }
  1149.         if ( self.fail_count >= level.brutus_failed_paths_to_teleport )
  1150.         {
  1151.             self brutus_stuck_teleport();
  1152.             return;
  1153.         }
  1154.         wait 1;
  1155.     }
  1156. }
  1157.  
  1158. should_brutus_aggro( player_zone, brutus_zone )
  1159. {
  1160.     if ( !isDefined( player_zone ) || !isDefined( brutus_zone ) )
  1161.     {
  1162.         return 0;
  1163.     }
  1164.     if ( player_zone == brutus_zone )
  1165.     {
  1166.         return 1;
  1167.     }
  1168.     if ( isDefined( level.zones[ brutus_zone ].adjacent_zones ) && isDefined( level.zones[ brutus_zone ].adjacent_zones[ player_zone ] ) )
  1169.     {
  1170.         return 1;
  1171.     }
  1172.     return 0;
  1173. }
  1174.  
  1175. brutus_find_flesh()
  1176. {
  1177.     self endon( "death" );
  1178.     level endon( "intermission" );
  1179.     if ( level.intermission )
  1180.     {
  1181.         return;
  1182.     }
  1183.     self.ai_state = "idle";
  1184.     self.helitarget = 1;
  1185.     self.ignoreme = 0;
  1186.     self.nododgemove = 1;
  1187.     self.ignore_player = [];
  1188.     self thread brutus_watch_for_gondola();
  1189.     self thread brutus_stuck_watcher();
  1190.     self thread brutus_goal_watcher();
  1191.     self thread watch_for_player_dist();
  1192.     while ( 1 )
  1193.     {
  1194.         while ( self.not_interruptable )
  1195.         {
  1196.             wait 0,05;
  1197.         }
  1198.         player = brutus_get_closest_valid_player();
  1199.         brutus_zone = get_zone_from_position( self.origin );
  1200.         while ( !isDefined( brutus_zone ) )
  1201.         {
  1202.             brutus_zone = self.prev_zone;
  1203.             while ( !isDefined( brutus_zone ) )
  1204.             {
  1205.                 wait 1;
  1206.             }
  1207.         }
  1208.         player_zone = undefined;
  1209.         self.prev_zone = brutus_zone;
  1210.         if ( level.brutus_in_grief )
  1211.         {
  1212.             brutus_start_basic_find_flesh();
  1213.         }
  1214.         else if ( !isDefined( player ) )
  1215.         {
  1216.             self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
  1217.         }
  1218.         else player_zone = player get_player_zone();
  1219.         if ( isDefined( player_zone ) )
  1220.         {
  1221.             self.priority_item = self get_priority_item_for_brutus( player_zone );
  1222.         }
  1223.         else
  1224.         {
  1225.             self.priority_item = self get_priority_item_for_brutus( brutus_zone, 1 );
  1226.         }
  1227.         if ( isDefined( player ) && distancesquared( self.origin, player.origin ) < level.brutus_aggro_dist_sq && isDefined( player_zone ) && should_brutus_aggro( player_zone, brutus_zone ) )
  1228.         {
  1229.             self.favorite_enemy = player;
  1230.             self.goal_pos = player.origin;
  1231.             brutus_start_basic_find_flesh();
  1232.         }
  1233.         else
  1234.         {
  1235.             if ( isDefined( self.priority_item ) )
  1236.             {
  1237.                 brutus_stop_basic_find_flesh();
  1238.                 self.goalradius = 12;
  1239.                 self.custom_goalradius_override = 12;
  1240.                 self.goal_pos = self get_interact_offset( self.priority_item, self.ai_state );
  1241.                 self setgoalpos( self.goal_pos );
  1242.                 break;
  1243.             }
  1244.             else if ( isDefined( player ) )
  1245.             {
  1246.                 self.favorite_enemy = player;
  1247.                 self.goal_pos = self.favorite_enemy.origin;
  1248.                 brutus_start_basic_find_flesh();
  1249.                 break;
  1250.             }
  1251.             else
  1252.             {
  1253.                 self.goal_pos = self.origin;
  1254.                 self.ai_state = "idle";
  1255.                 self setanimstatefromasd( "zm_idle" );
  1256.                 self setgoalpos( self.goal_pos );
  1257.             }
  1258.         }
  1259.         wait 1;
  1260.     }
  1261. }
  1262.  
  1263. trap_damage_callback( trap )
  1264. {
  1265.     self endon( "death" );
  1266.     if ( isDefined( self.not_interruptable ) && !self.not_interruptable )
  1267.     {
  1268.         self.not_interruptable = 1;
  1269.         self animscripted( self.origin, self.angles, "zm_taunt" );
  1270.         self maps/mp/animscripts/shared::donotetracks( "taunt_anim" );
  1271.         if ( trap.targetname == "fan_trap" )
  1272.         {
  1273.             trap notify( "trap_finished_" + trap.script_string );
  1274.         }
  1275.         else
  1276.         {
  1277.             if ( trap.targetname == "acid_trap" )
  1278.             {
  1279.                 trap notify( "acid_trap_fx_done" );
  1280.             }
  1281.         }
  1282.         self.not_interruptable = 0;
  1283.     }
  1284. }
  1285.  
  1286. zone_array_contains( zone_array, zone_name )
  1287. {
  1288.     j = 0;
  1289.     while ( j < zone_array.size )
  1290.     {
  1291.         if ( zone_array[ j ] == zone_name )
  1292.         {
  1293.             return 1;
  1294.         }
  1295.         j++;
  1296.     }
  1297.     return 0;
  1298. }
  1299.  
  1300. get_priority_item_for_brutus( zone_name, do_secondary_zone_checks )
  1301. {
  1302.     interact_types = level.interaction_types;
  1303.     interact_prio = level.interaction_priority;
  1304.     i = 0;
  1305.     while ( i < interact_prio.size )
  1306.     {
  1307.         best_score = -1;
  1308.         best_object = undefined;
  1309.         int_type = interact_prio[ i ];
  1310.         int_struct = interact_types[ int_type ];
  1311.         int_objects = self [[ int_struct.get_func ]]( zone_name );
  1312.         j = 0;
  1313.         while ( j < int_objects.size )
  1314.         {
  1315.             if ( int_objects[ j ] [[ int_struct.validity_func ]]() )
  1316.             {
  1317.                 score = self [[ int_struct.value_func ]]( int_objects[ j ] );
  1318. /#
  1319.                 assert( score >= 0 );
  1320. #/
  1321.                 if ( score < best_score || best_score < 0 )
  1322.                 {
  1323.                     best_object = int_objects[ j ];
  1324.                     best_score = score;
  1325.                 }
  1326.             }
  1327.             j++;
  1328.         }
  1329.         if ( isDefined( best_object ) )
  1330.         {
  1331.             self.ai_state = int_type;
  1332.             return best_object;
  1333.         }
  1334.         i++;
  1335.     }
  1336.     while ( isDefined( do_secondary_zone_checks ) && do_secondary_zone_checks )
  1337.     {
  1338.         adj_zone_names = getarraykeys( level.zones[ zone_name ].adjacent_zones );
  1339.         i = 0;
  1340.         while ( i < adj_zone_names.size )
  1341.         {
  1342.             if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( adj_zone_names[ i ] ) )
  1343.             {
  1344.                 i++;
  1345.                 continue;
  1346.             }
  1347.             else
  1348.             {
  1349.                 best_object = get_priority_item_for_brutus( adj_zone_names[ i ] );
  1350.                 if ( isDefined( best_object ) )
  1351.                 {
  1352.                     return best_object;
  1353.                 }
  1354.             }
  1355.             i++;
  1356.         }
  1357.         global_zone_names = getarraykeys( level.zones );
  1358.         i = 0;
  1359.         while ( i < global_zone_names.size )
  1360.         {
  1361.             if ( global_zone_names[ i ] == zone_name )
  1362.             {
  1363.                 i++;
  1364.                 continue;
  1365.             }
  1366.             else if ( zone_array_contains( adj_zone_names, global_zone_names[ i ] ) )
  1367.             {
  1368.                 i++;
  1369.                 continue;
  1370.             }
  1371.             else if ( !maps/mp/zombies/_zm_zonemgr::zone_is_enabled( global_zone_names[ i ] ) )
  1372.             {
  1373.                 i++;
  1374.                 continue;
  1375.             }
  1376.             else
  1377.             {
  1378.                 best_object = get_priority_item_for_brutus( global_zone_names[ i ] );
  1379.                 if ( isDefined( best_object ) )
  1380.                 {
  1381.                     return best_object;
  1382.                 }
  1383.             }
  1384.             i++;
  1385.         }
  1386.     }
  1387.     return undefined;
  1388. }
  1389.  
  1390. get_dist_score( object )
  1391. {
  1392.     return distancesquared( self.origin, object.origin );
  1393. }
  1394.  
  1395. get_trap_score( object )
  1396. {
  1397.     if ( sighttracepassed( self.origin + ( 0, 0, 0 ), object.origin, 0, self ) )
  1398.     {
  1399.         return 0;
  1400.     }
  1401.     return distancesquared( self.origin, object.origin );
  1402. }
  1403.  
  1404. get_magic_boxes( zone_name )
  1405. {
  1406. /#
  1407.     assert( isDefined( level.zones[ zone_name ] ) );
  1408. #/
  1409.     return level.zones[ zone_name ].magic_boxes;
  1410. }
  1411.  
  1412. is_magic_box_valid()
  1413. {
  1414.     if ( self is_chest_active() && self == level.chests[ level.chest_index ] )
  1415.     {
  1416.         return 1;
  1417.     }
  1418.     return 0;
  1419. }
  1420.  
  1421. get_perk_machine_trigger()
  1422. {
  1423.     if ( self.targetname == "vendingelectric_cherry" )
  1424.     {
  1425.         perk_machine = getent( "vending_electriccherry", "target" );
  1426.     }
  1427.     else if ( self.targetname == "vending_deadshot_model" )
  1428.     {
  1429.         perk_machine = getent( "vending_deadshot", "target" );
  1430.     }
  1431.     else
  1432.     {
  1433.         perk_machine = getent( self.targetname, "target" );
  1434.     }
  1435.     return perk_machine;
  1436. }
  1437.  
  1438. get_perk_machines( zone_name )
  1439. {
  1440. /#
  1441.     assert( isDefined( level.zones[ zone_name ] ) );
  1442. #/
  1443.     return level.zones[ zone_name ].perk_machines;
  1444. }
  1445.  
  1446. is_perk_machine_valid()
  1447. {
  1448.     trigger = self get_perk_machine_trigger();
  1449.     if ( isDefined( trigger.is_locked ) && trigger.is_locked )
  1450.     {
  1451.         return 0;
  1452.     }
  1453.     if ( isDefined( trigger.power_on ) && trigger.power_on )
  1454.     {
  1455.         return 1;
  1456.     }
  1457.     return 0;
  1458. }
  1459.  
  1460. get_trigger_for_craftable()
  1461. {
  1462.     i = 0;
  1463.     while ( i < level.a_uts_craftables.size )
  1464.     {
  1465.         if ( isDefined( level.a_uts_craftables[ i ].target ) && level.a_uts_craftables[ i ].target == self.targetname )
  1466.         {
  1467.             return level.a_uts_craftables[ i ];
  1468.         }
  1469.         i++;
  1470.     }
  1471.     trig_ent = getent( self.targetname, "target" );
  1472.     return trig_ent;
  1473. }
  1474.  
  1475. get_craftable_tables( zone_name )
  1476. {
  1477. /#
  1478.     assert( isDefined( level.zones[ zone_name ] ) );
  1479. #/
  1480.     return level.zones[ zone_name ].craftable_tables;
  1481. }
  1482.  
  1483. is_craftable_table_valid()
  1484. {
  1485.     table_trig = self get_trigger_for_craftable();
  1486.     if ( isDefined( table_trig.is_locked ) && table_trig.is_locked )
  1487.     {
  1488.         return 0;
  1489.     }
  1490.     if ( isDefined( table_trig.removed ) && table_trig.removed )
  1491.     {
  1492.         return 0;
  1493.     }
  1494.     return 1;
  1495. }
  1496.  
  1497. get_closest_trap_for_brutus()
  1498. {
  1499.     best_dist = -1;
  1500.     best_trap = undefined;
  1501.     i = 0;
  1502.     while ( i < level.trap_triggers.size )
  1503.     {
  1504.         if ( !( level.trap_triggers[ i ] [[ level.interaction_types[ "trap" ].validity_func ]]() ) )
  1505.         {
  1506.             i++;
  1507.             continue;
  1508.         }
  1509.         else
  1510.         {
  1511.             dist = distancesquared( self.origin, level.trap_triggers[ i ].origin );
  1512.             if ( dist < best_dist || best_dist < 0 )
  1513.             {
  1514.                 best_dist = dist;
  1515.                 best_trap = level.trap_triggers[ i ];
  1516.             }
  1517.         }
  1518.         i++;
  1519.     }
  1520.     return best_trap;
  1521. }
  1522.  
  1523. get_traps( zone_name )
  1524. {
  1525. /#
  1526.     assert( isDefined( level.zones[ zone_name ] ) );
  1527. #/
  1528.     return level.zones[ zone_name ].traps;
  1529. }
  1530.  
  1531. is_trap_valid()
  1532. {
  1533.     if ( isDefined( self.trigger.zombie_dmg_trig ) && isDefined( self.trigger.zombie_dmg_trig.active ) && self.trigger.zombie_dmg_trig.active )
  1534.     {
  1535.         return 1;
  1536.     }
  1537.     else
  1538.     {
  1539.         if ( isDefined( self.trigger.active ) && self.trigger.active )
  1540.         {
  1541.             return 1;
  1542.         }
  1543.     }
  1544.     return 0;
  1545. }
  1546.  
  1547. get_plane_ramps( zone_name )
  1548. {
  1549. /#
  1550.     assert( isDefined( level.zones[ zone_name ] ) );
  1551. #/
  1552.     return level.zones[ zone_name ].plane_triggers;
  1553. }
  1554.  
  1555. is_plane_ramp_valid()
  1556. {
  1557.     if ( isDefined( self.fly_trigger ) && isDefined( self.fly_trigger.trigger_off ) && self.fly_trigger.trigger_off )
  1558.     {
  1559.         return 0;
  1560.     }
  1561.     if ( isDefined( self.is_locked ) && self.is_locked )
  1562.     {
  1563.         return 0;
  1564.     }
  1565.     if ( isDefined( self.equipname ) && isDefined( self.crafted ) && self.crafted )
  1566.     {
  1567.         return 0;
  1568.     }
  1569.     return 1;
  1570. }
  1571.  
  1572. get_blockers( zone_name )
  1573. {
  1574.     return get_zone_zbarriers( zone_name );
  1575. }
  1576.  
  1577. is_blocker_valid()
  1578. {
  1579.     closed_pieces = self getzbarrierpieceindicesinstate( "closed" );
  1580.     if ( closed_pieces.size >= level.brutus_blocker_pieces_req )
  1581.     {
  1582.         return 1;
  1583.     }
  1584.     return 0;
  1585. }
  1586.  
  1587. brutus_get_closest_valid_player()
  1588. {
  1589.     valid_player_found = 0;
  1590.     players = get_players();
  1591.     if ( isDefined( level._zombie_using_humangun ) && level._zombie_using_humangun )
  1592.     {
  1593.         players = arraycombine( players, level._zombie_human_array, 0, 0 );
  1594.     }
  1595.     while ( isDefined( self.ignore_player ) )
  1596.     {
  1597.         i = 0;
  1598.         while ( i < self.ignore_player.size )
  1599.         {
  1600.             arrayremovevalue( players, self.ignore_player[ i ] );
  1601.             i++;
  1602.         }
  1603.     }
  1604.     while ( !valid_player_found )
  1605.     {
  1606.         if ( isDefined( level.calc_closest_player_using_paths ) && level.calc_closest_player_using_paths )
  1607.         {
  1608.             player = get_closest_player_using_paths( self.origin, players );
  1609.         }
  1610.         else
  1611.         {
  1612.             player = getclosest( self.origin, players );
  1613.         }
  1614.         if ( !isDefined( player ) )
  1615.         {
  1616.             return undefined;
  1617.         }
  1618.         if ( isDefined( level._zombie_using_humangun ) && level._zombie_using_humangun && isai( player ) )
  1619.         {
  1620.             return player;
  1621.         }
  1622.         while ( !is_player_valid( player, 1 ) )
  1623.         {
  1624.             arrayremovevalue( players, player );
  1625.         }
  1626.         return player;
  1627.     }
  1628. }
  1629.  
  1630. watch_for_player_dist()
  1631. {
  1632.     self endon( "death" );
  1633.     while ( 1 )
  1634.     {
  1635.         player = brutus_get_closest_valid_player();
  1636.         if ( !isDefined( player ) || distancesquared( player.origin, self.origin ) > level.brutus_reset_dist_sq )
  1637.         {
  1638.             self.ai_state = "idle";
  1639.             self notify( "zombie_acquire_enemy" );
  1640.             self notify( "stop_find_flesh" );
  1641.         }
  1642.         wait 0,5;
  1643.     }
  1644. }
  1645.  
  1646. brutus_goal_watcher()
  1647. {
  1648.     self endon( "death" );
  1649.     while ( 1 )
  1650.     {
  1651.         self waittill( "goal" );
  1652.         while ( self.ai_state == "find_flesh" || self.ai_state == "idle" )
  1653.         {
  1654.             wait 0,05;
  1655.         }
  1656.         interaction = level.interaction_types[ self.ai_state ];
  1657.         origin = self.priority_item.origin;
  1658.         angles = self.priority_item.angles;
  1659.         if ( isDefined( interaction.interaction_z_offset ) )
  1660.         {
  1661.             origin += ( 0, 0, interaction.interaction_z_offset );
  1662.         }
  1663.         if ( isDefined( interaction.interaction_yaw_offset ) )
  1664.         {
  1665.             angles += ( 0, interaction.interaction_yaw_offset, 0 );
  1666.         }
  1667.         self.not_interruptable = 1;
  1668.         self animscripted( origin, angles, interaction.animstate );
  1669.         self thread maps/mp/animscripts/zm_shared::donotetracks( interaction.notify_name );
  1670.         self thread snddointeractionvox( interaction.notify_name );
  1671.         self waittillmatch( interaction.notify_name );
  1672.         return interaction.action_notetrack;
  1673.         self brutus_lockdown_client_effects();
  1674.         self thread [[ interaction.interact_func ]]();
  1675.         self.priority_item = undefined;
  1676.         if ( isDefined( interaction.end_notetrack ) )
  1677.         {
  1678.             self waittillmatch( interaction.notify_name );
  1679.             return interaction.end_notetrack;
  1680.         }
  1681.         else
  1682.         {
  1683.             self waittillmatch( interaction.notify_name );
  1684.             return "end";
  1685.         }
  1686.         self.not_interruptable = 0;
  1687.         while ( !isDefined( self.priority_item ) )
  1688.         {
  1689.             wait 0,05;
  1690.         }
  1691.     }
  1692. }
  1693.  
  1694. snddointeractionvox( type )
  1695. {
  1696.     alias = "vox_brutus_brutus_lockbox";
  1697.     num = undefined;
  1698.     switch( type )
  1699.     {
  1700.         case "box_lock_anim":
  1701.             alias = "vox_brutus_brutus_lockbox";
  1702.             break;
  1703.         case "perk_lock_anim":
  1704.             alias = "vox_brutus_brutus_lockbox";
  1705.             num = 5;
  1706.             break;
  1707.         case "table_smash_anim":
  1708.             alias = "vox_brutus_brutus_lockbox";
  1709.             num = 5;
  1710.             break;
  1711.         case "trap_smash_anim":
  1712.             alias = "vox_brutus_brutus_lockbox";
  1713.             num = 5;
  1714.             break;
  1715.         case "plane_lock_anim":
  1716.             alias = "vox_brutus_brutus_lockbox";
  1717.             num = 5;
  1718.             break;
  1719.         case "board_smash_anim":
  1720.             alias = "vox_brutus_brutus_lockbox";
  1721.             num = 5;
  1722.             break;
  1723.     }
  1724.     self thread sndbrutusvox( alias, num );
  1725. }
  1726.  
  1727. brutus_fire_teargas_when_possible()
  1728. {
  1729.     self endon( "death" );
  1730.     wait 0,2;
  1731.     while ( isDefined( self.not_interruptable ) && self.not_interruptable )
  1732.     {
  1733.         wait 0,05;
  1734.     }
  1735.     self.not_interruptable = 1;
  1736.     self playsound( "vox_brutus_enraged" );
  1737.     self animscripted( self.origin, self.angles, "zm_teargas_attack" );
  1738.     self thread maps/mp/animscripts/zm_shared::donotetracks( "teargas_anim" );
  1739.     self waittillmatch( "teargas_anim" );
  1740.     return "grenade_drop";
  1741.     v_org_left = self gettagorigin( "TAG_WEAPON_LEFT" );
  1742.     v_org_right = self gettagorigin( "TAG_WEAPON_RIGHT" );
  1743.     self thread sndplaydelayedsmokeaudio( v_org_left, v_org_right );
  1744.     self magicgrenadetype( "willy_pete_zm", v_org_left, ( 0, 0, 0 ), 0,4 );
  1745.     self magicgrenadetype( "willy_pete_zm", v_org_right, ( 0, 0, 0 ), 0,4 );
  1746.     self waittillmatch( "teargas_anim" );
  1747.     return "end";
  1748.     self.not_interruptable = 0;
  1749. }
  1750.  
  1751. sndplaydelayedsmokeaudio( org1, org2 )
  1752. {
  1753.     wait 1,5;
  1754.     playsoundatposition( "zmb_ai_brutus_gas_explode", org1 );
  1755.     wait 0,25;
  1756.     playsoundatposition( "zmb_ai_brutus_gas_explode", org2 );
  1757. }
  1758.  
  1759. brutus_afterlife_teleport()
  1760. {
  1761.     playfx( level._effect[ "afterlife_teleport" ], self.origin );
  1762.     self hide();
  1763.     wait 0,1;
  1764.     self notify( "brutus_cleanup" );
  1765.     if ( isDefined( self.sndbrutusmusicent ) )
  1766.     {
  1767.         self.sndbrutusmusicent delete();
  1768.         self.sndbrutusmusicent = undefined;
  1769.     }
  1770.     level thread respawn_brutus( self.health, self.has_helmet, self.helmet_hits, self.explosive_dmg_taken, self.force_zone );
  1771.     level.brutus_count--;
  1772.  
  1773.     self delete();
  1774. }
  1775.  
  1776. brutus_remove_helmet( vdir )
  1777. {
  1778.     self.has_helmet = 0;
  1779.     self detach( "c_zom_cellbreaker_helmet" );
  1780.     self playsound( "evt_brutus_helmet" );
  1781.     launch_pos = self.origin + vectorScale( ( 0, 0, 0 ), 85 );
  1782.     createdynentandlaunch( "c_zom_cellbreaker_helmet", launch_pos, self.angles, launch_pos, vdir );
  1783.     if ( isDefined( self.suppress_teargas_behavior ) && !self.suppress_teargas_behavior )
  1784.     {
  1785.         self thread brutus_fire_teargas_when_possible();
  1786.         if ( isDefined( self.not_interruptable ) && self.not_interruptable )
  1787.         {
  1788.             return;
  1789.         }
  1790.         self.not_interruptable = 1;
  1791.         self playsound( "vox_brutus_exert" );
  1792.         self animscripted( self.origin, self.angles, "zm_pain" );
  1793.         self maps/mp/animscripts/zm_shared::donotetracks( "pain_anim" );
  1794.         self.not_interruptable = 0;
  1795.     }
  1796. }
  1797.  
  1798. offset_fx_struct( int_struct, fx_struct )
  1799. {
  1800.     if ( isDefined( int_struct.fx_x_offset ) )
  1801.     {
  1802.         fx_struct.origin += ( int_struct.fx_x_offset, 0, 0 );
  1803.     }
  1804.     if ( isDefined( int_struct.fx_y_offset ) )
  1805.     {
  1806.         fx_struct.origin += ( 0, int_struct.fx_y_offset, 0 );
  1807.     }
  1808.     if ( isDefined( int_struct.fx_z_offset ) )
  1809.     {
  1810.         fx_struct.origin += ( 0, 0, int_struct.fx_z_offset );
  1811.     }
  1812.     if ( isDefined( int_struct.fx_yaw_offset ) )
  1813.     {
  1814.         fx_struct.angles += ( 0, int_struct.fx_yaw_offset, 0 );
  1815.     }
  1816.     return fx_struct;
  1817. }
  1818.  
  1819. get_scaling_lock_cost( int_type, object )
  1820. {
  1821.     interaction = level.interaction_types[ int_type ];
  1822.     base_cost = interaction.unlock_cost;
  1823.     if ( !isDefined( object.num_times_locked ) )
  1824.     {
  1825.         object.num_times_locked = 0;
  1826.     }
  1827.     object.num_times_locked++;
  1828.     num_times_locked = object.num_times_locked;
  1829.     if ( num_times_locked > interaction.num_times_to_scale )
  1830.     {
  1831.         num_times_locked = interaction.num_times_to_scale;
  1832.     }
  1833.     return num_times_locked * base_cost;
  1834. }
  1835.  
  1836. get_lock_hint_string( cost )
  1837. {
  1838.     switch( cost )
  1839.     {
  1840.         case 2000:
  1841.             return &"ZOMBIE_LOCKED_COST_2000";
  1842.         case 4000:
  1843.             return &"ZOMBIE_LOCKED_COST_4000";
  1844.         case 6000:
  1845.             return &"ZOMBIE_LOCKED_COST_6000";
  1846.         default:
  1847.             return &"ZOMBIE_LOCKED_COST";
  1848.     }
  1849. }
  1850.  
  1851. magic_box_lock()
  1852. {
  1853.     self endon( "death" );
  1854.     if ( flag( "moving_chest_now" ) )
  1855.     {
  1856.         self.priority_item = undefined;
  1857.         return;
  1858.     }
  1859.     magic_box = self.priority_item;
  1860.     if ( !isDefined( magic_box ) )
  1861.     {
  1862.         return;
  1863.     }
  1864.     magic_box.zbarrier set_magic_box_zbarrier_state( "locking" );
  1865.     self playsound( "zmb_ai_brutus_clang" );
  1866.     magic_box.locked_cost = get_scaling_lock_cost( "magic_box", magic_box );
  1867.     level.lockdown_track[ "magic_box" ] = 1;
  1868.     level notify( "brutus_locked_object" );
  1869.     self.priority_item = undefined;
  1870. }
  1871.  
  1872. perk_machine_lock()
  1873. {
  1874.     self endon( "death" );
  1875.     perk_machine = self.priority_item get_perk_machine_trigger();
  1876.     if ( !isDefined( perk_machine ) )
  1877.     {
  1878.         return;
  1879.     }
  1880.     int_struct = level.interaction_types[ "perk_machine" ];
  1881.     if ( perk_machine.target == "vending_jugg" || perk_machine.target == "vending_deadshot" )
  1882.     {
  1883.         lock_fx = level._effect[ "brutus_lockdown_sm" ];
  1884.     }
  1885.     else
  1886.     {
  1887.         lock_fx = level._effect[ "brutus_lockdown" ];
  1888.     }
  1889.     perk_machine.lock_fx = spawn( "script_model", self.priority_item.origin );
  1890.     perk_machine.lock_fx.angles = self.priority_item.angles;
  1891.     perk_machine.lock_fx = offset_fx_struct( int_struct, perk_machine.lock_fx );
  1892.     perk_machine.lock_fx setmodel( "tag_origin" );
  1893.     playfxontag( lock_fx, perk_machine.lock_fx, "tag_origin" );
  1894.     perk_machine.lock_fx playsound( "zmb_ai_brutus_clang" );
  1895.     perk_machine.is_locked = 1;
  1896.     perk_machine.locked_cost = get_scaling_lock_cost( "perk_machine", perk_machine );
  1897.     perk_machine sethintstring( &"ZOMBIE_LOCKED_COST", perk_machine.locked_cost );
  1898.     level.lockdown_track[ perk_machine.script_string ] = 1;
  1899.     level notify( "brutus_locked_object" );
  1900.     self.priority_item = undefined;
  1901. }
  1902.  
  1903. craftable_table_lock()
  1904. {
  1905.     self endon( "death" );
  1906.     table_struct = self.priority_item;
  1907.     if ( !isDefined( table_struct ) )
  1908.     {
  1909.         return;
  1910.     }
  1911.     craftable_table = table_struct get_trigger_for_craftable();
  1912.     int_struct = level.interaction_types[ "craftable_table" ];
  1913.     craftable_table.lock_fx = spawn( "script_model", table_struct.origin );
  1914.     craftable_table.lock_fx.angles = table_struct.angles;
  1915.     craftable_table.lock_fx = offset_fx_struct( int_struct, craftable_table.lock_fx );
  1916.     craftable_table.lock_fx setmodel( "tag_origin" );
  1917.     playfxontag( level._effect[ "brutus_lockdown_lg" ], craftable_table.lock_fx, "tag_origin" );
  1918.     craftable_table.lock_fx playsound( "zmb_ai_brutus_clang" );
  1919.     craftable_table.is_locked = 1;
  1920.     craftable_table.locked_cost = get_scaling_lock_cost( "craftable_table", craftable_table );
  1921.     craftable_table.hint_string = get_lock_hint_string( craftable_table.locked_cost );
  1922.     if ( !isDefined( craftable_table.equipname ) )
  1923.     {
  1924.         craftable_table sethintstring( craftable_table.hint_string );
  1925.     }
  1926.     if ( isDefined( craftable_table.targetname ) && craftable_table.targetname == "blundergat_upgrade" )
  1927.     {
  1928.         level.lockdown_track[ "craft_kit" ] = 1;
  1929.     }
  1930.     if ( isDefined( craftable_table.weaponname ) && craftable_table.weaponname == "alcatraz_shield_zm" )
  1931.     {
  1932.         level.lockdown_track[ "craft_shield" ] = 1;
  1933.     }
  1934.     level notify( "brutus_locked_object" );
  1935.     self.priority_item = undefined;
  1936. }
  1937.  
  1938. trap_smash()
  1939. {
  1940.     self endon( "death" );
  1941.     trap = self.priority_item.trigger;
  1942.     if ( !isDefined( trap ) )
  1943.     {
  1944.         return;
  1945.     }
  1946.     if ( trap.targetname == "fan_trap_use_trigger" )
  1947.     {
  1948.         trap.zombie_dmg_trig notify( "trap_finished_" + trap.script_string );
  1949.     }
  1950.     else if ( trap.targetname == "acid_trap_trigger" )
  1951.     {
  1952.         trap.zombie_dmg_trig notify( "acid_trap_fx_done" );
  1953.     }
  1954.     else
  1955.     {
  1956.         if ( trap.targetname == "tower_trap_activate_trigger" )
  1957.         {
  1958.             trap notify( "tower_trap_off" );
  1959.         }
  1960.     }
  1961.     trap playsound( "zmb_ai_brutus_clang" );
  1962.     self.priority_item = undefined;
  1963. }
  1964.  
  1965. plane_ramp_lock()
  1966. {
  1967.     self endon( "death" );
  1968.     plane_ramp = self.priority_item;
  1969.     if ( !isDefined( plane_ramp ) )
  1970.     {
  1971.         return;
  1972.     }
  1973.     int_struct = level.interaction_types[ "plane_ramp" ];
  1974.     plane_ramp.lock_fx = spawn( "script_model", plane_ramp.origin );
  1975.     plane_ramp.lock_fx.angles = plane_ramp.angles;
  1976.     plane_ramp.lock_fx = offset_fx_struct( int_struct, plane_ramp.lock_fx );
  1977.     plane_ramp.lock_fx setmodel( "tag_origin" );
  1978.     plane_ramp.lock_fx playsound( "zmb_ai_brutus_clang" );
  1979.     playfxontag( level._effect[ "brutus_lockdown" ], plane_ramp.lock_fx, "tag_origin" );
  1980.     plane_ramp.is_locked = 1;
  1981.     plane_ramp.locked_cost = get_scaling_lock_cost( "plane_ramp", plane_ramp );
  1982.     plane_ramp.hint_string = get_lock_hint_string( plane_ramp.locked_cost );
  1983.     plane_ramp maps/mp/zombies/_zm_unitrigger::run_visibility_function_for_all_triggers();
  1984.     level.lockdown_track[ "plane_ramp" ] = 1;
  1985.     level notify( "brutus_locked_object" );
  1986.     if ( !isDefined( plane_ramp.equipname ) )
  1987.     {
  1988.         plane_ramp.fly_trigger sethintstring( plane_ramp.hint_string );
  1989.     }
  1990. }
  1991.  
  1992. blocker_smash()
  1993. {
  1994.     self endon( "death" );
  1995.     self playsound( "vox_brutus_enraged" );
  1996.     self playsound( "zmb_ai_brutus_window_teardown" );
  1997.     blocker = self.priority_item;
  1998.     self playsound( "zmb_ai_brutus_clang" );
  1999.     if ( !isDefined( blocker ) )
  2000.     {
  2001.         return;
  2002.     }
  2003.     num_pieces = blocker getnumzbarrierpieces();
  2004.     i = 0;
  2005.     while ( i < num_pieces )
  2006.     {
  2007.         blocker hidezbarrierpiece( i );
  2008.         blocker setzbarrierpiecestate( i, "open" );
  2009.         i++;
  2010.     }
  2011.     if ( !isDefined( blocker.script_string ) )
  2012.     {
  2013.         smash_fx_alias = "brutus_smash_default";
  2014.     }
  2015.     else
  2016.     {
  2017.         smash_fx_alias = "brutus_smash_" + blocker.script_string;
  2018.     }
  2019.     forward = anglesToForward( blocker.angles + vectorScale( ( 0, 0, 0 ), 180 ) );
  2020.     if ( isDefined( level._effect[ smash_fx_alias ] ) )
  2021.     {
  2022.         playfx( level._effect[ smash_fx_alias ], blocker.origin, forward );
  2023.     }
  2024.     else
  2025.     {
  2026.         playfx( level._effect[ "brutus_smash_default" ], blocker.origin, forward );
  2027.     }
  2028.     self.priority_item = undefined;
  2029. }
  2030.  
  2031. melee_anim_func()
  2032. {
  2033.     self.next_leap_time = getTime() + 1500;
  2034. }
  2035.  
  2036. kill_teargas_after_duration( duration )
  2037. {
  2038.     wait duration;
  2039.     self notify( "kill_teargas" );
  2040.     wait_network_frame();
  2041.     self delete();
  2042. }
  2043.  
  2044. teargas_player( player )
  2045. {
  2046.     player endon( "death_or_disconnect" );
  2047.     level endon( "intermission" );
  2048.     self endon( "kill_teargas" );
  2049.     player.being_teargassed = 1;
  2050.     clear_timer = 0;
  2051.     teargas_timer = 0;
  2052.     while ( 1 )
  2053.     {
  2054.         self waittill( "trigger", player );
  2055.         while ( 1 )
  2056.         {
  2057.             if ( !player istouching( self ) )
  2058.             {
  2059.                 clear_timer += 0,1;
  2060.             }
  2061.             else
  2062.             {
  2063.                 clear_timer = 0;
  2064.             }
  2065.             if ( clear_timer >= level.player_teargas_duration )
  2066.             {
  2067.                 player.being_teargassed = 0;
  2068.                 break;
  2069.             }
  2070.             else if ( ( teargas_timer % 5 ) == 0 )
  2071.             {
  2072.                 if ( distancesquared( player.origin, self.origin ) > ( ( ( level.brutus_teargas_radius * 2 ) / 3 ) * ( ( level.brutus_teargas_radius * 2 ) / 3 ) ) )
  2073.                 {
  2074.                     player shellshock( "mp_radiation_low", 1,5 );
  2075.                     teargas_timer++;
  2076.                     continue;
  2077.                 }
  2078.                 else if ( distancesquared( player.origin, self.origin ) > ( ( ( level.brutus_teargas_radius * 1 ) / 3 ) * ( ( level.brutus_teargas_radius * 1 ) / 3 ) ) )
  2079.                 {
  2080.                     player shellshock( "mp_radiation_med", 1,5 );
  2081.                     teargas_timer++;
  2082.                     continue;
  2083.                 }
  2084.                 else
  2085.                 {
  2086.                     player shellshock( "mp_radiation_high", 1,5 );
  2087.                 }
  2088.             }
  2089.             teargas_timer++;
  2090.             wait 0,1;
  2091.         }
  2092.     }
  2093. }
  2094.  
  2095. teargas_trigger_think()
  2096. {
  2097.     self endon( "kill_teargas" );
  2098.     self thread kill_teargas_after_duration( level.brutus_teargas_duration );
  2099.     players = get_players();
  2100.     i = 0;
  2101.     while ( i < players.size )
  2102.     {
  2103.         if ( isDefined( players[ i ].being_teargassed ) && !players[ i ].being_teargassed )
  2104.         {
  2105.             self thread teargas_player( players[ i ] );
  2106.         }
  2107.         i++;
  2108.     }
  2109. }
  2110.  
  2111. precache_default_brutus_barrier_fx()
  2112. {
  2113.     level._effect[ "brutus_smash_default" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_brut_brk_wood" );
  2114. }
  2115.  
  2116. scale_helmet_damage( attacker, damage, headshot_mod, damage_mod, vdir )
  2117. {
  2118.     if ( !self.has_helmet )
  2119.     {
  2120.         return damage * headshot_mod;
  2121.     }
  2122.     else
  2123.     {
  2124.         self.helmet_hits++;
  2125.         if ( self.helmet_hits >= level.brutus_helmet_shots )
  2126.         {
  2127.             self thread brutus_remove_helmet( vdir );
  2128.             if ( level.brutus_in_grief )
  2129.             {
  2130.                 player_points = level.brutus_points_for_helmet;
  2131.             }
  2132.             else
  2133.             {
  2134.                 multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
  2135.                 player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
  2136.             }
  2137.             if ( isDefined( attacker ) && isplayer( attacker ) )
  2138.             {
  2139.                 attacker add_to_player_score( player_points );
  2140.                 attacker.pers[ "score" ] = attacker.score;
  2141.                 level notify( "brutus_helmet_removed" );
  2142.             }
  2143.         }
  2144.         return damage * damage_mod;
  2145.     }
  2146. }
  2147.  
  2148. brutus_non_attacker_damage_override( damage, weapon )
  2149. {
  2150.     scaled_dmg = 0;
  2151.     if ( weapon == "tower_trap_zm" )
  2152.     {
  2153.         scaled_dmg = self scale_helmet_damage( undefined, damage, 0,1, 0,01, vectorScale( ( 0, 0, 0 ), 10 ) );
  2154.     }
  2155.     return int( scaled_dmg );
  2156. }
  2157.  
  2158. is_weapon_shotgun( sweapon )
  2159. {
  2160.     if ( weaponclass( sweapon ) == "spread" )
  2161.     {
  2162.         return 1;
  2163.     }
  2164.     return 0;
  2165. }
  2166.  
  2167. brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex )
  2168. {
  2169.     if ( isDefined( attacker ) && isalive( attacker ) && isplayer( attacker ) || level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] && isDefined( attacker.personal_instakill ) && attacker.personal_instakill )
  2170.     {
  2171.         n_brutus_damage_percent = 1;
  2172.         n_brutus_headshot_modifier = 2;
  2173.     }
  2174.     else
  2175.     {
  2176.         n_brutus_damage_percent = level.brutus_damage_percent;
  2177.         n_brutus_headshot_modifier = 1;
  2178.     }
  2179.     if ( isDefined( weapon ) && is_weapon_shotgun( weapon ) )
  2180.     {
  2181.         n_brutus_damage_percent *= level.brutus_shotgun_damage_mod;
  2182.         n_brutus_headshot_modifier *= level.brutus_shotgun_damage_mod;
  2183.     }
  2184.     if ( isDefined( weapon ) && weapon == "bouncing_tomahawk_zm" && isDefined( inflictor ) )
  2185.     {
  2186.         self playsound( "wpn_tomahawk_imp_zombie" );
  2187.         if ( self.has_helmet )
  2188.         {
  2189.             if ( damage == 1 )
  2190.             {
  2191.                 return 0;
  2192.             }
  2193.             if ( isDefined( inflictor.n_cookedtime ) && inflictor.n_cookedtime >= 2000 )
  2194.             {
  2195.                 self.helmet_hits = level.brutus_helmet_shots;
  2196.             }
  2197.             else
  2198.             {
  2199.                 if ( isDefined( inflictor.n_grenade_charge_power ) && inflictor.n_grenade_charge_power >= 2 )
  2200.                 {
  2201.                     self.helmet_hits = level.brutus_helmet_shots;
  2202.                 }
  2203.                 else
  2204.                 {
  2205.                     self.helmet_hits++;
  2206.                 }
  2207.             }
  2208.             if ( self.helmet_hits >= level.brutus_helmet_shots )
  2209.             {
  2210.                 self thread brutus_remove_helmet( vdir );
  2211.                 if ( level.brutus_in_grief )
  2212.                 {
  2213.                     player_points = level.brutus_points_for_helmet;
  2214.                 }
  2215.                 else
  2216.                 {
  2217.                     multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
  2218.                     player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
  2219.                 }
  2220.                 if ( isDefined( attacker ) && isplayer( attacker ) )
  2221.                 {
  2222.                     attacker add_to_player_score( player_points );
  2223.                     attacker.pers[ "score" ] = attacker.score;
  2224.                     level notify( "brutus_helmet_removed" );
  2225.                 }
  2226.             }
  2227.             return damage * n_brutus_damage_percent;
  2228.         }
  2229.         else
  2230.         {
  2231.             return damage;
  2232.         }
  2233.     }
  2234.     if ( isDefined( meansofdeath ) || meansofdeath == "MOD_MELEE" && meansofdeath == "MOD_IMPACT" )
  2235.     {
  2236.         if ( weapon == "alcatraz_shield_zm" )
  2237.         {
  2238.             shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ];
  2239.             inflictor maps/mp/zombies/_zm_weap_riotshield_prison::player_damage_shield( shield_damage, 0 );
  2240.             return 0;
  2241.         }
  2242.     }
  2243.     if ( isDefined( level.zombiemode_using_afterlife ) && level.zombiemode_using_afterlife && weapon == "lightning_hands_zm" )
  2244.     {
  2245.         self thread brutus_afterlife_teleport();
  2246.         return 0;
  2247.     }
  2248.     if ( is_explosive_damage( meansofdeath ) )
  2249.     {
  2250.         self.explosive_dmg_taken += damage;
  2251.         if ( !self.has_helmet )
  2252.         {
  2253.             scaler = n_brutus_headshot_modifier;
  2254.         }
  2255.         else
  2256.         {
  2257.             scaler = level.brutus_damage_percent;
  2258.         }
  2259.         if ( self.explosive_dmg_taken >= self.explosive_dmg_req && isDefined( self.has_helmet ) && self.has_helmet )
  2260.         {
  2261.             self thread brutus_remove_helmet( vectorScale( ( 0, 0, 0 ), 10 ) );
  2262.             if ( level.brutus_in_grief )
  2263.             {
  2264.                 player_points = level.brutus_points_for_helmet;
  2265.             }
  2266.             else
  2267.             {
  2268.                 multiplier = maps/mp/zombies/_zm_score::get_points_multiplier( self );
  2269.                 player_points = multiplier * round_up_score( level.brutus_points_for_helmet, 5 );
  2270.             }
  2271.             attacker add_to_player_score( player_points );
  2272.             attacker.pers[ "score" ] = inflictor.score;
  2273.         }
  2274.         return damage * scaler;
  2275.     }
  2276.     else
  2277.     {
  2278.         if ( shitloc != "head" && shitloc != "helmet" )
  2279.         {
  2280.             return damage * n_brutus_damage_percent;
  2281.         }
  2282.         else
  2283.         {
  2284.             return int( self scale_helmet_damage( attacker, damage, n_brutus_headshot_modifier, n_brutus_damage_percent, vdir ) );
  2285.         }
  2286.     }
  2287. }
  2288.  
  2289. brutus_instakill_override()
  2290. {
  2291.     return;
  2292. }
  2293.  
  2294. brutus_nuke_override()
  2295. {
  2296.     self endon( "death" );
  2297.     wait randomfloatrange( 0,1, 0,7 );
  2298.     self thread maps/mp/animscripts/zm_death::flame_death_fx();
  2299.     self playsound( "evt_nuked" );
  2300.     self dodamage( level.brutus_health * 0,25, self.origin );
  2301.     return;
  2302. }
  2303.  
  2304. custom_brutus_flame_death_fx()
  2305. {
  2306.     self endon( "death" );
  2307.     if ( isDefined( self.is_on_fire ) && self.is_on_fire )
  2308.     {
  2309.         return;
  2310.     }
  2311.     self.is_on_fire = 1;
  2312.     a_script_origins = [];
  2313.     if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_torso" ] ) )
  2314.     {
  2315.         if ( !self.isdog )
  2316.         {
  2317.             v_origin = self gettagorigin( "J_SpineLower" );
  2318.             e_origin = spawn( "script_origin", v_origin );
  2319.             e_origin setmodel( "tag_origin" );
  2320.             e_origin linkto( self, "J_SpineLower" );
  2321.             playfxontag( level._effect[ "character_fire_death_torso" ], e_origin, "tag_origin" );
  2322.             a_script_origins[ a_script_origins.size ] = e_origin;
  2323.         }
  2324.     }
  2325.     else
  2326.     {
  2327. /#
  2328.         println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_torso"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_player_torso"" );
  2329. #/
  2330.     }
  2331.     if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_sm" ] ) )
  2332.     {
  2333.         wait 1;
  2334.         tagarray = [];
  2335.         tagarray[ 0 ] = "J_Elbow_LE";
  2336.         tagarray[ 1 ] = "J_Elbow_RI";
  2337.         tagarray[ 2 ] = "J_Knee_RI";
  2338.         tagarray[ 3 ] = "J_Knee_LE";
  2339.         tagarray = maps/mp/animscripts/zm_death::randomize_array( tagarray );
  2340.         v_origin = self gettagorigin( tagarray[ 0 ] );
  2341.         e_origin = spawn( "script_origin", v_origin );
  2342.         e_origin setmodel( "tag_origin" );
  2343.         e_origin linkto( self, tagarray[ 0 ] );
  2344.         playfxontag( level._effect[ "character_fire_death_torso" ], e_origin, "tag_origin" );
  2345.         a_script_origins[ a_script_origins.size ] = e_origin;
  2346.         wait 1;
  2347.         tagarray[ 0 ] = "J_Wrist_RI";
  2348.         tagarray[ 1 ] = "J_Wrist_LE";
  2349.         if ( isDefined( self.a ) || !isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" )
  2350.         {
  2351.             tagarray[ 2 ] = "J_Ankle_RI";
  2352.             tagarray[ 3 ] = "J_Ankle_LE";
  2353.         }
  2354.         tagarray = maps/mp/animscripts/zm_death::randomize_array( tagarray );
  2355.         v_origin_0 = self gettagorigin( tagarray[ 0 ] );
  2356.         v_origin_1 = self gettagorigin( tagarray[ 1 ] );
  2357.         e_origin_0 = spawn( "script_origin", v_origin_0 );
  2358.         e_origin_1 = spawn( "script_origin", v_origin_1 );
  2359.         e_origin_0 setmodel( "tag_origin" );
  2360.         e_origin_1 setmodel( "tag_origin" );
  2361.         e_origin_0 linkto( self, tagarray[ 0 ] );
  2362.         e_origin_1 linkto( self, tagarray[ 1 ] );
  2363.         playfxontag( level._effect[ "character_fire_death_torso" ], e_origin_0, "tag_origin" );
  2364.         playfxontag( level._effect[ "character_fire_death_torso" ], e_origin_1, "tag_origin" );
  2365.         a_script_origins[ a_script_origins.size ] = e_origin_0;
  2366.         a_script_origins[ a_script_origins.size ] = e_origin_1;
  2367.     }
  2368.     else
  2369.     {
  2370. /#
  2371.         println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
  2372. #/
  2373.     }
  2374.     self thread custom_brutus_on_fire_timeout( a_script_origins );
  2375. }
  2376.  
  2377. custom_brutus_on_fire_timeout( a_script_origins )
  2378. {
  2379.     self endon( "death" );
  2380.     wait 3;
  2381.     if ( isDefined( self ) && isalive( self ) )
  2382.     {
  2383.         self.is_on_fire = 0;
  2384.         self notify( "stop_flame_damage" );
  2385.     }
  2386.     _a2804 = a_script_origins;
  2387.     _k2804 = getFirstArrayKey( _a2804 );
  2388.     while ( isDefined( _k2804 ) )
  2389.     {
  2390.         script_origin = _a2804[ _k2804 ];
  2391.         script_origin delete();
  2392.         _k2804 = getNextArrayKey( _a2804, _k2804 );
  2393.     }
  2394. }
  2395.  
  2396. brutus_debug()
  2397. {
  2398. /#
  2399.     while ( 1 )
  2400.     {
  2401.         debug_level = getDvarInt( #"8DB11170" );
  2402.         while ( isDefined( debug_level ) && debug_level )
  2403.         {
  2404.             while ( debug_level == 1 )
  2405.             {
  2406.                 brutus_array = getentarray( "brutus_zombie_ai" );
  2407.                 i = 0;
  2408.                 while ( i < brutus_array.size )
  2409.                 {
  2410.                     if ( isDefined( brutus_array[ i ].goal_pos ) )
  2411.                     {
  2412.                         debugstar( brutus_array[ i ].goal_pos, ( 0, 0, 0 ), 1 );
  2413.                         line( brutus_array[ i ].goal_pos, brutus_array[ i ].origin, ( 0, 0, 0 ), 0, 1 );
  2414.                     }
  2415.                     i++;
  2416.                 }
  2417.             }
  2418.         }
  2419. #/
  2420.     }
  2421. }
  2422.  
  2423. brutus_check_zone()
  2424. {
  2425.     self endon( "death" );
  2426.     self.in_player_zone = 0;
  2427.     while ( 1 )
  2428.     {
  2429.         self.in_player_zone = 0;
  2430.         _a2851 = level.zones;
  2431.         _k2851 = getFirstArrayKey( _a2851 );
  2432.         while ( isDefined( _k2851 ) )
  2433.         {
  2434.             zone = _a2851[ _k2851 ];
  2435.             if ( !isDefined( zone.volumes ) || zone.volumes.size == 0 )
  2436.             {
  2437.             }
  2438.             else
  2439.             {
  2440.                 zone_name = zone.volumes[ 0 ].targetname;
  2441.                 if ( self maps/mp/zombies/_zm_zonemgr::entity_in_zone( zone_name ) )
  2442.                 {
  2443.                     if ( is_true( zone.is_occupied ) )
  2444.                     {
  2445.                         self.in_player_zone = 1;
  2446.                         break;
  2447.                     }
  2448.                 }
  2449.             }
  2450.             else
  2451.             {
  2452.                 _k2851 = getNextArrayKey( _a2851, _k2851 );
  2453.             }
  2454.         }
  2455.         wait 0,2;
  2456.     }
  2457. }
  2458.  
  2459. brutus_watch_enemy()
  2460. {
  2461.     self endon( "death" );
  2462.     while ( 1 )
  2463.     {
  2464.         if ( !is_player_valid( self.favoriteenemy ) )
  2465.         {
  2466.             self.favoriteenemy = get_favorite_enemy();
  2467.         }
  2468.         wait 0,2;
  2469.     }
  2470. }
  2471.  
  2472. get_favorite_enemy()
  2473. {
  2474.     brutus_targets = getplayers();
  2475.     least_hunted = brutus_targets[ 0 ];
  2476.     i = 0;
  2477.     while ( i < brutus_targets.size )
  2478.     {
  2479.         if ( !isDefined( brutus_targets[ i ].hunted_by ) )
  2480.         {
  2481.             brutus_targets[ i ].hunted_by = 0;
  2482.         }
  2483.         if ( !is_player_valid( brutus_targets[ i ] ) )
  2484.         {
  2485.             i++;
  2486.             continue;
  2487.         }
  2488.         else
  2489.         {
  2490.             if ( !is_player_valid( least_hunted ) )
  2491.             {
  2492.                 least_hunted = brutus_targets[ i ];
  2493.             }
  2494.             if ( brutus_targets[ i ].hunted_by < least_hunted.hunted_by )
  2495.             {
  2496.                 least_hunted = brutus_targets[ i ];
  2497.             }
  2498.         }
  2499.         i++;
  2500.     }
  2501.     least_hunted.hunted_by += 1;
  2502.     return least_hunted;
  2503. }
  2504.  
  2505. brutus_lockdown_client_effects( delay )
  2506. {
  2507.     self endon( "death" );
  2508.     if ( isDefined( delay ) )
  2509.     {
  2510.         wait delay;
  2511.     }
  2512.     if ( self.brutus_lockdown_state )
  2513.     {
  2514.         self.brutus_lockdown_state = 0;
  2515.         self setclientfield( "brutus_lock_down", 0 );
  2516.     }
  2517.     else
  2518.     {
  2519.         self.brutus_lockdown_state = 1;
  2520.         self setclientfield( "brutus_lock_down", 1 );
  2521.     }
  2522. }
  2523.  
  2524. get_brutus_interest_points()
  2525. {
  2526.     zone_names = getarraykeys( level.zones );
  2527.     i = 0;
  2528.     while ( i < zone_names.size )
  2529.     {
  2530.         self thread get_zone_perk_machines( zone_names[ i ] );
  2531.         self thread get_zone_craftable_tables( zone_names[ i ] );
  2532.         self thread get_zone_traps( zone_names[ i ] );
  2533.         self thread get_zone_plane_ramp( zone_names[ i ] );
  2534.         i++;
  2535.     }
  2536.     build_trap_array();
  2537.     flag_set( "brutus_setup_complete" );
  2538. }
  2539.  
  2540. build_trap_array()
  2541. {
  2542.     fan_array = getentarray( "acid_trap_trigger", "targetname" );
  2543.     acid_array = getentarray( "fan_trap_use_trigger", "targetname" );
  2544.     level.trap_triggers = arraycombine( fan_array, acid_array, 0, 0 );
  2545. }
  2546.  
  2547. add_machines_in_zone( zone, zone_name, match_string )
  2548. {
  2549.     machine_array = getentarray( match_string, "targetname" );
  2550.     i = 0;
  2551.     while ( i < machine_array.size )
  2552.     {
  2553.         if ( machine_array[ i ] entity_in_zone( zone_name, 1 ) )
  2554.         {
  2555.             zone.perk_machines[ zone.perk_machines.size ] = machine_array[ i ];
  2556.         }
  2557.         i++;
  2558.     }
  2559. }
  2560.  
  2561. get_zone_perk_machines( zone_name )
  2562. {
  2563.     zone = level.zones[ zone_name ];
  2564.     zone.perk_machines = [];
  2565.     machine_array = [];
  2566.     if ( isDefined( level.zombiemode_using_doubletap_perk ) && level.zombiemode_using_doubletap_perk )
  2567.     {
  2568.         add_machines_in_zone( zone, zone_name, "vending_doubletap" );
  2569.     }
  2570.     if ( isDefined( level.zombiemode_using_revive_perk ) && level.zombiemode_using_revive_perk )
  2571.     {
  2572.         add_machines_in_zone( zone, zone_name, "vending_revive" );
  2573.     }
  2574.     if ( isDefined( level.zombiemode_using_juggernaut_perk ) && level.zombiemode_using_juggernaut_perk )
  2575.     {
  2576.         add_machines_in_zone( zone, zone_name, "vending_jugg" );
  2577.     }
  2578.     if ( isDefined( level.zombiemode_using_sleightofhand_perk ) && level.zombiemode_using_sleightofhand_perk )
  2579.     {
  2580.         add_machines_in_zone( zone, zone_name, "vending_sleight" );
  2581.     }
  2582.     if ( isDefined( level.zombiemode_using_deadshot_perk ) && level.zombiemode_using_deadshot_perk )
  2583.     {
  2584.         add_machines_in_zone( zone, zone_name, "vending_deadshot_model" );
  2585.     }
  2586.     if ( isDefined( level.zombiemode_using_electric_cherry_perk ) && level.zombiemode_using_electric_cherry_perk )
  2587.     {
  2588.         add_machines_in_zone( zone, zone_name, "vendingelectric_cherry" );
  2589.     }
  2590.     if ( isDefined( level.zombiemode_using_additionalprimaryweapon_perk ) && level.zombiemode_using_additionalprimaryweapon_perk )
  2591.     {
  2592.         add_machines_in_zone( zone, zone_name, "vending_additionalprimaryweapon" );
  2593.     }
  2594.     if ( isDefined( level.zombiemode_using_marathon_perk ) && level.zombiemode_using_marathon_perk )
  2595.     {
  2596.         add_machines_in_zone( zone, zone_name, "vending_marathon" );
  2597.     }
  2598.     if ( isDefined( level.zombiemode_using_divetonuke_perk ) && level.zombiemode_using_divetonuke_perk )
  2599.     {
  2600.         add_machines_in_zone( zone, zone_name, "vending_divetonuke" );
  2601.     }
  2602.     if ( isDefined( level.zombiemode_using_chugabud_perk ) && level.zombiemode_using_chugabud_perk )
  2603.     {
  2604.         add_machines_in_zone( zone, zone_name, "vending_chugabud" );
  2605.     }
  2606. }
  2607.  
  2608. get_zone_craftable_tables( zone_name )
  2609. {
  2610.     flag_wait( "initial_players_connected" );
  2611.     zone = level.zones[ zone_name ];
  2612.     zone.craftable_tables = [];
  2613.     while ( level.a_uts_craftables.size == 0 )
  2614.     {
  2615.         wait 1;
  2616.     }
  2617.     scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
  2618.     craftable_tables = level.a_uts_craftables;
  2619.     i = 0;
  2620.     while ( i < craftable_tables.size )
  2621.     {
  2622.         if ( !isDefined( craftable_tables[ i ].origin ) )
  2623.         {
  2624.             i++;
  2625.             continue;
  2626.         }
  2627.         else
  2628.         {
  2629.             scr_org.origin = craftable_tables[ i ].origin;
  2630.             wait 0,05;
  2631.             if ( craftable_tables[ i ].equipname == "open_table" && scr_org entity_in_zone( zone_name, 1 ) )
  2632.             {
  2633.                 zone.craftable_tables[ zone.craftable_tables.size ] = getstruct( craftable_tables[ i ].target, "targetname" );
  2634.             }
  2635.         }
  2636.         i++;
  2637.     }
  2638.     scr_org delete();
  2639. }
  2640.  
  2641. get_zone_traps( zone_name )
  2642. {
  2643.     zone = level.zones[ zone_name ];
  2644.     zone.traps = [];
  2645.     acid_traps = getentarray( "acid_trap_trigger", "targetname" );
  2646.     scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
  2647.     i = 0;
  2648.     while ( i < acid_traps.size )
  2649.     {
  2650.         target_struct = getstruct( acid_traps[ i ].script_parameters, "targetname" );
  2651.         acid_traps[ i ].target_struct = target_struct;
  2652.         scr_org.origin = target_struct.origin;
  2653.         wait 0,05;
  2654.         if ( scr_org entity_in_zone( zone_name, 1 ) )
  2655.         {
  2656.             zone.traps[ zone.traps.size ] = acid_traps[ i ].target_struct;
  2657.             target_struct.trigger = acid_traps[ i ];
  2658.         }
  2659.         i++;
  2660.     }
  2661.     fan_traps = getentarray( "fan_trap_use_trigger", "targetname" );
  2662.     i = 0;
  2663.     while ( i < fan_traps.size )
  2664.     {
  2665.         target_struct = getstruct( fan_traps[ i ].script_parameters, "targetname" );
  2666.         fan_traps[ i ].target_struct = target_struct;
  2667.         scr_org.origin = target_struct.origin;
  2668.         wait 0,05;
  2669.         if ( scr_org entity_in_zone( zone_name, 1 ) )
  2670.         {
  2671.             zone.traps[ zone.traps.size ] = fan_traps[ i ].target_struct;
  2672.             target_struct.trigger = fan_traps[ i ];
  2673.         }
  2674.         i++;
  2675.     }
  2676.     tower_traps = getentarray( "tower_trap_activate_trigger", "targetname" );
  2677.     i = 0;
  2678.     while ( i < tower_traps.size )
  2679.     {
  2680.         target_struct = getstruct( tower_traps[ i ].script_parameters, "targetname" );
  2681.         tower_traps[ i ].target_struct = target_struct;
  2682.         scr_org.origin = target_struct.origin;
  2683.         wait 0,05;
  2684.         if ( scr_org entity_in_zone( zone_name, 1 ) )
  2685.         {
  2686.             zone.traps[ zone.traps.size ] = tower_traps[ i ].target_struct;
  2687.             target_struct.trigger = tower_traps[ i ];
  2688.         }
  2689.         i++;
  2690.     }
  2691.     scr_org delete();
  2692. }
  2693.  
  2694. get_zone_plane_ramp( zone_name )
  2695. {
  2696.     flag_wait( "initial_players_connected" );
  2697.     zone = level.zones[ zone_name ];
  2698.     zone.plane_triggers = [];
  2699.     scr_org = spawn( "script_origin", ( 0, 0, 0 ) );
  2700.     fly_trigger = getent( "plane_fly_trigger", "targetname" );
  2701.     scr_org.origin = fly_trigger.origin;
  2702.     if ( scr_org entity_in_zone( zone_name, 1 ) )
  2703.     {
  2704.         fly_trigger_target = spawn( "script_model", ( 0, 0, 0 ) );
  2705.         fly_trigger_target.targetname = "fly_target";
  2706.         fly_trigger.fly_trigger_target = fly_trigger_target;
  2707.         fly_trigger_target.fly_trigger = fly_trigger;
  2708.         zone.plane_triggers[ zone.plane_triggers.size ] = fly_trigger_target;
  2709.     }
  2710.     while ( level.a_uts_craftables.size == 0 )
  2711.     {
  2712.         wait 1;
  2713.     }
  2714.     i = 0;
  2715.     while ( i < level.a_uts_craftables.size )
  2716.     {
  2717.         if ( level.a_uts_craftables[ i ].equipname == "plane" )
  2718.         {
  2719.             scr_org.origin = level.a_uts_craftables[ i ].origin;
  2720.             wait 0,05;
  2721.             if ( scr_org entity_in_zone( zone_name, 1 ) )
  2722.             {
  2723.                 zone.plane_triggers[ zone.plane_triggers.size ] = level.a_uts_craftables[ i ];
  2724.                 fly_trigger_target.origin = level.a_uts_craftables[ i ].origin;
  2725.                 fly_trigger_target.angles = level.a_uts_craftables[ i ].angles;
  2726.             }
  2727.         }
  2728.         i++;
  2729.     }
  2730.     scr_org delete();
  2731. }
  2732.  
  2733. check_magic_box_valid( player )
  2734. {
  2735.     if ( isDefined( self.is_locked ) && self.is_locked )
  2736.     {
  2737.         if ( player.score >= self.locked_cost )
  2738.         {
  2739.             player minus_to_player_score( self.locked_cost );
  2740.             self.is_locked = 0;
  2741.             self.locked_cost = undefined;
  2742.             self.zbarrier set_magic_box_zbarrier_state( "unlocking" );
  2743.         }
  2744.         return 0;
  2745.     }
  2746.     return 1;
  2747. }
  2748.  
  2749. check_perk_machine_valid( player )
  2750. {
  2751.     if ( isDefined( self.is_locked ) && self.is_locked )
  2752.     {
  2753.         if ( player.score >= self.locked_cost )
  2754.         {
  2755.             player minus_to_player_score( self.locked_cost );
  2756.             self.is_locked = 0;
  2757.             self.locked_cost = undefined;
  2758.             self.lock_fx delete();
  2759.             self maps/mp/zombies/_zm_perks::reset_vending_hint_string();
  2760.         }
  2761.         return 0;
  2762.     }
  2763.     return 1;
  2764. }
  2765.  
  2766. check_craftable_table_valid( player )
  2767. {
  2768.     if ( !isDefined( self.stub ) && isDefined( self.is_locked ) && self.is_locked )
  2769.     {
  2770.         if ( player.score >= self.locked_cost )
  2771.         {
  2772.             player minus_to_player_score( self.locked_cost );
  2773.             self.is_locked = 0;
  2774.             self.locked_cost = undefined;
  2775.             self.lock_fx delete();
  2776.         }
  2777.         return 0;
  2778.     }
  2779.     else
  2780.     {
  2781.         if ( isDefined( self.stub ) && isDefined( self.stub.is_locked ) && self.stub.is_locked )
  2782.         {
  2783.             if ( player.score >= self.stub.locked_cost )
  2784.             {
  2785.                 player minus_to_player_score( self.stub.locked_cost );
  2786.                 self.stub.is_locked = 0;
  2787.                 self.stub.locked_cost = undefined;
  2788.                 self.stub.lock_fx delete();
  2789.                 self.stub thread maps/mp/zombies/_zm_craftables::craftablestub_update_prompt( player );
  2790.                 self sethintstring( self.stub.hint_string );
  2791.             }
  2792.             return 0;
  2793.         }
  2794.     }
  2795.     return 1;
  2796. }
  2797.  
  2798. check_plane_valid( player )
  2799. {
  2800.     if ( isDefined( self.fly_trigger_target ) )
  2801.     {
  2802.         plane_struct = self.fly_trigger_target;
  2803.     }
  2804.     else
  2805.     {
  2806.         plane_struct = self;
  2807.     }
  2808.     if ( isDefined( plane_struct.is_locked ) && plane_struct.is_locked )
  2809.     {
  2810.         if ( player.score >= plane_struct.locked_cost )
  2811.         {
  2812.             player minus_to_player_score( plane_struct.locked_cost );
  2813.             plane_struct.is_locked = 0;
  2814.             plane_struct.locked_cost = undefined;
  2815.             plane_struct.lock_fx delete();
  2816.             plane_struct maps/mp/zm_alcatraz_sq::reset_plane_hint_string( player );
  2817.         }
  2818.         return 0;
  2819.     }
  2820.     return 1;
  2821. }
  2822.  
  2823. sndbrutusvox( alias, num )
  2824. {
  2825.     self endon( "brutus_cleanup" );
  2826.     if ( !isDefined( alias ) )
  2827.     {
  2828.         return;
  2829.     }
  2830.     num_variants = maps/mp/zombies/_zm_spawner::get_number_variants( alias );
  2831.     if ( num_variants <= 0 )
  2832.     {
  2833.         return;
  2834.     }
  2835.     if ( isDefined( num ) && num <= num_variants )
  2836.     {
  2837.         num_variants = num;
  2838.     }
  2839.     if ( !level.sndbrutusistalking )
  2840.     {
  2841.         level.sndbrutusistalking = 1;
  2842.         alias = ( alias + "_" ) + randomintrange( 0, num_variants );
  2843.         playbacktime = soundgetplaybacktime( alias );
  2844.         if ( playbacktime >= 0 )
  2845.         {
  2846.             playbacktime *= 0,001;
  2847.         }
  2848.         else
  2849.         {
  2850.             playbacktime = 1;
  2851.         }
  2852.         self playsoundontag( alias, "J_head" );
  2853.         wait playbacktime;
  2854.         level.sndbrutusistalking = 0;
  2855.     }
  2856. }
  2857.  
  2858. get_fly_trigger()
  2859. {
  2860.     plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
  2861.     i = 0;
  2862.     while ( i < plane_triggers.size )
  2863.     {
  2864.         if ( isDefined( plane_triggers[ i ].fly_trigger ) )
  2865.         {
  2866.             return plane_triggers[ i ];
  2867.         }
  2868.         i++;
  2869.     }
  2870. }
  2871.  
  2872. get_build_trigger()
  2873. {
  2874.     plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
  2875.     i = 0;
  2876.     while ( i < plane_triggers.size )
  2877.     {
  2878.         if ( isDefined( plane_triggers[ i ].equipname ) && plane_triggers[ i ].equipname == "plane" )
  2879.         {
  2880.             return plane_triggers[ i ];
  2881.         }
  2882.         i++;
  2883.     }
  2884. }
  2885.  
  2886. get_fuel_trigger()
  2887. {
  2888.     plane_triggers = level.zones[ "zone_roof" ].plane_triggers;
  2889.     i = 0;
  2890.     while ( i < plane_triggers.size )
  2891.     {
  2892.         if ( isDefined( plane_triggers[ i ].equipname ) && plane_triggers[ i ].equipname == "refuelable_plane" )
  2893.         {
  2894.             return plane_triggers[ i ];
  2895.         }
  2896.         i++;
  2897.     }
  2898. }
  2899.  
  2900. transfer_plane_trigger( from, to )
  2901. {
  2902.     if ( from == "fly" )
  2903.     {
  2904.         from_trigger = get_fly_trigger();
  2905.     }
  2906.     else if ( from == "build" )
  2907.     {
  2908.         from_trigger = get_build_trigger();
  2909.     }
  2910.     else
  2911.     {
  2912.         from_trigger = get_fuel_trigger();
  2913.     }
  2914.     if ( to == "fly" )
  2915.     {
  2916.         to_trigger = get_fly_trigger();
  2917.     }
  2918.     else if ( to == "build" )
  2919.     {
  2920.         to_trigger = get_build_trigger();
  2921.     }
  2922.     else
  2923.     {
  2924.         to_trigger = get_fuel_trigger();
  2925.     }
  2926.     to_trigger.lock_fx = from_trigger.lock_fx;
  2927.     to_trigger.is_locked = from_trigger.is_locked;
  2928.     to_trigger.num_times_locked = from_trigger.num_times_locked;
  2929.     to_trigger.hint_string = from_trigger.hint_string;
  2930.     to_trigger.locked_cost = from_trigger.locked_cost;
  2931.     from_trigger.lock_fx = undefined;
  2932.     from_trigger.is_locked = 0;
  2933.     from_trigger.locked_cost = undefined;
  2934.     if ( from == "fly" )
  2935.     {
  2936.         t_plane_fly = getent( "plane_fly_trigger", "targetname" );
  2937.         t_plane_fly sethintstring( &"ZM_PRISON_PLANE_BOARD" );
  2938.     }
  2939. }
Advertisement
Add Comment
Please, Sign In to add comment