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- Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 26.21.14.3136]
- Renderer: NVIDIA GeForce GTX 760
- Vendor: NVIDIA
- VRAM: 1979 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\cInput.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\HOTween.dll into Unity Child Domain
- - Completed reload, in 0.065 seconds
- desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.dll (this message is harmless)
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1e24 -> priority: 1
- LoadLevel: MainMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.417977 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\MSCLoader.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- MSCLoader Message: Loading Asset: console.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: settingsui.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Data.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\System.Xml.dll (this message is harmless)
- MSCLoader Message: Loading core assets...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: core.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets completed!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: ModLoader v1.1.4 ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\CarAerial.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\CassetteTapes.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\FuelCover.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\JonnezKickstand.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\JonnezRlight.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\Kanister.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\Magazines.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\ModsShop.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\MokiaTownsman.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\RailRoadCrossing.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\SteeringCap.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\TeleportPlugin.dll (this message is harmless)
- MSCLoader WARNING: File TeleportPlugin.dll is targeting runtime version v4.0.30319 which is different that current running version v2.0.50727. This may cause unexpected behaviours, check your target assembly.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\TheRusckoRestorationProject.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\Mods\VHSPlayer.dll (this message is harmless)
- MSCLoader Message: Found 14 mods!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Hello YoungLovers!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Windows 7 Service Pack 1 (6.1.7601) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 4121.
- Total: 4.887706 ms (FindLiveObjects: 0.194045 ms CreateObjectMapping: 0.084033 ms MarkObjects: 4.451825 ms DeleteObjects: 0.144010 ms)
- MSC buildID: <b>4393001</b>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LoadLevel: GAME
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- UnloadTime: 1.815049 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Channel1).
- (Filename: Line: 489)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Folk).
- (Filename: Line: 489)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- NullReferenceException: Object reference not set to an instance of an object
- at StartGame.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 110786.
- Total: 437.265198 ms (FindLiveObjects: 5.547462 ms CreateObjectMapping: 1.801898 ms MarkObjects: 429.297455 ms DeleteObjects: 0.617738 ms)
- UnityCar: wheel model in FRONT_RIGHT is missing. Using empty object (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: wheel model in FRONT_LEFT is missing. Using empty object (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- One or more Variations of Sound Group 'Starting' do not have the SoundGroupVariationUpdater component and will not function properly. Please stop and fix this by opening the Master Audio Manager window and clicking the Upgrade MA Prefab button before continuing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "truck_front" loaded on front axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at CarController.FixedUpdate () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at AxisCarController.GetInput (System.Single& throttleInput, System.Single& brakeInput, System.Single& steerInput, System.Single& handbrakeInput, System.Single& clutchInput, System.Boolean& startEngineInput, System.Int32& targetGear) [0x00000] in <filename unknown>:0
- at CarController.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at HutongGames.PlayMaker.Actions.GameObjectIsChildOf.DoIsChildOf (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.GameObjectIsChildOf.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0
- at PlayMakerTriggerEnter.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at Wheel.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- MSCLoader Message: Loading mods...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\Boo.Lang.dll (this message is harmless)
- MSCLoader Message: Loading Asset: cassette.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: shopassets.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Teleport Plugin has been loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: vhs.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods completed in 1 sec(s)!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Teleportation to:SpawnToStore
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Teleportation to:SpawnToHome
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\NAudio.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\My Summer Car\mysummercar_Data\Managed\NVorbis.dll (this message is harmless)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Several ArrayList Proxies coexists on the same GameObject and no reference is given to find the expected ArrayList
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Force feedback attempted to shutdown but wasn't running!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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