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  1. Preparing to enable console logging.
  2. Now logging to C:\Users\USERNAME\wurm\console.woodenfarts.log
  3. Time is Fri Nov 29 16:43:14 MST 2019
  4. Running client version 4.1.89
  5. client build# a1bfd8ac9ff1a20965ba83c802fdfc36493506c9
  6. client build time 2019-11-29 15:44
  7.  
  8. === System information ===
  9. Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
  10. Operating system: Windows 10 (arch: amd64, version: 10.0)
  11. Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
  12. Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  13. Available CPUs: 8
  14.  
  15.  
  16. === Wurm options ===
  17. animation_playback_self = 0
  18. ao_level = 1
  19. auto_mipmaps_enabled = 1
  20. auto_run_source = 0
  21. cavedetail = 0
  22. censor_chat = false
  23. collada_animations = 4
  24. colorItemsDamage = true
  25. color_black = 0.0,0.0,0.0,1.0
  26. color_cyan = 0.0,1.0,1.0,1.0
  27. color_enchant_desc = 0.5,0.5,1.0,1.0
  28. color_enchant_name = 0.0,0.5,0.5,1.0
  29. color_enchant_power = 0.0,1.0,1.0,1.0
  30. color_error = 1.0,0.3,0.3,1.0
  31. color_fuchsia = 1.0,0.0,1.0,1.0
  32. color_green = 0.4,0.72,0.47,1.0
  33. color_grey = 0.5,0.75,1.0,1.0
  34. color_lime = 0.5,1.0,0.5,1.0
  35. color_maroon = 0.5,0.0,0.0,1.0
  36. color_navy_blue = 0.23,0.39,1.0,1.0
  37. color_orange = 1.0,0.58,0.04,1.0
  38. color_outline_ally = 0.5,1.0,0.5,1.0
  39. color_outline_friend = 0.5,0.75,1.0,1.0
  40. color_outline_hostile = 1.0,0.0,0.0,1.0
  41. color_outline_neutral = 0.5,0.5,1.0,1.0
  42. color_purple = 0.5,0.0,0.5,1.0
  43. color_red = 1.0,0.0,0.0,1.0
  44. color_royal_blue = 0.5,0.5,1.0,1.0
  45. color_salve_acid = 1.0,1.0,0.0,1.0
  46. color_salve_fire = 1.0,0.0,0.0,1.0
  47. color_salve_frost = 0.0,0.0,1.0,1.0
  48. color_silver = 0.75,0.75,0.75,1.0
  49. color_system = 0.5,1.0,0.5,1.0
  50. color_teal = 0.0,0.5,0.5,1.0
  51. color_white = 1.0,1.0,1.0,1.0
  52. color_yellow = 1.0,1.0,0.0,1.0
  53. compressed_textures = false
  54. compressed_textures_S3TC = true
  55. contribution_culling = 200
  56. custim_timer_source = 1
  57. customTimer1 = -1|-1
  58. customTimer2 = -1|-1
  59. customTimer3 = -1|-1
  60. customTimer4 = -1|-1
  61. customTimer5 = -1|-1
  62. debug_mode = false
  63. depth_clamp_enabled = 2
  64. disable_select_all_shortcut = false
  65. display_settings = false:false:0:2560:1440:32:-1:false:true
  66. enable_contribution_culling = false
  67. enable_debugs = false
  68. enable_lod = true
  69. enable_shift_drag = true
  70. enable_vsync = false
  71. event_log_rotation = 3
  72. exec_source = 0
  73. fast_yield = false
  74. fbo_enabled = 2
  75. fog_coord_src = 0
  76. font_antialias = 2
  77. font_bold = 11
  78. font_default = 18
  79. font_header = 26
  80. font_italian = 11
  81. font_monospaced = 11
  82. font_static = 18
  83. fov_horizontal = 110
  84. fps_limit = 60
  85. fps_limit_background = 30
  86. fps_limit_enabled = false
  87. free_look_mode_disable_on_close_component = false
  88. free_look_mode_disable_on_combat = false
  89. free_look_mode_disable_on_open_component = false
  90. free_look_mode_sensitivity = 10
  91. game_client_thread_priority = 2
  92. glsl_debug_loading = false
  93. glsl_enabled = 2
  94. gpu_skinning = true
  95. gui_opacity = 3
  96. gui_skin = 1
  97. has_read_eula = true
  98. head_bob = false
  99. hide_inactive_friends = false
  100. hide_menu_examine = false
  101. hide_menu_no_target = false
  102. hide_menu_spam_mode = true
  103. hide_menu_stop = false
  104. hide_onscreen_fail_messages = false
  105. hide_onscreen_hostile_messages = false
  106. hide_onscreen_info_messages = false
  107. hide_personal_goal = true
  108. high_res_binoculars = true
  109. hint_texture_scaling = 2
  110. impColumn = true
  111. inverse_mouse = false
  112. irc_log_rotation = 3
  113. irc_notif = 2
  114. item_creature_render_distance = 4
  115. key_bindings_source = 0
  116. keyboard_layout = 0
  117. limit_dynamic_lights = false
  118. loadInventoryStartup = true
  119. local_list_in_event = true
  120. lod = 2
  121. log_extra_errors = false
  122. log_gl_errors = false
  123. mark_text_read = true
  124. material_as_suffix = true
  125. max_dynamic_lights = 7
  126. max_shader_lights = 8
  127. max_texture_size = 3
  128. mega_texture_size = 4
  129. model_loader_thread_priority = 2
  130. model_loading_threads = 3
  131. mount_rotation = false
  132. multicolor_usage = 1
  133. multidraw_enabled = 1
  134. no_brightness = false
  135. no_terrain_render = false
  136. no_world_render = false
  137. non_power_of_two = 1
  138. normal_maps = true
  139. occlusion_queries_enabled = 2
  140. offscreen_texture_size = 3
  141. other_log_rotation = 3
  142. outline_picking = true
  143. player_texture_size = 2
  144. quick_keybinds = true
  145. reflection_texture_size = 2
  146. reflections = 4
  147. remember_password = true
  148. render_bloom = false
  149. render_distant_terrain = true
  150. render_fxaa = true
  151. render_sun_glare = false
  152. render_vignette = false
  153. renderer_type = 1
  154. resident_models = false
  155. save_skills_on_quit = true
  156. screen_brightness = 0.50442475
  157. screenshot_file_format = 1
  158. season_override = 0
  159. send_extra_tile_data = false
  160. setting_timestamps = true
  161. settings_version = 9
  162. shadow_level = 4
  163. shadow_mapsize = 3
  164. shift_drag_default = 100
  165. showKChat = true
  166. show_body_in_inventory = false
  167. show_old_quickbar = false
  168. silent_friends_update = false
  169. skillgain_minimum = 4
  170. skillgain_no_alignment = false
  171. skillgain_no_favor = false
  172. skydetail = 2
  173. sound_al_gain = 3
  174. sound_buzzlevel = 2
  175. sound_cache_enabled = true
  176. sound_doppler_enabled = false
  177. sound_engine = 2
  178. sound_footstepslevel = 4
  179. sound_music_level = 5
  180. sound_play_PMAlert = false
  181. sound_play_ambients = false
  182. sound_play_buzz = false
  183. sound_play_combat = true
  184. sound_play_door = true
  185. sound_play_emotes = true
  186. sound_play_footsteps = true
  187. sound_play_music = false
  188. sound_play_weather = false
  189. sound_play_work = true
  190. structure_render_distance = 4
  191. submit_client_data = 1
  192. supersampling = 0
  193. swap_mouse_buttons = false
  194. terrain_res = 2
  195. test_attach_equipment = false
  196. test_mode = 0
  197. thirdPerson = false
  198. tile_transitions = true
  199. tiledecorations = 4
  200. togglePushToTalk = true
  201. treelist_outline = true
  202. trees = 4
  203. update_optional = true
  204. use_alpha_particles = false
  205. use_anisotropic_filtering = 3
  206. use_antialiasing = 1
  207. use_fast_clock_work_around = true
  208. use_nano_timer = false
  209. use_non_alpha_particles = false
  210. use_phobia_models = false
  211. use_tree_models = true
  212. use_weather_particles = false
  213. vbo_enabled = 1
  214. viewport_bob = true
  215. water_detail = 2
  216.  
  217. Setting up WurmModel Model Loader
  218. Executing C:\Users\USERNAME\wurm\configs\High QL\keybindings.txt
  219. Translating legacy key NUMPAD7 to KP_7
  220. Translating legacy key SUBTRACT to KP_SUBTRACT
  221. Translating legacy key NUMPAD9 to KP_9
  222. Translating legacy key NUMPAD8 to KP_8
  223. Translating legacy key NUMPAD5 to KP_5
  224. Translating legacy key MULTIPLY to KP_MULTIPLY
  225. Translating legacy key NUMPAD1 to KP_1
  226. Translating legacy key NUMPAD0 to KP_0
  227. Translating legacy key NUMPAD3 to KP_3
  228. Translating legacy key NUMPAD2 to KP_2
  229. Translating legacy key ADD to KP_ADD
  230. Translating legacy key DECIMAL to KP_DECIMAL
  231. Translating legacy key DIVIDE to KP_DIVIDE
  232. Translating legacy key NUMPAD6 to KP_6
  233. Translating legacy key NUMPAD4 to KP_4
  234. Word filter loaded: 23
  235. Starting global frame job manager with 8 worker threads
  236. Starting global lazy job manager with 4 worker threads
  237. Setting up OpenAL Sound Engine
  238. OpenAL version: 1.1 ALSOFT 1.19.1
  239. OpenAL renderer: OpenAL Soft
  240. OpenAL vendor: OpenAL Community
  241. OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  242. Generating: 128 source channels.
  243.  
  244. === OpenGL information ===
  245. LWJGL version: 3.2.3 1.2.0
  246. OpenGL vendor: ATI Technologies Inc.
  247. OpenGL renderer: Radeon RX Vega
  248. OpenGL version: 4.6.13572 Compatibility Profile Context 19.11.3 26.20.13031.18002
  249. OpenGL extensions:
  250. GL_AMDX_debug_output
  251. GL_AMD_blend_minmax_factor
  252. GL_AMD_conservative_depth
  253. GL_AMD_debug_output
  254. GL_AMD_depth_clamp_separate
  255. GL_AMD_draw_buffers_blend
  256. GL_AMD_framebuffer_sample_positions
  257. GL_AMD_gcn_shader
  258. GL_AMD_gpu_shader_half_float
  259. GL_AMD_gpu_shader_half_float_fetch
  260. GL_AMD_gpu_shader_int16
  261. GL_AMD_gpu_shader_int64
  262. GL_AMD_interleaved_elements
  263. GL_AMD_multi_draw_indirect
  264. GL_AMD_name_gen_delete
  265. GL_AMD_occlusion_query_event
  266. GL_AMD_performance_monitor
  267. GL_AMD_pinned_memory
  268. GL_AMD_query_buffer_object
  269. GL_AMD_sample_positions
  270. GL_AMD_seamless_cubemap_per_texture
  271. GL_AMD_shader_atomic_counter_ops
  272. GL_AMD_shader_stencil_export
  273. GL_AMD_shader_stencil_value_export
  274. GL_AMD_shader_trace
  275. GL_AMD_shader_trinary_minmax
  276. GL_AMD_sparse_texture
  277. GL_AMD_sparse_texture_pool
  278. GL_AMD_stencil_operation_extended
  279. GL_AMD_texture_cube_map_array
  280. GL_AMD_texture_texture4
  281. GL_AMD_transform_feedback3_lines_triangles
  282. GL_AMD_transform_feedback4
  283. GL_AMD_vertex_shader_layer
  284. GL_AMD_vertex_shader_viewport_index
  285. GL_ARB_ES2_compatibility
  286. GL_ARB_ES3_1_compatibility
  287. GL_ARB_ES3_compatibility
  288. GL_ARB_arrays_of_arrays
  289. GL_ARB_base_instance
  290. GL_ARB_bindless_texture
  291. GL_ARB_blend_func_extended
  292. GL_ARB_buffer_storage
  293. GL_ARB_clear_buffer_object
  294. GL_ARB_clear_texture
  295. GL_ARB_clip_control
  296. GL_ARB_color_buffer_float
  297. GL_ARB_compatibility
  298. GL_ARB_compressed_texture_pixel_storage
  299. GL_ARB_compute_shader
  300. GL_ARB_conditional_render_inverted
  301. GL_ARB_conservative_depth
  302. GL_ARB_copy_buffer
  303. GL_ARB_copy_image
  304. GL_ARB_cull_distance
  305. GL_ARB_debug_output
  306. GL_ARB_depth_buffer_float
  307. GL_ARB_depth_clamp
  308. GL_ARB_depth_texture
  309. GL_ARB_derivative_control
  310. GL_ARB_direct_state_access
  311. GL_ARB_draw_buffers
  312. GL_ARB_draw_buffers_blend
  313. GL_ARB_draw_elements_base_vertex
  314. GL_ARB_draw_indirect
  315. GL_ARB_draw_instanced
  316. GL_ARB_enhanced_layouts
  317. GL_ARB_explicit_attrib_location
  318. GL_ARB_explicit_uniform_location
  319. GL_ARB_fragment_coord_conventions
  320. GL_ARB_fragment_layer_viewport
  321. GL_ARB_fragment_program
  322. GL_ARB_fragment_program_shadow
  323. GL_ARB_fragment_shader
  324. GL_ARB_framebuffer_no_attachments
  325. GL_ARB_framebuffer_object
  326. GL_ARB_framebuffer_sRGB
  327. GL_ARB_geometry_shader4
  328. GL_ARB_get_program_binary
  329. GL_ARB_get_texture_sub_image
  330. GL_ARB_gl_spirv
  331. GL_ARB_gpu_shader5
  332. GL_ARB_gpu_shader_fp64
  333. GL_ARB_half_float_pixel
  334. GL_ARB_half_float_vertex
  335. GL_ARB_imaging
  336. GL_ARB_indirect_parameters
  337. GL_ARB_instanced_arrays
  338. GL_ARB_internalformat_query
  339. GL_ARB_internalformat_query2
  340. GL_ARB_invalidate_subdata
  341. GL_ARB_map_buffer_alignment
  342. GL_ARB_map_buffer_range
  343. GL_ARB_multi_bind
  344. GL_ARB_multi_draw_indirect
  345. GL_ARB_multisample
  346. GL_ARB_multitexture
  347. GL_ARB_occlusion_query
  348. GL_ARB_occlusion_query2
  349. GL_ARB_parallel_shader_compile
  350. GL_ARB_pipeline_statistics_query
  351. GL_ARB_pixel_buffer_object
  352. GL_ARB_point_parameters
  353. GL_ARB_point_sprite
  354. GL_ARB_polygon_offset_clamp
  355. GL_ARB_program_interface_query
  356. GL_ARB_provoking_vertex
  357. GL_ARB_query_buffer_object
  358. GL_ARB_robust_buffer_access_behavior
  359. GL_ARB_sample_shading
  360. GL_ARB_sampler_objects
  361. GL_ARB_seamless_cube_map
  362. GL_ARB_seamless_cubemap_per_texture
  363. GL_ARB_separate_shader_objects
  364. GL_ARB_shader_atomic_counters
  365. GL_ARB_shader_ballot
  366. GL_ARB_shader_bit_encoding
  367. GL_ARB_shader_draw_parameters
  368. GL_ARB_shader_group_vote
  369. GL_ARB_shader_image_load_store
  370. GL_ARB_shader_image_size
  371. GL_ARB_shader_objects
  372. GL_ARB_shader_precision
  373. GL_ARB_shader_stencil_export
  374. GL_ARB_shader_storage_buffer_object
  375. GL_ARB_shader_subroutine
  376. GL_ARB_shader_texture_image_samples
  377. GL_ARB_shader_texture_lod
  378. GL_ARB_shader_viewport_layer_array
  379. GL_ARB_shading_language_100
  380. GL_ARB_shading_language_420pack
  381. GL_ARB_shading_language_packing
  382. GL_ARB_shadow
  383. GL_ARB_shadow_ambient
  384. GL_ARB_sparse_buffer
  385. GL_ARB_sparse_texture
  386. GL_ARB_spirv_extensions
  387. GL_ARB_stencil_texturing
  388. GL_ARB_sync
  389. GL_ARB_tessellation_shader
  390. GL_ARB_texture_barrier
  391. GL_ARB_texture_border_clamp
  392. GL_ARB_texture_buffer_object
  393. GL_ARB_texture_buffer_object_rgb32
  394. GL_ARB_texture_buffer_range
  395. GL_ARB_texture_compression
  396. GL_ARB_texture_compression_bptc
  397. GL_ARB_texture_compression_rgtc
  398. GL_ARB_texture_cube_map
  399. GL_ARB_texture_cube_map_array
  400. GL_ARB_texture_env_add
  401. GL_ARB_texture_env_combine
  402. GL_ARB_texture_env_crossbar
  403. GL_ARB_texture_env_dot3
  404. GL_ARB_texture_float
  405. GL_ARB_texture_gather
  406. GL_ARB_texture_mirror_clamp_to_edge
  407. GL_ARB_texture_mirrored_repeat
  408. GL_ARB_texture_multisample
  409. GL_ARB_texture_non_power_of_two
  410. GL_ARB_texture_query_levels
  411. GL_ARB_texture_query_lod
  412. GL_ARB_texture_rectangle
  413. GL_ARB_texture_rg
  414. GL_ARB_texture_rgb10_a2ui
  415. GL_ARB_texture_snorm
  416. GL_ARB_texture_stencil8
  417. GL_ARB_texture_storage
  418. GL_ARB_texture_storage_multisample
  419. GL_ARB_texture_swizzle
  420. GL_ARB_texture_view
  421. GL_ARB_timer_query
  422. GL_ARB_transform_feedback2
  423. GL_ARB_transform_feedback3
  424. GL_ARB_transform_feedback_instanced
  425. GL_ARB_transform_feedback_overflow_query
  426. GL_ARB_transpose_matrix
  427. GL_ARB_uniform_buffer_object
  428. GL_ARB_vertex_array_bgra
  429. GL_ARB_vertex_array_object
  430. GL_ARB_vertex_attrib_64bit
  431. GL_ARB_vertex_attrib_binding
  432. GL_ARB_vertex_buffer_object
  433. GL_ARB_vertex_program
  434. GL_ARB_vertex_shader
  435. GL_ARB_vertex_type_10f_11f_11f_rev
  436. GL_ARB_vertex_type_2_10_10_10_rev
  437. GL_ARB_viewport_array
  438. GL_ARB_window_pos
  439. GL_ATI_draw_buffers
  440. GL_ATI_envmap_bumpmap
  441. GL_ATI_fragment_shader
  442. GL_ATI_separate_stencil
  443. GL_ATI_texture_compression_3dc
  444. GL_ATI_texture_env_combine3
  445. GL_ATI_texture_float
  446. GL_ATI_texture_mirror_once
  447. GL_EXT_abgr
  448. GL_EXT_bgra
  449. GL_EXT_bindable_uniform
  450. GL_EXT_blend_color
  451. GL_EXT_blend_equation_separate
  452. GL_EXT_blend_func_separate
  453. GL_EXT_blend_minmax
  454. GL_EXT_blend_subtract
  455. GL_EXT_compiled_vertex_array
  456. GL_EXT_copy_buffer
  457. GL_EXT_copy_texture
  458. GL_EXT_depth_bounds_test
  459. GL_EXT_direct_state_access
  460. GL_EXT_draw_buffers2
  461. GL_EXT_draw_instanced
  462. GL_EXT_draw_range_elements
  463. GL_EXT_fog_coord
  464. GL_EXT_framebuffer_blit
  465. GL_EXT_framebuffer_multisample
  466. GL_EXT_framebuffer_object
  467. GL_EXT_framebuffer_sRGB
  468. GL_EXT_geometry_shader4
  469. GL_EXT_gpu_program_parameters
  470. GL_EXT_gpu_shader4
  471. GL_EXT_histogram
  472. GL_EXT_memory_object
  473. GL_EXT_memory_object_win32
  474. GL_EXT_multi_draw_arrays
  475. GL_EXT_packed_depth_stencil
  476. GL_EXT_packed_float
  477. GL_EXT_packed_pixels
  478. GL_EXT_pixel_buffer_object
  479. GL_EXT_point_parameters
  480. GL_EXT_polygon_offset_clamp
  481. GL_EXT_provoking_vertex
  482. GL_EXT_rescale_normal
  483. GL_EXT_secondary_color
  484. GL_EXT_semaphore
  485. GL_EXT_semaphore_win32
  486. GL_EXT_separate_specular_color
  487. GL_EXT_shader_image_load_store
  488. GL_EXT_shader_integer_mix
  489. GL_EXT_shadow_funcs
  490. GL_EXT_stencil_wrap
  491. GL_EXT_subtexture
  492. GL_EXT_texgen_reflection
  493. GL_EXT_texture3D
  494. GL_EXT_texture_array
  495. GL_EXT_texture_buffer_object
  496. GL_EXT_texture_compression_bptc
  497. GL_EXT_texture_compression_latc
  498. GL_EXT_texture_compression_rgtc
  499. GL_EXT_texture_compression_s3tc
  500. GL_EXT_texture_cube_map
  501. GL_EXT_texture_edge_clamp
  502. GL_EXT_texture_env_add
  503. GL_EXT_texture_env_combine
  504. GL_EXT_texture_env_dot3
  505. GL_EXT_texture_filter_anisotropic
  506. GL_EXT_texture_integer
  507. GL_EXT_texture_lod
  508. GL_EXT_texture_lod_bias
  509. GL_EXT_texture_mirror_clamp
  510. GL_EXT_texture_object
  511. GL_EXT_texture_rectangle
  512. GL_EXT_texture_sRGB
  513. GL_EXT_texture_sRGB_R8
  514. GL_EXT_texture_sRGB_RG8
  515. GL_EXT_texture_sRGB_decode
  516. GL_EXT_texture_shared_exponent
  517. GL_EXT_texture_snorm
  518. GL_EXT_texture_storage
  519. GL_EXT_texture_swizzle
  520. GL_EXT_timer_query
  521. GL_EXT_transform_feedback
  522. GL_EXT_vertex_array
  523. GL_EXT_vertex_array_bgra
  524. GL_EXT_vertex_attrib_64bit
  525. GL_IBM_texture_mirrored_repeat
  526. GL_INTEL_fragment_shader_ordering
  527. GL_KHR_context_flush_control
  528. GL_KHR_debug
  529. GL_KHR_no_error
  530. GL_KHR_parallel_shader_compile
  531. GL_KHR_robust_buffer_access_behavior
  532. GL_KHR_robustness
  533. GL_KTX_buffer_region
  534. GL_NV_alpha_to_coverage_dither_control
  535. GL_NV_blend_square
  536. GL_NV_conditional_render
  537. GL_NV_copy_depth_to_color
  538. GL_NV_copy_image
  539. GL_NV_depth_buffer_float
  540. GL_NV_explicit_multisample
  541. GL_NV_float_buffer
  542. GL_NV_half_float
  543. GL_NV_primitive_restart
  544. GL_NV_texgen_reflection
  545. GL_NV_texture_barrier
  546. GL_OES_EGL_image
  547. GL_SGIS_generate_mipmap
  548. GL_SGIS_texture_edge_clamp
  549. GL_SGIS_texture_lod
  550. GL_SUN_multi_draw_arrays
  551. GL_WIN_swap_hint
  552. WGL_EXT_swap_control
  553. OpenGL pixel format: 8:8:8:8
  554. OpenGL depth format: 24:8
  555.  
  556. GLSL version: 4.60
  557. GLSL max vertex uniforms: 4096 (16384)
  558. GLSL max fragment uniforms: 4096 (16384)
  559. GLSL max varyings: 128 (128)
  560. GLSL max lights: 8 (8)
  561. GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  562.  
  563. Vertex/index buffer memory limit: 0MiB
  564. Starting workaround for fast running clocks
  565. Using LWJGL timer.
  566. Startup Phase - Initializing..
  567. Initializing font texture for SansSerif (18). Texture Size: 512
  568. Initializing font texture for SansSerif (18, italic). Texture Size: 512
  569. Preloading builtin materials
  570. Preloading builtin materials done
  571. Setting up Collada Model Loader
  572. Launching Collada Model Loader threads
  573. Launching WOM Loader threads
  574. Startup Phase - Setting up..
  575. Loading window positions from C:\Users\USERNAME\wurm\players\woodenfarts\windows_2560x1440.txt
  576. Loading props file C:\Users\USERNAME\wurm\players\woodenfarts\windows_2560x1440.txt
  577. Gui initialized
  578. Startup Phase - Preparing terrain...
  579. Startup Phase - Connecting ..
  580. Disabling Nagles
  581. Writing to C:\Users\USERNAME\wurm\players\woodenfarts\logs\_Event.2019-11-29.txt
  582. Disabling Nagles
  583. Writing to C:\Users\USERNAME\wurm\players\woodenfarts\logs\_Friends.2019-11-29.txt
  584. Writing to C:\Users\USERNAME\wurm\players\woodenfarts\logs\Alliance.2019-11-29.txt
  585. Writing to C:\Users\USERNAME\wurm\players\woodenfarts\logs\Village.2019-11-29.txt
  586. Writing to C:\Users\USERNAME\wurm\players\woodenfarts\logs\Trade.2019-11-29.txt
  587. Login successful
  588. Executing C:\Users\USERNAME\wurm\configs\High QL\autorun.txt
  589. Starting update of login splash image...
  590. Initializing font texture for SansSerif (12). Texture Size: 512
  591. Water reflection offscreen size 512x512
  592. Finished loading new login splash image!
  593. While cleaning error state: GL ERROR: (1282)
  594. While cleaning error state: GL ERROR: (1282)
  595. While cleaning error state: GL ERROR: (1282)
  596. Saving window positions to C:\Users\USERNAME\wurm\players\woodenfarts\windows_2560x1440.txt
  597. Saving props file C:\Users\USERNAME\wurm\players\woodenfarts\windows_2560x1440.txt
  598. Loading window positions from C:\Users\USERNAME\wurm\players\woodenfarts\windows_3840x2066.txt
  599. Loading props file C:\Users\USERNAME\wurm\players\woodenfarts\windows_3840x2066.txt
  600. While cleaning error state: GL ERROR: (1282)
  601. While cleaning error state: GL ERROR: (1282)
  602. While cleaning error state: GL ERROR: (1282)
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