Kopfjager

AL Tier List V1.0

Oct 13th, 2017
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  1. Kopfjäger's opinionated & extra-biased tier list
  2.  
  3. Ships are compared to others in their own CLASS for tiering purposes,
  4. Ships are tiered under IDEAL conditions pertaining to their own respective skills.
  5. Ships in a tier are listed from BEST TO WORST within the tier.
  6. All skill values mentioned are at MAX level.
  7.  
  8. Tier Explanations:
  9. Tier 0 : Fucking Broken. Meta-defining
  10. Tier 1 : Best of the Best, use if available, ASAP
  11. Tier 1.5: Nearly as good as the best, but has flaws compared to the best
  12. Tier 2 : Good and perfectly usable, especially if waifu
  13.  
  14. DD (Destroyer, blue torpedo icon)
  15.  
  16. Tier 1:
  17. - Poi (IJN Yuudachi)
  18. Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
  19. Drop-only, 6-4 Boss node
  20. Poi is best of the best for a simple reason. Superior stat spread compared with an all-rounder skill that pretty
  21.  
  22. much boosts EVERYTHING worth boosting on a DD. The general strat is to gear her with a super-fast DD gun to proc
  23.  
  24. her skill as often as possible, though using a slower but harder hitting gun also works to make use of the
  25.  
  26. firepower boost.
  27.  
  28. - IJN Ayanami
  29. Skill: 5% chance on firing main gun to boost Torpedo by 60% for 8s
  30. CN: Collection reward for 15* total among the 3 starters, buildable afterwards
  31. JP: Starter choice, drops pretty much everywhere
  32. Ayanami is Poi-lite, but much more focused. She lives and dies by her torps. With her skill procced, Ayanami easily
  33.  
  34. causes OBSCENE damage with her torpedoes.
  35.  
  36. - IJN Kagerou
  37. Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
  38. Drop-only, Relatively common drop at later maps
  39. A relatively common ship that packs a LOT of punch. Combines high torpedo stat with double-torplaunch proc and a
  40.  
  41. fleetwide torpedo boost.
  42.  
  43.  
  44. Tier 1.5:
  45. - KMS Z23
  46. Skill: 5% chance on firing main gun to boost Firepower by 60% for 8s
  47. CN: Starter choice, drops pretty much everywhere
  48. JP: Collection reward for 15* total among the 3 starters, buildable afterwards
  49. Z23 is special in one way: She is basically a CL masquerading as a DD. Capable of mounting a CL main gun, she
  50.  
  51. actually has pretty poor torpedo stat, and relies more on her gun to do damage.
  52.  
  53. - KMS Z46
  54. Skill: 15% chance on firing AA gun to boost AA by 50%; increases AP damage by 25%
  55. CN: Limited crafting back at KMS event
  56. JP: Does not exist yet
  57. Z46 is an all-round decent DD, not really standing out in many ways, but perfectly serviceable overall. Best used
  58.  
  59. with her sisters.
  60.  
  61. - KMS Z1
  62. Skill: Increases Firepower and Evasion of Z-series ships by 40%
  63. Craftable
  64. Z1's main use is for running the Z-class destroyer trio, where she provides a MASSIVE boost to her sisters. She
  65.  
  66. herself is a pretty normal torpedo-focused DD statwise.
  67.  
  68.  
  69. Tier 2:
  70. - USS Gridley
  71. Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
  72. Identical skillset to Kagerou, worse stats
  73.  
  74. - USS Maury
  75. Skill: 40% chance every 10s to raise evasion by 60% for 8s; 30% chance to launch a second salvo on torpedo launch
  76. Collection reward
  77. Another DD with double-launch skill, always useful to have.
  78.  
  79. - IJN Shigure
  80. Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s
  81. Drop-only, earliest at 4-2
  82. Excellent stats, lackluster skill, still pretty good to use overall
  83.  
  84. - USS Laffey
  85. Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
  86. Starter Choice, drops pretty much everywhere
  87. Same skill as Poi, worse stats everywhere.
  88.  
  89. - IJN Nowaki
  90. Skill: Every 20s, gain random effect for 10s
  91. CN: ZKK/SKK limited event craft
  92. JP: does not exist yet
  93. RNG-ish skill, but great stats.
  94.  
  95.  
  96. Honorable Mention:
  97. - USS Eldridge
  98. Skill: Upon taking damage, 15% chance to make entire escort fleet to evade all attacks for 10s
  99. PVP Shop only
  100. Often overrated because her skill IS pretty broken in low to midgame PvP matches. Lategame her utterly low HP just
  101.  
  102. causes her to die way too fast to be of use.
  103.  
  104.  
  105.  
  106. CL (Light Cruiser, Yellow gun icon)
  107.  
  108. Tier 1:
  109. - USS Cleveland
  110. Skill: 15% chance every 20s to boost Firepower fleetwide by 25%; 25% chance on firing AA guns to boost AA by 40%
  111.  
  112. and reduce Firepower by 20% for 3s
  113. Craftable, also farmable
  114. Cleveland is an oddball. She takes the "Best CL" throne by virtue of her stats alone since her skills are mostly
  115.  
  116. poor and unreliable. What Cleveland DOES offer, is a very solid combination of HP and Evasion that lets her out-
  117.  
  118. tank the vast majority of CAs in the game, paired with her decent Firepower and the fact that she's a gunboat do to
  119.  
  120. good DPS at the same time.
  121.  
  122. - HMS Belfast
  123. Skill: Increase HE damage by 25% and chance to ignite fire by 3%; 10s after battle starts and 20% chance at every
  124.  
  125. 20s thereafter, create a smokescreen that lasts 10s. Smokescreen provides 35% evasion and 35% reduced damage taken
  126.  
  127. from airstrikes
  128. Craftable
  129. Belfast is an HE-specialist who provides good damage and packs a punch with her torpedoes. Her main selling point
  130.  
  131. is her smokescreen, which is amazing for reducing damage taken in PvE and in cutting down airstrike damage in PVP.
  132.  
  133. - HMS Edinburgh
  134. Skill: Increase AP damage by 25%
  135. Craftable
  136. Edinburgh is in a similar situation as Cleveland. While her skill is arguably MORE relevant, she is placed here
  137.  
  138. mostly based on her stat. She trades some offense for even MORE tankiness compared to Cleveland, and is
  139.  
  140. indisputably the tankiest CL in the game. Very powerful in an all HMS setup.
  141.  
  142. - HMS Leander Kai
  143. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; At battle start and 20% chance at
  144.  
  145. every 20s thereafter, create a smokescreen that lasts 5s. Smokescreen provides 40% evasion
  146. Craftable, common drop
  147. Arguably the best support-DPS CL in the game. Leander offers extremely solid stats despite her low rarity, paired
  148.  
  149. with two useful skills. As a bonus, she is also a HMS ship, ideal for usage in an all-HMS setup.
  150.  
  151. - USS Helena
  152. Skill: 60% chance every 20s to make all enemies take 40% more damage for 10s
  153. Craftable, also farmable
  154. Helena's stats are decent, but her main selling point is her skill, which while amazing when it procs, is hard to
  155.  
  156. time well because it affects ONLY enemies that are on-screen when it procs, IF it procs. This makes her a bit RNG-
  157.  
  158. reliant.
  159.  
  160.  
  161. Tier 1.5:
  162. - HMS Ajax Kai
  163. Skill: 60% chance every 20s to boost Firepower by 40% for 10s; increases damage dealt to CAs by 25%
  164. Craftable, common drop
  165. Ajax is a brutal offensive machine, but is put down by her relatively poor defenses.
  166.  
  167. - KMS Leipzig
  168. Skill: Increases Firepower, Torpedo, and Reload of Cruisers (both CL and CA) in the fleet by 10%
  169. Collection Reward
  170. Leipzig is a solid buff-provider, but is put down by her own somewhat lacking stats. Best used in an all-KMS lineup
  171.  
  172. for maximum impact.
  173.  
  174. - IJN Abukuma Kai
  175. Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
  176. CN: Droppable in several past events and world 8 onwards
  177. JP: Does not exist yet
  178. Abukuma is a DD-support CL. Her own torpedo stat is high, and she is mostly there as a tankier alternative to
  179.  
  180. Kagerou in a DD-heavy composition
  181.  
  182.  
  183. Tier 2:
  184. - USS Phoenix
  185. Skill: Once per battle, when HP falls under 20%, heals 25% HP and increases firepowe by 30% for 15s
  186. Craftable and farmable
  187. Phoenix's claim to fame is her skill, which makes her a monster in PvE clear fleets and powerful in PvP both.
  188.  
  189. - USS Brooklyn
  190. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%
  191. Craftable and farmable
  192. A worse Leander Kai, has the benefit of being a gunboat, but inferior statwise and lacks additional benefits.
  193.  
  194.  
  195. Honorable Mentions:
  196. - USS San Diego
  197. Skill: doesn't matter
  198. You'll see WAY more of her than you ever want
  199. Best use: Scrap for 10 medals
  200.  
  201. - USS Juneau
  202. Skill: When sunk, heals all other ships in fleet for 25% HP
  203. Craftable and Farmable
  204. Has a niche use in PvP trollish defense fleets
  205.  
  206.  
  207. CA (Heavy Cruiser, Yellow gun icon with a +)
  208.  
  209. Tier 1:
  210. - USS Portland Kai
  211. Skill: When together with Indianapolis, Increase Firepower, AA, and Reload by 15%; 15% chance every 20s to reduce
  212.  
  213. damage taken by 15% for 8s
  214. Common craftable and drop
  215. Portland is much like Cleveland. She's Tier 1 solely based on her statline and gunboat status, with her skills
  216.  
  217. being merely icing on the cake. As it is, Portland combines heavy DPS and great tankiness all in one very common
  218.  
  219. and yet solid siscon package.
  220.  
  221.  
  222. Tier 1.5:
  223. - USS Wichita
  224. Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; 25% chance when firing main guns to
  225.  
  226. fire another salvo
  227. Collection Reward
  228. Wichita is bar none, THE heaviest frontline DPS in the entire game. Why she's tier 1.5 you ask? Because she's
  229.  
  230. simultaneously made out of wet single-ply toilet paper.
  231.  
  232. - IJN Takao
  233. Skill: 30% chance to do double damage when firing main gun; 30% chance to launch a second salvo on torpedo launch
  234. Craftable
  235. Takao is a tad on the RNG side. Her skills are what makes her as good as she is, but they're not exactly the most
  236.  
  237. reliable. Still, they are powerful and thus worth respect.
  238.  
  239. - IJN Maya
  240. Skill: Increases Reload by 25% and 30% chance to launch a second salvo on torpedo launch
  241. Drop-only, 8-4 Boss node
  242. Maya trades Takao's double damage chance for a permanent passive reload boost, combined with her very high torpedo
  243.  
  244. efficiency, this makes her a hilariously powerful torpedo-CA while still packing good non-torpedo firepower.
  245.  
  246. - KMS Deutschland
  247. Skill: Increases damage dealt to DD and CL by 35%
  248. CN: KMS Event drop
  249. JP: does not exist yet
  250. Deutschland boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb
  251.  
  252. member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
  253.  
  254. - KMS Admiral Hipper
  255. Skill: Every 30s, spawns 2 shields that last 15s and blocks 10 shots; 8% chance to reduce any damage taken by 50%
  256.  
  257. on taking damage
  258. CN: KMS Event craft/drop
  259. JP: does not exist yet
  260. Arguably the best "tank" type CA in the game atm, with a great balance between offense and defense.
  261.  
  262.  
  263. Tier 2:
  264. - USS Indianapolis
  265. Skill: Every 30s, spawns 2 shields that blocks 8 shots; 8% chance to reduce any damage taken by 50% on taking
  266.  
  267. damage
  268. Day 2 Login
  269. The "tank" gunboat, often used together with Portland to buff her onee-chan.
  270.  
  271. - KMS Prinz Eugen
  272. Skill: 70% chance every 20s to spawn 3 shields that lasts 10s and blocks 10 shots
  273. Day 8 Login
  274. The tankiest CA in the game due to her absurd health pool. Poor offense brings her rating down however.
  275.  
  276. - IJN Atago
  277. Skill: Increases HE burn chance by 8% and burn damage by 50%; 30% chance to launch a second salvo on torpedo launch
  278. CN: Craftable
  279. JP: PoW event crafting
  280. Worse than her sisters, but still pretty solid overall. Atago's main issue is that there is no competitively good
  281.  
  282. HE gun for CAs atm.
  283.  
  284. - HMS London
  285. Skill: Increases escort fleet firepower by 15%
  286. Craftable and farmable
  287. A decent support-DPS CA brought down by her relative fragility
  288.  
  289. - HMS Suffolk Kai
  290. Skill: 25% chance when firing main guns to fire another salvo; 60% chance every 20s to increase Firepower by 40%
  291.  
  292. for 10s
  293. Common craftable and drop
  294. Superb offense, but fragile. Also not a gunboat which makes her double-shot skill half as good as Wichita's.
  295.  
  296.  
  297. BB/BC (Battleship/Battlecruiser, Red gun icon)
  298.  
  299. Tier 1:
  300. - KMS Tirpitz
  301. Skill: 30% damage increase when Tirpitz is the only BB/BC in the fleet; Every 15s, launches 4 Magnetic Torpedoes
  302. CN: KMS event point shop and drop
  303. JP: does not exist yet
  304. THE Hardest-hitting, toughest ship in the game. Tirpitz just brute forces everything to submission with ease.
  305.  
  306. - HMS Hood
  307. Skill: 70% chance on firing main gun to fire a special salvo and increase main fleet reload by 40% for 8s
  308. Craftable
  309. Hood lives and dies by her skill. Her skill is plain ridiculous, and easily wipes the map clean from enemies when
  310.  
  311. it procs. For this reason, all Hood setups emphasize speed for more procs per fight.
  312.  
  313. - HMS Prince of Wales
  314. Skill: For every USS ship in the fleet, increase her own Firepower, AA, Reload, and Evasion by 5%
  315. CN: Craftable
  316. JP: PoW Event drop and craft
  317. Demands a specific fleet composition, but the boost she gets from it is pretty broken, totaling to 25% to each of
  318.  
  319. the boosted stats.
  320.  
  321. - HMS Warspite
  322. Skill: Every 15s, fires a 2-bullet salvo at the furthermost target. This salvo will automatically crit
  323. Craftable
  324. Warspite mostly gains her spot by combining solid stats with an overall good skill.
  325.  
  326.  
  327. Tier 1.5:
  328. - HMS Queen Elizabeth
  329. Skill: Increases Firepower, Torpedo, Air Power, AA, Reload, and Evasion of HMS ships by 15%
  330. Craftable and farmable
  331. Another ship that deserves her spot mostly for her skill. QE is the core of an all-HMS lineup and the reason it's
  332.  
  333. so powerful.
  334.  
  335. - KMS Gneisenau
  336. Skill: Increases Firepower by 25%; Every 20s launches 3 torpedoes
  337. CN: KMS event drop
  338. JP: does not exist yet
  339. Discount Tirpitz
  340.  
  341. - KMS Scharnhorst
  342. Skill: Every 15s, fires a 3-bullet salvo at a random target. This salvo will automatically crit; Every 20s launches
  343.  
  344. 3 torpedoes
  345. CN: KMS event reward/drop
  346. JP: does not exist yet
  347. Discount Warspite
  348.  
  349.  
  350. Tier 2:
  351. - IJN Yamashiro (Kai)
  352. Skill: Increases Firepower by 20%; (Launches more seaplanes on first airstrike)
  353. Droppable
  354. Yamashiro has 2 approaches. Either leave her at the last node before Kai to have a super-high firepower BB, or Kai
  355.  
  356. her to trade some firepower for extra bulletclearing airstrikes.
  357.  
  358. - USS Arizona
  359. Skill: 50% chance on firing main gun to heal escort fleet for 10% HP
  360. Craftable and farmable
  361. Generally used for extra endurance in PvE clear fleets. Great synergy with Phoenix and other healers.
  362.  
  363. - IJN Hyuuga
  364. Skill: Increases Firepower by 20%; Increases main fleet Firepower by 15%
  365. CN: ZKK/SKK event craft
  366. JP: Coming soon
  367. A high-firepower BB who also boosts other BBs in the fleet with more firepower.
  368.  
  369.  
  370. Honorable Mention:
  371. - USS South Dakota
  372. Skill: Every 30s, absorb 50% damage taken by main fleet for 8s, then heal for 50% of the damage taken during that
  373.  
  374. time; 30% chance to do double damage when firing main gun
  375. PVP point shop only
  376. Two major reasons why South Dakota does not even make the list: 1. while the same skill is great on a CA like
  377.  
  378. Takao, BBs fire too slowly for the very RNG-y 30% proc chance to work well. 2. The defensive skill is too little,
  379.  
  380. too late, and only affects main fleet to boot.
  381.  
  382.  
  383. CV/CVL (Fleet Aircraft Carrier/Light Aircraft Carrier, Purple plane icon)
  384.  
  385. Tier 0:
  386. - IJN Akagi & IJN Kaga (Tier 1 if not paired)
  387. Skill: First Airstrike launches 50% faster; When paired, increase Air Power by 35%
  388. Drop-only, 3-4 Boss node
  389. So good they're what defined the PvP meta even until now. Their main feature is their obscene air power (when
  390.  
  391. paired) coupled with the early launch for brutal damage at high speeds.
  392.  
  393.  
  394. Tier 1:
  395. - USS Enterprise
  396. Skill: 70% chance on Airstrike to do double damage and evade all attacks for 8s
  397. Craftable
  398. The best solo CV in the game, her skill is as overpowered as it gets. The only reason she loses to the Akagi/Kaga
  399.  
  400. pair is because they would wipe her out before she gets to launch most of the time.
  401.  
  402.  
  403. Tier 1.5:
  404. - KMS Graf Zeppelin
  405. Skill: 30% increase in efficiency for equipped German planes; All KMS ships in fleet take 15% less damage
  406. CN: KMS Event craft
  407. JP: does not exist yet
  408. The best bomber-focused CV in the game, courtesy of her 2 3x Bomber slots at 160% efficiency. Her KMS-focused buff
  409.  
  410. also makes an all-KMS composition hilarious tough.
  411.  
  412. - IJN Zuikaku (Tier 2 if not paired)
  413. Skill: Increases next airstrike damage by 20% on launching airstrike, stacks up to 3 times; When paired, increases
  414.  
  415. Air Power by 20% and takes 20% less damage
  416. CN: ZKK/SKK Event point shop/drop
  417. JP: Coming soon
  418. An extra-tough carrier designed for boss fights. Not as great for PvE clear fleets, serviceable in PvP
  419.  
  420. - IJN Shoukaku (Tier 2 if not paired)
  421. Skill: On launching an airstrike, gives a fleetwide increase of damage dealt by 10% and reduces damage taken
  422.  
  423. fleetwide by 10% for 12s; When paired, increases Air Power by 30% and INCREASES damage taken by 10%
  424. CN: ZKK/SKK Event point shop/drop
  425. JP: Coming soon
  426. More support-based than her sister. The odd debuff on her paired skill makes her rather fragile, but still a good
  427.  
  428. supporting CV overall
  429.  
  430.  
  431. Tier 2:
  432. - HMS Illustrious
  433. Skill: On launching an airstrike, provides a shield to the escort fleet for 8s. Shield HP is 10% of Illustrious's
  434.  
  435. HP
  436. Craftable
  437. A very defensive-focused CV with double fighter slots. Her offense is poor in comparison to others, but she excels
  438.  
  439. at defense.
  440.  
  441. - USS Lexington/Saratoga
  442. Skill: Every 10s, fires a special salvo; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
  443. Craftable and farmable
  444. These two ships are identical in use, and specialize in clearing smaller enemy fleets due to their bomber focus and
  445.  
  446. special salvo. Great for PvE clear fleets.
  447.  
  448. - HMS Ark Royal
  449. Skill: Airstrikes deploy a round of Torpedoes from Swordfish planes, slowing enemies hit by 60% for 8s
  450. Craftable and farmable
  451. A rare Torpedo-focused CV. Ark Royal kills bosses like no other CV can for this reason. Sadly, she's sub-par at
  452.  
  453. clearing enemy fleets.
  454.  
  455. - HMS Unicorn
  456. Skill: On launching an airstrike, heals the escort fleet for 8% HP; Increases Reload of escort fleet by 15%
  457. Craftable
  458. Arguably the best support CVL in the game, between the heal and the reload buff she provides a lot of value simply
  459.  
  460. by existing.
  461.  
  462. - IJN Hiryuu (Tier 2.5 if not paired)
  463. Skill: Once a battle, upon taking lethal damage, will not sink and will evade all attacks for 15s, simultaneously
  464.  
  465. launching an additional airstrike; When paired, increases Air Power by 35%
  466. Farmable
  467. High airpower when paired, but otherwise her skill is pretty lackluster outside PvP
  468.  
  469. - IJN Souryuu (Tier 2.5 if not paired)
  470. Skill: On launching an airstrike, increases escort fleet Firepower by 15% for 8s; When paired, increases Air Power
  471.  
  472. by 35%
  473. Farmable
  474. A more support-based version of Hiryuu, with most of the same pros and cons.
  475.  
  476. - IJN Shouhou Kai
  477. Skill: On launching an airstrike, heals the escort fleet for 8% HP; On launching an airstrike, Increases Air Power
  478.  
  479. of other CV/CVLs by 15% for 8s
  480. Farmable
  481. Trades the permanent reload buff of Unicorn's for a temporary Airpower buff. Arguably inferior for that reason.
  482.  
  483. - USS Yorktown
  484. Skill: Once per battle, if HP falls under 20%, heals for 25% HP and simultaneously launching an additional
  485.  
  486. airstrike; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
  487. Craftable and farmable
  488. Reasonably useful skill for PvP and also decent to use in PvE, but isn't that great overall.
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