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- Kopfjäger's opinionated & extra-biased tier list
- Ships are compared to others in their own CLASS for tiering purposes,
- Ships are tiered under IDEAL conditions pertaining to their own respective skills.
- Ships in a tier are listed from BEST TO WORST within the tier.
- All skill values mentioned are at MAX level.
- Tier Explanations:
- Tier 0 : Fucking Broken. Meta-defining
- Tier 1 : Best of the Best, use if available, ASAP
- Tier 1.5: Nearly as good as the best, but has flaws compared to the best
- Tier 2 : Good and perfectly usable, especially if waifu
- DD (Destroyer, blue torpedo icon)
- Tier 1:
- - Poi (IJN Yuudachi)
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Drop-only, 6-4 Boss node
- Poi is best of the best for a simple reason. Superior stat spread compared with an all-rounder skill that pretty
- much boosts EVERYTHING worth boosting on a DD. The general strat is to gear her with a super-fast DD gun to proc
- her skill as often as possible, though using a slower but harder hitting gun also works to make use of the
- firepower boost.
- - IJN Ayanami
- Skill: 5% chance on firing main gun to boost Torpedo by 60% for 8s
- CN: Collection reward for 15* total among the 3 starters, buildable afterwards
- JP: Starter choice, drops pretty much everywhere
- Ayanami is Poi-lite, but much more focused. She lives and dies by her torps. With her skill procced, Ayanami easily
- causes OBSCENE damage with her torpedoes.
- - IJN Kagerou
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- Drop-only, Relatively common drop at later maps
- A relatively common ship that packs a LOT of punch. Combines high torpedo stat with double-torplaunch proc and a
- fleetwide torpedo boost.
- Tier 1.5:
- - KMS Z23
- Skill: 5% chance on firing main gun to boost Firepower by 60% for 8s
- CN: Starter choice, drops pretty much everywhere
- JP: Collection reward for 15* total among the 3 starters, buildable afterwards
- Z23 is special in one way: She is basically a CL masquerading as a DD. Capable of mounting a CL main gun, she
- actually has pretty poor torpedo stat, and relies more on her gun to do damage.
- - KMS Z46
- Skill: 15% chance on firing AA gun to boost AA by 50%; increases AP damage by 25%
- CN: Limited crafting back at KMS event
- JP: Does not exist yet
- Z46 is an all-round decent DD, not really standing out in many ways, but perfectly serviceable overall. Best used
- with her sisters.
- - KMS Z1
- Skill: Increases Firepower and Evasion of Z-series ships by 40%
- Craftable
- Z1's main use is for running the Z-class destroyer trio, where she provides a MASSIVE boost to her sisters. She
- herself is a pretty normal torpedo-focused DD statwise.
- Tier 2:
- - USS Gridley
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- Identical skillset to Kagerou, worse stats
- - USS Maury
- Skill: 40% chance every 10s to raise evasion by 60% for 8s; 30% chance to launch a second salvo on torpedo launch
- Collection reward
- Another DD with double-launch skill, always useful to have.
- - IJN Shigure
- Skill: 5% chance on firing main gun to boost Evasion by 60% for 8s
- Drop-only, earliest at 4-2
- Excellent stats, lackluster skill, still pretty good to use overall
- - USS Laffey
- Skill: 6% chance on firing main gun to boost Firepower, Torpedo, RoF, and Evasion by 40% for 8s
- Starter Choice, drops pretty much everywhere
- Same skill as Poi, worse stats everywhere.
- - IJN Nowaki
- Skill: Every 20s, gain random effect for 10s
- CN: ZKK/SKK limited event craft
- JP: does not exist yet
- RNG-ish skill, but great stats.
- Honorable Mention:
- - USS Eldridge
- Skill: Upon taking damage, 15% chance to make entire escort fleet to evade all attacks for 10s
- PVP Shop only
- Often overrated because her skill IS pretty broken in low to midgame PvP matches. Lategame her utterly low HP just
- causes her to die way too fast to be of use.
- CL (Light Cruiser, Yellow gun icon)
- Tier 1:
- - USS Cleveland
- Skill: 15% chance every 20s to boost Firepower fleetwide by 25%; 25% chance on firing AA guns to boost AA by 40%
- and reduce Firepower by 20% for 3s
- Craftable, also farmable
- Cleveland is an oddball. She takes the "Best CL" throne by virtue of her stats alone since her skills are mostly
- poor and unreliable. What Cleveland DOES offer, is a very solid combination of HP and Evasion that lets her out-
- tank the vast majority of CAs in the game, paired with her decent Firepower and the fact that she's a gunboat do to
- good DPS at the same time.
- - HMS Belfast
- Skill: Increase HE damage by 25% and chance to ignite fire by 3%; 10s after battle starts and 20% chance at every
- 20s thereafter, create a smokescreen that lasts 10s. Smokescreen provides 35% evasion and 35% reduced damage taken
- from airstrikes
- Craftable
- Belfast is an HE-specialist who provides good damage and packs a punch with her torpedoes. Her main selling point
- is her smokescreen, which is amazing for reducing damage taken in PvE and in cutting down airstrike damage in PVP.
- - HMS Edinburgh
- Skill: Increase AP damage by 25%
- Craftable
- Edinburgh is in a similar situation as Cleveland. While her skill is arguably MORE relevant, she is placed here
- mostly based on her stat. She trades some offense for even MORE tankiness compared to Cleveland, and is
- indisputably the tankiest CL in the game. Very powerful in an all HMS setup.
- - HMS Leander Kai
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; At battle start and 20% chance at
- every 20s thereafter, create a smokescreen that lasts 5s. Smokescreen provides 40% evasion
- Craftable, common drop
- Arguably the best support-DPS CL in the game. Leander offers extremely solid stats despite her low rarity, paired
- with two useful skills. As a bonus, she is also a HMS ship, ideal for usage in an all-HMS setup.
- - USS Helena
- Skill: 60% chance every 20s to make all enemies take 40% more damage for 10s
- Craftable, also farmable
- Helena's stats are decent, but her main selling point is her skill, which while amazing when it procs, is hard to
- time well because it affects ONLY enemies that are on-screen when it procs, IF it procs. This makes her a bit RNG-
- reliant.
- Tier 1.5:
- - HMS Ajax Kai
- Skill: 60% chance every 20s to boost Firepower by 40% for 10s; increases damage dealt to CAs by 25%
- Craftable, common drop
- Ajax is a brutal offensive machine, but is put down by her relatively poor defenses.
- - KMS Leipzig
- Skill: Increases Firepower, Torpedo, and Reload of Cruisers (both CL and CA) in the fleet by 10%
- Collection Reward
- Leipzig is a solid buff-provider, but is put down by her own somewhat lacking stats. Best used in an all-KMS lineup
- for maximum impact.
- - IJN Abukuma Kai
- Skill: 15% boost of torpedo stat to every DD in the fleet; 30% chance to launch a second salvo on torpedo launch
- CN: Droppable in several past events and world 8 onwards
- JP: Does not exist yet
- Abukuma is a DD-support CL. Her own torpedo stat is high, and she is mostly there as a tankier alternative to
- Kagerou in a DD-heavy composition
- Tier 2:
- - USS Phoenix
- Skill: Once per battle, when HP falls under 20%, heals 25% HP and increases firepowe by 30% for 15s
- Craftable and farmable
- Phoenix's claim to fame is her skill, which makes her a monster in PvE clear fleets and powerful in PvP both.
- - USS Brooklyn
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%
- Craftable and farmable
- A worse Leander Kai, has the benefit of being a gunboat, but inferior statwise and lacks additional benefits.
- Honorable Mentions:
- - USS San Diego
- Skill: doesn't matter
- You'll see WAY more of her than you ever want
- Best use: Scrap for 10 medals
- - USS Juneau
- Skill: When sunk, heals all other ships in fleet for 25% HP
- Craftable and Farmable
- Has a niche use in PvP trollish defense fleets
- CA (Heavy Cruiser, Yellow gun icon with a +)
- Tier 1:
- - USS Portland Kai
- Skill: When together with Indianapolis, Increase Firepower, AA, and Reload by 15%; 15% chance every 20s to reduce
- damage taken by 15% for 8s
- Common craftable and drop
- Portland is much like Cleveland. She's Tier 1 solely based on her statline and gunboat status, with her skills
- being merely icing on the cake. As it is, Portland combines heavy DPS and great tankiness all in one very common
- and yet solid siscon package.
- Tier 1.5:
- - USS Wichita
- Skill: Increases Firepower of Cruisers (both CL and CA) in the fleet by 15%; 25% chance when firing main guns to
- fire another salvo
- Collection Reward
- Wichita is bar none, THE heaviest frontline DPS in the entire game. Why she's tier 1.5 you ask? Because she's
- simultaneously made out of wet single-ply toilet paper.
- - IJN Takao
- Skill: 30% chance to do double damage when firing main gun; 30% chance to launch a second salvo on torpedo launch
- Craftable
- Takao is a tad on the RNG side. Her skills are what makes her as good as she is, but they're not exactly the most
- reliable. Still, they are powerful and thus worth respect.
- - IJN Maya
- Skill: Increases Reload by 25% and 30% chance to launch a second salvo on torpedo launch
- Drop-only, 8-4 Boss node
- Maya trades Takao's double damage chance for a permanent passive reload boost, combined with her very high torpedo
- efficiency, this makes her a hilariously powerful torpedo-CA while still packing good non-torpedo firepower.
- - KMS Deutschland
- Skill: Increases damage dealt to DD and CL by 35%
- CN: KMS Event drop
- JP: does not exist yet
- Deutschland boasts the highest firepower among ALL CAs in the game, and her bully of a skill makes her a superb
- member of a PVE clear fleet, while also being a great piece of an all-KMS PvP fleet.
- - KMS Admiral Hipper
- Skill: Every 30s, spawns 2 shields that last 15s and blocks 10 shots; 8% chance to reduce any damage taken by 50%
- on taking damage
- CN: KMS Event craft/drop
- JP: does not exist yet
- Arguably the best "tank" type CA in the game atm, with a great balance between offense and defense.
- Tier 2:
- - USS Indianapolis
- Skill: Every 30s, spawns 2 shields that blocks 8 shots; 8% chance to reduce any damage taken by 50% on taking
- damage
- Day 2 Login
- The "tank" gunboat, often used together with Portland to buff her onee-chan.
- - KMS Prinz Eugen
- Skill: 70% chance every 20s to spawn 3 shields that lasts 10s and blocks 10 shots
- Day 8 Login
- The tankiest CA in the game due to her absurd health pool. Poor offense brings her rating down however.
- - IJN Atago
- Skill: Increases HE burn chance by 8% and burn damage by 50%; 30% chance to launch a second salvo on torpedo launch
- CN: Craftable
- JP: PoW event crafting
- Worse than her sisters, but still pretty solid overall. Atago's main issue is that there is no competitively good
- HE gun for CAs atm.
- - HMS London
- Skill: Increases escort fleet firepower by 15%
- Craftable and farmable
- A decent support-DPS CA brought down by her relative fragility
- - HMS Suffolk Kai
- Skill: 25% chance when firing main guns to fire another salvo; 60% chance every 20s to increase Firepower by 40%
- for 10s
- Common craftable and drop
- Superb offense, but fragile. Also not a gunboat which makes her double-shot skill half as good as Wichita's.
- BB/BC (Battleship/Battlecruiser, Red gun icon)
- Tier 1:
- - KMS Tirpitz
- Skill: 30% damage increase when Tirpitz is the only BB/BC in the fleet; Every 15s, launches 4 Magnetic Torpedoes
- CN: KMS event point shop and drop
- JP: does not exist yet
- THE Hardest-hitting, toughest ship in the game. Tirpitz just brute forces everything to submission with ease.
- - HMS Hood
- Skill: 70% chance on firing main gun to fire a special salvo and increase main fleet reload by 40% for 8s
- Craftable
- Hood lives and dies by her skill. Her skill is plain ridiculous, and easily wipes the map clean from enemies when
- it procs. For this reason, all Hood setups emphasize speed for more procs per fight.
- - HMS Prince of Wales
- Skill: For every USS ship in the fleet, increase her own Firepower, AA, Reload, and Evasion by 5%
- CN: Craftable
- JP: PoW Event drop and craft
- Demands a specific fleet composition, but the boost she gets from it is pretty broken, totaling to 25% to each of
- the boosted stats.
- - HMS Warspite
- Skill: Every 15s, fires a 2-bullet salvo at the furthermost target. This salvo will automatically crit
- Craftable
- Warspite mostly gains her spot by combining solid stats with an overall good skill.
- Tier 1.5:
- - HMS Queen Elizabeth
- Skill: Increases Firepower, Torpedo, Air Power, AA, Reload, and Evasion of HMS ships by 15%
- Craftable and farmable
- Another ship that deserves her spot mostly for her skill. QE is the core of an all-HMS lineup and the reason it's
- so powerful.
- - KMS Gneisenau
- Skill: Increases Firepower by 25%; Every 20s launches 3 torpedoes
- CN: KMS event drop
- JP: does not exist yet
- Discount Tirpitz
- - KMS Scharnhorst
- Skill: Every 15s, fires a 3-bullet salvo at a random target. This salvo will automatically crit; Every 20s launches
- 3 torpedoes
- CN: KMS event reward/drop
- JP: does not exist yet
- Discount Warspite
- Tier 2:
- - IJN Yamashiro (Kai)
- Skill: Increases Firepower by 20%; (Launches more seaplanes on first airstrike)
- Droppable
- Yamashiro has 2 approaches. Either leave her at the last node before Kai to have a super-high firepower BB, or Kai
- her to trade some firepower for extra bulletclearing airstrikes.
- - USS Arizona
- Skill: 50% chance on firing main gun to heal escort fleet for 10% HP
- Craftable and farmable
- Generally used for extra endurance in PvE clear fleets. Great synergy with Phoenix and other healers.
- - IJN Hyuuga
- Skill: Increases Firepower by 20%; Increases main fleet Firepower by 15%
- CN: ZKK/SKK event craft
- JP: Coming soon
- A high-firepower BB who also boosts other BBs in the fleet with more firepower.
- Honorable Mention:
- - USS South Dakota
- Skill: Every 30s, absorb 50% damage taken by main fleet for 8s, then heal for 50% of the damage taken during that
- time; 30% chance to do double damage when firing main gun
- PVP point shop only
- Two major reasons why South Dakota does not even make the list: 1. while the same skill is great on a CA like
- Takao, BBs fire too slowly for the very RNG-y 30% proc chance to work well. 2. The defensive skill is too little,
- too late, and only affects main fleet to boot.
- CV/CVL (Fleet Aircraft Carrier/Light Aircraft Carrier, Purple plane icon)
- Tier 0:
- - IJN Akagi & IJN Kaga (Tier 1 if not paired)
- Skill: First Airstrike launches 50% faster; When paired, increase Air Power by 35%
- Drop-only, 3-4 Boss node
- So good they're what defined the PvP meta even until now. Their main feature is their obscene air power (when
- paired) coupled with the early launch for brutal damage at high speeds.
- Tier 1:
- - USS Enterprise
- Skill: 70% chance on Airstrike to do double damage and evade all attacks for 8s
- Craftable
- The best solo CV in the game, her skill is as overpowered as it gets. The only reason she loses to the Akagi/Kaga
- pair is because they would wipe her out before she gets to launch most of the time.
- Tier 1.5:
- - KMS Graf Zeppelin
- Skill: 30% increase in efficiency for equipped German planes; All KMS ships in fleet take 15% less damage
- CN: KMS Event craft
- JP: does not exist yet
- The best bomber-focused CV in the game, courtesy of her 2 3x Bomber slots at 160% efficiency. Her KMS-focused buff
- also makes an all-KMS composition hilarious tough.
- - IJN Zuikaku (Tier 2 if not paired)
- Skill: Increases next airstrike damage by 20% on launching airstrike, stacks up to 3 times; When paired, increases
- Air Power by 20% and takes 20% less damage
- CN: ZKK/SKK Event point shop/drop
- JP: Coming soon
- An extra-tough carrier designed for boss fights. Not as great for PvE clear fleets, serviceable in PvP
- - IJN Shoukaku (Tier 2 if not paired)
- Skill: On launching an airstrike, gives a fleetwide increase of damage dealt by 10% and reduces damage taken
- fleetwide by 10% for 12s; When paired, increases Air Power by 30% and INCREASES damage taken by 10%
- CN: ZKK/SKK Event point shop/drop
- JP: Coming soon
- More support-based than her sister. The odd debuff on her paired skill makes her rather fragile, but still a good
- supporting CV overall
- Tier 2:
- - HMS Illustrious
- Skill: On launching an airstrike, provides a shield to the escort fleet for 8s. Shield HP is 10% of Illustrious's
- HP
- Craftable
- A very defensive-focused CV with double fighter slots. Her offense is poor in comparison to others, but she excels
- at defense.
- - USS Lexington/Saratoga
- Skill: Every 10s, fires a special salvo; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
- Craftable and farmable
- These two ships are identical in use, and specialize in clearing smaller enemy fleets due to their bomber focus and
- special salvo. Great for PvE clear fleets.
- - HMS Ark Royal
- Skill: Airstrikes deploy a round of Torpedoes from Swordfish planes, slowing enemies hit by 60% for 8s
- Craftable and farmable
- A rare Torpedo-focused CV. Ark Royal kills bosses like no other CV can for this reason. Sadly, she's sub-par at
- clearing enemy fleets.
- - HMS Unicorn
- Skill: On launching an airstrike, heals the escort fleet for 8% HP; Increases Reload of escort fleet by 15%
- Craftable
- Arguably the best support CVL in the game, between the heal and the reload buff she provides a lot of value simply
- by existing.
- - IJN Hiryuu (Tier 2.5 if not paired)
- Skill: Once a battle, upon taking lethal damage, will not sink and will evade all attacks for 15s, simultaneously
- launching an additional airstrike; When paired, increases Air Power by 35%
- Farmable
- High airpower when paired, but otherwise her skill is pretty lackluster outside PvP
- - IJN Souryuu (Tier 2.5 if not paired)
- Skill: On launching an airstrike, increases escort fleet Firepower by 15% for 8s; When paired, increases Air Power
- by 35%
- Farmable
- A more support-based version of Hiryuu, with most of the same pros and cons.
- - IJN Shouhou Kai
- Skill: On launching an airstrike, heals the escort fleet for 8% HP; On launching an airstrike, Increases Air Power
- of other CV/CVLs by 15% for 8s
- Farmable
- Trades the permanent reload buff of Unicorn's for a temporary Airpower buff. Arguably inferior for that reason.
- - USS Yorktown
- Skill: Once per battle, if HP falls under 20%, heals for 25% HP and simultaneously launching an additional
- airstrike; On launching an airstrike, increases escort fleet Firepower by 15% for 8s
- Craftable and farmable
- Reasonably useful skill for PvP and also decent to use in PvE, but isn't that great overall.
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