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Dec 8th, 2017
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  1. Initialize engine version: 5.4.0f3 (a6d8d714de6f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvumdshim.dll 10.18.13.5906]
  5. Renderer: Intel(R) HD Graphics 4000
  6. Vendor: Intel
  7. VRAM: 1997 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll (this message is harmless)
  25. Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll into Unity Child Domain
  26. - Completed reload, in 0.386 seconds
  27. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
  28. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
  29. OnLevelWasLoaded was found on MusicController
  30. This message has been deprecated and will be removed in a later version of Unity.
  31. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  32.  
  33. (Filename: Line: 375)
  34.  
  35. OnLevelWasLoaded was found on CapFPS
  36. This message has been deprecated and will be removed in a later version of Unity.
  37. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  38.  
  39. (Filename: Line: 375)
  40.  
  41. OnLevelWasLoaded was found on RemoveWhenSkinsLoaded
  42. This message has been deprecated and will be removed in a later version of Unity.
  43. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  44.  
  45. (Filename: Line: 375)
  46.  
  47. OnLevelWasLoaded was found on StatMaster
  48. This message has been deprecated and will be removed in a later version of Unity.
  49. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  50.  
  51. (Filename: Line: 375)
  52.  
  53. OnLevelWasLoaded was found on ReferenceMaster
  54. This message has been deprecated and will be removed in a later version of Unity.
  55. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  56.  
  57. (Filename: Line: 375)
  58.  
  59. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
  60. OnLevelWasLoaded was found on ExtraOptionsJS
  61. This message has been deprecated and will be removed in a later version of Unity.
  62. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  63.  
  64. (Filename: Line: 375)
  65.  
  66. OnLevelWasLoaded was found on BlockSkinLoader
  67. This message has been deprecated and will be removed in a later version of Unity.
  68. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  69.  
  70. (Filename: Line: 375)
  71.  
  72. OnLevelWasLoaded was found on DecalHandler
  73. This message has been deprecated and will be removed in a later version of Unity.
  74. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  75.  
  76. (Filename: Line: 375)
  77.  
  78. <RI> Initializing input.
  79.  
  80. <RI> Input initialized.
  81.  
  82. desktop: 1366x768 59Hz; virtual: 1366x768 at 0,0
  83. <RI> Initialized touch support.
  84.  
  85. UnloadTime: 39.499050 ms
  86. DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\NpcNames\HumanFirstNames.txt".
  87. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  88. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
  89. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
  90. at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
  91. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
  92. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
  93. at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
  94. at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
  95. at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0
  96. at ListOfNames.GetNames (System.String file) [0x00000] in <filename unknown>:0
  97. at ListOfNames.ReadFirstNames () [0x00000] in <filename unknown>:0
  98. at ListOfNames.Awake () [0x00000] in <filename unknown>:0
  99.  
  100. (Filename: Line: -1)
  101.  
  102. The referenced script on this Behaviour (Game Object 'Language dropdown') is missing!
  103.  
  104. (Filename: Line: 1656)
  105.  
  106. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  107. Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  108. UnloadTime: 0.474537 ms
  109.  
  110. Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 8630.
  111. Total: 7.557908 ms (FindLiveObjects: 0.728667 ms CreateObjectMapping: 0.874303 ms MarkObjects: 5.284427 ms DeleteObjects: 0.669533 ms)
  112.  
  113. DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\common\Besiege\Besiege_Data\Localisation Files' not found.
  114. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  115. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  116. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  117. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
  118. at LocalisationManager.GetLanguageList () [0x00000] in <filename unknown>:0
  119. at LocalisationManager.Init () [0x00000] in <filename unknown>:0
  120. at LocalisationChild.Recaption () [0x00000] in <filename unknown>:0
  121. at LocalisationChild.Start () [0x00000] in <filename unknown>:0
  122.  
  123. (Filename: Line: -1)
  124.  
  125. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  126. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  127. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  128. UnloadTime: 1.511092 ms
  129.  
  130. Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 9676.
  131. Total: 4.953081 ms (FindLiveObjects: 0.519988 ms CreateObjectMapping: 0.232626 ms MarkObjects: 2.413741 ms DeleteObjects: 1.785259 ms)
  132.  
  133. The referenced script on this Behaviour (Game Object 'BrokenBrickFlat') is missing!
  134.  
  135. (Filename: Line: 1656)
  136.  
  137. Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
  138. UnloadTime: 1.579512 ms
  139.  
  140. Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 27893.
  141. Total: 18.967833 ms (FindLiveObjects: 1.500341 ms CreateObjectMapping: 0.781448 ms MarkObjects: 12.093631 ms DeleteObjects: 4.591435 ms)
  142.  
  143. IndexOutOfRangeException: Array index is out of range.
  144. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  145. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  146. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  147. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  148. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  149. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  150.  
  151. (Filename: Line: -1)
  152.  
  153. IndexOutOfRangeException: Array index is out of range.
  154. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  155. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  156. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  157. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  158. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  159. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  160.  
  161. (Filename: Line: -1)
  162.  
  163. IndexOutOfRangeException: Array index is out of range.
  164. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  165. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  166. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  167. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  168. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  169. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  170.  
  171. (Filename: Line: -1)
  172.  
  173. IndexOutOfRangeException: Array index is out of range.
  174. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  175. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  176. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  177. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  178. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  179. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  180.  
  181. (Filename: Line: -1)
  182.  
  183. IndexOutOfRangeException: Array index is out of range.
  184. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  185. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  186. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  187. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  188. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  189. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  190.  
  191. (Filename: Line: -1)
  192.  
  193. IndexOutOfRangeException: Array index is out of range.
  194. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  195. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  196. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  197. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  198. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  199. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  200.  
  201. (Filename: Line: -1)
  202.  
  203. IndexOutOfRangeException: Array index is out of range.
  204. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  205. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  206. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  207. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  208. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  209. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  210.  
  211. (Filename: Line: -1)
  212.  
  213. IndexOutOfRangeException: Array index is out of range.
  214. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  215. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  216. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  217. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  218. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  219. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  220.  
  221. (Filename: Line: -1)
  222.  
  223. IndexOutOfRangeException: Array index is out of range.
  224. at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
  225. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  226. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  227. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  228. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  229. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  230.  
  231. (Filename: Line: -1)
  232.  
  233. InvalidOperationException: Operation is not valid due to the current state of the object
  234. at System.Collections.Generic.Queue`1[BoxEntry].Peek () [0x00000] in <filename unknown>:0
  235. at System.Collections.Generic.Queue`1[BoxEntry].Dequeue () [0x00000] in <filename unknown>:0
  236. at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
  237. at InjuryController.Kill () [0x00000] in <filename unknown>:0
  238. at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
  239. at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
  240. at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
  241.  
  242. (Filename: Line: -1)
  243.  
  244. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  245.  
  246. Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 28781.
  247. Total: 27.642933 ms (FindLiveObjects: 2.631706 ms CreateObjectMapping: 1.058547 ms MarkObjects: 17.621923 ms DeleteObjects: 6.330267 ms)
  248.  
  249. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  250. UnloadTime: 19.827477 ms
  251.  
  252. Unloading 1354 unused Assets to reduce memory usage. Loaded Objects now: 10096.
  253. Total: 19.363201 ms (FindLiveObjects: 0.824943 ms CreateObjectMapping: 0.415892 ms MarkObjects: 4.377869 ms DeleteObjects: 13.744006 ms)
  254.  
  255. Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
  256. UnloadTime: 2.192844 ms
  257.  
  258. Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 19894.
  259. Total: 13.093044 ms (FindLiveObjects: 1.119635 ms CreateObjectMapping: 0.500928 ms MarkObjects: 7.205059 ms DeleteObjects: 4.265954 ms)
  260.  
  261. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  262.  
  263. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19997.
  264. Total: 8.766978 ms (FindLiveObjects: 1.223731 ms CreateObjectMapping: 0.542468 ms MarkObjects: 6.882510 ms DeleteObjects: 0.117290 ms)
  265.  
  266. BoxColliders does not support negative scale or size.
  267. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  268. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
  269.  
  270. (Filename: Line: 0)
  271.  
  272. BoxColliders does not support negative scale or size.
  273. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  274. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
  275.  
  276. (Filename: Line: 0)
  277.  
  278. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  279.  
  280. Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 20017.
  281. Total: 11.670407 ms (FindLiveObjects: 1.346886 ms CreateObjectMapping: 0.571302 ms MarkObjects: 8.373077 ms DeleteObjects: 1.378163 ms)
  282.  
  283. DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines' not found.
  284. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  285. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  286. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  287. at System.IO.DirectoryInfo.GetFiles () [0x00000] in <filename unknown>:0
  288. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles ()
  289. at MyFileBrowser+$PopulateList$2166+$.MoveNext () [0x00000] in <filename unknown>:0
  290. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  291.  
  292. (Filename: Line: -1)
  293.  
  294. DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm.png".
  295. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  296. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  297. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  298. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  299. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  300. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  301. at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
  302. at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
  303. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  304. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  305. SaveButton:OnMouseUp()
  306. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  307. UnityEngine.HitInfo:SendMessage(String)
  308. UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
  309. UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
  310.  
  311. (Filename: Line: -1)
  312.  
  313. DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm-.png".
  314. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  315. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  316. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  317. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  318. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  319. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  320. at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
  321. at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
  322. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  323. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  324. SaveButton:OnMouseUp()
  325. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  326. UnityEngine.HitInfo:SendMessage(String)
  327. UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
  328. UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
  329.  
  330. (Filename: Line: -1)
  331.  
  332. BoxColliders does not support negative scale or size.
  333. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  334. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
  335.  
  336. (Filename: Line: 0)
  337.  
  338. Machine does not exist.
  339.  
  340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  341.  
  342. Machine does not exist.
  343.  
  344. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  345.  
  346. Machine does not exist.
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. Machine does not exist.
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Machine does not exist.
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. Machine does not exist.
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Machine does not exist.
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. Machine does not exist.
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. Machine does not exist.
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\1197300608 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\1197300608' not found.
  375. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  376. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  377. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  378. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
  379. at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
  380.  
  381. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  382.  
  383. Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\950612128 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\950612128' not found.
  384. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  385. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  386. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  387. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
  388. at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
  389.  
  390. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  391.  
  392. Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\1197300608 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\1197300608' not found.
  393. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  394. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  395. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  396. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
  397. at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
  398.  
  399. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  400.  
  401. Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\950612128 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\950612128' not found.
  402. at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
  403. at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
  404. at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
  405. at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
  406. at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  409.  
  410. DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm-.png".
  411. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  412. at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
  413. at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
  414. at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
  415. at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
  416. at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
  417. at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
  418. at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
  419. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  420. UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
  421. SaveButton:OnMouseUp()
  422. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  423. UnityEngine.HitInfo:SendMessage(String)
  424. UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
  425. UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
  426.  
  427. (Filename: Line: -1)
  428.  
  429. Setting up 2 worker threads for Enlighten.
  430. Thread -> id: f24 -> priority: 1
  431. Thread -> id: 2064 -> priority: 1
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