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- Initialize engine version: 5.4.0f3 (a6d8d714de6f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshim.dll 10.18.13.5906]
- Renderer: Intel(R) HD Graphics 4000
- Vendor: Intel
- VRAM: 1997 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll (this message is harmless)
- Loading D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\DynamicText.dll into Unity Child Domain
- - Completed reload, in 0.386 seconds
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on MusicController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on CapFPS
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on RemoveWhenSkinsLoaded
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on StatMaster
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ReferenceMaster
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\Boo.Lang.dll (this message is harmless)
- OnLevelWasLoaded was found on ExtraOptionsJS
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on BlockSkinLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on DecalHandler
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 59Hz; virtual: 1366x768 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 39.499050 ms
- DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\NpcNames\HumanFirstNames.txt".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
- at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
- at System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
- at System.IO.File.ReadAllText (System.String path) [0x00000] in <filename unknown>:0
- at ListOfNames.GetNames (System.String file) [0x00000] in <filename unknown>:0
- at ListOfNames.ReadFirstNames () [0x00000] in <filename unknown>:0
- at ListOfNames.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour (Game Object 'Language dropdown') is missing!
- (Filename: Line: 1656)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Platform assembly: D:\Dota2 \steamapps\common\Besiege\Besiege_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- UnloadTime: 0.474537 ms
- Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 8630.
- Total: 7.557908 ms (FindLiveObjects: 0.728667 ms CreateObjectMapping: 0.874303 ms MarkObjects: 5.284427 ms DeleteObjects: 0.669533 ms)
- DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\common\Besiege\Besiege_Data\Localisation Files' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
- at LocalisationManager.GetLanguageList () [0x00000] in <filename unknown>:0
- at LocalisationManager.Init () [0x00000] in <filename unknown>:0
- at LocalisationChild.Recaption () [0x00000] in <filename unknown>:0
- at LocalisationChild.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- UnloadTime: 1.511092 ms
- Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 9676.
- Total: 4.953081 ms (FindLiveObjects: 0.519988 ms CreateObjectMapping: 0.232626 ms MarkObjects: 2.413741 ms DeleteObjects: 1.785259 ms)
- The referenced script on this Behaviour (Game Object 'BrokenBrickFlat') is missing!
- (Filename: Line: 1656)
- Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.579512 ms
- Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 27893.
- Total: 18.967833 ms (FindLiveObjects: 1.500341 ms CreateObjectMapping: 0.781448 ms MarkObjects: 12.093631 ms DeleteObjects: 4.591435 ms)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at InfoBoxController.SetInfo (injuryType info) [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Collections.Generic.Queue`1[BoxEntry].Peek () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.Queue`1[BoxEntry].Dequeue () [0x00000] in <filename unknown>:0
- at RealtimeUpdater.AddBox (injuryType info) [0x00000] in <filename unknown>:0
- at InjuryController.Kill () [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.KillMe (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.Killed (Boolean jump) [0x00000] in <filename unknown>:0
- at BleedOnJointBreak.OnCollisionEnter (UnityEngine.Collision other) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 28781.
- Total: 27.642933 ms (FindLiveObjects: 2.631706 ms CreateObjectMapping: 1.058547 ms MarkObjects: 17.621923 ms DeleteObjects: 6.330267 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 19.827477 ms
- Unloading 1354 unused Assets to reduce memory usage. Loaded Objects now: 10096.
- Total: 19.363201 ms (FindLiveObjects: 0.824943 ms CreateObjectMapping: 0.415892 ms MarkObjects: 4.377869 ms DeleteObjects: 13.744006 ms)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.192844 ms
- Unloading 268 unused Assets to reduce memory usage. Loaded Objects now: 19894.
- Total: 13.093044 ms (FindLiveObjects: 1.119635 ms CreateObjectMapping: 0.500928 ms MarkObjects: 7.205059 ms DeleteObjects: 4.265954 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19997.
- Total: 8.766978 ms (FindLiveObjects: 1.223731 ms CreateObjectMapping: 0.542468 ms MarkObjects: 6.882510 ms DeleteObjects: 0.117290 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
- (Filename: Line: 0)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 368 unused Assets to reduce memory usage. Loaded Objects now: 20017.
- Total: 11.670407 ms (FindLiveObjects: 1.346886 ms CreateObjectMapping: 0.571302 ms MarkObjects: 8.373077 ms DeleteObjects: 1.378163 ms)
- DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles () [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles ()
- at MyFileBrowser+$PopulateList$2166+$.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm.png".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
- at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- SaveButton:OnMouseUp()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UnityEngine.HitInfo:SendMessage(String)
- UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- (Filename: Line: -1)
- DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm-.png".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
- at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- SaveButton:OnMouseUp()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UnityEngine.HitInfo:SendMessage(String)
- UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- (Filename: Line: -1)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "HUD/AlignTopLeftNoFold/TimeScale/SetPercentage"
- (Filename: Line: 0)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Machine does not exist.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\1197300608 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\1197300608' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
- at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\950612128 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\950612128' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
- at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\1197300608 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\1197300608' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
- at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Could not find/access workshop item at D:\Dota2 \steamapps\workshop\content\346010\950612128 : System.IO.DirectoryNotFoundException: Directory 'D:\Dota2\steamapps\workshop\content\346010\950612128' not found.
- at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
- at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
- at System.IO.DirectoryInfo.GetFiles (System.String searchPattern) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string)
- at WorkshopManager.FindInstalledItems (Boolean bsgOnly) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- DirectoryNotFoundException: Could not find a part of the path "D:\Dota2\steamapps\common\Besiege\Besiege_Data\SavedMachines\Thumbnails\plm-.png".
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
- at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
- at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
- at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
- at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
- at MakeThumbnail.CaptureImage () [0x00000] in <filename unknown>:0
- at SaveButton+$Save$2174+$.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- SaveButton:OnMouseUp()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UnityEngine.HitInfo:SendMessage(String)
- UnityEngine.SendMouseEvents:SendEvents(Int32, HitInfo)
- UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32)
- (Filename: Line: -1)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: f24 -> priority: 1
- Thread -> id: 2064 -> priority: 1
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