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- public static void loadchest() {
- ///////////////WAFFEN\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.ARROW, 1).build());
- tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.ARROW, 1).build());
- tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
- tier1.add(new ItemBuilder(Material.ARROW, 1).build());
- //TIER2
- tier2.add(new ItemBuilder(Material.GOLD_SWORD, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_SWORD, 1).build());
- tier2.add(new ItemBuilder(Material.ARROW, 8).build());
- tier2.add(new ItemBuilder(Material.GOLD_SWORD, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_SWORD, 1).build());
- tier2.add(new ItemBuilder(Material.ARROW, 8).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.BOW, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_SWORD, 1).build());
- tier3.add(new ItemBuilder(Material.ARROW, 16).build());
- tier3.add(new ItemBuilder(Material.BOW, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_SWORD, 1).build());
- tier3.add(new ItemBuilder(Material.ARROW, 16).build());
- ///////////////RÜSTUNG\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.LEATHER_HELMET, 1).build());
- tier1.add(new ItemBuilder(Material.LEATHER_CHESTPLATE, 1).build());
- tier1.add(new ItemBuilder(Material.LEATHER_LEGGINGS, 1).build());
- tier1.add(new ItemBuilder(Material.LEATHER_BOOTS, 1).build());
- tier1.add(new ItemBuilder(Material.LEATHER_LEGGINGS, 1).build());
- tier1.add(new ItemBuilder(Material.LEATHER_BOOTS, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_HELMET, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_CHESTPLATE, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_HELMET, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_CHESTPLATE, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_LEGGINGS, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_BOOTS, 1).build());
- /////TIER2
- tier2.add(new ItemBuilder(Material.CHAINMAIL_HELMET, 1).build());
- tier2.add(new ItemBuilder(Material.CHAINMAIL_CHESTPLATE, 1).build());
- tier2.add(new ItemBuilder(Material.CHAINMAIL_LEGGINGS, 1).build());
- tier2.add(new ItemBuilder(Material.CHAINMAIL_BOOTS, 1).build());
- tier2.add(new ItemBuilder(Material.CHAINMAIL_LEGGINGS, 1).build());
- tier2.add(new ItemBuilder(Material.CHAINMAIL_BOOTS, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_LEGGINGS, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_BOOTS, 1).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.DIAMOND_HELMET, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_CHESTPLATE, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_LEGGINGS, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_BOOTS, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
- tier3.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
- tier3.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
- tier3.add(new ItemBuilder(Material.IRON_LEGGINGS, 1).build());
- tier3.add(new ItemBuilder(Material.IRON_BOOTS, 1).build());
- ///////////////WEKZEUGE\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.STONE_AXE, 1).build());
- tier1.add(new ItemBuilder(Material.STONE_PICKAXE, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_PICKAXE, 1).build());
- tier1.add(new ItemBuilder(Material.STONE_AXE, 1).build());
- tier1.add(new ItemBuilder(Material.STONE_PICKAXE, 1).build());
- tier1.add(new ItemBuilder(Material.GOLD_PICKAXE, 1).build());
- /////TIER2
- tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_PICKAXE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_PICKAXE, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_PICKAXE, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_PICKAXE, 1).build());
- tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
- ///////////////ITEMS\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.GOLD_INGOT, 1).build());
- tier1.add(new ItemBuilder(Material.STICK, 1).build());
- tier1.add(new ItemBuilder(Material.STICK, 2).build());
- tier1.add(new ItemBuilder(Material.COAL, 4).build());
- tier1.add(new ItemBuilder(Material.STICK, 2).build());
- tier1.add(new ItemBuilder(Material.COAL, 4).build());
- tier1.add(new ItemBuilder(Material.STICK, 2).build());
- tier1.add(new ItemBuilder(Material.COAL, 4).build());
- /////TIER2
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
- tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
- tier2.add(new ItemBuilder(Material.TNT, 2).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
- tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
- tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
- tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
- tier2.add(new ItemBuilder(Material.TNT, 2).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
- tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
- tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
- tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.DIAMOND, 1).build());
- tier3.add(new ItemBuilder(Material.FLINT_AND_STEEL, 1).build());
- tier3.add(new ItemBuilder(Material.ENDER_PEARL, 1).build());
- tier3.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier3.add(new ItemBuilder(Material.TNT, 4).build());
- tier3.add(new ItemBuilder(Material.DIAMOND, 2).build());
- tier3.add(new ItemBuilder(Material.DIAMOND, 5).build());
- tier3.add(new ItemBuilder(Material.DIAMOND, 1).build());
- tier3.add(new ItemBuilder(Material.FLINT_AND_STEEL, 1).build());
- tier3.add(new ItemBuilder(Material.ENDER_PEARL, 1).build());
- tier3.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
- tier3.add(new ItemBuilder(Material.TNT, 4).build());
- tier3.add(new ItemBuilder(Material.DIAMOND, 2).build());
- tier3.add(new ItemBuilder(Material.DIAMOND, 5).build());
- ///////////////BLÖCKE\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.WOOD, 32).build());
- tier1.add(new ItemBuilder(Material.WOOD, 20).build());
- tier1.add(new ItemBuilder(Material.STAINED_GLASS, 32).build());
- tier1.add(new ItemBuilder(Material.STAINED_GLASS, 20).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 2).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 2).build());
- tier1.add(new ItemBuilder(Material.WOOD, 32).build());
- tier1.add(new ItemBuilder(Material.WOOD, 20).build());
- tier1.add(new ItemBuilder(Material.STAINED_GLASS, 32).build());
- tier1.add(new ItemBuilder(Material.STAINED_GLASS, 20).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
- tier1.add(new ItemBuilder(Material.STONE, 20, 2).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 2).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier1.add(new ItemBuilder(Material.TNT, 1).build());
- tier1.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
- tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
- /////TIER2
- tier2.add(new ItemBuilder(Material.TNT, 1).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.TNT, 1).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.TNT, 1).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.TNT, 2).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 20).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.TNT, 2).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 20).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.TNT, 2).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 32).build());
- tier3.add(new ItemBuilder(Material.STONE, 20).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
- ///////////////ESSEN\\\\\\\\\\\\\\\
- /////TIER1
- tier1.add(new ItemBuilder(Material.CARROT, 12).build());
- tier1.add(new ItemBuilder(Material.PORK, 4).build());
- tier1.add(new ItemBuilder(Material.POTATO, 6).build());
- tier1.add(new ItemBuilder(Material.POTATO, 6).build());
- tier1.add(new ItemBuilder(Material.PORK, 4).build());
- /////TIER2
- tier2.add(new ItemBuilder(Material.BREAD, 12).build());
- tier2.add(new ItemBuilder(Material.APPLE, 3).build());
- tier2.add(new ItemBuilder(Material.BREAD, 12).build());
- tier2.add(new ItemBuilder(Material.APPLE, 3).build());
- tier2.add(new ItemBuilder(Material.BREAD, 12).build());
- tier2.add(new ItemBuilder(Material.APPLE, 3).build());
- /////TIER3
- tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
- tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
- tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
- tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
- tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
- tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
- tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
- tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
- tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
- tiers.add(tier1);
- tiers.add(tier2);
- tiers.add(tier3);
- }
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