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Jun 28th, 2017
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  1. public static void loadchest() {
  2.  
  3.         ///////////////WAFFEN\\\\\\\\\\\\\\\
  4.  
  5.         /////TIER1
  6.         tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
  7.         tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
  8.         tier1.add(new ItemBuilder(Material.ARROW, 1).build());
  9.         tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
  10.         tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
  11.         tier1.add(new ItemBuilder(Material.ARROW, 1).build());
  12.         tier1.add(new ItemBuilder(Material.STONE_SWORD, 1).build());
  13.         tier1.add(new ItemBuilder(Material.WOOD_SWORD, 1).build());
  14.         tier1.add(new ItemBuilder(Material.ARROW, 1).build());
  15.  
  16.         //TIER2
  17.         tier2.add(new ItemBuilder(Material.GOLD_SWORD, 1).build());
  18.         tier2.add(new ItemBuilder(Material.IRON_SWORD, 1).build());
  19.         tier2.add(new ItemBuilder(Material.ARROW, 8).build());
  20.         tier2.add(new ItemBuilder(Material.GOLD_SWORD, 1).build());
  21.         tier2.add(new ItemBuilder(Material.IRON_SWORD, 1).build());
  22.         tier2.add(new ItemBuilder(Material.ARROW, 8).build());
  23.  
  24.         /////TIER3
  25.         tier3.add(new ItemBuilder(Material.BOW, 1).build());
  26.         tier3.add(new ItemBuilder(Material.DIAMOND_SWORD, 1).build());
  27.         tier3.add(new ItemBuilder(Material.ARROW, 16).build());
  28.         tier3.add(new ItemBuilder(Material.BOW, 1).build());
  29.         tier3.add(new ItemBuilder(Material.DIAMOND_SWORD, 1).build());
  30.         tier3.add(new ItemBuilder(Material.ARROW, 16).build());
  31.  
  32.  
  33.         ///////////////RÜSTUNG\\\\\\\\\\\\\\\
  34.  
  35.         /////TIER1
  36.         tier1.add(new ItemBuilder(Material.LEATHER_HELMET, 1).build());
  37.         tier1.add(new ItemBuilder(Material.LEATHER_CHESTPLATE, 1).build());
  38.         tier1.add(new ItemBuilder(Material.LEATHER_LEGGINGS, 1).build());
  39.         tier1.add(new ItemBuilder(Material.LEATHER_BOOTS, 1).build());
  40.         tier1.add(new ItemBuilder(Material.LEATHER_LEGGINGS, 1).build());
  41.         tier1.add(new ItemBuilder(Material.LEATHER_BOOTS, 1).build());
  42.         tier1.add(new ItemBuilder(Material.GOLD_HELMET, 1).build());
  43.         tier1.add(new ItemBuilder(Material.GOLD_CHESTPLATE, 1).build());
  44.         tier1.add(new ItemBuilder(Material.GOLD_HELMET, 1).build());
  45.         tier1.add(new ItemBuilder(Material.GOLD_CHESTPLATE, 1).build());
  46.         tier1.add(new ItemBuilder(Material.GOLD_LEGGINGS, 1).build());
  47.         tier1.add(new ItemBuilder(Material.GOLD_BOOTS, 1).build());
  48.  
  49.         /////TIER2
  50.         tier2.add(new ItemBuilder(Material.CHAINMAIL_HELMET, 1).build());
  51.         tier2.add(new ItemBuilder(Material.CHAINMAIL_CHESTPLATE, 1).build());
  52.         tier2.add(new ItemBuilder(Material.CHAINMAIL_LEGGINGS, 1).build());
  53.         tier2.add(new ItemBuilder(Material.CHAINMAIL_BOOTS, 1).build());
  54.         tier2.add(new ItemBuilder(Material.CHAINMAIL_LEGGINGS, 1).build());
  55.         tier2.add(new ItemBuilder(Material.CHAINMAIL_BOOTS, 1).build());
  56.         tier2.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
  57.         tier2.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
  58.         tier2.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
  59.         tier2.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
  60.         tier2.add(new ItemBuilder(Material.IRON_LEGGINGS, 1).build());
  61.         tier2.add(new ItemBuilder(Material.IRON_BOOTS, 1).build());
  62.  
  63.         /////TIER3
  64.         tier3.add(new ItemBuilder(Material.DIAMOND_HELMET, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
  65.         tier3.add(new ItemBuilder(Material.DIAMOND_CHESTPLATE, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
  66.         tier3.add(new ItemBuilder(Material.DIAMOND_LEGGINGS, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
  67.         tier3.add(new ItemBuilder(Material.DIAMOND_BOOTS, 1).enchant(Enchantment.PROTECTION_ENVIRONMENTAL, 1).build());
  68.         tier3.add(new ItemBuilder(Material.IRON_HELMET, 1).build());
  69.         tier3.add(new ItemBuilder(Material.IRON_CHESTPLATE, 1).build());
  70.         tier3.add(new ItemBuilder(Material.IRON_LEGGINGS, 1).build());
  71.         tier3.add(new ItemBuilder(Material.IRON_BOOTS, 1).build());
  72.  
  73.         ///////////////WEKZEUGE\\\\\\\\\\\\\\\
  74.  
  75.         /////TIER1
  76.         tier1.add(new ItemBuilder(Material.STONE_AXE, 1).build());
  77.         tier1.add(new ItemBuilder(Material.STONE_PICKAXE, 1).build());
  78.         tier1.add(new ItemBuilder(Material.GOLD_PICKAXE, 1).build());
  79.         tier1.add(new ItemBuilder(Material.STONE_AXE, 1).build());
  80.         tier1.add(new ItemBuilder(Material.STONE_PICKAXE, 1).build());
  81.         tier1.add(new ItemBuilder(Material.GOLD_PICKAXE, 1).build());
  82.  
  83.         /////TIER2
  84.         tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
  85.         tier2.add(new ItemBuilder(Material.IRON_PICKAXE, 1).build());
  86.         tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
  87.         tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
  88.         tier2.add(new ItemBuilder(Material.IRON_PICKAXE, 1).build());
  89.         tier2.add(new ItemBuilder(Material.IRON_AXE, 1).build());
  90.         /////TIER3
  91.         tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
  92.         tier3.add(new ItemBuilder(Material.DIAMOND_PICKAXE, 1).build());
  93.         tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
  94.         tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
  95.         tier3.add(new ItemBuilder(Material.DIAMOND_PICKAXE, 1).build());
  96.         tier3.add(new ItemBuilder(Material.DIAMOND_AXE, 1).build());
  97.  
  98.         ///////////////ITEMS\\\\\\\\\\\\\\\
  99.  
  100.         /////TIER1
  101.         tier1.add(new ItemBuilder(Material.GOLD_INGOT, 1).build());
  102.         tier1.add(new ItemBuilder(Material.STICK, 1).build());
  103.         tier1.add(new ItemBuilder(Material.STICK, 2).build());
  104.         tier1.add(new ItemBuilder(Material.COAL, 4).build());
  105.         tier1.add(new ItemBuilder(Material.STICK, 2).build());
  106.         tier1.add(new ItemBuilder(Material.COAL, 4).build());
  107.         tier1.add(new ItemBuilder(Material.STICK, 2).build());
  108.         tier1.add(new ItemBuilder(Material.COAL, 4).build());
  109.  
  110.         /////TIER2
  111.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  112.         tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
  113.         tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  114.         tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
  115.         tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
  116.         tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  117.         tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
  118.         tier2.add(new ItemBuilder(Material.TNT, 2).build());
  119.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  120.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
  121.         tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
  122.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  123.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
  124.         tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
  125.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  126.         tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
  127.         tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  128.         tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
  129.         tier2.add(new ItemBuilder(Material.WATER_BUCKET, 1).build());
  130.         tier2.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  131.         tier2.add(new ItemBuilder(Material.GOLDEN_APPLE, 1).build());
  132.         tier2.add(new ItemBuilder(Material.TNT, 2).build());
  133.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  134.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
  135.         tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
  136.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 1).build());
  137.         tier2.add(new ItemBuilder(Material.IRON_INGOT, 4).build());
  138.         tier2.add(new ItemBuilder(Material.DIAMOND, 1).build());
  139.  
  140.  
  141.         /////TIER3
  142.         tier3.add(new ItemBuilder(Material.DIAMOND, 1).build());
  143.         tier3.add(new ItemBuilder(Material.FLINT_AND_STEEL, 1).build());
  144.         tier3.add(new ItemBuilder(Material.ENDER_PEARL, 1).build());
  145.         tier3.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  146.         tier3.add(new ItemBuilder(Material.TNT, 4).build());
  147.         tier3.add(new ItemBuilder(Material.DIAMOND, 2).build());
  148.         tier3.add(new ItemBuilder(Material.DIAMOND, 5).build());
  149.         tier3.add(new ItemBuilder(Material.DIAMOND, 1).build());
  150.         tier3.add(new ItemBuilder(Material.FLINT_AND_STEEL, 1).build());
  151.         tier3.add(new ItemBuilder(Material.ENDER_PEARL, 1).build());
  152.         tier3.add(new ItemBuilder(Material.LAVA_BUCKET, 1).build());
  153.         tier3.add(new ItemBuilder(Material.TNT, 4).build());
  154.         tier3.add(new ItemBuilder(Material.DIAMOND, 2).build());
  155.         tier3.add(new ItemBuilder(Material.DIAMOND, 5).build());
  156.  
  157.  
  158.         ///////////////BLÖCKE\\\\\\\\\\\\\\\
  159.  
  160.         /////TIER1
  161.         tier1.add(new ItemBuilder(Material.WOOD, 32).build());
  162.         tier1.add(new ItemBuilder(Material.WOOD, 20).build());
  163.         tier1.add(new ItemBuilder(Material.STAINED_GLASS, 32).build());
  164.         tier1.add(new ItemBuilder(Material.STAINED_GLASS, 20).build());
  165.         tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
  166.         tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
  167.         tier1.add(new ItemBuilder(Material.STONE, 20, 2).build());
  168.         tier1.add(new ItemBuilder(Material.STONE, 32, 2).build());
  169.         tier1.add(new ItemBuilder(Material.WOOD, 32).build());
  170.         tier1.add(new ItemBuilder(Material.WOOD, 20).build());
  171.         tier1.add(new ItemBuilder(Material.STAINED_GLASS, 32).build());
  172.         tier1.add(new ItemBuilder(Material.STAINED_GLASS, 20).build());
  173.         tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
  174.         tier1.add(new ItemBuilder(Material.STONE, 20, 5).build());
  175.         tier1.add(new ItemBuilder(Material.STONE, 20, 2).build());
  176.         tier1.add(new ItemBuilder(Material.STONE, 32, 2).build());
  177.         tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
  178.         tier1.add(new ItemBuilder(Material.TNT, 1).build());
  179.         tier1.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
  180.         tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  181.         tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  182.         tier1.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  183.         tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
  184.         tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
  185.         tier1.add(new ItemBuilder(Material.STONE, 32, 6).build());
  186.  
  187.  
  188.         /////TIER2
  189.         tier2.add(new ItemBuilder(Material.TNT, 1).build());
  190.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
  191.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  192.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  193.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  194.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  195.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  196.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  197.         tier2.add(new ItemBuilder(Material.TNT, 1).build());
  198.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
  199.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  200.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  201.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  202.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  203.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  204.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  205.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  206.         tier2.add(new ItemBuilder(Material.TNT, 1).build());
  207.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 32).build());
  208.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  209.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  210.         tier2.add(new ItemBuilder(Material.CLAY_BRICK, 20).build());
  211.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  212.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  213.         tier2.add(new ItemBuilder(Material.STONE, 32, 6).build());
  214.  
  215.         /////TIER3
  216.         tier3.add(new ItemBuilder(Material.TNT, 2).build());
  217.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  218.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  219.         tier3.add(new ItemBuilder(Material.STONE, 20).build());
  220.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  221.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  222.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  223.         tier3.add(new ItemBuilder(Material.TNT, 2).build());
  224.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  225.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  226.         tier3.add(new ItemBuilder(Material.STONE, 20).build());
  227.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  228.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  229.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  230.         tier3.add(new ItemBuilder(Material.TNT, 2).build());
  231.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  232.         tier3.add(new ItemBuilder(Material.STONE, 32).build());
  233.         tier3.add(new ItemBuilder(Material.STONE, 20).build());
  234.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  235.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  236.         tier3.add(new ItemBuilder(Material.COBBLESTONE, 34).build());
  237.  
  238.         ///////////////ESSEN\\\\\\\\\\\\\\\
  239.  
  240.         /////TIER1
  241.         tier1.add(new ItemBuilder(Material.CARROT, 12).build());
  242.         tier1.add(new ItemBuilder(Material.PORK, 4).build());
  243.         tier1.add(new ItemBuilder(Material.POTATO, 6).build());
  244.         tier1.add(new ItemBuilder(Material.POTATO, 6).build());
  245.         tier1.add(new ItemBuilder(Material.PORK, 4).build());
  246.  
  247.         /////TIER2
  248.         tier2.add(new ItemBuilder(Material.BREAD, 12).build());
  249.         tier2.add(new ItemBuilder(Material.APPLE, 3).build());
  250.         tier2.add(new ItemBuilder(Material.BREAD, 12).build());
  251.         tier2.add(new ItemBuilder(Material.APPLE, 3).build());
  252.         tier2.add(new ItemBuilder(Material.BREAD, 12).build());
  253.         tier2.add(new ItemBuilder(Material.APPLE, 3).build());
  254.  
  255.         /////TIER3
  256.         tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
  257.         tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
  258.         tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
  259.         tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
  260.         tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
  261.         tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
  262.         tier3.add(new ItemBuilder(Material.COOKED_BEEF, 7).build());
  263.         tier3.add(new ItemBuilder(Material.COOKED_CHICKEN, 6).build());
  264.         tier3.add(new ItemBuilder(Material.COOKED_MUTTON, 4).build());
  265.  
  266.  
  267.         tiers.add(tier1);
  268.         tiers.add(tier2);
  269.         tiers.add(tier3);
  270.  
  271.  
  272.     }
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