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  1. function init()
  2.   animator.setParticleEmitterOffsetRegion("healing", mcontroller.boundBox())
  3.   animator.setParticleEmitterEmissionRate("healing", config.getParameter("emissionRate", 3))
  4.   animator.setParticleEmitterActive("healing", true)
  5.  
  6.   script.setUpdateDelta(5)
  7.   self.tickDamagePercentage = 0.1 + config.getParameter("bleedAmount", 0)
  8.   self.tickTime = 0.5
  9.   self.tickTimer = self.tickTime
  10.   self.damage = math.floor(status.resourceMax("health") * self.tickDamagePercentage) + 1
  11.   effect.duration()
  12. end
  13.  
  14. function update(dt)
  15.   self.tickTimer = self.tickTimer - dt
  16.  
  17.   if effect.duration() >= 9.9 then
  18.     self.damage = math.floor(status.resourceMax("health") * self.tickDamagePercentage) + 1
  19.   elseif self.tickTimer <= 0 then
  20.     self.tickTimer = self.tickTime
  21.     self.damage = self.damage * 0.75
  22.     status.applySelfDamageRequest({
  23.         damageType = "IgnoresDef",
  24.         damage = self.damage,
  25.         damageSourceKind = "bow",
  26.         sourceEntityId = entity.id()
  27.       })
  28.   end
  29. end
  30.  
  31. function uninit()
  32.  
  33. end
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