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- Log: Log file open, Mon Jan 30 22:41:36 2023
- Init: Name subsystem initialized
- Init: Version: 436
- Init: Compiled: Oct 30 2000 11:53:24
- Init: Command line: -log
- Init: Base directory:
- Init: Character set: ANSI
- Log: Bound to Engine.so
- Log: Bound to Core.so
- Init: Object subsystem initialized
- Init: CPU Speed=2423.669651 MHz
- Init: Unreal engine initialized
- Log: Bound to SDLDrv.so
- Init: Joystick [0] : Unknown Joystick
- Init: SDLClient initialized.
- Log: Bound to Render.so
- Init: Lighting subsystem initialized
- Init: Rendering initialized
- Log: LoadMap: Entry
- Log: Bound to Fire.so
- Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
- Log: Bound to IpDrv.so
- Log: Game class is 'UTIntro'
- Log: Level is Level Entry.MyLevel
- Log: Bringing Level Entry.MyLevel up for play (0)...
- ScriptLog: InitGame:
- ScriptLog: Base Mutator is Entry.Mutator0
- Log: Browse: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
- Log: LoadMap: UT-Logo-Map.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
- Log: Collecting garbage
- Log: Purging garbage
- Log: -0.0ms Unloading: Package Render
- Log: Garbage: objects: 15364->15363; refs: 172615
- Log: Game class is 'UTIntro'
- Log: Level is Level UT-Logo-Map.MyLevel
- Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)...
- ScriptLog: InitGame: ?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello
- ScriptLog: Base Mutator is UT-Logo-Map.Mutator1
- Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel
- Log: Created and initialized a new SDL viewport.
- Log: Bound to UWeb.so
- ScriptLog: Team 255
- ScriptLog: Login: Player
- Log: Case-insensitive search: SoldierSkins -> ..\Textures\Soldierskins.utx
- Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale0
- Init: Input system initialized for SDLViewport0
- Log: Opening SDL viewport.
- Log: Bound to OpenGLDrv.so
- Log: Loaded render device class.
- Log: Initializing OpenGLDrv...
- Log: binding libGL.so.1
- Log: Resizing SDL viewport. X: 1920 Y: 1080
- Log: OpenGL
- Init: GL_VENDOR : NVIDIA Corporation
- Init: GL_RENDERER : GeForce 9800 GTX+/PCIe/SSE2
- Init: GL_VERSION : 3.3.0 NVIDIA 340.108
- Init: Device supports: GL
- Init: Device supports: GL_EXT_bgra
- Init: Device supports: GL_ARB_texture_compression
- Init: Device supports: GL_EXT_texture_compression_s3tc
- Init: Device supports: GL_EXT_texture_env_combine
- Init: Device supports: GL_EXT_texture_filter_anisotropic
- Init: Device supports: GL_EXT_compiled_vertex_array
- Init: Device supports: GL_EXT_fog_coord
- Init: Device supports: GL_EXT_secondary_color
- Init: Device supports: GL_ARB_multitexture
- Log: MinLogTextureSize = 2
- Log: MaxLogTextureSize = 8
- Log: Bound to ALAudio.so
- Init: OpenAL Audio subsystem initialized.
- Init: Game engine initialized
- Log: Startup time: 4.297281 seconds.
- Log: Entering main loop.
- Exit: Exiting.
- Uninitialized: Name subsystem shut down
- Uninitialized: Allocation checking disabled
- Uninitialized: Log file closed, Mon Jan 30 22:41:45 2023
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