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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.6.6
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 200
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 100
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 0
  41. startz: 0
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 120
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 2
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 10
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 60
  68.  
  69. # Default max team size
  70. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  71. # Permission size cannot be less than the default.
  72. maxteamsize: 4
  73.  
  74. # Island level calculation cool down in seconds
  75. levelwait: 60
  76.  
  77. # Items that will be in the chest when the player starts an island
  78. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  79. # or <Material>:<Data>:<Qty>
  80. # Use <Data> to set the durability of a item or to select sub-items/colors.
  81. #
  82. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  83. #
  84. # The format for POTIONS is as follows:
  85. #
  86. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  87. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  88. # LEVEL is a number, 1 or 2
  89. # LINGER is for V1.9 servers and later
  90. # Examples:
  91. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  92. # POTION:INSTANT_DAMAGE:2::LINGER:2
  93. # POTION:JUMP:2:::1
  94. # POTION:WEAKNESS::::1 - any weakness potion
  95. #
  96. # Valid potion names are:
  97. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  98. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  99. # For V1.9 these are also available:
  100. # LUCK, MUNDANE, THICK, AWKWARD
  101. #
  102. # Check console for errors and guidance after reloading configuration
  103. # Schematics can override this - see schematicsection
  104.  
  105. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  106.  
  107. # Default island companion. Set schematic-specific companions in the schematicsection
  108. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  109. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  110.  
  111. companion: COW
  112.  
  113. # Default list of names, picked at random that will apply to the companion
  114. # You can add more if you like. If none are listed, the companion will not be
  115. # named.
  116. # Set schematic-specific companion names in the schematicsection
  117. companionnames:
  118. - "&9[player]'s cow"
  119. - "&cEmergency &fFood?"
  120. - "&aD&6a&di&6s&9y"
  121.  
  122. # Island naming
  123. # Only players with the askyblock.island.name permission can name their island
  124. # It is displayed in the top ten and enter and exit announcements
  125. # It replaces the owner's name. Players can use & for color coding.
  126. # These set the minimum and maximum size of a name.
  127. minnamelength: 0
  128. maxnamelength: 20
  129.  
  130. # Players with askyblock.islandfly permission can fly on their island. This setting is
  131. # how many seconds the player keeps fly mode while flying outside his island before it
  132. # is removed (and they fall).
  133. # Negative value will be considered as 0.
  134. flytimeoutside: 0
  135.  
  136. # The permissions listed below will be given to the player while he is inside his island.
  137. # They will be automatically revoked when he leaves his island.
  138. islandtemporaryperms:
  139. #- "amazing.permission"
  140.  
  141. # System settings - these cannot be changed by players, only viewed
  142. # Allow Enderman Griefing (default is to allow, see next setting)
  143. allowendermangriefing: true
  144. # Make enderman drop the block he is holding if he dies (recommended)
  145. endermandeathdrop: true
  146. # Allow creeper explosion damage to block (explosion still hurts)
  147. allowcreeperdamage: false
  148. # Allow visitors to use creeper explosions to grief islands
  149. allowcreepergriefing: false
  150. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  151. allowtntdamage: false
  152. # Allow fire extinguishing by visitors
  153. allowfireextinguish: false
  154. # Allow chests to be blown up by creepers or TNT
  155. allowchestdamage: false
  156. # Allow visitors to keep their items if they die
  157. allowvisitorkeepinvondeath: false
  158. # Allow pistons to push outside of the protected area (maybe to make bridges)
  159. allowpistonpush: true
  160. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  161. allowitemframedamage: false
  162.  
  163. # General Settings
  164. general:
  165. # Name of the world - if it does not exist then it will be generated
  166. worldName: ASkyBlock
  167.  
  168. # Default language for new players.
  169. # This is the filename in the locale folder without .yml.
  170. # If this does not exist, the default en-US will be used.
  171. defaultlanguage: en-US
  172.  
  173. # Check for updates - this will tell Ops and the console if there is a new
  174. # version available. It contacts dev.bukkit.org to request the latest version
  175. # info. It does not download the latest version or change any files
  176. checkupdates: true
  177.  
  178. # Show enter/exit notices in Action Bar (11.1+)
  179. # Only shows if notices are enabled in settings
  180. showinactionbar: true
  181.  
  182. # Maximum number of islands. Set to 0 for unlimited.
  183. # If the number of islands is greater than this number, no new islands will be
  184. # allowed
  185. maxIslands: 0
  186.  
  187. # Use the control panel as the default display for /island
  188. # /island will always create an island if one does not exist
  189. # If the control panel is not used, then /island will teleport the player home
  190. # Players can change this setting using /island cp on or /island cp off
  191. usecontrolpanel: false
  192.  
  193. # Create Nether - if this is false, the nether world will not be made and access to
  194. # the nether will not occur. Other plugins may still enable
  195. # portal usage.
  196. # Note: Some challenges will not be possible if there is no nether.
  197. # Note that with a standard nether all players arrive at the same portal and entering a
  198. # portal will return them back to their islands.
  199. createnether: true
  200.  
  201. # New island-style nether. Change to false for standard nether
  202. newnether: true
  203. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  204. nethertrees: true
  205. # Make the new nether roof, if false, there is nothing up there
  206. # Change to false if lag is a problem from the generation
  207. netherroof: true
  208. # Nether spawn protection radius - this is the distance around the nether spawn
  209. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  210. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  211. # Only applies to standard nether.
  212. netherspawnradius: 25
  213.  
  214. # Calculate level on login
  215. # If true, the plugin will run the level command for the player when they login
  216. # If the command is busy, it will fail silently
  217. loginlevel: false
  218.  
  219. #Commands to run when the player resets their island (uncomment and customize)
  220. # [player] is the player name of who is reseting
  221. # If the command is proceeded by [SELF] the command will be run as that player
  222. # E.g., - "[SELF] kit tools"
  223. resetcommands:
  224. #- "kit tools [player]"
  225. #- "some other command"
  226.  
  227. # Commands to execute when player leaves a team, either by leaving or being kicked
  228. # Commands will execute even if the player is offline, so may cause errors in
  229. # the console if the commands doesn't make sense
  230. leavecommands:
  231. #- "kit tools [player]"
  232. #- "some other command"
  233.  
  234. # Commands to execute when a player starts a new island for the first time - NOT a reset
  235. startcommands:
  236. #- "asadmin lock [player]"
  237. #- "[SELF] balance"
  238. #- "some other command"
  239.  
  240. # Commands to execute when a player joins a new team island (does /island accept)
  241. teamstartcommands:
  242. #- "[SELF] balance"
  243. #- "some other command"
  244.  
  245. # Visitor banned commands: Visitors to islands cannot use these commands
  246. visitorbannedcommands:
  247. - spawner
  248. - spawnmob
  249.  
  250. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  251. pvpcooldown: 60
  252.  
  253. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  254. # If they fall to the void, they get TP'd to their island.
  255. invinciblevisitors: false
  256.  
  257. # Only used if invinciblevisitors is set to TRUE
  258. # This allow you to customize what kind of damage visitors should not receive
  259. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  260. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  261. invinciblevisitorsoptions:
  262. - BLOCK_EXPLOSION
  263. - CONTACT
  264. - CUSTOM
  265. - DROWNING
  266. - ENTITY_ATTACK
  267. - ENTITY_EXPLOSION
  268. - FALL
  269. - FALLING_BLOCK
  270. - FIRE
  271. - FIRE_TICK
  272. - LAVA
  273. - LIGHTNING
  274. - MAGIC
  275. - POISON
  276. - PROJECTILE
  277. - STARVATION
  278. - SUFFOCATION
  279. - THORNS
  280. - WITHER
  281. # 1.9+ only
  282. - DRAGON_BREATH
  283. - FLY_INTO_WALL
  284. # 1.10+ only
  285. - HOT_FLOOR
  286. # 1.11+ only
  287. - CRAMMING
  288.  
  289. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  290. #
  291. # Acid damage to player per second by being in acid if they have no armor on.
  292. # A fully health player has 20 health points. Players will regen some health
  293. # so the default will give players about 3 seconds to get out the acid
  294. # 0 = no damage, 10 = default damage, 20 = instant death
  295. aciddamage: 0
  296. # Damage that monsters will experience.
  297. mobaciddamage: 0
  298. # Damage that rain does.
  299. raindamage: 0
  300. # Damage that animals will experience in acid.
  301. animaldamage: 0
  302. # Damage chickens in acid - true or false - chickens tend to go swimming...
  303. damagechickens: false
  304. # Destroy items in water after this many seconds. Timing is variable and may occur
  305. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  306. # be on for this setting to work. i.e., it'll work with water too.
  307. # Items fizz when they are destroyed.
  308. itemdestroyafter: 0
  309. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  310. damageops: false
  311. # Armor protection.
  312. # Protect players from acid rain if they have a helmet on
  313. helmetprotection: true
  314. # Protect players from all acid if they have a full set of armor on
  315. fullarmorprotection: false
  316. # Damage type to apply in addition to acid damage
  317. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  318. # If you just want these to act, then make the acid damage 0 above
  319. # Note - these are potion effects and so can be cured by milk
  320. damagetype:
  321. #-confusion
  322.  
  323. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  324. # players return to their island if the island has been overrun by monsters
  325. # Con is that it kills any mob grinders
  326. # Remove mobs when logging in
  327. loginremovemobs: true
  328.  
  329. # Remove mobs when /island.
  330. islandremovemobs: false
  331.  
  332. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  333. mobwhitelist:
  334. - WITHER
  335. - ENDERMAN
  336. - PIG_ZOMBIE
  337. #- ZOMBIE_VILLAGER
  338.  
  339. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  340. # Note: this does not limit the number of monsters, just how many spawn naturally.
  341. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  342. monsterspawnlimit: 100
  343.  
  344. # Sets the limit for number of animals that can spawn in a chunk in this world.
  345. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  346. animalspawnlimit: 15
  347.  
  348. # Animal breeding limits - if this is set to more than 0, then players will not be able
  349. # to breed more animals than that number on their island. A value of zero means no
  350. # limit. Note that animals will not be killed or reduced to this limit.
  351. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  352. # still appear, but breeding will not happen.
  353. # Limit includes nether island if nether islands are active.
  354. breedinglimit: 0
  355.  
  356. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  357. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  358. # Max is 100
  359. wateranimalspawnlimit: 15
  360.  
  361. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  362. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  363. villagerlimit: 10
  364.  
  365. # General entity limiting
  366. # Use this section to limit how many entities can be added to an island.
  367. # 0 means the item will be blocked from placement completely.
  368. # Uncomment to set the limit. The numbers are just suggested values.
  369. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  370. # up to 30 in the nether.
  371. entitylimits:
  372. # Mobs, animals and other living entities
  373. #BAT: 10
  374. #BLAZE: 10
  375. #BOAT: 10
  376. #CAVE_SPIDER: 10
  377. #CHICKEN: 10
  378. #COW: 10
  379. #CREEPER: 10
  380. #DONKEY: 10
  381. #ENDERMAN: 10
  382. #HORSE: 10
  383. #HUSK: 10
  384. #IRON_GOLEM: 10
  385. #LLAMA: 10
  386. #MAGMA_CUBE: 10
  387. #MULE: 10
  388. #MUSHROOM_COW: 10
  389. #OCELOT: 10
  390. #PIG: 10
  391. #PIG_ZOMBIE: 10
  392. #POLAR_BEAR: 10
  393. #RABBIT: 10
  394. #SHEEP: 10
  395. #SKELETON: 10
  396. #SKELETON_HORSE: 10
  397. #SLIME: 10
  398. #SNOWMAN: 10
  399. #SPIDER: 10
  400. #SQUID: 10
  401. #STRAY: 10
  402. #WITCH: 10
  403. #WITHER: 10
  404. #WITHER_SKELETON: 10
  405. #WOLF: 10
  406. #ZOMBIE: 10
  407. #ZOMBIE_HORSE: 10
  408. #ZOMBIE_VILLAGER: 10
  409. # These are the ONLY blocks that can be limited (because they are entities).
  410. #BANNER: 20
  411. #ITEM_FRAME: 30
  412. #FURNACE: 10
  413. #CHEST: 50
  414. #TRAPPED_CHEST: 50
  415. #ENDER_CHEST: 1
  416. #JUKEBOX: 5
  417. #DISPENSER: 5
  418. #DROPPER: 5
  419. #SIGN: 10
  420. #MOB_SPAWNER: 10
  421. #NOTE_BLOCK: 5
  422. #ENCHANTMENT_TABLE: 5
  423. #BEACON: 12
  424. #SKULL: 50
  425. #DAYLIGHT_DETECTOR: 10
  426. HOPPER: 30
  427. #REDSTONE_COMPARATOR: 30
  428. #FLOWER_POT: 20
  429. #PAINTING: 5
  430. #ARMOR_STAND: 5
  431.  
  432. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  433. abandonedislandlevel: 10
  434.  
  435. ##### Economy ######
  436. # Use economy or not. If true, an economy plugin is required. If false,
  437. # no money is used or give and the mini-shop is disabled.
  438. # If there is no economy plugin present anyway, money will be automatically
  439. # disabled.
  440. useeconomy: true
  441.  
  442. # Reset Money - if this is true, will reset the player's money to
  443. # the starting money (see below) when they start an island or reset
  444. # Recommendation is that this is set to true, but if you run multi-worlds
  445. # make sure your economy handles multi-worlds too.
  446. resetmoney: true
  447.  
  448. # Use the minishop or not
  449. useminishop: true
  450.  
  451. # Starting money - this is how much money new players will have as their
  452. # balance at the start of an island.
  453. startingmoney: 500.00
  454.  
  455. # Reset Challenges - if this is true, player's challenges will reset when they
  456. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  457. # challenges by doing them repeatedly.
  458. resetchallenges: false
  459.  
  460. # Reset inventory - if true, the player's inventory will be cleared when they start
  461. # or restart and island. Default is true.
  462. # Note: if you have MultiInv running or a similar inventory control plugin, that
  463. # plugin may still reset the inventory when the world changes.
  464. resetinventory: true
  465.  
  466. # Allow kicked players to keep their inventory.
  467. # If false, kicked player's inventory will be thrown at the island leader if the
  468. # kicked player is online and in the island world.
  469. kickedkeepinv: false
  470.  
  471. # Kicked or leaving players lose resets
  472. # Players who leave a team will lose an island reset chance
  473. # If a player has zero resets left and leaves a team, they cannot make a new
  474. # island by themselves and can only join a team.
  475. # Leave this true to avoid players exploiting free islands
  476. leaversloseresets: true
  477.  
  478. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  479. # start or restart their island. Default is false.
  480. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  481. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  482. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  483. # permission.
  484. resetenderchest: false
  485.  
  486. # Allow /island teleport when falling. If set to false, all teleporting is
  487. # disabled until death from the void or until you hit something.
  488. # See commands that this will block too
  489. # Using "*" (with quotes) will block ALL commands when falling
  490. allowfallingteleport: true
  491. blockingcommands:
  492. - home
  493. #- anotherCommand
  494. #- andAnotherOne
  495. #- "*"
  496.  
  497. # Broadcast 1st time challenge completion messages to all players.
  498. # Change to false if the spam becomes too much.
  499. broadcastmessages: true
  500.  
  501. # Remove non-repeatable challenges from the challenge GUI when complete
  502. removecompleteonetimechallenges: false
  503.  
  504. # Add enchanted glow to completed challenges
  505. addcompletedglow: true
  506.  
  507. # Default maximum number of homes a player can have. Min = 1
  508. # Accessed via sethome <number> or go <number>
  509. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  510. maxhomes: 1
  511.  
  512. # Make island if player teleports to the island world and does not have one
  513. makeislandifnone: false
  514.  
  515. # Immediately teleport player to their island (home 1 if it exists) when
  516. # entering the world
  517. immediateteleport: false
  518.  
  519. # Have player's respawn on their island if they die
  520. respawnonisland: false
  521.  
  522. # Team Chat
  523. # This enables player to set is so their chat goes to their team mates only
  524. # using the /island teamchat command.
  525. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  526. teamchat: true
  527.  
  528. # Set this to true will log all messages sent in TeamChats to console
  529. # If set to false, it won't be logged.
  530. logteamchat: true
  531.  
  532. # Variables to use as chat prefixes. You can change them to be what you want.
  533. # {ISLAND_LEVEL} is replaced by the player's island level.
  534. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  535. # {ISLAND_PLAYER} is replaced by the player's display name
  536. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  537. # Do not use these in PEX prefixes - it doesn't work.
  538. chatlevelprefix: "{ISLAND_LEVEL}"
  539. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  540. chatislandplayer: "{ISLAND_PLAYER}"
  541. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  542. # e.g : [23.5k] instead of [23562]
  543. fancylevelinchat: false
  544.  
  545. # Restrict Wither and other flying mobs
  546. # Any flying mobs that exit the island space where they were spawned will be removed.
  547. # Includes blaze and ghast.
  548. restrictwither: true
  549.  
  550. # Warp Restriction - needed levels to be able to create a warp
  551. # 0 or negative values will disable this restriction
  552. # 10 is default
  553. warplevelrestriction: 10
  554.  
  555. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  556. # text will be used
  557. usewarppanel: true
  558.  
  559. # Mute death messages
  560. mutedeathmessages: false
  561.  
  562. # How often the grid will be saved to file in mins. Default is 5 minutes.
  563. # This helps prevent issues if the server crashes. Grid is also saved at important
  564. # points in the game
  565. backupduration: 5
  566.  
  567. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  568. # If you have another scoreboard plugin, it may not work.
  569. # If true, players can push each other (default 1.9 behavior) if false,
  570. # players will not be able to push. Recommendation is to leave this true.
  571. allowpushing: true
  572.  
  573. # Recover super flat - if the generator does not run for some reason, you can get
  574. # super flat chunks (grass). To remove automatically, select this option. Turn off
  575. # if there are no more because it may cause lag.
  576. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  577. recoversuperflat: false
  578.  
  579. # Allow coops to be permanent
  580. # If you change this, change the text in the locale files about coop ending due to
  581. # log out.
  582. persistentcoops: false
  583.  
  584. # Only allow the island leader to coop players.
  585. # Island members wont be able to coop other players.
  586. onlyleadercancoop: false
  587.  
  588. # Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
  589. autoactivator: false
  590.  
  591. # Allow obsidian to be scooped up with an empty bucket back into lava
  592. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  593. # Recommendation is to keep this true so that newbies don't bother you or reset their
  594. # island unnecessarily.
  595. allowobsidianscooping: true
  596.  
  597. # By default, island top ten (/is top) is displayed as a GUI.
  598. # If this option is set to TRUE, the top ten will be displayed
  599. # in chat, like in older versions (up to V3.0.3.3), which can
  600. # be a little spammy.
  601. # Recommendation is to keep this false.
  602. islandtopteninchat: false
  603.  
  604. # Toggle Magic Cobblestone Generator
  605. # If set to true, a cobble generator will not just generate cobblestone, but
  606. # also blocks you have specified.
  607. # Default is false, because it highly changes the gameplay.
  608. usemagiccobblegen: true
  609.  
  610. # If set to true, Magic Cobblestone Generator will only work at spawn
  611. # Beware! Spawn MUST be in the same world that islands to work.
  612. magiccobblegenonlyatspawn: false
  613.  
  614. # This won't be considered if usemagiccobblegen is set to false.
  615. # You can add, remove a block or modify its probability to be generated.
  616. # You can also set different probabilities from specified minimum levels
  617. magiccobblegenchances:
  618. # These probabilities will apply by default
  619. default:
  620. COBBLESTONE: 65.0
  621. STONE: 10.0
  622. COAL_ORE: 7.5
  623. IRON_ORE: 5.0
  624. GOLD_ORE: 5.0
  625. LAPIS_LAZULI_ORE: 5.0
  626. DIAMOND_ORE: 2.0
  627. EMERALD_ORE: 0.5
  628. #These probabilities will apply if island level is higher than 500.
  629. 500:
  630. COBBLESTONE: 45.0
  631. STONE: 16.0
  632. COAL_ORE: 10.0
  633. IRON_ORE: 10.0
  634. GOLD_ORE: 5.0
  635. REDSTONE_ORE: 5.0
  636. LAPIS_LAZULI_ORE: 4.0
  637. DIAMOND_ORE: 4.0
  638. EMERALD_ORE: 1.0
  639.  
  640. # Disable redstone operation on islands unless a team member is online.
  641. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  642. # Default is false
  643. disableofflineredstone: false
  644.  
  645. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  646. # plugin config has been updated. If a new config is detected, it will be
  647. # auto-saved to config.new.yml.
  648. version: 3.0.6.6
  649.  
  650. # Protection settings
  651. protection:
  652. # Protection Setting Flags:
  653. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  654. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  655. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  656. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  657. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  658. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  659. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  660. #
  661. # Players can be given the ability to change settings in the GUI with permissions
  662. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  663. # Permissions are CASE SENSITIVE!
  664. #
  665. # -- World defaults --
  666. # Applies everywhere and are the default for islands and spawn.
  667. # If not listed, default is false.
  668. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  669. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  670. world:
  671. # Acid causes damage above sea-level (if acid is active)
  672. ACID_DAMAGE: true
  673. # Allow anvil use
  674. ANVIL: false
  675. # Allow armor stand use (1.8+ only)
  676. ARMOR_STAND: false
  677. # Allow beacon use
  678. BEACON: false
  679. # Allow bed use
  680. BED: false
  681. # Players can break blocks or generally damage things
  682. BREAK_BLOCKS: true
  683. # Allow animal breeding
  684. BREEDING: false
  685. # Allow use of cauldrons and brewing stands
  686. BREWING: false
  687. # Allow use of buckets, either fill or dump them
  688. BUCKET: false
  689. # Collect Lava (overrides BUCKET setting for collecting lava)
  690. COLLECT_LAVA: false
  691. # Collect water (overrides BUCKET setting for collecting water)
  692. COLLECT_WATER: false
  693. # Allow access chests of any kind, droppers, dispensers and hoppers
  694. CHEST: false
  695. # Allow eating or use of chorus fruit
  696. CHORUS_FRUIT: false
  697. # Allow use of crafting benches
  698. CRAFTING: true
  699. # Allow creepers to hurt players (but not damage blocks)
  700. CREEPER_PAIN: true
  701. # Allow crop trampling
  702. CROP_TRAMPLE: false
  703. # Allow use of doors or trapdoors. Not including redstone activations.
  704. DOOR: true
  705. # Allow chicken egg throwing
  706. EGGS: false
  707. # Allow use of enchanting tables
  708. ENCHANTING: true
  709. # Allow enderpearl throwing
  710. ENDER_PEARL: false
  711. # Enable or disable join/leave messages from the player's island
  712. ENTER_EXIT_MESSAGES: true
  713. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  714. FIRE: false
  715. # Can extinguish fires by punching them
  716. FIRE_EXTINGUISH: false
  717. # Allow fire spreading
  718. FIRE_SPREAD: false
  719. # Allow furnace use
  720. FURNACE: true
  721. # Allow gate use
  722. GATE: false
  723. # Allow horse/llama inventory use - only works when riding is enabled
  724. HORSE_INVENTORY: false
  725. # Allow riding of horses/llamas
  726. HORSE_RIDING: false
  727. # Allow friendly mob hurting(cows etc.)
  728. HURT_MOBS: false
  729. # Allow monsters hurting
  730. HURT_MONSTERS: true
  731. # Allow leash use
  732. LEASH: false
  733. # Allow lever or button use
  734. LEVER_BUTTON: true
  735. # Cows can be milked
  736. MILKING: true
  737. # Animals, etc. can spawn naturally
  738. MOB_SPAWN: true
  739. # Allow monsters to spawn naturally
  740. MONSTER_SPAWN: true
  741. # Allow use of jukeboxes and note blocks
  742. MUSIC: false
  743. # Allow PVP in the nether world
  744. NETHER_PVP: false
  745. # Players can place blocks
  746. PLACE_BLOCKS: false
  747. # Allow portal use
  748. PORTAL: true
  749. # Allow pressure plate activation by players
  750. PRESSURE_PLATE: true
  751. # Allow PVP in the overworld
  752. PVP: false
  753. # Allow adjustment of diodes or comparators
  754. REDSTONE: false
  755. # Spawn eggs can be used
  756. SPAWN_EGGS: false
  757. # Allow sheep shearing
  758. SHEARING: false
  759. # Allow trading with villagers
  760. VILLAGER_TRADING: true
  761. # Allow item drop
  762. VISITOR_ITEM_DROP: true
  763. # Allow item pickup
  764. VISITOR_ITEM_PICKUP: true
  765. # -- Island Settings --
  766. # Settings for islands. Some are for visitors, some for the island itself.
  767. # If setting is not listed, it will not show in GUI and the world default will be used.
  768. # Add settings here to give the player the ability to see them in the GUI. Give the
  769. # player the permission for the setting for them to be able to change the setting.
  770. island:
  771. # Allow visitor anvil use
  772. ANVIL: true
  773. # Allow visitor armor stand use (1.8+ only)
  774. ARMOR_STAND: false
  775. # Allow visitor beacon use
  776. BEACON: false
  777. # Allow visitor bed use
  778. BED: false
  779. # Allow visitor block breaking, or other damage
  780. BREAK_BLOCKS: false
  781. # Allow visitor animal breeding
  782. BREEDING: false
  783. # Allow visitor use of cauldrons and brewing stands
  784. BREWING: false
  785. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  786. CHEST: false
  787. # Allow visitors to use crafting benches
  788. CRAFTING: true
  789. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  790. DOOR: true
  791. # Allow visitor chicken egg throwing
  792. EGGS: false
  793. # Allow visitors to use enchanting tables
  794. ENCHANTING: true
  795. # Allow visitor furnace use
  796. FURNACE: true
  797. # Allow gate use
  798. GATE: true
  799. # Allow use of jukeboxes and note blocks
  800. MUSIC: false
  801. # Allow portal use by visitors
  802. PORTAL: true
  803. # Allow pressure plate activation by visitors (players only)
  804. PRESSURE_PLATE: false
  805. # Allow adjustment of diodes or comparators
  806. REDSTONE: false
  807. # Allow visitors to shear sheep
  808. SHEARING: false
  809. # Allow item drop
  810. VISITOR_ITEM_DROP: true
  811. # Allow item pickup
  812. VISITOR_ITEM_PICKUP: true
  813.  
  814. # This section contains the biomes that can be bought or used
  815. biomesettings:
  816. # The default cost for changing biome. Can be over-ridden by the Biome settings
  817. # Default is 100 if this is not set. Cannot be <0.
  818. defaultcost: 100
  819.  
  820. # Default biome - what every player will start with. Default is PLAINS. See below
  821. # for other options
  822. defaultbiome: PLAINS
  823.  
  824. # List of biomes and their settings.
  825. # Cost - cost in currency to change to that biome
  826. # permission - the permission required to use that biome
  827. # If the biome is not listed, it is not available
  828. # icon = icon used in control panel
  829. # friendlyname = A friendly name for the biome. If it does not exist, the official
  830. # biome name will be used with pretty formatting. Mostly this is just used to convert
  831. # Hell to Nether
  832. # description = a description of the biome and what it gives the player
  833. # remove ice/water/snow - will be done once when the biome is made
  834.  
  835. biomes:
  836. COLD_BEACH:
  837. icon: SAPLING
  838. friendlyname: "&bCold &eBeach"
  839. description: "&bSnowy and cold.|&bBrrr."
  840. # Perms can be any string you like!
  841. #permission: any.perm.you.want
  842. DESERT:
  843. icon: DEAD_BUSH
  844. friendlyname: "&eDesert"
  845. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  846. #permission: any.perm.you.want
  847. # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  848. MUTATED_FOREST:
  849. icon: RED_ROSE
  850. friendlyname: "&aFlower Forest"
  851. description: "Trees and flowers!"
  852. #permission: any.perm.you.want
  853. HELL:
  854. icon: LAVA_BUCKET
  855. cost: 1000
  856. # Note, this permission can be anything you like
  857. permission: askyblock.biomes.hell
  858. friendlyname: "&cNether"
  859. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  860. JUNGLE:
  861. icon: VINE
  862. friendlyname: "&2Jungle"
  863. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  864. #permission: any.perm.you.want
  865. MUSHROOM_ISLAND:
  866. icon: RED_MUSHROOM
  867. # Note, this permission can be anything you like
  868. permission: askyblock.biomes.mushroom_island
  869. friendlyname: "&cMushroom island"
  870. description: "&cMushrooms"
  871. PLAINS:
  872. icon: GRASS
  873. description: Plain plains!
  874. cost: 0
  875. #permission: any.perm.you.want
  876. SWAMPLAND:
  877. icon: WATER_LILY
  878. friendlyname: "&eSwampland"
  879. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  880. #permission: any.perm.you.want
  881. MESA:
  882. icon: HARD_CLAY
  883. friendlyname: "&eMesa"
  884. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  885. #permission: any.perm.you.want
  886. cost: 500
  887. SAVANNA:
  888. icon: LONG_GRASS
  889. friendlyname: "&eSavanna"
  890. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  891. #permission: any.perm.you.want
  892. ROOFED_FOREST:
  893. icon: LOG
  894. friendlyname: "&l&eBlack Forest"
  895. description: "&6Woods and trees"
  896. #permission: any.perm.you.want
  897.  
  898.  
  899. schematicsection:
  900. # All schematics should be put in the schematics folder
  901.  
  902. # Schematic panel - if more than one schematic is available to the player
  903. # Show a panel to choose. If this is false, no panel is shown and the starter
  904. # island is picked by permission. If a player has more than one permission
  905. # the island selected is undefined - the plugin will pick one.
  906. # Permissions are taken from the below schematics section even if the GUI is
  907. # not used.
  908. useschematicspanel: true
  909.  
  910. # Random island, only apply when useschematicspanel is false - if set to false
  911. # the plugin will choose the first island it found with the user permissions
  912. # to generate a new island. If set to true, the plugin will generate an island
  913. # randomly from the list of all islands available to the player.
  914. chooseislandrandomly: false
  915.  
  916. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  917. # older schematics that do not have explicit wither skeleton spawners. This setting
  918. # is ignored by older servers.
  919. hackskeletonspawners: false
  920.  
  921. # This section lists all the schematics available
  922. # Settings are:
  923. # show - whether this island will show in the GUI or not. Typically used for partner
  924. # schematics, but can be used to temporarily hide schematics.
  925. # icon - the icon to show in the GUI. It must be a known Material
  926. # order - the priority for showing in the GUI. Lower numbers are shown first.
  927. # name - a friendly short name for the schematic. Color codes okay.
  928. # description - a longer description. Use | to split lines. Color codes okay.
  929. # filename - the filename of the schematic in the schematic folder
  930. # useDefaultChest - fill a chest on the island with the items in this config. If false
  931. # the contents will come from the schematic.
  932. # partnerSchematic - the island that will be pasted in the Nether.
  933. # biome - the biome this island should have. All pasted blocks will have this biome.
  934. # These next settings may cause lag if true. Default is false. Use judiciously.
  935. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  936. # usephysics - if true, causes lava or water to flow after being pasted.
  937. # pasteair - Only set to true if you need to paste below sea level.
  938. # permission - the permission required to use this schematic. It can be anything you like
  939. # You can add or remove from this list. If this section is missing, only the default
  940. # island works.
  941. schematics:
  942. # default heading is required
  943. default:
  944. # Icon - if this is missing or wrong, it will be a MAP
  945. icon: DIRT
  946. # Order of preference in listing
  947. order: 1
  948. # Short name - color codes with & okay
  949. name: "The Original"
  950. # Longer description. Use | for new lines. Color codes okay.
  951. description: "Challenging|starter|island!"
  952. # Filename of the schematic in the schematic folder
  953. filename: island.schematic
  954. # Use default chest if true, or use schematic chest contents if false
  955. useDefaultChest: true
  956. # Which schematic will be used in the opposite world if newnether:true
  957. # If there is no partner, this island will be used
  958. partnerSchematic: nether
  959. #Level handicap zeros the initial island level.
  960. levelHandicap: 3
  961.  
  962. # This is the default nether island - do not remove this section!
  963. nether:
  964. # Hide or show this schematic to players in the GUI
  965. show: false
  966. icon: NETHERRACK
  967. # If the biome is HELL it is assumed this island goes in the Nether
  968. biome: HELL
  969. name: "NetherBlock Island"
  970. description: "An island in the nether|overlooked by a mob tower"
  971. filename: nether.schematic
  972. # Nether schematics should generally use the schematic chest contents
  973. useDefaultChest: false
  974. # The partner to this schematic is the default island
  975. partnerSchematic: default
  976. # Schematics can include entities (mobs) in them and if pasteentities is true,
  977. # mobs will be pasted.
  978. pasteentities: true
  979. # Usephysics causes lava or water to flow after being pasted. Change to false
  980. # if it lags
  981. usephysics: true
  982. #Level handicap zeros the initial island level.
  983. levelHandicap: 93
  984.  
  985. # Additional heading names can be anything you like, but must be unique
  986. island1:
  987. # Credit to Antal1609 for this schematic!
  988. icon: RED_ROSE
  989. order: 2
  990. name: "Island Duo"
  991. description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  992. filename: double.schematic
  993. # Schematics can have biomes set when they are created
  994. biome: FOREST
  995. # If useDefaultChest is false, the items in the schematic will be used
  996. # If false, the default chest items will be used, or the list below
  997. useDefaultChest: true
  998. # Chest items defined here will override the default chest items.
  999. # You can set the chest items here in this list
  1000. # Material:Qty, or Material:Data:Qty
  1001. #chestItems:
  1002. #- MELON:1
  1003. #- ICE:1
  1004. # Your island companion. Overrides the default setting. If more than one is
  1005. # listed, one will be chosen at random.
  1006. # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1007. # RABBIT, WOLF, LLAMA or NOTHING.
  1008. companion:
  1009. - CHICKEN
  1010. # This is a list of names, picked at random that will apply to the companion
  1011. # You can add more if you like. If none are listed, the companion will not be
  1012. # named.
  1013. companionnames:
  1014. - "&9[player]'s chicken"
  1015. - "&dFree-Range Eggs"
  1016. partnerSchematic: nether
  1017. #permission: any.perm.you.like
  1018. #Level handicap zeros the initial island level.
  1019. levelHandicap: 9
  1020. # Cost - if an economy is in use, this can be used to require a fee
  1021. # Only works with the schematic panel
  1022. # The cost is a double and displayed in the description if [cost] is there
  1023. cost: 0
  1024.  
  1025. # New snowy schematic
  1026. extrahard:
  1027. icon: OBSIDIAN
  1028. order: 3
  1029. # Ski theme - a black diamond run is hard.
  1030. name: "&lBlack &bDiamonds"
  1031. description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1032. filename: harder.schematic
  1033. biome: COLD_BEACH
  1034. useDefaultChest: false
  1035. # Chest items defined here will override the default chest items.
  1036. # You can set the chest items here in this list
  1037. # Material:Qty, or Material:Data:Qty
  1038. #chestItems:
  1039. #- MELON:1
  1040. #- ICE:1
  1041. # Schematics that require water or lava to hover can prevent physics when pasting
  1042. usephysics: false
  1043. # Schematics may include entities (mobs) in them and if pasteentities is true,
  1044. # mobs will be pasted.
  1045. # Example: Setting this to true for this schematic will give a wolf.
  1046. pasteentities: false
  1047. partnerSchematic: nether
  1048. #permission: any.perm.you.like
  1049. # This optional block determines where the player will spawn. It must be unique in
  1050. # the schematic and will be replaced by air when pasted.
  1051. #spawnblock: SPONGE
  1052. #Level handicap zeros the initial island level.
  1053. levelHandicap: 1
  1054. # Cost - if an economy is in use, this can be used to require a fee
  1055. # Only works with the schematic panel
  1056. # The cost is a double and displayed in the description if [cost] is there
  1057. cost: 0
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