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Jaspers Pincode Script

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Feb 17th, 2018
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  1. //============================================================================//
  2. // Jasper's Trucking script                                                   //
  3. // Copyright (c) Los angeles Roleplay.                                        //
  4. // For bugs or support visit http://forum.sa-mp.com/showthread.php?p=3994074. //
  5. // © 2017 JASPER SCHELLEKENS/LARP - ALL RIGHTS RESERVED                       //
  6. //============================================================================//
  7. #define FILTERSCRIPT
  8. #include <a_samp>
  9. #include <zcmd>
  10. #include <sscanf>
  11. //==============================================================================
  12. #define     MAX_INI_ENTRY_TEXT          80
  13. #define     SERVER_NAME                 "Server Name" // Enter the name of your server here.
  14. #define     DIALOG_NONE                 7279 // Make sure this number does not interfere with other dialogs in your scripts/gamemode.
  15. #define     MAX_LOGIN_ATTEMPTS          5 // How many tries for logging in does the player have before the server kicks the player?
  16. // WARNING: Only set MAX_LOGIN_ATTEMPTS higher then 5 if you have knowledge of editing the following function: CheckAttempt(playerid)
  17. //==============================================================================
  18. new DB:PIN_DATABASE;
  19. new PinCode[MAX_PLAYERS];
  20. new PinIn[MAX_PLAYERS];
  21. new InputChars[MAX_PLAYERS];
  22. new inputchar[MAX_PLAYERS];
  23. new InputAttempt[MAX_PLAYERS];
  24. new IsPlayerCreatingCode[MAX_PLAYERS];
  25. new IsPlayerInsertingCode[MAX_PLAYERS];
  26. new Pin1[MAX_PLAYERS];
  27. new Pin2[MAX_PLAYERS];
  28. new Pin3[MAX_PLAYERS];
  29. new Pin4[MAX_PLAYERS];
  30. new LoadPin1[MAX_PLAYERS];
  31. new LoadPin2[MAX_PLAYERS];
  32. new LoadPin3[MAX_PLAYERS];
  33. new LoadPin4[MAX_PLAYERS];
  34. new Text:Textdraw32[MAX_PLAYERS];
  35. new Text:Textdraw0;
  36. new Text:Textdraw1;
  37. new Text:Textdraw2;
  38. new Text:Textdraw3;
  39. new Text:Textdraw4;
  40. new Text:Textdraw5;
  41. new Text:Textdraw6;
  42. new Text:Textdraw7;
  43. new Text:Textdraw8;
  44. new Text:Textdraw9;
  45. new Text:Textdraw10;
  46. new Text:Textdraw11;
  47. new Text:Textdraw12;
  48. new Text:Textdraw13;
  49. new Text:Textdraw14;
  50. new Text:Textdraw15;
  51. new Text:Textdraw16;
  52. new Text:Textdraw17;
  53. new Text:Textdraw18;
  54. new Text:Textdraw19;
  55. new Text:Textdraw20;
  56. new Text:Textdraw21;
  57. new Text:Textdraw22;
  58. new Text:Textdraw23;
  59. new Text:Textdraw24;
  60. new Text:Textdraw25;
  61. new Text:Textdraw26;
  62. new Text:Textdraw27;
  63. new Text:Textdraw28;
  64. new Text:Textdraw29;
  65. new Text:Textdraw30;
  66. new Text:Textdraw31;
  67. new Text:Textdraw33;
  68. new Text:Textdraw34;
  69. new Text:Textdraw35;
  70. new Text:Textdraw36;
  71. new Text:Textdraw37;
  72. new Text:Textdraw38;
  73. new Text:Textdraw39;
  74. new Text:Textdraw40;
  75. new Text:Textdraw41;
  76. new Text:Textdraw42;
  77. new Text:Textdraw43;
  78. new Text:Textdraw44;
  79. new Text:Textdraw45;
  80. new Text:Textdraw46;
  81. new Text:Textdraw47;
  82. forward KickTimer(playerid);
  83. //==============================================================================
  84. public OnFilterScriptInit()
  85. {
  86.     printf("\n--------------------------------------");
  87.     printf(" Pincode Security V1.0 Filterscript by Jasper Schellekens");
  88.     printf("--------------------------------------\n");
  89.     PIN_DATABASE = db_open("pspincodes.db");
  90.     db_query(PIN_DATABASE, "CREATE TABLE IF NOT EXISTS `PINCODES` (`PlayerName`, `PinActive` INTEGER, `Pin1` INTEGER, `Pin2` INTEGER, `Pin3` INTEGER, `Pin4` INTEGER, `TempPin1` INTEGER, `TempPin2` INTEGER, `TempPin3` INTEGER, `TempPin4` INTEGER)");
  91.  
  92.     Textdraw0 = TextDrawCreate(431.599975, 113.126663, "usebox");
  93.     TextDrawLetterSize(Textdraw0, 0.000000, 31.375186);
  94.     TextDrawTextSize(Textdraw0, 211.199996, 0.000000);
  95.     TextDrawAlignment(Textdraw0, 1);
  96.     TextDrawColor(Textdraw0, 0);
  97.     TextDrawUseBox(Textdraw0, true);
  98.     TextDrawBoxColor(Textdraw0, 102);
  99.     TextDrawSetShadow(Textdraw0, 0);
  100.     TextDrawSetOutline(Textdraw0, 0);
  101.     TextDrawFont(Textdraw0, 0);
  102.  
  103.     Textdraw1 = TextDrawCreate(431.599975, 112.753334, "usebox");
  104.     TextDrawLetterSize(Textdraw1, 0.000000, 1.923332);
  105.     TextDrawTextSize(Textdraw1, 210.800003, 0.000000);
  106.     TextDrawAlignment(Textdraw1, 1);
  107.     TextDrawColor(Textdraw1, 0);
  108.     TextDrawUseBox(Textdraw1, true);
  109.     TextDrawBoxColor(Textdraw1, 102);
  110.     TextDrawSetShadow(Textdraw1, 0);
  111.     TextDrawSetOutline(Textdraw1, 0);
  112.     TextDrawFont(Textdraw1, 0);
  113.  
  114.     Textdraw2 = TextDrawCreate(217.200012, 116.106674, "Create a security code");
  115.     TextDrawLetterSize(Textdraw2, 0.300000, 1.000000);
  116.     TextDrawAlignment(Textdraw2, 1);
  117.     TextDrawColor(Textdraw2, -1);
  118.     TextDrawSetShadow(Textdraw2, 0);
  119.     TextDrawSetOutline(Textdraw2, 1);
  120.     TextDrawBackgroundColor(Textdraw2, 51);
  121.     TextDrawFont(Textdraw2, 1);
  122.     TextDrawSetProportional(Textdraw2, 1);
  123.  
  124.     Textdraw3 = TextDrawCreate(400.400054, 165.019989, "usebox");
  125.     TextDrawLetterSize(Textdraw3, 0.000000, 2.089259);
  126.     TextDrawTextSize(Textdraw3, 250.000045, 0.000000);
  127.     TextDrawAlignment(Textdraw3, 1);
  128.     TextDrawColor(Textdraw3, 0);
  129.     TextDrawUseBox(Textdraw3, true);
  130.     TextDrawBoxColor(Textdraw3, -1);
  131.     TextDrawSetShadow(Textdraw3, 0);
  132.     TextDrawSetOutline(Textdraw3, 0);
  133.     TextDrawFont(Textdraw3, 0);
  134.  
  135.     Textdraw4 = TextDrawCreate(400.000000, 165.393341, "usebox");
  136.     TextDrawLetterSize(Textdraw4, 0.000000, 1.964813);
  137.     TextDrawTextSize(Textdraw4, 250.399993, 0.000000);
  138.     TextDrawAlignment(Textdraw4, 1);
  139.     TextDrawColor(Textdraw4, 0);
  140.     TextDrawUseBox(Textdraw4, true);
  141.     TextDrawBoxColor(Textdraw4, 255);
  142.     TextDrawSetShadow(Textdraw4, 0);
  143.     TextDrawSetOutline(Textdraw4, 0);
  144.     TextDrawFont(Textdraw4, 0);
  145.     TextDrawSetSelectable(Textdraw4, true);
  146.  
  147.     new snstr[124];
  148.     format(snstr, sizeof(snstr), "Welcome to %s !~n~Please create your security code to proceed.", SERVER_NAME);
  149.     Textdraw5 = TextDrawCreate(219.600006, 138.133331, snstr);
  150.     TextDrawLetterSize(Textdraw5, 0.250000, 0.800000);
  151.     TextDrawAlignment(Textdraw5, 1);
  152.     TextDrawColor(Textdraw5, -1);
  153.     TextDrawSetShadow(Textdraw5, 0);
  154.     TextDrawSetOutline(Textdraw5, 1);
  155.     TextDrawBackgroundColor(Textdraw5, 51);
  156.     TextDrawFont(Textdraw5, 1);
  157.     TextDrawSetProportional(Textdraw5, 1);
  158.  
  159.     Textdraw6 = TextDrawCreate(400.400024, 192.273345, "usebox");
  160.     TextDrawLetterSize(Textdraw6, 0.000000, 19.874483);
  161.     TextDrawTextSize(Textdraw6, 249.600006, 0.000000);
  162.     TextDrawAlignment(Textdraw6, 1);
  163.     TextDrawColor(Textdraw6, 0);
  164.     TextDrawUseBox(Textdraw6, true);
  165.     TextDrawBoxColor(Textdraw6, -1);
  166.     TextDrawSetShadow(Textdraw6, 0);
  167.     TextDrawSetOutline(Textdraw6, 0);
  168.     TextDrawFont(Textdraw6, 0);
  169.  
  170.     Textdraw7 = TextDrawCreate(301.599975, 194.139999, "usebox");
  171.     TextDrawLetterSize(Textdraw7, 0.000000, 4.535183);
  172.     TextDrawTextSize(Textdraw7, 250.399993, 0.000000);
  173.     TextDrawAlignment(Textdraw7, 1);
  174.     TextDrawColor(Textdraw7, 0);
  175.     TextDrawUseBox(Textdraw7, true);
  176.     TextDrawBoxColor(Textdraw7, 255);
  177.     TextDrawSetShadow(Textdraw7, 0);
  178.     TextDrawSetOutline(Textdraw7, 0);
  179.     TextDrawFont(Textdraw7, 0);
  180.  
  181.     Textdraw8 = TextDrawCreate(349.600189, 194.513275, "usebox");
  182.     TextDrawLetterSize(Textdraw8, 0.000000, 4.530738);
  183.     TextDrawTextSize(Textdraw8, 299.600158, 0.000000);
  184.     TextDrawAlignment(Textdraw8, 1);
  185.     TextDrawColor(Textdraw8, 0);
  186.     TextDrawUseBox(Textdraw8, true);
  187.     TextDrawBoxColor(Textdraw8, 255);
  188.     TextDrawSetShadow(Textdraw8, 0);
  189.     TextDrawSetOutline(Textdraw8, 0);
  190.     TextDrawFont(Textdraw8, 0);
  191.  
  192.     Textdraw9 = TextDrawCreate(398.400085, 194.139999, "usebox");
  193.     TextDrawLetterSize(Textdraw9, 0.000000, 4.570738);
  194.     TextDrawTextSize(Textdraw9, 347.600097, 0.000000);
  195.     TextDrawAlignment(Textdraw9, 1);
  196.     TextDrawColor(Textdraw9, 0);
  197.     TextDrawUseBox(Textdraw9, true);
  198.     TextDrawBoxColor(Textdraw9, 255);
  199.     TextDrawSetShadow(Textdraw9, 0);
  200.     TextDrawSetOutline(Textdraw9, 0);
  201.     TextDrawFont(Textdraw9, 0);
  202.  
  203.     Textdraw10 = TextDrawCreate(302.000030, 238.940032, "usebox");
  204.     TextDrawLetterSize(Textdraw10, 0.000000, 4.615185);
  205.     TextDrawTextSize(Textdraw10, 250.800048, 0.000000);
  206.     TextDrawAlignment(Textdraw10, 1);
  207.     TextDrawColor(Textdraw10, 0);
  208.     TextDrawUseBox(Textdraw10, true);
  209.     TextDrawBoxColor(Textdraw10, 255);
  210.     TextDrawSetShadow(Textdraw10, 0);
  211.     TextDrawSetOutline(Textdraw10, 0);
  212.     TextDrawFont(Textdraw10, 0);
  213.  
  214.     Textdraw11 = TextDrawCreate(349.600067, 239.313308, "usebox");
  215.     TextDrawLetterSize(Textdraw11, 0.000000, 4.569257);
  216.     TextDrawTextSize(Textdraw11, 300.000030, 0.000000);
  217.     TextDrawAlignment(Textdraw11, 1);
  218.     TextDrawColor(Textdraw11, 0);
  219.     TextDrawUseBox(Textdraw11, true);
  220.     TextDrawBoxColor(Textdraw11, 255);
  221.     TextDrawSetShadow(Textdraw11, 0);
  222.     TextDrawSetOutline(Textdraw11, 0);
  223.     TextDrawFont(Textdraw11, 0);
  224.  
  225.     Textdraw12 = TextDrawCreate(398.799926, 239.313323, "usebox");
  226.     TextDrawLetterSize(Textdraw12, 0.000000, 4.613701);
  227.     TextDrawTextSize(Textdraw12, 347.599945, 0.000000);
  228.     TextDrawAlignment(Textdraw12, 1);
  229.     TextDrawColor(Textdraw12, 0);
  230.     TextDrawUseBox(Textdraw12, true);
  231.     TextDrawBoxColor(Textdraw12, 255);
  232.     TextDrawSetShadow(Textdraw12, 0);
  233.     TextDrawSetOutline(Textdraw12, 0);
  234.     TextDrawFont(Textdraw12, 0);
  235.  
  236.     Textdraw13 = TextDrawCreate(301.999938, 284.486816, "usebox");
  237.     TextDrawLetterSize(Textdraw13, 0.000000, 4.536665);
  238.     TextDrawTextSize(Textdraw13, 251.200012, 0.000000);
  239.     TextDrawAlignment(Textdraw13, 1);
  240.     TextDrawColor(Textdraw13, 0);
  241.     TextDrawUseBox(Textdraw13, true);
  242.     TextDrawBoxColor(Textdraw13, 255);
  243.     TextDrawSetShadow(Textdraw13, 0);
  244.     TextDrawSetOutline(Textdraw13, 0);
  245.     TextDrawFont(Textdraw13, 0);
  246.  
  247.     Textdraw14 = TextDrawCreate(349.599914, 284.859985, "usebox");
  248.     TextDrawLetterSize(Textdraw14, 0.000000, 4.489261);
  249.     TextDrawTextSize(Textdraw14, 300.399932, 0.000000);
  250.     TextDrawAlignment(Textdraw14, 1);
  251.     TextDrawColor(Textdraw14, 0);
  252.     TextDrawUseBox(Textdraw14, true);
  253.     TextDrawBoxColor(Textdraw14, 255);
  254.     TextDrawSetShadow(Textdraw14, 0);
  255.     TextDrawSetOutline(Textdraw14, 0);
  256.     TextDrawFont(Textdraw14, 0);
  257.  
  258.     Textdraw15 = TextDrawCreate(398.799743, 284.860046, "usebox");
  259.     TextDrawLetterSize(Textdraw15, 0.000000, 4.450741);
  260.     TextDrawTextSize(Textdraw15, 347.999786, 0.000000);
  261.     TextDrawAlignment(Textdraw15, 1);
  262.     TextDrawColor(Textdraw15, 0);
  263.     TextDrawUseBox(Textdraw15, true);
  264.     TextDrawBoxColor(Textdraw15, 255);
  265.     TextDrawSetShadow(Textdraw15, 0);
  266.     TextDrawSetOutline(Textdraw15, 0);
  267.     TextDrawFont(Textdraw15, 0);
  268.  
  269.     Textdraw16 = TextDrawCreate(302.000030, 329.660064, "usebox");
  270.     TextDrawLetterSize(Textdraw16, 0.000000, 4.493705);
  271.     TextDrawTextSize(Textdraw16, 251.200027, 0.000000);
  272.     TextDrawAlignment(Textdraw16, 1);
  273.     TextDrawColor(Textdraw16, 0);
  274.     TextDrawUseBox(Textdraw16, true);
  275.     TextDrawBoxColor(Textdraw16, 255);
  276.     TextDrawSetShadow(Textdraw16, 0);
  277.     TextDrawSetOutline(Textdraw16, 0);
  278.     TextDrawFont(Textdraw16, 0);
  279.  
  280.     Textdraw17 = TextDrawCreate(349.600006, 329.659881, "usebox");
  281.     TextDrawLetterSize(Textdraw17, 0.000000, 4.370741);
  282.     TextDrawTextSize(Textdraw17, 300.399993, 0.000000);
  283.     TextDrawAlignment(Textdraw17, 1);
  284.     TextDrawColor(Textdraw17, 0);
  285.     TextDrawUseBox(Textdraw17, true);
  286.     TextDrawBoxColor(Textdraw17, 255);
  287.     TextDrawSetShadow(Textdraw17, 0);
  288.     TextDrawSetOutline(Textdraw17, 0);
  289.     TextDrawFont(Textdraw17, 0);
  290.  
  291.     Textdraw18 = TextDrawCreate(398.799926, 329.660064, "usebox");
  292.     TextDrawLetterSize(Textdraw18, 0.000000, 4.372225);
  293.     TextDrawTextSize(Textdraw18, 347.999969, 0.000000);
  294.     TextDrawAlignment(Textdraw18, 1);
  295.     TextDrawColor(Textdraw18, 0);
  296.     TextDrawUseBox(Textdraw18, true);
  297.     TextDrawBoxColor(Textdraw18, 255);
  298.     TextDrawSetShadow(Textdraw18, 0);
  299.     TextDrawSetOutline(Textdraw18, 0);
  300.     TextDrawFont(Textdraw18, 0);
  301.  
  302.     Textdraw19 = TextDrawCreate(313.200042, 329.653259, "0");
  303.     TextDrawLetterSize(Textdraw19, 1.000000, 3.500000);
  304.     TextDrawTextSize(Textdraw19, 345.000000, 40.000000);
  305.     TextDrawAlignment(Textdraw19, 1);
  306.     TextDrawColor(Textdraw19, -1);
  307.     TextDrawSetShadow(Textdraw19, 0);
  308.     TextDrawSetOutline(Textdraw19, 1);
  309.     TextDrawBackgroundColor(Textdraw19, 51);
  310.     TextDrawFont(Textdraw19, 2);
  311.     TextDrawSetProportional(Textdraw19, 1);
  312.     TextDrawSetSelectable(Textdraw19, true);
  313.  
  314.     Textdraw20 = TextDrawCreate(264.600006, 196.746566, "1");
  315.     TextDrawLetterSize(Textdraw20, 1.000000, 3.500000);
  316.     TextDrawTextSize(Textdraw20, 300.000000, 40.000000);
  317.     TextDrawAlignment(Textdraw20, 1);
  318.     TextDrawColor(Textdraw20, -1);
  319.     TextDrawSetShadow(Textdraw20, 0);
  320.     TextDrawSetOutline(Textdraw20, 1);
  321.     TextDrawBackgroundColor(Textdraw20, 51);
  322.     TextDrawFont(Textdraw20, 2);
  323.     TextDrawSetProportional(Textdraw20, 1);
  324.     TextDrawSetSelectable(Textdraw20, true);
  325.  
  326.     Textdraw21 = TextDrawCreate(312.800018, 197.119934, "2");
  327.     TextDrawLetterSize(Textdraw21, 1.000000, 3.500000);
  328.     TextDrawTextSize(Textdraw21, 345.000000, 40.000000);
  329.     TextDrawAlignment(Textdraw21, 1);
  330.     TextDrawColor(Textdraw21, -1);
  331.     TextDrawSetShadow(Textdraw21, 0);
  332.     TextDrawSetOutline(Textdraw21, 1);
  333.     TextDrawBackgroundColor(Textdraw21, 51);
  334.     TextDrawFont(Textdraw21, 2);
  335.     TextDrawSetProportional(Textdraw21, 1);
  336.     TextDrawSetSelectable(Textdraw21, true);
  337.  
  338.     Textdraw22 = TextDrawCreate(363.199920, 197.119903, "3");
  339.     TextDrawLetterSize(Textdraw22, 1.000000, 3.500000);
  340.     TextDrawTextSize(Textdraw22, 445.000000, 40.000000);
  341.     TextDrawAlignment(Textdraw22, 1);
  342.     TextDrawColor(Textdraw22, -1);
  343.     TextDrawSetShadow(Textdraw22, 0);
  344.     TextDrawSetOutline(Textdraw22, 1);
  345.     TextDrawBackgroundColor(Textdraw22, 51);
  346.     TextDrawFont(Textdraw22, 2);
  347.     TextDrawSetProportional(Textdraw22, 1);
  348.     TextDrawSetSelectable(Textdraw22, true);
  349.  
  350.     Textdraw23 = TextDrawCreate(263.999938, 241.919921, "4");
  351.     TextDrawLetterSize(Textdraw23, 1.000000, 3.500000);
  352.     TextDrawTextSize(Textdraw23, 300.000000, 40.000000);
  353.     TextDrawAlignment(Textdraw23, 1);
  354.     TextDrawColor(Textdraw23, -1);
  355.     TextDrawSetShadow(Textdraw23, 0);
  356.     TextDrawSetOutline(Textdraw23, 1);
  357.     TextDrawBackgroundColor(Textdraw23, 51);
  358.     TextDrawFont(Textdraw23, 2);
  359.     TextDrawSetProportional(Textdraw23, 1);
  360.     TextDrawSetSelectable(Textdraw23, true);
  361.  
  362.     Textdraw24 = TextDrawCreate(312.800079, 241.919952, "5");
  363.     TextDrawLetterSize(Textdraw24, 1.000000, 3.500000);
  364.     TextDrawTextSize(Textdraw24, 345.000000, 40.000000);
  365.     TextDrawAlignment(Textdraw24, 1);
  366.     TextDrawColor(Textdraw24, -1);
  367.     TextDrawSetShadow(Textdraw24, 0);
  368.     TextDrawSetOutline(Textdraw24, 1);
  369.     TextDrawBackgroundColor(Textdraw24, 51);
  370.     TextDrawFont(Textdraw24, 2);
  371.     TextDrawSetProportional(Textdraw24, 1);
  372.     TextDrawSetSelectable(Textdraw24, true);
  373.  
  374.     Textdraw25 = TextDrawCreate(361.200073, 242.666625, "6");
  375.     TextDrawLetterSize(Textdraw25, 1.000000, 3.500000);
  376.     TextDrawTextSize(Textdraw25, 445.000000, 40.000000);
  377.     TextDrawAlignment(Textdraw25, 1);
  378.     TextDrawColor(Textdraw25, -1);
  379.     TextDrawSetShadow(Textdraw25, 0);
  380.     TextDrawSetOutline(Textdraw25, 1);
  381.     TextDrawBackgroundColor(Textdraw25, 51);
  382.     TextDrawFont(Textdraw25, 2);
  383.     TextDrawSetProportional(Textdraw25, 1);
  384.     TextDrawSetSelectable(Textdraw25, true);
  385.  
  386.     Textdraw26 = TextDrawCreate(263.600006, 286.720031, "7");
  387.     TextDrawLetterSize(Textdraw26, 1.000000, 3.500000);
  388.     TextDrawTextSize(Textdraw26, 300.000000, 40.000000);
  389.     TextDrawAlignment(Textdraw26, 1);
  390.     TextDrawColor(Textdraw26, -1);
  391.     TextDrawSetShadow(Textdraw26, 0);
  392.     TextDrawSetOutline(Textdraw26, 1);
  393.     TextDrawBackgroundColor(Textdraw26, 51);
  394.     TextDrawFont(Textdraw26, 2);
  395.     TextDrawSetProportional(Textdraw26, 1);
  396.     TextDrawSetSelectable(Textdraw26, true);
  397.  
  398.     Textdraw27 = TextDrawCreate(312.000061, 286.720092, "8");
  399.     TextDrawLetterSize(Textdraw27, 1.000000, 3.500000);
  400.     TextDrawTextSize(Textdraw27, 345.000000, 40.000000);
  401.     TextDrawAlignment(Textdraw27, 1);
  402.     TextDrawColor(Textdraw27, -1);
  403.     TextDrawSetShadow(Textdraw27, 0);
  404.     TextDrawSetOutline(Textdraw27, 1);
  405.     TextDrawBackgroundColor(Textdraw27, 51);
  406.     TextDrawFont(Textdraw27, 2);
  407.     TextDrawSetProportional(Textdraw27, 1);
  408.     TextDrawSetSelectable(Textdraw27, true);
  409.  
  410.     Textdraw28 = TextDrawCreate(361.199951, 285.973327, "9");
  411.     TextDrawLetterSize(Textdraw28, 1.000000, 3.500000);
  412.     TextDrawTextSize(Textdraw28, 445.000000, 40.000000);
  413.     TextDrawAlignment(Textdraw28, 1);
  414.     TextDrawColor(Textdraw28, -1);
  415.     TextDrawSetShadow(Textdraw28, 0);
  416.     TextDrawSetOutline(Textdraw28, 1);
  417.     TextDrawBackgroundColor(Textdraw28, 51);
  418.     TextDrawFont(Textdraw28, 2);
  419.     TextDrawSetProportional(Textdraw28, 1);
  420.     TextDrawSetSelectable(Textdraw28, true);
  421.  
  422.     Textdraw29 = TextDrawCreate(264.400024, 330.773315, "C");
  423.     TextDrawLetterSize(Textdraw29, 1.000000, 3.500000);
  424.     TextDrawTextSize(Textdraw29, 300.000000, 40.000000);
  425.     TextDrawAlignment(Textdraw29, 1);
  426.     TextDrawColor(Textdraw29, -16776961);
  427.     TextDrawSetShadow(Textdraw29, 0);
  428.     TextDrawSetOutline(Textdraw29, 1);
  429.     TextDrawBackgroundColor(Textdraw29, 51);
  430.     TextDrawFont(Textdraw29, 2);
  431.     TextDrawSetProportional(Textdraw29, 1);
  432.     TextDrawSetSelectable(Textdraw29, true);
  433.  
  434.     Textdraw30 = TextDrawCreate(354.000000, 334.133331, "OK");
  435.     TextDrawLetterSize(Textdraw30, 0.699999, 2.900000);
  436.     TextDrawAlignment(Textdraw30, 1);
  437.     TextDrawColor(Textdraw30, 16711935);
  438.     TextDrawSetShadow(Textdraw30, 0);
  439.     TextDrawSetOutline(Textdraw30, 1);
  440.     TextDrawBackgroundColor(Textdraw30, 51);
  441.     TextDrawFont(Textdraw30, 2);
  442.     TextDrawSetProportional(Textdraw30, 1);
  443.     TextDrawSetSelectable(Textdraw30, true);
  444.  
  445.     Textdraw31 = TextDrawCreate(415.200012, 113.493331, "X");
  446.     TextDrawLetterSize(Textdraw31, 0.449999, 1.600000);
  447.     TextDrawTextSize(Textdraw31, 588.000000, 20.000000);
  448.     TextDrawAlignment(Textdraw31, 1);
  449.     TextDrawColor(Textdraw31, -16776961);
  450.     TextDrawSetShadow(Textdraw31, 0);
  451.     TextDrawSetOutline(Textdraw31, 1);
  452.     TextDrawBackgroundColor(Textdraw31, 51);
  453.     TextDrawFont(Textdraw31, 1);
  454.     TextDrawSetProportional(Textdraw31, 1);
  455.     TextDrawSetSelectable(Textdraw31, true);
  456.    
  457.     // security pad login
  458.     Textdraw46 = TextDrawCreate(217.200012, 116.106674, "Enter your security code");
  459.     TextDrawLetterSize(Textdraw46, 0.300000, 1.000000);
  460.     TextDrawAlignment(Textdraw46, 1);
  461.     TextDrawColor(Textdraw46, -1);
  462.     TextDrawSetShadow(Textdraw46, 0);
  463.     TextDrawSetOutline(Textdraw46, 1);
  464.     TextDrawBackgroundColor(Textdraw46, 51);
  465.     TextDrawFont(Textdraw46, 1);
  466.     TextDrawSetProportional(Textdraw46, 1);
  467.  
  468.     new snstr2[124];
  469.     format(snstr2, sizeof(snstr2), "Welcome to %s !~n~Please insert your security code to proceed.", SERVER_NAME);
  470.     Textdraw33 = TextDrawCreate(219.600006, 138.133331, snstr2);
  471.     TextDrawLetterSize(Textdraw33, 0.250000, 0.800000);
  472.     TextDrawAlignment(Textdraw33, 1);
  473.     TextDrawColor(Textdraw33, -1);
  474.     TextDrawSetShadow(Textdraw33, 0);
  475.     TextDrawSetOutline(Textdraw33, 1);
  476.     TextDrawBackgroundColor(Textdraw33, 51);
  477.     TextDrawFont(Textdraw33, 1);
  478.     TextDrawSetProportional(Textdraw33, 1);
  479.  
  480.     Textdraw34 = TextDrawCreate(313.200042, 329.653259, "0");
  481.     TextDrawLetterSize(Textdraw34, 1.000000, 3.500000);
  482.     TextDrawTextSize(Textdraw34, 345.000000, 40.000000);
  483.     TextDrawAlignment(Textdraw34, 1);
  484.     TextDrawColor(Textdraw34, -1);
  485.     TextDrawSetShadow(Textdraw34, 0);
  486.     TextDrawSetOutline(Textdraw34, 1);
  487.     TextDrawBackgroundColor(Textdraw34, 51);
  488.     TextDrawFont(Textdraw34, 2);
  489.     TextDrawSetProportional(Textdraw34, 1);
  490.     TextDrawSetSelectable(Textdraw34, true);
  491.  
  492.     Textdraw35 = TextDrawCreate(263.600006, 196.746566, "1");
  493.     TextDrawLetterSize(Textdraw35, 1.000000, 3.500000);
  494.     TextDrawTextSize(Textdraw35, 300.000000, 40.000000);
  495.     TextDrawAlignment(Textdraw35, 1);
  496.     TextDrawColor(Textdraw35, -1);
  497.     TextDrawSetShadow(Textdraw35, 0);
  498.     TextDrawSetOutline(Textdraw35, 1);
  499.     TextDrawBackgroundColor(Textdraw35, 51);
  500.     TextDrawFont(Textdraw35, 2);
  501.     TextDrawSetProportional(Textdraw35, 1);
  502.     TextDrawSetSelectable(Textdraw35, true);
  503.  
  504.     Textdraw47 = TextDrawCreate(312.800018, 197.119934, "2");
  505.     TextDrawLetterSize(Textdraw47, 1.000000, 3.500000);
  506.     TextDrawTextSize(Textdraw47, 345.000000, 40.000000);
  507.     TextDrawAlignment(Textdraw47, 1);
  508.     TextDrawColor(Textdraw47, -1);
  509.     TextDrawSetShadow(Textdraw47, 0);
  510.     TextDrawSetOutline(Textdraw47, 1);
  511.     TextDrawBackgroundColor(Textdraw47, 51);
  512.     TextDrawFont(Textdraw47, 2);
  513.     TextDrawSetProportional(Textdraw47, 1);
  514.     TextDrawSetSelectable(Textdraw47, true);
  515.  
  516.     Textdraw36 = TextDrawCreate(363.199920, 197.119903, "3");
  517.     TextDrawLetterSize(Textdraw36, 1.000000, 3.500000);
  518.     TextDrawTextSize(Textdraw36, 445.000000, 40.000000);
  519.     TextDrawAlignment(Textdraw36, 1);
  520.     TextDrawColor(Textdraw36, -1);
  521.     TextDrawSetShadow(Textdraw36, 0);
  522.     TextDrawSetOutline(Textdraw36, 1);
  523.     TextDrawBackgroundColor(Textdraw36, 51);
  524.     TextDrawFont(Textdraw36, 2);
  525.     TextDrawSetProportional(Textdraw36, 1);
  526.     TextDrawSetSelectable(Textdraw36, true);
  527.  
  528.     Textdraw37 = TextDrawCreate(263.999938, 241.919921, "4");
  529.     TextDrawLetterSize(Textdraw37, 1.000000, 3.500000);
  530.     TextDrawTextSize(Textdraw37, 300.000000, 40.000000);
  531.     TextDrawAlignment(Textdraw37, 1);
  532.     TextDrawColor(Textdraw37, -1);
  533.     TextDrawSetShadow(Textdraw37, 0);
  534.     TextDrawSetOutline(Textdraw37, 1);
  535.     TextDrawBackgroundColor(Textdraw37, 51);
  536.     TextDrawFont(Textdraw37, 2);
  537.     TextDrawSetProportional(Textdraw37, 1);
  538.     TextDrawSetSelectable(Textdraw37, true);
  539.  
  540.     Textdraw38 = TextDrawCreate(312.800079, 241.919952, "5");
  541.     TextDrawLetterSize(Textdraw38, 1.000000, 3.500000);
  542.     TextDrawTextSize(Textdraw38, 345.000000, 40.000000);
  543.     TextDrawAlignment(Textdraw38, 1);
  544.     TextDrawColor(Textdraw38, -1);
  545.     TextDrawSetShadow(Textdraw38, 0);
  546.     TextDrawSetOutline(Textdraw38, 1);
  547.     TextDrawBackgroundColor(Textdraw38, 51);
  548.     TextDrawFont(Textdraw38, 2);
  549.     TextDrawSetProportional(Textdraw38, 1);
  550.     TextDrawSetSelectable(Textdraw38, true);
  551.  
  552.     Textdraw39 = TextDrawCreate(361.200073, 242.666625, "6");
  553.     TextDrawLetterSize(Textdraw39, 1.000000, 3.500000);
  554.     TextDrawTextSize(Textdraw39, 445.000000, 40.000000);
  555.     TextDrawAlignment(Textdraw39, 1);
  556.     TextDrawColor(Textdraw39, -1);
  557.     TextDrawSetShadow(Textdraw39, 0);
  558.     TextDrawSetOutline(Textdraw39, 1);
  559.     TextDrawBackgroundColor(Textdraw39, 51);
  560.     TextDrawFont(Textdraw39, 2);
  561.     TextDrawSetProportional(Textdraw39, 1);
  562.     TextDrawSetSelectable(Textdraw39, true);
  563.  
  564.     Textdraw40 = TextDrawCreate(263.600006, 286.720031, "7");
  565.     TextDrawLetterSize(Textdraw40, 1.000000, 3.500000);
  566.     TextDrawTextSize(Textdraw40, 300.000000, 40.000000);
  567.     TextDrawAlignment(Textdraw40, 1);
  568.     TextDrawColor(Textdraw40, -1);
  569.     TextDrawSetShadow(Textdraw40, 0);
  570.     TextDrawSetOutline(Textdraw40, 1);
  571.     TextDrawBackgroundColor(Textdraw40, 51);
  572.     TextDrawFont(Textdraw40, 2);
  573.     TextDrawSetProportional(Textdraw40, 1);
  574.     TextDrawSetSelectable(Textdraw40, true);
  575.  
  576.     Textdraw41 = TextDrawCreate(312.000061, 286.720092, "8");
  577.     TextDrawLetterSize(Textdraw41, 1.000000, 3.500000);
  578.     TextDrawTextSize(Textdraw41, 345.000000, 40.000000);
  579.     TextDrawAlignment(Textdraw41, 1);
  580.     TextDrawColor(Textdraw41, -1);
  581.     TextDrawSetShadow(Textdraw41, 0);
  582.     TextDrawSetOutline(Textdraw41, 1);
  583.     TextDrawBackgroundColor(Textdraw41, 51);
  584.     TextDrawFont(Textdraw41, 2);
  585.     TextDrawSetProportional(Textdraw41, 1);
  586.     TextDrawSetSelectable(Textdraw41, true);
  587.  
  588.     Textdraw42 = TextDrawCreate(361.199951, 285.973327, "9");
  589.     TextDrawLetterSize(Textdraw42, 1.000000, 3.500000);
  590.     TextDrawTextSize(Textdraw42, 445.000000, 40.000000);
  591.     TextDrawAlignment(Textdraw42, 1);
  592.     TextDrawColor(Textdraw42, -1);
  593.     TextDrawSetShadow(Textdraw42, 0);
  594.     TextDrawSetOutline(Textdraw42, 1);
  595.     TextDrawBackgroundColor(Textdraw42, 51);
  596.     TextDrawFont(Textdraw42, 2);
  597.     TextDrawSetProportional(Textdraw42, 1);
  598.     TextDrawSetSelectable(Textdraw42, true);
  599.  
  600.     Textdraw43 = TextDrawCreate(264.400024, 330.773315, "C");
  601.     TextDrawLetterSize(Textdraw43, 1.000000, 3.500000);
  602.     TextDrawTextSize(Textdraw43, 300.000000, 40.000000);
  603.     TextDrawAlignment(Textdraw43, 1);
  604.     TextDrawColor(Textdraw43, -16776961);
  605.     TextDrawSetShadow(Textdraw43, 0);
  606.     TextDrawSetOutline(Textdraw43, 1);
  607.     TextDrawBackgroundColor(Textdraw43, 51);
  608.     TextDrawFont(Textdraw43, 2);
  609.     TextDrawSetProportional(Textdraw43, 1);
  610.     TextDrawSetSelectable(Textdraw43, true);
  611.  
  612.     Textdraw44 = TextDrawCreate(354.000000, 334.133331, "OK");
  613.     TextDrawLetterSize(Textdraw44, 0.699999, 2.900000);
  614.     TextDrawAlignment(Textdraw44, 1);
  615.     TextDrawColor(Textdraw44, 16711935);
  616.     TextDrawSetShadow(Textdraw44, 0);
  617.     TextDrawSetOutline(Textdraw44, 1);
  618.     TextDrawBackgroundColor(Textdraw44, 51);
  619.     TextDrawFont(Textdraw44, 2);
  620.     TextDrawSetProportional(Textdraw44, 1);
  621.     TextDrawSetSelectable(Textdraw44, true);
  622.  
  623.     Textdraw45 = TextDrawCreate(415.200012, 113.493331, "X");
  624.     TextDrawLetterSize(Textdraw45, 0.449999, 1.600000);
  625.     TextDrawTextSize(Textdraw45, 588.000000, 10.000000);
  626.     TextDrawAlignment(Textdraw45, 1);
  627.     TextDrawColor(Textdraw45, -16776961);
  628.     TextDrawSetShadow(Textdraw45, 0);
  629.     TextDrawSetOutline(Textdraw45, 1);
  630.     TextDrawBackgroundColor(Textdraw45, 51);
  631.     TextDrawFont(Textdraw45, 1);
  632.     TextDrawSetProportional(Textdraw45, 1);
  633.     TextDrawSetSelectable(Textdraw45, true);
  634.     return 1;
  635. }
  636. //==============================================================================
  637. public OnPlayerConnect(playerid)
  638. {
  639.     PinCode[playerid] = 0;
  640.     PinIn[playerid] = 0;
  641.     InputChars[playerid] = 0;
  642.     inputchar[playerid] = 0;
  643.     InputAttempt[playerid] = 0;
  644.     IsPlayerCreatingCode[playerid] = 0;
  645.     IsPlayerInsertingCode[playerid] = 0;
  646.     Pin1[playerid] = 0;
  647.     Pin2[playerid] = 0;
  648.     Pin3[playerid] = 0;
  649.     Pin4[playerid] = 0;
  650.     LoadPin1[playerid] = 0;
  651.     LoadPin2[playerid] = 0;
  652.     LoadPin3[playerid] = 0;
  653.     LoadPin4[playerid] = 0;
  654.     return 1;
  655. }
  656. //==============================================================================
  657. public OnPlayerDisconnect(playerid, reason)
  658. {
  659.     PinCode[playerid] = 0;
  660.     PinIn[playerid] = 0;
  661.     InputChars[playerid] = 0;
  662.     inputchar[playerid] = 0;
  663.     InputAttempt[playerid] = 0;
  664.     IsPlayerCreatingCode[playerid] = 0;
  665.     IsPlayerInsertingCode[playerid] = 0;
  666.     Pin1[playerid] = 0;
  667.     Pin2[playerid] = 0;
  668.     Pin3[playerid] = 0;
  669.     Pin4[playerid] = 0;
  670.     LoadPin1[playerid] = 0;
  671.     LoadPin2[playerid] = 0;
  672.     LoadPin3[playerid] = 0;
  673.     LoadPin4[playerid] = 0;
  674.     return 1;
  675. }
  676. //==============================================================================
  677. public OnPlayerSpawn(playerid)
  678. {
  679.     if(PinIn[playerid] == 0 && PinIn[playerid] != 1)
  680.     {
  681.         new DBResult:SPAWN_RESULT;
  682.         new szQuery[128];
  683.         format(szQuery, sizeof(szQuery), "select * from `PINCODES` where `PlayerName` = '%s'", DB_Escape(GetName(playerid)));
  684.         SPAWN_RESULT = db_query(PIN_DATABASE, szQuery);
  685.         db_get_field_assoc(SPAWN_RESULT, "PinActive", PinCode[playerid], 5);
  686.         if(PinCode[playerid] == 0)
  687.         {
  688.             ShowPinCodePad(playerid);
  689.         }
  690.         else
  691.         {
  692.             ShowPinCodePadLogin(playerid);
  693.         }
  694.         db_free_result(SPAWN_RESULT);
  695.     }
  696.     return 1;
  697. }
  698.  
  699. //==============================================================================
  700. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  701. {
  702.     if(_:clickedid == INVALID_TEXT_DRAW)
  703.     {
  704.         if(IsPlayerCreatingCode[playerid] == 1)
  705.         {
  706.             HidePinCodePad(playerid);
  707.             new str[1024],string2[1024], title[124];
  708.             format(title,sizeof(title),"{FFFFFF} %s - Kicked", SERVER_NAME);
  709.             format(str,sizeof(str),"{FFFFFF}You are {FF0000}kicked {FFFFFF}from this server!\n\n");
  710.             strcat(string2,str);
  711.             format(str,sizeof(str),"{FFFFFF}Reason: {FF0000}You are required to create a security pin code to play on %s.\n", SERVER_NAME);
  712.             strcat(string2,str);
  713.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  714.             SetTimerEx("KickTimer", 1000, false, "i", playerid);
  715.         }
  716.         else if(IsPlayerInsertingCode[playerid] == 1)
  717.         {
  718.             HidePinCodePadLogin(playerid);
  719.             new str[1024],string2[1024], title[124];
  720.             format(title,sizeof(title),"{FFFFFF} %s - Kicked", SERVER_NAME);
  721.             format(str,sizeof(str),"{FFFFFF}You are {FF0000}kicked {FFFFFF}from this server!\n\n");
  722.             strcat(string2,str);
  723.             format(str,sizeof(str),"{FFFFFF}Reason: {FF0000}You have failed to insert your security pin.\n");
  724.             strcat(string2,str);
  725.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  726.             SetTimerEx("KickTimer", 1000, false, "i", playerid);
  727.         }
  728.         return 1;
  729.     }
  730.     if(clickedid == Textdraw31)
  731.     {
  732.         if(IsPlayerCreatingCode[playerid] == 1)
  733.         {
  734.             HidePinCodePad(playerid);
  735.             new str[1024],string2[1024], title[124];
  736.             format(title,sizeof(title),"{FFFFFF} %s - Kicked", SERVER_NAME);
  737.             format(str,sizeof(str),"{FFFFFF}You are {FF0000}kicked {FFFFFF}from this server!\n\n");
  738.             strcat(string2,str);
  739.             format(str,sizeof(str),"{FFFFFF}Reason: {FF0000}You are required to create a security pin code to play on %s.\n", SERVER_NAME);
  740.             strcat(string2,str);
  741.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  742.             SetTimerEx("KickTimer", 1000, false, "i", playerid);
  743.         }
  744.         return 1;
  745.     }
  746.     if(clickedid == Textdraw19)
  747.     {
  748.         inputchar[playerid] = 0;
  749.         UpdateCharCount(playerid);
  750.        
  751.         InsertCharacter(playerid);
  752.        
  753.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  754.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  755.         return 1;
  756.     }
  757.     if(clickedid == Textdraw20)
  758.     {
  759.         inputchar[playerid] = 1;
  760.         UpdateCharCount(playerid);
  761.        
  762.         InsertCharacter(playerid);
  763.        
  764.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  765.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  766.         return 1;
  767.     }
  768.     if(clickedid == Textdraw21)
  769.     {
  770.         inputchar[playerid] = 2;
  771.         UpdateCharCount(playerid);
  772.  
  773.         InsertCharacter(playerid);
  774.  
  775.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  776.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  777.         return 1;
  778.     }
  779.     if(clickedid == Textdraw22)
  780.     {
  781.         inputchar[playerid] = 3;
  782.         UpdateCharCount(playerid);
  783.  
  784.         InsertCharacter(playerid);
  785.  
  786.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  787.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  788.         return 1;
  789.     }
  790.     if(clickedid == Textdraw23)
  791.     {
  792.         inputchar[playerid] = 4;
  793.         UpdateCharCount(playerid);
  794.  
  795.         InsertCharacter(playerid);
  796.  
  797.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  798.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  799.         return 1;
  800.     }
  801.     if(clickedid == Textdraw24)
  802.     {
  803.         inputchar[playerid] = 5;
  804.         UpdateCharCount(playerid);
  805.  
  806.         InsertCharacter(playerid);
  807.  
  808.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  809.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  810.         return 1;
  811.     }
  812.     if(clickedid == Textdraw25)
  813.     {
  814.         inputchar[playerid] = 6;
  815.         UpdateCharCount(playerid);
  816.  
  817.         InsertCharacter(playerid);
  818.  
  819.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  820.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  821.         return 1;
  822.     }
  823.     if(clickedid == Textdraw26)
  824.     {
  825.         inputchar[playerid] = 7;
  826.         UpdateCharCount(playerid);
  827.  
  828.         InsertCharacter(playerid);
  829.  
  830.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  831.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  832.         return 1;
  833.     }
  834.     if(clickedid == Textdraw27)
  835.     {
  836.         inputchar[playerid] = 8;
  837.         UpdateCharCount(playerid);
  838.  
  839.         InsertCharacter(playerid);
  840.  
  841.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  842.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  843.         return 1;
  844.     }
  845.     if(clickedid == Textdraw28)
  846.     {
  847.         inputchar[playerid] = 9;
  848.         UpdateCharCount(playerid);
  849.  
  850.         InsertCharacter(playerid);
  851.  
  852.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  853.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  854.         return 1;
  855.     }
  856.     if(clickedid == Textdraw29)
  857.     {
  858.         TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  859.  
  860.         Textdraw32[playerid] = TextDrawCreate(256.800048, 169.119995, "");
  861.         TextDrawLetterSize(Textdraw32[playerid], 0.174999, 1.000000);
  862.         TextDrawAlignment(Textdraw32[playerid], 1);
  863.         TextDrawColor(Textdraw32[playerid], -1);
  864.         TextDrawSetShadow(Textdraw32[playerid], 0);
  865.         TextDrawSetOutline(Textdraw32[playerid], 1);
  866.         TextDrawBackgroundColor(Textdraw32[playerid], 51);
  867.         TextDrawFont(Textdraw32[playerid], 2);
  868.         TextDrawSetProportional(Textdraw32[playerid], 1);
  869.  
  870.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  871.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  872.        
  873.         new DBResult:CLEAR_RESULT;
  874.         new szQuery[128];
  875.         format(szQuery, sizeof(szQuery), "delete from `PINCODES` where `PlayerName` = '%s'", DB_Escape(GetName(playerid)));
  876.         CLEAR_RESULT = db_query(PIN_DATABASE, szQuery);
  877.         db_free_result(CLEAR_RESULT);
  878.        
  879.         InputChars[playerid] = 0;
  880.        
  881.         TextDrawHideForPlayer(playerid, Textdraw30);
  882.         return 1;
  883.     }
  884.     if(clickedid == Textdraw30)
  885.     {
  886.         new DBResult:FINISH_RESULT_CREATE;
  887.         new szQuery[128];
  888.         format(szQuery, sizeof(szQuery), "select * from `PINCODES` where `PlayerName` = '%s'", DB_Escape(GetName(playerid)));
  889.         FINISH_RESULT_CREATE = db_query(PIN_DATABASE, szQuery);
  890.         db_get_field_assoc(FINISH_RESULT_CREATE, "PinActive", PinCode[playerid], 5);
  891.         if(PinCode[playerid] == 0)
  892.         {
  893.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "Your pincode should be 4 numbers long. e.g 1234", "OK", "");
  894.         }
  895.         else
  896.         {
  897.             new str[1024],string2[1024], title[124];
  898.             format(title,sizeof(title),"{FFFFFF} %s - Security code created.", SERVER_NAME);
  899.             format(str,sizeof(str),"{FFFFFF}You have created your security code and may now continue to play on %s.\n\n", SERVER_NAME);
  900.             strcat(string2,str);
  901.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  902.             HidePinCodePad(playerid);
  903.             PinIn[playerid] = 1;
  904.             InputChars[playerid] = 0;
  905.         }
  906.         db_free_result(FINISH_RESULT_CREATE);
  907.         return 1;
  908.     }
  909.     if(clickedid == Textdraw34)
  910.     {
  911.         inputchar[playerid] = 0;
  912.         UpdateCharCountLogin(playerid);
  913.         InsertCharacterLogin(playerid);
  914.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  915.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  916.         return 1;
  917.     }
  918.     if(clickedid == Textdraw35)
  919.     {
  920.         inputchar[playerid] = 1;
  921.         UpdateCharCountLogin(playerid);
  922.         InsertCharacterLogin(playerid);
  923.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  924.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  925.         return 1;
  926.     }
  927.     if(clickedid == Textdraw47)
  928.     {
  929.         inputchar[playerid] = 2;
  930.         UpdateCharCountLogin(playerid);
  931.         InsertCharacterLogin(playerid);
  932.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  933.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  934.         return 1;
  935.     }
  936.     if(clickedid == Textdraw36)
  937.     {
  938.         inputchar[playerid] = 3;
  939.         UpdateCharCountLogin(playerid);
  940.         InsertCharacterLogin(playerid);
  941.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  942.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  943.         return 1;
  944.     }
  945.     if(clickedid == Textdraw37)
  946.     {
  947.         inputchar[playerid] = 4;
  948.         UpdateCharCountLogin(playerid);
  949.         InsertCharacterLogin(playerid);
  950.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  951.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  952.         return 1;
  953.     }
  954.     if(clickedid == Textdraw38)
  955.     {
  956.         inputchar[playerid] = 5;
  957.         UpdateCharCountLogin(playerid);
  958.         InsertCharacterLogin(playerid);
  959.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  960.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  961.         return 1;
  962.     }
  963.     if(clickedid == Textdraw39)
  964.     {
  965.         inputchar[playerid] = 6;
  966.         UpdateCharCountLogin(playerid);
  967.         InsertCharacterLogin(playerid);
  968.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  969.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  970.         return 1;
  971.     }
  972.     if(clickedid == Textdraw40)
  973.     {
  974.         inputchar[playerid] = 7;
  975.         UpdateCharCountLogin(playerid);
  976.         InsertCharacterLogin(playerid);
  977.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  978.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  979.         return 1;
  980.     }
  981.     if(clickedid == Textdraw41)
  982.     {
  983.         inputchar[playerid] = 8;
  984.         UpdateCharCountLogin(playerid);
  985.         InsertCharacterLogin(playerid);
  986.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  987.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  988.         return 1;
  989.     }
  990.     if(clickedid == Textdraw42)
  991.     {
  992.         inputchar[playerid] = 9;
  993.         UpdateCharCountLogin(playerid);
  994.         InsertCharacterLogin(playerid);
  995.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  996.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  997.         return 1;
  998.     }
  999.     if(clickedid == Textdraw43)
  1000.     {
  1001.         TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  1002.  
  1003.         Textdraw32[playerid] = TextDrawCreate(256.800048, 169.119995, "");
  1004.         TextDrawLetterSize(Textdraw32[playerid], 0.174999, 1.000000);
  1005.         TextDrawAlignment(Textdraw32[playerid], 1);
  1006.         TextDrawColor(Textdraw32[playerid], -1);
  1007.         TextDrawSetShadow(Textdraw32[playerid], 0);
  1008.         TextDrawSetOutline(Textdraw32[playerid], 1);
  1009.         TextDrawBackgroundColor(Textdraw32[playerid], 51);
  1010.         TextDrawFont(Textdraw32[playerid], 2);
  1011.         TextDrawSetProportional(Textdraw32[playerid], 1);
  1012.  
  1013.         TextDrawShowForPlayer(playerid, Textdraw32[playerid]);
  1014.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  1015.  
  1016.         Pin1[playerid] = 0;
  1017.         Pin2[playerid] = 0;
  1018.         Pin3[playerid] = 0;
  1019.         Pin4[playerid] = 0;
  1020.  
  1021.         InputChars[playerid] = 0;
  1022.  
  1023.         TextDrawHideForPlayer(playerid, Textdraw44);
  1024.         return 1;
  1025.     }
  1026.     if(clickedid == Textdraw44)
  1027.     {
  1028.         new DBResult:SPAWN_RESULT;
  1029.         new szQuery[128];
  1030.         format(szQuery, sizeof(szQuery), "select * from `PINCODES` where `PlayerName` = '%s'", DB_Escape(GetName(playerid)));
  1031.         SPAWN_RESULT = db_query(PIN_DATABASE, szQuery);
  1032.         db_get_field_assoc(SPAWN_RESULT, "Pin1", LoadPin1[playerid], 5);
  1033.         db_get_field_assoc(SPAWN_RESULT, "Pin2", LoadPin2[playerid], 5);
  1034.         db_get_field_assoc(SPAWN_RESULT, "Pin3", LoadPin3[playerid], 5);
  1035.         db_get_field_assoc(SPAWN_RESULT, "Pin4", LoadPin4[playerid], 5);
  1036.         db_get_field_assoc(SPAWN_RESULT, "TempPin1", Pin1[playerid], 5);
  1037.         db_get_field_assoc(SPAWN_RESULT, "TempPin2", Pin2[playerid], 5);
  1038.         db_get_field_assoc(SPAWN_RESULT, "TempPin3", Pin3[playerid], 5);
  1039.         db_get_field_assoc(SPAWN_RESULT, "TempPin4", Pin4[playerid], 5);
  1040.         if(Pin1[playerid] == LoadPin1[playerid])
  1041.         {
  1042.             //succes - checked if first pin character matches players first insert.
  1043.             if(Pin2[playerid] == LoadPin2[playerid])
  1044.             {
  1045.                 //succes - checked if second pin character matches players second insert.
  1046.                 if(Pin3[playerid] == LoadPin3[playerid])
  1047.                 {
  1048.                     //succes - checked if third pin character matches players third insert.
  1049.                     if(Pin4[playerid] == LoadPin4[playerid])
  1050.                     {
  1051.                         new str[1024],string2[1024], title[124];
  1052.                         format(title,sizeof(title),"{FFFFFF} %s - Security code correct.", SERVER_NAME);
  1053.                         format(str,sizeof(str),"{FFFFFF}Your security code was correct. Have fun on %s !", SERVER_NAME);
  1054.                         strcat(string2,str);
  1055.                         ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  1056.                         HidePinCodePadLogin(playerid);
  1057.                         PinIn[playerid] = 1;
  1058.                         IsPlayerInsertingCode[playerid] = 0;
  1059.                         InputChars[playerid] = 0;
  1060.                     }
  1061.                     else if(Pin4[playerid] != LoadPin4[playerid])
  1062.                     {
  1063.                         CheckAttempt(playerid);
  1064.                     }
  1065.                 }
  1066.                 else if(Pin3[playerid] != LoadPin3[playerid])
  1067.                 {
  1068.                     CheckAttempt(playerid);
  1069.                 }
  1070.             }
  1071.             else if(Pin2[playerid] != LoadPin2[playerid])
  1072.             {
  1073.                 CheckAttempt(playerid);
  1074.             }
  1075.         }
  1076.         else if(Pin1[playerid] != LoadPin1[playerid])
  1077.         {
  1078.             CheckAttempt(playerid);
  1079.         }
  1080.         PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
  1081.         db_free_result(SPAWN_RESULT);
  1082.         return 1;
  1083.     }
  1084.     if(clickedid == Textdraw45)
  1085.     {
  1086.         if(IsPlayerInsertingCode[playerid] == 1)
  1087.         {
  1088.             HidePinCodePad(playerid);
  1089.             new str[1024],string2[1024], title[124];
  1090.             format(title,sizeof(title),"{FFFFFF} %s - Kicked", SERVER_NAME);
  1091.             format(str,sizeof(str),"{FFFFFF}You are {FF0000}kicked {FFFFFF}from this server!\n\n");
  1092.             strcat(string2,str);
  1093.             format(str,sizeof(str),"{FFFFFF}Reason: {FF0000}You have failed to insert your security pin.\n");
  1094.             strcat(string2,str);
  1095.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  1096.             SetTimerEx("KickTimer", 1000, false, "i", playerid);
  1097.         }
  1098.     }
  1099.     return 1;
  1100. }
  1101. //==============================================================================
  1102. CMD:deletepincode(playerid, params[])
  1103. {
  1104.     new DBResult:SPAWN_RESULT;
  1105.     new szQuery[128];
  1106.     format(szQuery, sizeof(szQuery), "select * from `PINCODES` where `PlayerName` = '%s'", DB_Escape(params));
  1107.     SPAWN_RESULT = db_query(PIN_DATABASE, szQuery);
  1108.     if(!IsPlayerAdmin(playerid)) return ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "You are not authorized to use this command.", "OK", "");
  1109.     if(strlen(params) <2) return ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "USAGE: /deletepincode [PlayerName]", "OK", "");
  1110.     if(db_num_rows(SPAWN_RESULT))
  1111.     {
  1112.         new DBResult:CLEAR_RESULT;
  1113.         new szQuery2[128], tempstr[128];
  1114.         format(szQuery2, sizeof(szQuery2), "delete from `PINCODES` where `PlayerName` = '%s'", DB_Escape(params));
  1115.         CLEAR_RESULT = db_query(PIN_DATABASE, szQuery2);
  1116.         db_free_result(CLEAR_RESULT);
  1117.         format(tempstr, sizeof(tempstr), "You have succesfully deleted %s 's pin code.", params);
  1118.         ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Succes", tempstr, "OK", "");
  1119.     }
  1120.     else
  1121.     {
  1122.         ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "This player does not have a pincode assigned to their account.\nNOTE: This is case sensitive. Enter the exact player name.", "OK", "");
  1123.     }
  1124.     db_free_result(SPAWN_RESULT);
  1125.     return 1;
  1126. }
  1127. //==============================================================================
  1128. public KickTimer(playerid)
  1129. {
  1130.     Kick(playerid);
  1131.     return 1;
  1132. }
  1133. //==============================================================================
  1134. //preventing SQL injection - do not touch this
  1135. stock DB_Escape(text[])
  1136. {
  1137.     new
  1138.         ret[MAX_INI_ENTRY_TEXT * 2],
  1139.         ch,
  1140.         i,
  1141.         j;
  1142.     while ((ch = text[i++]) && j < sizeof (ret))
  1143.     {
  1144.         if (ch == '\'')
  1145.         {
  1146.             if (j < sizeof (ret) - 2)
  1147.             {
  1148.                 ret[j++] = '\'';
  1149.                 ret[j++] = '\'';
  1150.             }
  1151.         }
  1152.         else if (j < sizeof (ret))
  1153.         {
  1154.             ret[j++] = ch;
  1155.         }
  1156.         else
  1157.         {
  1158.             j++;
  1159.         }
  1160.     }
  1161.     ret[sizeof (ret) - 1] = '\0';
  1162.     return ret;
  1163. }
  1164. //==============================================================================
  1165. CheckAttempt(playerid)
  1166. {
  1167.     InputAttempt[playerid] += 1;
  1168.     if(InputAttempt[playerid] == MAX_LOGIN_ATTEMPTS)
  1169.     {
  1170.         HidePinCodePadLogin(playerid);
  1171.         new str[1024],string2[1024], title[124];
  1172.         format(title,sizeof(title),"{FFFFFF} %s - Kicked", SERVER_NAME);
  1173.         format(str,sizeof(str),"{FFFFFF}You are {FF0000}kicked {FFFFFF}from this server!\n\n");
  1174.         strcat(string2,str);
  1175.         format(str,sizeof(str),"{FFFFFF}Reason: {FF0000}You have failed to insert your security pin.\n");
  1176.         strcat(string2,str);
  1177.         ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, title, string2, "OK", "");
  1178.         SetTimerEx("KickTimer", 1000, false, "i", playerid);
  1179.         return 0;
  1180.     }
  1181.     switch(InputAttempt[playerid])
  1182.     {
  1183.         case 1:
  1184.         {
  1185.             new strmla[128];
  1186.             format(strmla, sizeof(strmla), "ERROR: Your pin code is incorrect. This was your first of %d attempts.", MAX_LOGIN_ATTEMPTS);
  1187.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", strmla, "OK", "");
  1188.         }
  1189.         case 2:
  1190.         {
  1191.             new strmla[128];
  1192.             format(strmla, sizeof(strmla), "ERROR: Your pin code is incorrect. This was your second of %d attempts.", MAX_LOGIN_ATTEMPTS);
  1193.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", strmla, "OK", "");
  1194.         }
  1195.         case 3:
  1196.         {
  1197.             new strmla[128];
  1198.             format(strmla, sizeof(strmla), "ERROR: Your pin code is incorrect. This was your third of %d attempts.", MAX_LOGIN_ATTEMPTS);
  1199.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", strmla, "OK", "");
  1200.         }
  1201.         case 4:
  1202.         {
  1203.             new strmla[128];
  1204.             format(strmla, sizeof(strmla), "ERROR: Your pin code is incorrect. This was your fourth of %d attempts.", MAX_LOGIN_ATTEMPTS);
  1205.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", strmla, "OK", "");
  1206.         }
  1207.         case 5:
  1208.         {
  1209.             new strmla[128];
  1210.             format(strmla, sizeof(strmla), "ERROR: Your pin code is incorrect. You have one more try left.", MAX_LOGIN_ATTEMPTS);
  1211.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", strmla, "OK", "");
  1212.         }
  1213.     }
  1214.     return 1;
  1215. }
  1216. //==============================================================================
  1217. GetName(playerid)
  1218. {
  1219.     new name[MAX_PLAYER_NAME];
  1220.     GetPlayerName(playerid, name, sizeof(name));
  1221.     return name;
  1222. }
  1223. //==============================================================================
  1224. UpdateCharCount(playerid)
  1225. {
  1226.     TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  1227.     TextDrawShowForPlayer(playerid, Textdraw0);
  1228.     InputChars[playerid] += 1;
  1229.     new inputcharstr[34];
  1230.     switch(InputChars[playerid])
  1231.     {
  1232.         case 0:
  1233.         {
  1234.             format(inputcharstr, sizeof(inputcharstr), "");
  1235.         }
  1236.         case 1:
  1237.         {
  1238.             format(inputcharstr, sizeof(inputcharstr), "[]");
  1239.         }
  1240.         case 2:
  1241.         {
  1242.             format(inputcharstr, sizeof(inputcharstr), "[][]");
  1243.         }
  1244.         case 3:
  1245.         {
  1246.             format(inputcharstr, sizeof(inputcharstr), "[][][]");
  1247.         }
  1248.         case 4:
  1249.         {
  1250.             format(inputcharstr, sizeof(inputcharstr), "[][][][]");
  1251.             TextDrawShowForPlayer(playerid, Textdraw30);
  1252.  
  1253.         }
  1254.         default: format(inputcharstr, sizeof(inputcharstr), "[][][][]");
  1255.     }
  1256.  
  1257.     Textdraw32[playerid] = TextDrawCreate(256.800048, 169.119995, inputcharstr);
  1258.     TextDrawLetterSize(Textdraw32[playerid], 0.174999, 1.000000);
  1259.     TextDrawAlignment(Textdraw32[playerid], 1);
  1260.     TextDrawColor(Textdraw32[playerid], -1);
  1261.     TextDrawSetShadow(Textdraw32[playerid], 0);
  1262.     TextDrawSetOutline(Textdraw32[playerid], 1);
  1263.     TextDrawBackgroundColor(Textdraw32[playerid], 51);
  1264.     TextDrawFont(Textdraw32[playerid], 2);
  1265.     TextDrawSetProportional(Textdraw32[playerid], 1);
  1266.     return 1;
  1267. }
  1268. //==============================================================================
  1269. UpdateCharCountLogin(playerid)
  1270. {
  1271.     TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  1272.     TextDrawShowForPlayer(playerid, Textdraw0);
  1273.     InputChars[playerid] += 1;
  1274.     new inputcharstr[34];
  1275.     switch(InputChars[playerid])
  1276.     {
  1277.         case 0:
  1278.         {
  1279.             format(inputcharstr, sizeof(inputcharstr), "");
  1280.         }
  1281.         case 1:
  1282.         {
  1283.             format(inputcharstr, sizeof(inputcharstr), "[]");
  1284.         }
  1285.         case 2:
  1286.         {
  1287.             format(inputcharstr, sizeof(inputcharstr), "[][]");
  1288.         }
  1289.         case 3:
  1290.         {
  1291.             format(inputcharstr, sizeof(inputcharstr), "[][][]");
  1292.         }
  1293.         case 4:
  1294.         {
  1295.             format(inputcharstr, sizeof(inputcharstr), "[][][][]");
  1296.             TextDrawShowForPlayer(playerid, Textdraw44);
  1297.         }
  1298.         default: format(inputcharstr, sizeof(inputcharstr), "[][][][]");
  1299.     }
  1300.  
  1301.     Textdraw32[playerid] = TextDrawCreate(256.800048, 169.119995, inputcharstr);
  1302.     TextDrawLetterSize(Textdraw32[playerid], 0.174999, 1.000000);
  1303.     TextDrawAlignment(Textdraw32[playerid], 1);
  1304.     TextDrawColor(Textdraw32[playerid], -1);
  1305.     TextDrawSetShadow(Textdraw32[playerid], 0);
  1306.     TextDrawSetOutline(Textdraw32[playerid], 1);
  1307.     TextDrawBackgroundColor(Textdraw32[playerid], 51);
  1308.     TextDrawFont(Textdraw32[playerid], 2);
  1309.     TextDrawSetProportional(Textdraw32[playerid], 1);
  1310.     return 1;
  1311. }
  1312. //==============================================================================
  1313. InsertCharacter(playerid)
  1314. {
  1315.     new szQuery[356], szQuery2[356];
  1316.     new DBResult:INSERT_RESULT;
  1317.     switch(InputChars[playerid])
  1318.     {
  1319.         case 0:
  1320.         {
  1321.             SendClientMessage(playerid, -1, "ERROR: Invalid char position.");
  1322.         }
  1323.         case 1:
  1324.         {
  1325.             format(szQuery2, sizeof(szQuery2), "INSERT INTO `PINCODES` (`PlayerName`, `Pin1`) VALUES('%s', '%d')", DB_Escape(GetName(playerid)), DB_Escape(inputchar[playerid]));
  1326.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1327.             db_free_result(INSERT_RESULT);
  1328.         }
  1329.         case 2:
  1330.         {
  1331.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `Pin2` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1332.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1333.             db_free_result(INSERT_RESULT);
  1334.         }
  1335.         case 3:
  1336.         {
  1337.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `Pin3` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1338.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1339.             db_free_result(INSERT_RESULT);
  1340.         }
  1341.         case 4:
  1342.         {
  1343.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `Pin4` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1344.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1345.             db_free_result(INSERT_RESULT);
  1346.            
  1347.             format(szQuery, sizeof(szQuery), "update `PINCODES` set `PinActive` = '1' where `PlayerName` = '%s'", DB_Escape(GetName(playerid)));
  1348.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery);
  1349.             db_free_result(INSERT_RESULT);
  1350.         }
  1351.         default:
  1352.         {
  1353.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "ERROR: Your pin code should not be larger then 4 numbers.", "OK", "");
  1354.         }
  1355.     }
  1356.     return 1;
  1357. }
  1358. //==============================================================================
  1359. InsertCharacterLogin(playerid)
  1360. {
  1361.     new szQuery2[356];
  1362.     new DBResult:INSERT_RESULT;
  1363.     switch(InputChars[playerid])
  1364.     {
  1365.         case 0:
  1366.         {
  1367.             SendClientMessage(playerid, -1, "ERROR: Invalid char position.");
  1368.         }
  1369.         case 1:
  1370.         {
  1371.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `TempPin1` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1372.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1373.             db_free_result(INSERT_RESULT);
  1374.         }
  1375.         case 2:
  1376.         {
  1377.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `TempPin2` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1378.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1379.             db_free_result(INSERT_RESULT);
  1380.         }
  1381.         case 3:
  1382.         {
  1383.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `TempPin3` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1384.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1385.             db_free_result(INSERT_RESULT);
  1386.         }
  1387.         case 4:
  1388.         {
  1389.             format(szQuery2, sizeof(szQuery2), "update `PINCODES` set `TempPin4` = '%d' where `PlayerName` = '%s'", DB_Escape(inputchar[playerid]), DB_Escape(GetName(playerid)));
  1390.             INSERT_RESULT = db_query(PIN_DATABASE, szQuery2);
  1391.             db_free_result(INSERT_RESULT);
  1392.         }
  1393.         default:
  1394.         {
  1395.             ShowPlayerDialog(playerid, DIALOG_NONE, DIALOG_STYLE_MSGBOX, "Oops...", "ERROR: Your pin code should not be larger then 4 numbers.", "OK", "");
  1396.         }
  1397.     }
  1398.     return 1;
  1399. }
  1400. //==============================================================================
  1401. ShowPinCodePadLogin(playerid)
  1402. {
  1403.     TextDrawShowForPlayer(playerid, Textdraw0);
  1404.     TextDrawShowForPlayer(playerid, Textdraw1);
  1405.     TextDrawShowForPlayer(playerid, Textdraw3);
  1406.     TextDrawShowForPlayer(playerid, Textdraw4);
  1407.     TextDrawShowForPlayer(playerid, Textdraw6);
  1408.     TextDrawShowForPlayer(playerid, Textdraw7);
  1409.     TextDrawShowForPlayer(playerid, Textdraw8);
  1410.     TextDrawShowForPlayer(playerid, Textdraw9);
  1411.     TextDrawShowForPlayer(playerid, Textdraw10);
  1412.     TextDrawShowForPlayer(playerid, Textdraw11);
  1413.     TextDrawShowForPlayer(playerid, Textdraw12);
  1414.     TextDrawShowForPlayer(playerid, Textdraw13);
  1415.     TextDrawShowForPlayer(playerid, Textdraw14);
  1416.     TextDrawShowForPlayer(playerid, Textdraw15);
  1417.     TextDrawShowForPlayer(playerid, Textdraw16);
  1418.     TextDrawShowForPlayer(playerid, Textdraw17);
  1419.     TextDrawShowForPlayer(playerid, Textdraw18);
  1420.     TextDrawShowForPlayer(playerid, Textdraw33);
  1421.     TextDrawShowForPlayer(playerid, Textdraw34);
  1422.     TextDrawShowForPlayer(playerid, Textdraw35);
  1423.     TextDrawShowForPlayer(playerid, Textdraw36);
  1424.     TextDrawShowForPlayer(playerid, Textdraw37);
  1425.     TextDrawShowForPlayer(playerid, Textdraw38);
  1426.     TextDrawShowForPlayer(playerid, Textdraw39);
  1427.     TextDrawShowForPlayer(playerid, Textdraw40);
  1428.     TextDrawShowForPlayer(playerid, Textdraw41);
  1429.     TextDrawShowForPlayer(playerid, Textdraw42);
  1430.     TextDrawShowForPlayer(playerid, Textdraw43);
  1431.     TextDrawShowForPlayer(playerid, Textdraw45);
  1432.     TextDrawShowForPlayer(playerid, Textdraw46);
  1433.     TextDrawShowForPlayer(playerid, Textdraw47);
  1434.     SelectTextDraw(playerid, 0xA3B4C5FF);
  1435.     IsPlayerInsertingCode[playerid] = 1;
  1436.     return 1;
  1437. }
  1438. //==============================================================================
  1439. HidePinCodePadLogin(playerid)
  1440. {
  1441.     TextDrawHideForPlayer(playerid, Textdraw0);
  1442.     TextDrawHideForPlayer(playerid, Textdraw1);
  1443.     TextDrawHideForPlayer(playerid, Textdraw3);
  1444.     TextDrawHideForPlayer(playerid, Textdraw4);
  1445.     TextDrawHideForPlayer(playerid, Textdraw6);
  1446.     TextDrawHideForPlayer(playerid, Textdraw7);
  1447.     TextDrawHideForPlayer(playerid, Textdraw8);
  1448.     TextDrawHideForPlayer(playerid, Textdraw9);
  1449.     TextDrawHideForPlayer(playerid, Textdraw10);
  1450.     TextDrawHideForPlayer(playerid, Textdraw11);
  1451.     TextDrawHideForPlayer(playerid, Textdraw12);
  1452.     TextDrawHideForPlayer(playerid, Textdraw13);
  1453.     TextDrawHideForPlayer(playerid, Textdraw14);
  1454.     TextDrawHideForPlayer(playerid, Textdraw15);
  1455.     TextDrawHideForPlayer(playerid, Textdraw16);
  1456.     TextDrawHideForPlayer(playerid, Textdraw17);
  1457.     TextDrawHideForPlayer(playerid, Textdraw18);
  1458.     TextDrawHideForPlayer(playerid, Textdraw44);
  1459.     TextDrawHideForPlayer(playerid, Textdraw33);
  1460.     TextDrawHideForPlayer(playerid, Textdraw34);
  1461.     TextDrawHideForPlayer(playerid, Textdraw35);
  1462.     TextDrawHideForPlayer(playerid, Textdraw36);
  1463.     TextDrawHideForPlayer(playerid, Textdraw37);
  1464.     TextDrawHideForPlayer(playerid, Textdraw38);
  1465.     TextDrawHideForPlayer(playerid, Textdraw39);
  1466.     TextDrawHideForPlayer(playerid, Textdraw40);
  1467.     TextDrawHideForPlayer(playerid, Textdraw41);
  1468.     TextDrawHideForPlayer(playerid, Textdraw42);
  1469.     TextDrawHideForPlayer(playerid, Textdraw43);
  1470.     TextDrawHideForPlayer(playerid, Textdraw44);
  1471.     TextDrawHideForPlayer(playerid, Textdraw45);
  1472.     TextDrawHideForPlayer(playerid, Textdraw46);
  1473.     TextDrawHideForPlayer(playerid, Textdraw47);
  1474.     TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  1475.     CancelSelectTextDraw(playerid);
  1476.     IsPlayerInsertingCode[playerid] = 0;
  1477.     return 1;
  1478. }
  1479. //==============================================================================
  1480. ShowPinCodePad(playerid)
  1481. {
  1482.     TextDrawShowForPlayer(playerid, Textdraw0);
  1483.     TextDrawShowForPlayer(playerid, Textdraw1);
  1484.     TextDrawShowForPlayer(playerid, Textdraw2);
  1485.     TextDrawShowForPlayer(playerid, Textdraw3);
  1486.     TextDrawShowForPlayer(playerid, Textdraw4);
  1487.     TextDrawShowForPlayer(playerid, Textdraw5);
  1488.     TextDrawShowForPlayer(playerid, Textdraw6);
  1489.     TextDrawShowForPlayer(playerid, Textdraw7);
  1490.     TextDrawShowForPlayer(playerid, Textdraw8);
  1491.     TextDrawShowForPlayer(playerid, Textdraw9);
  1492.     TextDrawShowForPlayer(playerid, Textdraw10);
  1493.     TextDrawShowForPlayer(playerid, Textdraw11);
  1494.     TextDrawShowForPlayer(playerid, Textdraw12);
  1495.     TextDrawShowForPlayer(playerid, Textdraw13);
  1496.     TextDrawShowForPlayer(playerid, Textdraw14);
  1497.     TextDrawShowForPlayer(playerid, Textdraw15);
  1498.     TextDrawShowForPlayer(playerid, Textdraw16);
  1499.     TextDrawShowForPlayer(playerid, Textdraw17);
  1500.     TextDrawShowForPlayer(playerid, Textdraw18);
  1501.     TextDrawShowForPlayer(playerid, Textdraw19);
  1502.     TextDrawShowForPlayer(playerid, Textdraw20);
  1503.     TextDrawShowForPlayer(playerid, Textdraw21);
  1504.     TextDrawShowForPlayer(playerid, Textdraw22);
  1505.     TextDrawShowForPlayer(playerid, Textdraw23);
  1506.     TextDrawShowForPlayer(playerid, Textdraw24);
  1507.     TextDrawShowForPlayer(playerid, Textdraw25);
  1508.     TextDrawShowForPlayer(playerid, Textdraw26);
  1509.     TextDrawShowForPlayer(playerid, Textdraw27);
  1510.     TextDrawShowForPlayer(playerid, Textdraw28);
  1511.     TextDrawShowForPlayer(playerid, Textdraw29);
  1512.     TextDrawShowForPlayer(playerid, Textdraw31);
  1513.     SelectTextDraw(playerid, 0xA3B4C5FF);
  1514.     IsPlayerCreatingCode[playerid] = 1;
  1515.     return 1;
  1516. }
  1517. //==============================================================================
  1518. HidePinCodePad(playerid)
  1519. {
  1520.     TextDrawHideForPlayer(playerid, Textdraw0);
  1521.     TextDrawHideForPlayer(playerid, Textdraw1);
  1522.     TextDrawHideForPlayer(playerid, Textdraw2);
  1523.     TextDrawHideForPlayer(playerid, Textdraw3);
  1524.     TextDrawHideForPlayer(playerid, Textdraw4);
  1525.     TextDrawHideForPlayer(playerid, Textdraw5);
  1526.     TextDrawHideForPlayer(playerid, Textdraw6);
  1527.     TextDrawHideForPlayer(playerid, Textdraw7);
  1528.     TextDrawHideForPlayer(playerid, Textdraw8);
  1529.     TextDrawHideForPlayer(playerid, Textdraw9);
  1530.     TextDrawHideForPlayer(playerid, Textdraw10);
  1531.     TextDrawHideForPlayer(playerid, Textdraw11);
  1532.     TextDrawHideForPlayer(playerid, Textdraw12);
  1533.     TextDrawHideForPlayer(playerid, Textdraw13);
  1534.     TextDrawHideForPlayer(playerid, Textdraw14);
  1535.     TextDrawHideForPlayer(playerid, Textdraw15);
  1536.     TextDrawHideForPlayer(playerid, Textdraw16);
  1537.     TextDrawHideForPlayer(playerid, Textdraw17);
  1538.     TextDrawHideForPlayer(playerid, Textdraw18);
  1539.     TextDrawHideForPlayer(playerid, Textdraw19);
  1540.     TextDrawHideForPlayer(playerid, Textdraw20);
  1541.     TextDrawHideForPlayer(playerid, Textdraw21);
  1542.     TextDrawHideForPlayer(playerid, Textdraw22);
  1543.     TextDrawHideForPlayer(playerid, Textdraw23);
  1544.     TextDrawHideForPlayer(playerid, Textdraw24);
  1545.     TextDrawHideForPlayer(playerid, Textdraw25);
  1546.     TextDrawHideForPlayer(playerid, Textdraw26);
  1547.     TextDrawHideForPlayer(playerid, Textdraw27);
  1548.     TextDrawHideForPlayer(playerid, Textdraw28);
  1549.     TextDrawHideForPlayer(playerid, Textdraw29);
  1550.     TextDrawHideForPlayer(playerid, Textdraw30);
  1551.     TextDrawHideForPlayer(playerid, Textdraw31);
  1552.     TextDrawHideForPlayer(playerid, Textdraw32[playerid]);
  1553.     CancelSelectTextDraw(playerid);
  1554.     IsPlayerCreatingCode[playerid] = 0;
  1555.     return 1;
  1556. }
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