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LosDaanos

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May 23rd, 2011
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  1. var NTConfig_UseRedemptionHP;
  2. var NTConfig_UseRedemptionMP;
  3.  
  4. function NT_LoadConfig()
  5. {
  6. //------------------------------------------------------------------------------
  7. // Boss configuration
  8. //------------------------------------------------------------------------------
  9. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  10. NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
  11. NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = false; NTConfig_EyebackUnleashed = false;
  12. //NTConfig_Script.push("NTThreshSocket.ntj");
  13. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  14. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  15. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  16. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  17. NTConfig_Script.push("NTDiablo.ntj");
  18. //NTConfig_Script.push("NTHephasto.ntj");
  19. //NTConfig_Script.push("NTIzual.ntj");
  20. NTConfig_Script.push("NTMephisto.ntj"); NTConfig_KillCouncilMembers = true;
  21. //NTConfig_Script.push("NTTravincal.ntj");
  22. //NTConfig_Script.push("NTKurastTravel.ntj");
  23. //NTConfig_Script.push("NTLowerkurast.ntj");
  24. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  25. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  26. //NTConfig_Script.push("NTDuriel.ntj");
  27. //NTConfig_Script.push("NTAncientTunnels.ntj");
  28. //NTConfig_Script.push("NTColdworm.ntj");
  29. //NTConfig_Script.push("NTRadament.ntj");
  30. NTConfig_Script.push("NTAndariel.ntj");
  31. NTConfig_Script.push("NTCountess.ntj");
  32. //NTConfig_Script.push("NTTreehead.ntj");
  33. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  34. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  35. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  36. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  37. //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;
  38.  
  39. //------------------------------------------------------------------------------
  40. //------------------------------------------------------------------------------
  41. me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
  42. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  43. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  44. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  45.  
  46. //------------------------------------------------------------------------------
  47. //------------------------------------------------------------------------------
  48. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  49. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  50. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  51. NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
  52.  
  53. NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
  54. NTConfig_LifeRejuvThresh = 30; // Drink a rejuvenation potion if under this percent of life.
  55. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  56. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  57. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  58. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  59.  
  60. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  61. NTConfig_MercRejuvThresh = 20; // This is the threshold to use a rejuv potion on your merc in percent.
  62. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  63.  
  64. //------------------------------------------------------------------------------
  65. //------------------------------------------------------------------------------
  66. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  67.  
  68. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  69. NTConfig_Columns[0] = [0,0,0,1,1,1,1,1,1,1];
  70. NTConfig_Columns[1] = [0,0,0,1,1,1,1,1,1,1];
  71. NTConfig_Columns[2] = [0,0,0,1,1,1,1,1,1,1];
  72. NTConfig_Columns[3] = [0,0,0,1,1,1,1,1,1,1];
  73.  
  74. NTConfig_MinGoldToStash = 200000; // Maximum gold amount carried before going to stash
  75.  
  76. //----------------------------------------------------------------------------------------------
  77. // Type of potion used in each belt column
  78. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  79. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  80. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  81. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  82. // To use rejuvenations only, put "rv" in all columns.
  83. //----------------------------------------------------------------------------------------------
  84. NTConfig_BeltColType[0] = "hp";
  85. NTConfig_BeltColType[1] = "hp";
  86. NTConfig_BeltColType[2] = "mp";
  87. NTConfig_BeltColType[3] = "rv";
  88.  
  89. //-----------------------------------------------------------------------------------
  90. // SnagIt configuration
  91. // Select one group only (normal / advance / extreme)
  92. //-----------------------------------------------------------------------------------
  93. NTConfig_NIPFilePath.push("normal/normal.nip");
  94. NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  95. NTConfig_NIPFilePath.push("normal/set.nip");
  96. NTConfig_NIPFilePath.push("normal/unique.nip");
  97. NTConfig_NIPFilePath.push("normal/craft.nip");
  98.  
  99. //NTConfig_NIPFilePath.push("advance/normal.nip");
  100. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  101. //NTConfig_NIPFilePath.push("advance/set.nip");
  102. //NTConfig_NIPFilePath.push("advance/unique.nip");
  103. //NTConfig_NIPFilePath.push("advance/craft.nip");
  104.  
  105. //NTConfig_NIPFilePath.push("godly/godly.nip");
  106.  
  107. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  108. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  109. //NTConfig_NIPFilePath.push("extreme/set.nip");
  110. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  111. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  112.  
  113. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  114.  
  115. //------------------------------------------------------------------------------
  116. // Cubing configuration
  117. //------------------------------------------------------------------------------
  118. NTConfig_Cubing = false; // Enable cubing
  119.  
  120. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  121. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  122. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  123. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  124. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  125. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  126. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  127.  
  128. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  129. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  130.  
  131. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  132. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  133.  
  134. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  135. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  136.  
  137. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  138. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  139. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  140. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  141. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  142. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  143. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  144. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  145. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  146. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  147.  
  148. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  149.  
  150. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  151. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  152.  
  153. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  154. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  155. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  156. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  157. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  158. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  159. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  160. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  161. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  162. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  163. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  164. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  165. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  166. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  167. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  168. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  169. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  170. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  171. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  172. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  173. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  174. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  175. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  176.  
  177. //***** Include the following, Primary item must be setted in item_configs folder *****
  178.  
  179. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  180.  
  181. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  182. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  183. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  184. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  185.  
  186. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  187.  
  188. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  189. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  190. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  191. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  192. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  193. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  194.  
  195. //------------------------------------------------------------------------------
  196. // Gamble configuration
  197. // To specify what items to gamble, adjust the array with the desired item codes
  198. //------------------------------------------------------------------------------
  199. NTConfig_Gamble = true; // Enable gambling
  200. NTConfig_GambleStartGold = 3000000; // Gold amount to start the gambling
  201. NTConfig_GambleStopGold = 250000; // Gold amount to stop the gambling
  202.  
  203. NTConfig_GambleItem.push(520); // Amulets
  204. NTConfig_GambleItem.push(522); // Rings
  205. NTConfig_GambleItem.push(418); // Circlets
  206. //NTConfig_GambleItem.push(419); // Coronets
  207. //NTConfig_GambleItem.push(334); // Leather Gloves
  208. //NTConfig_GambleItem.push(335); // Heavy Gloves
  209. //NTConfig_GambleItem.push(336); // Chain Gloves
  210. //NTConfig_GambleItem.push(337); // Light Gauntlets
  211. //NTConfig_GambleItem.push(338); // Gauntlets
  212.  
  213. //------------------------------------------------------------------------------
  214. // General configuration
  215. //------------------------------------------------------------------------------
  216. NTConfig_PublicMode = false;
  217. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  218. NTConfig_OpenChest = true; // Set to true to open chest
  219. me.quitonhostile = false;
  220.  
  221. //------------------------------------------------------------------------------
  222. // Attack configuration
  223. //------------------------------------------------------------------------------
  224. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  225. NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
  226. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
  227. NTConfig_AttackSkill[3] = 112; // Primary skill to others.
  228. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
  229. NTConfig_AttackSkill[5] = 107; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  230. NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't
  231. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  232.  
  233. // Check self safe in field (NOT in town). Set to 0 if you won't
  234. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  235. NTConfig_CheckSelfSafe = 0x04|0x40;
  236. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  237. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  238. NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  239.  
  240. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
  241. NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
  242. }
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